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Diffstat (limited to 'npc/re/quests/gunslinger_quests.txt')
-rw-r--r-- | npc/re/quests/gunslinger_quests.txt | 1616 |
1 files changed, 1616 insertions, 0 deletions
diff --git a/npc/re/quests/gunslinger_quests.txt b/npc/re/quests/gunslinger_quests.txt new file mode 100644 index 000000000..2f1c5b317 --- /dev/null +++ b/npc/re/quests/gunslinger_quests.txt @@ -0,0 +1,1616 @@ +//===== rAthena Script ======================================= +//= Gunslinger quests +//===== By: ================================================== +//= Playtester +//===== Current Version: ===================================== +//= 1.6c +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Gunslinger guns and bullet quests +//===== Additional Comments: ================================= +//= 1.0 Only Garrison Gun done yet [Playtester] +//= 1.1 Added Garrison[2] [Playtester] +//= 1.2 Added Drifter, Destroyer and Inferno [Playtester] +//= 1.3 Added official Gatling quests [Playtester] +//= 1.4 Updated Destroyer Quest - Credits to Sinoco for first +//= official version. [SinSloth] +//= 1.5 Updated Inferno Quest to official version [SinSloth] +//= 1.6 Updated Garrison Quest - Credits to Lazarus^ for +//= making the first official version. [SinSloth] +//= 1.6a Removed .GATs [Lupus] +//= 1.6b Changed item names to item IDs on some scripts. [Samuray22] +//= 1.6c Corrected a bad delitem. (bugreport:763) [Samuray22] +//============================================================ + + +//===================== Garrison ===================================================== + +que_ng,182,85,3 script Garrison 109,{ + + if(BaseJob != Job_Gunslinger) + { + mes "[Garrison]"; + mes "You're not a gunslinger."; + mes "You're distracting me from my work. Go on."; + close; + } + else if(BaseLevel < 55) + { + mes "[Garrison]"; + mes "My name is Garrison. I'm a master in crafting guns."; + mes "The gun I make is also called the Garrison. I named it that because I think the Garrison is as cool and perfect as myself."; + next; + mes "[Garrison]"; + mes "Why don't you commission a Garrison from me?"; + next; + callsub SubGarrison; + } + switch(gun_gs) + { + case 0: + if(countitem(13104) < 1) + { + mes "[Garrison]"; + mes "My name is Garrison. I'm a master in crafting guns."; + mes "The gun I make is also called the Garrison. I named it that because I think the Garrison is as cool and perfect as myself."; + next; + mes "[Garrison]"; + mes "Are you here to commission a Garrison from me?"; + next; + callsub SubGarrison; + } + mes "[Garrison]"; + mes "Hmm~ What's going on?"; + mes "Are you here because you need a weapon?"; + next; + switch( select( "I need a Garrison.","Not really.","Cancel") ) + { + case 1: + mes "[Garrison]"; + mes "Oh~ Welcome"; + mes "Everyone needs me~!"; + mes "It just proves that my gun, the Garrison, is the best of the best."; + mes "So, are you going to ask me to make one now?"; + next; + callsub SubGarrison; + + case 2: + mes "[Garrison]"; + mes "Hmm~ You look like you're wandering around without a mission."; + mes "If you've got the time, will you do me a favor?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What is it?"; + next; + mes "[Garrison]"; + mes "Mmm~ Well, I had actually received a letter recently stating that there are many defective makes of a gun I created called the Six Shooter."; + next; + mes "[Garrison]"; + mes "I'm a perfectionist, but due to my old age, my eyes are growing dark, and I think I may have sold defective Six Shooters."; + next; + mes "[Garrison]"; + mes "So what I'm trying to say is, I'm hoping someone will find me spare parts which I can use to replace defective parts in the detective Six Shooters."; + next; + mes "[Garrison]"; + mes "If you help me, I'll put a slot in that Garrison you're holding right now."; + mes "What do you say?"; + next; + mes "[Garrison]"; + mes "Just so you know, if I slot your Garrison, any current refine points or slotted cards will disappear. Decide carefully."; + next; + switch( select( "I don't like the sound of this.","Ok, I'll try it out.") ) + { + case 1: + mes "[Garrison]"; + mes "Hmm, I see."; + mes "I understand."; + mes "I guess I'll look for a different man."; + close; + + case 2: + mes "[Garrison]"; + mes "Oh, would you?"; + mes "I'm so thankful."; + mes "These are the materials I need to make spare parts..."; + next; + mes "[Garrison]"; + mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws."; + mes "I need this exact amount. Don't forget."; + set gun_gs,1; + close; + } + + case 3: + mes "[Garrison]"; + mes "Hmm... Come and see me later."; + close; + } + + case 1: + if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1)) + { + mes "[Garrison]"; + mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws."; + mes "Don't forget -- the amount has to be exact."; + close; + } + mes "[Garrison]"; + mes "Oh~ You're back with what I need~"; + mes "I'm so grateful."; + mes "Oh.. there's another favor I need to have done. Err..."; + next; + mes "[Garrison]"; + mes "I need to deliver the spare parts once I make them to another person, but I've got so much work to do around here."; + next; + mes "[Garrison]"; + mes "Sorry to ask, but I was hoping you can deliver what I make out of these materials to the next person."; + next; + mes "[Garrison]"; + mes "While you are on delivery, I will make preparations to slot your Garrison, as promised."; + next; + mes "["+strcharinfo(0)+"]"; + mes "-Hmm, I don't want to do it, but I'll do it anyway.