diff options
Diffstat (limited to 'npc/re/quests/eden')
-rw-r--r-- | npc/re/quests/eden/11-25.txt | 545 | ||||
-rw-r--r-- | npc/re/quests/eden/26-40.txt | 1430 | ||||
-rw-r--r-- | npc/re/quests/eden/41-55.txt | 434 | ||||
-rw-r--r-- | npc/re/quests/eden/56-70.txt | 1439 | ||||
-rw-r--r-- | npc/re/quests/eden/71-85.txt | 940 | ||||
-rw-r--r-- | npc/re/quests/eden/86-90.txt | 550 | ||||
-rw-r--r-- | npc/re/quests/eden/91-99.txt | 623 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_common.txt | 374 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_quests.txt | 6025 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_service.txt | 64 |
10 files changed, 12424 insertions, 0 deletions
diff --git a/npc/re/quests/eden/11-25.txt b/npc/re/quests/eden/11-25.txt new file mode 100644 index 000000000..66892ae5b --- /dev/null +++ b/npc/re/quests/eden/11-25.txt @@ -0,0 +1,545 @@ +//===== rAthena Script ======================================= +// Eden Group Quests - Mission [11 - 25] +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 10 - 26 . +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Some little optimization here and there. [Masao] +//============================================================ + +moc_para01,36,38,3 script Mission [11 - 25]#Tuto 857,{ + if (countitem(6219) > 0) { + set .@hunting1,checkquest(11114,HUNTING); + set .@hunting2,checkquest(11115,HUNTING); + set .@hunting3,checkquest(11116,HUNTING); + set .@hunting4,checkquest(11117,HUNTING); + set .@hunting5,checkquest(11118,HUNTING); + set .@hunting6,checkquest(11119,HUNTING); + set .@hunting7,checkquest(11120,HUNTING); + set .@hunting8,checkquest(11121,HUNTING); + set .@hunting9,checkquest(11122,HUNTING); + set .@hunting10,checkquest(11123,HUNTING); + set .@playtime1,checkquest(11124,PLAYTIME); + set .@playtime2,checkquest(11125,PLAYTIME); + set .@playtime3,checkquest(11126,PLAYTIME); + set .@playtime4,checkquest(11127,PLAYTIME); + set .@playtime5,checkquest(11128,PLAYTIME); + set .@playtime6,checkquest(11129,PLAYTIME); + set .@playtime7,checkquest(11130,PLAYTIME); + set .@playtime8,checkquest(11131,PLAYTIME); + set .@playtime9,checkquest(11132,PLAYTIME); + set .@playtime10,checkquest(11133,PLAYTIME); + if (.@playtime1 == 2) { + erasequest 11124; + } + if (.@playtime2 == 2) { + erasequest 11125; + } + if (.@playtime3 == 2) { + erasequest 11126; + } + if (.@playtime4 == 2) { + erasequest 11127; + } + if (.@playtime5 == 2) { + erasequest 11128; + } + if (.@playtime6 == 2) { + erasequest 11129; + } + if (.@playtime7 == 2) { + erasequest 11130; + } + if (.@playtime8 == 2) { + erasequest 11131; + } + if (.@playtime9 == 2) { + erasequest 11132; + } + if (.@playtime10 == 2) { + erasequest 11133; + } + if (.@hunting1 == 0 || .@hunting2 == 0 || .@hunting3 == 0 || .@hunting4 == 0 || .@hunting5 == 0 || .@hunting6 == 0 || .@hunting7 == 0 || .@hunting8 == 0 || .@hunting9 == 0 || .@hunting10 == 0 || .@hunting1 == 1 || .@hunting2 == 1 || .@hunting3 == 1 || .@hunting4 == 1 || .@hunting5 == 1 || .@hunting6 == 1 || .@hunting7 == 1 || .@hunting8 == 1 || .@hunting9 == 1 || .@hunting10 == 1) { + mes " - You can only request - "; + mes " - one mission at a time - "; + mes ""; + mes " - Manager : Spike - "; + close; + } + if (.@hunting1 == 2 || .@hunting2 == 2 || .@hunting3 == 2 || .@hunting4 == 2 || .@hunting5 == 2 || .@hunting6 == 2 || .@hunting7 == 2 || .@hunting8 == 2 || .@hunting9 == 2 || .@hunting10 == 2) { + mes " - You must collect your - "; + mes " - reward before starting - "; + mes " - a new mission. - "; + mes ""; + mes " - Manager : Spike - "; + close; + } + if (BaseLevel < 11) { + mes " - There are no tasks - "; + mes " - open for you right now. - "; + close; + } + if ((BaseLevel > 10) && (BaseLevel < 26)) { + mes " - Mission bulletin board -"; + mes " - for beginners. -"; + mes ""; + mes " - Manager : Spike -"; + next; + switch (select("Hornet Hunting:Condor Hunting:Grasshopper's Leg:Worm Tail Hunting:Spore Hunting:Pest Control:Muka Hunting:Familiar Hunting:Collect Feathers:Collect Poison Spores:Cancel")) { + case 1: + if (.@playtime1 == 1) { + mes " - Mission ^4d4dffHornet Hunting^000000 - "; + mes " - is already finished for today. - "; + mes ""; + mes " - Manager : Spike - "; + close; + } + mes " - Mission 'Hornet Hunting' - "; + mes " - Hunt 10 ^4d4dff'Hornets'^000000 - "; + mes " - northwest of Prontera. - "; + mes ""; + mes " - Manager : Spike - "; + next; + switch (select("I will do this mission.:Look for other missions.")) { + case 1: + mes " - Hunt 10 ^4d4dff'Hornets'^000000 - "; + mes " - northwest of Prontera. - "; + setquest 11114; + close; + case 2: + mes " - Let's search for other missions.- "; + close; + } + case 2: + if (.@playtime2 == 1) { + mes " - Mission ^4d4dffCondor Hunting^000000 - "; + mes " - is already finished for today. - "; + mes ""; + mes " - Manager : Spike - "; + close; + } + mes " - Mission 'Condor Hunting' - "; + mes " - Hunt 20 ^4d4dff'Condors'^000000 - "; + mes " - south of Morroc. - "; + mes ""; + mes " - Manager : Spike - "; + next; + switch (select("I will do this mission.:Look for other missions.")) { + case 1: + mes " - Hunt 20 ^4d4dff'Condors'^000000 - "; + mes " - south of Morroc. - "; + setquest 11115; + close; + case 2: + mes " - Let's search for other missions.- "; + close; + } + case 3: + if (.@playtime3 == 1) { + mes " - Mission ^4d4dffGrasshopper's Leg^000000 - "; + mes " - is already finished for today. - "; + mes ""; + mes " - Manager : Spike - "; + close; + } + mes " - Mission 'Grasshopper's Leg' - "; + mes " - Hunt 10 ^4d4dff'Rockers'^000000 - "; + mes " - southwest of Prontera and - "; + mes " - bring 10 ^4d4dffGrasshopper's Legs^000000. - "; + mes " - Manager : Spike - "; + next; + switch (select("I will do this mission.:Look for other missions.")) { + case 1: + mes " - Hunt 10 ^4d4dff'Rockers'^000000 - "; + mes " - southwest of Prontera and - "; + mes " - bring 10 ^4d4dffGrasshopper's Legs^000000. - "; + setquest 11116; + close; + case 2: + mes " - Let's search for other missions.- "; + close; + } + case 4: + if (.@playtime4 == 1) { + mes " - Mission ^4d4dffWorm Tail Hunting^000000 - "; + mes " - is already finished for today. - "; + mes ""; + mes " - Manager : Spike - "; + close; + } + mes " - Mission 'Worm Tail Hunting' - "; + mes " - Hunt 20 ^4d4dff'Worm Tails'^000000 - "; + mes " - southeast of Payon.- "; + mes ""; + mes " - Manager : Spike - "; + next; + switch (select("I will do this mission.:Look for other missions.")) { + case 1: + mes " - Hunt 20 ^4d4dff'Worm Tails'^000000 - "; + mes " - southeast of Payon.- "; + setquest 11117; + close; + case 2: + mes " - Let's search for other missions.- "; + close; + } + case 5: + if (.@playtime5 == 1) { + mes " - Mission ^4d4dffSpore Hunting^000000 - "; + mes " - is already finished for today. - "; + mes ""; + mes " - Manager : Spike - "; + close; + } + mes " - Mission 'Spore Hunting' - "; + mes " - Hunt 30 ^4d4dff'Spores'^000000 - "; + mes " - around Payon. - "; + mes ""; + mes " - Manager : Spike - "; + next; + switch (select("I will do this mission.:Look for other missions.")) { + case 1: + mes " - Hunt 30 ^4d4dff'Spores'^000000 - "; + mes " - around Payon. - "; + setquest 11118; + close; + case 2: + mes " - Let's search for other missions.- "; + close; + } + case 6: + if (.@playtime6 == 1) { + mes " - Mission ^4d4dffPest Control^000000 - "; + mes " - is already finished for today. - "; + mes ""; + mes " - Manager : Spike - "; + close; + } + mes " - Mission 'Pest Control' - "; + mes " - Hunt 20 ^4d4dffThief Bug Eggs^000000 - "; + mes " - in the Prontera Culvert - "; + mes " - and bring 10 ^4d4dffChrysalis^000000. - "; + mes " - Manager : Spike - "; + next; + switch (select("I will do this mission.:Look for other missions.")) { + case 1: + mes " - Hunt 20 ^4d4dffThief Bug Eggs^000000 - "; + mes " - in the Prontera Culvert - "; + mes " - and bring 10 ^4d4dffChrysalis^000000. - "; + setquest 11119; + close; + case 2: + mes " - Let's search for other missions.- "; + close; + } + case 7: + if (.@playtime7 == 1) { + mes " - Mission ^4d4dffMuka Hunting^000000 - "; + mes " - is already finished for today. - "; + mes ""; + mes " - Manager : Spike - "; + close; + } + mes " - Mission 'Muka Hunting' - "; + mes " - Hunt 20 ^4d4dff'Muka'^000000 - "; + mes " - south of Prontera. - "; + mes ""; + mes " - Manager : Spike - "; + next; + switch (select("I will do this mission.:Look for other missions.")) { + case 1: + mes " - Hunt 20 ^4d4dff'Muka'^000000 - "; + mes " - south of Prontera. - "; + setquest 11120; + close; + case 2: + mes " - Let's search for other missions.- "; + close; + } + case 8: + if (.@playtime8 == 1) { + mes " - Mission ^4d4dffFamiliar Hunting^000000 - "; + mes " - is already finished for today. - "; + mes ""; + mes " - Manager : Spike - "; + close; + } + mes " - Mission 'Familiar Hunting' - "; + mes " - Hunt 20 ^4d4dffFamiliar^000000 - "; + mes " - in the Culvert Sewers - "; + mes " - west of Prontera. - "; + mes " - Manager : Spike - "; + next; + switch (select("I will do this mission.:Look for other missions.")) { + case 1: + mes " - Hunt 20 ^4d4dffFamiliar^000000 - "; + mes " - in the Culvert Sewers - "; + mes " - west of Prontera. - "; + setquest 11121; + close; + case 2: + mes " - Let's search for other missions.- "; + close; + } + case 9: + if (.@playtime9 == 1) { + mes " - Mission ^4d4dffCollect Feathers^000000 - "; + mes " - is already finished for today. - "; + mes ""; + mes " - Manager : Spike - "; + close; + } + mes " - Mission 'Collect Feathers' - "; + mes " - Hunt 30 ^4d4dff'Peco Pecos'^000000 - "; + mes " - south of Prontera. - "; + mes ""; + mes " - Manager : Spike - "; + next; + switch (select("I will do this mission.:Look for other missions.")) { + case 1: + mes " - Hunt 30 ^4d4dff'Peco Pecos'^000000 - "; + mes " - south of Prontera. - "; + setquest 11122; + close; + case 2: + mes " - Let's search for other missions.- "; + close; + } + case 10: + if (.@playtime10 == 1) { + mes " - Mission ^4d4dffCollect Poison Spores^000000 - "; + mes " - is already finished for today. - "; + mes ""; + mes " - Manager : Spike - "; + close; + } + mes " - Mission 'Collect Poison Spores' - "; + mes " - Hunt 30 ^4d4dffPoison Spores^000000 - "; + mes " - inside the Geffen Tower and - "; + mes " - bring 5 ^4d4dffPoison Spores^000000. - "; + mes " - Manager : Spike - "; + next; + switch (select("I will do this mission.:Look for other missions.")) { + case 1: + mes " - Hunt 30 ^4d4dffPoison Spores^000000 - "; + mes " - inside the Geffen Tower Dungeon - "; + mes " - bring 5 ^4d4dffPoison Spores^000000. - "; + if (.@playtime10 == 2) { + erasequest 11133; + } + setquest 11123; + close; + case 2: + mes " - Let's search for other missions.- "; + close; + } + case 11: + mes " - Stop reading the bulletin board. - "; + close; + } + } + mes " - These missions are too - "; + mes " - easy for your caliber - "; + mes " - search for a more level - "; + mes " - appropriate mission. - "; + close; + } + mes "-You need to have a-"; + mes "-^4d4dff'Eden Group Mark'^000000-"; + mes "-to receive these missions-"; + close; +} + +moc_para01,32,30,6 script Spike 914,{ + + set .@hunting1,checkquest(11114,HUNTING); + set .@hunting2,checkquest(11115,HUNTING); + set .@hunting3,checkquest(11116,HUNTING); + set .@hunting4,checkquest(11117,HUNTING); + set .@hunting5,checkquest(11118,HUNTING); + set .@hunting6,checkquest(11119,HUNTING); + set .@hunting7,checkquest(11120,HUNTING); + set .@hunting8,checkquest(11121,HUNTING); + set .@hunting9,checkquest(11122,HUNTING); + set .@hunting10,checkquest(11123,HUNTING); + if (.@hunting1 == 0 || .@hunting2 == 0 || .@hunting3 == 0 || .@hunting4 == 0 || .@hunting5 == 0 || .@hunting6 == 0 || .@hunting7 == 0 || .@hunting8 == 0 || .@hunting9 == 0 || .@hunting10 == 0 || .@hunting1 == 1 || .@hunting2 == 1 || .@hunting3 == 1 || .@hunting4 == 1 || .@hunting5 == 1 || .@hunting6 == 1 || .@hunting7 == 1 || .@hunting8 == 1 || .@hunting9 == 1 || .@hunting10 == 1) { + mes "[Spike]"; + mes "You haven't finished your mission yet."; + mes "Keep up the good work. You are almost done."; + close; + } + if (.@hunting1 == 2) { + mes "[Spike]"; + mes "Hmm... let me see~"; + mes "You have completed the 'Hornet Hunting' mission."; + next; + mes "[Spike]"; + mes "Good work~!!"; + mes "Our client is so happy with your work. He will appreciate what you have done."; + mes "Please help us again. Thanks!"; + erasequest 11114; + setquest 11124; + getexp 900,0; + close; + } + if (.@hunting2 == 2) { + mes "[Spike]"; + mes "Hmm... let me see~"; + mes "You have completed the 'Condor Hunting' mission."; + next; + mes "[Spike]"; + mes "Good work~!!"; + mes "Our client is so happy with your work. He will appreciate what you have done."; + mes "Please help us again. Thanks!"; + erasequest 11115; + setquest 11125; + getexp 1800,0; + close; + } + if (.@hunting3 == 2) { + if (countitem(940) > 9) { + mes "[Spike]"; + mes "Hmm... let me see~"; + mes "You have completed the 'Grasshopper's Leg' mission."; + next; + mes "[Spike]"; + mes "Good work~!!"; + mes "Our client is so happy with your work. He will appreciate what you have done."; + mes "Please help us again. Thanks!"; + delitem 940,10; //Grasshopper's_Leg + erasequest 11116; + setquest 11126; + getexp 1400,0; + close; + } + mes "[Spike]"; + mes "You don't have enough Grasshopper's Legs."; + mes "You need to bring 10 Grasshopper's Legs."; + close; + } + if (.@hunting4 == 2) { + mes "[Spike]"; + mes "Hmm... let me see~"; + mes "You have completed the 'Worm Tail Hunting' mission."; + next; + mes "[Spike]"; + mes "Good work~!!"; + mes "Our client is so happy with your work. He will appreciate what you have done."; + mes "Please help us again. Thanks!"; + erasequest 11117; + setquest 11127; + getexp 2600,0; + close; + } + if (.@hunting5 == 2) { + mes "[Spike]"; + mes "Hmm... let me see~"; + mes "You have completed the 'Spore Hunting' mission."; + next; + mes "[Spike]"; + mes "Good work~!!"; + mes "Our client is so happy with your work. He will appreciate what you have done."; + mes "Please help us again. Thanks!"; + erasequest 11118; + setquest 11128; + getexp 3900,0; + close; + } + if (.@hunting6 == 2) { + if (countitem(915) > 9) { + mes "[Spike]"; + mes "Hmm... let me see~"; + mes "You have completed the 'Extirpate Insects' mission."; + next; + mes "[Spike]"; + mes "Good work~!!"; + mes "Our client is so happy with your work. He will appreciate what you have done."; + mes "Please help us again. Thanks!"; + delitem 915,10; //Chrysalis + erasequest 11119; + setquest 11129; + getexp 2900,0; + close; + } + mes "[Spike]"; + mes "You don't have enough Chrysalis."; + mes "You need to bring 10 Chrysalis."; + close; + } + if (.@hunting7 == 2) { + mes "[Spike]"; + mes "Hmm... let me see~"; + mes "You have completed the 'Muka Hunting' mission."; + next; + mes "[Spike]"; + mes "Good work~!!"; + mes "Our client is so happy with your work. He will appreciate what you have done."; + mes "Please help us again. Thanks!"; + erasequest 11120; + setquest 11130; + getexp 3200,0; + close; + } + if (.@hunting8 == 2) { + mes "[Spike]"; + mes "Hmm... let me see~"; + mes "You have completed the 'Familiar Hunting' mission."; + next; + mes "[Spike]"; + mes "Good work~!!"; + mes "Our client is so happy with your work. He will appreciate what you have done."; + mes "Please help us again. Thanks!"; + erasequest 11121; + setquest 11131; + getexp 3200,0; + close; + } + if (.@hunting9 == 2) { + mes "[Spike]"; + mes "Hmm... let me see~"; + mes "You have completed the 'Collect Feathers' mission."; + next; + mes "[Spike]"; + mes "Good work~!!"; + mes "Our client is so happy with your work. He will appreciate what you have done."; + mes "Please help us again. Thanks!"; + erasequest 11122; + setquest 11132; + getexp 5400,0; + close; + } + if (.@hunting10 == 2) { + if (countitem(7033) > 4) { + mes "[Spike]"; + mes "Hmm... let me see~"; + mes "You have completed the 'Collect Poison Spores' mission."; + next; + mes "[Spike]"; + mes "Good work~!!"; + mes "Our client is so happy with your work. He will appreciate what you have done."; + mes "Please help us again. Thanks!"; + delitem 7033,5; // Poison Spore + erasequest 11123; + setquest 11133; + getexp 6000,0; + close; + } + mes "[Spike]"; + mes "You don't have enough Poison Spores."; + mes "You need to bring 5 Poison Spores."; + close; + } + mes "[Spike]"; + mes "Are you looking for a job?"; + mes "We always have lots of work to do."; + next; + mes "[Spike]"; + mes "Why don't you look around and find some interesting tasks?."; + close; +} diff --git a/npc/re/quests/eden/26-40.txt b/npc/re/quests/eden/26-40.txt new file mode 100644 index 000000000..cdb9fbadc --- /dev/null +++ b/npc/re/quests/eden/26-40.txt @@ -0,0 +1,1430 @@ +//===== rAthena Script ======================================= +// Eden Group Quests - Mission [26 - 40] +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 25 - 41 . +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Some little optimization here and there. [Masao] +//============================================================ + +moc_para01,38,38,3 script Mission [26 - 40] 857,{ + if (countitem(6219) > 0) { + mes "[26 ~ 40 Lv. Mission Board]"; + mes "- Many missions are -"; + mes "- on the bulletin board. -"; + next; + if ((BaseLevel > 25) && (BaseLevel < 41)) { + set .@checkquest1,checkquest(8266); + set .@checkquest2,checkquest(8267); + set .@checkquest3,checkquest(8268); + set .@checkquest4,checkquest(8269); + set .@checkquest5,checkquest(8270); + set .@checkquest6,checkquest(8271); + set .@checkquest7,checkquest(8272); + set .@checkquest8,checkquest(8273); + set .@checkquest9,checkquest(8274); + set .@checkquest10,checkquest(8275); + set .@checkquest11,checkquest(8276); + set .@checkquest12,checkquest(8277); + set .@checkquest13,checkquest(8278); + set .@checkquest14,checkquest(8279); + switch (select("Hunting Mission:Delivery Mission:Gathering Mission:Escort Mission")) { + case 1: + mes "[26 ~ 40 Lv. Hunting Mission Board]"; + mes "- Hunting Mission details -"; + mes "- are on the board. -"; + next; + switch (select("Hunting Poison Spore:Hunting Smokie:Hunting Elder Willow(Above Lv.30):Hunting Coco(Above Lv.35):Hunting Thara Frog(Above Lv.38)")) { + case 1: + mes "[Hunting Poison Spore]"; + mes "Client : Sponiac"; + mes "Client Location : Geffen"; + mes "Requested Mission : Hunt 10 Poison Spores"; + mes " "; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Hunting Poison Spore mission."; + close; + case 2: + if (.@checkquest1 == -1 || .@checkquest1 == 0 || .@checkquest1 == 2) { + setquest 8266; + mes "You have accepted the Hunting Poison Spore mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + case 2: + mes "[Hunting Smokie]"; + mes "Client : Sponiac"; + mes "Client Location : Geffen"; + mes "Requested Mission : Hunt 10 Smokies"; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Hunting Smokie mission."; + close; + case 2: + if (.@checkquest2 == -1 || .@checkquest2 == 0 || .@checkquest2 == 2) { + setquest 8267; + mes "You have accepted the Hunting Smokie mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + case 3: + if (BaseLevel < 30) { + mes "Your level doesn't meet the requirements. You can't take the 'Hunting Elder Willow' mission."; + close; + } + mes "[Hunting Elder Willow !!]"; + mes "Client : Sponiac"; + mes "Client Location : Geffen"; + mes "Requested Mission : Hunt 10 Elder Willows"; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Hunting Elder Willow mission."; + close; + case 2: + if (.@checkquest3 == -1 || .@checkquest3 == 0 || .@checkquest3 == 2) { + setquest 8268; + mes "You have accepted the Hunting Elder Willow mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + case 4: + if (BaseLevel < 35) { + mes "Your level doesn't meet the requirements. You can't take the 'Hunting Coco' mission."; + close; + } + mes "[Hunting Coco !!]"; + mes "Client : Sponiac"; + mes "Client Location : Geffen"; + mes "Requested Mission : Hunt 10 Coco's."; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Hunting Coco mission."; + close; + case 2: + if (.@checkquest4 || .@checkquest4 == 0 || .@checkquest4 == 2) { + setquest 8269; + mes "You have accepted the Hunting Coco mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + case 5: + if (BaseLevel < 38) { + mes "Your level doesn't meet the requirements. You can't take the 'Hunting Thara Frog' mission."; + close; + } + mes "[Hunting Thara Frog !!]"; + mes "Client : Sponiac"; + mes "Client Location : Geffen"; + mes "Requested Mission : Hunt 10 Thara Frogs."; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Hunting Thara Frog mission."; + close; + case 2: + if (.@checkquest5 == -1 || .@checkquest5 == 0 || .@checkquest5 == 2) { + setquest 8270; + mes "You have accepted the Hunting Thara Frog mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + } + case 2: + mes "[26 ~ 40 Lv. Delivery Mission Board]"; + mes "- Delivery Mission details -"; + mes "- are on the board. -"; + next; + switch (select("Deliver an Insecticide:Deliver Honey:Deliver Blanket(Above Lv.35)")) { + case 1: + mes "[Deliver an Insecticide !!]"; + mes "Client : Dieshin Man"; + mes "Client Location : Morroc Ruins"; + mes "Requested Mission : Get an 'Insecticide' from Dieshin Man and deliver it south east of Payon"; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Deliver an Insecticide mission."; + close; + case 2: + if (.@checkquest6 == -1 || .@checkquest6 == 0 || .@checkquest6 == 2) { + setquest 8271; + mes "You have accepted the Deliver an Insecticide mission."; + mes "Please obtain the delivery box from the client first."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "Please obtain the delivery box from the client first."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + case 2: + mes "[Deliver Honey !!]"; + mes "Client : Dieshin Man"; + mes "Client Location : Morroc Ruins"; + mes "Requested Mission : Get 'Honey' from Dieshin Man and deliver it west of St. Capitolina Abbey"; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Deliver Honey mission."; + close; + case 2: + if (.@checkquest7 == -1 || .@checkquest7 == 0 || .@checkquest7 == 2) { + setquest 8272; + mes "You have accepted the Deliver Honey mission."; + mes "Please obtain the delivery box from the client first."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "Please obtain the delivery box from the client first."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + case 3: + if (BaseLevel < 35) { + mes "Your level doesn't meet the requirements. You can't take the 'Deliver Blanket' mission."; + close; + } + mes "[Deliver Blanket !!]"; + mes "Client : Dieshin Man"; + mes "Client Location : Morroc Ruins"; + mes "Requested Mission : Get Blankets from Dieshin Man and deliver to the field south of Lutie"; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Deliver Blanket mission."; + close; + case 2: + if (.@checkquest8 == -1 || .@checkquest8 == 0 || .@checkquest8 == 2) { + setquest 8273; + mes "You have accepted the Deliver Blanket mission."; + mes "Please obtain the delivery box from the client first."