diff options
Diffstat (limited to 'npc/re/quests/homun_s.txt')
-rw-r--r-- | npc/re/quests/homun_s.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/re/quests/homun_s.txt b/npc/re/quests/homun_s.txt index 92849c7a5..c1ee52d52 100644 --- a/npc/re/quests/homun_s.txt +++ b/npc/re/quests/homun_s.txt @@ -518,17 +518,17 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{ mes "Excellent!"; mes "Let's get on with it."; next; - specialeffect2 EF_BASH; + specialeffect(EF_BASH, AREA, playerattached()); mes "[Viorel]"; mes "Now focus~!"; mes "You... need..."; mes "... concentration."; next; - specialeffect2 EF_PROVIDENCE; + specialeffect(EF_PROVIDENCE, AREA, playerattached()); mes "[Viorel]"; mes "Good. Almost done!"; next; - specialeffect2 EF_SUI_EXPLOSION; + specialeffect(EF_SUI_EXPLOSION, AREA, playerattached()); Zeny -= 50000; hommutate .@Homunculus; break; @@ -561,21 +561,21 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{ mes "Hey, I feel like a Blacksmith!"; mes "Now let's get on with it."; next; - specialeffect2 EF_BASH; + specialeffect(EF_BASH, AREA, playerattached()); mes "[Viorel]"; mes "Now focus~!"; mes "You... need..."; mes "... concentration."; next; - specialeffect2 EF_PRESSURE; + specialeffect(EF_PRESSURE, AREA, playerattached()); mes "[Viorel]"; mes "Concentrate a little more!"; next; - specialeffect2 EF_PROVIDENCE; + specialeffect(EF_PROVIDENCE, AREA, playerattached()); mes "[Viorel]"; mes "Good. Almost done!"; next; - specialeffect2 EF_SUI_EXPLOSION; + specialeffect(EF_SUI_EXPLOSION, AREA, playerattached()); hommutate; break; } @@ -746,22 +746,22 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{ mes "[Jeyna]"; mes "Now I need you to focus."; next; - specialeffect2 EF_ABSORBSPIRITS; + specialeffect(EF_ABSORBSPIRITS, AREA, playerattached()); mes "[Jeyna]"; mes "We need to..."; mes "Stabilize a little more."; mes "......."; next; - specialeffect2 EF_CURE; + specialeffect(EF_CURE, AREA, playerattached()); mes "[Jeyna]"; mes "In a few moments, the ^FF4800Homunculus^000000 will return to its embryo state."; next; - specialeffect2 EF_HOLYHIT; + specialeffect(EF_HOLYHIT, AREA, playerattached()); mes "[Jeyna]"; mes "Into a special embryo..."; next; callsub L_CheckHomunculus; - specialeffect2 EF_BLESSING; + specialeffect(EF_BLESSING, AREA, playerattached()); morphembryo; setquest 4159; erasequest 4158; |