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diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt deleted file mode 100644 index 4a60fd2bb..000000000 --- a/npc/re/quests/quests_brasilis.txt +++ /dev/null @@ -1,3158 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Panikon -//= Copyright (C) Michieru -//= Copyright (C) Euphy -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Brasilis Quests -//================= Description =========================================== -//= Lost Puppies (Repeatable, 24 hours.) -//= Suspicious Beach (Repeatable, 24 hours. iRO/cRO version.) -//= Guarana Candy Quest -//= Brasilis Water Lily Quest -//= Brasilis Dungeon Access Quest -//= Iara (Buff reward. Repeatable, 24 hours.) -//================= Current Version ======================================= -//= 1.2c -//========================================================================= - -//== Lost Puppies :: dogdog.sc ============================= -brasilis,297,307,5 script Angelo#br 1_M_04,{ - if (BaseLevel < 40) { - mes "[Angelo]"; - mes "Pets went out the village~!!"; - mes "Gosh... what can I do... ?"; - close; - } - if (questprogress(9032,PLAYTIME) == 2) { - erasequest 9032; - } - if (questprogress(9032,PLAYTIME) == 1) { - mes "[Angelo]"; - mes "The day is not finished yet."; - mes "You can only help once a day. Hehe."; - close; - } - if (questprogress(9030) == 1) { - mes "[Angelo]"; - mes "My pets are in the field outside of the village."; - mes "Why did they leave? Please find them."; - close; - } - if (questprogress(9031) == 1) { - mes "[Angelo]"; - mes "Oh, thank you. You found all of 3 puppies."; - mes "Thanks a lot."; - mes "I hope this is useful to you. hoho."; - .@randexp = rand(50000,112500); - getexp .@randexp,0; - erasequest 9031; - setquest 9032; - specialeffect(EF_ASSUMPTIO, AREA, playerattached()); - consumeitem 607; //Yggdrasilberry - .@rand = rand(1,10); - if (.@rand > 4 && .@rand < 9) getitem White_Potion,2; - else if (.@rand > 8) getitem Seed_Of_Yggdrasil,1; - close; - } - mes "[Angelo]"; - mes "Are you an adventurer? You came here right on time."; - mes "Puppies have been disappearing."; - mes "And someone said that they saw them out on the field just outside the village...."; - next; - mes "[Angelo]"; - mes "It's pretty difficult and dangerous to find 'em."; - mes "You have to find ^0000FF3 puppies^000000."; - setquest 9030; - close; - -OnInit: - initnpctimer; - end; - -OnTimer10000: - stopnpctimer; - donpcevent "Angelo#br::OnGo"; - end; - -OnGo: - emotion e_gasp; - initnpctimer; - end; -} - -- script Puppy#bra FAKE_NPC,{ - if (questprogress(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - ++brazil_kid; - mes "[" + strcharinfo(PC_NAME) + "]"; - if (brazil_kid == 3) { - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - brazil_kid = 0; - erasequest 9030; - setquest 9031; - } - else { - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - } - if (compare(strnpcinfo(NPC_NAME_UNIQUE),"1")) setarray .@i[0],2,3; - else if (compare(strnpcinfo(NPC_NAME_UNIQUE),"2")) setarray .@i[0],1,3; - else setarray .@i[0],1,2; - donpcevent "Puppy#"+charat(strnpcinfo(NPC_NAME_UNIQUE),0)+.@i[rand(2)]+"::OnEnable"; - hideonnpc strnpcinfo(NPC_NAME); - close; - } - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnInit: - if (!compare(strnpcinfo(NPC_NAME_UNIQUE),"1")) hideonnpc strnpcinfo(NPC_NAME); - end; - -OnEnable: - hideoffnpc strnpcinfo(NPC_NAME); - end; - -OnDisable: - hideonnpc strnpcinfo(NPC_NAME); - end; -} - -bra_fild01,98,96,3 duplicate(Puppy#bra) Puppy#a1 4_DOG01 -bra_fild01,59,116,5 duplicate(Puppy#bra) Puppy#a2 4_DOG01 -bra_fild01,62,142,3 duplicate(Puppy#bra) Puppy#a3 4_DOG01 -bra_fild01,80,163,3 duplicate(Puppy#bra) Puppy#b1 4_DOG01 -bra_fild01,73,210,3 duplicate(Puppy#bra) Puppy#b2 4_DOG01 -bra_fild01,80,210,3 duplicate(Puppy#bra) Puppy#b3 4_DOG01 -bra_fild01,38,235,3 duplicate(Puppy#bra) Puppy#c1 4_DOG01 -bra_fild01,307,64,3 duplicate(Puppy#bra) Puppy#c2 4_DOG01 -bra_fild01,260,60,3 duplicate(Puppy#bra) Puppy#c3 4_DOG01 -bra_fild01,234,101,3 duplicate(Puppy#bra) Puppy#d1 4_DOG01 -bra_fild01,200,84,3 duplicate(Puppy#bra) Puppy#d2 4_DOG01 -bra_fild01,176,63,5 duplicate(Puppy#bra) Puppy#d3 4_DOG01 - -//== Suspicious Beach :: Suspicious_Beach.sc =============== -brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{ - /* -------------- Hydra Ball ------------------------- - if (countitem(Leaf_Cat_Ball) > 0) { - delitem Leaf_Cat_Ball,1; - getitem Leaf_Cat_Ball,1; - } - else if (countitem(Mystic_Leaf_Cat_Ball) > 0) { - delitem Mystic_Leaf_Cat_Ball,1; - getitem Mystic_Leaf_Cat_Ball,1; - } - --------------------------------------------------- */ - if (BaseLevel < 40) { - mes "[Lucia]"; - mes "Hello."; - mes "I'm worried about ^FF0000Strange Hydra^000000's on"; - mes "the south beach."; - mes "I hope some experienced adventurers"; - mes "will come to help."; - emotion e_sigh; - close; - } - else { - .@nQState = questprogress(9028); - if (!.@nQState) { - mes "[Lucia]"; - mes "Hello."; - mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?"; - next; - switch(select("Yes.", "No.", "^006400What is happening here?^000000")) { - case 1: - setquest 9028; - getitem Leaf_Cat_Ball,1; //Hydra_Ball - mes "[Lucia]"; - mes "Here, take this ^006400Hydra Ball^000000."; - mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000"; - mes "I hope you can do it~!"; - close; - case 2: - mes "[Lucia]"; - mes "Ah, I misunderstood."; - mes "See you then."; - close; - case 3: - mes "[Lucia]"; - mes "One day ^FF0000Strange Hydra^000000s"; - mes "came here and surrounded the town."; - mes "We're not sure what attracted them but some say that it's because of you adventurers."; - next; - mes "[Lucia]"; - mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; - mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; - next; - mes "[Lucia]"; - mes "If you still have the ^006400Hydra Ball^000000,"; - mes "please use it on the ^FF0000Strange Hydra^000000s that"; - mes "you can find at the beach."; - mes "If you are lucky, the tool will work perfectly."; - next; - mes "[Lucia]"; - mes "I hope many adventurers"; - mes "volunteer for this job."; - mes " "; - mes "I really hate Hydra!"; - emotion e_sob; - close; - } - } - else if (.@nQState == 1) { - if (countitem(Mystic_Leaf_Cat_Ball) > 0) { - mes "[Lucia]"; - mes "Hello, you really did it!"; - if (checkweight(Light_Blue_Pot,3)) { - //mes "I don't have enough ^006400Hydra Ball^000000s to give you."; //Poorly translated by iRO? - mes "I hope you will come"; - mes "again to help me."; - mes "Have a nice day~!"; - delitem Mystic_Leaf_Cat_Ball,1; - completequest 9028; - //recall_completequest 9029; - if (questprogress(9029)) erasequest 9029; - setquest 9029; - consumeitem 607; //Yggdrasilberry - consumeitem 12070; //Luk_Dish05 - consumeitem 12055; //Vit_Dish05 - consumeitem 12065; //Dex_Dish05 - getitem Light_Blue_Pot,3; - close; - } - else { - mes " "; - mes "I'd like to reward you,"; - mes "however your bags are full."; - mes "Please make room and come back!"; - close; - } - } - else { - mes "[Lucia]"; - if (countitem(Leaf_Cat_Ball) < 1) { - mes "Did you need another ^006400Hydra Ball^000000?"; - mes "I will give you one more."; - getitem Leaf_Cat_Ball,1; - close; - } - else { - mes "Any problems?"; - next; - switch(select("No.", "^006400Tell me again what happened^000000")) { - case 1: - mes "[Lucia]"; - mes "Ok, please do me a favor."; - close; - case 2: - mes "[Lucia]"; - mes "One day ^FF0000Strange Hydra^000000s"; - mes "came here and surrounded the town."; - mes "We're not sure what attracted them but some say that it's because of you adventurers."; - next; - mes "[Lucia]"; - mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; - mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; - next; - mes "[Lucia]"; - mes "If you still have the ^006400Hydra Ball^000000,"; - mes "please use it on the ^FF0000Strange Hydra^000000s that"; - mes "you can find at the beach."; - mes "If you are lucky, the tool will work perfectly."; - next; - mes "[Lucia]"; - mes "I hope many adventurers"; - mes "volunteer for this job."; - mes " "; - mes "I really hate Hydra!"; - emotion e_sob; - close; - } - } - } - } - else { - mes "[Lucia]"; - mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 you're back."; - if (questprogress(9029,PLAYTIME) == 1) { - mes "I'm so grateful for your help."; - mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000"; - mes "Please come at the appropriate time."; - close; - } - else { - //recall_completequest 9028; - if (.@nQState) erasequest 9028; - completequest 9029; - mes "Did you come here to hunt ^FF0000Strange Hydra^000000s?"; - next; - switch(select("Yes.", "No.", "^006400What is happening here?^000000")) { - case 1: - setquest 9028; - getitem Leaf_Cat_Ball,1; - mes "[Lucia]"; - mes "Here, take this ^006400Hydra Ball^000000."; - mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000"; - mes "I hope you can do it~!"; - close; - case 2: - mes "[Lucia]"; - mes "Ah, I misunderstood."; - mes "See you then."; - close; - case 3: - mes "[Lucia]"; - mes "One day ^FF0000Strange Hydra^000000s"; - mes "came here and surrounded the town."; - mes "We're not sure what attracted them but some say that it's because of you adventurers."; - next; - mes "[Lucia]"; - mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; - mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; - next; - mes "[Lucia]"; - mes "If you still have the ^006400Hydra Ball^000000,"; - mes "please use it on the ^FF0000Strange Hydra^000000s that"; - mes "you can find at the beach."; - mes "If you are lucky, the tool will work perfectly."; - next; - mes "[Lucia]"; - mes "I hope many adventurers"; - mes "volunteer for this job."; - mes " "; - mes "I really hate Hydra!"; - emotion e_sob; - close; - } - } - } - } - end; - -OnInit: - initnpctimer; - end; - -OnTimer7000: - emotion e_gasp; - stopnpctimer; - initnpctimer; - end; -} - -//== Guarana Quest :: brazil_tre.sc ======================== -brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{ - if (!checkweight(Knife,1)) { - mes "- You can't start the quest. Please reduce the weight in your inventory. -"; - close; - } - if (brazil_gua == 0) { - mes "[Candy Maker]"; - mes "Yo, do you know a berry called ^FF0000Guarana^000000?"; - next; - mes "[Candy Maker]"; - mes "Guarana is a really special berry raised in a specific area, it relieves physical fatigue, and gives power to the body. It even detoxes waste from the body."; - next; - mes "[Candy Maker]"; - mes "I used to sell the candy made of it back in the day."; - mes "I got a prize sometimes every year in the <annual best product contest>. Those were the good 'ol days."; - next; - mes "[Candy Maker]"; - mes "Since then, the output of that fruit has reduced and the price has gone up so now candy ingredients were changed to coconuts or other tropical fruits instead. I miss the guarana candy."; - next; - switch(select("How can I taste this guarana candy?", "End conversation.")) { - case 1: - mes "[Candy Maker]"; - mes "Hmm? I already sold out of