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "Please obtain the delivery box from the client first."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + } + case 3: + mes "[26 ~ 40 Lv. Gathering Mission Board]"; + mes "- Gathering Mission details -"; + mes "- are on the board. -"; + next; + switch (select("Gather Bones:Gather Animal Skins:Gather Peelings(Above Lv.30):Gather Tails(Above Lv.32):Gather Cookies(Above Lv.35):Gather Mustaches(Above Lv.35)")) { + case 1: + mes "[Gather Bones !!]"; + mes "Client : Dashia"; + mes "Client Location : Payon"; + mes "Requested Mission : Gather '10 Skel-Bones' and give them to Dashia"; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Gather Bones mission."; + close; + case 2: + if (.@checkquest9 == -1 || .@checkquest9 == 0 || .@checkquest9 == 2) { + setquest 8274; + mes "You have accepted the Gather Bones mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + case 2: + mes "[Gather Animal Skins !!]"; + mes "Client : Dashia"; + mes "Client Location : Payon"; + mes "Requested Mission : Gather '10 Bear's Footskins' and '5 Animal Skins' and give them to Dashia"; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Gather Animal Skins mission."; + close; + case 2: + if (.@checkquest10 == -1 || .@checkquest10 == 0 || .@checkquest10 == 2) { + setquest 8275; + mes "You have accepted the Gather Animal Skins mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + case 3: + if (BaseLevel < 30) { + mes "Your level doesn't meet the requirements. You can't take the 'Gather Peelings' mission."; + close; + } + mes "[Gather Peelings !!]"; + mes "Client : Dashia"; + mes "Client Location : Payon"; + mes "Requested Mission : Gather '20 Worm Peelings' and '20 Garlets' and give them to Dashia"; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Gather Peelings mission."; + close; + case 2: + if (.@checkquest11 == -1 || .@checkquest11 == 0 || .@checkquest11 == 2) { + setquest 8276; + mes "You have accepted the Gather Peelings mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + case 4: + if (BaseLevel < 32) { + mes "Your level doesn't meet the requirements. You can't take the 'Gather Tails' mission."; + close; + } + mes "[Gather Tails !!]"; + mes "Client : Dashia"; + mes "Client Location : Payon"; + mes "Requested Mission : Gather '10 Yoyo Tails', '10 Acorns' and '10 Raccon Leafs' and give them to Dashia"; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Gather Tails mission."; + close; + case 2: + if (.@checkquest12 == -1 || .@checkquest12 == 0 || .@checkquest12 == 2) { + setquest 8277; + mes "You have accepted the Gather Tails mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + case 5: + if (BaseLevel < 35) { + mes "Your level doesn't meet the requirements. You can't take the 'Gather Cookies' mission."; + close; + } + mes "[Gather Cookies !!]"; + mes "Client : Dashia"; + mes "Client Location : Payon"; + mes "Requested Mission : Gather '5 Well-baked Cookies' and '1 Piece of Cake' and give them to Dashia"; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Gather Cookies mission."; + close; + case 2: + if (.@checkquest13 == -1 || .@checkquest13 == 0 || .@checkquest13 == 2) { + setquest 8278; + mes "You have accepted the Gather Cookies mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + case 6: + if (BaseLevel < 35) { + mes "Your level doesn't meet the requirements. You can't take the 'Gather Mustaches' mission."; + close; + } + mes "[Gather Mustaches !!]"; + mes "Client : Dashia"; + mes "Client Location : Payon"; + mes "Requested Mission : Gather '5 Mole Whiskers' and '3 Mole Claws' and give them to Dashia"; + mes " "; + mes "Will you accept this mission?"; + next; + switch (select("No, I won't accept it.:Yes, I will accept it.")) { + case 1: + mes "You have declined the Gather Mustaches mission."; + close; + case 2: + if (.@checkquest14 == -1 || .@checkquest14 == 0 || .@checkquest14 == 2) { + setquest 8279; + mes "You have accepted the Gather Mustaches mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + mes "You are already doing this mission."; + mes "You can get a reward from the client after you finish the mission."; + next; + mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; + close; + } + } + case 4: + mes "[26 ~ 40 Lv. Escort Mission Board]"; + mes "There are currently no Escort Missions registered on the board."; + close; + } + } + mes "Your level is not qualified. You can not use the bulletin board."; + close; + } + mes "You are not a qualified member. You can not use the bulletin board."; + close; +} + +geffen,103,42,5 script Sponiac 99,{ + + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 3500) { + mes "[Sponiac]"; + mes "Why are you carrying too many items?"; + mes "Are you in a training course or something?"; + close; + } + mes "[Sponiac]"; + mes "Lu~lu~lu~lu~"; + mes "Lu~ Huh?"; + next; + mes "[Sponiac]"; + mes "Wow, you must be a beginner, right?"; + mes "What an innocent face! Ha~ hahaha."; + emotion e_gg; + next; + mes "[Sponiac]"; + mes "Why don't you do some hunting outside instead of walking around and wasting your time?"; + next; + switch (select("I am about to leave now.:I've got a Hunting Mission.")) { + case 1: + mes "[Sponiac]"; + mes "Oh, well. Then, go figure."; + mes "Bye~ bye."; + close; + case 2: + break; + } + set .@checkquest,checkquest(8266); + set .@checkquest2,checkquest(8267); + set .@checkquest3,checkquest(8268); + set .@checkquest4,checkquest(8269); + set .@checkquest5,checkquest(8270); + mes "[Sponiac]"; + mes "Oh, you are from the Eden Group?"; + mes "What mission do you have?"; + next; + switch (select("Hunting Poison Spore:Hunting Smokie:Hunting Elder Willow:Hunting Coco:Hunting Thara Frog")) { + case 1: + if (.@checkquest == 0) { + mes "[Sponiac]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Sponiac]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if (.@checkquest == 1) { + if (checkquest(8266,HUNTING) == 2) { + mes "[Sponiac]"; + mes "Hunting Poison Spore!"; + mes "Wow, I didn't expect you would do that mission. I was just about to give up. But you did good job. I appreciate it!"; + next; + mes "[Sponiac]"; + mes "Well, I requested the mission and you did an excellent job."; + mes "I will give you a reward as I promised."; + next; + mes "[Sponiac]"; + mes "Here it is. Thank you very much. God bless you!"; + getitem 569,100; //Novice_Potion + getexp 1000,0; + erasequest 8266; + close; + } + mes "[Sponiac]"; + mes "Oh, you are right."; + next; + mes "[Sponiac]"; + mes "But, you haven't done the mission yet. Why did you come to me now? You haven't completed the mission!"; + mes "I will give you a reward if you complete the mission. Ok? Are we good?"; + next; + mes "[Sponiac]"; + mes "You can find Poison Spores on the Geffen Dungeon 1F or northeast of Prontera. There are other spots but I'll leave it up to you to find out."; + mes "You can check the world map by pressing 'ctrl + ~' key."; + next; + mes "[Sponiac]"; + mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; + close; + } + mes "[Sponiac]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Sponiac]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + case 2: + if (.@checkquest2 == 0) { + mes "[Sponiac]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Sponiac]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if (.@checkquest2 == 1) { + if (checkquest(8267,HUNTING) == 2) { + mes "[Sponiac]"; + mes "Hunting Smokie!"; + mes "Wow, I didn't expect you would do that mission. I was just about to give up. But you did good job. I appreciate it!"; + next; + mes "[Sponiac]"; + mes "Well, I requested the mission and you did an excellent job."; + mes "I will give you a reward as I promised."; + next; + mes "[Sponiac]"; + mes "Here it is. Thank you very much. God bless you!"; + getitem 569,100; //Novice_Potion + getexp 1000,0; + erasequest 8267; + close; + } + mes "[Sponiac]"; + mes "Oh, you are right."; + next; + mes "[Sponiac]"; + mes "But, you haven't done the mission yet. Why did you come to me now? You haven't completed the mission!"; + mes "I will give you a reward if you complete the mission. Ok? Are we good?"; + next; + mes "[Sponiac]"; + mes "You can find Smokies northeast and northwest of Geffen. Oh, also the field east of Ayotaya is good spot to find them."; + mes "You can check the world map by pressing 'ctrl + ~' key."; + next; + mes "[Sponiac]"; + mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; + close; + } + mes "[Sponiac]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Sponiac]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + case 3: + if (.@checkquest3 == 0) { + mes "[Sponiac]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Sponiac]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if (.@checkquest3 == 1) { + if (checkquest(8268,HUNTING) == 2) { + mes "[Sponiac]"; + mes "Hunting Elder Willow!"; + mes "Wow, I didn't expect you would do that mission. I was just about to give up. But you did good job. I appreciate it!"; + next; + mes "[Sponiac]"; + mes "Well, I requested the mission and you did an excellent job."; + mes "I will give you a reward as I promised."; + next; + mes "[Sponiac]"; + mes "Here it is. Thank you very much. God bless you!"; + getitem 569,110; //Novice_Potion + getexp 1000,100; + erasequest 8268; + close; + } + mes "[Sponiac]"; + mes "Oh, you are right."; + next; + mes "[Sponiac]"; + mes "But, you haven't done the mission yet. Why did you come to me now? You haven't completed the mission!"; + mes "I will give you a reward if you complete the mission. Ok? Are we good?"; + next; + mes "[Sponiac]"; + mes "You can find Elder Willows northeast of Geffen, east of payon and southwest of Prontera."; + mes "You can check the world map by pressing 'ctrl + ~' key."; + next; + mes "[Sponiac]"; + mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; + close; + } + mes "[Sponiac]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Sponiac]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + case 4: + if (.@checkquest4 == 0) { + mes "[Sponiac]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Sponiac]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if (.@checkquest4 == 1) { + if (checkquest(8269,HUNTING) == 2) { + mes "[Sponiac]"; + mes "Hunting Coco!"; + mes "Wow, I didn't expect you would do that mission. I was just about to give up. But you did good job. I appreciate it!"; + next; + mes "[Sponiac]"; + mes "Well, I requested the mission and you did an excellent job."; + mes "I will give you a reward as I promised."; + next; + mes "[Sponiac]"; + mes "Here it is. Thank you very much. God bless you!"; + getitem 569,150; //Novice_Potion + getexp 1000,200; + erasequest 8269; + close; + } + mes "[Sponiac]"; + mes "Oh, you are right."; + next; + mes "[Sponiac]"; + mes "But, you haven't done the mission yet. Why did you come to me now? You haven't completed the mission!"; + mes "I will give you a reward if you complete the mission. Ok? Are we good?"; + next; + mes "[Sponiac]"; + mes "You can find Coco's around the east of Payon, southwest of Prontera and the field east of Ayotaya."; + mes "You can check the world map by pressing 'ctrl + ~' key."; + next; + mes "[Sponiac]"; + mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; + close; + } + mes "[Sponiac]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Sponiac]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + case 5: + if (.@checkquest5 == 0) { + mes "[Sponiac]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Sponiac]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if (.@checkquest5 == 1) { + if (checkquest(8270,HUNTING) == 2) { + mes "[Sponiac]"; + mes "Hunting Thara Frog!"; + mes "Wow, I didn't expect you would do that mission. I was just about to give up. But you did good job. I appreciate it!"; + next; + mes "[Sponiac]"; + mes "Well, I requested the mission and you did an excellent job."; + mes "I will give you a reward as I promised."; + next; + mes "[Sponiac]"; + mes "Here it is. Thank you very much. God bless you!"; + getitem 569,200; //Novice_Potion + getexp 1500,300; + erasequest 8270; + close; + } + mes "[Sponiac]"; + mes "Oh, you are right."; + next; + mes "[Sponiac]"; + mes "But, you haven't done the mission yet. Why did you come to me now? You haven't completed the mission!"; + mes "I will give you a reward if you complete the mission. Ok? Are we good?"; + next; + mes "[Sponiac]"; + mes "You can find Thara Frogs in the Cave east of Comodo or on Turtle Island."; + mes "You can check the world map by pressing 'ctrl + ~' key."; + next; + mes "[Sponiac]"; + mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; + close; + } + mes "[Sponiac]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Sponiac]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } +} + +moc_ruins,173,55,3 script Dieshin Man 89,{ + + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 3500) { + mes "[Dieshin Man]"; + mes "Why are you carrying too many items?"; + mes "Are you in a training course or something?"; + close; + } + mes "[Dieshin Man]"; + mes "Hu hu~~ we are delivery men~"; + mes "We are faster than any flight~!"; + next; + mes "[Dieshin Man]"; + mes "Welcome~ welcome!"; + mes "We are the fastest delivery company, Dieshin Corperation."; + next; + mes "[Dieshin Man]"; + mes "How can I help you?"; + next; + switch (select("I don't need help.:I've got a Delivery Mission.")) { + case 1: + mes "[Dieshin Man]"; + mes "Oh, well. Then, go figure. Bye~!"; + close; + case 2: + break; + } + set .@checkquest,checkquest(8271); + set .@checkquest2,checkquest(8272); + set .@checkquest3,checkquest(8273); + mes "[Dieshin Man]"; + mes "Oh, you are from the Eden Group?"; + mes "What mission do you have?"; + next; + switch (select("Deliver an Insecticide.:Deliver Honey.:Deliver Blankets.")) { + case 1: + if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { + mes "[Dieshin Man]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Dieshin Man]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if (countitem(6218) > 0) { + mes "[Dieshin Man]"; + mes "Wait, but you already have a delivery box."; + next; + mes "[Dieshin Man]"; + mes "We can't allow you to deliver two boxes at once. So, please finish your delivery first."; + next; + mes "[Dieshin Man]"; + mes "If you forgot where to deliver, then please check Quest Window by pressing 'alt + u'."; + close; + } + mes "[Dieshin Man]"; + mes "Ah ha! I got it!"; + mes "The insecticide? It must be the Zoologist on the southeast of Payon who ordered the Insecticide."; + next; + mes "[Dieshin Man]"; + mes "Dieshin's cooperation motive is to give the fastest and credited delivery. So please deliver it now without any delay."; + next; + mes "[Dieshin Man]"; + mes "If you forgot where to make the delivery, then please check the Quest Window by pressing 'alt + u'."; + getitem 6218,1; //Disin_Delivery_Box + close; + case 2: + if (.@checkquest2 == -1 || .@checkquest2 == 0 || .@checkquest2 == 2) { + mes "[Dieshin Man]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Dieshin Man]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if (countitem(6218) > 0) { + mes "[Dieshin Man]"; + mes "Wait, but you already have a delivery box."; + next; + mes "[Dieshin Man]"; + mes "We can't allow you to deliver two boxes at once. So, please finish your delivery first."; + next; + mes "[Dieshin Man]"; + mes "If you forgot where to deliver, then please check Quest Window by pressing 'alt + u'."; + close; + } + mes "[Dieshin Man]"; + mes "Ah ha! I got it!"; + mes "Honey? It must be the Entomologist at the west of St. Capitolina Abbey, wich is northeast of Prontera who ordered the Honey."; + next; + mes "[Dieshin Man]"; + mes "Dieshin's cooperation motive is to give the fastest and credited delivery. So please deliver it now without any delay."; + next; + mes "[Dieshin Man]"; + mes "If you forgot where to make the delivery, then please check the Quest Window by pressing 'alt + u'."; + getitem 6218,1; //Disin_Delivery_Box + close; + case 3: + if (.@checkquest3 == -1 || .@checkquest3 == 0 || .@checkquest3 == 2) { + mes "[Dieshin Man]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Dieshin Man]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if (countitem(6218) > 0) { + mes "[Dieshin Man]"; + mes "Wait, but you already have a delivery box."; + next; + mes "[Dieshin Man]"; + mes "We can't allow you to deliver two boxes at once. So, please finish your delivery first."; + next; + mes "[Dieshin Man]"; + mes "If you forgot where to deliver, then please check Quest Window by pressing 'alt + u'."; + close; + } + mes "[Dieshin Man]"; + mes "Oh, Right!"; + mes "The blankets! It must be the biologist in the south of Lutie field who ordered the blankets."; + next; + mes "[Dieshin Man]"; + mes "You can can go to Lutie by asking Mr. Claus in the northeastern part of Al De Baran."; + next; + mes "[Dieshin Man]"; + mes "Dieshin's cooperation motive is to give the fastest and credited delivery. So please deliver it now without any delay."; + next; + mes "[Dieshin Man]"; + mes "If you forgot where to make the delivery, then please check the Quest Window by pressing 'alt + u'."; + getitem 6218,1; //Disin_Delivery_Box + close; + } +} + +pay_fild07,83,89,7 script Zoologist 89,{ + + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 3500) { + mes "[Zoologist]"; + mes "Why are you carrying too many items?"; + mes "Are you in a training course or something?"; + close; + } + mes "[Zoologist]"; + mes "Have you heard of a monster named Bigfoot?"; + mes "It looks like a bear with red fur and has a 'X' shape scar on his shoulder."; + next; + mes "[Zoologist]"; + mes "According to the recent research, flies and Bigfoot monsters have a symbiotic relationship."; + next; + mes "[Zoologist]"; + mes "I am currently studying about it and try to prove the theory. So I plan to kill the flies around Bigfoot and observe his reaction."; + next; + switch (select("...I am not interested.:Here is the Insecticide.")) { + case 1: + mes "[Zoologist]"; + mes "Oh, I need an Insecticide to continue the study."; + close; + case 2: + set .@checkquest,checkquest(8271); + if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { + mes "[Zoologist]"; + mes "Huh?"; + mes "You are not Dieshin's delivery man?"; + next; + mes "[Zoologist]"; + mes "I am waiting for a special delivery."; + close; + } + if (countitem(6218) > 0) { + mes "[Zoologist]"; + mes "Oh ho! Yes! That one!"; + next; + mes "[Zoologist]"; + mes "That is the Insecticide that I ordered! You were sent by Dieshin right?"; + next; + mes "[Zoologist]"; + mes "I have been waiting for this!"; + mes "Give it to me!"; + next; + mes "[Zoologist]"; + mes "It arrived much faster than I thought. I want to test it right away!"; + next; + mes "[Zoologist]"; + mes "Well done. Good Job! Thank you so much! Here is a little gift for you."; + delitem 6218,1; //Disin_Delivery_Box + erasequest 8271; + getitem 569,100; //Novice_Potion + getexp 1000,0; + close; + } + mes "[Zoologist]"; + mes "I appreciate your kindness."; + mes "But, what did you bring?"; + next; + mes "[Zoologist]"; + mes "Hmm, I thought that Dieshin was fast and accurate, but you brought me an empty box. How disappointing."; + next; + mes "[Zoologist]"; + mes "Please bring my order. Dieshin will give you my product."; + close; + } +} + +prt_fild03,30,254,3 script Entomologist 83,{ + + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 3500) { + mes "[Entomologist]"; + mes "Why are you carrying too many items?"; + mes "Are you in a training course or something?"; + close; + } + mes "[Entomologist]"; + mes "Have you heard about the Horn monster?"; + mes "It's shaped like an insect with black sleek skin and it has a giant horn it's head."; + next; + mes "[Entomologist]"; + mes "Recent research came out and showed that this monster can be tamed and trained by Honey."; + next; + mes "[Entomologist]"; + mes "I am currently studying about it and trying to prove the theory. So I plan to set a Honey trap on the places he usually passes and observe his reaction."; + next; + switch (select("...I am not interested.:Here is the Honey.")) { + case 1: + mes "[Entomologist]"; + mes "Oh, I need Honey to continue the study."; + close; + case 2: + set .@checkquest,checkquest(8272); + if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { + mes "[Entomologist]"; + mes "Huh?"; + mes "You are not Dieshin's delivery man?"; + next; + mes "[Entomologist]"; + mes "I am waiting for a special delivery."; + close; + } + if (countitem(6218) > 0) { + mes "[Entomologist]"; + mes "Oh ho! Yes! That one!"; + next; + mes "[Entomologist]"; + mes "That is the Honey that I ordered! You were sent by Dieshin right?"; + next; + mes "[Entomologist]"; + mes "I have been waiting for this!"; + mes "Give it to me!"; + next; + mes "[Entomologist]"; + mes "It arrived much faster than I thought. I want to test it right away!"; + next; + mes "[Entomologist]"; + mes "Well done. Good Job! Thank you so much! Here is a little gift for you."; + delitem 6218,1; //Disin_Delivery_Box + erasequest 8272; + getitem 569,100; //Novice_Potion + getexp 1000,0; + close; + } + mes "[Entomologist]"; + mes "I appreciate your kindness."; + mes "But, what did you bring?"; + next; + mes "[Entomologist]"; + mes "Hmm, I thought that Dieshin was fast and accurate, but you brought me an empty box. How disappointing."; + next; + mes "[Entomologist]"; + mes "Please bring my order. Dieshin will give you my product."; + close; + } +} + +xmas_fild01,92,57,3 script Biologist 97,{ + + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 3500) { + mes "[Biologist]"; + mes "Why are you carrying too many items?"; + mes "Are you in a training course or something?"; + close; + } + mes "[Biologist]"; + mes "Have you heard about the Marin monster?"; + mes "It does look like the usual poring, but it has unique characteristic."; + next; + mes "[Biologist]"; + mes "Porings steal items if they see them on the ground. However, Marin has no interest in dropped items. So I was wondering, how come Marin doesn't pay attention to gathering items even though they are the same kind of monster as Porings."; + next; + mes "[Biologist]"; + mes "But, this place is freaking cold."; + next; + switch (select("...I am not interested.:Here are the blankets.")) { + case 1: + mes "[Biologist]"; + mes "Huh, whatever. But be careful! It's very slippery here."; + close; + case 2: + set .