-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ok."; + next; + mes "[Garrison]"; + mes "Oh, thanks a lot."; + mes "Then deliver this to a person called Ravey. He lives in the slums of Lighthalzen."; + next; + mes "["+strcharinfo(0)+"]"; + mes "You receive the delivery goods from Garrison."; + mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen."; + delitem 999,10; + delitem 1011,10; + delitem 7317,10; + delitem 985,1; + delitem 1003,30; + set gun_gs,2; + close; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "You receive the delivery goods from Garrison."; + mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen."; + close; + + case 3: + mes "[Garrison]"; + mes "Oh~ How was your trip?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Gyah~"; + mes "I nearly died!!!"; + mes "That man tried to attack me when he saw me. I barely escaped death!"; + next; + mes "[Garrison]"; + mes "Ahh~ Oh no."; + mes "I had no idea the person who sent the letter was actually plotting to assassinate me. He was probably sent by one of our enemy guilds..."; + next; + mes "[Garrison]"; + mes "It looks like I've sent you unintentionally on a very dangerous mission."; + next; + mes "[Garrison]"; + mes "I'm so sorry."; + mes "You may also know, but there's bad guys plotting to attack the Professor and the Gunslinger Guild all over the place."; + next; + mes "[Garrison]"; + mes "Consider this a part of your training as an Gunslinger."; + next; + mes "[Garrison]"; + mes "I'm sorry about what happened."; + mes "But, as promised, I will slot your Garrison ..."; + next; + if(countitem(13104) < 1) + { + mes "[Garrison]"; + mes "Huh? Sigh."; + mes "Did you sell off your gun while you were gone?"; + mes "I said I'd slot your gun, but I never said I'd slot a gun that isn't here."; + mes "Go and get your Garrison and then get back to me."; + set gun_gs,4; + close; + } + mes "[Garrison]"; + mes "Let's see~"; + mes "*tonk* *tonk* *thump* *whump*"; + mes "Here is your modified"; + mes "Garrison."; + mes "Please use it well."; + delitem 13104,1; + getitem 13105,1; + set gun_gs, 5; + close; + case 4: + if(countitem(13104) < 1) + { + mes "[Garrison]"; + mes "Go and get your Garrison and then get back to me."; + close; + } + mes "[Garrison]"; + mes "Ah, there it is."; + mes "Here is your modified"; + mes "Garrison."; + mes "Do use it well."; + delitem 13104, 1; + getitem 13105, 1; + set gun_gs,5; + close; + case 5: + mes "[Garrison]"; + mes "Hmm~ You're back again~"; + mes "What's the matter?"; + mes "Did you come back because you need a weapon?"; + mes "What do you need?"; + next; + switch( select( "Garrison","Slot a Garrison","Cancel")) + { + case 1: + callsub SubGarrison; + case 2: + callsub SubGarrison_; + case 3: + mes "[Garrison]"; + mes "I'll see you when I see you~"; + close; + } + } + +SubGarrison: + mes "[Garrison]"; + mes "To create a Garrison, I need..."; + mes "50 Steel, 3 Eluniums,"; + mes "1 Oridecon, 50 Coal,"; + mes "20 Rusty Screws, and"; + mes "there's a fee of 30,000 Zeny."; + mes "Well, do you want one?."; + next; + switch( select( "Maybe later.","Yes, make it for me immediately.","Cancel") ) + { + case 1: + mes "[Garrison]"; + mes "Hmmm~ I got worked up for nothing~"; + mes "Think about it. Come see me if you decide."; + close; + + case 2: + if((countitem(999) < 50) || (countitem(7317) < 20) || (countitem(984) < 1) || (countitem(1003) < 50) ||(countitem(985) < 3) ) + { + mes "[Garrison]"; + mes "You didn't bring enough materials"; + mes "To create a Garrison, I need..."; + mes "50 Steel, 3 Eluniums,"; + mes "1 Oridecon, 50 Coal,"; + mes "50 Rusty Screws,"; + mes "and there's a fee of 30,000 Zeny"; + mes "Don't forget."; + close; + } + else if(Zeny < 30000) + { + mes "[Garrison]"; + mes "You need more Zeny~!"; + mes "More Zeny!!"; + close; + } + else if(checkweight(13104,1) == 0) + { + mes "[Garrison]"; + mes "There's no room in your inventory"; + mes "for my creation."; + mes "Make some room"; + mes "in your inventory, and then"; + mes "Come and see me."; + close; + } + mes "[Garrison]"; + mes "Hmm, looks like the correct amount of materials and Zeny."; + mes "Here's a Garrison~"; + mes "If you need one again, come and see me~"; + delitem 984,1; //Oridecon + delitem 985,3; //Elunium + delitem 999,50; //Steel + delitem 1003,50; //Coal + delitem 7317,20; //Rusty Screw + set Zeny,Zeny-30000; + getitem 13104,1; //Garrison + close; + + case 3: + mes "[Garrison]"; + mes "I'll see you when I see you~"; + close; + } + +SubGarrison_: + mes "[Garrison]"; + mes "In order to slot a Garrison, I need"; + mes "10 Steel, 1 Elunium,"; + mes "10 Emveretarcon, 30 Coal,"; + mes "10 Rusty Screws, and"; + mes "1 Garrison."; + mes "Well, do you want one?."; + next; + switch( select( "Maybe later.","Yes, make it for me immediately.","Cancel" )) + { + case 1: + mes "[Garrison]"; + mes "You've got me worked up for nothing~"; + mes "Get back to me when you've made up your mind."; + close; + + case 2: + if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1) || (countitem(13104) < 1)) + { + mes "[Garrison]"; + mes "You didn't bring enough materials"; + mes "In order to slot a Garrison, I need"; + mes "10 Steel, 1 Elunium,"; + mes "10 Emveretarcon, 30 Coal,"; + mes "10 Rusty Screws, and"; + mes "1 Garrison."; + mes "Don't forget."; + close; + } + else if(checkweight(13105,1) != 1) + { + mes "[Garrison]"; + mes "There's no room in your inventory"; + mes "for my creation."; + mes "Make some room"; + mes "in your inventory, and then"; + mes "Come and see me."; + close; + } + mes "[Garrison]"; + mes "Hmm, looks like the correct amount of materials and Zeny."; + mes "Here's a modified Garrison with a slot."; + mes "If you need one again, come and see me~"; + delitem 999, 10; + delitem 1011, 10; + delitem 7317, 10; + delitem 985, 1; + delitem 1003, 30; + delitem 13104, 1; + getitem 13105, 1; + close; + + case 3: + mes "[Garrison]"; + mes "I'll see you when I see you~"; + close; + } +} + +lighthalzen,322,247,6 script Ravey 86,{ + + if(gun_gs == 2) + { + mes "["+strcharinfo(0)+"]"; + mes "Excuse me. Hello."; + mes "I'm here to give you replacement parts for defective Gunslin..."; + next; + mes "[Ravey]"; + mes "You!!!"; + mes "Huuut~!!"; + mes "Die!!!"; + set gun_gs,3; + percentheal 100,0; + percentheal -90,0; + next; + mes "["+strcharinfo(0)+"]"; + mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-"; + mes "You nearly died.-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "You run away without looking back."; + mes "Let's hurry back to Garrison.-"; + close; + } + if(gun_gs == 3) + { + mes "["+strcharinfo(0)+"]"; + mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-"; + mes "You nearly died.-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Let's hurry back to Garrison.-"; + close; + } + mes "[Ravey]"; + mes "Ugh..."; + mes "Err.. Err.."; + mes "......"; + close; +} + + +que_ng,187,163,3 script Ingrid 744,{ + + if(BaseJob != Job_Gunslinger) + { + mes "[Ingrid]"; + mes "How are you!"; + mes "I've been appointed the new Gunslinger Weapons Creator. The name is Ingrid."; + next; + mes "[Ingrid]"; + mes "However, you don't seem to be a member of the Gunslinger Guild, so I can't help you with anything. Sorry."; + close; + } + switch(gun_inf) + { + case 0: + mes "[Ingrid]"; + mes "How are you!"; + mes "I've been appointed the new Gunslinger"; + mes "Weapons Creator. The name is Ingrid."; + mes "A pleasure to serve you!"; + next; + mes "[Ingrid]"; + mes "It's only been a short while"; + mes "since I've started working,"; + mes "But I'll try my best to"; + mes "assist you."; + next; + mes "[Ingrid]"; + mes "Ahh ... I feel so anxious."; + mes "As of now, I'm doing the job of creating a weapon called the Inferno for customers."; + next; + mes "[Ingrid]"; + mes "The Inferno is the most advanced weapon made in our Guild laboratory."; + next; + mes "[Ingrid]"; + mes "It features incredible power and range, and an ergonomic design so that it can be held well and significantly minimize kickback when fired."; + mes "It's a weapon worthy of being called the ultimate weapon for any Gunslinger."; + mes "huff huff..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "You know quite a lot about it"; + mes "....."; + next; + mes "[Ingrid]"; + mes "Ah. Of course~"; + mes "I am the person who designed this weapon.."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Wooow~ That's incredible~"; + next; + mes "[Ingrid]"; + mes "Ah Oops..."; + mes "Did I end up bragging?"; + mes "I'm still nothing compared to Professor Serena."; + next; + mes "[Ingrid]"; + mes "Actually, I wanted to become a gunslinger too, but because of my physical shortcomings weak determination, I had to give up."; + next; + mes "[Ingrid]"; + mes "While I was applying to become a gunslinger, I was lucky enough to have Professor Serena see my talents, and with her help, I'm where I am now helping with the manufacturing and sales of Gunslinger Weapons"; + next; + mes "[Ingrid]"; + mes "I'm still remorseful that I wasn't able to become a Gunslinger, but at least my brother, who took the Gunslinger test with me, passed and become one."; + next; + mes "[Ingrid]"; + mes "I'm glad that even though I fell, my brother was able to fulfill our dream."; + next; + mes "[Ingrid]"; + mes "Haha~ Look at me telling you all these things when you didn't even ask."; + mes "Sorry."; + next; + mes "["+strcharinfo(0)+"]"; + mes "No, it's ok."; + mes "You may not have become a Gunslinger, but I think you've become a great person."; + next; + mes "[Ingrid]"; + mes "Really? Thank you~"; + mes "I'll try my best."; + next; + mes "[Ingrid]"; + mes "To produce an Inferno,"; + mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Old Rusty Screws, 100 Burning Hearts, and 200,000 Zeny."; + mes "Would you like to produce it for you?"; + next; + switch( select( "I'll think about it.", "Yes, please." ) ) + { + case 1: + mes "[Ingrid]"; + mes "Ah~ I see."; + mes "I understand."; + mes "Ok, well, think about it."; + mes "Come back when you've made up your mind."; + close; + + case 2: + mes "[Ingrid]"; + mes "I understand."; + mes "Here are the materials again."; + next; + mes "[Inferno]"; + mes "To produce an Inferno,"; + mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny."; + mes "You must bring me the correct number of materials."; + mes "Please don't forget that."; + set gun_inf,1; + close; + } + + case 1: + callsub SubInferno; + + case 2: + mes "[Ingrid]"; + mes "Hello~ You're back~"; + mes "Are you back because you need an Inferno?"; + next; + switch( select( "Nah, I'm back just because..","Yes, make me an Inferno." ) ) + { + case 1: + mes "[Ingrid]"; + mes "Ah~ I see."; + mes "I understand."; + mes "Ok, well, think about it."; + mes "Come back when you've made up your mind."; + close; + + case 2: + callsub SubInferno; + } + } + +SubInferno: + if ((countitem(7319) < 100) || (countitem(7317) < 50) || (countitem(984) < 10) || countitem(7097) < 100) + { + mes "[Ingrid]"; + mes "Yeah, the required materials are 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny"; + mes "You must bring me the correct number of materials."; + mes "Please don't forget that."; + close; + } + else if(Zeny < 200000) + { + mes "[Ingrid]"; + mes "You've brought plenty of material,"; + mes "but did you bring enough Zeny?"; + mes "The price of creating an Inferno is 200,000 Zeny."; + mes "Please don't forget that."; + close; + } + else if(checkweight(13162,1) != 1) + { + mes "[Ingrid]"; + mes "It looks like you have too many items to carry my creation, so I can't give it to you."; + mes "Why don't you come and see me again when you're ready to receive it?"; + close; + } + else + { + mes "[Ingrid]"; + mes "I see you have the proper amount of materials and Zeny."; + mes "Here is the Inferno I've created for you."; + mes "Use it well."; + set Zeny,Zeny-200000; + delitem 7319,100; + delitem 984,10; + delitem 7317,50; + delitem 7097,100; + getitem 13162,1; + if(gun_inf == 1) set gun_inf,2; + close; + } +} + +que_ng,185,180,3 script Vanessa 726,{ + + if(BaseJob != Job_Gunslinger) + { + mes "[Vanessa]"; + mes "Hah !Hah !!"; + mes "Ballitude! Commander Sambo!"; + mes "Wrestling!, Muye Tai!"; + mes "Pancracion!,Lucharibre!"; + mes "I'm going to master all the bare hand weapons in this world!!"; + next; + mes "[Vanessa]"; + mes "Hmm?!"; + mes "Who are you? You're inturrupting my practice!"; + mes "Get lost!"; + close; + } + switch(gunst) + { + case 0: + mes "[Vanessa]"; + mes "Ha!Hyaa!!"; + mes "Vale Tudo!Commando Sambo!"; + mes "Wrestling!,Muay Thai!"; + mes "Pankration!,Mucho Libre!"; + mes "I will master all fighting styles"; + mes "in this world!!"; + next; + mes "[Vanessa]"; + mes "Mm?"; + mes "You are a Gunslinger, huh?"; + mes "Why are you disturbing"; + mes "my exercises and me"; + mes "standing beside me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "It's just watching exercise"; + mes "looks good..."; + mes "............."; + next; + mes "[Vanessa]"; + mes "Oh! You like martial arts?"; + mes "Come here~ I'll lock"; + mes "you in an arm-bar~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "N~ No thanks~"; + mes "it's okay~"; + next; + mes "[Vanessa]"; + mes "What's okay~"; + mes "Come here~!"; + mes "-Bam!Bam!-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Aah~Ugh~ Don't do that~"; + mes "Aa..Aaaahhhh~~!!"; + mes "Argh~"; + mes "-Sound of something broken-"; + mes "Owww~~"; + mes "*Sobs*~~"; + next; + mes "[Vanessa]"; + mes "Hmm...Did I do it too strong."; + mes "Mm~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well obviously!"; + mes "Idiot!Idiot!!"; + mes "*sobs*~"; + next; + mes "[Vanessa]"; + mes "Umm~umm~"; + mes "Sorry~"; + mes "Okay, okay,"; + mes "Don't cry."; + next; + mes "["+strcharinfo(0)+"]"; + mes "*sob*~"; + next; + mes "[Vanessa]"; + mes "Okay~ okay.."; + next; + mes "["+strcharinfo(0)+"]"; + mes "*sob*~"; + next; + mes "[Vanessa]"; + mes "Stop! Arrgh!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "........"; + next; + mes "[Vanessa]"; + mes "Fine, okay."; + mes "I'm sorry what happened"; + mes "I'll make a weapon for you"; + mes "if you gather some"; + mes "materials..."; + next; + mes "[Vanessa]"; + mes "I'm Vanessa Louise."; + mes "Originally a Martial Artist Applicant"; + mes "but I took a wrong turn"; + mes "and I'm stuck making weapons."; + mes "Oh my god~oh my~ my miserable life~"; + next; + mes "[Vanessa]"; + mes "Now onto the subject."; + mes "The weapon I can create is"; + mes "called the Destroyer."; + next; + mes "[Vanessa]"; + mes "I especially named it"; + mes "after a technique I used in an arena"; + mes "Hehe~"; + mes "Take this~!Destroyer~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "*sob*~ Please~Stop~"; + next; + mes "[Vanessa]"; + mes "Ah uh..Sorry..."; + mes "First Destroyer needs"; + mes "materials before creating it."; + next; + mes "[Vanessa]"; + mes "A considerable amount of items is needed"; + mes "so think carefully."; + next; + mes "[Vanessa]"; + mes "How about it? This kind of"; + mes "opportunity is not common."; + mes "Want to make a request?"; + next; + switch( select( "Maybe next time.","Okay.") ) + { + case 1: + mes "[Vanessa]"; + mes "Mm~ Is that so~"; + mes "It will be an opportunity for you."; + mes "You'll regret it~"; + mes "Then see you next time~"; + mes "Bye~Bye~"; + close; + + case 2: + mes "[Vanessa]"; + mes "Mm, Okay."; + mes "To make a Destroyer,"; + mes "You need 50 Used Iron Plates"; + mes "5 Oridecons, 70 Rusty Old Screws"; + mes "and a fee of 100,000 zeny."; + mes "You must bring me these exact materials. Understood?"; + set gunst,1; + close; + } + + case 1: + callsub SubDestroyer; + + case 2: + mes "[Vanessa]"; + mes "Oh~ You're back.?"; + mes "How are you nowadays?"; + mes "There's a new item in the store."; + mes "Go ahead and choose."; + next; + switch(select( "Destroyer","Slotted Destroyer","Cancel") ) + { + case 1: + mes "[Vanessa]"; + mes "Yeah, that's nice"; + mes "That's a normal Destroyer."; + mes "It takes 50 Used Iron Plates,"; + mes "5 Oridecons, 70 