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-rw-r--r--npc/re/quests/quests_brasilis.txt66
1 files changed, 33 insertions, 33 deletions
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt
index bed124f0c..d44b4e2fe 100644
--- a/npc/re/quests/quests_brasilis.txt
+++ b/npc/re/quests/quests_brasilis.txt
@@ -191,7 +191,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
mes "Hello.";
mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?";
next;
- switch(select("Yes.:No.:^006400What is happening here?^000000")) {
+ switch(select("Yes.", "No.", "^006400What is happening here?^000000")) {
case 1:
setquest 9028;
getitem Leaf_Cat_Ball,1; //Hydra_Ball
@@ -270,7 +270,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
else {
mes "Any problems?";
next;
- switch(select("No.:^006400Tell me again what happened^000000")) {
+ switch(select("No.", "^006400Tell me again what happened^000000")) {
case 1:
mes "[Lucia]";
mes "Ok, please do me a favor.";
@@ -317,7 +317,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
completequest 9029;
mes "Did you come here to hunt ^FF0000Strange Hydra^000000s?";
next;
- switch(select("Yes.:No.:^006400What is happening here?^000000")) {
+ switch(select("Yes.", "No.", "^006400What is happening here?^000000")) {
case 1:
setquest 9028;
getitem Leaf_Cat_Ball,1;
@@ -391,7 +391,7 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{
mes "[Candy Maker]";
mes "Since then, the output of that fruit has reduced and the price has gone up so now candy ingredients were changed to coconuts or other tropical fruits instead. I miss the guarana candy.";
next;
- switch(select("How can I taste this guarana candy?:End conversation.")) {
+ switch(select("How can I taste this guarana candy?", "End conversation.")) {
case 1:
mes "[Candy Maker]";
mes "Hmm? I already sold out of all my old supply.";
@@ -399,7 +399,7 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{
mes "[Candy Maker]";
mes "But if you can find some guarana, I can make it for you.";
next;
- switch(select("How do I find guarana?:End conversation.")) {
+ switch(select("How do I find guarana?", "End conversation.")) {
case 1:
mes "[Candy Maker]";
mes "Will you find the guarana?? Hoooooh~";
@@ -481,7 +481,7 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{
mes "What about it? Wanna buy some?";
mes "It's 4000 zeny each.";
next;
- switch(select("Buy a Guarana Candy.:Cancel.")) {
+ switch(select("Buy a Guarana Candy.", "Cancel.")) {
case 1:
if (Zeny > 3999) {
mes "[Candy Maker]";
@@ -680,7 +680,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "[Strange Kid]";
mes "................";
next;
- if(select("Try to talk.:Pretend to pass by.") == 2) {
+ if(select("Try to talk.", "Pretend to pass by.") == 2) {
mes "[Strange Kid]";
mes "................";
close;
@@ -688,7 +688,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "What can I say to him?";
next;
while(1) {
- switch(select("What's your name?:How old are you?:What are you doing?:End conversation.")) {
+ switch(select("What's your name?", "How old are you?", "What are you doing?", "End conversation.")) {
case 1:
mes "[Strange Kid]";
mes "Kaaaaaaao~";
@@ -1067,7 +1067,7 @@ brasilis,203,286,3 script Botanist Karmen#bra 4_F_HUWOMAN,{
mes "One of them, a Water Lily, is a really gorgeous and unique plant.";
mes "This flower is quite sensitive so it doesn't bloom everywhere.";
next;
- if(select("Interesting.:End conversation.") == 2) {
+ if(select("Interesting.", "End conversation.") == 2) {
mes "[Karmen]";
mes "I guess you aren't interested in botany.";
close;
@@ -1455,7 +1455,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "What's up? Why are you looking at me?";
mes "I don't want to be a showgirl!! Get out!!";
next;
- if(select("Nothing, sorry.:What's wrong?") == 1) {
+ if(select("Nothing, sorry.", "What's wrong?") == 1) {