@checkquest,checkquest(8273); + if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { + mes "[Biologist]"; + mes "Huh?"; + mes "You are not Dieshin's delivery man?"; + next; + mes "[Biologist]"; + mes "I am waiting for a special delivery."; + close; + } + if (countitem(6218) > 0) { + mes "[Biologist]"; + mes "Oh ho! Yes! That one!"; + next; + mes "[Biologist]"; + mes "Those are the Blankets that I ordered! You were sent by Dieshin right?"; + next; + mes "[Biologist]"; + mes "I have been waiting for this!"; + mes "Give it to me!"; + next; + mes "[Biologist]"; + mes "It arrived much faster than I thought. I want to test them right away!"; + next; + mes "[Biologist]"; + mes "Well done. Good Job! Thank you so much! Here is a little gift for you."; + delitem 6218,1; //Disin_Delivery_Box + erasequest 8273; + getitem 569,100; //Novice_Potion + getexp 1000,0; + close; + } + mes "[Biologist]"; + mes "I appreciate your kindness."; + mes "But, what did you bring?"; + next; + mes "[Biologist]"; + mes "Hmm, I thought that Dieshin was fast and accurate, but you brought me an empty box. How disappointing."; + next; + mes "[Biologist]"; + mes "Please bring my order. Dieshin will give you my product."; + close; + } +} + +payon,179,66,3 script Dashia 931,{ + + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 3500) { + mes "[Dashia]"; + mes "Why are you carrying too many items?"; + mes "Are you in a training course or something?"; + close; + } + mes "[Dashia]"; + mes "Here is some hair~ a broken clock~!"; + next; + mes "[Dashia]"; + mes "Broken clock..? Hu hu.."; + next; + mes "[Dashia]"; + mes "Hey~! Dude! You look like a very rich adventurer."; + next; + switch (select("I am a poor adventurer.:I have a gathering mission.")) { + case 1: + mes "[Dashia]"; + mes "Really? Hmm, oh right. You don't look sophisticated."; + next; + mes "[Dashia]"; + mes "You are a poor adventurer~! Good luck!"; + close; + case 2: + break; + } + mes "[Dashia]"; + mes "Oh, you are from the Eden Group?"; + mes "What mission do you have?"; + next; + switch (select("gather Bones:Gather Animal Skin:Gather Peelings:Gather Tails:Gather Cookies:Gather Mustaches")) { + case 1: + set .@checkquest,checkquest(8274); + if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { + mes "[Dashia]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Dashia]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if (countitem(932) > 9) { + mes "[Dashia]"; + mes "Wow~ you did an excellent job!"; + next; + mes "[Dashia]"; + mes "Thank you very much. God bless you!"; + emotion e_heh; + next; + mes "[Dashia]"; + mes "Ha~! Ha~!"; + mes "I will give you a reward as promised."; + delitem 932,10; //Skel_Bone + getitem 569,100; //Novice_Potion + getexp 1000,100; + erasequest 8274; + close; + } + mes "[Dashia]"; + mes "I can see that you have a gathering mission."; + mes "But, where are the Skel-Bones?"; + next; + mes "[Dashia]"; + mes "You haven't done the mission yet. Why did you come back here?"; + next; + mes "[Dashia]"; + mes "You don't have enough 'Skel-Bones'... You can find it when you hunt Skeletons."; + next; + mes "[Dashia]"; + mes "To find Skeletons, you better check Payon Dungeon 1F, which is located in Archer Village, north of Payon."; + next; + mes "[Dashia]"; + mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; + close; + case 2: + set .@checkquest,checkquest(8275); + if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { + mes "[Dashia]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Dashia]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if ((countitem(948) > 9) && (countitem(919) > 4)) { + mes "[Dashia]"; + mes "Wow~ you did an excellent job!"; + next; + mes "[Dashia]"; + mes "Thank you very much. God bless you!"; + emotion e_heh; + next; + mes "[Dashia]"; + mes "Ha~! Ha~!"; + mes "I will give you a reward as promised."; + getitem 569,100; //Novice_Potion + delitem 948,10; //Bear's_Foot + delitem 919,5; //Animal's_Skin + getexp 1000,100; + erasequest 8275; + close; + } + mes "[Dashia]"; + mes "I can see that you have a gathering mission."; + mes "But, where is the Bear's Footskins and Animal Skins?"; + next; + mes "[Dashia]"; + mes "You haven't done the mission yet. Why did you come back here?"; + next; + mes "[Dashia]"; + mes "You have to bring 10 Bear's Footskins' and '5 Animal Skins!"; + mes "You can find Bear's Footskin from Bigfoot and Animal Skin from Animals."; + next; + mes "[Dashia]"; + mes "Bigfoot is around the north of Geffen field or the southeast of Payon field."; + next; + mes "[Dashia]"; + mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; + close; + case 3: + set .@checkquest,checkquest(8276); + if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { + mes "[Dashia]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Dashia]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if ((countitem(955) > 19) && (countitem(910) > 19)) { + mes "[Dashia]"; + mes "Wow~ you did an excellent job!"; + next; + mes "[Dashia]"; + mes "Thank you very much. God bless you!"; + emotion e_heh; + next; + mes "[Dashia]"; + mes "Ha~! Ha~!"; + mes "I will give you a reward as promised."; + delitem 955,20; //Worm_Peelings + delitem 910,20; //Garlet + getitem 569,100; //Novice_Potion + getexp 1000,100; + erasequest 8276; + close; + } + mes "[Dashia]"; + mes "I can see that you have a gathering mission."; + mes "But, where are the Worm Peelings and Garlets?"; + next; + mes "[Dashia]"; + mes "You have to bring '20 Worm Peelings' and '20 Garlets' to complete the mission."; + next; + mes "[Dashia]"; + mes "You can get those items from 'Piere', 'Andre', 'Deniro', 'Vitata', 'Thief Bug', 'Female Thief Bug' and 'Male Thief Bug'."; + next; + mes "[Dashia]"; + mes "'Piere', 'Andre', 'Deniro' and 'Vitata' are in Ant Hell which is located near the Saint Darmain Fortress soutwest of Morroc."; + next; + mes "[Dashia]"; + mes "'Thief Bug', 'Female Thief Bug' and 'Male Thief Bug' are int he Prontere Culvert. To get there, you need to be a volunteer of the Prontera Culvert's punitive force."; + next; + mes "[Dashia]"; + mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; + close; + case 4: + set .@checkquest,checkquest(8277); + if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { + mes "[Dashia]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Dashia]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if ((countitem(942) > 9) && (countitem(1026) > 9) && (countitem(945) > 9)) { + mes "[Dashia]"; + mes "Wow~ you did an excellent job!"; + next; + mes "[Dashia]"; + mes "Thank you very much. God bless you!"; + emotion e_heh; + next; + mes "[Dashia]"; + mes "Ha~! Ha~!"; + mes "I will give you a reward as promised."; + delitem 942,10; //Yoyo_Tail + delitem 1026,10; //Acorn + delitem 945,10; //Raccoon_Leaf + getitem 569,150; //Novice_Potion + getexp 1000,200; + erasequest 8277; + close; + } + mes "[Dashia]"; + mes "I can see that you have a gathering mission."; + mes "But, where are the Yoyo Tails, Acorns and Raccoon Leafs?"; + next; + mes "[Dashia]"; + mes "You haven't done the mission yet. Why did you come back here?"; + mes "You have to bring '10 Yoyo Tails,' '10 Acorns' and '10 Raccoon Leafs' to complete the mission."; + next; + mes "[Dashia]"; + mes "You can get Yoyo Tails from 'Yoyo's', Acorn from 'Coco's' and Raccoon Leaf from 'Smokies'."; + next; + mes "[Dashia]"; + mes "You can find them easily around fields, but the field east of Ayothya is the best spot for hunting all 3 monsters."; + next; + mes "[Dashia]"; + mes "To get to Ayotaya, you better go to 'Aibakthing' in Alberta and pay his fare."; + next; + mes "[Dashia]"; + mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; + close; + case 5: + set .@checkquest,checkquest(8278); + if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { + mes "[Dashia]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Dashia]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if ((countitem(538) > 4) && (countitem(539) > 0)) { + mes "[Dashia]"; + mes "Wow~ you did an excellent job!"; + next; + mes "[Dashia]"; + mes "Thank you very much. God bless you!"; + emotion e_heh; + next; + mes "[Dashia]"; + mes "Ha~! Ha~!"; + mes "I will give you a reward as promised."; + delitem 538,5; //Well_Baked_Cookie + delitem 539,1; //Piece_Of_Cake + getitem 569,150; //Novice_Potion + getexp 1000,200; + erasequest 8278; + close; + } + mes "[Dashia]"; + mes "I can see that you have a gathering mission."; + mes "But, where are the Well-baked Cookies and the Piece of Cake?"; + next; + mes "[Dashia]"; + mes "You haven't done the mission yet. Why did you come back here?"; + mes "You have to bring '5 Well-baked Cookies' and '1 Piece of Cake' to complete the mission."; + next; + mes "[Dashia]"; + mes "You can get Well-baked Cookie from 'Cookies' who wears red or green shirts."; + mes "For getting Piece of Cake, you should look for 'Mystcases'."; + next; + mes "[Dashia]"; + mes "Both monsters canbe found in the Toy Factory Warehouse or Toy Monitoring Room. To get there, ask Mr. Claus in the northeastern part of Al De Baran."; + next; + mes "[Dashia]"; + mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; + close; + case 6: + set .@checkquest,checkquest(8279); + if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { + mes "[Dashia]"; + mes "Huh? Are you sure? Something is wrong..."; + next; + mes "[Dashia]"; + mes "It is weird."; + mes "Please check your Quest Window by pressing 'alt + u'."; + close; + } + if ((countitem(1017) > 4) && (countitem(1018) > 2)) { + mes "[Dashia]"; + mes "Wow~ you did an excellent job!"; + next; + mes "[Dashia]"; + mes "Thank you very much. God bless you!"; + emotion e_heh; + next; + mes "[Dashia]"; + mes "Ha~! Ha~!"; + mes "I will give you a reward as promised."; + delitem 1017,5; //Moustache_Of_Mole + delitem 1018,3; //Nail_Of_Mole + getitem 569,150; //Novice_Potion + getexp 1000,200; + erasequest 8279; + close; + } + mes "[Dashia]"; + mes "I can see that you have a gathering mission."; + mes "But, where are the Mole Whiskerss and Mole Claws??"; + next; + mes "[Dashia]"; + mes "You haven't done the mission yet. Why did you come back here?"; + mes "You have to bring '5 Mole Whiskers' and '3 Mole Claws' to complete the mission."; + next; + mes "[Dashia]"; + mes "You can get those items from 'Martins'."; + mes "Martins can be found in the Mjolnir Dead Pit, but the second floor is dangerous, so be careful!"; + next; + mes "[Dashia]"; + mes "To get there, ask a Kafra Employee in Geffen, they can warp you there."; + next; + mes "[Dashia]"; + mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; + close; + } +} diff --git a/npc/re/quests/eden/41-55.txt b/npc/re/quests/eden/41-55.txt new file mode 100644 index 000000000..40e910cb8 --- /dev/null +++ b/npc/re/quests/eden/41-55.txt @@ -0,0 +1,434 @@ +//===== rAthena Script ======================================= +// Eden Group Quests - Mission [41 - 55] +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 40 - 56 . +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Some little optimization here and there. [Masao] +//============================================================ + +moc_para01,40,38,3 script Mission [41 - 55] 857,{ + + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 1000) { + mes "^008800Wait a sec!!"; + mes "You cannot receive any more items because you're carrying too many items. Please try again after you lighten up.^000000"; + close; + } + if (countitem(6219) < 1) { + mes "You are not an Eden group member. You are not qualified to access the bulletin board."; + close; + } + if (checkquest(12088) == -1) { + if (BaseLevel < 41 || BaseLevel > 55) { + mes "[41 ~ 55 Lv. Mission Board]"; + close; + } + mes "[Mission Board]"; + mes "Mission bulletin board."; + next; + switch (select("Check the Missions.:Cancel.")) { + case 1: + switch (select("Thara Frog Hunting:Cruiser Hunting:Kukre Hunting:Orc Baby Hunting:Orc Warrior Hunting:Vadon Hunting:Megalodon Hunting:Marse Hunting:Cornutus Hunting:Myst Hunting:Shellfish Hunting:Marine Sphere Hunting")) { + case 1: + mes "[Mission Board Memo]"; + mes "Have you seen a red frog? It is called Thara Frog and it's very rare. We are trying to verify where it inhabits. So please hunt 20 Thara Frogs."; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12072; + setquest 12088; + close; + case 2: + close; + } + case 2: + mes "[Mission Board Memo]"; + mes "I heard of some toys attacking people. It is ridiculous! Let's show them our power! We have to hunt 15 Cruisers!"; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12073; + setquest 12088; + close; + case 2: + close; + } + case 3: + mes "[Mission Board Memo]"; + mes "Someone got robbed near the beach! The possible suspect is a criminal monster called Kukre. Please hunt 30 Kukre."; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12074; + setquest 12088; + close; + case 2: + close; + } + case 4: + mes "[Mission Board Memo]"; + mes "Orc Babies are getting more violent these days. Please hunt 15 Orc Babies."; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12075; + setquest 12088; + close; + case 2: + close; + } + case 5: + mes "[Mission Board Memo]"; + mes "Orc Warriors are increasing their aggression. Please hunt 20 Orc Warriors."; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12088; + setquest 12076; + close; + case 2: + } + case 6: + mes "[Mission Board Memo]"; + mes "Have you seen crabs with thick shells? They are Vadons. Please hunt 15 Vadons.."; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12088; + setquest 12077; + close; + case 2: + close; + } + case 7: + mes "[Mission Board Memo]"; + mes "Dead fish are all around the beach and it is getting worse. Please hunt 30 Megalodon."; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12088; + setquest 12078; + close; + case 2: + close; + } + case 8: + mes "[Mission Board Memo]"; + mes "Can you hunt Marse? I need 15 Marse for my study. Please help me."; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12079; + setquest 12088; + close; + case 2: + close; + } + case 9: + mes "[Mission Board Memo]"; + mes "An idiot Cornutus bit the Mayor's foot. The Mayor is upset so we need to hunt 20 Cornutus to make him happy!"; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12088; + setquest 12080; + close; + case 2: + close; + } + case 10: + mes "[Mission Board Memo]"; + mes "People are freaking out because of Myst. It looks like a ghost so, it scares people. Please hunt 15 Myst."; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12088; + setquest 12081; + close; + case 2: + close; + } + case 11: + mes "[Mission Board Memo]"; + mes "Don't ask why, but please hunt 30 Shellfish. It is a secret mission!"; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12088; + setquest 12082; + close; + case 2: + close; + } + case 12: + mes "[Mission Board Memo]"; + mes "Marine Sphere? Do you know what a Marine Sphere is? I got a mission for you to hunt 15 Marine Sphere, so please do so."; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12088; + setquest 12083; + close; + case 2: + close; + } + case 13: + mes "[Mission Board Memo]"; + mes "The mayor wants to eat a delicious fish dish. Phen will be the perfect ingredient for it. Please hunt 20 Phen!"; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12088; + setquest 12084; + close; + case 2: + close; + } + case 14: + mes "[Mission Board Memo]"; + mes "Dead Orc monsters got back to our town and they've revived as Orc Skeletons. We are in chaos! Please hunt 15 Orc Skeleton."; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12088; + setquest 12085; + close; + case 2: + close; + } + case 15: + mes "[Mission Board Memo]"; + mes "Some weird monsters called Zenorc are attacking us. Please hunt 30 Zenorc."; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12088; + setquest 12086; + close; + case 2: + close; + } + case 16: + mes "[Mission Board Memo]"; + mes "Be prepared! It is a cruel mission! Hunt 15 Mummies!! I tried once, but I couldn't succeed. It is too scary!"; + next; + switch (select("Accept the mission.:Cancel.")) { + case 1: + mes "[Mission Board]"; + mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; + setquest 12088; + setquest 12087; + close; + case 2: + close; + } + } + case 2: + mes "^000077Ok. Let's check the missions next time.^000000."; + close; + } + } + if (checkquest(12072,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12072; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 9600,0; + close; + } + if (checkquest(12073,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12073; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 7200,0; + close; + } + if (checkquest(12074,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12074; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 15750,0; + close; + } + if (checkquest(12075,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12075; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 7875,0; + close; + } + if (checkquest(12076,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12076; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 11100,0; + close; + } + if (checkquest(12077,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12077; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 8550,0; + close; + } + if (checkquest(12078,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12078; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 17100,0; + close; + } + if (checkquest(12079,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12079; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 9000,0; + close; + } + if (checkquest(12080,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12080; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 12300,0; + close; + } + if (checkquest(12081,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12081; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 9900,0; + close; + } + if (checkquest(12082,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12082; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 20250,0; + close; + } + if (checkquest(12083,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12083; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 10350,0; + close; + } + if (checkquest(12084,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12084; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 13800,0; + close; + } + if (checkquest(12085,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12085; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 11025,0; + close; + } + if (checkquest(12086,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12086; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 22500,0; + close; + } + if (checkquest(12087,HUNTING) == 2) { + mes "[Mission Board]"; + mes "You have completed the mission."; + mes "Here is your reward."; + erasequest 12087; + erasequest 12088; + specialeffect2 EF_STEAL; + getexp 11250,0; + close; + } + if ((checkquest(12072,HUNTING) == 0) && (checkquest(12073,HUNTING) == 0) && (checkquest(12074,HUNTING) == 0) && (checkquest(12075,HUNTING) == 0) && (checkquest(12076,HUNTING) == 0) && (checkquest(12077,HUNTING) == 0) && (checkquest(12078,HUNTING) == 0) && (checkquest(12079,HUNTING) == 0) && (checkquest(12080,HUNTING) == 0) && (checkquest(12081,HUNTING) == 0) && (checkquest(12082,HUNTING) == 0) && (checkquest(12083,HUNTING) == 0) && (checkquest(12084,HUNTING) == 0) && (checkquest(12085,HUNTING) == 0) && (checkquest(12086,HUNTING) == 0) && (checkquest(12087,HUNTING) == 0)) { + mes "You may now view the bulletin board."; + erasequest 12088; + close; + } + mes "There is nothing special to do."; + close; +} diff --git a/npc/re/quests/eden/56-70.txt b/npc/re/quests/eden/56-70.txt new file mode 100644 index 000000000..c810aa3d3 --- /dev/null +++ b/npc/re/quests/eden/56-70.txt @@ -0,0 +1,1439 @@ +//===== rAthena Script ======================================= +// Eden Group Quests - Mission [56 - 70] +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 55 - 71 . +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Some little optimization here and there. [Masao] +//============================================================ + +moc_para01,42,38,3 script Mission [56 - 70] 857,{ + + if (countitem(6219) > 0) { + if (checkquest(3259) > -1) { + erasequest 3259; + } + if (checkquest(3253) > -1) { + erasequest 3253; + } + if (checkquest(3265) > -1) { + erasequest 3265; + } + mes "Here is the list of various adventures for level 55~70 adventurers."; + next; + mes "Lots of missions such as a Monster Hunting, Delivery Goods, Finding People."; + next; + switch (select("Mission Numbers 1~5:Mission Numbers 6~10:Mission Numbers 11~15")) { + case 1: + switch (select("What is this Bandage?:Dangerous Alligators.:That wasn't a mermaid...:My country is calling me!")) { + case 1: + if (checkquest(3250) == 0) { + mes "This mission is assigned by the Rekenber corporation from Lighthalzen. Below are the details."; + next; + mes "Rekenber corporation is about to launch a new project called 'Green Medical Center'. For the first product of the project, we are preparing well-being Bandages."; + next; + mes "Regarding the project, we need to research monster's reactions when they are wrapped with Rotten Bandages."; + next; + mes "If you are interested, please hunt 30 Mummies and bring 30 Rotten Bandages. You can find them in the Pyramid West of Morroc."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "- Rekenber corporation chief director 'Julie E Delph' -"; + next; + mes " "; + next; + mes "Would you like to accept this mission?"; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3250; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if (checkquest(3250,HUNTING) == 1) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by the Rekenber corporation from Lighthalzen. Below are the details."; + next; + mes "Rekenber corporation is about to launch a new project called 'Green Medical Center'. For the first product of the project, we are preparing well-being Bandages."; + next; + mes "Regarding the project, we need to research monster's reactions when they are wrapped with Rotten Bandages."; + next; + mes "If you are interested, please hunt 30 Mummies and bring 30 Rotten Bandages. You can find them in the Pyramid West of Morroc."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "- Rekenber corporation chief director 'Julie E Delph' -"; + close; + case 2: + close; + } + } + if ((checkquest(3250,HUNTING) == 2) && (countitem(930) > 19)) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + delitem 930,20; //Rotten_Bandage + getexp 15000,5000; + erasequest 3250; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(3250) == 2) { + mes "This mission is assigned by the Rekenber corporation from Lighthalzen. Below are the details."; + next; + mes "Rekenber corporation is about to launch a new project called 'Green Medical Center'. For the first product of the project, we are preparing well-being Bandages."; + next; + mes "Regarding the project, we need to research monster's reactions when they are wrapped with Rotten Bandages."; + next; + mes "If you are interested, please hunt 30 Mummies and bring 30 Rotten Bandages. You can find them in the Pyramid West of Morroc."