all my old supply."; - next; - mes "[Candy Maker]"; - mes "But if you can find some guarana, I can make it for you."; - next; - switch(select("How do I find guarana?", "End conversation.")) { - case 1: - mes "[Candy Maker]"; - mes "Will you find the guarana?? Hoooooh~"; - next; - mes "[Candy Maker]"; - mes "Can you find it?"; - mes "It's probably very expensive."; - mes "Trading isn't my thing. Let me think."; - next; - mes "[Candy Maker]"; - mes "Let me introduce you to someone with whom I used to do guarana business with."; - mes "He might still be dealing it."; - next; - mes "[Candy Maker]"; - mes "His name is Cherto."; - mes "If you can't find him in the city, go to museum."; - mes "He's a vain person so he likes to act big."; - mes "He's probably wandering in the museum trying to show off to someone for sure."; - brazil_gua = 1; - setquest 2192; - close; - case 2: - mes "[Candy Maker]"; - mes "Don't you want to try the guarana candy?"; - close; - } - case 2: - mes "[Candy Maker]"; - mes "Those were the good 'ole days..."; - close; - } - } - else if (brazil_gua == 1) { - mes "[Candy Maker]"; - mes "If you want to get the guarana, find Cherto."; - mes "Maybe he will be in the museum."; - close; - } - else if (brazil_gua == 10) { - if (!countitem(Guarana_Fruit)) { - mes "- The guarana that I had has disappeared. -"; - close; - } - delitem Guarana_Fruit,1; - mes "[Candy Maker]"; - mes "Did you get the guarana?"; - next; - mes "- You give the guarana to him. -"; - next; - mes "[Candy Maker]"; - mes "Wow! You have special talent."; - mes "It's the best thing I have ever seen so far. Cool~!"; - next; - mes "[Candy Maker]"; - mes "Good, let's make the candy~!"; - mes "Long time no see my wonderful guarana candy..."; - next; - mes "- hash hash hash hash hash hash -"; - mes "- hash hash hash hash hash hash -"; - next; - mes "[Candy Maker]"; - mes "Look! It's the popular guarana candy."; - mes "Try to savor its amazing taste hey~ take it easy. hahaha!!"; - brazil_gua = 11; - completequest 2200; - getitem Guarana_Candy,1; - getexp 70000,10000; - close; - } - else if (brazil_gua == 11) { - mes "[Candy Maker]"; - mes "Guarana candy. That was the most unique masterpiece in my life for sure!"; - next; - mes "[Candy Maker]"; - mes "Since you helped me, guarana supply has been steadily rising."; - mes "So, naturally I'm back to making guarana candy."; - next; - mes "[Candy Maker]"; - mes "What about it? Wanna buy some?"; - mes "It's 4000 zeny each."; - next; - switch(select("Buy a Guarana Candy.", "Cancel.")) { - case 1: - if (Zeny > 3999) { - mes "[Candy Maker]"; - mes "Here is a delicious guarana candy."; - Zeny -= 4000; - getitem Guarana_Candy,1; - close; - } - else { - mes "[Candy Maker]"; - mes "What? You should say before if you don't have money!"; - mes "Even if you are poor, I can't give this away for free."; - close; - } - case 2: - mes "[Candy Maker]"; - mes "Sometimes some people don't like it due to it's arousal effect."; - close; - } - close; - } - else { - mes "[Candy Maker]"; - mes "Guarana candy. That was the most unique masterpiece in my life for sure!"; - close; - } -} - -bra_in01,95,179,3 script Cherto 4_M_BRZ_MAN2,{ - if (brazil_gua == 0) { - mes "[Cherto]"; - mes "Hmm... hey man, you are from outside, aren't you?"; - next; - mes "[Cherto]"; - mes "Cherto can figure it out even if it's the first time. You can't trick Cherto."; - mes "Cherto has sharp eyes like an eagle! Hahaha!"; - next; - mes "[Cherto]"; - mes "Ok, ok. Yes, yes. I see!"; - next; - mes "[Cherto]"; - mes "Anyway, you arrived in Brasilis but don't know what to do?"; - mes "Am I right?"; - mes "You don't know how fortunate you are to have found a really proper helper as myself."; - next; - mes "[Cherto]"; - mes "Cherto takes it by your expression that you want to say, ''You are a master!'' Right?"; - mes "Cherto, I can read and figure out all at once! That is written in your face!"; - next; - mes "[Cherto]"; - mes "Cherto would love to stay here and explain everything to you but he is a busy man."; - close; - } - else if (brazil_gua == 1) { - mes "[Cherto]"; - mes "Hmm... hey man, you are from outside, aren't you?"; - next; - mes "[Cherto]"; - mes "Cherto can figure it out even if it's the first time. You can't trick Cherto."; - mes "Cherto has sharp eyes like an eagle! Hahaha!"; - next; - mes "[Cherto]"; - mes "Ok, ok. Yes, yes. I see!"; - next; - mes "[Cherto]"; - mes "Anyway, you arrived in Brasilis but don't know what to do?"; - mes "Am I right?"; - mes "You don't know how fortunate you are to have found a really proper helper as myself."; - next; - mes "[Cherto]"; - mes "Cherto takes it by your expression that you want to say, ''You are a master!'' Right?"; - mes "Cherto, I can read and figure out all at once! That is written in your face!"; - next; - mes "[Cherto]"; - mes "If you have a curious thing to ask to Cherto. Cherto will be kind enough to answer."; - next; - select("Guarana?"); - mes "[Cherto]"; - mes "What? Do you want to find a guarana?"; - next; - mes "[Cherto]"; - mes "Guarana is only raised in this area, it has a soft inside and is coverd with a light fur."; - mes "It seems a little bit weird but the flower is really big and smells beautiful."; - next; - mes "[Cherto]"; - mes "A long time ago, guarana was used to relieve desease and thirst. But recently it's getting popular to revitalize body power and increase blood circulation."; - next; - mes "[Cherto]"; - mes "Although it has such great effects, Cherto is sorry to inform you that we can't get it anymore."; - next; - select("Whaaaat??"); - mes "[Cherto]"; - mes "For a while now, guarana berries haven't been growing here."; - next; - mes "[Cherto]"; - mes "Even if Cherto managed to find one, it will rot quickly."; - next; - mes "[Cherto]"; - mes "If only it didn't happen!"; - next; - select("What are you talking about?"); - mes "[Cherto]"; - mes "Quiet!!!!!!!!!!!!!!!!"; - mes "This story has been forbidden! Someone might be listening to our conversation..."; - next; - mes "[Cherto]"; - mes "If Cherto tells you, you might get us into trouble. But you look like you really wanna know so let me give you a tip."; - mes "Come closer. Cherto will whisper so nobody can listen in."; - brazil_gua = 2; - close; - } - else if (brazil_gua == 2) { - mes "[Cherto]"; - mes "A Guarana boy was born."; - next; - select("Guarana kid?"); - mes "[Cherto]"; - mes "There was woman who was an expert botanist."; - mes "The woman was really popular to all living creatures."; - next; - mes "[Cherto]"; - mes "At around the time her baby was born, she started a guarana farm. For some reason, her brothers were jealous so they destroyed the farm and disappeared."; - mes "That kind of story..."; - next; - mes "[Cherto]"; - mes "We can't be sure that baby was born in the world but since that time, all guarana in Brasilis disappeared."; - next; - mes "[Cherto]"; - mes "Who is the guarana kid?"; - mes "Pedro who is famous as a greedy man?"; - mes "Meto who can't endure about all the fruits?"; - mes "Hovenue who is gloomy?"; - mes "They might know~!"; - next; - mes "[Cherto]"; - mes "What about you?"; - mes "Who is the guarana kid?"; - mes "Will you figure out it? hohohhhhh~"; - brazil_gua = 3; - changequest 2192,2193; - close; - } - else if (brazil_gua == 3) { - mes "[Cherto]"; - mes "Can you find the guarana kid?"; - mes "Maybe yes? Maybe no?"; - close; - } - else if (brazil_gua == 4) { - mes "[Cherto]"; - mes "Did you find guarana kid?"; - next; - mes "- I tell Cherto about the kid making animal-like sounds. -"; - next; - mes "[Cherto]"; - mes "Hoooh. That's unbelivable."; - mes "That kid might be a guarana kid. Sure..."; - mes "According to the story the kid can have conversations with animals."; - next; - mes "[Cherto]"; - mes "If he can make crying sounds of animals, they might be able to converse!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Now, what can I do?"; - mes "If he is the kid from the legend, is there any way to raise the guarana again?"; - next; - mes "[Cherto]"; - mes "Haha!! What'd Cherto say?"; - mes "Cherto knows all~!!"; - mes "Cherto's already thought"; - mes "of the next step."; - next; - mes "[Cherto]"; - mes "In Brasilis there is an expert Mage."; - mes "His name is Paje."; - mes "Take this note over to him."; - mes "He will show the solution for you and the kid."; - brazil_gua = 5; - changequest 2194,2195; - close; - } - else { - mes "[Cherto]"; - mes "hoho tickle~tickle~~~~!!!"; - close; - } -} - -brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ - if (brazil_gua < 3) { - mes "[Strange Kid]"; - mes "................"; - close; - } - else if (brazil_gua == 3) { - mes "[Strange Kid]"; - mes "................"; - next; - if(select("Try to talk.", "Pretend to pass by.") == 2) { - mes "[Strange Kid]"; - mes "................"; - close; - } - mes "What can I say to him?"; - next; - while(1) { - switch(select("What's your name?", "How old are you?", "What are you doing?", "End conversation.")) { - case 1: - mes "[Strange Kid]"; - mes "Kaaaaaaao~"; - mes "Grrrrrrrrr - kaaan-"; - next; - break; - case 2: - mes "[Strange Kid]"; - mes "Booooowoooooo-"; - mes "Booooowoooooo- -"; - next; - break; - case 3: - mes "[Strange Kid]"; - mes "chamber pot braeee chamber pot brae chamber pot brae -"; - mes "Bbeeeebbeee -"; - next; - break; - case 4: - mes "[Strange Kid]"; - mes "Kaaaaaaao~"; - mes "Grrrrrrrrr - kaaan-"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "He makes strange sound like an animals."; - mes "Should I ask advice from Cherto?"; - brazil_gua = 4; - changequest 2193,2194; - close; - } - } - } - else if (brazil_gua == 4) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "He makes strange sounds like an animal."; - mes "Should I ask advice from Cherto?"; - close; - } - else if ((brazil_gua > 4) && (brazil_gua < 9)) { - mes "[Strange Kid]"; - mes "Ah...? ah.....?"; - close; - } - else if (brazil_gua == 9) { - mes "[Strange Kid]"; - mes "ah... ahah....."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I don't have a story but there are lots of friends waiting outside."; - next; - mes "- You give the feather, fresh meat and branch of grapes to the kid -"; - next; - mes "[Strange Kid]"; - mes "Ah............."; - next; - mes "[Strange Kid]"; - mes "Un, uhh...."; - mes "mooo... mommy....."; - next; - mes "[Strange Kid]"; - mes "Ah.........."; - mes "bird...."; - mes "mon, mon, mon...key......"; - mes "boo, booow..........."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Dog?!"; - mes "kkk yes. Lots of friends want to meet you."; - mes "Don't be lonely anymore and be happy with your friends."; - next; - mes "[Strange Kid]"; - mes "ah....he...hehe...."; - next; - mes "- He starts to smile lightly and laughs. -"; - next; - mes "[Strange Kid]"; - mes "Ye......yes......."; - mes "tha... than......thank......yo.........you."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Alright such a cute smile!"; - mes "Be a happy kid as always."; - next; - mes "[Strange Kid]"; - mes "Uh......"