Rusty Old Screws,"; + mes "and 100,000 Zeny to make it."; + mes "You have to bring me the correct amount of materials."; + mes "Do you want it?"; + next; + switch( select( "Maybe next time.","Okay.") ) + { + case 1: + mes "[Vanessa]"; + mes "What~ C'mon"; + mes "What's there to think about?"; + mes "Ok, well, think about it"; + mes "and come back..."; + close; + case 2: + callsub SubDestroyer; + } + + case 2: + mes "[Vanessa]"; + mes "Oh~ The Slotted Destroyer~"; + mes "Unlike the normal Destroyer,"; + mes "I want you to find me one of the rare items I'm collecting."; + mes "Then I'll give it to you."; + next; + mes "[Vanessa]"; + mes "I'm looking for a Finger[2]."; + mes "I want 5 Oridecons too."; + mes "You have to bring me the correct amount of materials."; + mes "Do you still want a Slotted Destroyer?"; + next; + switch( select( "I'll think about it.","OK! I do!") ) + { + case 1: + mes "[Vanessa]"; + mes "What~ C'mon"; + mes "What's there to think about?"; + mes "Ok, well, think about it"; + mes "and come back..."; + close; + + case 2: + callsub SubDestroyer_; + + } + + case 3: + mes "[Vanessa]"; + mes "Hmm~ Yeah~"; + mes "Take your time."; + mes "Maybe you'd like to spar with me?"; + close; + } + } + +SubDestroyer: + + if ((countitem(7319) < 50) || (countitem(7317) < 70) || (countitem(984) < 5)) + { + mes "[Vanessa]"; + mes "Yeah, the required materials are 50 Used Iron Plates,"; + mes "5 Oridecons, 70 Rusty Old Screws, and 100,000 Zeny."; + mes "Keep in mind that you have to bring the correct amount."; + close; + } + else if(Zeny < 100000) + { + mes "[Vanessa]"; + mes "You've brought plenty of material,"; + mes "But the fee is 100,000."; + mes "Keep that in mind."; + close; + } + else if(checkweight(13160,1) != 1) + { + mes "[Vanessa]"; + mes "It looks like you wouldn't be able to carry my creation with you even if I made it."; + mes "Go and empty your inventory a bit."; + close; + } + else + { + mes "[Vanessa]"; + mes "Okay~ Very well~"; + mes "All Checked~"; + mes "You've got the perfect materials and Zeny~"; + mes "Here's the Destroyer I made ahead of time for you."; + mes "Use it well."; + set Zeny,Zeny-100000; + delitem 7319,50; + delitem 984,5; + delitem 7317,70; + getitem 13160,1; + if(gunst == 1) set gunst,2; + next; + mes "[Vanessa]"; + mes "If you ever need one again later,"; + mes "Come and fine me anytime~"; + mes "Next time I'll cast a different kind of bare hand technique."; + close; + } + +SubDestroyer_: + + if ((countitem(1812) < 1) || (countitem(984) < 5)) + { + mes "[Vanessa]"; + mes "Yeah, the required materials are 1 Finger[2]"; + mes "and 5 Oridecons."; + mes "Keep in mind that the materials need to be exact."; + close; + } + else if(checkweight(13161,1) != 1) + { + mes "[Vanessa]"; + mes "There's no space in your inventory."; + mes "Even if I made you one,"; + mes "You wouldn't be able to carry it"; + mes "Come back after you've cleared out your inventory."; + close; + } + else + { + mes "[Vanessa]"; + mes "Okay~ Very well~"; + mes "All Checked~"; + mes "You've got the perfect materials and Zeny~"; + mes "Here's the Slotted Destroyer I made ahead of time for you."; + mes "Use it well."; + delitem 1812,1; + delitem 984,5; + getitem 13161,1; + next; + mes "[Vanessa]"; + mes "If you ever need one again later,"; + mes "Come and fine me anytime~"; + mes "Next time I'll cast a different kind of bare hand technique."; + close; + } +} + +que_ng,149,178,4 script Lab Director 744,{ + + if(gun_na == 1){ + if(countitem(1043) > 999 && countitem(932) > 999){ + delitem 1043,1000; + delitem 932,1000; + set gun_na,2; + mes "[N. A]"; + mes "Ahh, it's all here! Ahh, and I"; + mes "was worried about that no one"; + mes "would be able to handle my ^ff0000Butcher^000000"; + mes "when I've finished creating it!"; + next; + mes "[N. A]"; + mes "Alright, I'll give the ^ff0000Butcher^000000 to you."; + mes "However, we don't do work for"; + mes "free, so we need to charge you"; + mes "for it. Also, you need to obtain"; + mes "permission to use the Butcher from"; + mes "Lady Celena."; + next; + mes "[N. A]"; + mes "Once you get the permission, I will"; + mes "give the Butcher to you, after paying"; + mes "the fee of 100000 zeny."; + close; + }else{ + mes "[N. A]"; + mes "Have you found ^ff00001000 Orc Claw^000000 and ^ff00001000 Skel Bone^000000 yet?"; + mes "If you think it's too difficult,"; + mes "you can choose to give up."; + next; + if(select("I'm not giving up!:I give up...") == 1){ + mes "[N. A]"; + mes "Alright, I trust you."; + mes "Good luck."; + close; + }else{ + mes "[N. A]"; + mes "You're giving up huh?"; + mes "Well, I'll admit that the"; + mes "test is quite difficult, but"; + mes "you can't handle this weapon"; + mes "if you can't handle the test."; + mes "You may come back later to"; + mes "take the challenge again."; + set gun_na,0; + close; + } + } + } + else if(gun_na == 2){ + mes "[N. A]"; + mes "I already got Lady Celena's"; + mes "permission to let you use the"; + mes "Butcher. You can use it once"; + mes "you've paid me 100000 zeny."; + mes "Do you want to pay now?"; + next; + if(select("Nope.:Yeah.") == 1){ + mes "[N. A]"; + mes "Alright. I await you to return"; + mes "with the money."; + close; + }else{ + if(Zeny < 100000){ + mes "[N. A]"; + mes "Huh, I don't think you have"; + mes "enough money on you."; + mes "Come back with the money,"; + mes "alright?"; + close; + } + if(checkweight(13158,1) == 0){ + mes "[N. A]"; + mes "You are overweight."; + mes "Even if I give you the"; + mes "weapon, you cannot carry it."; + mes "Please clear your inventory."; + close; + } + set Zeny,Zeny-100000; + set gun_na,0; + getitem 13158,1; + mes "[N. A]"; + mes "One, two, three, four, five,"; + mes "six... 99997, 99998, 99999..."; + mes "100000. *ding~!