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-rw-r--r--npc/re/quests/quests_brasilis.txt96
1 files changed, 48 insertions, 48 deletions
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt
index e74d14c77..589dca99f 100644
--- a/npc/re/quests/quests_brasilis.txt
+++ b/npc/re/quests/quests_brasilis.txt
@@ -51,13 +51,13 @@ brasilis,297,307,5 script Angelo#br 1_M_04,{
mes "Oh, thank you. You found all of 3 puppies.";
mes "Thanks a lot.";
mes "I hope this is useful to you. hoho.";
- set .@randexp,rand(50000,112500);
+ .@randexp = rand(50000,112500);
getexp .@randexp,0;
erasequest 9031;
setquest 9032;
specialeffect2 EF_ASSUMPTIO;
consumeitem 607; //Yggdrasilberry
- set .@rand,rand(1,10);
+ .@rand = rand(1,10);
if (.@rand > 4 && .@rand < 9) getitem 504,2; //White_Potion
else if (.@rand > 8) getitem 608,1; //Seed_Of_Yggdrasil
close;
@@ -94,12 +94,12 @@ OnGo:
mes "[Puppy]";
mes "bow wow bow wow!!";
next;
- set brazil_kid,brazil_kid+1;
+ ++brazil_kid;
mes "[" + strcharinfo(0) + "]";
if (brazil_kid == 3) {
mes "Good. I found all 3 puppies.";
mes "Now I need to go tell Angelo.";
- set brazil_kid,0;
+ brazil_kid = 0;
erasequest 9030;
setquest 9031;
}
@@ -403,7 +403,7 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{
mes "If you can't find him in the city, go to museum.";
mes "He's a vain person so he likes to act big.";
mes "He's probably wandering in the museum trying to show off to someone for sure.";
- set brazil_gua,1;
+ brazil_gua = 1;
setquest 2192;
close;
case 2:
@@ -448,7 +448,7 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{
mes "[Candy Maker]";
mes "Look! It's the popular guarana candy.";
mes "Try to savor its amazing taste hey~ take it easy. hahaha!!";
- set brazil_gua,11;
+ brazil_gua = 11;
completequest 2200;
getitem 12414,1; //Guarana_Candy
getexp 70000,10000;
@@ -575,7 +575,7 @@ bra_in01,95,179,3 script Cherto 4_M_BRZ_MAN2,{
mes "[Cherto]";
mes "If Cherto tells you, you might get us into trouble. But you look like you really wanna know so let me give you a tip.";
mes "Come closer. Cherto will whisper so nobody can listen in.";
- set brazil_gua,2;
+ brazil_gua = 2;
close;
}
else if (brazil_gua == 2) {
@@ -605,7 +605,7 @@ bra_in01,95,179,3 script Cherto 4_M_BRZ_MAN2,{
mes "What about you?";
mes "Who is the guarana kid?";
mes "Will you figure out it? hohohhhhh~";
- set brazil_gua,3;
+ brazil_gua = 3;
changequest 2192,2193;
close;
}
@@ -644,7 +644,7 @@ bra_in01,95,179,3 script Cherto 4_M_BRZ_MAN2,{
mes "His name is Paje.";
mes "Take this note over to him.";
mes "He will show the solution for you and the kid.";
- set brazil_gua,5;
+ brazil_gua = 5;
changequest 2194,2195;
close;
}
@@ -700,7 +700,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "["+strcharinfo(0)+"]";
mes "He makes strange sound like an animals.";
mes "Should I ask advice from Cherto?";
- set brazil_gua,4;
+ brazil_gua = 4;
changequest 2193,2194;
close;
}
@@ -790,7 +790,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "["+strcharinfo(0)+"]";
mes "If I have this, I can make a guarana candy.";
mes "I better find that Candy Maker!";
- set brazil_gua,10;
+ brazil_gua = 10;
changequest 2199,2200;
getitem 6237,1; //Guarana_Fruit
close;
@@ -851,7 +851,7 @@ brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{
next;
mes "[Mage Paje]";
mes "Good luck~!";
- set brazil_gua,6;
+ brazil_gua = 6;
changequest 2195,2196;
specialeffect2 EF_ASSUMPTIO;
close;
@@ -908,7 +908,7 @@ OnTouch:
next;
mes "[Toucan]";
mes "Fly fly far away. bbaaaeeeccckkk--!";
- set brazil_gua,7;
+ brazil_gua = 7;
changequest 2196,2197;
specialeffect2 EF_SEISMICWEAPON;
close2;
@@ -973,7 +973,7 @@ OnTouch_:
mes "I will give you a Jaguar's high blessing.";
mes "Go to monkey by flowing through the wind like a bee.";
mes "Let's meet again my friend!";
- set brazil_gua,8;
+ brazil_gua = 8;
changequest 2197,2198;
close2;
consumeitem 12016; //Speed_Up_Potion
@@ -1026,7 +1026,7 @@ bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{
next;
mes "["+strcharinfo(0)+"]";
mes "Good~ Now it's time to go back to the kid~!!";