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "what?"; - next; - mes "[Strange Kid]"; - mes "hey.........."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Do you want to say anything?"; - next; - mes "- You get closer and pretend to take caution. -"; - next; - emotion e_kis; - mes "(kiss~)"; - next; - mes "- The kid laughs again lightly then puts something in your hand. -"; - next; - mes "- It's a fresh berry that's colored red and hard. -"; - next; - mes "[Strange Kid]"; - mes "ga...ra..........na..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Oops, guarana berry?"; - mes "Ah! Thank you very much!"; - emotion e_kis2,1; - emotion e_heh; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "If I have this, I can make a guarana candy."; - mes "I better find that Candy Maker!"; - brazil_gua = 10; - changequest 2199,2200; - getitem Guarana_Fruit,1; - close; - } - else if (brazil_gua == 10) { - if (!countitem(Guarana_Fruit)) { - mes "[Strange Kid]"; - mes "He........."; - getitem Guarana_Fruit,1; - close; - } - } - else { - mes "- The kid is smiling. -"; - close; - } - end; -} - -brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{ - mes "[Mage Paje]"; - mes "Abracadabra~"; - specialeffect(EF_POISONHIT, AREA, getnpcid("Poring#bra")); - setarray .@display[0], 4_NFCOCK, 4_CAT, 4_PORING; - setnpcdisplay "Poring#bra",.@display[rand(3)]; - if (brazil_gua != 5) close; - next; - mes "[Mage Paje]"; - mes "Ohoooh~!"; - mes "I have a guest."; - mes "Good to see you."; - mes "I am the Mage Paje."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hello. Mr. Cherto told me to find you."; - next; - mes "[Mage Paje]"; - mes "Um.. Mr. Cherto? What's happened?"; - mes "Have you come here to ask about lots of weird rumors?"; - next; - mes "- You give the note to Paje-"; - next; - mes "[Mage Paje]"; - mes "Ohoooh~"; - mes "Hmm gosh.. that's what happened."; - next; - mes "[Mage Paje]"; - mes "I can't help you directly."; - mes "But I will give you simple magic so you can figure it out by yourself."; - next; - select("What kind of magic?"); - mes "[Mage Paje]"; - mes "It's a magic that will make you appear as an animal to other animals. Pretty cool huh?"; - next; - mes "[Mage Paje]"; - mes "Ok~ I will give you the magic."; - mes "Most animals are really sensitive so they might be aware of it. Find a Toucan in the field that's oblivious to the spell. You'll know when you talk to it."; - next; - mes "[Mage Paje]"; - mes "Good luck~!"; - brazil_gua = 6; - changequest 2195,2196; - specialeffect(EF_ASSUMPTIO, AREA, playerattached()); - close; -} - -brasilis,59,226,3 script Poring#bra 4_PORING,{ - end; -} - -bra_fild01,75,83,5 script Toucan#bra TOUCAN,2,2,{ -end; - -OnTouch: - if (brazil_gua == 6) { - mes "[Toucan]"; - mes "Baaeecc!"; - mes "I've never seen you before."; - mes "Baaeec!"; - next; - mes "[Toucan]"; - mes "It's the middle of the new and old continent... I know I've never seen you before but you seem familiar, like a woman dancing a samba. "; - next; - select("What are you talking about?"); - mes "[Toucan]"; - mes "I can feel some similar power like guarana kid. bbaaaeeeccc!"; - next; - mes "[Toucan]"; - mes "That kid has had a really lonely time, baaecc! Perhaps you are a friend of him? Baaeec!!"; - next; - select("Not yet... but I want to be a friend."); - mes "[Toucan]"; - mes "The kid who received care from guarana woman is also a friend of animals. Bbaaeecc!"; - next; - mes "[Toucan]"; - mes "I'd like to give the symbol of a toucan representative for the kid. Bbaaeecc!"; - next; - mes "[Toucan]"; - mes "If you want to relieve his loneliness, can you help me?"; - next; - select("Absolutely!"); - mes "[Toucan]"; - mes "It's my feather."; - mes "Send it to the kid."; - mes "We will keep our promise of friendship between guarana kid and Toucan forever. Bbaaeecc!"; - next; - mes "- You take a feather from Toucan. - "; - next; - mes "[Toucan]"; - mes "There have to be others around here like me."; - mes "Why don't you find a jaguar Bbaaeecc!"; - next; - mes "[Toucan]"; - mes "I will give a blessing from Toucan to you."; - next; - mes "[Toucan]"; - mes "Fly fly far away. bbaaaeeeccckkk--!"; - brazil_gua = 7; - changequest 2196,2197; - specialeffect(EF_SEISMICWEAPON, AREA, playerattached()); - close2; - warp "bra_fild01",68,146; - end; - } - else { - mes "[Toucan]"; - mes "Bbbaaeec~! Baaeec~!"; - close; - } - end; -} - -bra_fild01,34,184,5 script Jaguar#bra JAGUAR,2,2,{ -end; - -OnTouch_: - if (brazil_gua == 7) { - mes "[Jaguar]"; - mes "Hhooww..hhooww....."; - next; - mes "[Jaguar]"; - mes "Smelling! This smell is from a human!"; - mes "Somewhere, a human!"; - mes "I got it. You are!!!"; - specialeffect(EF_HIT1, AREA, getnpcid("Jaguar#bra")); - emotion e_omg,1; - next; - mes "[Jaguar]"; - mes "Don't be afraid human."; - mes "I don't have enough power to hunt humans, just waiting time to end my lifetime in this jungle."; - next; - mes "[Jaguar]"; - mes "Anyway you can talk with me, are you a guarana kid?"; - next; - select("Yes? N...o......actually...."); - mes "[Jaguar]"; - mes "The son of guarana woman became our friend also."; - mes "They treated all life preciously."; - mes "I hope you are same the as her."; - next; - mes "[Jaguar]"; - mes "Bird's chirpings informed me."; - mes "The son of guarana woman has a diseased heart."; - mes "Her brothers made him lonely, don't you think?"; - next; - mes "[Jaguar]"; - mes "Here is fresh meat that I hunted just a few days ago."; - mes "Take it and give it to the poor kid."; - next; - mes "[Jaguar]"; - mes "I can give this tiny thing to you so, don't forget it."; - mes "The jungle will welcome you whenever!"; - next; - mes "- You get fresh meat from Jaguar. -"; - next; - mes "[Jaguar]"; - mes "Monkey, who's always meddling with others, wants to meet you."; - next; - mes "[Jaguar]"; - mes "I will give you a Jaguar's high blessing."; - mes "Go to monkey by flowing through the wind like a bee."; - mes "Let's meet again my friend!"; - brazil_gua = 8; - changequest 2197,2198; - close2; - consumeitem 12016; //Speed_Up_Potion - end; - } - else { - mes "[Jaguar]"; - mes "krrrrrr...."; - close; - } - end; -} - -bra_fild01,245,53,3 script #Monkeybra YOYO,{ - end; -} - -bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{ - if (brazil_gua == 8) { - mes "[Monkey]"; - mes "What is it??!!"; - mes "We don't tolerate humans? Get out~!!"; - next; - mes "[Monkey]"; - mes "Nono... wait.... that scent!!"; - mes "I can smell Jaguar from you, who are you?"; - mes "Gosh, maybe there's no jaguar without fur and weird shape!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "........................"; - mes "Are you saying that I look like an animal?!?!"; - next; - mes "[Monkey]"; - mes "Uh? Aren't you a jaguar?"; - next; - mes "[Monkey]"; - mes "Ahhha. Jaguar send you to me, right?? kkkikkki"; - mes "But you don't look like guarana kid."; - next; - select("I've come here to help him."); - mes "[Monkey]"; - mes "I heard guarana kid became lonely, is he?"; - mes "We are experts in acrobatic acts, does kid like it?? kkkickkksk!"; - next; - mes "[Monkey]"; - mes "Give this branch of grapes to guarana kid."; - mes "We will make him have fun during the whole night whenever he comes to us!! kkkickkksk!"; - next; - mes "- You get a bunch of grapes from Monkey. -"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Good~ Now it's time to go back to the kid~!!"; - brazil_gua = 9; - changequest 2198,2199; - close; - } - else { - mes "[Monkey]"; - mes "kkkickkksk!"; - close; - } -} - -//== Water Lily Quest :: brazil_tre.sc ===================== -brasilis,203,286,3 script Botanist Karmen#bra 4_F_HUWOMAN,{ - if (brazil_regia == 0) { - mes "[Karmen]"; - mes "Brasilis' climate is special."; - mes "This climate offers special cases in botany classes different from any other regions of the world."; - next; - mes "[Karmen]"; - mes "The plants here have robust frames and are clear and colorful."; - mes "Here the plants are really huge and we can feel their presence."; - next; - mes "[Karmen]"; - mes "One of them, a Water Lily, is a really gorgeous and unique plant."; - mes "This flower is quite sensitive so it doesn't bloom everywhere."; - next; - if(select("Interesting.", "End conversation.") == 2) { - mes "[Karmen]"; - mes "I guess you aren't interested in botany."; - close; - } - mes "[Karmen]"; - mes "It doesn't appear easily and it is a mysterious flower even to the natives, so the Brasilis people believe that a person will get great luck if someone finds it."; - next; - mes "[Karmen]"; - mes "As a botanist, I have been hanging around here to find the lucky flower but as I expected, it hasn't shown itself yet."; - next; - mes "[Karmen]"; - mes "I believe that with enough perseverence, this flower will show me it's beautiful brilliance."; - next; - mes "[Karmen]"; - mes "Ah, if you are interested more in the Water Lily story, find someone named Marta."; - mes "She is wise and knows lots of stories here in Brasilis."; - brazil_regia = 1; - setquest 2201; - close; - } - else if (brazil_regia == 1) { - mes "[Karmen]"; - mes "Ah, if you are interested more in the Water Lily story, find someone named Marta."; - mes "She is wise and knows lots of stories here in Brasilis."; - close; - } - else if (brazil_regia == 9) { - mes "- You show a lotus flower to Karmen and talk about the story so far. -"; - next; - mes "[Karmen]"; - mes "Wow!! You had a really good experience."; - mes "So~~~ the water lily lives in the depths of brasilis, right?"; - mes "I wil try to find it again by myself, I won't give up!!"; - next; - mes "[Karmen]"; - mes "I am so grateful that I met you."; - mes "The water lily must truly be a lucky flower. hahaha"; - brazil_regia = 10; - completequest 2207; - getexp 50000,10000; - close; - } - else { - mes "[Karmen]"; - mes "This climate offers special cases in botany classes different from any other regions of the world."; - next; - mes "[Karmen]"; - mes "The plants here have robust frames and are clear and colorful."; - mes "Here the plants are really huge and we can feel their presence."; - next; - mes "[Karmen]"; - mes "It's a botanist's dream."; - close; - } -} - -bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{ - if (brazil_regia == 1) { - mes "[Brasilis Boy]"; - mes "Grandma! That person has a weird smell."; - next; - mes "[Marta]"; - mes "This person isn't from here."; - mes "Say hello to our guest."; - next; - mes "[Brasilis Boy]"; - mes "heee~ hi!!"; - mes "I am Kaka!!"; - mes "Whats your name?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I am "+strcharinfo(PC_NAME)+"."; - next; - mes "[Brasilis Boy]"; - mes "The outsider has a weird name!"; - mes "Thas ok! If we keep talking we'll be friends! Cheer up!"; - next; - mes "[Marta]"; - mes "Hehe..."; - mes "So, why have you come here stranger~?