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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2013-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Masao
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Homunculus S Mutation Quest
-//================= Description ===========================================
-//= Genetic quest to mutate a level 99 evolved Homunculus into a Homunculus
-//= S.
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-//== Main NPCs =============================================
-job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{
- if (countitem(Strange_Embryo)) {
- if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
- disable_items;
- if (!questprogress(4159) && !questprogress(4160)) {
- mes "[Viorel]";
- mes "Why are you here?";
- mes "Shouldn't you be at ^005DFFJeyna^000000's house?";
- close2;
- for(.@i = 4154; .@i <= 4160; ++.@i) {
- if (questprogress(.@i))
- erasequest .@i;
- }
- setquest 4154;
- setquest 4159;
- morphembryo;
- if (countitem(Strange_Embryo) == 0)
- getitem Strange_Embryo,1;
- else if (countitem(Strange_Embryo) > 1)
- delitem Strange_Embryo, (countitem(Strange_Embryo) - 1);
- warp "que_house_s",63,41;
- end;
- }
- enable_items;
- } else if (Class == Job_Novice_High || Class == Job_Merchant_High || Class == Job_Alchemist || Class == Job_Creator) {
- emotion e_what;
- mes "[Viorel]";
- mes "I don't know what's going on, but the way I remember it you were supposed to be qualified to research ^FF4800Homunculus^000000.";
- next;
- mes "[Viorel]";
- mes "Whatever the reason, you're not able to continue the research on ^FF4800Homunculus^000000.";
- mes "Come back after you become a ^005DFFGenetic^000000 and have obtained a ^0000FFBioethics^000000.";
- close;
- } else {
- delitem Strange_Embryo, countitem(Strange_Embryo);
- mes "[Viorel]";
- mes "Wait, that embryo you have seems a little strange.";
- next;
- mes "[Viorel]";
- mes "Unless you have a job researching ^FF4800Homunculus^000000....";
- mes "It will be of no help to you what so ever.";
- next;
- mes "[Viorel]";
- mes "I'm in charge of managing ^0000FFStrange Embryo^000000 so I'll take care of that for you.";
- mes "No offense, and I'm not doing anything bad here.";
- close;
- }
- }
- if ((Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) && questprogress(4154)) {
- if (questprogress(4155) || questprogress(4160)) {
- mes "[Viorel]";
- mes "Weather's great.";
- next;
- callsub L_CheckHomunculus;
- mes "[Viorel]";
- mes "Ready to go to my house?";
- next;
- switch(select("Go to ^005DFFViorel^000000's house.", "Don't go.")) {
- case 1:
- mes "[Viorel]";
- mes "Good choice.";
- mes "Now, close your eyes for a second...";
- close2;
- warp "que_house_s",19,42;
- end;
- case 2:
- mes "[Viorel]";
- mes "Come back when you're ready.";
- mes "You must come with the ^FF4800Homunculus^000000.";
- close;
- }
- } else {
- mes "[Viorel]";
- mes "Why are you here?";
- mes "Shouldn't you be at ^005DFFJeyna^000000's house?";
- next;
- callsub L_CheckHomunculus;
- mes "[Viorel]";
- mes "Now, ready to go to ^005DFFJeyna^000000?";
- next;
- switch(select("Go to ^005DFFJeyna^000000's room.", "Don't go.")) {
- case 1:
- mes "[Viorel]";
- mes "Good choice.";
- mes "Now, close your eyes for a second...";
- close2;
- warp "que_house_s",63,41;
- end;
- case 2:
- mes "[Viorel]";
- mes "Come back when you're ready.";
- mes "You must come with the ^FF4800Homunculus^000000.";
- close;
- }
- }
- }
- if (BaseJob == Job_Merchant) {
- mes "[Viorel]";
- mes "I used to be a merchant once, just like you.";
- mes "I'm researching on ^FF4800Homunculus^000000.";
- next;
- mes "[Viorel]";
- mes "If you're interested in ^FF4800Homunculus^000000, become an ^005DFFAlchemist^000000 or a ^005DFFCreator^000000.";
- close;
- } else if (BaseJob == Job_Alchemist && Class < Job_Genetic) {
- mes "[Viorel]";
- mes "I've spent lots of time and energy on Homunculus.";
- mes "If you feel like you're at a dead end, come back next time with a ^FF4800Homunculus^000000.";
- next;
- mes "[Viorel]";
- mes "Oh. Of course you need to have the suitable potentials. You could probably prove yourself once you become a ^FF4800Genetic^000000.";
- close;
- } else if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
- if (gethominfo(6) >= 99 && (gethominfo(1) >= 6009 && gethominfo(1) <= 6016)) { // Level 99+ evolved Homunculus
- mes "[Viorel]";
- mes "Oh, great~!";
- mes "You have a ^FF4800Homunculus^000000.";
- mes "With passion invested in its research we can make them better.";
- next;
- mes "[Viorel]";
- mes "I must speak to you in private. Would you mind going to my house with me?";
- next;
- switch(select("Go to ^005DFFViorel^000000's home.", "Stay here.")) {
- case 1:
- mes "[Viorel]";
- mes "Good choice.";
- mes "Now, close your eyes for a second...";
- close2;
- setquest 4154;
- setquest 4155;
- warp "que_house_s",19,42;
- end;
- case 2:
- mes "[Viorel]";
- mes "If you feel like you're at a dead end, come back next time with a ^FF4800Homunculus^000000.";
- close;
- }
- } else if (gethominfo(6) >= 99 && (gethominfo(1) >= 6048 && gethominfo(1) <= 6052)) { // Level 99+ mutated Homunculus-S
- mes "[Viorel]";
- mes "Hello again.";
- mes "Perhaps you may be interested";
- mes "in the newly created ^FF4800Homunculus^000000,";
