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Diffstat (limited to 'npc/re/quests/pile_bunker.txt')
-rw-r--r-- | npc/re/quests/pile_bunker.txt | 143 |
1 files changed, 0 insertions, 143 deletions
diff --git a/npc/re/quests/pile_bunker.txt b/npc/re/quests/pile_bunker.txt deleted file mode 100644 index 5362211ab..000000000 --- a/npc/re/quests/pile_bunker.txt +++ /dev/null @@ -1,143 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) JayPee Mateo -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Pile Bunker Quest -//================= Description =========================================== -//= A Pile Bunker Quest. -//================= Current Version ======================================= -//= 2.2 -//========================================================================= - -yuno,179,174,4 script Gomer 4_M_REPAIR,{ - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { - mes "[Gomer]"; - mes "You are carrying so much. Drop off some of your luggage and come back to me."; - close; - } - if (countitem(Pilebuncker)) { - mes "[Gomer]"; - mes "So how's that Pilebuncker working out for you?"; - close; - } - if (Class != Job_Mechanic && Class != Job_Mechanic_T && Class != Job_Baby_Mechanic) { - mes "[Gomer]"; - mes "I'm a retired Mechanic and I don't think I have any business with you."; - close; - } - mes "[Gomer]"; - mes "So? What does it feel like to be on a Madogear?"; - mes "It's something that's not allowed for those who failed to seek out their own path."; - next; - mes "[Gomer]"; - mes "Me? I retired a long time ago. Because I got into an accident... got badly hurt and won't be able to ride again. I am upset about it."; - next; - mes "[Gomer]"; - mes "So I've decided to stay here forging gears for Madogear."; - mes "Huh? I'm not saying I have any complaints about this work."; - next; - mes "[Gomer]"; - mes "Forced to do something you don't like, there is nothing more miserable than that."; - next; - mes "[Gomer]"; - mes "There are people who are happy just being props, you know, like being the wall for someone to lean on."; - next; - mes "[Gomer]"; - mes "That makes me feel good and I am about to make a new gear. I want you to help me. What do you say?"; - next; - switch(select("I am not that interested.", "What are you going to make?", "Where do you get the materials?", "I brought the materials.")) { - case 1: - mes "[Gomer]"; - mes "Nothing I can do"; - mes "about it then."; - mes "See you next time!"; - close; - case 2: - mes "[Gomer]"; - mes "Um, a huge metal stick that could smash an opponent in one hit!"; - next; - mes "[Gomer]"; - mes "It doesn't look fancy, but I've designed a spring-loaded device to attack with great strength."; - next; - mes "[Gomer]"; - mes "It's concealed, so when you find a chance, one shot could put an opponent in critical condition!"; - mes "I can't wait to see it in action!"; - next; - mes "[Gomer]"; - mes "If you were to imagine how good this kind of weapon could be, I will make it come true."; - next; - mes "[Gomer]"; - mes "Bring me 200 Steel, 30 Flexible Tubes, and 1 Brocca. I could make what I just described with those materials."; - close; - case 3: - mes "[Gomer]"; - mes "You should be able get steel from many monsters like Kobolds."; - next; - mes "[Gomer]"; - mes "Flexible Tubes are more rare, dropped by Metalings around Einbroch and Lighthalzen."; - next; - mes "[Gomer]"; - mes "Lastly, finding a Brocca is very hard, but you should be able to do something about it. Haha, go get it!"; - close; - case 4: - if (countitem(Steel) < 200 || countitem(Tube) < 30 || countitem(Skewer) < 1) { - mes "[Gomer]"; - mes "You haven't brought all of the materials that I asked for."; - next; - mes "[Gomer]"; - mes "I have a habit of giving up what I've been making and trying to make new things when the inspiration comes up."; - mes "You'd better hurry!"; - close; - } else { - mes "[Gomer]"; - mes "Oh, I've been waiting. You didn't come on time, so I was wondering if you forgot about it. Please wait there a little bit."; - specialeffect EF_REPAIRWEAPON; - next; - mes "[Gomer]"; - mes "It's done. What do you think? Not bad, eh? Although I made it myself, I have to say it's pretty decently done."; - next; - mes "[Gomer]"; - mes "Combination of weight, volume and look at its color and gloss. It catches my heart!"; - next; - mes "[Gomer]"; - mes "..........."; - next; - mes "[Gomer]"; - mes "Uh, with little improvement, it could be mass produced and delivered. I'm sure I can make more of these so I will give this one to you."; - next; - mes "[Gomer]"; - mes "Oh, and it turns out that I didn't need all that Steel after all. So here, take most of it back."; - delitem Steel,50; - delitem Tube,30; - delitem Skewer,1; - getitem Pilebuncker,1; - getitem Two_Handed_Axe,1; - close; - } - } -} |