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I heard you knows lots of stories, is that true?"; - next; - mes "[Kaka]"; - mes "Wooo! how you know my grandma knows lots of stories, amazing~?"; - mes "Grandma is really wise and kind so, I heard lotsa things."; - next; - mes "[Marta]"; - mes "Hehe. Kaka always listens to many stories every night, he really likes my stories."; - mes "Kaka always makes me happy because he asks so many curious things. That is pure happiness."; - next; - mes "[Marta]"; - mes "Ok, Kaka why don't you invite our guest today to our small meeting?"; - next; - mes "[Kaka]"; - mes "Ok grandma~!!"; - next; - mes "[Marta]"; - mes "Hey~ do you have special story that you want to listen to?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "About the mysterious water lily?"; - next; - mes "[Marta]"; - mes "Water lily...."; - mes "It's from a long long time ago."; - next; - mes "[Marta]"; - mes "Before Brasilis was established."; - mes "A tribe that lived with the giant waterfall and jungle as friends spent their whole time with nature."; - next; - mes "[Marta]"; - mes "One of tribe chiefs had a pretty daughter called 'Naia'."; - next; - mes "[Marta]"; - mes "Naia liked listening to stories like Kaka so, her mom told her stories every night about nature and gods."; - next; - mes "[Kaka]"; - mes "Woooa, she's just like me!"; - mes "Maybe she would be pretty... hehe."; - next; - mes "[Marta]"; - mes "According to her mother..."; - mes "If the moon in the sky loves some woman in the earth, he turns her into a star so that they can stay together forever."; - next; - mes "[Marta]"; - mes "After Naia heard this story, she went to her dad to ask if it was true or not."; - next; - mes "[Kaka]"; - mes "So, what did he say?"; - next; - mes "[Marta]"; - mes "^3131FF'My dear, Naia the moon is one of the bravest men. But he can no longer have a bride. So you can't become a star... Sorry~.^000000"; - next; - mes "[Kaka]"; - mes "Did Naia wants to be the bride of the man?"; - next; - mes "[Marta]"; - mes "Yes Kaka, imagine the moon how beautiful and mysterious, that's just ideal for girls."; - next; - mes "[Kaka]"; - mes "But the moon doesn't meet a human as his wife anymore? What was going on with Naia?"; - next; - mes "[Marta]"; - mes "Naia was really a nice girl."; - next; - mes "[Marta]"; - mes "Although her parents tried to prevent her, she still went to the forest to meet the moon every night."; - mes "Sadly, even with all of her effort, the moon didn't show any reaction to her."; - next; - mes "[Marta]"; - mes "One day she also went to the top of the mountain to be closer to him. She decided to take a rest for a while around the lake."; - next; - mes "[Marta]"; - mes "That's when.. Naia saw it."; - mes "It was the moon he was shining beautifully over the waving lake lightly."; - next; - mes "[Kaka]"; - mes "I know, it's just the moon reflecting on the water. Right?!"; - next; - mes "[Marta]"; - mes "Yes, but to her, the image made her fall into the lake without hesitating and drowned."; - next; - mes "[Kaka]"; - mes "Oh no."; - next; - mes "[Marta]"; - mes "The moon was also watching her from the sky."; - mes "He felt sad and pitied her. So he decided to turn her into a beautiful flower to thank her for her love."; - next; - mes "[Marta]"; - mes "That is the story of the mysterious flower people called the Brasilis Water Flower."; - mes "This Naia flower appears as light white during daytime but in the night turns into red due to it's love connection to the moon."; - next; - mes "[Kaka]"; - mes "How sad but beautiful!"; - next; - mes "[Marta]"; - mes "How about you stranger?"; - mes "Did you enjoy this story?"; - mes "If you want to listen to another story, just come to me."; - mes "If you don't mind playing with my grandson a ~ little. hoohoo."; - brazil_regia = 2; - close; - } - else if (brazil_regia > 1) { - mes "[Kaka]"; - mes "My grandma is really a bit tired doing some tribe stuff!"; - mes "Could you come another day?"; - close; - } - else { - mes "[Marta]"; - mes "You are not from around here."; - mes "I can sense a strange earth smell."; - next; - mes "[Marta]"; - mes "But your eyes shine with strength."; - mes "Indeed you are spreading out spirit and will from your whole body."; - next; - mes "[Marta]"; - mes "If you work at it you will be a great person someday."; - close; - } -} - -bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{ - if (brazil_regia == 1) { - mes "[Brasilis Boy]"; - mes "Grandma! That person has a weird smell."; - next; - mes "[Marta]"; - mes "This person isn't from here."; - mes "Say hello to our guest."; - next; - mes "[Brasilis Boy]"; - mes "heee~ hi!!"; - mes "I am Kaka!!"; - mes "Whats your name?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I am "+strcharinfo(PC_NAME)+"."; - next; - mes "[Brasilis Boy]"; - mes "The outsider has a weird name!"; - mes "Thas ok! If we keep talking we'll be friends! Cheer up!"; - next; - mes "[Marta]"; - mes "Hehe..."; - mes "So, why have you come here stranger~?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I heard you knows lots of stories, is that true?"; - next; - mes "[Kaka]"; - mes "Wooo! how you know my grandma knows lots of stories, amazing~?"; - mes "Grandma is really wise and kind so, I heard lotsa things."; - next; - mes "[Marta]"; - mes "Hehe. Kaka always listens to many stories every night, he really likes my stories."; - mes "Kaka always makes me happy because he asks so many curious things. That is pure happiness."; - next; - mes "[Marta]"; - mes "Ok, Kaka why don't you invite our guest today to our small meeting?"; - next; - mes "[Kaka]"; - mes "Ok grandma~!!"; - next; - mes "[Marta]"; - mes "Hey~ do you have special story that you want to listen to?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "About the mysterious water lily?"; - next; - mes "[Marta]"; - mes "Water lily...."; - mes "It's from a long long time ago."; - next; - mes "[Marta]"; - mes "Before Brasilis was established."; - mes "A tribe that lived with the giant waterfall and jungle as friends spent their whole time with nature."; - next; - mes "[Marta]"; - mes "One of tribe chiefs had a pretty daughter called 'Naia'."; - next; - mes "[Marta]"; - mes "Naia liked listening to stories like Kaka so, her mom told her stories every night about nature and gods."; - next; - mes "[Kaka]"; - mes "Woooa, she's just like me!"; - mes "Maybe she would be pretty... hehe."; - next; - mes "[Marta]"; - mes "According to her mother..."; - mes "If the moon in the sky loves some woman in the earth, he turns her into a star so that they can stay together forever."; - next; - mes "[Marta]"; - mes "After Naia heard this story, she went to her dad to ask if it was true or not."; - next; - mes "[Kaka]"; - mes "So, what did he say?"; - next; - mes "[Marta]"; - mes "^3131FF'My dear, Naia the moon is one of the bravest men. But he can no longer have a bride. So you can't become a star... Sorry~.^000000"; - next; - mes "[Kaka]"; - mes "Did Naia wants to be the bride of the man?"; - next; - mes "[Marta]"; - mes "Yes Kaka, imagine the moon how beautiful and mysterious, that's just ideal for girls."; - next; - mes "[Kaka]"; - mes "But the moon doesn't meet a human as his wife anymore? What was going on with Naia?"; - next; - mes "[Marta]"; - mes "Naia was really a nice girl."; - next; - mes "[Marta]"; - mes "Although her parents tried to prevent her, she still went to the forest to meet the moon every night."; - mes "Sadly, even with all of her effort, the moon didn't show any reaction to her."; - next; - mes "[Marta]"; - mes "One day she also went to the top of the mountain to be closer to him. She decided to take a rest for a while around the lake."; - next; - mes "[Marta]"; - mes "That's when.. Naia saw it."; - mes "It was the moon he was shining beautifully over the waving lake lightly."; - next; - mes "[Kaka]"; - mes "I know, it's just the moon reflecting on the water. Right?!"; - next; - mes "[Marta]"; - mes "Yes, but to her, the image made her fall into the lake without hesitating and drowned."; - next; - mes "[Kaka]"; - mes "Oh no."; - next; - mes "[Marta]"; - mes "The moon was also watching her from the sky."; - mes "He felt sad and pitied her. So he decided to turn her into a beautiful flower to thank her for her love."; - next; - mes "[Marta]"; - mes "That is the story of the mysterious flower people called the Brasilis Water Flower."; - mes "This Naia flower appears as light white during daytime but in the night turns into red due to it's love connection to the moon."; - next; - mes "[Kaka]"; - mes "How sad but beautiful!"; - next; - mes "[Marta]"; - mes "How about you stranger?"; - mes "Did you enjoy this story?"; - mes "If you want to listen to another story, just come to me."; - mes "If you don't mind playing with my grandson a ~ little. hoohoo."; - brazil_regia = 2; - close; - } - else if (brazil_regia > 1) { - mes "[Kaka]"; - mes "My grandma is really a bit tired doing some tribe stuff!"; - mes "Could you come another day?"; - close; - } - else { - mes "[Marta]"; - mes "You are not from around here."; - mes "I can sense a strange earth smell."; - next; - mes "[Marta]"; - mes "But your eyes shine with strength."; - mes "Indeed you are spreading out spirit and will from your whole body."; - next; - mes "[Marta]"; - mes "If you work at it you will be a great person someday."; - close; - } -} - -brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ - if (!checkweight(Knife,1)) { - mes "- wait a second!! -"; - mes "- you have too many items -"; - mes "- so you can't get any more items. -"; - mes "- make your body lighter -"; - mes "- then try again. -"; - close; - } - if (brazil_regia == 2) { - mes "[Distant Sound]"; - mes "Jasira!!!"; - mes "Where are you going again?!!"; - mes "come back~, please!!"; - next; - mes "[Brasilis Girl]"; - mes "Mom, I have to go out!!"; - next; - mes "[Distant Sound]"; - mes "No way~!! You shouldn't!!"; - next; - mes "[Brasilis Girl]"; - mes "Gosh.. today also failed."; - next; - mes "[Brasilis Girl]"; - mes "......"; - mes "What's up? Why are you looking at me?"; - mes "I don't want to be a showgirl!! Get out!!"; - next; - if(select("Nothing, sorry.", "What's wrong?") == 1) { - mes "[Brasilis Girl]"; - mes "I am so sad!!!"; - close; - } - mes "[Brasilis Girl]"; - mes "It's not your business."; - mes "You are just an outsider!"; - next; - if(select("How rude!", "Just trying to help.") == 1) { - mes "[Brasilis Girl]"; - mes "What's it matter to you that I'm rude??!!"; - close; - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I know that I'm just passing by but I might be able to help you. What do you think?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "This kind of meeting could be more than just a coincidence."; - next; - mes "[Brasilis Girl]"; - mes "......................"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm can you tell me your name?"; - next; - mes "[Brasilis Girl]"; - mes "ja..."; - mes "Jasira."; - mes "My name is Jasira."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Nice name~."; - mes "Jasira what's going on?"; - next; - mes "[Jasira]"; - mes "............."; - next; - mes "[Jasira]"; - mes "I have to meet 'Jasi' but I can't go out...."