diff options
Diffstat (limited to 'npc/re/quests/eden')
-rw-r--r-- | npc/re/quests/eden/41-55.txt | 4 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_quests.txt | 16 |
2 files changed, 10 insertions, 10 deletions
diff --git a/npc/re/quests/eden/41-55.txt b/npc/re/quests/eden/41-55.txt index 45c5ee876..eb1c22e42 100644 --- a/npc/re/quests/eden/41-55.txt +++ b/npc/re/quests/eden/41-55.txt @@ -54,7 +54,7 @@ moc_para01,40,38,3 script Mission [41 - 55] 4_BOARD3,{ } end; } - setarray .@Exp[0],9600,7200,15750,7875,11100,8550,17100,9000,12300,9900,20250,10350,13800,11025,22500,11250; + setarray .@exp[0],9600,7200,15750,7875,11100,8550,17100,9000,12300,9900,20250,10350,13800,11025,22500,11250; for(set .@i,0; .@i<16; set .@i,.@i+1) if (checkquest(12072+.@i,HUNTING) == 2) { mes "[Mission Board]"; @@ -63,7 +63,7 @@ moc_para01,40,38,3 script Mission [41 - 55] 4_BOARD3,{ erasequest 12088; erasequest 12072+.@i; specialeffect2 EF_STEAL; - getexp .@Exp[.@i],0; + getexp .@exp[.@i],0; close; } if ((checkquest(12072,HUNTING) == 0) && (checkquest(12073,HUNTING) == 0) && (checkquest(12074,HUNTING) == 0) && (checkquest(12075,HUNTING) == 0) && (checkquest(12076,HUNTING) == 0) && (checkquest(12077,HUNTING) == 0) && (checkquest(12078,HUNTING) == 0) && (checkquest(12079,HUNTING) == 0) && (checkquest(12080,HUNTING) == 0) && (checkquest(12081,HUNTING) == 0) && (checkquest(12082,HUNTING) == 0) && (checkquest(12083,HUNTING) == 0) && (checkquest(12084,HUNTING) == 0) && (checkquest(12085,HUNTING) == 0) && (checkquest(12086,HUNTING) == 0) && (checkquest(12087,HUNTING) == 0)) { diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index bdd6eb4c2..c96d5a049 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -4560,12 +4560,12 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ close; } if (para_suv02 == 14) { - setarray .@Check[0],18514,2571,2473,15031; - setarray .@Item$[0],"Hat","Mantle","Boots","Uniform"; + setarray .@check[0],18514,2571,2473,15031; + setarray .@item$[0],"Hat","Mantle","Boots","Uniform"; for(set .@i,0; .@i<4; set .@i,.@i+1) - if (countitem(.@Check[.@i]) < 1) { + if (countitem(.@check[.@i]) < 1) { mes "[Toren]"; - mes "Where is the Paradise "+.@Item$[.@i]+" I gave you?"; + mes "Where is the Paradise "+.@item$[.@i]+" I gave you?"; next; mes "[Toren]"; mes "...Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; @@ -4581,7 +4581,7 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ close; } set Zeny, Zeny - 250000; - getitem .@Check[.@i],1; + getitem .@check[.@i],1; mes "[Toren]"; mes "These advanced gears are not easy to make, please take better care of this one."; close; @@ -4659,14 +4659,14 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ mes "[Toren]"; mes "Now pick which gear you would like me to enchant."; next; - setarray .@Item[0],2571,2473,15031; + setarray .@item[0],2571,2473,15031; set .@i, select("Paradise Mantle II.:Paradise Boots IV.:Paradise Uniform IV.")-1; - if (countitem(.@Item[.@i]) < 1) { + if (countitem(.@item[.@i]) < 1) { mes "[Toren]"; mes "Bring one and I'll enchant it."; close; } - set .@paragearcount, .@Item[.@i]; + set .@paragearcount, .@item[.@i]; mes "[Toren]"; mes "Here we go!"; close2; |