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "- Rekenber corporation chief director 'Julie E Delph' -"; + next; + mes " "; + next; + mes "Would you like to accept this mission?"; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3250; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + case 2: + if (checkquest(3251) == 0) { + mes "This mission is assigned by the Comodo cooperative society. Below are the details."; + next; + mes "Alligators have gone wild these days, they attack women and drunken people who hang out near the beach."; + next; + mes "This is a very shameful situation for us, the most wonderful vacation spot in Rune-Midgard."; + next; + mes "So, it would be very helpful if you hunt 30 Alligators to clean out this situation."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes " "; + next; + mes "Would you like to accept this mission?"; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3251; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if (checkquest(3251,HUNTING) == 1) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by the Comodo cooperative society. Below are the details."; + next; + mes "Alligators have gone wild these days, they attack women and drunken people who hang out near the beach."; + next; + mes "This is a very shameful situation for us, the most wonderful vacation spot in Rune-Midgard."; + next; + mes "So, it would be very helpful if you hunt 30 Alligators to clean out this situation."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + close; + case 2: + close; + } + } + if (checkquest(3251,HUNTING) == 2) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + getexp 16000,6000; + erasequest 3251; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(3251) == 2) { + mes "This mission is assigned by the Comodo cooperative society. Below are the details."; + next; + mes "Alligators have gone wild these days, they attack women and drunken people who hang out near the beach."; + next; + mes "This is a very shameful situation for us, the most wonderful vacation spot in Rune-Midgard."; + next; + mes "So, it would be very helpful if you hunt 30 Alligators to clean out this situation."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes " "; + next; + mes "Would you like to accept this mission?"; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3251; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + case 3: + if (checkquest(3252) == 0) { + mes "This mission is assigned by an unknown client from Izlude."; + next; + mes "I have admired the beach of Izlude, ever since I was born."; + next; + mes "When I was young, I found a mysterious creature in the Izlude dungeon, I had never seen something like that before..."; + next; + mes "I instantly thought it was a mermaid. I was so supprised, I have studied about mermaids in whole my life."; + next; + mes "But, as I studied harder, I found that the creature was not a mermaid... yes, It wasn't beautiful at all like other mermaids..."; + next; + mes "I finally tracked down the fact that it was a Merman, not a Mermaid!"; + next; + mes "Merman... I have wasted my life studying this monster! So please hunt 30 Mermans to make me feel better."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Izlude 'The Lost dream mermaid' --"; + next; + mes " "; + next; + mes "Would you like to accept this mission?"; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3252; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if (checkquest(3252,HUNTING) == 1) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by an unknown client from Izlude."; + next; + mes "I have admired the beach of Izlude, ever since I was born."; + next; + mes "When I was young, I found a mysterious creature in the Izlude dungeon, I had never seen something like that before."; + next; + mes "I instantly thought it was a mermaid. I was so supprised, I have studied about mermaids in whole my life."; + next; + mes "But, as I studied harder, I found that the creature was not a mermaid... yes, It wasn't beautiful at all like other mermaids..."; + next; + mes "I finally tracked down the fact that it was a Merman, not a Mermaid!"; + next; + mes " Merman... I have wasted my life studying this monster! So please hunt 30 Mermans to make me feel better."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Izlude 'The Lost dream mermaid' --"; + close; + case 2: + close; + } + } + if (checkquest(3252,HUNTING) == 2) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + getexp 17000,8000; + erasequest 3252; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(3252) == 2) { + mes "This mission is assigned by an unknown client from Izlude."; + next; + mes "I have admired the beach of Izlude, ever since I was born."; + next; + mes "When I was young, I found a mysterious creature in the Izlude dungeon, I had never seen something like that before."; + next; + mes "I instantly thought it was a mermaid. I was so supprised, I have studied about mermaids in whole my life."; + next; + mes "But, as I studied harder, I found that the creature was not a mermaid... yes, It wasn't beautiful at all like other mermaids..."; + next; + mes "I finally tracked down the fact that it was a Merman, not a Mermaid!"; + next; + mes "Merman... I have wasted my life studying this monster! So please hunt 30 Mermans to make me feel better."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Izlude 'The Lost dream mermaid' --"; + next; + mes " "; + next; + mes "Would you like to accept this mission?"; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3252; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + case 4: + if (checkquest(3254) == 0) { + mes "This mission is assigned by the government officer of the Rune-Midgarts Kingdom."; + next; + mes "To prevent a flood in Prontera, we decided to build a huge dam to regulate the water supply."; + next; + mes "But, we are shorthanded on supplies and we need to collect Fine Sand and Grit."; + next; + mes "So, we would like to ask for help. People, please bring us 10 Fine Sand and 30 Grit each so we can build the dam."; + next; + mes "You can get those materials from Sand Man, I wish you good luck!"; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Government officer of the Rune-Midgarts Kingdom, Dufre Kent --"; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3254; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if ((checkquest(3254) == 1) && (countitem(7043) < 10) && (countitem(1056) < 30)) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by the government officer of the Rune-Midgarts Kingdom."; + next; + mes "To prevent a flood in Prontera, we decided to build a huge dam to regulate the water supply."; + next; + mes "But, we are shorthanded on supplies and we need to collect Fine Sand and Grit."; + next; + mes "So, we would like to ask for help. People, please bring us 10 Fine Sand and 30 Grit each so we can build the dam."; + next; + mes "You can get those materials from Sand Man, I wish you good luck!"; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Government officer of the Rune-Midgarts Kingdom, Dufre Kent --"; + close; + case 2: + close; + } + } + if ((checkquest(3254) == 1) && (countitem(7043) > 9) && (countitem(1056) > 29)) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + delitem 7043,10; //Fine_Sand + delitem 1056,30; //Grit + getexp 18000,8000; + erasequest 3254; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(3254) == 2) { + mes "This mission is assigned by the government officer of the Rune-Midgarts Kingdom."; + next; + mes "To prevent a flood in Prontera, we decided to build a huge dam to regulate the water supply."; + next; + mes "But, we are shorthanded on supplies and we need to collect Fine Sand and Grit."; + next; + mes "So, we would like to ask for help. People, please bring us 10 Fine Sand and 30 Grit each so we can build the dam."; + next; + mes "You can get those materials from Sand Man, I wish you good luck!"; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Government officer of the Rune-Midgarts Kingdom, Dufre Kent --"; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3254; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + } + case 2: + switch (select("Hunt Wild Boar:Preparing the Summer:A Woman's Grudge:Special ingredients:Puppet Master's Agony")) { + case 1: + if (checkquest(3255) == 0) { + mes "This mission is assigned by the Payon town hall."; + next; + mes "Wild animals are always annoyances to farmers."; + next; + mes "They attack our farm and ruin whole crops!! We can't stand it anymore!"; + next; + mes "So, we would like to ask for the help from brave adventurers."; + next; + mes "Please, hunt 30 Savages to save our crops!"; + next; + mes "You can easily find those monsters around our town and field."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Payon town hall members --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3255; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if (checkquest(3255,HUNTING) == 1) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by the Payon town hall."; + next; + mes "Wild animals are always annoyances to farmers."; + next; + mes "They attack our farm and ruin whole crops!! We can't stand it anymore!"; + next; + mes "???????????????ð??????????????j??????????????????"; + next; + mes "Please, hunt 30 Savages to save our crops!"; + next; + mes "You can easily find those monsters around our town and field."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Payon town hall members --"; + close; + case 2: + close; + } + } + if (checkquest(3255,HUNTING) == 2) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + getexp 16000,7000; + erasequest 3255; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(3255) == 2) { + mes "This mission is assigned by the Payon town hall."; + next; + mes "Wild animals are always annoyances to farmers."; + next; + mes "They attack our farm and ruin whole crops!! We can't stand it anymore!"; + next; + mes "???????????????ð??????????????j??????????????????"; + next; + mes "Please, hunt 30 Savages to save our crops!"; + next; + mes "You can easily find those monsters around our town and field."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Payon town hall members --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3255; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + case 2: + if (checkquest(3256) == 0) { + mes "This mission is assigned by the Morroc blacksmith Aragham."; + next; + mes "Hello~~~~, Adventurers! This is Aragham, the hottest blacksmith in Morroc!"; + next; + mes "Anyway, I have a son named Aragam Junior, the cute one. Haha."; + next; + mes "He will be attending summer camp this summer, but he doesn't know how to swim."; + next; + mes "I want to teach him, but as you know I am a blacksmith, a far cry from swimming! Hehe."; + next; + mes "But, I figured that if I make swim fins, it will be great for his confidence~!"; + next; + mes "To make it, I need 30 Sticky Webfoots from a Roda Frog. Can you bring them to me?"; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "PS. Do not compare me with Hollgrehenn or Antonio!!!!"; + next; + mes "-- The hottest blacksmith, Morroc blacksmith Aragham --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3256; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if ((checkquest(3256) == 1) && (countitem(918) < 30)) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by the Morroc blacksmith Aragham."; + next; + mes "Hello~~~~, Adventurers! This is Aragham, the hottest blacksmith in Morroc!"; + next; + mes "Anyway, I have a son named Aragam Junior, the cute one. Haha."; + next; + mes "He will be attending summer camp this summer, but he doesn't know how to swim."; + next; + mes "I want to teach him, but as you know I am a blacksmith, a far cry from swimming! Hehe."; + next; + mes "But, I figured that if I make swim fins, it will be great for his confidence~!"; + next; + mes "To make it, I need 30 Sticky Webfoots from a Roda Frog. Can you bring them to me?"; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "PS. Do not compare me with Hollgrehenn or Antonio!!!!"; + next; + mes "-- The hottest blacksmith, Morroc blacksmith Aragham --"; + close; + case 2: + close; + } + } + if ((checkquest(3256) == 1) && (countitem(918) > 29)) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + delitem 918,30; //Sticky_Webfoot + getexp 15000,5000; + erasequest 3256; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(3256) == 2) { + mes "This mission is assigned by the Morroc blacksmith Aragham."; + next; + mes "Hello~~~~, Adventurers! This is Aragham, the hottest blacksmith in Morroc!"; + next; + mes "Anyway, I have a son named Aragam Junior, the cute one. Haha."; + next; + mes "He will be attending summer camp this summer, but he doesn't know how to swim."; + next; + mes "I want to teach him, but as you know I am a blacksmith, a far cry from swimming! Hehe."; + next; + mes "But, I figured that if I make swim fins, it will be great for his confidence~!"; + next; + mes "To make it, I need 30 Sticky Webfoots from a Roda Frog. Can you bring them to me?"; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "PS. Do not compare me with Hollgrehenn or Antonio!!!!"; + next; + mes "-- The hottest blacksmith, Morroc blacksmith Aragham --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3256; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + case 3: + if (checkquest(3257) == 0) { + mes "This mission is assigned by an inventor Dorian from Izlude."; + next; + mes "Have you heard the story that if women have a grudge on their mind, it will bring natural disasters."; + next; + mes "Wow, so guys must watch out for those sensitive women! Make sure they don't have any grudges on you."; + next; + mes "Women can bring strange phenomenons with them!"; + next; + mes "I am so intrigued with that story that I'm trying to prove that it can be true."; + next; + mes "So I need to make women upset! Haha, I know what a mean idea, right?"; + next; + mes "But this is seriously just for studying... So please hunt 30 Sohee's who seems to be revived from victimized souls."; + next; + mes "So I can keep observing the case."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Elegance inventor Dorian --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3257; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if (checkquest(3257,HUNTING) == 1) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by an inventor Dorian from Izlude."; + next; + mes "Have you heard the story that if women have a grudge on their mind, it will bring natural disasters."; + next; + mes "Wow, so guys must watch out for those sensitive women! Make sure they don't have any grudges on you."; + next; + mes "Women can bring strange phenomenons with them!"; + next; + mes "I am so intrigued with that story that I'm trying to prove that it can be true."; + next; + mes "So I need to make women upset! Haha, I know what a mean idea, right?"; + next; + mes "But this is seriously just for studying... So please hunt 30 Sohee's who seems to be revived from victimized souls."; + next; + mes "So I can keep observing the case."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Elegance inventor Dorian --"; + close; + case 2: + close; + } + } + if (checkquest(3257,HUNTING) == 2) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + getexp 17000,8000; + erasequest 3257; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(3257) == 2) { + mes "This mission is assigned by an inventor Dorian from Izlude."; + next; + mes "Have you heard the story that if women have a grudge on their mind, it will bring natural disasters."; + next; + mes "Wow, so guys must watch out for those sensitive women! Make sure they don't have any grudges on you."; + next; + mes "Women can bring strange phenomenons with them!"; + next; + mes "I am so intrigued with that story that I'm trying to prove that it can be true."; + next; + mes "So I need to make women upset! Haha, I know what a mean idea, right?"; + next; + mes "But this is seriously just for studying... So please hunt 30 Sohee's who seems to be revived from victimized souls."; + next; + mes "So I can keep observing the case."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Elegance inventor Dorian --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3257; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + case 4: + if (checkquest(3258) == 0) { + mes "This mission is assigned by Wallah from Payon."; + next; + mes "Hello, adventurer. How are you? How is your health?"; + next; + mes "I am a pharmacist and I am having a hard time getting special ingredients lately."; + next; + mes "Because I am a little sensitive girl, how can I possibly get those things by myself."; + next; + mes "So, please help me. Just bring 40 Huge Leafs to me, that will be enough to complete my special medicine!"; + next; + mes "Please bring it as soon as possible, people need my medicine."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Wallah --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3258; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if ((checkquest(3258) == 1) && (countitem(7198) < 40)) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by Wallah from Payon."; + next; + mes "Hello, adventurer. How are you? How is your health?"; + next; + mes "I am a pharmacist and I am having a hard time getting special ingredients lately."; + next; + mes "Because I am a little sensitive girl, how can I possibly get those things by myself."; + next; + mes "So, please help me. Just bring 40 Huge Leafs to me, that will be enough to complete my special medicine!"; + next; + mes "Please bring it as soon as possible, people need my medicine."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Wallah --"; + close; + case 2: + close; + } + } + if ((checkquest(3258) == 1) && (countitem(7198) > 39)) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + delitem 7198,40; //Great_Leaf + getexp 16000,7000; + erasequest 3258; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(3258) == 2) { + mes "This mission is assigned by Wallah from Payon."; + next; + mes "Hello, adventurer. How are you? How is your health?"; + next; + mes "I am a pharmacist and I am having a hard time getting special ingredients lately."; + next; + mes "Because I am a little sensitive girl, how can I possibly get those things by myself."; + next; + mes "So, please help me. Just bring 40 Huge Leafs to me, that will be enough to complete my special medicine!"; + next; + mes "Please bring it as soon as possible, people need my medicine."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Wallah --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3258; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + case 5: + if (checkquest(12217) == 0) { + mes "This mission is assigned by puppet master Woonute from Geffen."; + next; + mes "You know being a puppet master is kind of a hard job to satisfy people."; + next; + mes "People can search and see so many different things on their own thesedays."; + next; + mes "Their expectations are getting high, I can't satisfy them anymore."; + next; + mes "But if I can make new toy concepts, like living toys, it will be ground breaking."; + next; + mes "I heard that there are live dolls called Marionettes. Can you hunt 30 Marionettes for me? And also bring 30 Golden Hair, those will be great materials for the new toys."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Puppet Master Woonute --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 12217; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if ((checkquest(12217,HUNTING) == 1) && (countitem(1060) < 30)) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by puppet master Woonute from Geffen."; + next; + mes "You know being a puppet master is kind of a hard job to satisfy people."; + next; + mes "People can search and see so many different things on their own thesedays."; + next; + mes "Their expectations are getting high, I can't satisfy them anymore."; + next; + mes "But if I can make new toy concepts, like living toys, it will be ground breaking."; + next; + mes "I heard that there are live dolls called Marionettes. Can you hunt 30 Marionettes for me? And also bring 30 Golden Hair, those will be great materials for the new toys."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Puppet Master Woonute --"; + close; + case 2: + close; + } + } + if ((checkquest(12217,HUNTING) == 2) && (countitem(1060) > 29)) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + delitem 1060,30; //Golden_Hair + getexp 17000,7000; + erasequest 3259; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(12217) == 2) { + mes "This mission is assigned by puppet master Woonute from Geffen."; + next; + mes "You know being a puppet master is kind of a hard job to satisfy people."; + next; + mes "People can search and see so many different things on their own thesedays."; + next; + mes "Their expectations are getting high, I can't satisfy them anymore."; + next; + mes "But if I can make new toy concepts, like living toys, it will be ground breaking."; + next; + mes "I heard that there are live dolls called Marionettes. Can you hunt 30 Marionettes for me? And also bring 30 Golden Hair, those will be great materials for the new toys."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Puppet Master Woonute --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 12217; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + } + case 3: + switch (select("Tiresome Flies:Dangerous Munak:Make the World green:Magic Wand")) { + case 1: + if (checkquest(3260) == 0) { + mes "This mission is assigned by an exterminator from Prontera."; + next; + mes "As the weather gets warmer, insects multiply more and more. It is already out of control."; + next; + mes "People in Prontera cannot sleep because of all the bugs in their house."; + next; + mes "So, please help us, hunt 30 Hunter Flies. Then the flies can be reduced slowly."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- The Prontera exterminator --"; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3260; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if (checkquest(3260,HUNTING) == 1) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by an exterminator from Prontera."; + next; + mes "As the weather gets warmer, insects multiply more and more. It is already out of control."; + next; + mes "People in Prontera cannot sleep because of all the bugs in their house."; + next; + mes "So, please help us, hunt 30 Hunter Flies. Then the flies can be reduced slowly."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- The Prontera exterminator --"; + close; + case 2: + close; + } + } + if (checkquest(3260,HUNTING) == 2) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + getexp 16000,6000; + erasequest 3260; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(3260) == 2) { + mes "This mission is assigned by an exterminator from Prontera."; + next; + mes "As the weather gets warmer, insects multiply more and more. It is already out of control."; + next; + mes "People in Prontera cannot sleep because of all the bugs in their house."; + next; + mes "So, please help us, hunt 30 Hunter Flies. Then the flies can be reduced slowly."