- mes "born from the new ^006400Homunculus Mutation System^000000?";
- next;
- switch(select("Nope. Good bye.", "Please, I'm busy.", "That's exactly what I wanted to hear.", "Why are you always standing there?")) {
- case 1:
- emotion e_heh;
- mes "[Viorel]";
- mes "Okay.";
- mes "Good seeing you.";
- mes "Good bye then~!";
- close;
- case 2:
- emotion e_omg;
- mes "[Viorel]";
- mes "!!!!";
- mes "I... I see.";
- mes "I thought you were here to see me.";
- close;
- case 3:
- emotion e_ic;
- mes "[Viorel]";
- mes "Just as I thought.";
- mes "Let's have a look at the notes my dear friend Jeyna left.";
- next;
- playbgm "30.mp3"; // One Step Closer
- callfunc "F_HomMutateInfo","[Memo Pad Notes]";
- mes "[Viorel]";
- mes "Hmm.";
- mes "Well, that's all there is to it.";
- mes "It's up to you to find out more.";
- close2;
- playbgm "08.mp3"; // Theme of Prontera
- end;
- case 4:
- emotion e_swt;
- mes "[Viorel]";
- mes "No, I do not stand here every day.";
- mes "But why do YOU stand there every day?";
- next;
- mes "[Viorel]";
- mes "What?";
- mes "No, the way I see it";
- mes "you seem to be here every time I'm here.";
- close;
- }
- } else {
- if (gethominfo(1) >= 6009) { // Evolved Homunculus
- mes "[Viorel]";
- mes "Hmm, you seem to have a special bond with your ^FF4800Homunculus^000000.";
- next;
- mes "[Viorel]";
- mes "Come back to me when that ^FF4800Homunculus^000000 reaches ^0000FFlevel 99^000000.";
- close;
- } else {
- mes "[Viorel]";
- mes "You do not yet possess an evolved ^FF4800Homunculus^000000...";
- mes "As you may well know about evolution:";
- next;
- mes "[Viorel]";
- mes "Using the ^0000FFStone of Sage^000000 when intimacy level is above ^006400Intimate^000000, the ^FF4800Homunculus^000000 goes through ^006400Evolution^000000.";
- close;
- }
- }
- }
- mes "[Viorel]";
- mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
- mes "However, I believe passion is the most important factor.";
- next;
- switch(select("End conversation.", "What are you talking about?", "Why are you always standing there?")) {
- case 1:
- mes "[Viorel]";
- mes "So long~!";
- close;
- case 2:
- mes "[Viorel]";
- mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
- mes "People like me, especially, even think of creating life itself.";
- next;
- mes "[Viorel]";
- mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
- mes "Now, if you'll excuse me~!";
- close;
- case 3:
- emotion e_swt;
- mes "[Viorel]";
- mes "What, is it so strange to see an Alchemist in their own lab?";
- mes "How so?";
- close;
- }
- end;
-L_CheckHomunculus:
- if (gethominfo(6) < 99 || (gethominfo(1) < 6009 || gethominfo(1) > 6016)) { // Not level 99+ evolved Homunculus
- mes "[Viorel]";
- mes "Huh?";
- mes "Where's the ^FF4800Homunculus^000000 you used to have?";
- mes "Perhaps I've mistaken it for something else...";
- next;
- mes "[Viorel]";
- mes ".......";
- mes " ";
- mes "(Seems to be thinking about something.)";
- next;
- emotion e_heh;
- mes "[Viorel]";
- mes "Ha ha~";
- mes "I think I've mistaken you for someone else.";
- mes "If you'll excuse me.";
- close;
- }
- return;
-}
-
-que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
- if (questprogress(4155)) {
- emotion e_dum;
- mes "[Viorel]";
- mes "Good.";
- mes "I see that you mean business.";
- next;
- playbgm "33.mp3"; // Yuna Song
- mes "[Viorel]";
- mes "Maybe you'll agree.";
- mes "Currently, your ^FF4800Homunculus^000000 is not in its perfect state.";
- next;
- mes "[Viorel]";
- mes "These days, studies on the growth of the ^FF4800Homunculus^000000 are actively taking place.";
- mes "But, I do believe that I have found something special.";
- next;
- mes "[Viorel]";
- mes "In order to break the current limitations of the ^FF4800Homunculus^000000, mutations need to happen.";
- next;
- switch(select("Like, biological experiments...?!", "Well, yeah, naturally.", "I don't want to hurt my Homunculus!")) {
- case 1:
- emotion e_swt2;
- mes "[Viorel]";
- mes "Don't look so surprised.";
- mes "Ethics in biology are kind of blurry right now, right?";
- mes "I mean...";
- next;
- mes "[Viorel]";
- mes "It's my duty to study the true potential of the ^FF4800Homunculus^000000.";
- next;
- mes "[Viorel]";
- mes "So far, Homunculus haven't demonstrated their full potential, but I know that I am close to a breakthrough.";
- next;
- break;
- case 2:
- emotion e_sigh;
- mes "[Viorel]";
- mes "Yes.";
- mes "I'm glad you're not upset.";
- mes "Mutation,";
- mes "a word that sparks evil in the minds of the ordinary,";
- mes "which made my research very difficult to proceed with.";
- next;
- mes "[Viorel]";
- mes "Do you remember?";
- mes "^005DFFKellasus^000000 of ^8B4513Lighthalzen^000000, the pioneer of ^FF4800Homunculus^000000 research.";
- next;
- mes "[Viorel]";
- mes "I believe that this research fulfills the promise made with ^005DFFKellasus^000000, the giver of knowledge and belief.";
- next;
- break;
- case 3:
- emotion e_swt;
- mes "[Viorel]";
- mes "I understand your concern.";
- mes "But I want to assure you that this Mutation does not harm or hurt your ^FF4800Homunculus^000000.";
- next;
- mes "[Viorel]";
- mes "On the contrary, the ^FF4800Homunculus^000000 of today are in pain from imperfection, unable to live up to their supposed potentials.";
- mes "Moreover, those ^FF4800Homunculus^000000 were often abandoned.";