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "who is Jasi?"; - mes "Your.... lover?"; - next; - emotion e_omg; - mes "[Jasira]"; - mes "l...o...v...e...lover??!!"; - mes "No way~"; - next; - mes "[Jasira]"; - mes "If he is my lover, it would be great... but..."; - next; - mes "[Jasira]"; - mes "Jasi is......"; - mes "the great moon."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "The moon?"; - mes "Maybe... are you talking about the moon from the story?"; - next; - mes "[Jasira]"; - mes "Yeah!"; - mes "Dear Jasi is from the moon from the sky!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Why are you thinking like that?"; - next; - mes "[Jasira]"; - mes "Cuz' Jasi is really gorgeous and the most important thing is he is taking care of the water lily in Brasilis."; - next; - emotion e_omg,1; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Brasilis water lily??!!"; - mes "Isn't it the uniqe flower?"; - next; - mes "[Jasira]"; - mes "Right. It's a really mysterious flower and difficult to find."; - mes "But around Jasi there are lots of water lilies."; - mes "That's why I believe Jasi is the moon."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Where is Jasi?"; - next; - mes "[Jasira]"; - mes "He is deep inside the Jungle."; - mes "As you can see I am so weak so, I've been staying home. But once, I was strong enough to leave this village."; - next; - mes "[Jasira]"; - mes "I just wandered the jungle and fell down somewhere and that's where I saw him."; - mes "He was so nice. He helped heal me and guided me back home."; - mes "That was really really great time."; - next; - mes "[Jasira]"; - mes "Since I came back home, my parents punished me."; - mes "I can understand why they are worrying but i missed Jasi a lot!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Why don't you meet him after recovering your strength?"; - next; - mes "[Jasira]"; - mes "................."; - mes "I wanna see him right now..."; - next; - if(select("Help Jasira.", "Ignore her.") == 2) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Sorry I can't help you. Cheer up!"; - next; - mes "[Jasira]"; - mes "Crying........"; - close; - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Jasira I came here to find the Brasilis water lily."; - mes "Don't you think fate has brought us together?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "If you tell me how to find Jasi, I can help you."; - next; - mes "[Jasira]"; - mes "Really? But I don't know exactly how to get there. I was just wandering around when I met him."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Can't you remember anything?"; - mes "If you know something you've gotta tell me."; - next; - mes "[Jasira]"; - mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Good, that's better than nothing! I will look for a similar place."; - next; - mes "[Jasira]"; - mes "I gave you your information, so can you do me a favor?"; - mes "It's really simple..."; - next; - mes "[Jasira]"; - mes "I'd like to give a delicious fruit."; - mes "The place where Jas seemed cozy but I didn't see any food around... So if he sees a yummy fruit he will be happy!"; - next; - mes "[Jasira]"; - mes "Give him 10 Banana and tell him that I really miss him."; - mes "Sorry for ignoring you before. Please, only you can help me!"; - brazil_regia = 3; - changequest 2201,2202; - close; - } - else if ((brazil_regia == 3) || (brazil_regia == 4)) { - mes "[Jasira]"; - mes "If you meet Jasi, give him 10 Bananas."; - mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere."; - next; - mes "[Jasira]"; - mes "If you can't find the way, go up to the waterfall and ask the kids in Brasilis village."; - mes "I heard one of the children went to a strange place before. He might've gone to the same place as me!"; - close; - } - else if (brazil_regia == 5) { - mes "[Jasira]"; - mes "Did you meet Jasi?"; - mes "Did you talk about me?"; - mes "You didn't? Uh? Stupid! Gosh~!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hey girl~ you've got a short temper."; - mes "I did see him and I talked about you!"; - next; - mes "[Jasira]"; - mes "Did you?"; - mes "What did he say?"; - mes "Does he remember me?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "That you have a really good heart~"; - mes "I told him that you will try to meet him when your condition gets better."; - next; - mes "[Jasira]"; - mes "Yeahhhhh!!"; - mes "Thank you! You are more reliable than I thought you would be."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Anyway, I'm looking for a fruit that's brown and has a hard shell."; - mes "It has juice inside and can be used as a cup to drink out of."; - next; - mes "[Jasira]"; - mes "Duh! You mean a coconut right?!"; - mes "They're everywhere here in Brasilis."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Thanks Jasira!"; - brazil_regia = 6; - changequest 2204,2205; - close; - } - else if ((brazil_regia == 6) || (brazil_regia == 7)) { - mes "[Jasira]"; - mes "I should take care of my strength by myself!"; - mes "I can't just lie in my bed forever. Don't you agree?"; - close; - } - else if (brazil_regia == 8) { - mes "[Jasira]"; - mes "Uh? Why have you come back?"; - next; - mes "- You tell her what Jasi told you to tell her -"; - next; - mes "[Jasira]"; - mes "Oh... really?"; - mes "Did he say that?"; - mes "Gosh! Gosh!!!"; - mes "Kkkkkaaaaa - !!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Thanks to you, I was able to get a flower."; - mes "Thanks a lot!!"; - next; - mes "[Jasira]"; - mes "Wooow. It's so beautiful."; - next; - mes "[Jasira]"; - mes "Ah... can I see it for a second?"; - next; - mes "[Jasira]"; - mes "Surprise~!!"; - mes "I've been working on this hat while you were gone and now it's complete with the water lily flower!"; - next; - mes "[Jasira]"; - mes "I know, I know! I'm the best..."; - delitem Lotus_Flower,1; - brazil_regia = 9; - changequest 2206,2207; - setarray .@card[0],4195,4177,4188; //Leaf_Cat_Card, Dryad_Card, Leib_Olmai_Card - getitem2 5302,1,1,0,0,.@card[rand(3)],0,0,0; //Lotus_Flower_Hat - close; - } - else if (brazil_regia > 8) { - mes "[Jasira]"; - mes "I just need to get a little bit stronger!"; - mes "I can't just lie in bed forever. My Jasi is waiting for me~"; - close; - } - else { - mes "[Distant Sound]"; - mes "Jasira!!!"; - mes "Where are you going again?!!"; - mes "Come back~, please!!"; - next; - mes "[Brasilis Girl]"; - mes "Please mom~!"; - mes "Please let me go!"; - close; - } - end; - -OnTouch: - if (brazil_regia == 2) - emotion e_an; - end; -} - -bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ - if (brazil_regia == 3) { - mes "[Recluse]"; - mes "Oh, I haven't seen another person in such a long time."; - next; - if(select("Keep going.", "Are you the moon?") == 1) { - mes "[Recluse]"; - mes "You don't have specific business with me."; - close; - } - mes "[Recluse]"; - mes "Moon?"; - mes "My name is Jasi."; - mes "My family has worked to take care of the water lily from generation to generation."; - next; - mes "[Jasi]"; - mes "Basically the Brasilis water lily is too shy to appear in front of people so, they only bloom in rare places. I guess they like it here, though, that's why I've been staying here for such a long time."; - next; - mes "[Jasi]"; - mes "My family has taken care of the water lily calmly to prevent harm from people's hand or monsters."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Do you remember a girl named Jasi."; - next; - mes "[Jasi]"; - mes "Ja...si.........."; - mes "Ah!! a hurry scurry girl. "; - mes "Gosh.. I was in trouble due to that girl."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Trouble?"; - next; - mes "[Jasi]"; - mes "One day a young lady appeared with lots of scars so I helped her. Then suddenly she tried to pick up the water lily and asked me to accept her as my wife or make her into a water lily what a nutcase!"; - next; - mes "[Jasi]"; - mes "I was barely able to calm down and send her to the village."; - mes "My life is that water lily so I didn't want anything embarrassing to happen."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "This is a gift from Jasira to say sorry for that time."; - mes "She is really sad that can't come here by herself due to private difficulties."; - next; - if (countitem(Banana) < 10) { - mes "[Jasi]"; - mes "What are you saying?"; - next; - mes "- Oh yeah, I forgot to bring 10 Bananas -"; - close; - } - mes "[Jasi]"; - mes "Ah! Bananas! Wow it's been a long time. She's pretty considerate isn't she?"; - next; - mes "[Jasi]"; - mes "Anyway is that all the business you have with me?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Umm honestly I was wondering to find water lily and met you by coincidence. Jasira told me her sad story so that's what led me here."; - next; - mes "[Jasi]"; - mes "I got it."; - mes "As you can see, there are lots of Brasilis water lily around here."; - mes "If you make sure that you won't destroy them you can appreciate them as you wish."; - brazil_regia = 4; - changequest 2202,2203; - close; - } - else if (brazil_regia == 4) { - mes "[Jasi]"; - mes "Did you enjoy the water lily?"; - close; - } - else if (brazil_regia == 5) { - mes "[Jasi]"; - mes "I forgot what the name of that fruit was..."; - close; - } - else if (brazil_regia == 6) { - if (countitem(Coconut) < 5) { - mes "[Jasi]"; - mes "I forgot what the name of that fruit was..."; - close; - } - else { - mes "[Jasi]"; - mes "Did you find the fruit?"; - mes "Oh right this is....?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "It's called a 'coconut'."; - next; - mes "[Jasi]"; - mes "Ahah! COCONUT!!"; - mes "Now I remember thank you very much. I can't remember the last time I had this fruit."; - next; - mes "[Jasi]"; - mes "I guess I should keep my promise."; - mes "You can take one Water lily."; - next; - mes "[Jasi]"; - mes "I hope the Brasilis water lily will understand me."; - mes "You better grab the flower while you have a chance~"; - next; - mes "[Jasi]"; - mes "Oh, can you tell that girl Jasira something for me?"; - mes "Tell her that I am not the moon from the story, but I want to become the moon to shine only for her."; - delitem Coconut,5; - brazil_regia = 7; - changequest 2205,2206; - close; - } - } - else { - mes "[Jasi]"; - mes "The flowers blooming from the Water lily today is wonderful."; - close; - } - end; - -OnTouchNPC: - unitwarp 0,"this",67,215; - end; -} - -bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ - if (brazil_regia == 4) { - mes "An unusual Water lily is blooming here. You can't stop staring at it, knowing that few people have seen this flower bloom."; - next; - if(select("Pick up the flower.", "Keep gazing.") == 2) { - mes "- You can't avoid staring at it's beauty. -"; - close; - } - mes "[Jasi]"; - mes "Uh! What are you doing??!!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "There is a person who really needs this flower, can I just take one of 'em?"; - next; - mes "[Jasi]"; - mes "As I said earlier, I am the guardian of this water lily."; - mes "I can't just stand by here and watch you pluck even a single flower from it."