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- The Prontera exterminator --"; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3260; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + case 2: + if (checkquest(3261) == 0) { + mes "This mission is assigned by Cheese Dongja from Payon."; + next; + mes "Have you heard about Munak?"; + next; + mes "The ugly monster Munak is threatening people in Payon."; + next; + mes "So we need brave adventurers like you!"; + next; + mes "Please hunt 30 Munaks then Payon will be in peace."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "- Payon Cheese Dongja -"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3261; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if (checkquest(3261,HUNTING) == 1) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by Cheese Dongja from Payon."; + next; + mes "Have you heard about Munak?"; + next; + mes "The ugly monster Munak is threatening people in Payon."; + next; + mes "So we need brave adventurers like you!"; + next; + mes "Please hunt 30 Munaks then Payon will be in peace."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "- Payon Cheese Dongja -"; + close; + case 2: + close; + } + } + if (checkquest(3261,HUNTING) == 2) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + getexp 16000,7000; + erasequest 3261; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(3261) == 2) { + mes "This mission is assigned by Cheese Dongja from Payon."; + next; + mes "Have you heard about Munak?"; + next; + mes "The ugly monster Munak is threatening people in Payon."; + next; + mes "So we need brave adventurers like you!"; + next; + mes "Please hunt 30 Munaks then Payon will be in peace."; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "- Payon Cheese Dongja -"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3261; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + case 3: + if (checkquest(3262) == 0) { + mes "This mission is assigned by a gem dealer, Ibraham from Morroc."; + next; + mes "A small beautiful flower in the barren desert... What an incredible scene it would be!"; + next; + mes "Planting flowers can make the world green and it will be so pretty everywhere."; + next; + mes "I plan to plant strong flowers in the Morroc desert so the soil gets better."; + next; + mes "I need 40 Maneater Blossom from Flora, I know Maneater Blossom is an ugly flower, but still it is a plant."; + next; + mes "I hope you can hunt Flora and get me 40 Maneater Blossoms. You are making the world green! Be proud!"; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Morroc Ibraham --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3262; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if ((checkquest(3262) == 1) && (countitem(1032) < 40)) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by a gem dealer, Ibraham from Morroc."; + next; + mes "A small beautiful flower in the barren desert... What an incredible scene it would be!"; + next; + mes "Planting flowers can make the world green and it will be so pretty everywhere."; + next; + mes "I plan to plant strong flowers in the Morroc desert so the soil gets better."; + next; + mes "I need 40 Maneater Blossom from Flora, I know Maneater Blossom is an ugly flower, but still it is a plant."; + next; + mes "I hope you can hunt Flora and get me 40 Maneater Blossoms. You are making the world green! Be proud!"; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Morroc Ibraham --"; + close; + case 2: + close; + } + } + if ((checkquest(3262) == 1) && (countitem(1032) > 39)) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + delitem 1032,40; //Blossom_Of_Maneater + getexp 17000,7000; + erasequest 3262; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(3262) == 2) { + mes "This mission is assigned by a gem dealer, Ibraham from Morroc."; + next; + mes "A small beautiful flower in the barren desert... What an incredible scene it would be!"; + next; + mes "Planting flowers can make the world green and it will be so pretty everywhere."; + next; + mes "I plan to plant strong flowers in the Morroc desert so the soil gets better."; + next; + mes "I need 40 Maneater Blossom from Flora, I know Maneater Blossom is an ugly flower, but still it is a plant."; + next; + mes "I hope you can hunt Flora and get me 40 Maneater Blossoms. You are making the world green! Be proud!"; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Morroc Ibraham --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3262; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + case 4: + if (checkquest(3263) == 0) { + mes "This mission is assigned by the Payon blacksmith Antonio."; + next; + mes "Magic wand! Have you heard about it? It is an incredible wand!"; + next; + mes "If you say the magic words and swing the wand, it will make your wishes come true."; + next; + mes "So, I decided to make it by myself. Then I will be rich and powerful~! Haha!!"; + next; + mes "To make the wand, I need some special materials."; + next; + mes "Please bring me 30 Dokebi Horns and 30 Trunks. If you do so, I will lend you my magic wand once. Haha, good deal?"; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Payon blacksmith Antonio --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3263; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + if ((checkquest(3263) == 1) && (countitem(1021) < 30) && (countitem(7150) < 30)) { + mes "You have an on-going mission. Would you like to check the details?"; + next; + switch (select("Check the details.:Cancel.")) { + case 1: + mes "This mission is assigned by the Payon blacksmith Antonio."; + next; + mes "Magic wand! Have you heard about it? It is an incredible wand!"; + next; + mes "If you say the magic words and swing the wand, it will make your wishes come true."; + next; + mes "So, I decided to make it by myself. Then I will be rich and powerful~! Haha!!"; + next; + mes "To make the wand, I need some special materials."; + next; + mes "Please bring me 30 Dokebi Horns and 30 Trunks. If you do so, I will lend you my magic wand once. Haha, good deal?"; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Payon blacksmith Antonio --"; + close; + case 2: + close; + } + } + if ((checkquest(3263) == 1) && (countitem(1021) > 29) && (countitem(7150) > 29)) { + mes "I have done pretty well for the mission. Should I report it now?"; + next; + switch (select("Report the mission.:Do not report it yet.")) { + case 1: + delitem 1021,30; //Dokkaebi_Horn + delitem 7150,30; //Bamboo_Cut + getexp 18000,8000; + erasequest 3263; + mes "You have completed the mission. Get rewards."; + close; + case 2: + close; + } + } + if (checkquest(3263) == 2) { + mes "This mission is assigned by the Payon blacksmith Antonio."; + next; + mes "Magic wand! Have you heard about it? It is an incredible wand!"; + next; + mes "If you say the magic words and swing the wand, it will make your wishes come true."; + next; + mes "So, I decided to make it by myself. Then I will be rich and powerful~! Haha!!"; + next; + mes "To make the wand, I need some special materials."; + next; + mes "Please bring me 30 Dokebi Horns and 30 Trunks. If you do so, I will lend you my magic wand once. Haha, good deal?"; + next; + mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; + next; + mes "-- Payon blacksmith Antonio --"; + next; + mes " "; + next; + switch (select("Accept the mission.:Do not accept the mission.")) { + case 1: + if ((BaseLevel > 54) && (BaseLevel < 71)) { + setquest 3263; + mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; + next; + mes "This mission doesn't have time limits."; + close; + } + mes "These missions are not fit for my level. I should look for other missions."; + close; + case 2: + close; + } + } + close; + } + } + } + mes "To get these missions, I need to Join the Eden Group first. I must find Secretary Lime Evenor and become a member."; + close; +} diff --git a/npc/re/quests/eden/71-85.txt b/npc/re/quests/eden/71-85.txt new file mode 100644 index 000000000..160909c93 --- /dev/null +++ b/npc/re/quests/eden/71-85.txt @@ -0,0 +1,940 @@ +//===== rAthena Script ======================================= +// Eden Group Quests - Mission [71 - 85] +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 70 - 86 . +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Some little optimization here and there. [Masao] +//============================================================ + +moc_para01,44,38,3 script Mission [71 - 85] 857,{ + if (countitem(6219) < 1) { + mes "- Only members of the -"; + mes "- Eden Group can read -"; + mes "- this bulletin board. -"; + close; + } + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; + next; + if ((BaseLevel > 70) && (BaseLevel < 86)) { + switch (select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) { + case 1: + mes "- Sphinx Dungeon -"; + mes "- I am Meidi who lives -"; + mes "- in Morocc. I want to hunt -"; + mes "- monsters in the Sphinx -"; + mes "- Dungeon. I will wait for -"; + mes "- you in front of the -"; + mes "- western gate. -"; + next; + switch (select("Accept mission.:Decline mission.")) { + case 1: + if (slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { + mes "- You are already on -"; + mes "- another mission. -"; + mes "- You can't do multiple -"; + mes "- missions. Finish your -"; + mes "- current mission first. -"; + close; + } + if (checkquest(10102) == -1 || checkquest(10102) == 0) { + setquest 10102; + set slv_quest,1; + mes "- Good. Now go find Meidi -"; + mes "- at the western gate -"; + mes "- in Morroc. -"; + close; + } + mes "- You are already on -"; + mes "- or have recently -"; + mes "- completed a mission. -"; + mes "- You can't do anymore -"; + mes "- missions right now. -"; + close; + case 2: + mes "- I don't want to do -"; + mes "- a mission right now. -"; + close; + } + case 2: + mes "- Glast Heim -"; + mes "- I am Ancellia. -"; + mes "- I need some help -"; + mes "- hunting monsters -"; + mes "- in Glast Heim.-"; + mes "- Please help me. -"; + next; + switch (select("Accept mission.:Decline mission.")) { + case 1: + if (slv_quest == 1 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { + mes "- You are already on -"; + mes "- another mission. -"; + mes "- You can't do multiple -"; + mes "- missions. Finish your -"; + mes "- current mission first. -"; + close; + } + if (checkquest(10103) == -1 || checkquest(10103) == 0) { + setquest 10103; + set slv_quest,2; + mes "- Look for Ancellia. -"; + mes "- in Geffen. -"; + close; + } + mes "- You are already on -"; + mes "- or have recently -"; + mes "- completed a mission. -"; + mes "- You can't do anymore -"; + mes "- missions right now. -"; + close; + case 2: + mes "- I don't want to do -"; + mes "- a mission right now. -"; + close; + } + case 3: + mes "- Juno Area -"; + mes "- I want to go to Juno, -"; + mes "- but the monsters on -"; + mes "- the way there are too -"; + mes "- strong for me. Come -"; + mes "- visit me in Al De Baran. -"; + mes "- My name is Jeanbai. -"; + next; + switch (select("Accept mission.:Decline mission.")) { + case 1: + if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { + mes "- You are already on -"; + mes "- another mission. -"; + mes "- You can't do multiple -"; + mes "- missions. Finish your -"; + mes "- current mission first. -"; + close; + } + if (checkquest(10104) == -1 || checkquest(10104) == 0) { + setquest 10104; + set slv_quest,3; + mes "- Look for Jeanbai -"; + mes "- in Al De Baran. -"; + close; + } + mes "- You are already on -"; + mes "- or have recently -"; + mes "- completed a mission. -"; + mes "- You can't do anymore -"; + mes "- missions right now. -"; + close; + case 2: + mes "- I don't want to do -"; + mes "- a mission right now. -"; + close; + } + case 4: + mes "- Clock Tower -"; + mes "- A Clock is the best thing! -"; + mes "- I'm asking you to hunt -"; + mes "- some monster inside of.-"; + mes "- the Clock Tower, -"; + mes "- Risingeter. -"; + next; + switch (select("Accept mission.:Decline mission.")) { + case 1: + if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { + mes "- You are already on -"; + mes "- another mission. -"; + mes "- You can't do multiple -"; + mes "- missions. Finish your -"; + mes "- current mission first. -"; + close; + } + if (checkquest(10105) == -1 || checkquest(10105) == 0) { + setquest 10105; + set slv_quest,4; + mes "- Look for Risingeter -"; + mes "- in front of the -"; + mes "- Clock Tower. -"; + close; + } + mes "- You are already on -"; + mes "- or have recently -"; + mes "- completed a mission. -"; + mes "- You can't do anymore -"; + mes "- missions right now. -"; + close; + case 2: + mes "- I don't want to do -"; + mes "- a mission right now. -"; + close; + } + case 5: + mes "- Localized Islands -"; + mes "- I need someone who -"; + mes "- can hunt monsters -"; + mes "- for Funfi in Alberta. -"; + next; + switch (select("Accept mission.:Decline mission.")) { + case 1: + if (slv_quest == 1 || slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 6) { + mes "- You are already on -"; + mes "- another mission. -"; + mes "- You can't do multiple -"; + mes "- missions. Finish your -"; + mes "- current mission first. -"; + close; + } + if (checkquest(10106) == -1 || checkquest(10106) == 0) { + setquest 10106; + set slv_quest,5; + mes "- Loof for Funfi -"; + mes "- in Alberta. -"; + close; + } + mes "- You are already on -"; + mes "- or have recently -"; + mes "- completed a mission. -"; + mes "- You can't do anymore -"; + mes "- missions right now. -"; + close; + case 2: + mes "- I don't want to do -"; + mes "- a mission right now. -"; + close; + } + } + } + mes "- Only members of the -"; + mes "- right level can read -"; + mes "- this bulletin board. -"; + mes "- Try to find a board -"; + mes "- that suits your level. -"; + close; +} + +morocc,35,174,5 script Meidi 729,{ + + if ((checkquest(10107) == 2) && (checkquest(10108) == 2) && (checkquest(10109) == 2) && (slv_quest == 6)) { + set slv_quest,0; + mes "[Meidi]"; + mes "You have completed the hunting missions."; + mes "I don't have anymore missions for you."; + mes "Thanks, you did a great job!"; + close; + } + if (checkquest(10107) == 1 || checkquest(10108) == 1 || checkquest(10109) == 1) { + mes "[Meidi]"; + mes "Wow! How did you come back so fast?"; + mes "What monster did you hunt?"; + next; + switch (select("Requiem:Marduk:Pasana")) { + case 1: + if (checkquest(10107,HUNTING) == 2) { + mes "[Meidi]"; + mes "You've hunted all 10 Requim."; + mes "Thank you very much."; + next; + mes "[Meidi]"; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it will be helpfull to you."; + next; + completequest 10107; + getexp 48000,0; + mes "[Meidi]"; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + mes "[Meidi]"; + mes "You didn't hunt 10 Requim yet,"; + mes "You should make sure that you hunt all of them."; + mes "Can you check again?"; + close; + case 2: + if (checkquest(10108,HUNTING) == 2) { + mes "[Meidi]"; + mes "You've hunted all 10 Marduk."; + mes "Thank you very much."; + next; + mes "[Meidi]"; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it will be helpfull to you."; + next; + completequest 10108; + getexp 48000,0; + mes "[Meidi]"; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + mes "[Meidi]"; + mes "You didn't hunt 10 Marduk yet,"; + mes "You should make sure that you hunt all of them."; + mes "Can you check again?"; + close; + case 3: + if (checkquest(10109,HUNTING) == 2) { + mes "[Meidi]"; + mes "Wow, you've hunted 10 Pasana."; + mes "Cool."; + mes "Thank you very much."; + next; + mes "[Meidi]"; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it will be helpfull to you."; + next; + completequest 10109; + getexp 48000,0; + mes "[Meidi]"; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + mes "[Meidi]"; + mes "You didn't hunt 10 Pasana yet,"; + mes "You should make sure that you hunt all of them."; + mes "Can you check again?"; + close; + } + } + if (slv_quest == 6) { + mes "[Meidi]"; + mes "Sphinx Dungeon... many adventurers came back with great injuries."; + mes "That place is very dangerous."; + mes "Someone should go inside an make it safer for everyone."; + mes "Hopefully, very soon!"; + close; + } + mes "[Meidi]"; + mes "Sphinx Dungeon... many adventurers came back with great injuries."; + mes "That place is very dangerous."; + mes "Someone should go inside an make it safer for everyone."; + mes "Hopefully, very soon!"; + next; + if (slv_quest == 1) { + mes "[Meidi]"; + mes "Oh! Are you from the Eden Group?"; + mes "Are you here for my mission?"; + mes "You came right on time."; + mes "I was worried that noone would accept the mission that I posted."; + next; + mes "[Meidi]"; + mes "So, I need help hunting 3 monsters"; + mes "inside of the Sphinx Dungeon."; + mes "Got it? Its too dangerous for me so that's why I posted the mission."; + next; + mes "[Meidi]"; + mes "Requiem, Marduk and Pasana..."; + mes "I heard they are very dangerous monsters."; + mes "Can you hunt 10 of those monsters?"; + mes "10 of each sounds good enough, right?"; + next; + mes "[Meidi]"; + mes "If you succeed, I will give you a small reward for your help."; + next; + switch (select("Accept mission.:Decline mission.")) { + case 1: + mes "[Meidi]"; + mes "Oh. Thank you so much."; + mes "How can I pay you backf or your effort?"; + mes "May Freya bless you~"; + next; + completequest 10102; + setquest 10107; + setquest 10108; + setquest 10109; + set slv_quest,6; + mes "[Meidi]"; + mes "Requiem, Marduk and Pasana."; + mes "Don't forget and good luck."; + close; + case 2: + set slv_quest,0; + erasequest 10102; + mes "[Meidi]"; + mes "I see. There is no other way."; + mes "I will send a message to the Eden Group."; + mes "Don't worry and nevermind."; + close; + } + } + close; +} + +geffen,146,132,3 script Ancellia 906,{ + if ((checkquest(10110 == 2)) && (checkquest(10111) == 2) && (checkquest(10112) == 2) && (checkquest(10113) == 2) && (slv_quest == 6)) { + set slv_quest,0; + mes "[Ancellia]"; + mes "Wow. You've finished all"; + mes "of my missions. Great!"; + mes "You are of great help."; + mes "I will inform the Eden Group of your assistance."; + mes "You can go back, don't worry."; + close; + } + if (checkquest(10110) == 1 || checkquest(10111) == 1 || checkquest(10112) == 1 || checkquest(10113) == 1) { + mes "[Ancellia]"; + mes "You seem to have hunted all of the monsters."; + mes "What monster have you hunted?"; + mes "Do you remember its name?"; + next; + switch (select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) { + case 1: + if (checkquest(10110,HUNTING) == 2) { + mes "[Ancellia]"; + mes "Ah, you've hunted 10 Dark Frames."; + mes "That was pretty difficult!"; + mes "Thank you very much."; + next; + completequest 10110; + getexp 48000,0; + mes "[Ancellia]"; + mes "Perhaps you can hunt the rest as well."; + mes "I will wait for you here."; + close; + } + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "You didn't hunt all 10 Dark Frames."; + mes "Can you check again?"; + close; + case 2: + if (checkquest(10111,HUNTING) == 2) { + mes "[Ancellia]"; + mes "Ah, you've hunted 10 Evil Druids."; + mes "That was pretty difficult!"; + mes "Thank you very much."; + next; + completequest 10111; + getexp 48000,0; + mes "[Ancellia]"; + mes "Perhaps you can hunt the rest as well."; + mes "I will wait for you here."; + close; + } + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "You didn't hunt all 10 Evil Druids."; + mes "Can you check again?"; + close; + case 3: + if (checkquest(10112,HUNTING) == 2) { + mes "[Ancellia]"; + mes "Ah, you've hunted 10 Wraith."; + mes "That was pretty difficult!"; + mes "Thank you very much."; + next; + completequest 10112; + getexp 48000,0; + mes "[Ancellia]"; + mes "Perhaps you can hunt the rest as well."; + mes "I will wait for you here."; + close; + } + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "You didn't hunt all 10 Wraith."; + mes "Can you check again?"; + close; + case 4: + if (checkquest(10113,HUNTING) == 2) { + mes "[Ancellia]"; + mes "Ah, you've hunted 10 Raydric Archers."; + mes "That was pretty difficult!"; + mes "Thank you very much."; + next; + completequest 10113; + getexp 48000,0; + mes "[Ancellia]"; + mes "Perhaps you can hunt the rest as well."; + mes "I will wait for you here."; + close; + } + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "You didn't hunt all 10 Raydric Archers."; + mes "Can you check again?"; + close; + } + } + if (slv_quest == 6) { + mes "[Ancellia]"; + mes "Go to Glast Heim and kill"; + mes "Dark Frames, Evil Druids,"; + mes "Wraith and Raydric Archers."; + mes "10 of each should do just fine."; + close; + } + mes "[Ancellia]"; + mes "Glast Heim is very far away."; + mes "I heared that the castle was cursed by the ancient King of Prontera."; + mes "There is a another story."; + next; + mes "[Ancellia]"; + mes "One day the came out of the castle and attacked a nearby village, it was terrible."; + mes "That's why I can't stop worrying."; + next; + if (slv_quest == 2) { + mes "[Ancellia]"; + mes "Oh, you got my mission"; + mes "from the Eden Group. Great~!"; + mes "Thank you very much."; + next; + mes "[Ancellia]"; + mes "I already explained."; + mes "So I expect you understand."; + mes "You need to hurry hunting"; + mes "Dark Frames, Evil Druids,"; + mes "Wraith and Raydric Archesr."; + next; + mes "[Ancellia]"; + mes "You should hunt them all."; + mes "These are dangerous monsters so please take care of yourself."; + next; + switch (select("Accept mission.:Decline mission.")) { + case 1: + mes "[Ancellia]"; + mes "Thanks a lot."; + mes "Be careful when you hunt these monsters. Good luck."; + next; + completequest 10103; + setquest 10110; + setquest 10111; + setquest 10112; + setquest 10113; + set slv_quest,6; + mes "[Ancellia]"; + mes "Remember, Dark Frames,"; + mes "Evil Druids, Wraiths"; + mes "and Raydric Archers."; + close; + case 2: + set slv_quest,0; + erasequest 10103; + mes "[Ancellia]"; + mes "Was the mission too hard?"; + mes "I guess I'll just have to wait for someone else from the Eden Group to help me."; + close; + } + } + close; +} + +aldebaran,144,230,3 script Jeanbai 900,{ + if ((checkquest(10114) == 2) && (checkquest(10115) == 2) && (checkquest(10116) == 2) && (checkquest(10117) == 2) && (slv_quest == 6)) { + set slv_quest,0; + mes "[Jeanbai]"; + mes "You've hunted all of the monsters."; + mes "I will inform the Eden Group."; + mes "Thank you."; + close; + } + if (checkquest(10114) == 1 || checkquest(10115) == 1 || checkquest(10116) == 1 || checkquest(10117) == 1) { + mes "[Jeanbai]"; + mes "Huh? So... fast..."; + mes "You amaze me!"; + mes "So what monster did you hunt?"; + next; + switch (select("Grand Peco:Sleeper:Goat:Harpy")) { + case 1: + if (checkquest(10114,HUNTING) == 2) { + mes "[Jeanbai]"; + mes "You've hunted 20 Grand Pecos. Perfect!"; + mes "Thanks a