- next;
- mes "[Viorel]";
- mes "Don't get me wrong, I study the ^FF4800Homunculus^000000 because I love them.";
- next;
- break;
- }
- mes "[Viorel]";
- mes "Well, by the way...";
- mes "I have found this new mutation to be quite stable.";
- next;
- mes "[Viorel]";
- mes "^006400The technology exists,";
- mes "and they will likely have new";
- mes "skills when mutated...^000000";
- next;
- mes "[Viorel]";
- mes "The minor side effect...";
- mes "^006400Their appearance will change^000000.";
- mes "But I think you'll find that pretty satisfying.";
- next;
- mes "[Viorel]";
- mes "I quote from ^005DFFKassibian^000000, an expert in ^FF4800Homunculus^000000 techniques,";
- mes "^006400The truth is not in a single form~!^000000";
- mes "Ha ha.";
- next;
- emotion e_flash;
- mes "[Viorel]";
- mes "I know it's a little abrupt, but...";
- mes "How about changing your ^FF4800Homunculus^000000 into something incredible with my marvelous achievement, the ^006400Homunculus Mutation System^000000?";
- next;
- switch(select("Explore the ^006400Homunculus Mutation System^000000.", "Cancel.")) {
- case 1:
- emotion e_no1;
- mes "[Viorel]";
- mes "Good choice.";
- mes "Success lurks outside the box of conventional thinking, right?";
- next;
- mes "[Viorel]";
- mes "The first person to help with the research is ^005DFFJeyna^000000.";
- mes "I'll send you to ^005DFFJeyna^000000.";
- mes "There, you'll learn more about the new ^0000FFHomunculus^000000.";
- close2;
- setquest 4156;
- erasequest 4155;
- warp "que_house_s",63,41;
- end;
- case 2:
- emotion e_dots;
- mes "[Viorel]";
- mes "I don't see why you hesitate.";
- mes "I am not trying to deceive you.";
- mes "Maybe you need some time to think about it?";
- next;
- switch(select("Think about it.", "I'm just going to walk away.")) {
- case 1:
- mes "[Viorel]";
- mes "We'll talk in a bit then.";
- close;
- case 2:
- emotion e_otl;
- mes "[Viorel]";
- mes "Shame.";
- mes "However, I respect your opinion.";
- mes "I'll send you back to the ^8B4513Laboratory^000000.";
- close2;
- erasequest 4154;
- erasequest 4155;
- warp "job3_gen01",12,47;
- end;
- }
- }
- } else if (questprogress(4160)) {
- playbgm "33.mp3"; // Yuna Song
- mes "[Viorel]";
- mes "The ^FF4800Homunculus^000000 I saw before has returned to its ^0000FFembryo^000000 state.";
- mes "A little strange, but...";
- mes "You don't have to worry about it.";
- next;
- mes "[Viorel]";
- mes "By the way...";
- mes "I forgot to tell you something.";
- mes "In order to stabilize the Mutation process, I need some materials first.";
- next;
- mes "[Viorel]";
- mes "Fortunately, you don't have to find them yourself because I have them here already..";
- mes "But, I'll need ^FF000050,000 zeny^000000, you know, as a service fee.";
- next;
- mes "[Viorel]";
- mes "I wish that I could do it for free but I'm not exactly made of money, you know.";
- mes "That and I lack any investors to support my research at the moment.";
- next;
- mes "[Viorel]";
- mes "In fact, if I had enough zeny to continue my research, then I could solve a lot of my problems...";
- next;
- mes "[Viorel]";
- mes "Anyways, you can try to do this with or without the stabilization process. It's all up to you.";
- next;
- mes "[Viorel]";
- mes "If you choose the unstable";
- mes "mutation, I can't guarentee what kind of Homunculus you're going to get.";
- mes "Anyways, it's up to you.";
- next;
- switch(select("Mutation stabilization (50,000 zeny)", "Unstable mutation")) {
- case 1:
- if (Zeny < 50000) {
- mes "[Viorel]";
- mes "I don't think you have ^FF000050 thousand Zeny^000000 with you right now.";
- mes "Please bring enough Zeny.";
- mes "I'll be waiting.";
- mes "Want me to send you back to the ^8B4513Laboratory^000000?";
- next;
- switch(select("No thanks.", "Yes. Send me back to the Lab.")) {
- case 1:
- mes "[Viorel]";
- mes "Alright.";
- mes "I'll see you in a bit.";
- close;
- case 2:
- mes "[Viorel]";
- mes "Alright.";
- mes "I'll be waiting at the ^8B4513Laboratory^000000.";
- close2;
- warp "job3_gen01",12,47;
- end;
- }
- }
- emotion e_no1;
- playbgm "19.mp3"; // Under the Ground
- mes "[Viorel]";
- mes "Good choice.";
- mes "Choose from the different types of ^0000FFHomunculus^000000.";
- next;
- switch(select("Eira", "Sera", "Dieter", "Bayeri", "Eleanor")) {
- case 1:
- cutin "Mer_Eira_Card",3;
- .@Homunculus = 6048; //MER_EIRA
- break;
- case 2:
- cutin "Mer_Sera_Card",3;
- .@Homunculus = 6050; //MER_SERA
- break;
- case 3:
- cutin "Mer_Dieter_Card",3;
- .@Homunculus = 6051; //MER_DIETER
- break;
- case 4:
- cutin "Mer_Bayeri_Card",3;
- .@Homunculus = 6049; //MER_BAYERI
- break;
- case 5:
- cutin "Mer_Eleanor_Card",3;
- .@Homunculus = 6052; //MER_ELEANOR
- break;
- }
- mes "[Viorel]";
- mes "Are you sure?";
- next;
- if(select("Yes.", "No.") == 2) {
- cutin "",255;
- playbgm "33.mp3"; // Yuna Song
- mes "[Viorel]";
- mes "I see.";
- mes "Give it more time to think.";
- close;
- }
- cutin "",255;
- mes "[Viorel]";
- mes "Excellent!";
- mes "Let's get on with it.";
- next;
- specialeffect(EF_BASH, AREA, playerattached());
- mes "[Viorel]";
- mes "Now focus~!";
- mes "You... need...";
- mes "... concentration.";
- next;
- specialeffect(EF_PROVIDENCE, AREA, playerattached());
- mes "[Viorel]";
- mes "Good. Almost done!";