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hey man~ I brought these delicious fruits for you... try it! They are really well matured and fresh bananas."; - next; - if (countitem(Banana) < 10) { - mes "[Jasi]"; - mes "What are you saying?"; - next; - mes "- Oh yeah, I forgot to bring 10 Bananas -"; - close; - } - mes "[Jasi]"; - mes "Hmm... It's been so long since I've had this fruit."; - next; - mes "[Jasi]"; - mes "I will just try one. That's all."; - next; - mes "- munch -"; - mes "- mumble mumble mumble -"; - specialeffect(EF_POTION7, AREA, getnpcid("Recluse#bra")); - next; - mes "[Jasi]"; - mes "Uh, this taste... is!"; - mes "I remember my mom baking these into a tasty bread!"; - next; - mes "[Jasi]"; - mes "It makes me miss my childhood."; - next; - emotion e_omg,0,"Recluse#bra"; - mes "[Jasi]"; - mes "Hoho!!!!"; - mes "I've been here for as long as I can remember..."; - mes "I don't have enough time to even do simple things like eat delicious fruit."; - next; - mes "[Jasi]"; - mes "It was a really delicious banana."; - mes "But rules are rules!"; - mes "I must do my duty."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Please! I just need one flower~ What can I do to convince you?"; - next; - mes "[Jasi]"; - mes "Rules are rules, what do you want from me?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Didn't that banana remind you of your childhood? What can I get for you?"; - next; - mes "[Jasi]"; - mes "Now that you mention it, there is one fruit that I really miss."; - mes "It was my favorite when I was young but I don't remember what it was called."; - next; - mes "[Jasi]"; - mes "It's brown and has a hard shell around it. It has juice inside and you can use it as a cup when you're done eating the fruit."; - mes "Do you know what it is?"; - next; - mes "[Jasi]"; - mes "If you bring 5 of those things, I will reconsider your suggestion."; - delitem Banana,10; - brazil_regia = 5; - changequest 2203,2204; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ok so I have to bring 5 fruits with hard shells."; - mes "Hmm what is it?"; - close; - } - else if (brazil_regia == 5) { - mes "[Jasi]"; - mes "It was my favorite when I was young but I don't remember what it was called."; - next; - mes "[Jasi]"; - mes "It's brown and has a hard shell around it. It has juice inside and you can use it as a cup when you're done eating the fruit."; - mes "Do you know what it is?"; - close; - } - else if (brazil_regia == 7) { - if (!checkweight(Knife,1)) { - mes "- wait a second!! -"; - mes "- you have too many items -"; - mes "- so you can't get any more items. -"; - mes "- make your body lighter -"; - mes "- then try again. -"; - close; - } - mes "- You take a beautiful water lily carefully in your hands. -"; - brazil_regia = 8; - getitem Lotus_Flower,1; - close; - } -} - -//== Dungeon Access Quest :: brazil_tre.sc ================= -brasilis,185,246,5 script Pedro#bra 1_M_SIZ,{ - if (brazil_ghost == 0) { - OnTalk: - mes "[Pedro]"; - mes "Wow it's really a great statue!"; - next; - mes "[Mariana]"; - mes "It is, isn't it?"; - mes "This statue is called Verass Monument."; - next; - mes "[Mariana]"; - mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; - next; - mes "[Pedro]"; - mes "Awesome!!"; - mes "i wanna become a real man like Verass."; - next; - mes "[Mariana]"; - mes "Pedro, you can become whatever you want."; - next; - mes "[Pedro]"; - mes "Mariana is so smart, isn't she? hehe."; - next; - mes "[Fabio]"; - mes "Ooooh! You love her don't you!"; - next; - mes "[Daniel]"; - mes "Wooooaaaa Pedro and Mari sitting in a tree!"; - next; - mes "[Fabio]"; - mes "Woooo k-i-s-s-i-n-g~!!!"; - next; - mes "[Daniel]"; - mes "Nya nya nya!"; - next; - mes "[Fabio]"; - mes "Hahahahaha."; - next; - mes "[Pedro]"; - mes "Stop acting like babies!"; - next; - mes "[Mariana]"; - mes "Boys~!"; - next; - mes "[Daniel]"; - mes "Yah yah..."; - mes "Hey guys, did you hear that something happened a few days ago?"; - next; - mes "[Mariana]"; - mes "Oh yeah~ I heard that something really scary happened."; - next; - mes "[Fabio]"; - mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; - next; - mes "[Daniel]"; - mes "Ha ha ha! Smelly Mari!"; - next; - mes "[Mariana]"; - mes "I hate you~!"; - mes "Stop spreading rumors about me. I'm not scared of the bathroom."; - mes "Pedro, do you think that I stink?"; - next; - mes "[Pedro]"; - mes "Uh? Uh?"; - mes "N......no... no way."; - mes "Hey guys~ be nice to her~"; - next; - mes "[Fabio]"; - mes "kkkickkkkkkkkick"; - next; - mes "[Daniel]"; - mes "kkkickkkkkkkk"; - next; - if(select("Walk by.", "Ask about the gossip.") == 1) { - mes "[Fabio]"; - mes "Mariana~ smells~ Nya nya~"; - next; - mes "[Daniel]"; - mes "Oh man you stink too~! Nya nya~"; - close; - } - mes "[Fabio]"; - mes "Haven't you heard?"; - mes "The ghost story in the art museum."; - next; - mes "[Daniel]"; - mes "Ooohhhh! Scary~~~!"; - next; - select("Can you tell me more?"); - mes "[Fabio]"; - mes "A coupla days ago we went to the art museum for a picnic at school."; - mes "You know nothing special, just a ordinary field trip."; - next; - mes "[Fabio]"; - mes "Museums are boring so me and some friends snuck away from the group~!"; - next; - mes "[Fabio]"; - mes "That's when we heard a scream echoing through the whole museum."; - next; - mes "[Daniel]"; - mes "kkakkakkaaaah!!"; - mes "kkieeeeeeh!"; - mes "kehkeh.."; - next; - mes "[Mariana]"; - mes "I heard the scream too..."; - mes "You boys are always making noises where you're not supposed to."; - next; - mes "[Pedro]"; - mes "What else are we supposed to do? If we don't do it someone else will."; - next; - emotion e_an,0,"Mariana#bra"; - mes "[Mariana]"; - mes "Argh~ Boys are so frustrating sometimes."; - next; - select("So then what happened?"); - mes "[Fabio]"; - mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; - next; - mes "[Fabio]"; - mes "They were coming from the bathroom."; - mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; - next; - mes "[Daniel]"; - mes "I think you pissed or pooped your pants. It smelled freakin' gross."; - next; - mes "[Fabio]"; - mes "Nah uh~ Your mom pissed her pants~ Nyah!"; - next; - mes "[Daniel]"; - mes "Nah uh~ You~ pissed your pants~"; - next; - mes "[Fabio]"; - mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; - next; - mes "[Daniel]"; - mes "Liar, there's no such thing as ghosts~"; - next; - select("So was it a ghost?"); - mes "[Fabio]"; - mes "How should I know?"; - mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; - next; - mes "[Pedro]"; - mes "I heard if you say special magic words that the ghost will come out."; - next; - mes "[Daniel]"; - mes "Quit butting into our conversation Pedro."; - next; - mes "[Fabio]"; - mes "Yah, what are you talking about, Pedro?"; - mes "So did you see the ghost?"; - next; - mes "[Pedro]"; - mes "N... no. I'm scared of ghosts."; - mes "But my friends said they saw one and they're not liars."; - next; - select("Did anyone tell you the magic words?"); - mes "[Pedro]"; - mes "I heard it in a kind of song."; - mes "the special magic words are..."; - next; - mes "[Pedro]"; - mes "'^3131FFMother the door won't open!^000000'"; - mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; - mes ""; - mes "'^3131FFMother the water is flooding!^000000'"; - mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; - mes ""; - mes "'^3131FFMother the drought has started!^000000'"; - mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; - mes ""; - mes "'^3131FFMother where are my friends?^000000'"; - mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; - mes ""; - mes "'^3131FFWhere are you mom?^000000'"; - next; - mes "[Mariana]"; - mes "Umm it seems like a riddle."; - next; - select("Wanna help me find this ghost?"); - mes "[Pedro]"; - mes "You're on your own pal~."; - next; - mes "[Mariana]"; - mes "I don't like scary things!"; - next; - mes "[Fabio]"; - mes "Pfft, I can't believe you're gonna believe that story."; - next; - mes "[Daniel]"; - mes "I'll do whatever Fabio does, as always!"; - next; - mes "[Fabio]"; - mes "Maybe you're just scared..."; - brazil_ghost = 1; - setquest 2208; - close; - } - else if (brazil_ghost == 1) { - mes "[Pedro]"; - mes "Do you wanna hear the magic words again?"; - next; - mes "[Pedro]"; - mes "'^3131FFMother the door won't open!^000000'"; - mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; - mes ""; - mes "'^3131FFMother the water is flooding!^000000'"; - mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; - mes ""; - mes "'^3131FFMother the drought has started!^000000'"; - mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; - mes ""; - mes "'^3131FFMother where are my friends?^000000'"; - mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; - mes ""; - mes "'^3131FFWhere are you mom?^000000'"; - close; - } - else { - mes "[Pedro]"; - mes "I wonder what I need to do to have a statue made of me?"; - close; - } -} - -brasilis,187,244,1 script Mariana#bra 1_F_MARIA,{ - if (brazil_ghost == 0) { - doevent "Pedro#bra::OnTalk"; - end; - } - else if (brazil_ghost == 1) { - mes "[Mariana]"; - mes "Can you guys stop talking about the ghosts?"; - mes "I've already got goosebumps all over."; - close; - } - else { - mes "[Mariana]"; - mes "Why do Fabio and Daniel always bother us?"; - close; - } -} - -brasilis,181,250,5 script Fabio#bra 4_M_KID1,{ - if (brazil_ghost == 0) { - doevent "Pedro#bra::OnTalk"; - end; - } - else if (brazil_ghost == 1) { - mes "[Fabio]"; - mes "You still wasting your time with that ghost story?"; - close; - } - else { - mes "[Fabio]"; - mes "Mariana, wanna see something cool?"; - next; - mes "[Mariana]"; - mes "kkkkkkkaaaaaacck!! Bugs!! Get 'em away!"; - close; - } -} - -brasilis,180,249,5 script Daniel#bra 4_M_KID1,{ - if (brazil_ghost == 0) { - doevent "Pedro#bra::OnTalk"; - end; - } - else if (brazil_ghost == 1) { - mes "[Daniel]"; - mes "Nyah nyah nyah~"; - close; - } - else { - mes "[Daniel]"; - mes "Keke Here~ I found more bugs~"; - close; - } -} - -bra_in01,149,184,3 script Door#bra CLEAR_NPC,{ - if (brazil_ghost > 0) { - mes "- A key is inserted in the locked door.-"; - next; - switch(select("Turn the key.", "Ignore it.")) { - case 1: - mes "You start saying the first line of the magic words."; - input .@input$; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes .@input$; - next; - .@braspell$ = "Mother the door won't open!"; - .@chkspell = compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; - close; - } - else { - if (brazil_ghost == 2) { - mes "[Sobbing Voice]"; - mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; - next; - switch(select("Open the door", "Knock on the door.", "Turn the key.", "Take the key out.")) { - case 1: - mes "The door is locked."; - mes "So nothing happens."; - close; - case 2: - mes "How many times should I try to knock?"; - input .@input,0,999; - next; - mes "You knocked on the door "+.@input+" times."; - next; - mes "But, nothing happens."; - close; - case 3: - mes "How many times should I turn the key?"; - input .