mes "[Brasilis Girl]";
mes "I am so sad!!!";
close;
@@ -1464,7 +1464,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "It's not your business.";
mes "You are just an outsider!";
next;
- if(select("How rude!:Just trying to help.") == 1) {
+ if(select("How rude!", "Just trying to help.") == 1) {
mes "[Brasilis Girl]";
mes "What's it matter to you that I'm rude??!!";
close;
@@ -1559,7 +1559,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes ".................";
mes "I wanna see him right now...";
next;
- if(select("Help Jasira.:Ignore her.") == 2) {
+ if(select("Help Jasira.", "Ignore her.") == 2) {
mes "["+strcharinfo(0)+"]";
mes "Sorry I can't help you. Cheer up!";
next;
@@ -1720,7 +1720,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "[Recluse]";
mes "Oh, I haven't seen another person in such a long time.";
next;
- if(select("Keep going.:Are you the moon?") == 1) {
+ if(select("Keep going.", "Are you the moon?") == 1) {
mes "[Recluse]";
mes "You don't have specific business with me.";
close;
@@ -1843,7 +1843,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{
if (brazil_regia == 4) {
mes "An unusual Water lily is blooming here. You can't stop staring at it, knowing that few people have seen this flower bloom.";
next;
- if(select("Pick up the flower.:Keep gazing.") == 2) {
+ if(select("Pick up the flower.", "Keep gazing.") == 2) {
mes "- You can't avoid staring at it's beauty. -";
close;
}
@@ -2022,7 +2022,7 @@ brasilis,185,246,5 script Pedro#bra 1_M_SIZ,{
mes "[Daniel]";
mes "kkkickkkkkkkk";
next;
- if(select("Walk by.:Ask about the gossip.") == 1) {
+ if(select("Walk by.", "Ask about the gossip.") == 1) {
mes "[Fabio]";
mes "Mariana~ smells~ Nya nya~";
next;
@@ -2234,7 +2234,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{
if (brazil_ghost > 0) {
mes "- A key is inserted in the locked door.-";
next;
- switch(select("Turn the key.:Ignore it.")) {
+ switch(select("Turn the key.", "Ignore it.")) {
case 1:
mes "You start saying the first line of the magic words.";
input .@input$;
@@ -2253,7 +2253,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{
mes "[Sobbing Voice]";
mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'";
next;
- switch(select("Open the door:Knock on the door.:Turn the key.:Take the key out.")) {
+ switch(select("Open the door", "Knock on the door.", "Turn the key.", "Take the key out.")) {
case 1:
mes "The door is locked.";
mes "So nothing happens.";
@@ -2324,7 +2324,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{
mes "- Looks like an ordinary toilet -";
next;
if (brazil_ghost > 6) {
- switch(select("Flush the toilet.:Doing nothing.")) {
+ switch(select("Flush the toilet.", "Doing nothing.")) {
case 1:
mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere.";
specialeffect2 EF_WATERFALL_SMALL_T2_90;
@@ -2336,7 +2336,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{
close;
}
}
- switch(select("Use the toilet:Ignore.")) {
+ switch(select("Use the toilet", "Ignore.")) {
case 1:
mes "- What was the second line to that spell now? -";
input .@input$;
@@ -2355,7 +2355,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{
mes "[Sobbing Voice]";
mes "^FF0000If the moon disappears 3 times... don't worry.....^000000";
next;
- switch(select("Flush the toilet.:Close the lid.")) {
+ switch(select("Flush the toilet.", "Close the lid.")) {
case 1:
mes "How many times should I flush?";
input .@input,0,999;
@@ -2409,7 +2409,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{
if (brazil_ghost > 0) {
mes "- It seems like an ordinary faucet -";
next;
- switch(select("Examine it.:Ignore.")) {
+ switch(select("Examine it.", "Ignore.")) {
case 1:
mes "- What was the next line to that spell now? -";
input .@input$;
@@ -2428,7 +2428,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{
mes "[Sobbing Voice]";