- next;
- specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
- Zeny -= 50000;
- hommutate .@Homunculus;
- break;
- case 2:
- emotion e_hmm;
- mes "[Viorel]";
- mes "So, your choice is the Unstable Mutation Process.";
- mes "You believe in destiny?";
- mes "Seriously...";
- mes "Do you really wish to proceed";
- mes "with the process of random outcome?";
- next;
- if(select("Go ahead. (Random Mutation)", "Cancel.") == 2) {
- playbgm "33.mp3"; // Yuna Song
- mes "[Viorel]";
- mes "I see.";
- mes "Give it more time to think.";
- close;
- }
- emotion e_dots;
- mes "[Viorel]";
- mes "Hmm...";
- mes "The exploration of knowledge";
- mes "is full of surprises.";
- mes ".......";
- next;
- emotion e_heh;
- mes "[Viorel]";
- mes "Ha ha.";
- mes "Hey, I feel like a Blacksmith!";
- mes "Now let's get on with it.";
- next;
- specialeffect(EF_BASH, AREA, playerattached());
- mes "[Viorel]";
- mes "Now focus~!";
- mes "You... need...";
- mes "... concentration.";
- next;
- specialeffect(EF_PRESSURE, AREA, playerattached());
- mes "[Viorel]";
- mes "Concentrate a little more!";
- next;
- specialeffect(EF_PROVIDENCE, AREA, playerattached());
- mes "[Viorel]";
- mes "Good. Almost done!";
- next;
- specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
- hommutate;
- break;
- }
- erasequest 4160;
- erasequest 4154;
- emotion e_ho;
- playbgm "64.mp3"; // One Fine Day
- mes "[Viorel]";
- mes "Okay, Mutation Complete.";
- mes "Phew... Didn't skip a heartbeat, did you?";
- next;
- mes "[Viorel]";
- mes "Remember what ^005DFFKellasus^000000 said?";
- mes "To the doorstep of the truth...";
- mes "We must see for ourselves";
- mes "the path that leads to it.";
- next;
- mes "[Viorel]";
- mes "^0000FF" + strcharinfo(PC_NAME) + "^000000,";
- mes "I haven't known you";
- mes "for a very long time,";
- mes "but I get the feeling that";
- mes "you'll achieve great things.";
- next;
- mes "[Viorel]";
- mes "Good luck on you adventures.";
- mes "I hope that your new ^FF4800Homunculus^000000 will excel under your care.";
- next;
- mes "[Viorel]";
- mes "And don't you forget.";
- mes "Our research";
- mes "has only just begun~!";
- close;
- } else {
- for(.@i = 4154; .@i<=4160; ++.@i) {
- if (questprogress(.@i))
- erasequest .@i;
- }
- mes "[Viorel]";
- mes "Now that all the work is done, I ask you to take your leave.";
- mes "I need to recuperate.";
- close2;
- warp "job3_gen01",12,47;
- end;
- }
-}
-
-que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
- if (questprogress(4156)) {
- playbgm "28.mp3"; // You're in Ruins
- emotion e_gasp;
- mes "[Jeyna]";
- mes "Welcome.";
- mes "I just got word from ^005DFFViorel^000000 that you were coming.";
- next;
- emotion e_hmm;
- mes "[Jeyna]";
- mes "By the way...";
- mes "Did he convince you to do something...?";
- mes "He does have a way with words.";
- next;
- mes "[Jeyna]";
- mes "He needs them because Alchemists are such awkward people.";
- emotion e_sigh;
- next;
- mes "[Jeyna]";
- mes "Anyways~";
- mes "^0000FF"+strcharinfo(PC_NAME)+"^000000 and ^005DFFViorel^000000 seem like two peas in a pod.";
- next;
- emotion e_heh;
- mes "[Jeyna]";
- mes "Hahaha~ No offense.";
- mes "I think it's a good thing.";
- mes "Oh, yes.";
- mes "You're here for the ^FF4800Homunculus^000000 Mutation.";
- next;
- mes "[Jeyna]";
- mes "While I do some preparation,";
- mes "why don't you take a look at that board?";
- mes "The ^006400Homunculus Mutation System^000000 has ^0000FF5 different types^000000 of new mutations.";
- next;
- emotion e_gasp,0,"Magic Board#homun_s";
- mes "[Jeyna]";
- mes "Your ^FF4800Homunculus^000000 can mutate into any of the 5 different forms.";
- next;
- emotion e_ic;
- mes "[Jeyna]";
- mes "Let's see...";
- mes "The ^006400Homunculus Mutation System^000000 includes new evolutions of the normal ^0000FFHomunculus^000000.";
- mes "After they mutate, all previously learned skills will also remain.";
- next;
- mes "[Jeyna]";
- mes "In other words...";
- mes "Even if you change the magic wielder ^FF4800Vanilmirth^000000 to a fighter type,";
- mes "skills such as Caprice will be";
- mes "^006400retained and usable even after Mutation^000000.";
- next;
- emotion e_gasp,0,"Magic Board#homun_s";
- mes "[Jeyna]";
- mes "Take a look at the Magic Board behind me and decide for yourself.";
- close2;
- setquest 4157;
- erasequest 4156;
- end;
- } else if (questprogress(4157)) {
- emotion e_what;
- mes "[Jeyna]";
- mes "Take a look at the board behind me, on the right.";
- close2;
- emotion e_gasp,0,"Magic Board#homun_s";
- end;
- } else if (questprogress(4158)) {
- playbgm "28.mp3"; // You're in Ruins
- disable_items;
- mes "[Jeyna]";
- mes "Okay, I'm ready too.";
- mes "In order to revert the process now, I need the Homunculus in its embryo form.";
- next;
- callsub L_CheckHomunculus;
- if (checkweight(Strange_Embryo,1) == 0) {
- mes "[Jeyna]";
- mes "But,";
- mes "You don't have enough space to carry an ^0000FFembryo^000000.";
- mes "Please come back with enough space in your bag.";
- next;
- mes "[Jeyna]";
- mes "Please return to the ^8B4513Laboratory^000000.";
- mes "You can find ^005DFFViorel^000000 at the ^8B4513Laboratory^000000 once you empty your bag.";
- next;
- mes "[Jeyna]";
- mes "When you're done with emptying your bag, ask ^005DFFViorel^000000 to send you back here.";