- set brazil_gua,9;
+ brazil_gua = 9;
changequest 2198,2199;
close;
}
@@ -1070,7 +1070,7 @@ brasilis,203,286,3 script Botanist Karmen#bra 4_F_HUWOMAN,{
mes "[Karmen]";
mes "Ah, if you are interested more in the Water Lily story, find someone named Marta.";
mes "She is wise and knows lots of stories here in Brasilis.";
- set brazil_regia,1;
+ brazil_regia = 1;
setquest 2201;
close;
}
@@ -1091,7 +1091,7 @@ brasilis,203,286,3 script Botanist Karmen#bra 4_F_HUWOMAN,{
mes "[Karmen]";
mes "I am so grateful that I met you.";
mes "The water lily must truly be a lucky flower. hahaha";
- set brazil_regia,10;
+ brazil_regia = 10;
completequest 2207;
getexp 50000,10000;
close;
@@ -1237,7 +1237,7 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{
mes "Did you enjoy this story?";
mes "If you want to listen to another story, just come to me.";
mes "If you don't mind playing with my grandson a ~ little. hoohoo.";
- set brazil_regia,2;
+ brazil_regia = 2;
close;
}
else if (brazil_regia > 1) {
@@ -1388,7 +1388,7 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{
mes "Did you enjoy this story?";
mes "If you want to listen to another story, just come to me.";
mes "If you don't mind playing with my grandson a ~ little. hoohoo.";
- set brazil_regia,2;
+ brazil_regia = 2;
close;
}
else if (brazil_regia > 1) {
@@ -1584,7 +1584,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "[Jasira]";
mes "Give him 10 Banana and tell him that I really miss him.";
mes "Sorry for ignoring you before. Please, only you can help me!";
- set brazil_regia,3;
+ brazil_regia = 3;
changequest 2201,2202;
close;
}
@@ -1631,7 +1631,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
next;
mes "["+strcharinfo(0)+"]";
mes "Thanks Jasira!";
- set brazil_regia,6;
+ brazil_regia = 6;
changequest 2204,2205;
close;
}
@@ -1670,7 +1670,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "[Jasira]";
mes "I know, I know! I'm the best...";
delitem 7553,1; //Lotus_Flower
- set brazil_regia,9;
+ brazil_regia = 9;
changequest 2206,2207;
setarray .@card[0],4195,4177,4188; //Leaf_Cat_Card, Dryad_Card, Leib_Olmai_Card
getitem2 5302,1,1,0,0,.@card[rand(3)],0,0,0; //Lotus_Flower_Hat
@@ -1764,7 +1764,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "I got it.";
mes "As you can see, there are lots of Brasilis water lily around here.";
mes "If you make sure that you won't destroy them you can appreciate them as you wish.";
- set brazil_regia,4;
+ brazil_regia = 4;
changequest 2202,2203;
close;
}
@@ -1808,7 +1808,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "Oh, can you tell that girl Jasira something for me?";
mes "Tell her that I am not the moon from the story, but I want to become the moon to shine only for her.";
delitem 11515,5; //Coconut
- set brazil_regia,7;
+ brazil_regia = 7;
changequest 2205,2206;
close;
}
@@ -1901,7 +1901,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{
mes "[Jasi]";
mes "If you bring 5 of those things, I will reconsider your suggestion.";
delitem 513,10; //Banana
- set brazil_regia,5;
+ brazil_regia = 5;
changequest 2203,2204;
next;
mes "["+strcharinfo(0)+"]";
@@ -1928,7 +1928,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{
close;
}
mes "- You take a beautiful water lily carefully in your hands. -";
- set brazil_regia,8;
+ brazil_regia = 8;
getitem 7553,1; //Lotus_Flower
close;
}
@@ -2131,7 +2131,7 @@ brasilis,185,246,5 script Pedro#bra 1_M_SIZ,{
next;
mes "[Fabio]";
mes "Maybe you're just scared...";
- set brazil_ghost,1;
+ brazil_ghost = 1;
setquest 2208;
close;
}
@@ -2229,8 +2229,8 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{
mes "["+strcharinfo(0)+"]";
mes .@input$;
next;
- set .@braspell$,"Mother the door won't open!";
- set .@chkspell,compare(.@braspell$,.@input$);
+ .@braspell$ = "Mother the door won't open!";
+ .@chkspell = compare(.@braspell$,.@input$);
if (!.@chkspell) {
mes "Seems like you said something wrong.";
close;
@@ -2270,7 +2270,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{
next;
specialeffect2 EF_VENOMDUST;