mes "^FF0000Don't worry... the waterfall will help it....^000000";
next;
- switch(select("Tap on the faucet.:Turn on the water.")) {
+ switch(select("Tap on the faucet.", "Turn on the water.")) {
case 1:
mes "How many times will you tap the faucet?";
input .@input,0,999;
@@ -2484,7 +2484,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{
if (brazil_ghost > 0) {
mes "- A carpet with an intricate pattern on it -";
next;
- switch(select("Examine it.:Ignore.")) {
+ switch(select("Examine it.", "Ignore.")) {
case 1:
mes "- What was the next line to that spell now? -";
input .@input$;
@@ -2503,7 +2503,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{
mes "[Sobbing Voice]";
mes "^FF0000your 7 friends....are...sleeping... now it...'s time ....to wake them........^000000";
next;
- switch(select("Jump on the carpet.:Lie on the carpet.:Shake the carpet.")) {
+ switch(select("Jump on the carpet.", "Lie on the carpet.", "Shake the carpet.")) {
case 1:
mes "How many times should I jump?";
input .@input,0,999;
@@ -2566,7 +2566,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
if (brazil_ghost > 0) {
mes "- You can see a clean mirror without any marks or dust -";
next;
- switch(select("Examine it.:Ignore.")) {
+ switch(select("Examine it.", "Ignore.")) {
case 1:
mes "- What was the next line to that spell now? -";
input .@input$;
@@ -2616,7 +2616,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
mes "[Ghost]";
mes "^FF0000Come on help mom.....^000000";
next;
- switch(select("Take the eye bandage off.:Run away~.")) {
+ switch(select("Take the eye bandage off.", "Run away~.")) {
case 1:
while(1) {
.@cpudice = rand(1,6);
@@ -2702,7 +2702,7 @@ bra_in01,7,181,5 script Curator#bra 4_M_BRZ_MAN2,{
mes "Sorry we are remodeling inside right now so, it's closed.";
mes "Please use the other one.";
next;
- switch(select("But I forgot something inside.:Give up.")) {
+ switch(select("But I forgot something inside.", "Give up.")) {
case 1:
mes "[Curator]";
mes "That's tooooo bad.";
@@ -2743,7 +2743,7 @@ bra_in01,7,181,5 script Curator#bra 4_M_BRZ_MAN2,{
mes "Sorry we are remodeling inside right now so, it's closed.";
mes "Please use the other one.";
next;
- switch(select("But I forgot something inside.:Give up.")) {
+ switch(select("But I forgot something inside.", "Give up.")) {
case 1:
mes "[Curator]";
mes "That's tooooo bad.";
@@ -2832,7 +2832,7 @@ bra_fild01,323,136,1 script Pipe#brafild CLEAR_NPC,{
if (brazil_ghost > 6) {
mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle.";
next;
- switch(select("Examine it:Ignore.")) {
+ switch(select("Examine it", "Ignore.")) {
case 1:
mes "You swim through a gap in the pipe and are swept by a sudden rush of water.";
close2;
@@ -2937,7 +2937,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{
mes "materials as before...";
mes "I need your power.";
next;
- switch(select("No.:Okay, I'll do it.")) {
+ switch(select("No.", "Okay, I'll do it.")) {
case 1:
mes "[Anori]";
mes "This, ah...";
@@ -2976,7 +2976,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{
mes "Could you listen to my stories for a moment.";
mes "There's an emergency in our tribe.";
next;
- if(select("No.:Okay.") == 1) {
+ if(select("No.", "Okay.") == 1) {
mes "[Anori]";
mes "You are a heartless person...";
mes "You don't seem the helpful type.";
@@ -3011,7 +3011,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{
mes "the purification potion.";
mes "Could you do that for me?";
next;
- switch(select("No.:Yes, I can.")) {
+ switch(select("No.", "Yes, I can.")) {
case 1:
mes "[Anori]";
mes "Hm...";
@@ -3060,7 +3060,7 @@ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{
mes "[" + strcharinfo(0) + "]";
mes "Should I use a Purification Potion?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
specialeffect EF_MAPPILLAR;
mes "[Iara]";