- mes "Go on and empty your bag~!";
- close2;
- warp "job3_gen01",12,47;
- end;
- }
- mes "[Jeyna]";
- mes "Now's about time for a decision.";
- mes "To go through the Mutation to the new ^0000FFHomunculus^000000 with the Homunculus Mutation System,";
- mes "you need to go through the process of regression to turn the Homunculus back to its ^0000FFembryo^000000 state.";
- next;
- mes "[Jeyna]";
- mes "And...";
- mes "^006400You cannot use the ability Call Homunculus until the process is complete.^000000";
- mes "It won't take long, so don't wander off.";
- next;
- mes "[Jeyna]";
- mes "So, please decide.";
- mes "Do you want to proceed with the new ^0000FFHomunculus Mutation System^000000?";
- next;
- switch(select("Yes, I do.", "I need to think more.")) {
- case 1:
- if (checkhomcall() == 1) {
- mes "[Jeyna]";
- mes "Oh, wait a minute.";
- mes "To proceed with the Mutation, you need to wake up the Homunculus from the state of Vaporization.";
- next;
- mes "[Jeyna]";
- mes "Come back after you've done that.";
- close;
- }
- emotion e_no1;
- mes "[Jeyna]";
- mes "Good thinking.";
- mes "It is unacceptable for Alchemists like us to fear challenge.";
- next;
- playbgm "01.mp3"; // Title
- mes "[Jeyna]";
- mes "Now I need you to focus.";
- next;
- specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
- mes "[Jeyna]";
- mes "We need to...";
- mes "Stabilize a little more.";
- mes ".......";
- next;
- specialeffect(EF_CURE, AREA, playerattached());
- mes "[Jeyna]";
- mes "In a few moments, the ^FF4800Homunculus^000000 will return to its embryo state.";
- next;
- specialeffect(EF_HOLYHIT, AREA, playerattached());
- mes "[Jeyna]";
- mes "Into a special embryo...";
- next;
- callsub L_CheckHomunculus;
- specialeffect(EF_BLESSING, AREA, playerattached());
- morphembryo;
- setquest 4159;
- erasequest 4158;
- emotion e_ho;
- mes "[Jeyna]";
- mes "Phew~ All done.";
- mes "Hmm, its state is a little strange.";
- next;
- emotion e_heh;
- mes "[Jeyna]";
- mes "I guess it'll be just fine.";
- mes "Don't lose that ^0000FFStrange Embryo^000000.";
- mes "Also...";
- next;
- mes "[Jeyna]";
- mes "Don't do anything like changing jobs or anything like that before the process is over.";
- mes "If so, you, ^0000FF"+strcharinfo(PC_NAME)+"^000000 might lose all the abilities you have over the Homunculus.";
- next;
- mes "[Jeyna]";
- mes "All that concentration made me tired.";
- mes "I'll just take a glass of water.";
- close;
- case 2:
- playbgm "28.mp3"; // You're in Ruins
- emotion e_sigh;
- mes "[Jeyna]";
- mes "Maybe I shouldn't have asked in the first place.";
- close;
- }
- } else if (questprogress(4159) || questprogress(4160)) {
- playbgm "28.mp3"; // You're in Ruins
- mes "[Jeyna]";
- mes "^005DFFViorel^000000 will finish the mutation process.";
- mes "Now it's my time to say good bye.";
- next;
- mes "[Jeyna]";
- mes "It was short, but it was nice to meet you.";
- mes "We'll see each other again some time.";
- next;
- mes "[Jeyna]";
- mes "Best of luck~!";
- close2;
- setquest 4160;
- erasequest 4159;
- warp "que_house_s",19,42;
- end;
- } else {
- if (questprogress(4154))
- erasequest 4154;
- mes "[Jeyna]";
- mes "Hey, how did you get in here?";
- mes "Please get out. I'm changing~!";
- close2;
- warp "job3_gen01",12,47;
- end;
- }
- end;
-L_CheckHomunculus:
- if (gethominfo(6) < 99 || (gethominfo(1) < 6009 || gethominfo(1) > 6016)) { // Not level 99+ evolved Homunculus
- mes "[Jeyna]";
- mes "Hey, wait.";
- mes "The condition of the ^FF4800Homunculus^000000 is not suitable.";
- mes "That was close.";
- next;
- mes "[Jeyna]";
- mes "To use the Homunculus Mutation System";
- mes "to change to the new";
- mes "^FF4800Homunculus^000000,";
- mes "the ^006400Homunculus must be above level 99 and evolved^000000.";
- next;
- mes "[Jeyna]";
- mes "Come back to ^005DFFViorel^000000 when you're ready.";
- mes "I'll see you later then~!";
- close2;
- erasequest 4154;
- erasequest 4158;
- warp "job3_gen01",12,47;
- end;
- }
- return;
-}
-
-//== Magic Board ===========================================
-que_house_s,83,47,3 script Magic Board#homun_s 4_BOARD3,{
- playbgm "26.mp3"; // Everlasting Wanderers
- callfunc "F_HomMutateInfo","[Magic Board Posts]";
- mes "[Magic Board Posts]";
- mes ":: ^0000FFHomunculus^000000 research is";
- mes ":: so much fun.";
- mes ":: Be an Alchemist";
- mes ":: who always enjoys";
- mes ":: one's research.";
- next;
- mes "[Magic Board Posts]";
- mes ":: Oh, and Viorel...";
- mes ":: About what you said";
- mes ":: yesterday...";
- mes "::";
- mes "::";
- next;
- mes "--------------------------";
- mes "The rest is sealed because it seems to be a private message.";
- close2;
- if (questprogress(4157)) {
- setquest 4158;
- erasequest 4157;
- }
- end;
-}
-
-function script F_HomMutateInfo {
- mes getarg(0);
- mes ":: The ability of the mutated";
- mes ":: ^0000FFHomunculus^000000 clearly goes";
- mes ":: beyond the previous state.";
- mes ":: In addition, its appearance";
- mes ":: will evolve as well.";
- next;
- mes getarg(0);
- mes ":: ^0000FFHomunculus^000000 appearances of the";
- mes ":: new types can be classified";
- mes ":: based on different species.";
- mes ":: Creatures of the same species";
- mes ":: generally have a similar";
- mes ":: appearance.";
- next;
- mes getarg(0);