lot."; + next; + completequest 10114; + getexp 48000,0; + mes "[Jeanbai]"; + mes "Please hunt the others as soon as possible."; + mes "I have faith in you!"; + close; + } + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "You haven't hunted all 20 Grand Pecos."; + mes "Please check again."; + close; + case 2: + if (checkquest(10115,HUNTING) == 2) { + mes "[Jeanbai]"; + mes "You've hunted 20 Sleepers!"; + mes "Thanks a lot."; + next; + completequest 10115; + getexp 48000,0; + mes "[Jeanbai]"; + mes "Please hunt the others as soon as possible."; + mes "I have faith in you!"; + close; + } + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "You haven't hunted all 20 Sleepers."; + mes "Please check again."; + close; + case 3: + if (checkquest(10116,HUNTING) == 2) { + mes "[Jeanbai]"; + mes "You've hunted 20 Goats. Perfect!"; + mes "I checked the amounts and you're right."; + mes "Thanks a lot."; + next; + completequest 10116; + getexp 48000,0; + mes "[Jeanbai]"; + mes "Please hunt the others as soon as possible."; + mes "I have faith in you!"; + close; + } + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "You haven't hunted all 20 Goats."; + mes "Please check again."; + close; + case 4: + if (checkquest(10117,HUNTING) == 2) { + mes "[Jeanbai]"; + mes "You've hunted 20 Harpies. Perfect!"; + mes "Thanks a lot."; + next; + completequest 10117; + getexp 48000,0; + mes "[Jeanbai]"; + mes "Please hunt the others as soon as possible."; + mes "I have faith in you!"; + close; + } + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "You haven't hunted all 20 Harpies."; + mes "Please check again."; + close; + } + } + if (slv_quest == 6) { + mes "[Jeanbai]"; + mes "Grand Pecos, Sleepers, Goats"; + mes "and Harpies. Hunt 20 of each."; + mes "When you're finished hunting, come back to me."; + mes "I hope you finish as soon as you can."; + close; + } + mes "[Jeanbai]"; + mes "I am traveler Jeanbai."; + mes "As I said I'm a traveler not a adventurer so, I am not good at fighting."; + mes "That's why I can't travel all over the world."; + next; + mes "[Jeanbai]"; + mes "Monsters are increasing in numbers so travelers like me have a hard time getting around."; + mes "I wish I could travel around without having to worry about that."; + next; + if (slv_quest == 3) { + mes "[Jeanbai]"; + mes "Oh, did you get my mission from the Eden Group?"; + mes "Great~! We don't have a lot of time."; + mes "Let me explain."; + next; + mes "[Jeanbai]"; + mes "The monsters around Juno,"; + mes "Grand Pecos, Sleepers, Goats"; + mes "and Harpies. Please hunt 20 of them."; + mes "I've been hesitating to visit Juno because of those monsters around there."; + next; + mes "[Jeanbai]"; + mes "Will you accept this mission?"; + mes "I hope you are the right person for the job."; + mes "So what do you say?"; + next; + switch (select("Accept mission.:Decline mission.")) { + case 1: + mes "[Jeanbai]"; + mes "Great!"; + mes "You won't regret it."; + next; + completequest 10104; + setquest 10114; + setquest 10115; + setquest 10116; + setquest 10117; + set slv_quest,6; + mes "[Jeanbai]"; + mes "When you're finished hunting, come back to me."; + mes "I hope you finish as soon as you can."; + close; + case 2: + set slv_quest,0; + erasequest 10104; + mes "[Jeanbai]"; + mes "Too bad. I'm disappointed."; + mes "I should inform the Eden Group again."; + mes "I see, nevermind."; + close; + } + } + close; +} + +aldebaran,105,116,3 script Risingeter 869,{ + if ((checkquest(10118) == 2) && (checkquest(10119) == 2) && (checkquest(10120 == 2)) && (slv_quest == 6)) { + set slv_quest,0; + mes "[Risingeter]"; + mes "You've completed all of my missions."; + mes "Amazing~! I will inform the Eden Group."; + mes "of your assistance. Thanks again!"; + close; + } + if (checkquest(10118) == 1 || checkquest(10119) == 1 || checkquest(10120) == 1) { + mes "[Risingeter]"; + mes "Wow. Are you done?"; + mes "So fast~?! Unbelievable~"; + mes "You were the right person for this mission."; + mes "Which monster did you hunt?"; + next; + switch (select("Clock:Punk:Rideword")) { + case 1: + if (checkquest(10118,HUNTING) == 2) { + mes "[Risingeter]"; + mes "Good! You've hunted 15 Clocks."; + mes "Ah, now I can hear the clock sound clearly..."; + mes "Tic!! toc!! tic!! toc!!..."; + next; + completequest 10118; + getexp 48000,0; + mes "[Risingeter]"; + mes "Thanks a lot!"; + mes "I hope you can hunt the rest as well."; + mes "Go as soon as you can!"; + close; + } + mes "[Risingeter]"; + mes "Uh? Something is wrong."; + mes "15 Clocks, right?"; + mes "You better check how many you've hunted."; + close; + case 2: + if (checkquest(10119,HUNTING) == 2) { + mes "[Risingeter]"; + mes "Good! You've hunted 15 Punks."; + mes "Ah, now I can hear the clock sound clearly..."; + mes "Tic!! toc!! tic!! toc!!..."; + next; + completequest 10119; + getexp 48000,0; + mes "[Risingeter]"; + mes "Thanks a lot!"; + mes "I hope you can hunt the rest as well."; + mes "Go as soon as you can!"; + close; + } + mes "[Risingeter]"; + mes "Uh? Something is wrong."; + mes "15 Punks, right?"; + mes "You better check how many you've hunted."; + close; + case 3: + if (checkquest(10120,HUNTING) == 2) { + mes "[Risingeter]"; + mes "Good! You've hunted 15 Ridewords."; + mes "Ah, now I can hear the clock sound clearly..."; + mes "Tic!! toc!! tic!! toc!!..."; + next; + completequest 10120; + getexp 48000,0; + mes "[Risingeter]"; + mes "Thanks a lot!"; + mes "I hope you can hunt the rest as well."; + mes "Go as soon as you can!"; + close; + } + mes "[Risingeter]"; + mes "Uh? Something is wrong."; + mes "15 Ridewords, right?"; + mes "You better check how many you've hunted."; + close; + } + } + if (slv_quest == 6) { + mes "[Risingeter]"; + mes "Hunt 15 Clocks, Punks, and Ridewords."; + mes "Please hurry."; + close; + } + mes "[Risingeter]"; + mes "I like clocks so much."; + mes "They move with regular rhythm"; + mes "making tic toc sounds."; + mes "Ahah!! Hail to the clocks!"; + next; + mes "[Risingeter]"; + mes "That's why I like the Clock Tower so much."; + mes "It makes a really nice sound."; + mes "I like it so much!"; + next; + if (slv_quest == 4) { + mes "[Risingeter]"; + mes "Uh? Have you come to help me solve my trouble."; + mes "You already know I like clocks right?"; + mes "That's why I need your help to hunt these monsters."; + next; + mes "[Risingeter]"; + mes "There are too many monsters inside the Clock Tower."; + mes "Their presence is destroying the Clock Tower."; + next; + mes "[Risingeter]"; + mes "Anyway. Can you help me?"; + mes "Please hunt 15 Clocks, Punks and Ridewords before it breaks down."; + next; + switch (select("Accept mission.:Decline mission.")) { + case 1: + completequest 10105; + setquest 10118; + setquest 10119; + setquest 10120; + set slv_quest,6; + mes "[Risingeter]"; + mes "Ok! I expect you will do the right thing."; + mes "Hunt 15 Clocks, Punks and Ridewords."; + close; + case 2: + set slv_quest,0; + erasequest 10105; + mes "[Risingeter]"; + mes "You don't understand my love for clocks"; + mes "I will find another brave adventurer."; + mes "I will inform the Eden Group."; + close; + } + } + close; +} + +alberta,215,111,5 script Funfi 828,{ + if ((checkquest(10121) == 2) && (checkquest(10122) == 2) && (checkquest(10123) == 2) && (slv_quest == 6)) { + set slv_quest,0; + mes "[Funfi]"; + mes "Um! Thank you so much for all your efforts!"; + mes "I will inform, the Eden Group about your assistance, don't worry!"; + mes "Hahahaha..."; + close; + } + if (checkquest(10121) == 1 || checkquest(10122) == 1 || checkquest(10123) == 1) { + mes "[Funfi]"; + mes "Unbelievable~! So fast~!"; + mes "Which monster did you hunt?"; + next; + switch (select("Kikimora:Miyabi Doll:Mi Gao")) { + case 1: + if (checkquest(10121,HUNTING) == 2) { + mes "[Funfi]"; + mes "Ok! You've hunted 15 Kikimora!"; + mes "You're the best!"; + next; + completequest 10121; + getexp 48000,0; + mes "[Funfi]"; + mes "Please hunt the others as well."; + mes "I have faith in you!"; + close; + } + mes "[Funfi]"; + mes "Oh~ No no~!!"; + mes "Listen carefully! Hunt 15 Kikimora."; + close; + case 2: + if (checkquest(10122,HUNTING) == 2) { + mes "[Funfi]"; + mes "Ok! You've hunted 15 Miyabi Dolls!"; + mes "You're the best!"; + next; + completequest 10122; + getexp 48000,0; + mes "[Funfi]"; + mes "Please hunt the others as well."; + mes "I trust you!"; + close; + } + mes "[Funfi]"; + mes "Oh~ No no~!!"; + mes "Listen carefully! Hunt 15 Miyabi Dolls."; + close; + case 3: + if (checkquest(10123,HUNTING) == 2) { + mes "[Funfi]"; + mes "Ok! You've hunted 15 Mi Gaos!"; + mes "You're the best!"; + next; + completequest 10123; + getexp 48000,0; + mes "[Funfi]"; + mes "Please hunt the others as well."; + mes "I trust you!"; + close; + } + mes "[Funfi]"; + mes "Oh~ No no~!!"; + mes "Listen carefully! Hunt 15 Mi Gaos."; + close; + } + } + if (slv_quest == 6) { + mes "[Funfi]"; + mes "Moscovia's Kikimore,"; + mes "Miyabi Dolls from Amatsu"; + mes "and Mi Gaos from Louyang."; + mes "Please hunt 15 of each of those monsters."; + close; + } + mes "[Funfi]"; + mes "I am a man who wants to experience adventures. But for some reason I can't..."; + next; + mes "[Funfi]"; + mes "There are a lot of funny things in the world... Wooo!"; + next; + if (slv_quest == 5) { + mes "[Funfi]"; + mes "Anyway are you from the Eden Group?"; + mes "You are? Cool! I've been waiting for you~!"; + next; + mes "[Funfi]"; + mes "No questions! Just do it now!"; + mes "Hunt Kikimora in Moscovia,"; + mes "Miyabi Dolls in Amatsu"; + mes "and Mi Gaos in Louyang!"; + mes "Hunt 15 each of those monsters!"; + next; + mes "[Funfi]"; + mes "Please~!! haha."; + mes "Hurry up!"; + next; + switch (select("Accept mission.:Decline mission.")) { + case 1: + completequest 10106; + setquest 10121; + setquest 10122; + setquest 10123; + set slv_quest,6; + getitem 7167,10; //Mystery_Iron_Bit + mes "[Funfi]"; + mes "Ok! Good! Hurry up."; + mes "Hunt the monsters on each of those 3 islands."; + next; + mes "[Funfi]"; + mes "I will give you some materials for use in Moscovia."; + mes "Go as soon as you can!"; + close; + case 2: + set slv_quest,0; + erasequest 10106; + mes "[Funfi]"; + mes "What? You don't want to work?! Gosh!"; + mes "I will inform the Eden Group of this!"; + close; + } + } + close; +} diff --git a/npc/re/quests/eden/86-90.txt b/npc/re/quests/eden/86-90.txt new file mode 100644 index 000000000..9aac942ba --- /dev/null +++ b/npc/re/quests/eden/86-90.txt @@ -0,0 +1,550 @@ +//===== rAthena Script ======================================= +// Eden Group Quests - Mission [86 - 90] +//===== By: ================================================== +//= Chilly +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 85 - 91 . +//===== Additional Comments: ================================= +//= 1.0 First Version. [Chilly] +//= 1.1 Some little improvements here and there. [Masao] +//============================================================ + +moc_para01,48,175,3 script Mission [86 - 90] 857,{ + if (countitem(6219) < 1) { + mes "- Only members of the -"; + mes "- Eden Group can read -"; + mes "- this bulletin board. -"; + close; + } + if (BaseLevel < 86) { + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + if (BaseLevel > 90) { + if (checkquest(4167,HUNTING) == 2) { + mes "You hunted all 30 Dragon Tail."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4167; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4168,HUNTING) == 2) { + mes "You hunted all 30 Spring Rabbit."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4168; + getexp 82000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4169,HUNTING) == 2) { + mes "You hunted all 30 Pest."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4169; + getexp 82000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4170,HUNTING) == 2) { + mes "You hunted all 30 Bathory."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4170; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4171,HUNTING) == 2) { + mes "You hunted all 30 Alarm."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4171; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4172,HUNTING) == 2) { + mes "You hunted all 30 Baba Yaga."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4172; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4173,HUNTING) == 2) { + mes "You hunted all 30 Hyegun."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4173; + getexp 117000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4174,HUNTING) == 2) { + mes "You hunted all 30 Firelock Soldier."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4174; + getexp 82000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4175,HUNTING) == 2) { + mes "You hunted all 30 Zipper Bear."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4175; + getexp 120000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4176,HUNTING) == 2) { + mes "You hunted all 30 Earth Petite."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4176; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4177,HUNTING) == 2) { + mes "You hunted all 30 Rafflesia."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4177; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4178,HUNTING) == 2) { + mes "You hunted all 30 Venomous."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4178; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4179,HUNTING) == 2) { + mes "You hunted all 30 Pitman."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4179; + getexp 86000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4180,HUNTING) == 2) { + mes "You hunted all 30 Yellow Novus."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4180; + getexp 80000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else { + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + } + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; + next; + switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { + case 1: + switch(select("Dragon Tail:Spring Rabbit:Pest")) { + case 1: + if (checkquest(4167,HUNTING) == 2) { + mes "You hunted all 30 Dragon Tail."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4167; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4167) == -1) { + setquest 4167; + mes "Please hunt 30 Dragon Tail and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Dragon Tail yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4168,HUNTING) == 2) { + mes "You hunted all 30 Spring Rabbit."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4168; + getexp 82000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4168) == -1) { + setquest 4168; + mes "Please hunt 30 Spring Rabbit and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Spring Rabbit yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4169,HUNTING) == 2) { + mes "You hunted all 30 Pest."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4169; + getexp 82000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4169) == -1) { + setquest 4169; + mes "Please hunt 30 Pest and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Pest yet..."; + mes "Will you check again?"; + close; + } + case 2: + switch(select("Bathory:Alarm")) { + case 1: + if (checkquest(4170,HUNTING) == 2) { + mes "You hunted all 30 Bathory."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4170; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4170) == -1) { + setquest 4170; + mes "Please hunt 30 Bathory and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Bathory yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4171,HUNTING) == 2) { + mes "You hunted all 30 Alarm."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4171; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4171) == -1) { + setquest 4171; + mes "Please hunt 30 Alarm and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Alarm yet..."; + mes "Will you check again?"; + close; + } + case 3: + switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) { + case 1: + if (checkquest(4172,HUNTING) == 2) { + mes "You hunted all 30 Babayaga."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4172; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4172) == -1) { + setquest 4172; + mes "Please hunt 30 Babayaga and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Babayaga yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4173,HUNTING) == 2) { + mes "You hunted all 30 Hyegun."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4173; + getexp 117000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4173) == -1) { + setquest 4173; + mes "Please hunt 30 Hyegun and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Hyegun yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4174,HUNTING) == 2) { + mes "You hunted all 30 Antique Firelock."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4174; + getexp 82000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4174) == -1) { + setquest 4174; + mes "Please hunt 30 Antique Firelock and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Antique Firelock yet..."; + mes "Will you check again?"; + close; + case 4: + if (checkquest(4175,HUNTING) == 2) { + mes "You hunted all 30 Zipper Bear."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4175; + getexp 120000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4175) == -1) { + setquest 4175; + mes "Please hunt 30 Zipper Bear and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Zipper Bear yet..."; + mes "Will you check again?"; + close; + } + case 4: + switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) { + case 1: + if (checkquest(4176,HUNTING) == 2) { + mes "You hunted all 30 Earth Petite."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4176; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4176) == -1) { + setquest 4176; + mes "Please hunt 30 Earth Petite and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Earth Petite yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4177,HUNTING) == 2) { + mes "You hunted all 30 Rafflesia."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4177; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4177) == -1) { + setquest 4177; + mes "Please hunt 30 Rafflesia and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Rafflesia yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4178,HUNTING) == 2) { + mes "You hunted all 30 Venomous."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4178; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4178) == -1) { + setquest 4178; + mes "Please hunt 30 Venomous and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Venomous yet..."; + mes "Will you check again?"; + close; + case 4: + if (checkquest(4179,HUNTING) == 2) { + mes "You hunted all 30 Pitman."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4179; + getexp 86000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4179) == -1) { + setquest 4179; + mes "Please hunt 30 Pitman and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Pitman yet..."; + mes "Will you check again?"; + close; + case 5: + if (checkquest(4180,HUNTING) == 2) { + mes "You hunted all 30 Yellow Novus."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4180; + getexp 80000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4180) == -1) { + setquest 4180; + mes "Please hunt 30 Yellow Novus and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Yellow Novus yet..."; + mes "Will you check again?"; + close; + } + } +} diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt new file mode 100644 index 000000000..04944a10d --- /dev/null +++ b/npc/re/quests/eden/91-99.txt @@ -0,0 +1,623 @@ +//===== rAthena Script ======================================= +// Eden Group Quests - Mission [91 - 99] +//===== By: ================================================== +//= Chilly +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 90 - 100 . +//===== Additional Comments: ================================= +//= 1.0 First Version. [Chilly] +//= 1.1 Some little improvements here and there. [Masao] +//============================================================ + +moc_para01,48,177,3 script Mission [91 - 99] 857,{ + if (countitem(6219) < 1) { + mes "- Only members of the -"; + mes "- Eden Group can read -"; + mes "- this bulletin board. -"; + close; + } + if (BaseLevel < 91) { + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + if (BaseLevel > 99) { + if (checkquest(4181,HUNTING) == 2) { + mes "You hunted all 30 Solider."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4181; + getexp 90000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4182,HUNTING) == 2) { + mes "You hunted all 30 Freezer."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4182; + getexp 94000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4183,HUNTING) == 2) { + mes "You hunted all 30 Heater."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4183; + getexp 114000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4184,HUNTING) == 2) { + mes "You hunted all 30 Injustice."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4184; + getexp 96000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4185,HUNTING) == 2) { + mes "You hunted all 30 Rybio."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4185; + getexp 96000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4186,HUNTING) == 2) { + mes "You hunted all 30 Dark Priest."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4186; + getexp 146000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4187,HUNTING) == 2) { + mes "You hunted all 30 Stapo."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4187; + getexp 96000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4188,HUNTING) == 2) { + mes "You hunted all 30 Roween."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4188; + getexp 102000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4189,HUNTING) == 2) { + mes "You hunted all 30 Siroma."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4189; + getexp 110000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4190,HUNTING) == 2) { + mes "You hunted all 30 Shinobi."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4190; + getexp 102000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4191,HUNTING) == 2) { + mes "You hunted all 30 Evil Nymph."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4191; + getexp 108000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4192,HUNTING) == 2) { + mes "You hunted all 30 Deviruchi."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4192; + getexp 110000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4193,HUNTING) == 2) { + mes "You hunted all 30 Mineral."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4193; + getexp 138000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4194,HUNTING) == 2) { + mes "You hunted all 30 Kaho."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4194; + getexp 118000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4195,HUNTING) == 2) { + mes "You hunted all 30 Neraid."