* Very well!"; + mes "The fee is clear now. You may"; + mes "take the ^ff0000Butcher^000000 now!"; + next; + mes "[N. A]"; + mes "Mr. F. Harrison from Lighthalzen"; + mes "is quite interested in your new"; + mes "toy there. Show it to him some"; + mes "time. He'll be glad."; + next; + mes "[N. A]"; + mes "Make good use of it!"; + mes "See ya!"; + close; + } + } + else if(gun_na == 10){ + if (countitem(999) > 69 && countitem(985) > 4 && countitem(984) > 2 && countitem(1003) > 69 && countitem(7317) > 49 && Zeny > 50000){ + delitem 999,70; + delitem 985,5; + delitem 984,3; + delitem 1003,70; + delitem 7317,50; + set Zeny,Zeny-50000; + set gun_na,11; + mes "[N. A]"; + mes "Aha, you got me all the"; + mes "materials. Here, let me get down"; + mes "to it right away! It'll take"; + mes "some time, so wait up..."; + close; + }else{ + mes "[N. A]"; + mes "Eh? You don't have the materials"; + mes "with you yet?"; + next; + mes "[N. A]"; + mes "To make Drifter, I will need"; + mes "70 Steel, 5 Elunium,"; + mes "3 Oridecon, 70 Coal, 50 Rusty"; + mes "Screws, and also a fee of"; + mes "50000 zeny."; + mes "Come back to me once you have"; + mes "everything ready."; + next; + mes "[N. A]"; + mes "If you don't want it anymore,"; + mes "you can cancel the request."; + next; + if(select("Don't cancel.:Cancel it.") == 1){ + mes "[N. A]"; + mes "Well, please come back with the"; + mes "materials. I'll be waiting."; + close; + }else{ + mes "[N. A]"; + mes "Alright, request to make"; + mes "a Drifter for you is cancelled."; + mes "I wish you good luck"; + mes "in your future."; + set gun_na,0; + close; + } + } + } + else if(gun_na == 11){ + if(checkweight(13157,1) == 0){ + mes "[N. A]"; + mes "You are overweight."; + mes "Even if I made you the"; + mes "weapon, you cannot carry it."; + mes "Please clear your inventory."; + close; + } + set gun_na,0; + getitem 13157,1; + mes "[N. A]"; + mes "Ahh, here's the completed"; + mes "Drifter for you."; + next; + mes "[N. A]"; + mes "Please learn to use the"; + mes "Gatlings well. The crazy"; + mes "destruction will definitely"; + mes "be mentally helpful to you."; + close; + } + else if(gun_na == 101){ + mes "[N. A]"; + mes "Ah, hello?"; + mes "I'm the Coordinator of"; + mes "Einbroch Weapon Development."; + mes "My name is 'Lab Director'."; + mes "Do you need something?"; + next; + menu "I need a Special Metal Rod.",-; + mes "[N. A]"; + mes "Huh...? Hey, weren't you that guy"; + mes "who walked out of here with a"; + mes "Butcher a while ago? How was the"; + mes "Butcher?"; + next; + mes "[N. A]"; + mes "...... WHAT!? YOU BROKE IT!?"; + mes "I thought you would be able to"; + mes "use it well... You disappoint me!!!"; + next; + mes "[N. A]"; + mes "You betrayed my faith in you!"; + mes "You traitor! Traitor!! TRAITOR!!!!"; + next; + menu "Explain everything.",-; + mes "[N. A]"; + mes "...... Whew."; + mes "So it was Mr. F. Harrison who"; + mes "broke it, huh? I'm sorry, I should"; + mes "not have suspected you."; + next; + mes "[N. A]"; + mes "Lady Celena has the special metal"; + mes "rod that you want, but the doc is"; + mes "not in right now, and no one else"; + mes "knows where it is..."; + next; + mes "[N. A]"; + mes "I have other research right now"; + mes "so I can't waste my time looking"; + mes "for that... Grr... I need the"; + mes "Elemental Spheres to keep going"; + mes "with my research..."; + next; + menu "Make him an offer.",-; + mes "[N. A]"; + mes "An offer? Like what?"; + next; + menu "We find things for each other.",-; + mes "[N. A]"; + mes "Hmm... That sounds good."; + mes "Well, according to the offer,"; + mes "I'll look for the rod for you,"; + mes "while you find me those"; + mes "Elemental Spheres."; + next; + mes "[N. A]"; + mes "30 Poison Sphere, 30 Flare Sphere,"; + mes "30 Lightning Sphere, 30 Blind"; + mes "Sphere, or 30 Freezing Sphere."; + mes "Find me 30 of each Element."; + set gun_na,102; + close; + } + else if(gun_na == 102){ + mes "[N. A]"; + mes "30 Poison Sphere, 30 Flare Sphere,"; + mes "30 Lightning Sphere, 30 Blind"; + mes "Sphere, or 30 Freezing Sphere."; + mes "Find me 30 of each Element."; + mes "Did you find them?"; + next; + + switch(select("Nope.:I found 30 Poison Spheres.:I found 30 Flare Spheres.:I found 30 Lightning Spheres.:I found 30 Blind Spheres.:I found 30 Freezing Spheres.")){ + + case 1: + mes "[N. A]"; + mes "Just bring me whatever type"; + mes "you could find."; + close; + break; + case 2: + if(countitem(13205) >= 30){ + delitem 13205,30; + set gun_na,103; + } + else goto L_MORE; + break; + case 3: + if(countitem(13203) >= 30){ + delitem 13203,30; + set gun_na,103; + } + else goto L_MORE; + break; + case 4: + if(countitem(13204) >= 30){ + delitem 13204,30; + set gun_na,103; + } + else goto L_MORE; + break; + case 5: + if(countitem(13206) >= 30){ + delitem 13206,30; + set gun_na,103; + } + else goto L_MORE; + break; + case 6: + if(countitem(13207) >= 30){ + delitem 13207,30; + set gun_na,103; + } + else goto L_MORE; + break; + } + mes "[N. A]"; + mes "Wow, you found them all for me!"; + mes "I had to turn Lady Celena's lab"; + mes "over to find this rod too."; + mes "Let's trade then!"; + next; + mes "-You gave the Elemental"; + mes "Spheres to Research Coordinator and got"; + mes "the Metal Rod in return.