@input,0,999; - next; - if (.@input == 7) { - mes "You turn the key 7 times."; - next; - mes "Click! Click! Click!"; - mes "Click! Click! Click!"; - mes "Click...!"; - next; - mes "[Distant Sound]"; - mes "^FF0000kkkkhee- hihihihi!!!^000000"; - mes "You hear water flushing."; - next; - specialeffect(EF_VENOMDUST, AREA, playerattached()); - mes "Faint laughing can be heard off in the direction of the toilet."; - brazil_ghost = 3; - changequest 2208,60351; - close; - } - else { - mes "You turned over the key "+.@input+" times."; - next; - mes "But nothing doesn't happened."; - close; - } - case 4: - mes "How many times should I insert the key into the door?"; - input .@input,0,999; - next; - mes "You inserted the key "+.@input+" times."; - next; - mes "But nothing happened."; - close; - } - } - else { - mes "Mother the door won't open!"; - close; - } - } - case 2: - mes "You do nothing."; - close; - } - } - else { - mes "- A key is inserted in the locked door.-"; - close; - } -} - -bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ - if (brazil_ghost > 0) { - mes "- Looks like an ordinary toilet -"; - next; - if (brazil_ghost > 6) { - switch(select("Flush the toilet.", "Doing nothing.")) { - case 1: - mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere."; - specialeffect(EF_WATERFALL_SMALL_T2_90, AREA, playerattached()); - close2; - warp "bra_in01",206,102; - end; - case 2: - mes "The water in the toilet looks gross."; - close; - } - } - switch(select("Use the toilet", "Ignore.")) { - case 1: - mes "- What was the second line to that spell now? -"; - input .@input$; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes .@input$; - next; - .@braspell$ = "Mother the water is flooding!"; - .@chkspell = compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; - close; - } - else { - if (brazil_ghost == 3) { - mes "[Sobbing Voice]"; - mes "^FF0000If the moon disappears 3 times... don't worry.....^000000"; - next; - switch(select("Flush the toilet.", "Close the lid.")) { - case 1: - mes "How many times should I flush?"; - input .@input,0,999; - next; - if (.@input == 3) { - mes "You flush the toilet 3 times."; - next; - mes "qwaaaaaaaaa!"; - mes "kwaaaaaaaaaa!"; - mes "kwaaaaaaaaaaaaaaaaaaa!"; - next; - mes "[Distant Sound]"; - mes "^FF0000kkkkhee- hihihihi!!!^000000"; - mes "Suddenly the sink sounds like water is flowing freely from it."; - next; - specialeffect(EF_VENOMDUST, AREA, playerattached()); - mes "Faint laughing can be heard off in the direction of the faucet."; - brazil_ghost = 4; - changequest 60351,60352; - close; - } - else { - mes "You flush the toilet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - } - case 2: - mes "You close the lid of the toilet."; - mes "Nothing seems to be happening."; - close; - } - } - else { - mes "Nothing happens."; - close; - } - } - case 2: - mes "You do nothing."; - close; - } - } - else { - mes "- Looks like an ordinary toilet -"; - close; - } -} - -bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{ - if (brazil_ghost > 0) { - mes "- It seems like an ordinary faucet -"; - next; - switch(select("Examine it.", "Ignore.")) { - case 1: - mes "- What was the next line to that spell now? -"; - input .@input$; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes .@input$; - next; - .@braspell$ = "Mother the drought has started!"; - .@chkspell = compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; - close; - } - else { - if (brazil_ghost == 4) { - mes "[Sobbing Voice]"; - mes "^FF0000Don't worry... the waterfall will help it....^000000"; - next; - switch(select("Tap on the faucet.", "Turn on the water.")) { - case 1: - mes "How many times will you tap the faucet?"; - input .@input,0,999; - next; - mes "You tap the faucet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - case 2: - mes "How many times should I turn the water on?"; - input .@input,0,999; - next; - if (.@input == 1) { - mes "You turn the faucet on once."; - next; - mes "swwwaaaaaaa-"; - next; - mes "[Distant Sound]"; - mes "^FF0000kkkkhee- hihihihi!!!^000000"; - mes "You see the carpet move."; - next; - specialeffect(EF_VENOMDUST, AREA, playerattached()); - mes "Faint laughing can be heard off in the direction of the carpet."; - brazil_ghost = 5; - changequest 60352,60353; - close; - } - else { - mes "You turn the faucet on "+.@input+" times."; - next; - mes "But nothing happens."; - close; - } - } - } - else { - mes "Nothing happens."; - close; - } - } - case 2: - mes "You do nothing."; - close; - } - } - else { - mes "- It seems like an ordinary faucet -"; - close; - } -} - -bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{ - if (brazil_ghost > 0) { - mes "- A carpet with an intricate pattern on it -"; - next; - switch(select("Examine it.", "Ignore.")) { - case 1: - mes "- What was the next line to that spell now? -"; - input .@input$; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes .@input$; - next; - .@braspell$ = "Mother where are my friends?"; - .@chkspell = compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; - close; - } - else { - if (brazil_ghost == 5) { - mes "[Sobbing Voice]"; - mes "^FF0000your 7 friends....are...sleeping... now it...'s time ....to wake them........^000000"; - next; - switch(select("Jump on the carpet.", "Lie on the carpet.", "Shake the carpet.")) { - case 1: - mes "How many times should I jump?"; - input .@input,0,999; - next; - mes "You jump on the carpet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - case 2: - mes "How many times should I lie on the carpet?"; - input .@input,0,999; - next; - mes "You lie on the carpet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - case 3: - mes "How many times should I shake the carpet?"; - input .@input,0,999; - next; - if (.@input == 7) { - mes "You shake the carpet 7 times."; - next; - mes "- fly~ fly~ fly~ fly~ fly~ fly~ fly~ -"; - next; - mes "[Distant Sound]"; - mes "^FF0000kkkkhee- hihihihi!!!^000000"; - next; - specialeffect(EF_VENOMDUST, AREA, playerattached()); - mes "Faint laughing can be heard off in the direction of the mirror."; - brazil_ghost = 6; - changequest 60353,60354; - close; - } - else { - mes "You shake the carpet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - } - } - } - else { - mes "Nothing happens."; - close; - } - } - case 2: - mes "You do nothing."; - close; - } - } - else { - mes "- A carpet with an intricate pattern on it -"; - close; - } -} - -bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{ - if (brazil_ghost > 0) { - mes "- You can see a clean mirror without any marks or dust -"; - next; - switch(select("Examine it.", "Ignore.")) { - case 1: - mes "- What was the next line to that spell now? -"; - input .@input$; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes .@input$; - next; - .@braspell$ = "Where are you mom?"; - .@chkspell = compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; - close; - } - else { - if (brazil_ghost == 6) { - mes "[Distant Sound]"; - mes "^FF0000kihe! hit! hit! hit! hit!^000000"; - next; - mes "[Distant Sound]"; - mes "^FF0000kihe! hit! hit! hit! hit!^000000"; - mes "^FF0000kihe! hit! hit! hit! hit!^000000"; - next; - mes "[Distant Sound]"; - mes "Behind you..."; - enablenpc "Ghost#bra"; - next; - emotion e_omg,1; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "The stories about the ghost are true~!"; - next; - mes "[Ghost]"; - mes "^FF0000my baby....^000000"; - next; - mes "[Ghost]"; - mes "^FF0000I can't see.... my eye....^000000"; - mes "^FF0000What's going on....?^000000"; - next; - mes "- You take a deep breath and then look at the Ghost and notice it has an eye patch -"; - next; - mes "[Ghost]"; - mes "^FF0000My eyes are so tight... can you take this off?^000000"; - next; - mes "You step carefully towards the ghost."; - next; - mes "His face was covered with dust making strange contortions with it's face."; - next; - mes "[Ghost]"; - mes "^FF0000Come on help mom.....^000000"; - next; - switch(select("Take the eye bandage off.", "Run away~.")) { - case 1: - while(1) { - .@cpudice = rand(1,6); - .@pcdice = rand(1,6); - if (.@cpudice != .@pcdice) { - emotion (57+.@cpudice),0,"Ghost#bra"; - emotion (57+.@cpudice),1; - break; - } - } - if (.@cpudice > .@pcdice) { - specialeffect(EF_DEVIL, AREA, playerattached()); - mes "[Ghost]"; - mes "^FF0000Go away!^000000"; - brazil_ghost = 1; - changequest 60354,2208; - percentheal -50,-50; - close2; - disablenpc "Ghost#bra"; - warp "bra_in01",12,183; - end; - } - else { - emotion e_bzz,1; - mes "[Ghost]"; - mes "^FF0000Ahh!^000000"; - mes "The Ghost disappeared into the toilet."; - brazil_ghost = 7; - changequest 60354,60355; - close2; - disablenpc "Ghost#bra"; - warp "bra_in01",206,100; - end; - } - case 2: - mes "You run away from the ghost."; - close2; - brazil_ghost = 1; - changequest 60354,2208; - warp "bra_in01",12,183; - disablenpc "Ghost#bra"; - end; - } - close; - } - else { - mes "Nothing happens."; - close; - } - } - case 2: - mes "You do nothing."; - close; - } - } - else { - mes "- You can see a clean mirror without any marks or dust -"; - close; - } -} - -bra_in01,136,180,5 script Ghost#bra BANSHEE,{ - end; - -OnInit: - disablenpc "Ghost#bra"; - end; -} - -bra_in01,7,181,5 script Curator#bra 4_M_BRZ_MAN2,{ - if (BaseLevel < 40) { - mes "[Curator]"; - mes "I'm sorry but this area is under construction right now."; - close; - } - if ((brazil_ghost > 0) && (brazil_ghost < 7)) { - if (countitem(Coconut) > 0) { - mes "[Curator]"; - mes "What can I do for you?"; - next; - select("I need to use the bathroom."); - mes "[Curator]"; - mes "Sorry we are remodeling inside right now so, it's closed."; - mes "Please use the other one."; - next; - switch(select("But I forgot something inside.", "Give up.")) { - case 1: - mes "[Curator]"; - mes "That's tooooo bad."; - mes "But my manager ordered me to stop anyone from entering this bathroom so, I should follow his orders."; - next; - select("It's such a hot day!"); - mes "[Curator]"; - mes "It's always hot in Brasilis but today is ridiculously hot."; - mes "Maybe I need to drink some coconut juice to cool down."; - next; - mes "You give a coconut to the Curator."; - next; - mes "[Curator]"; - mes "Oh really can I have it?"; - mes "Thanks a lot!"; - next; - mes "[Curator]"; - mes "Pay it forward right?"; - mes "Ok I'll let you through this one time."; - next; - mes "The curator looks around calmly then opens the door."; - delitem Coconut,1; - brazil_ghost = 2; - close2; - warp "bra_in01",138,176; - end; - case 2: - mes "You give up trying to enter."; - close; - } - } - else { - mes "[Curator]"; - mes "What can I do for you?"; - next; - select("I need to use the bathroom."); - mes "[Curator]"; - mes "Sorry we are remodeling inside right now so, it's closed."; - mes "Please use the other one."; - next; - switch(select("But I forgot something inside.", "Give up.")) { - case 1: - mes "[Curator]"; - mes "That's tooooo bad."; - mes "But my manager ordered me to stop anyone from entering this bathroom so, I should