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4195; + getexp 96000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4196,HUNTING) == 2) { + mes "You hunted all 30 Disguise."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4196; + getexp 134000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else { + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + } + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; + next; + switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) { + case 1: + switch(select("Solider:Freezer:Heater")) { + case 1: + if (checkquest(4181,HUNTING) == 2) { + mes "You hunted all 30 Solider."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4181; + getexp 90000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4181) == -1) { + setquest 4181; + mes "Please hunt 30 Solider and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Solider yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4182,HUNTING) == 2) { + mes "You hunted all 30 Freezer."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4182; + getexp 94000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4182) == -1) { + setquest 4182; + mes "Please hunt 30 Freezer and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Freezer yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4183,HUNTING) == 2) { + mes "You hunted all 30 Heater."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4183; + getexp 114000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4183) == -1) { + setquest 4183; + mes "Please hunt 30 Heater and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Heater yet..."; + mes "Will you check again?"; + close; + } + case 2: + switch(select("Injustice:Rybio:Dark Priest")) { + case 1: + if (checkquest(4184,HUNTING) == 2) { + mes "You hunted all 30 Injustice."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4184; + getexp 96000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4184) == -1) { + setquest 4184; + mes "Please hunt 30 Injustice and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Injustice yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4185,HUNTING) == 2) { + mes "You hunted all 30 Rybio."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4185; + getexp 96000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4185) == -1) { + setquest 4185; + mes "Please hunt 30 Rybio and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Rybio yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4186,HUNTING) == 2) { + mes "You hunted all 30 Dark Priest."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4186; + getexp 146000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4186) == -1) { + setquest 4186; + mes "Please hunt 30 Dark Priest and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Dark Priest yet..."; + mes "Will you check again?"; + close; + } + case 3: + switch(select("Stapo:Roween:Siroma")) { + case 1: + if (checkquest(4187,HUNTING) == 2) { + mes "You hunted all 30 Stapo."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4187; + getexp 96000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4187) == -1) { + setquest 4187; + mes "Please hunt 30 Stapo and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Stapo yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4188,HUNTING) == 2) { + mes "You hunted all 30 Roween."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4188; + getexp 102000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4188) == -1) { + setquest 4188; + mes "Please hunt 30 Roween and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Roween yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4189,HUNTING) == 2) { + mes "You hunted all 30 Siroma."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4189; + getexp 110000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4189) == -1) { + setquest 4189; + mes "Please hunt 30 Siroma and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Siroma yet..."; + mes "Will you check again?"; + close; + } + case 4: + switch(select("Shinobi:Evil Nymph")) { + case 1: + if (checkquest(4190,HUNTING) == 2) { + mes "You hunted all 30 Shinobi."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4190; + getexp 102000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4190) == -1) { + setquest 4190; + mes "Please hunt 30 Shinobi and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Shinobi yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4191,HUNTING) == 2) { + mes "You hunted all 30 Evil Nymph."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4191; + getexp 108000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4191) == -1) { + setquest 4191; + mes "Please hunt 30 Evil Nymph and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Evil Nymph yet..."; + mes "Will you check again?"; + close; + } + case 5: + switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) { + case 1: + if (checkquest(4192,HUNTING) == 2) { + mes "You hunted all 30 Deviruchi."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4192; + getexp 110000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4192) == -1) { + setquest 4192; + mes "Please hunt 30 Deviruchi and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Deviruchi yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4193,HUNTING) == 2) { + mes "You hunted all 30 Mineral."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4193; + getexp 138000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4193) == -1) { + setquest 4193; + mes "Please hunt 30 Mineral and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Mineral yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4194,HUNTING) == 2) { + mes "You hunted all 30 Kaho."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4194; + getexp 118000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4194) == -1) { + setquest 4194; + mes "Please hunt 30 Kaho and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Kaho yet..."; + mes "Will you check again?"; + close; + case 4: + if (checkquest(4195,HUNTING) == 2) { + mes "You hunted all 30 Neraid."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4195; + getexp 96000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4195) == -1) { + setquest 4195; + mes "Please hunt 30 Neraid and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Neraid yet..."; + mes "Will you check again?"; + close; + case 5: + if (checkquest(4196,HUNTING) == 2) { + mes "You hunted all 30 Disguise."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4196; + getexp 134000,311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4196) == -1) { + setquest 4196; + mes "Please hunt 30 Disguise and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Disguise yet..."; + mes "Will you check again?"; + close; + } + } +} diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt new file mode 100644 index 000000000..327b034c9 --- /dev/null +++ b/npc/re/quests/eden/eden_common.txt @@ -0,0 +1,374 @@ +//===== rAthena Script ======================================= +// Eden Group Quests - Common NPCs +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Eden Group Headquarter NPC's. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Removed showevent use, and use of duplicates. +//= Commented out warps that should not be active. +//= 1.2 Reduced 300+ copy-paste lines to 1 duplicated NPC. [Brian] +//= 1.3 Some little optimization here and there. [Masao] +//============================================================ + +moc_para01,27,35,5 script Secretary Lime Evenor 952,{ + + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + mes "[Lime Evenor]"; + mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere."; + mes "Hello. Can I help you?"; + next; + while (1) { + switch (select("What is Eden group?:Join the Eden Group.:Register new mission.:Search for missions.:Cancel.")) { + case 1: + mes "[Lime Evenor]"; + mes "Eden Group is a group that helps people who are suffering from distresses in Rune-Midgard."; + next; + mes "[Lime Evenor]"; + mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need."; + next; + mes "[Lime Evenor]"; + mes "Eden members will review the missions and help those who post them up."; + mes "Members do these missions for rewards."; + next; + mes "[Lime Evenor]"; + mes "If you are not too familiar with Rune-Midgard, this is a great way to explore the world."; + mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands."; + next; + break; + case 2: + if (countitem(6219) < 1) { + mes "[Lime Evenor]"; + mes "You can be a Eden's member by simply registering with me."; + mes "Would you like to join Eden Group?"; + next; + switch (select("Yes, I want to join.:No, I don't want to join.")) { + case 1: + mes "[Lime Evenor]"; + mes "Aright. Excellent! Please write down your name here."; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "Are you done?"; + mes "Let me see."; + next; + mes "[Lime Evenor]"; + mes "Your name is ^3131FFBo"+.@input$+"Ba^000000..? Is that right?"; + mes "Huh? Isn't it??"; + next; + emotion e_swt; + mes "[Lime Evenor]"; + mes "Hmm that isn't what you wrote?."; + mes "Ok, hmm, it seems a bit hard to read."; + next; + mes "[Lime Evenor]"; + mes "Would you please write your name again? Please write it ^3131FFClearly^000000."; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000."; + mes "I got it right this time."; + next; + emotion e_no1; + mes "[Lime Evenor]"; + mes "We already put your name on the list."; + mes "Welcome to Eden's group new member!"; + next; + mes "[Lime Evenor]"; + mes "Hopefully you can do great work as an Eden's member."; + getitem 6219,1; //Para_Team_Mark + next; + break; + case 2: + mes "[Lime Evenor]"; + mes "Do you still have questions about Eden Group?"; + next; + break; + } + } else { + mes "[Lime Evenor]"; + mes "You are already a member of Eden Group."; + next; + } + break; + case 3: + mes "[Lime Evenor]"; + mes "Do you want to register some missions that you want us to do?"; + next; + switch (select("Yes, I want to register.:No, I don't.")) { + case 1: + mes "[Lime Evenor]"; + mes "Alrigh. Please write down your name on it."; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?"; + mes "Hmm, your handwriting is not clear. I can't read. it"; + next; + mes "[Lime Evenor]"; + mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register. for"; + mes "Which map should we go to?"; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "^3131FFMission Map: "+.@inputstr$+"^000000"; + mes "hum, I will note that."; + next; + mes "[Lime Evenor]"; + mes "Please let me know what kind of missions your are lookng for."; + mes "It should be briefly like 'Hunt 10 Porings.'"; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "Are you done?"; + mes "Let me check."; + next; + mes "[Lime Evenor]"; + mes "Huh..........."; + next; + mes "[Lime Evenor]"; + mes "Hum.. huh??.................."; + next; + emotion e_dots; + mes "[Lime Evenor]"; + mes "I think you should complete one of our missions first before you take up a new mission."; + next; + emotion e_pif; + mes "[Lime Evenor]"; + mes "^3131FFClient: Lime Evenor^000000"; + mes "^3131FFMission: Practice your handwriting for one month.^000000"; + mes "You've got really bad penmanship!"; + next; + mes "[Lime Evenor]"; + mes "^3131FFMission:"+.@input$+"^000000"; + mes "Anyway, you are done registering for a new mission."; + next; + mes "[Lime Evenor]"; + mes "Missions are fully booked. You have to wait for an spot to clear up."; + mes "Please kindly wait until your turn."; + next; + break; + case 2: + break; + } + break; + case 4: + if (countitem(6219) > 0) { + mes "[Lime Evenor]"; + mes "Would like to try some missions as an Eden member?"; + next; + mes "[Lime Evenor]"; + mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you."; + mes "Please carefully read the mission list and the qualifications and choose one of them."; + next; + } + else { + mes "[Lime Evenor]"; + mes "You need to join Eden Group first if you want to do some missions."; + close; + } + break; + case 5: + mes "[Lime Evenor]"; + mes "If you have any questions please come back again."; + close; + } + } + close; +} + +- script Eden Teleport Officer#0::eto -1,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "You are eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch (select("Move to Eden Group.:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,strnpcinfo(2); + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +prontera,124,76,3 duplicate(eto) Eden Teleport Officer#1 729 +moc_ruins,68,164,3 duplicate(eto) Eden Teleport Officer#2 729 +geffen,132,66,3 duplicate(eto) Eden Teleport Officer#3 729 +alberta,124,67,3 duplicate(eto) Eden Teleport Officer#4 729 +aldebaran,133,119,5 duplicate(eto) Eden Teleport Officer#5 729 +izlude_in,68,162,1 duplicate(eto) Eden Teleport Officer#6 729 +prt_church,103,78,3 duplicate(eto) Eden Teleport Officer#7 729 +geffen_in,160,104,5 duplicate(eto) Eden Teleport Officer#8 729 +moc_prydb1,53,126,3 duplicate(eto) Eden Teleport Officer#9 729 +alberta_in,75,39,3 duplicate(eto) Eden Teleport Officer#10 729 +payon_in02,58,58,1 duplicate(eto) Eden Teleport Officer#11 729 +payon,177,111,3 duplicate(eto) Eden Teleport Officer#12 729 +que_ng,33,73,3 duplicate(eto) Eden Teleport Officer#13 729 +que_ng,144,161,5 duplicate(eto) Eden Teleport Officer#14 729 +yuno,144,189,5 duplicate(eto) Eden Teleport Officer#15 729 +rachel,125,144,3 duplicate(eto) Eden Teleport Officer#16 729 + +moc_para01,30,10,0 script #eden_out 45,1,1,{ + +OnTouch: + switch (nak_warp) { + case 1: warp "prontera",116,72; end; + case 2: warp "moc_ruins",64,161; end; + case 3: warp "geffen",120,39; end; + case 4: warp "alberta",117,56; end; + case 5: warp "aldebaran",168,112; end; + case 6: warp "izlude_in",73,165; end; + case 7: warp "prt_church",99,78; end; + case 8: warp "geffen_in",162,99; end; + case 9: warp "moc_prydb1",51,118; end; + case 10: warp "alberta_in",73,43; end; + case 11: warp "payon_in02",64,60; end; + case 12: warp "payon",161,58; end; + case 13: warp "que_ng",33,63; end; + case 14: warp "que_ng",144,166; end; + case 15: warp "yuno",158,125; end; + case 16: warp "rachel",115,125; end; + default: warp "prontera",116,72; end; + } + end; +} + +moc_para01,47,39,3 script #warp_2_pass 111,{ + if (countitem(6219) > 0) { + mes "[Lime Evenor]"; + mes "Oh, it is an exclusive place only for Eden's members."; + mes "If you are a member, you can come whenever you want!"; + next; + switch (select("Enter.:Don't Enter.")) { + case 1: + mes "This door is beautifully decorated but seems a little bit too heavy."; + close2; + warp "moc_para01",106,14; + end; + case 2: + mes "[Lime Evenor]"; + mes "Well, if you are not interested."; + close; + } + } + mes "[Lime Evenor]"; + mes "Oh, this is an exclusive place for Eden's members only."; + mes "If you want to go inside, you have to join the Eden Group."; + close; +} + +moc_para01,16,22,7 script Old Adventurer#eden 900,{ + mes "[Old Adventurer]"; + mes "Harsh, I am strong enough even if I look old! What is his name? Lime Evenor? He just ignores me like I am a some kind of old senile bastard."; + next; + mes "[Old Adventurer]"; + mes "I came here to join the Eden group! I don't deserve this!"; + mes "Do you also think I look like I'm senile?"; + close; +} + +moc_para01,182,48,3 script Eden's Chief#eden 886,{ + set .@eggf,rand(1,118); + set .@eggf_1,.@eggf + 1; + set .@eggf_2,.@eggf + 2; + set .@eggf_6,.@eggf + 6; + mes "[Eden's Chief]"; + mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?"; + next; + emotion e_sob; + mes "[Eden's Chief]"; + mes "Oh, Shoot! How many eggs have I done?"; + mes "Aww!!! I totally forgot! I have to count again!"; + next; + emotion e_sob; + mes "[Eden's Chief]"; + mes "Why have you asked me to do this? What kind of mission is that?"; + next; + emotion e_sob; + mes "[Eden's Chief]"; + mes "What are you going to with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?"; + close; +} + +moc_para01,172,28,5 script Eden's Intern#eden 883,{ + mes "[Eden's Intern]"; + mes "Actually, I realized that."; + next; + mes "[Eden's Intern]"; + mes "We have to work really hard unless you want to fail."; + next; + mes "[Eden's Intern]"; + mes "But, I have never learned about pharmaceuticals yet."; + next; + mes "[Eden's Intern]"; + mes "I'm going to fail. I can't do this."; + close; +} + +moc_para01,20,35,5 script Office Assistant Neede 814,{ + mes "[Neede]"; + mes "I became a Eden's member several years ago, but it feels like it was yesterday."; + mes "I have been doing lots of work, so I didn't even notice how many years I spent here."; + next; + mes "[Neede]"; + mes "It reminds me that it was like a war everyday."; + next; + mes "[Neede]"; + mes "The chief of ^3131FFthe restaurant on the right side^000000"; + mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!"; + next; + mes "[Neede]"; + mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!"; + next; + emotion e_ag; + mes "[Neede]"; + mes "Besides, the weird girl from ^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy."; + next; + mes "[Neede]"; + mes "Ah, that weird girl is actually our boss..."; + next; + mes "[Neede]"; + mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from."; + next; + emotion e_omg; + mes "[Neede]"; + mes "Wait!"; + mes "Shh! It is a secret, you can't tell anybody!"; + next; + mes "[Neede]"; + emotion e_sigh; + mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss."; + next; + emotion e_pif,0,"Secretary Lime Evenor"; + mes "[Lime Evenor]"; + mes "I am not that kind of guy."; + next; + emotion e_wah; + mes "[Neede]"; + mes "Huh? Did you hear that? Gosh~!"; + close; +} diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt new file mode 100644 index 000000000..dc8cacf9c --- /dev/null +++ b/npc/re/quests/eden/eden_quests.txt @@ -0,0 +1,6025 @@ +//===== rAthena Script ======================================= +// Eden Group Quest - Quests NPCs +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Eden Group Headquarter NPC's. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Removed unencoded comments (Korean -> Gibberish) +//= Readded the GM helper NPC, commented out. +//= 1.2 Some little optimization here and there. [Masao] +//= 1.3 Added Instructor Ur and the new Quests which come +//= alongside him. Special thanks to Chilly for the base. [Masao] +//============================================================ + +moc_para01,25,35,4 script Instructor Boya#para01 469,{ + + if (countitem(6219) > 0) { + if (para_suv01 == 0) { + mes "[Boya]"; + mes "What's up?"; + mes "If you have any normal missions use the bulletin board."; + next; + switch (select("What is your responsiblily?:Don't you have equipment?:Ignore.")) { + case 1: + mes "[Boya]"; + mes "I give training missions to members."; + mes "That's why they participate in it."; + mes "If they don't want to get in trouble, it's essential."; + next; + mes "[Boya]"; + mes "Through battle training they can improve their real experience."; + mes "The members that prove themselves will even get a reward."; + next; + mes "[Boya]"; + mes "We gave them special equipmant that we have made."; + mes "These gifts are for people who are really doing their best."; + next; + mes "[Boya]"; + mes "If you are curious, you can join."; + mes "The training battle course is not very difficult."; + mes "There's nothing to worry about."; + next; + mes "[Boya]"; + mes "If you want to join, don't hesitate."; + next; + switch (select("Participate in the training.:Ignore.")) { + case 1: + mes "[Boya]"; + mes "Really? You already seem ready."; + mes "We have a total of 3 steps for the training."; + mes "Let me see..."; + next; + if (BaseLevel < 12) { + mes "[Boya]"; + mes "Umm. You should raise your level more!"; + mes "You need to be at least level 12!"; + mes "I'm sorry but those are the rules."; + close; + } + if ((BaseLevel > 11) && (BaseLevel < 20)) { + mes "[Boya]"; + mes "Really? You already seem ready."; + mes "We have a total of 3 steps for the training."; + mes "Let me see..."; + next; + mes "[Boya]"; + mes "The first step is course A."; + mes "Course A is called 'Conquer the Desert!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "^4d4dffThere is a desert town called Morroc."; + mes "From there go south and then east. There is small oasis in the center of that field.^000000"; + next; + mes "[Boya]"; + mes "If you go there, you will find a dog around the oasis."; + mes "He is really mysterious and he can speak so don't be suprised."; + next; + mes "[Boya]"; + mes "Tell the dog ^4d4dffBoya is really great.^000000"; + mes "If you have any questions ask that dog."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "I had to come up with a password right?"; + mes "What's wrong with that password?"; + next; + mes "[Boya]"; + mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you."; + mes "Ok, may Freya bless you~!"; + set para_suv01,1; + setquest 7128; + close; + } + if ((BaseLevel > 19) && (BaseLevel < 26)) { + mes "[Boya]"; + mes "I'll send you to the first step of course B."; + mes "Course B is called 'Conquer the Culvert!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "You need to register to explore the culvert in Prontera at the Knight Guild."; + mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance."; + next; + mes "[Boya]"; + mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you."; + next; + mes "[Boya]"; + mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000."; + mes "He is really mysterious and he can speak so don't be suprised."; + mes "He will give you a battle target when you tell him that."; + mes "If you have any questions ask the cat."; + next; + mes "[Boya]"; + mes "Why are you staring at me like that?"; + mes "It's just a password that I made up."; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "That place is nor far from here so, it is a reasonable place for a beginner like you."; + mes "Ok, may Freya bless you~!"; + set para_suv01,6; + setquest 7133; + close; + } + if ((BaseLevel > 25) && (BaseLevel < 33)) { + mes "[Boya]"; + mes "Cool."; + mes "Let me choose a proper place for you."; + next; + mes "[Boya]"; + mes "I'll send you to the second step of course A."; + mes "This course is called 'Conquer the Ghost Cave!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "There is a small archer village north of Payon."; + mes "There is a cave on the western hill of the archer village."; + next; + mes "[Boya]"; + mes "We have dispatched someone in front of the cave."; + mes "His name is... um..."; + mes "..."; + next; + mes "[Boya]"; + mes "Anyway he is one of us so he will know me."; + mes "He will give you a mission."; + mes "If you have questions ask him."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "We haven't met for a long time that's why I can't remember his name!"; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "That place is not far from here so, come back quickly."; + mes "Ok, may Freya bless you~!"; + set para_suv01,13; + setquest 7138; + close; + } + if ((BaseLevel > 32) && (BaseLevel < 40)) { + mes "[Boya]"; + mes "I'll send you to the 2nd step of course B."; + mes "This course is called 'Conquer Anthell!