- mes ":: The category, appearance and";
- mes ":: ability of the ^0000FFHomunculus^000000";
- mes ":: via the Homunculus Mutation";
- mes ":: System are as follows:";
- next;
- cutin "Mer_Eira_Card",3;
- mes getarg(0);
- mes ":: The first of the five";
- mes ":: is called ^FF4800Eira^000000.";
- mes ":: Beautiful and graceful.";
- next;
- mes getarg(0);
- mes ":: ^FF4800Eira^000000 uses";
- mes ":: ^006400Wind Element^000000 Magic Attacks and";
- mes ":: Support Skills.";
- mes ":: It even has the ability";
- mes ":: to revive its";
- mes ":: fallen master.";
- next;
- mes getarg(0);
- mes ":: ^FF4800Eira^000000 eats";
- mes ":: ^0000FFSmall Snow Flower^000000.";
- mes ":: Surprising how it survives on";
- mes ":: such a small amount.";
- mes ":: ^0000FFSmall Snow Flower^000000 can be bought";
- mes ":: from ^005DFFTaming Merchants^000000.";
- next;
- cutin "",255;
- cutin "Mer_Sera_Card",3;
- mes getarg(0);
- mes ":: The second of the five";
- mes ":: is known as ^FF4800Sera^000000.";
- mes ":: It looks just like ^FF0000Mistress^000000 but";
- mes ":: it doesn't run away.";
- next;
- mes getarg(0);
- mes ":: ^FF4800Sera^000000";
- mes ":: specializes in ^006400Poison Attacks^000000.";
- mes ":: Also, it uses distinct";
- mes ":: Support Skills using poisons.";
- next;
- mes getarg(0);
- mes ":: ^FF4800Sera^000000 eats";
- mes ":: ^0000FFApple Pudding^000000.";
- mes ":: It prefers sweet food.";
- mes ":: ^0000FFApple Pudding^000000 can be bought";
- mes ":: from ^005DFFTaming Merchants^000000.";
- next;
- cutin "",255;
- cutin "Mer_Dieter_Card",3;
- mes getarg(0);
- mes ":: The third of the five";
- mes ":: is ^FF4800Dieter^000000.";
- mes ":: It looks unusual but it";
- mes ":: has a good demeanor.";
- next;
- mes getarg(0);
- mes ":: ^FF4800Dieter^000000 uses";
- mes ":: ^FF0000Fire^000000 based Attacks and";
- mes ":: Support Skills.";
- mes ":: It is just as fragile...";
- mes ":: ah, reliable, as it looks.";
- next;
- mes getarg(0);
- mes ":: ^FF4800Dieter^000000 eats";
- mes ":: ^0000FFBig Cell^000000.";
- mes ":: ^0000FFBig Cell^000000 can be bought";
- mes ":: from ^005DFFTaming Merchants^000000.";
- next;
- cutin "",255;
- cutin "Mer_Bayeri_Card",3;
- mes getarg(0);
- mes ":: The fourth of the five";
- mes ":: is ^FF4800Bayeri^000000.";
- mes ":: Bayeri has the form of a";
- mes ":: unicorn.";
- next;
- mes getarg(0);
- mes ":: It has a powerful dash skill";
- mes ":: and uses ^006400Holy Element^000000 magic.";
- mes ":: Unfortunately,";
- mes ":: they won't let you ride them.";
- mes ":: Not all four-legged creatures";
- mes ":: can be ridden.";
- next;
- mes getarg(0);
- mes ":: ^FF4800Bayeri^000000 eats";
- mes ":: ^0000FFFresh Plant^000000.";
- mes ":: No matter how hungry it";
- mes ":: never feeds on rotten greens.";
- mes ":: ^0000FFFresh Plant^000000 can be bought";
- mes ":: from ^005DFFTaming Merchants^000000.";
- next;
- cutin "",255;
- cutin "Mer_Eleanor_Card",3;
- mes getarg(0);
- mes ":: The last of the five";
- mes ":: is ^FF4800Eleanor^000000.";
- mes ":: It has a feminine appearance";
- mes ":: and outstanding physical skill.";
- next;
- mes getarg(0);
- mes ":: ^FF4800Eleanor^000000";
- mes ":: uses ^006400Strike or Grapple Attacks^000000";
- mes ":: sequentially in battle.";
- mes ":: Absolutely stunning.";
- next;
- mes getarg(0);
- mes ":: ^FF4800Eleanor^000000 eats";
- mes ":: ^0000FFKid's Dumpling^000000.";
- mes ":: Don't confuse it with a normal";
- mes ":: dumpling.";
- mes ":: ^0000FFKid's Dumpling^000000 can be bought";
- mes ":: from ^005DFFTaming Merchants^000000.";
- next;
- cutin "",255;
- return;
-}
-
-//== Books =================================================
-que_house_s,13,52,3 script Open Book#01homun_s HIDDEN_NPC,{
- switch(rand(1,7)) {
- case 1:
- mes "[Bookcase Notes]";
- mes "Insanity and Genius are the same in concept in that they are both abnormal phenomenon.";
- mes "Observing the chemist ^005DFFMorgenstein^000000 of ^8B4513Geffen^000000, I consider them equal.";
- next;
- mes "[Bookcase Notes]";
- mes "Once I had to visit...";
- mes "the strange ^005DFFMorgenstein^000000 for research purposes.";
- next;
- mes "[Bookcase Notes]";
- mes "I had a meat stew before I met ^005DFFMorgenstein^000000,";
- mes "surprisingly enough, he muttered that he smelled meat even before I was close.";
- next;
- mes "[Bookcase Notes]";
- mes "I never thought that chemists had a great sense of smell.";
- mes "The next time I give";
- mes "^005DFFMorgenstein^000000 a visit,";
- mes "I'll eat some other meal.";
- close;
- case 2:
- mes "[Bookcase Notes]";
- mes "^005DFFDe Bris^000000 thinks the enthusiasm of Alchemists has lately dropped <Dramatically>...";
- next;
- mes "[Bookcase Notes]";
- mes "He especially didn't like the fact that I was bound tightly to ^FF4800Homunculus^000000 research.";
- mes "He didn't say such a thing when we studied together in ^8B4513Rune Midgarts^000000.";
- next;
- mes "[Bookcase Notes]";
- mes "One day, I'll show ^005DFFDe Bris^000000 my ^FF4800Homunculus^000000 research data.";
- mes "I love watching him jump out of his skin.... I look forward to the day.";
- close;
- case 3:
- mes "[Bookcase Notes]";
- mes "^005DFFDe Bris^000000' passion for the ^57007FGenetic^000000 arts is amazing.";
- next;
- mes "[Bookcase Notes]";
