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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Masao
-//= Copyright (C) JayPee Mateo
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Pile Bunker Quest
-//================= Description ===========================================
-//= A Pile Bunker Quest.
-//================= Current Version =======================================
-//= 2.2
-//=========================================================================
-
-yuno,179,174,4 script Gomer 4_M_REPAIR,{
- if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) {
- mes "[Gomer]";
- mes "You are carrying so much. Drop off some of your luggage and come back to me.";
- close;
- }
- if (countitem(Pilebuncker)) {
- mes "[Gomer]";
- mes "So how's that Pilebuncker working out for you?";
- close;
- }
- if (Class != Job_Mechanic && Class != Job_Mechanic_T && Class != Job_Baby_Mechanic) {
- mes "[Gomer]";
- mes "I'm a retired Mechanic and I don't think I have any business with you.";
- close;
- }
- mes "[Gomer]";
- mes "So? What does it feel like to be on a Madogear?";
- mes "It's something that's not allowed for those who failed to seek out their own path.";
- next;
- mes "[Gomer]";
- mes "Me? I retired a long time ago. Because I got into an accident... got badly hurt and won't be able to ride again. I am upset about it.";
- next;
- mes "[Gomer]";
- mes "So I've decided to stay here forging gears for Madogear.";
- mes "Huh? I'm not saying I have any complaints about this work.";
- next;
- mes "[Gomer]";
- mes "Forced to do something you don't like, there is nothing more miserable than that.";
- next;
- mes "[Gomer]";
- mes "There are people who are happy just being props, you know, like being the wall for someone to lean on.";
- next;
- mes "[Gomer]";
- mes "That makes me feel good and I am about to make a new gear. I want you to help me. What do you say?";
- next;
- switch(select("I am not that interested.", "What are you going to make?", "Where do you get the materials?", "I brought the materials.")) {
- case 1:
- mes "[Gomer]";
- mes "Nothing I can do";
- mes "about it then.";
- mes "See you next time!";
- close;
- case 2:
- mes "[Gomer]";
- mes "Um, a huge metal stick that could smash an opponent in one hit!";
- next;
- mes "[Gomer]";
- mes "It doesn't look fancy, but I've designed a spring-loaded device to attack with great strength.";
- next;
- mes "[Gomer]";
- mes "It's concealed, so when you find a chance, one shot could put an opponent in critical condition!";
- mes "I can't wait to see it in action!";
- next;
- mes "[Gomer]";
- mes "If you were to imagine how good this kind of weapon could be, I will make it come true.";
- next;
- mes "[Gomer]";
- mes "Bring me 200 Steel, 30 Flexible Tubes, and 1 Brocca. I could make what I just described with those materials.";
- close;
- case 3:
- mes "[Gomer]";
- mes "You should be able get steel from many monsters like Kobolds.";
- next;
- mes "[Gomer]";
- mes "Flexible Tubes are more rare, dropped by Metalings around Einbroch and Lighthalzen.";
- next;
- mes "[Gomer]";
- mes "Lastly, finding a Brocca is very hard, but you should be able to do something about it. Haha, go get it!";
- close;
- case 4:
- if (countitem(Steel) < 200 || countitem(Tube) < 30 || countitem(Skewer) < 1) {
- mes "[Gomer]";
- mes "You haven't brought all of the materials that I asked for.";
- next;
- mes "[Gomer]";
- mes "I have a habit of giving up what I've been making and trying to make new things when the inspiration comes up.";
- mes "You'd better hurry!";
- close;
- } else {
- mes "[Gomer]";
- mes "Oh, I've been waiting. You didn't come on time, so I was wondering if you forgot about it. Please wait there a little bit.";
- specialeffect EF_REPAIRWEAPON;
- next;
- mes "[Gomer]";
- mes "It's done. What do you think? Not bad, eh? Although I made it myself, I have to say it's pretty decently done.";
- next;
- mes "[Gomer]";
- mes "Combination of weight, volume and look at its color and gloss. It catches my heart!";
- next;
- mes "[Gomer]";
- mes "...........";
- next;
- mes "[Gomer]";
- mes "Uh, with little improvement, it could be mass produced and delivered. I'm sure I can make more of these so I will give this one to you.";
- next;
- mes "[Gomer]";
- mes "Oh, and it turns out that I didn't need all that Steel after all. So here, take most of it back.";
- delitem Steel,50;
- delitem Tube,30;
- delitem Skewer,1;
- getitem Pilebuncker,1;
- getitem Two_Handed_Axe,1;
- close;
- }
- }
-}