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Diffstat (limited to 'npc/re/quests/quests_aldebaran.txt')
-rw-r--r-- | npc/re/quests/quests_aldebaran.txt | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/npc/re/quests/quests_aldebaran.txt b/npc/re/quests/quests_aldebaran.txt deleted file mode 100644 index 336ddb1c7..000000000 --- a/npc/re/quests/quests_aldebaran.txt +++ /dev/null @@ -1,140 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2016 Hercules Dev Team -//= Copyright (C) 2016 Ridley -//= Copyright (C) 2016 Aleos -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Nightmare Clock Tower Dungeon -//================= Description =========================================== -//= NPCs related to Aldebaran Clock Tower (Nightmare) -//================= Current Version ======================================= -//= 1.1 -//========================================================================= -c_tower1,232,222,5 script Belljamin Button#ct 4_M_RUSMAN2,{ - mes("[Belljamin Button]"); - mes("The monsters here are able to control time."); - if (BaseLevel < 150) { - mes("Come back when you've reached ^0000FFLevel 150^000000."); - close; - } - mes("Time, memories, environments... all can become warped here."); - next; - mes("[Belljamin Button]"); - mes("I'm begging you not to ask more about it. It might put your life in danger."); - next; - .@menu = select("Don't ask", "Go to 2nd floor of warped tower", "Go to 3rd floor of warped tower"); - switch (.@menu) { - case 1: - break; - case 2: - case 3: - if (.@menu == 2) { - .@map$ = "c_tower2_"; - .@x = 268; - .@y = 26; - } else { - .@map$ = "c_tower3_"; - .@x = 65; - .@y = 147; - } - mes("[Belljamin Button]"); - mes("Be careful with your choice."); - next; - mes("[Belljamin Button]"); - mes("I need ^0000FF10,000z^000000 to let you in. It's a pretty dangerous place to be."); - next; - switch (select("Quit", "Pay 10,000z", "Why do you need money?")) { - case 1: - break; - case 2: - if (Zeny < 10000) { - mes("[Belljamin Button]"); - mes("Really? You don't have money and asked me to take you there?"); - close; - } - Zeny -= 10000; - mes("[Belljamin Button]"); - mes("I'm not sure how you'll keep track of time in there but be as careful as you can."); - close2; - warp .@map$, .@x, .@y; - end; - break; - case 3: - mes("[Belljamin Button]"); - mes("I am here all day for the safety of adventurers. I always alert them about the danger. That's why I need some pay."); - emotion e_swt; - close; - } - break; - } - mes("[Belljamin Button]"); - mes("Phew...You've made good choice. The place is so brutal so you should probably get back to a safe area."); - close; -} - -c_tower2_,274,26,3 script Belljamin Button#nct1 4_M_RUSCHILD,{ - mes("[Belljamin Button]"); - mes("Perhaps you've seen me before?"); - next; - mes("[Belljamin Button]"); - mes("You saw me in the different place, different look."); - next; - switch (select("Who are you?", "Get me out of here!")) { - case 1: - mes("[Belljamin Button]"); - mes("Can you to explain me about what you've seen, what you've done?"); - next; - mes("[Belljamin Button]"); - mes("Me too. You might also be a missing one. Unaware, with no purpose nor idea."); - next; - mes("[Belljamin Button]"); - mes("It's time to go back. Please cherish your time more."); - next; - switch (select("Stay a little bit more", "Please take me back")) { - case 1: - mes("[Belljamin Button]"); - mes("You must really like this place. Well, do whatever you want."); - close; - case 2: - mes("[Belljamin Button]"); - mes("Imagine your favourite drink in a cup. Slowly stir the cup with a spoon, and peer through as the drink change colour."); - close2; - warp "c_tower1", 235, 223; - end; - } - break; - case 2: - mes("[Belljamin Button]"); - mes("It's time to move on. Do you have a favourite drink?"); - next; - mes("[Belljamin Button]"); - mes("Think about the drink in a cup. Slowly stir the cup with a spoon, and peer through as the drink change colour."); - close2; - warp "c_tower1", 235, 223; - end; - } -} - -c_tower3_,59,148,5 duplicate(Belljamin Button#nct1) Belljamin Button#nct2 4_M_BARYO_OLD |