follow his orders."; - next; - select("It's such a hot day!"); - mes "[Curator]"; - mes "It's always hot in Brasilis but today is ridiculously hot."; - mes "Maybe I need to drink some coconut juice to cool down."; - close; - case 2: - mes "You give up trying to enter."; - close; - } - } - } - else if (brazil_ghost > 6) { - mes "[Curator]"; - mes "Hey thanks for the Coconut earlier it really helped me cool down."; - close; - } - else { - mes "[Curator]"; - mes "Is it just me? Or is it hotter than it's ever been today!"; - close; - } -} - -bra_in01,12,185,0 script inbathroom#bra WARPNPC,1,1,{ -OnTouch_: - if (brazil_ghost > 6) - warp "bra_in01",138,176; - else { - mes "The entrance has been blocked."; - close; - } - end; -} - -bra_in01,138,174,0 warp outbathroom#bra 1,1,bra_in01,12,183 -bra_in01,206,98,0 warp tobath#bra 1,1,bra_in01,138,176 - -bra_in01,206,188,1 script Open Manhole#todunbra CLEAR_NPC,{ - if (brazil_ghost == 7) { - enablenpc "Ghost#bra_end"; - mes "[Ghost]"; - mes "I am a ghost who died while wandering the jungle many years ago."; - next; - mes "[Ghost]"; - mes "I found a pipeline in the jungle and followed the voice of a man to this very spot."; - next; - mes "[Ghost]"; - mes "That's also where I hurt one of my eyes while walking around in the dark."; - next; - mes "[Ghost]"; - mes "I wandered these sewers for days until I found the end of this line connected to the toilet in the museum. I shouted forever begging for help but no one answered my calls."; - next; - mes "[Ghost]"; - mes "You finally answered my call but it's already way too late. Thank you for at least checking. No one else has bothered to this day."; - next; - mes "[Ghost]"; - mes "There are many dangerous creatures at the end of this sewer."; - mes "You seem brave though. I bet you wouldn't worry about the monsters there anyways."; - next; - mes "[Ghost]"; - mes "I guess now I can finally rest in peace."; - mes "Thank you friend."; - brazil_ghost = 8; - //completequest 2208; - completequest 60355; - getexp 90000,0; - disablenpc "Ghost#bra_end"; - close; - } - warp "bra_dun01",87,47; - end; -} - - -bra_dun01,87,43,1 script Pipe#bra CLEAR_NPC,{ - warp "bra_in01",206,185; - end; -} - -bra_fild01,323,136,1 script Pipe#brafild CLEAR_NPC,{ - if (brazil_ghost > 6) { - mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle."; - next; - switch(select("Examine it", "Ignore.")) { - case 1: - mes "You swim through a gap in the pipe and are swept by a sudden rush of water."; - close2; - warp "bra_in01",206,182; - end; - case 2: - mes "It might be dangerous, I better not act rashly."; - close; - } - } - else { - mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle."; - close; - } -} - -bra_in01,206,190,3 script Ghost#bra_end BANSHEE,{ - end; - -OnInit: - disablenpc "Ghost#bra_end"; - end; -} - -//== Iara :: iara.sc ======================================= -brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{ - if (questprogress(4135,PLAYTIME) == 1) { - mes "[Anori]"; - mes "I'm still preparing."; - mes "I don't require your help at this time."; - mes "Please come back later..."; - close; - } - else { - if (questprogress(4135) == 2) erasequest 4135; - if (questprogress(4133) == 1) { - mes "[Anori]"; - mes "To block Iara "; - mes "seducing the tribes"; - mes "we need a purifying potion..."; - next; - mes "[Anori]"; - mes "Did you bring the materials"; - mes "to make the purifying potion?"; - next; - if ((countitem(Heart_Of_Mermaid) > 19) && (countitem(Leopard_Talon) > 9) && (countitem(Lip_Of_Ancient_Fish) > 2)) { - mes "[Anori]"; - mes "Um... it seems to be okay."; - mes "I'll make you a potion which will"; - mes "weaken Iara's power."; - next; - mes "[Anori]"; - mes "Let's see grind this..."; - mes "and mix in that..."; - mes "then add some magic..."; - next; - setquest 4135; - erasequest 4133; - setquest 4134; - completequest 4134; - delitem Heart_Of_Mermaid,20; - delitem Leopard_Talon,10; - delitem Lip_Of_Ancient_Fish,3; - getitem Puri_Potion,2; - mes "[Anori]"; - mes "Here, it's completed."; - mes "Take this."; - mes "It will make Iara stop"; - mes "training at the cave"; - mes "for a while."; - next; - mes "[Anori]"; - mes "Please block the Iara threatening the security of the tribe."; - close; - } - else { - mes "[Anori]"; - mes "You haven't brought enough materials yet."; - mes "We cannot make the purification potion with only these."; - close; - } - } - else { - if (BaseLevel < 40) { - mes "[Anori]"; - mes "Ah... we need a strong adventurer."; - mes "The tribe is facing a major threat."; - close; - } - if (questprogress(4134) == 2) { - mes "[Anori]"; - mes "you are..."; - mes "the adventurer who came for the"; - mes "purification potion..."; - next; - mes "[Anori]"; - mes "Maybe because of the purification potion..."; - mes "After that, the Iara stopped seducing tribesmen but the effect didn't last long."; - next; - mes "[Anori]"; - mes "Could you get the same"; - mes "materials as before..."; - mes "I need your power."; - next; - switch(select("No.", "Okay, I'll do it.")) { - case 1: - mes "[Anori]"; - mes "This, ah..."; - mes "There is no other way."; - close; - case 2: - mes "[Anori]"; - mes "You are truly brave!"; - mes "I, on behalf of the tribe,"; - mes "offer you my thanks."; - next; - mes "[Anori]"; - mes "Materials are the same as before."; - mes "If you just get^ff0000 20 Hearts of Mermaids,"; - mes "10 Leopard Claws and"; - mes "3 Ancient Lips^000000,"; - mes "I will make you a potion that purifies evil spirits"; - mes "by using a secret formula handed down to the tribe."; - next; - mes "[Anori]"; - mes "The destiny of the tribe is up to you."; - mes "please get the materials quickly."; - mes "I will be preparing to make"; - mes "the purification potion right here."; - setquest 4133; - close; - } - } - else { - mes "[Anori]"; - mes "There are some people I haven't seen before around here."; - mes "It's a good sign..."; - next; - mes "[Anori]"; - mes "Hey you..."; - mes "Could you listen to my stories for a moment."; - mes "There's an emergency in our tribe."; - next; - if(select("No.", "Okay.") == 1) { - mes "[Anori]"; - mes "You are a heartless person..."; - mes "You don't seem the helpful type."; - mes "Just keep on going your way."; - close; - } - mes "[Anori]"; - mes "Thank you, I met a kind person."; - mes "It's a secret of our tribe that"; - mes "you cannot tell anyone."; - next; - mes "[Anori]"; - mes "Lately young men from"; - mes "the tribe are disappearing."; - mes "Our entire tribe is being threatened."; - next; - mes "[Anori]"; - mes "It is likely because of a witch called Iara."; - mes "She is a water nymph seducing the hearts of young tribesmen at a cave behind the waterfall."; - next; - mes "[Anori]"; - mes "How can I stop these young tribesmen?"; - mes "But I discovered a way to make a purification potion to reverse the effects of the Iara's spells."; - next; - mes "[Anori]"; - mes "This potion has been handed down from many generations in our tribe."; - mes "This purification potion possesses the power to cleanse evil spirits."; - next; - mes "[Anori]"; - mes "If you could get the materials"; - mes "I will make you"; - mes "the purification potion."; - mes "Could you do that for me?"; - next; - switch(select("No.", "Yes, I can.")) { - case 1: - mes "[Anori]"; - mes "Hm..."; - mes "Well, then."; - mes "If you change your mind you can come to me again."; - next; - mes "[Anori]"; - mes "You shouldn't talk about"; - mes "what you heard now to anyone"; - mes "It's kind of embarrassing..."; - close; - case 2: - mes "[Anori]"; - mes "Oh! You are the savior"; - mes "of our tribe indeed."; - mes "On behalf of the tribe, I offer you my thanks."; - next; - mes "[Anori]"; - mes "Well, what we need is this."; - mes "It's all you can get from near here."; - mes "Note down well."; - next; - mes "[Anori]"; - mes "^ff0000 20 Hearts of Mermaids"; - mes "10 Leopard Claws"; - mes "3 Ancient Lips^000000"; - mes "are the only ones that are needed as the materials."; - next; - mes "[Anori]"; - mes "When you get those, I will make you a potion that purifies evil spirits using a secret formula handed down to the tribe."; - setquest 4133; - next; - mes "[Anori]"; - mes "The destiny of the tribe is up to you."; - mes "I hope you move quickly."; - mes "Even at this moment, the village men are being seduced and slipping way..."; - close; - } - } - } - } -} - -bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{ - if (countitem(Puri_Potion) > 0) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Should I use a Purification Potion?"; - next; - switch(select("Yes.", "No.")) { - case 1: - specialeffect EF_MAPPILLAR; - mes "[Iara]"; - mes "Ah...this light is..."; - mes "It's like getting cleansed of evil thoughts"; - mes "from deep within my heart."; - next; - mes "[Iara]"; - mes "At last I can forget the curse that I placed on myself when I drowned in the water."; - next; - mes "[Iara]"; - mes "Do you think I can be born again as a kind water nymph?"; - next; - specialeffect EF_GHOST; - mes "[Iara]"; - mes "Ah... Thank you for helping me recover my consciousness for a while."; - mes "But... I think that the curse has been with me too long."; - mes "Get away from me quickly."; - delitem Puri_Potion,1; - percentheal 100,100; - sc_start SC_INCFLEE,3600000,20; - sc_start SC_CRITICALPERCENT,3600000,10; - consumeitem 12043; //Str_Dish03 - consumeitem 12063; //Dex_Dish03 - consumeitem 12058; //Agi_Dish03 - consumeitem 12053; //Vit_Dish03 - consumeitem 12048; //Int_Dish03 - consumeitem 12068; //Luk_Dish03 - next; - mes "[Iara]"; - mes "Ahhh~..."; - specialeffect EF_DEVIL; - next; - mes "[Iara]"; - mes "The curse is too strong for me to keep contained."; - mes "Leave now while you are safe."; - close; - case 2: - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "(I guess I should ignore her.)"; - close; - } - } - else { - mes "[Iara]"; - mes "Aaaaaaaaaaaaaaaaaaaaaah."; - mes "Eeeeeeeeeeeeeeeeeeeh."; - mes "Oooooooooooooooooh."; - if (rand(1,2) == 1) - sc_start SC_CURSE,60000,0; - else - sc_start SC_CONFUSION,60000,0; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Ugh! What's this strange voice?"; - close; - } - end; - -OnTouch: - if (countitem(Puri_Potion) < 1) { - mes "[Iara]"; - mes "Aaaaaaaaaaaaaaaaaaaaaah."; - mes "Eeeeeeeeeeeeeeeeeeeh."; - mes "Oooooooooooooooooh."; - if (rand(1,2) == 1) - sc_start SC_CURSE,60000,0; - else - sc_start SC_CONFUSION,60000,0; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Ugh! What's this strange voice?"; - close; - } - end; -} - -bra_fild01,188,301,5 script Native Warrior#nk 4_M_BRZ_INDIAN,{ - mes "[Native Warrior]"; - mes "Ah... the face I would never forget even in my dreams."; - next; - mes "[Native Warrior]"; - mes "When will she come out of the waterfall again...?"; - next; - if (questprogress(4133) || questprogress(4134)) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "(Wh...what's this guy?)"; - } - else { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "(This guy will never"; - mes "get over Iara's curse...)"; - } - close; -} |