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path: root/npc/re/quests/homun_s.txt
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Diffstat (limited to 'npc/re/quests/homun_s.txt')
-rw-r--r--npc/re/quests/homun_s.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/re/quests/homun_s.txt b/npc/re/quests/homun_s.txt
index 92849c7a5..c1ee52d52 100644
--- a/npc/re/quests/homun_s.txt
+++ b/npc/re/quests/homun_s.txt
@@ -518,17 +518,17 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "Excellent!";
mes "Let's get on with it.";
next;
- specialeffect2 EF_BASH;
+ specialeffect(EF_BASH, AREA, playerattached());
mes "[Viorel]";
mes "Now focus~!";
mes "You... need...";
mes "... concentration.";
next;
- specialeffect2 EF_PROVIDENCE;
+ specialeffect(EF_PROVIDENCE, AREA, playerattached());
mes "[Viorel]";
mes "Good. Almost done!";
next;
- specialeffect2 EF_SUI_EXPLOSION;
+ specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
Zeny -= 50000;
hommutate .@Homunculus;
break;
@@ -561,21 +561,21 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "Hey, I feel like a Blacksmith!";
mes "Now let's get on with it.";
next;
- specialeffect2 EF_BASH;
+ specialeffect(EF_BASH, AREA, playerattached());
mes "[Viorel]";
mes "Now focus~!";
mes "You... need...";
mes "... concentration.";
next;
- specialeffect2 EF_PRESSURE;
+ specialeffect(EF_PRESSURE, AREA, playerattached());
mes "[Viorel]";
mes "Concentrate a little more!";
next;
- specialeffect2 EF_PROVIDENCE;
+ specialeffect(EF_PROVIDENCE, AREA, playerattached());
mes "[Viorel]";
mes "Good. Almost done!";
next;
- specialeffect2 EF_SUI_EXPLOSION;
+ specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
hommutate;
break;
}
@@ -746,22 +746,22 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
mes "[Jeyna]";
mes "Now I need you to focus.";
next;
- specialeffect2 EF_ABSORBSPIRITS;
+ specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
mes "[Jeyna]";
mes "We need to...";
mes "Stabilize a little more.";
mes ".......";
next;
- specialeffect2 EF_CURE;
+ specialeffect(EF_CURE, AREA, playerattached());
mes "[Jeyna]";
mes "In a few moments, the ^FF4800Homunculus^000000 will return to its embryo state.";
next;
- specialeffect2 EF_HOLYHIT;
+ specialeffect(EF_HOLYHIT, AREA, playerattached());
mes "[Jeyna]";
mes "Into a special embryo...";
next;
callsub L_CheckHomunculus;
- specialeffect2 EF_BLESSING;
+ specialeffect(EF_BLESSING, AREA, playerattached());
morphembryo;
setquest 4159;
erasequest 4158;