mes "Faint laughing can be heard off in the direction of the toilet.";
- set brazil_ghost,3;
+ brazil_ghost = 3;
changequest 2208,60351;
close;
}
@@ -2331,8 +2331,8 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{
mes "["+strcharinfo(0)+"]";
mes .@input$;
next;
- set .@braspell$,"Mother the water is flooding!";
- set .@chkspell,compare(.@braspell$,.@input$);
+ .@braspell$ = "Mother the water is flooding!";
+ .@chkspell = compare(.@braspell$,.@input$);
if (!.@chkspell) {
mes "Seems like you said something wrong.";
close;
@@ -2360,7 +2360,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{
next;
specialeffect2 EF_VENOMDUST;
mes "Faint laughing can be heard off in the direction of the faucet.";
- set brazil_ghost,4;
+ brazil_ghost = 4;
changequest 60351,60352;
close;
}
@@ -2404,8 +2404,8 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{
mes "["+strcharinfo(0)+"]";
mes .@input$;
next;
- set .@braspell$,"Mother the drought has started!";
- set .@chkspell,compare(.@braspell$,.@input$);
+ .@braspell$ = "Mother the drought has started!";
+ .@chkspell = compare(.@braspell$,.@input$);
if (!.@chkspell) {
mes "Seems like you said something wrong.";
close;
@@ -2439,7 +2439,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{
next;
specialeffect2 EF_VENOMDUST;
mes "Faint laughing can be heard off in the direction of the carpet.";
- set brazil_ghost,5;
+ brazil_ghost = 5;
changequest 60352,60353;
close;
}
@@ -2479,8 +2479,8 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{
mes "["+strcharinfo(0)+"]";
mes .@input$;
next;
- set .@braspell$,"Mother where are my friends?";
- set .@chkspell,compare(.@braspell$,.@input$);
+ .@braspell$ = "Mother where are my friends?";
+ .@chkspell = compare(.@braspell$,.@input$);
if (!.@chkspell) {
mes "Seems like you said something wrong.";
close;
@@ -2521,7 +2521,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{
next;
specialeffect2 EF_VENOMDUST;
mes "Faint laughing can be heard off in the direction of the mirror.";
- set brazil_ghost,6;
+ brazil_ghost = 6;
changequest 60353,60354;
close;
}
@@ -2561,8 +2561,8 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
mes "["+strcharinfo(0)+"]";
mes .@input$;
next;
- set .@braspell$,"Where are you mom?";
- set .@chkspell,compare(.@braspell$,.@input$);
+ .@braspell$ = "Where are you mom?";
+ .@chkspell = compare(.@braspell$,.@input$);
if (!.@chkspell) {
mes "Seems like you said something wrong.";
close;
@@ -2606,8 +2606,8 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
switch(select("Take the eye bandage off.:Run away~.")) {
case 1:
while(1) {
- set .@cpudice,rand(1,6);
- set .@pcdice,rand(1,6);
+ .@cpudice = rand(1,6);
+ .@pcdice = rand(1,6);
if (.@cpudice != .@pcdice) {
emotion (57+.@cpudice),0,"Ghost#bra";
emotion (57+.@cpudice),1;
@@ -2618,7 +2618,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
specialeffect2 EF_DEVIL;
mes "[Ghost]";
mes "^FF0000Go away!^000000";
- set brazil_ghost,1;
+ brazil_ghost = 1;
changequest 60354,2208;
percentheal -50,-50;
close2;
@@ -2631,7 +2631,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
mes "[Ghost]";
mes "^FF0000Ahh!^000000";
mes "The Ghost disappeared into the toilet.";
- set brazil_ghost,7;
+ brazil_ghost = 7;
changequest 60354,60355;
close2;
disablenpc "Ghost#bra";
@@ -2641,7 +2641,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
case 2:
mes "You run away from the ghost.";
close2;
- set brazil_ghost,1;
+ brazil_ghost = 1;
changequest 60354,2208;
warp "bra_in01",12,183;
disablenpc "Ghost#bra";
@@ -2712,7 +2712,7 @@ bra_in01,7,181,5 script Curator#bra 4_M_BRZ_MAN2,{
next;
mes "The curator looks around calmly then opens the door.";
delitem 11515,1; //Coconut
- set brazil_ghost,2;
+ brazil_ghost = 2;
close2;
warp "bra_in01",138,176;
end;
@@ -2798,7 +2798,7 @@ bra_in01,206,188,1 script Open Manhole#todunbra CLEAR_NPC,{
mes "[Ghost]";
mes "I guess now I can finally rest in peace.";
mes "Thank you friend.";
- set brazil_ghost,8;
+ brazil_ghost = 8;
//completequest 2208;
completequest 60355;
getexp 90000,0;