- mes "Recently, the Alchemist Union offered me the chance to join the ^57007FGenetic^000000 through a letter.";
- mes "I wonder what ^005DFFDe Bris^000000 said to the union...";
- next;
- mes "[Bookcase Notes]";
- mes "Well, I appreciate it...";
- mes "However, for me right now";
- mes "my research is of utmost priority.";
- close;
- case 4:
- mes "[Bookcase Notes]";
- mes "There's something funny ^005DFFDarcia^000000 said to me.";
- mes "It was about when ^005DFFJeyna^000000 first came to learn about potion combination......";
- next;
- mes "[Bookcase Notes]";
- mes "She did good up to the stage of pouring water into the mixture.";
- mes "She just had to put it into an empty bottle...";
- next;
- mes "[Bookcase Notes]";
- mes "^005DFFDarcia^000000 watched what she would do with the last stage,";
- mes "and the confused ^005DFFJeyna^000000 drank the mixture out of the bowl and told her that it healed well.";
- next;
- mes "[Bookcase Notes]";
- mes "To think that even ^005DFFJeyna^000000,";
- mes "now a master of potion combination,";
- mes "had her rookie mistakes";
- mes "shows how hard it is to imagine";
- mes "and forecast one's past and future.";
- close;
- case 5:
- mes "[Bookcase Notes]";
- mes "^005DFFVincent^000000, I think I did it.";
- mes "I will never forget your words of courage ";
- mes "and I am grateful that I now get to pay you back.";
- next;
- mes "[Bookcase Notes]";
- mes "It was indeed a long process.";
- mes "When many of the union";
- mes "considered my research insignificant";
- mes "... Though I did not lose my belief";
- mes "it did heart deep inside.";
- next;
- mes "[Bookcase Notes]";
- mes "The few friends who believed me";
- mes "especially ^005DFFJeyna^000000";
- mes "and you ^005DFFVincent^000000 ...";
- mes "I am sincerely thankful with all my soul.";
- next;
- mes "[Bookcase Notes]";
- mes "They say that,";
- mes "the end justifies the means.";
- mes "At first,";
- mes "I did not know what it meant...";
- next;
- mes "[Bookcase Notes]";
- mes "Now I know.";
- mes "I know how important it is";
- mes "to follow one's heart.";
- next;
- mes "[Bookcase Notes]";
- mes "I'll drop by very soon.";
- mes "Be well until then.";
- close;
- case 6:
- mes "[Bookcase Notes]";
- mes "A game called ^0000FFThe Epic Battle 2^000000, similar to chess, was intriguing.";
- next;
- mes "[Bookcase Notes]";
- mes "Some time ago, I met a ^0000FFFruit Seller^000000 who excelled in The Epic Battle 2.";
- mes "He even overcame the infamous ^006400Grizzly Shockwave Strategy^000000 and ^006400God of Death Terror^000000 with ease.";
- next;
- mes "[Bookcase Notes]";
- mes "To overcome those in the early stages of the battle of the ^0000FFPriest Faction^000000...";
- mes "It is difficult for me, since I need to combine the pieces and use some luring skills.";
- next;
- mes "[Bookcase Notes]";
- mes "I wonder when I'll become a 3 Carat Diamond level player.";
- close;
- case 7:
- mes "[Bookcase Notes]";
- mes "There are many Alchemists who like the ^FF4800Vanilmirth^000000.";
- next;
- mes "[Bookcase Notes]";
- mes "But I prefer the ^FF4800Amistr^000000.";
- mes "It's cute when it wags its tale with those shiny eyes.";
- next;
- mes "[Bookcase Notes]";
- mes "My Amistr Jonathan is clever and mellow, making it ever so lovable.";
- mes "We're good friends, aren't we Jonathan?";
- close;
- }
-}
-
-que_house_s,16,52,3 script Open Book#02homun_s HIDDEN_NPC,{
- switch(rand(1,8)) {
- case 1:
- mes "[Bookcase Notes]";
- mes "What should I write to ^005DFFDe Bris^000000.";
- mes ":: To my noted ";
- mes ":: Genetic friend De Bris.";
- mes ":: How's Lighthalzen?";
- mes ":: Do they have enough of those";
- mes ":: cookies you oh so love?";
- next;
- mes "[Bookcase Notes]";
- mes ":: I'll drop by soon";
- mes ":: with some cookies.";
- mes ":: When we meet,";
- mes ":: I'll introduce you to my";
- mes ":: ^006400New Homunculus^000000.";
- next;
- mes "[Bookcase Notes]";
- mes ":: No need to be alert.";
- mes ":: Unlike you,";
- mes ":: they aren't interested in ";
- mes ":: what others have to eat.";
- mes ":: I'll see you soon~!";
- mes ":: Dare close the door on me.";
- close;
- case 2:
- mes "[Bookcase Notes]";
- mes "The last time I visited the Alchemist Union, there was an interesting debate on the table.";
- mes "I think it was something to do with ^006400Negligence of Homunculus in public places^000000.";
- next;
- mes "[Bookcase Notes]";
- mes "While the master dozed off,";
- mes "one of the ^FF4800Homunculus^000000 off its leash";
- mes "caused some sort of problem.";
- next;
- mes "[Bookcase Notes]";
- mes "I will make sure that my Homunculus Jonathan...";
- mes "is trained well not to cause trouble around other people.";
- close;
- case 3:
- mes "[Bookcase Notes]";
- mes "There's a new toy me and ^005DFFJeyna^000000 have grown fond of.";
- mes "It's relatively new,";
- mes "called... ^0000FF'Helo'^000000, I think?";
- next;
- mes "[Bookcase Notes]";
- mes "There was a related song to it, sung by some ^57007FMinstrel^000000.";
- mes "The lyrics were something like ^006400'Ahhh~Ahh~Ahhhhhhhh'^000000.";
- next;
- mes "[Bookcase Notes]";
- mes "The entertainment itself is fun,";
- mes "but the music is also excellent,";
- mes "and when I listen to it";
- mes "it feels like my SP is restored significantly.";
- next;
- mes "[Bookcase Notes]";