-"; + next; + mes "[N. A]"; + mes "Mr. F. Harrison is very good."; + mes "I'm sure he can fix your"; + mes "Butcher for you."; + mes "Well, see you later!"; + close; + } + else if(gun_na == 103 || gun_na == 104){ + mes "[N. A]"; + mes "Mr. F. Harrison is very good."; + mes "I'm sure he can fix your"; + mes "Butcher for you."; + mes "Well, see you later!"; + close; + } + mes "[N. A]"; + mes "Ah, hello?"; + mes "I'm the Coordinator of"; + mes "Einbroch Weapon Development."; + mes "My name is 'Lab Director'."; + mes "Do you need something?"; + next; + if (BaseJob != Job_Gunslinger){ + menu "Talk to him.",-; + mes "[N. A]"; + mes "If you see Gunslingers around,"; + mes "please tell them that I have"; + mes "the latest news on weapons."; + mes "If necessary, please send them"; + mes "here. Heheheheh..."; + close; + } + if (BaseLevel > 67){ + menu "Ask about 'Butcher'.",L_BUTCHER,"Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL; + } + else if(BaseLevel > 54){ + menu "Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL; + } + else{ + menu "Talk.",-; + mes "[N. A]"; + mes "... Destruction... Madness..."; + mes "Hmm... Attack speed over 180..."; + next; + mes "[N. A]"; + mes "Ah, sorry, I'm developing some"; + mes "new weapons. Please don't"; + mes "disturb me."; + close; + } + +L_CANCEL: + mes "[N. A]"; + mes "I have news on the latest"; + mes "weapons but... I guess you're"; + mes "too busy to hear them."; + mes "Maybe next time I guess."; + close; + +L_BUTCHER: + mes "[N. A]"; + mes "Ah, you heard the news"; + mes "shortly after the end"; + mes "of the development eh?"; + next; + mes "[N. A]"; + mes "^ff0000Butcher^000000 is the newest development"; + mes "by us, the Einbroch Firearm Lab."; + mes "It is the newest type of Gatling"; + mes "we have developed. While"; + mes "^ff0000Drifter^000000 is a good weapon"; + mes "as well, the ^ff0000Butcher^000000 definitely has"; + mes "a much stronger firepower!"; + next; + mes "[N. A]"; + mes "Due to its strong firepower,"; + mes "the Butcher was also dubbed"; + mes "as the 'Murderer'."; + next; + mes "[N. A]"; + mes "However, even Gunslingers could"; + mes "have troubles controlling such"; + mes "a powerful weapon."; + next; + mes "[N. A]"; + mes "Do you think you can handle it?"; + next; + if(select("I'm not sure...:Of course I can!!") == 1){ + mes "[N. A]"; + mes "The ^ff0000Butcher^000000 is a weapon that you"; + mes "can't handle without a strong"; + mes "will. I'll see you again when"; + mes "you have enough confidence to"; + mes "handle this monster."; + close; + }else{ + mes "[N. A]"; + mes "Aha, how self-confident you"; + mes "are! However, I see people with"; + mes "such self-confidence everywhere."; + mes "You'll need to prove it..."; + mes "But how... Hmm..."; + next; + mes "[N. A]"; + mes "Hmmm......"; + next; + mes "[N. A]"; + mes "Aha! I got it!"; + next; + mes "[N. A]"; + mes "Here, bring me ^ff00001000 Orc Claws^000000 and ^ff00001000 Skel Bone^000000."; + mes "If you can bring me these items,"; + mes "I'll let you use the Butcher."; + next; + mes "[N. A]"; + mes "Easy, ain't it? Go and prove"; + mes "your ability then! Heheheh..."; + set gun_na,1; + close; + } + +L_DRIFTER: + mes "[N. A]"; + mes "Ah, you're here to learn about"; + mes "the ^ff0000Drifter^000000 eh?"; + next; + mes "[N. A]"; + mes "The ^ff0000Drifter^000000 is one of the many"; + mes "highest-classed weapons developed"; + mes "by Lady Celena. It's an automatic"; + mes "Gatling which boasts very high"; + mes "rate of fire, which is the highest"; + mes "among all Gunslinger weapons."; + next; + mes "[N. A]"; + mes "Of course, you will need the Skill"; + mes "to allow you to control Gatlings,"; + mes "but he who contorls Gatlings well"; + mes "will receive full aid from the"; + mes "^ff0000Drifter^000000."; + next; + mes "[N. A]"; + mes "Do you want to try using the ^ff0000Drifter^000000?"; + next; + if(select("Um, no.:Yeah!") == 1){ + mes "[N. A]"; + mes "If you want to try it out"; + mes "some time, come back here."; + close; + }else{ + set gun_na,10; + mes "[N. A]"; + mes "Since it's really hard to find"; + mes "the materials for constructing"; + mes "the ^ff0000Drifter^000000, we only make them"; + mes "on requests, and we require those"; + mes "who want to use the ^ff0000Drifter^000000 to bring"; + mes "us the materials."; + next; + mes "[N. A]"; + mes "I'll tell you the materials"; + mes "needed, just bring them and"; + mes "we'll construct it for you."; + next; + mes "[N. A]"; + mes "To make a Drifter, we need"; + mes "70 Steel, 5 Eluniums, 3"; + mes "Oridecons, 70 Coal, 50 Rusty"; + mes "Screws, and a fee of"; + mes "50,000 zeny."; + mes "Come back after you found"; + mes "them all."; + close; + } + +L_MORE: + mes "[N. A]"; + mes "Eh? What? Am I the only"; + mes "person who can't see them?"; + mes "Bring me more!"; + close; +} + +lighthalzen,205,284,6 script F. Harrison 85,{ + + if (gun_na == 100){ + if(checkweight(13102,1) == 0){ + mes "[F. Harrison]"; + mes "You are overweight."; + mes "Even if I gave you the"; + mes "weapon, you cannot carry it."; + mes "Please clear your inventory."; + close; + } + mes "[F. Harrison]"; + mes "Hmm... Oh?"; + mes "Ahh...... Eh?"; + next; + mes "[F. Harrison]"; + mes "Heheh... Hmm... Huh...?"; + next; + menu "May I have my Butcher back now?",-; + mes "[F. Harrison]"; + mes "Uh? Oh, umm... Heheh..."; + next; + mes "[F. Harrison]"; + mes "Th-that, huh? Eh... Heheh..."; + next; + mes "[F. Harrison]"; + mes "Ahahahah! I uh..."; + next; + mes "[F. Harrison]"; + mes "That thing! BOOM!"; + next; + mes "[F. Harrison]"; + mes "Bam bam! I was gonna fire it!"; + mes "Yeah!"; + next; + mes "[F. Harrison]"; + mes "But it resisted! So I went 'BAM!' with"; + mes "my hand! MUAHAHAHAH!!"; + next; + mes "[F. Harrison]"; + mes "And it broke...... *sob sob*"; + next; + mes "[F. Harrison]"; + mes "I call myself 'Dr. Everything' and"; + mes "I wanted to fix it myself, but I"; + mes "don't seem to have the materials"; + mes "to fix it... And the materials are"; + mes "so rare too... *sob sob*"; + next; + mes "[F. Harrison]"; + mes "Umm... I'm sorry for breaking"; + mes "it but... Could you get me the"; + mes "materials I need for fixing it?"; + mes "Bring me those items, and I can"; + mes "fix it, plus I'll modify it for"; + mes "you! I promise!!"; + next; + mes "So please bring me the materials..."; + mes "*sob sob sob*"; + next; + mes "[F. Harrison]"; + mes "The materials I need are"; + mes "10 Steel, 2 Eluniums,"; + mes "1 Oridecon, 20 Coal..."; + mes "And a Special Metal Rod"; + mes "used in the Butcher..."; + mes "I think only Lady Celena can"; + mes "make those rods......"; + next; + mes "[F. Harrison]"; + mes "But first, you'll need to talk"; + mes "to Lady Celena's assistant, the 'Lab Director',"; + mes "and ask for his help."; + mes "That kid's a bit hysterical, but"; + mes "she'll be nice help if you talk"; + mes "to her nicely..."; + next; + mes "[F. Harrison]"; + mes "I'm really sorry... Here, I'll"; + mes "lend you my prized weapon,"; + mes "'Crimson Bolt'. But make sure"; + mes "you bring all those materials"; + mes "to me once you find them all!"; + mes "Promise me!!!"; + set gun_na,101; + getitem 13102,1; + close; + } + else if(gun_na == 101 || gun_na == 102){ + mes "[F. Harrison]"; + mes "The materials I need are"; + mes "10 Steel, 2 Eluniums,"; + mes "1 Oridecon, 20 Coal..."; + mes "And a Special Metal Rod"; + mes "used in the Butcher..."; + mes "Talk to the 'Lab Director' for his"; + mes "assistance on the Rod."; + close; + } + else if(gun_na == 103){ + if(countitem(999) >= 10 && countitem(985) >= 2 && countitem(984) >= 1 && countitem(1003) >= 20){ + if(countitem(13102) > 0){ + delitem 999,10; + delitem 985,2; + delitem 984,1; + delitem 1003,20; + delitem 13102,1; + set gun_na,104; + mes "[F. Harrison]"; + mes "Aha! You got all the materials"; + mes "for me! I'll get to the repair"; + mes "right away, please hold on..."; + close; + } + else{ + mes "[F. Harrison]"; + mes "Aha! You got all the materials"; + mes "for me!"; + mes "... But where's my treasured"; + mes "'Crimson Bolt'!? I will not fix"; + mes "your Butcher for you if you don't"; + mes "bring it back to me!!"; + close; + } + } + else{ + mes "[F. Harrison]"; + mes "The materials I need are"; + mes "10 Steel, 2 Eluniums,"; + mes "1 Oridecon, 20 Coal..."; + mes "And a Special Metal Rod"; + mes "used in the Butcher..."; + mes "Good thing you found the"; + mes "Special Metal Rod already."; + close; + } + } + else if(gun_na == 104){ + if(checkweight(13159,1) == 0){ + mes "-You're overweight already.-"; + mes "-Come back after dropping some"; + mes "stuff first.-"; + close; + } + set gun_na,0; + getitem 13159,1; + mes "[F. Harrison]"; + mes "Whew... Finally it's fixed, thanks"; + mes "to your effort. I'm very sorry"; + mes "for breaking it, and thank you"; + mes "for your effort. I feel guilty"; + mes "for just fixing it, so I added"; + mes "some extra power on it. I hope"; + mes "it'll work nicely for you."; + mes "Well, enjoy it."; + close; + } + else if(gun_na == 0){ + if(BaseJob != Job_Gunslinger) goto L_BORED; + if(BaseLevel > 67 && countitem(13158) > 0){ + mes "[F. Harrison]"; + mes "Man, I'm so bored..."; + mes "I wonder if there's anything"; + mes "interesting..."; + next; + mes "[F. Harrison]"; + mes "Eh? Are you a Gunslinger?"; + mes "I haven't seen that weapon"; + mes "in your hand before..."; + next; + mes "[F. Harrison]"; + mes "May I take a look? Please?"; + mes "C'mon, let me take a look!"; + mes "I'm bored out of my mind here!"; + mes "Pleeeeeeeeeeeease~?"; + next; + if(select("No way.:Here...") == 1){ + mes "[F. Harrison]"; + mes "Hah! You think you're the only"; + mes "one with a cool weapon!? Well"; + mes "I got my beautiful Crimson Bolt!"; + mes "Hmph!!"; + close; + } + mes "[F. Harrison]"; + mes "Heheh... This is the newest"; + mes "development by Einbroch Firearms"; + mes "Lab, the so-called uncontrollable"; + mes "'Destroyer Butcher', eh?"; + mes "Interesting... VERY interesting..."; + next; + mes "[F. Harrison]"; + mes "Hey, let me try it out for a"; + mes "bit, alright? Don't worry, I"; + mes "know how to handle weapons,"; + mes "I won't break it!"; + mes "That's that! Let's go~"; + delitem 13158,1; + set gun_na,100; + close; + } + } + +L_BORED: + mes "[F. Harrison]"; + mes "Man, I'm so bored..."; + mes "I wonder if there's anything"; + mes "interesting..."; + next; + mes "[F. Harrison]"; + mes "Oh well... I'll just play with my"; + mes "beautiful 'Crimson Bolt'."; + close; +} |