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-rw-r--r--npc/re/quests/homun_s.txt44
1 files changed, 21 insertions, 23 deletions
diff --git a/npc/re/quests/homun_s.txt b/npc/re/quests/homun_s.txt
index 66b7537c9..4a6adc88d 100644
--- a/npc/re/quests/homun_s.txt
+++ b/npc/re/quests/homun_s.txt
@@ -1,24 +1,22 @@
//===== Hercules Script ======================================
-//= Homunculus S Quest
-//===== By: ==================================================
-//= Masao
-//===== Current Version: =====================================
+//= Homunculus S Mutation Quest
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
//= 1.2
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
-//= Evolves an Homunculus which is at least Level 99 to the
-//= new Homunculus S Class.
-//===== Additional Comments: =================================
-//= 1.0 First Version. The actual changing dialog is currently
-//= customized. [Masao]
+//===== Description: =========================================
+//= [Official Conversion]
+//= Genetic quest to mutate a level 99 evolved Homunculus
+//= into a Homunculus S.
+//===== Additional Comments: =================================
+//= 1.0 First Version, entirely custom. [Masao]
//= 1.1 Cleaning. [Euphy]
//= 1.2 Replaced with official script. [Euphy]
-//============================================================
+//============================================================
// Main NPCs
//============================================================
-job3_gen01,12,44,3 script Viorel#job3_gen01 542,{
+job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{
if (countitem(6415)) {
if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
disable_items;
@@ -271,7 +269,7 @@ L_CheckHomunculus:
return;
}
-que_house_s,24,47,3 script Viorel#homun_s 542,{
+que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
if (checkquest(4155) > -1) {
emotion e_dum;
mes "[Viorel]";
@@ -606,7 +604,7 @@ que_house_s,24,47,3 script Viorel#homun_s 542,{
}
}
-que_house_s,80,42,3 script Jeyna#homun_s 558,{
+que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
if (checkquest(4156) > -1) {
playbgm "28.mp3"; // You're in Ruins
emotion e_gasp;
@@ -829,7 +827,7 @@ L_CheckHomunculus:
// Magic Board
//============================================================
-que_house_s,83,47,3 script Magic Board#homun_s 857,{
+que_house_s,83,47,3 script Magic Board#homun_s 4_BOARD3,{
playbgm "26.mp3"; // Everlasting Wanderers
callfunc "F_HomMutateInfo","[Magic Board Posts]";
mes "[Magic Board Posts]";
@@ -994,7 +992,7 @@ function script F_HomMutateInfo {
// Books
//============================================================
-que_house_s,13,52,3 script Open Book#01homun_s 111,{
+que_house_s,13,52,3 script Open Book#01homun_s HIDDEN_NPC,{
switch(rand(1,7)) {
case 1:
mes "[Bookcase Notes]";
@@ -1124,7 +1122,7 @@ que_house_s,13,52,3 script Open Book#01homun_s 111,{
}
}
-que_house_s,16,52,3 script Open Book#02homun_s 111,{
+que_house_s,16,52,3 script Open Book#02homun_s HIDDEN_NPC,{
switch(rand(1,8)) {
case 1:
mes "[Bookcase Notes]";
@@ -1308,7 +1306,7 @@ que_house_s,16,52,3 script Open Book#02homun_s 111,{
// Notifiers
//============================================================
-que_house_s,11,52,3 script #03homun_s 111,{
+que_house_s,11,52,3 script #03homun_s HIDDEN_NPC,{
end;
OnInit:
initnpctimer;
@@ -1323,7 +1321,7 @@ OnTimer7000:
end;
}
-que_house_s,14,52,3 script #04homun_s 111,{
+que_house_s,14,52,3 script #04homun_s HIDDEN_NPC,{
end;
}
@@ -1333,7 +1331,7 @@ que_house_s,24,46,3 script Jonathan#homun_s 6002,{
end;
}
-que_house_s,23,46,3 script #05homun_s 111,{
+que_house_s,23,46,3 script #05homun_s HIDDEN_NPC,{
emotion e_no,0,"Jonathan#homun_s";
if (gethominfo(1) < 6048 || gethominfo(1) > 6052) { // Not mutated Homunculus-S
mes "[Jonathan]";
@@ -1359,4 +1357,4 @@ que_house_s,23,46,3 script #05homun_s 111,{
mes ":: new Homunculus.";
close;
}
-} \ No newline at end of file
+}