- mes "I must say,";
- mes "entertainment is crucial when resting";
- mes "to boost morale for research.";
- mes "^006400For Homunculus~!^000000";
- close;
- case 4:
- mes "[Bookcase Notes]";
- mes "From what I heard from the union member";
- mes "^005DFFParmy^000000,";
- mes "^005DFFRaspuchin^000000 is still his own weird self.";
- next;
- mes "[Bookcase Notes]";
- mes "It may not be such a good idea";
- mes "to drive those energetic souls";
- mes "coming to change jobs";
- mes "with such enthusiasm.";
- close;
- case 5:
- mes "[Bookcase Notes]";
- mes "A friend of mine who was into painting,";
- mes "suggested making a <Graphic Novel> called";
- mes "^0000FFMUTATIONER^000000";
- mes "after he heard about my research";
- mes "and my works.";
- next;
- mes "[Bookcase Notes]";
- mes "The story begins...";
- mes "With an alien";
- mes "^FF4800Homunculus^000000";
- mes "visiting our world.";
- next;
- mes "[Bookcase Notes]";
- mes "The visiting alien";
- mes "^FF4800Homunculus^000000 can survive";
- mes "without a master";
- mes "and it could change into";
- mes "various creatures that";
- mes "roam our world.";
- next;
- mes "[Bookcase Notes]";
- mes "These alien^FF4800Homunculus^000000";
- mes "have two opposing factions";
- mes "divided by political differences.";
- mes "In our world, we call them";
- mes "^006400Aut-homun^000000 and ";
- mes "^006400Decept-homun^000000";
- next;
- mes "[Bookcase Notes]";
- mes "The ^006400Aut-homun^000000 are our friends.";
- mes "Their leader,";
- mes "called ^005DFFOptimus Poring^000000,";
- mes "is built and so cool";
- mes "for a poring,";
- mes "and it summons a cart at will!";
- next;
- mes "[Bookcase Notes]";
- mes "The opposing side, the ^006400Decept-homun^000000,";
- mes "is led by ^005DFFMegatroll^000000";
- mes "and they use all means ";
- mes "to destroy our world.";
- next;
- mes "[Bookcase Notes]";
- mes "The hero of this story";
- mes "is one from ^8B4513Alberta^000000 called ^005DFFJam Wicky^000000,";
- mes "who meets ^005DFFOptimus Poring^000000";
- mes "while shopping for a cart,";
- mes "as if it was his destiny.";
- next;
- mes "[Bookcase Notes]";
- mes "And so thus";
- mes "unfolds an epic battle";
- mes "in the ^8B4513Moroc Desert^000000";
- mes "where the fate of our world";
- mes "lies in his hands...";
- next;
- mes "[Bookcase Notes]";
- mes "Enough of that~!";
- mes "The rest of the story can be";
- mes "checked in the published copy.";
- mes "^0000FFMUTATIONER^000000";
- mes "It's going to be awesome~!";
- close;
- case 6:
- mes "[Bookcase Notes]";
- mes "The Union sent a special gift to its members.";
- mes "It's called a ^0000FFHigh Clip 4^000000.";
- next;
- mes "[Bookcase Notes]";
- mes "It is originally used as a tool to allow easy whispering between members, but it also has other useful functions.";
- next;
- mes "[Bookcase Notes]";
- mes "A guild invented this. I recall that their emblem had an image of an apple.";
- close;
- case 7:
- mes "[Bookcase Notes]";
- mes "Homunculus is indeed worthy.";
- mes "However, like everyone else, I sometimes question its meaning and future.";
- next;
- mes "[Bookcase Notes]";
- mes "I believe that life given by nature was supposed to be used for oneself.";
- mes "However...";
- next;
- mes "[Bookcase Notes]";
- mes "The research to give the Homunculus life is, in reality, for the benefit of man.";
- mes "Perhaps mankind is not ready ethically to create life.";
- close;
- case 8:
- mes "[Bookcase Notes]";
- mes "Some time ago, ^005DFFJeyna^000000 introduced me to someone.";
- mes "She is from ^8B4513Geffen^000000,";
- mes "and she introduced herself as a ^005DFFChicken Researcher^000000.";
- next;
- mes "[Bookcase Notes]";
- mes "She is an expert on something called the ^006400Legendary Bijofnil^000000.";
- mes "She finds it offensive that people think that the Bijofnil is a hawk.";
- next;
- mes "[Bookcase Notes]";
- mes "She said something about somewhere in ^8B4513Hvergilmir's Fountain^000000";
- mes "there exists a ^005DFFtalking chicken^000000 and other stories...";
- mes "Well, it went on like that";
- mes "and it was interesting.";
- close;
- }
-}
-
-//== Notifiers =============================================
-que_house_s,11,52,3 script #03homun_s HIDDEN_NPC,{
- end;
-OnInit:
- initnpctimer;
- end;
-OnTimer6000:
- emotion e_gasp;
- end;
-OnTimer7000:
- emotion e_gasp,0,"#04homun_s";
- stopnpctimer;
- initnpctimer;
- end;
-}
-
-que_house_s,14,52,3 script #04homun_s HIDDEN_NPC,{
- end;
-}
-
-//== Researcher's Pet ======================================
-que_house_s,24,46,3 script Jonathan#homun_s MER_AMISTR,{
- end;
-}
-
-que_house_s,23,46,3 script #05homun_s HIDDEN_NPC,{
- emotion e_no,0,"Jonathan#homun_s";
- if (gethominfo(1) < 6048 || gethominfo(1) > 6052) { // Not mutated Homunculus-S
- mes "[Jonathan]";
- mes "Hwang~ Hwang!";
- next;
- mes ":: It seems to be Viorel's";
- mes ":: Homunculus.";
- mes ":: It is wearing a small necklace";
- mes ":: with the name Jonathan engraved";
- mes ":: on it.";
- close;
- } else {
- mes "[Jonathan]";
- mes "Hwang~?!";
- next;
- emotion e_swt2,0,"Jonathan#homun_s";
- mes "[Jonathan]";
- mes "*Sniff* ...";
- next;
- mes ":: This Amistr";
- mes ":: called Jonathan";
- mes ":: seems to be surprised by my";
- mes ":: new Homunculus.";
- close;
- }
-}