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Travel just southwest of Morroc City."; + mes "There you will find a hole in the ground to a cave called Anthell."; + next; + mes "[Boya]"; + mes "There are lots of ants in there. kk?"; + mes "It is also covered in sand so be careful in there ok."; + next; + mes "[Boya]"; + mes "That's why it's called ant hell."; + mes "One of our members will be waiting there."; + mes "His name is... K? M? Hmm? Anyway I can't remember."; + next; + mes "[Boya]"; + mes "He is one of us so he will know me."; + mes "He will give you a mission."; + mes "If you have any questions ask him."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "We haven't met for a long time that's why I can't remember his name!"; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "That place is not far from here so, come back quickly."; + mes "Ok, blessing you~!!"; + set para_suv01,17; + setquest 7142; + close; + } + if ((BaseLevel > 39) && (BaseLevel < 50)) { + mes "[Boya]"; + mes "You are on the third step of course A."; + mes "This course is called 'Conquer Orc village!'."; + mes "Let me see..."; + next; + mes "[Boya]"; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; + next; + mes "[Boya]"; + mes "She will explain what needs to be done there."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, may Freya bless you!"; + set para_suv01,24; + setquest 7147; + close; + } + if ((BaseLevel > 49) && (BaseLevel < 60)) { + mes "[Boya]"; + mes "You are on the third step of course B."; + mes "This course is called 'Conquer Orc dungeon!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; + next; + mes "[Boya]"; + mes "She will explain what needs to be done there."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, may Freya bless you!"; + set para_suv01,29; + setquest 7152; + close; + } + if (BaseLevel > 59) { + mes "[Boya]"; + mes "You are on the last step."; + mes "This course is called 'Conquer the Ocean City!'."; + mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; + next; + mes "[Boya]"; + mes "First take a ship to to Byalan Island from Izlude!"; + mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; + next; + mes "[Boya]"; + mes "Although it's underwater, you can breath so don't worry."; + mes "There is a dispatched trainee around the entrance of the Ocean City."; + next; + mes "[Boya]"; + mes "Tell him that I sent you and follow his directions."; + mes "Ok, may Freya bless you!"; + set para_suv01,33; + setquest 7156; + close; + } + case 2: + mes "[Boya]"; + mes "It's all your decision."; + mes "It's not my business but you should probably reconsider."; + close; + } + case 2: + mes "[Boya]"; + mes "Huh?"; + mes "You are so honest!"; + mes "Gosh. You wanted to know something about equipment?"; + next; + mes "[Boya]"; + mes "I have a uniform set which is free for our group members."; + mes "But, I can't give it for free."; + next; + mes "[Boya]"; + mes "We give it to great participants who do their best in the training."; + next; + mes "-Boya eyes you from top to bottom."; + mes "Hmm... he seems to think something is wrong.-"; + next; + mes "[Boya]"; + mes "Due to emotion."; + next; + select("What?!"); + mes "[Boya]"; + mes "So, will you join the training or not?"; + mes "I look a little bit funny, actually I am really busy I was called shining Rune Knight."; + mes "Make a decision, hurry."; + next; + switch (select("Participate in the training.:Refuse!!")) { + case 1: + mes "[Boya]"; + mes "Really? You already seem ready."; + mes "We have a total of 3 steps for the training."; + mes "Let me see..."; + next; + if (BaseLevel < 12) { + mes "[Boya]"; + mes "Umm. You should raise your level more!"; + mes "You need to be at least level 12!"; + mes "I'm sorry but those are the rules."; + close; + } + if ((BaseLevel > 11) && (BaseLevel < 20)) { + mes "[Boya]"; + mes "Really? You already seem ready."; + mes "We have a total of 3 steps for the training."; + mes "Let me see..."; + next; + mes "[Boya]"; + mes "The first step is course A."; + mes "Course A is called 'Conquer the Desert!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "^4d4dffThere is a desert town called Morroc."; + mes "From there go south and then east. There is small oasis in the center of that field.^000000"; + next; + mes "[Boya]"; + mes "If you go there, you will find a dog around the oasis."; + mes "He is really mysterious and he can speak so don't be suprised."; + next; + mes "[Boya]"; + mes "Tell the dog ^4d4dffBoya is really great.^000000"; + mes "If you have any questions ask that dog."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "I had to come up with a password right?"; + mes "What's wrong with that password?"; + next; + mes "[Boya]"; + mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you."; + mes "Ok, may Freya bless you~!"; + set para_suv01,1; + setquest 7128; + close; + } + if ((BaseLevel > 19) && (BaseLevel < 26)) { + mes "[Boya]"; + mes "I'll send you to the first step of course B."; + mes "Course B is called 'Conquer the Culvert!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "You need to register to explore the culvert in Prontera at the Knight Guild."; + mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance."; + next; + mes "[Boya]"; + mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you."; + next; + mes "[Boya]"; + mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000."; + mes "He is really mysterious and he can speak so don't be suprised."; + mes "He will give you a battle target when you tell him that."; + mes "If you have any questions ask the cat."; + next; + mes "[Boya]"; + mes "Why are you staring at me like that?"; + mes "It's just a password that I made up."; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "That place is nor far from here so, it is a reasonable place for a beginner like you."; + mes "Ok, may Freya bless you~!"; + set para_suv01,6; + setquest 7133; + close; + } + if ((BaseLevel > 25) && (BaseLevel < 33)) { + mes "[Boya]"; + mes "Cool."; + mes "Let me choose a proper place for you."; + next; + mes "[Boya]"; + mes "I'll send you to the second step of course A."; + mes "This course is called 'Conquer the Ghost Cave!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "There is a small archer village north of Payon."; + mes "There is a cave on the western hill of the archer village."; + next; + mes "[Boya]"; + mes "We have dispatched someone in front of the cave."; + mes "His name is... um..."; + mes "..."; + next; + mes "[Boya]"; + mes "Anyway he is one of us so he will know me."; + mes "He will give you a mission."; + mes "If you have questions ask him."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "We haven't met for a long time that's why I can't remember his name!"; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "That place is not far from here so, come back quickly."; + mes "Ok, may Freya bless you~!"; + set para_suv01,13; + setquest 7138; + close; + } + if ((BaseLevel > 32) && (BaseLevel < 40)) { + mes "[Boya]"; + mes "I'll send you to the 2nd step of course B."; + mes "This course is called 'Conquer Anthell!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Travel just southwest of Morroc City."; + mes "There you will find a hole in the ground to a cave called Anthell."; + next; + mes "[Boya]"; + mes "There are lots of ants in there. kk?"; + mes "It is also covered in sand so be careful in there ok."; + next; + mes "[Boya]"; + mes "That's why it's called ant hell."; + mes "One of our members will be waiting there."; + mes "His name is... K? M? Hmm? Anyway I can't remember."; + next; + mes "[Boya]"; + mes "He is one of us so he will know me."; + mes "He will give you a mission."; + mes "If you have any questions ask him."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "We haven't met for a long time that's why I can't remember his name!"; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "That place is not far from here so, come back quickly."; + mes "Ok, blessing you~!!"; + set para_suv01,17; + setquest 7142; + close; + } + if ((BaseLevel > 39) && (BaseLevel < 50)) { + mes "[Boya]"; + mes "You are on the third step of course A."; + mes "This course is called 'Conquer Orc village!'."; + mes "Let me see..."; + next; + mes "[Boya]"; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; + next; + mes "[Boya]"; + mes "She will explain what needs to be done there."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, may Freya bless you!"; + set para_suv01,24; + setquest 7147; + close; + } + if ((BaseLevel > 49) && (BaseLevel < 60)) { + mes "[Boya]"; + mes "You are on the third step of course B."; + mes "This course is called 'Conquer Orc dungeon!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; + next; + mes "[Boya]"; + mes "She will explain what needs to be done there."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, may Freya bless you!"; + set para_suv01,29; + setquest 7152; + close; + } + if (BaseLevel > 59) { + mes "[Boya]"; + mes "You are on the last step."; + mes "This course is called 'Conquer the Ocean City!'."; + mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; + next; + mes "[Boya]"; + mes "First take a ship to to Byalan Island from Izlude!"; + mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; + next; + mes "[Boya]"; + mes "Although it's underwater, you can breath so don't worry."; + mes "There is a dispatched trainee around the entrance of the Ocean City."; + next; + mes "[Boya]"; + mes "Tell him that I sent you and follow his directions."; + mes "Ok, may Freya bless you!"; + set para_suv01,33; + setquest 7156; + close; + } + case 2: + mes "[Boya]"; + mes "You are so rude!"; + specialeffect2 EF_HIT1; + percentheal -50,0; + next; + mes "-Beats quickly and this shining Rune Knight turns invisible."; + mes "It hurts too much-"; + close; + } + case 3: + mes "[Boya]"; + mes "Don't bother me."; + close; + } + } + if ((para_suv01 > 0) && (para_suv01 < 5)) { + mes "[Boya]"; + mes "Hey, I already talked all about the training areas."; + mes "I will explain again please concentrate."; + next; + mes "[Boya]"; + mes "An oasis souteast of Morroc."; + mes "There is a big dog in the center."; + mes "The detailed story is written in the log, see?"; + close; + } + if (para_suv01 == 5) { + mes "[Boya]"; + mes "Oh you've come back."; + mes "Good job."; + mes "Now you are adapting."; + next; + mes "[Boya]"; + mes "Completed step 1."; + mes "Congratulations."; + mes "We will give you a uniform and some equipment."; + next; + mes "[Boya]"; + mes "Can you see a large blue gate next to the board?"; + mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there."; + next; + mes "[Boya]"; + mes "Inform the manager that I sent you. He will give you some stuff."; + mes "Go go go!"; + set para_suv01,11; + completequest 7132; + close; + } + if ((para_suv01 > 5) && (para_suv01 < 10)) { + mes "[Boya]"; + mes "The training name was 'Conquer the Culvert!."; + mes "Did you explore the culvert fully?"; + next; + mes "[Boya]"; + mes "Come back when you've completed all the courses from the local trainer."; + close; + } + if (para_suv01 == 10) { + mes "[Boya]"; + mes "Oh you're back."; + mes "Good job."; + mes "Now you are adapting."; + next; + mes "[Boya]"; + mes "Completed step 1."; + mes "Congratulations."; + mes "My team will give you a uniform and some equipment."; + next; + mes "[Boya]"; + mes "Can you see a large blue gate next to the board?"; + mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there."; + next; + mes "[Boya]"; + mes "Inform the manager that I sent you. He will give you some stuff."; + mes "Go go go!"; + set para_suv01,11; + completequest 7137; + close; + } + if (para_suv01 == 11) { + mes "[Boya]"; + mes "What are you doing?"; + mes "Get the equipment from the storage manager."; + mes "Our uniform is pretty awesome haha."; + close; + } + if (para_suv01 == 12) { + mes "[Boya]"; + mes "Um, did you like the supplies?"; + mes "I like the red hat."; + mes "The red ribbon is really cute."; + next; + if (BaseLevel > 25) { + mes "[Boya]"; + mes "And you seem to."; + mes "Able to take upper class, now."; + mes "What about it, do you want?"; + next; + switch (select("No, way.:Absolutely, I will.")) { + case 1: + mes "[Boya]"; + mes "Really?"; + mes "Actually I don't care but the uniform will be changed as upper class."; + close; + case 2: + mes "[Boya]"; + mes "Cool."; + mes "Let me choose a proper place for you."; + next; + if ((BaseLevel > 25) && (BaseLevel < 33)) { + mes "[Boya]"; + mes "Cool."; + mes "Let me choose a proper place for you."; + next; + mes "[Boya]"; + mes "I'll send you to the second step of course A."; + mes "This course is called 'Conquer the Ghost Cave!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "There is a small archer village north of Payon."; + mes "There is a cave on the western hill of the archer village."; + next; + mes "[Boya]"; + mes "We have dispatched someone in front of the cave."; + mes "His name is... um..."; + mes "..."; + next; + mes "[Boya]"; + mes "Anyway he is one of us so he will know me."; + mes "He will give you a mission."; + mes "If you have questions ask him."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "We haven't met for a long time that's why I can't remember his name!"; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "That place is not far from here so, come back quickly."; + mes "Ok, may Freya bless you~!"; + set para_suv01,13; + setquest 7138; + close; + } + if ((BaseLevel > 32) && (BaseLevel < 40)) { + mes "[Boya]"; + mes "I'll send you to the 2nd step of course B."; + mes "This course is called 'Conquer Anthell!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Travel just southwest of Morroc City."; + mes "There you will find a hole in the ground to a cave called Anthell."; + next; + mes "[Boya]"; + mes "There are lots of ants in there. kk?"; + mes "It is also covered in sand so be careful in there ok."; + next; + mes "[Boya]"; + mes "That's why it's called ant hell."; + mes "One of our members will be waiting there."; + mes "His name is... K? M? Hmm? Anyway I can't remember."; + next; + mes "[Boya]"; + mes "He is one of us so he will know me."; + mes "He will give you a mission."; + mes "If you have any questions ask him."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "We haven't met for a long time that's why I can't remember his name!"; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "That place is not far from here so, come back quickly."; + mes "Ok, blessing you~!!"; + set para_suv01,17; + setquest 7142; + close; + } + if ((BaseLevel > 39) && (BaseLevel < 50)) { + mes "[Boya]"; + mes "You are on the third step of course A."; + mes "This course is called 'Conquer Orc village!'."; + mes "Let me see..."; + next; + mes "[Boya]"; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; + next; + mes "[Boya]"; + mes "She will explain what needs to be done there."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, may Freya bless you!"; + set para_suv01,24; + setquest 7147; + close; + } + if ((BaseLevel > 49) && (BaseLevel < 60)) { + mes "[Boya]"; + mes "You are on the third step of course B."; + mes "This course is called 'Conquer Orc dungeon!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; + next; + mes "[Boya]"; + mes "She will explain what needs to be done there."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, may Freya bless you!"; + set para_suv01,29; + setquest 7152; + close; + } + if (BaseLevel > 59) { + mes "[Boya]"; + mes "You are on the last step."; + mes "This course is called 'Conquer the Ocean City!'."; + mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; + next; + mes "[Boya]"; + mes "First take a ship to to Byalan Island from Izlude!"; + mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; + next; + mes "[Boya]"; + mes "Although it's underwater, you can breath so don't worry."; + mes "There is a dispatched trainee around the entrance of the Ocean City."; + next; + mes "[Boya]"; + mes "Tell him that I sent you and follow his directions."; + mes "Ok, may Freya bless you!"; + set para_suv01,33; + setquest 7156; + close; + } + } + } + mes "[Boya]"; + mes "The battle training is organized into steps."; + mes "When you able to join next step come back again after leveling more."; + next; + mes "[Boya]"; + mes "The next training step is available for those over Level 26."; + mes "When you reach that level, come by again. get it?"; + close; + } + if ((para_suv01 > 12) && (para_suv01 < 16)) { + mes "[Boya]"; + mes "The training area is at the north cave of Payon."; + mes "A staff member is already dispatched there."; + mes "Find him and follow his directions."; + close; + } + if (para_suv01 == 16) { + mes "[Boya]"; + mes "You finished the second step of training."; + mes "Now do you understand how this world is organized?"; + next; + mes "[Boya]"; + mes "I will certify that you completed the training."; + mes "The person in charge of equipment storage will supply you with what you need."; + next; + mes "[Boya]"; + mes "Choose an equipment that fits your particular set of skills."; + set para_suv01,22; + completequest 7141; + close; + } + if ((para_suv01 > 16) && (para_suv01 < 21)) { + mes "[Boya]"; + mes "The training area is southwest of Morroc."; + mes "Enter the Saint Darmain Fortress to reach it directly."; + next; + mes "[Boya]"; + mes "There's someone there named... Uh... he is waiting for you to follow his direction."; + close; + } + if (para_suv01 == 21) { + mes "[Boya]"; + mes "You finished the second step of training."; + mes "Now do you understand how this world is organized?"; + next; + mes "[Boya]"; + mes "I will certify that you completed the training."; + mes "The person in charge of equipment storage will supply you with what you need."; + next; + mes "[Boya]"; + mes "The person in charge of equipment storage will supply you with what you need."; + set para_suv01,22; + completequest 7146; + close; + } + if (para_suv01 == 22) { + mes "[Boya]"; + mes "We serve trainees with equipment and armor after passing the second step of training."; + mes "Go to the storage and meet the person in charge there."; + next; + mes "[Boya]"; + mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; + close; + } + if (para_suv01 == 23) { + mes "[Boya]"; + mes "Hey long time no see."; + mes "So what's up?"; + next; + switch (select("I want to join training.:Nothing.")) { + case 1: + mes "[Boya]"; + mes "Hmm... really?"; + mes "Let me see... which step is good for you..."; + next; + if ((BaseLevel > 39) && (BaseLevel < 50)) { + mes "[Boya]"; + mes "You are on the third step of course A."; + mes "This course is called 'Conquer Orc village!'."; + mes "Let me see..."; + next; + mes "[Boya]"; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; + next; + mes "[Boya]"; + mes "She will explain what needs to be done there."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, may Freya bless you!"; + set para_suv01,24; + setquest 7147; + close; + } + if ((BaseLevel > 49) && (BaseLevel < 60)) { + mes "[Boya]"; + mes "You are on the third step of course B."; + mes "This course is called 'Conquer Orc dungeon!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; + next; + mes "[Boya]"; + mes "She will explain what needs to be done there."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, may Freya bless you!"; + set para_suv01,29; + setquest 7152; + close; + } + if (BaseLevel > 59) { + mes "[Boya]"; + mes "You are on the last step."; + mes "This course is called 'Conquer the Ocean City!'."; + mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; + next; + mes "[Boya]"; + mes "First take a ship to to Byalan Island from Izlude!"; + mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; + next; + mes "[Boya]"; + mes "Although it's underwater, you can breath so don't worry."; + mes "There is a dispatched trainee around the entrance of the Ocean City."; + next; + mes "[Boya]"; + mes "Tell him that I sent you and follow his directions."; + mes "Ok, may Freya bless you!"; + set para_suv01,33; + setquest 7156; + close; + } + mes "[Boya]"; + mes "Sooo sorry but to join this training You need to be at least level 40."; + mes "Concentrate to become higher level then come back."; + close; + case 2: + mes "[Boya]"; + mes "Did you come to see me?"; + mes "Just that? Without anything?"; + mes "At could have least brought some chocolate..."; + next; + mes "[Boya]"; + mes "Banana roll or stripe straw... anything."; + mes "Oh, I don't eat snacks with cinnamon..."; + close; + } + } + if ((para_suv01 > 23) && (para_suv01 < 28)) { + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; + close; + } + if (para_suv01 == 28) { + mes "[Boya]"; + mes "Cool! You passed the third step of training."; + mes "I will certify that you completed the training."; + mes "The person in charge of equipment storage will supply you with some equipment."; + next; + mes "[Boya]"; + mes "We serve trainees with equipment and armor after passing the second step of training."; + mes "Go to the storage and meet the person in charge there."; + next; + mes "[Boya]"; + mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; + set para_suv01,37; + completequest 7151; + close; + } + if ((para_suv01 > 28) && (para_suv01 < 32)) { + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services there."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; + close; + } + if (para_suv01 == 32) { + mes "[Boya]"; + mes "Cool! You passed the third step of training."; + mes "I will certify that you completed the training."; + mes "The person in charge of equipment storage will supply you with some equipment."; + next; + mes "[Boya]"; + mes "We serve trainees with equipment and armor after passing the second step of training."; + mes "Go to the storage and meet the person in charge there."; + next; + mes "[Boya]"; + mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; + set para_suv01,37; + completequest 7155; + close; + } + if ((para_suv01 > 32) && (para_suv01 < 36)) { + mes "[Boya]"; + mes "First take a ship toward to Bayalan from Izlude!"; + mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; + next; + mes "[Boya]"; + mes "There is a dispatched trainee around the entrance of the Ocean City."; + close; + } + if (para_suv01 == 36) { + mes "[Boya]"; + mes "Cool! You passed the third step of training."; + mes "I will certify that you completed the training."; + mes "The person in charge of equipment storage will supply you with some equipment."; + next; + mes "[Boya]"; + mes "We serve trainees with equipment and armor after passing the second step of training."; + mes "Go to the storage and meet the person in charge there."; + next; + mes "[Boya]"; + mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; + set para_suv01,37; + completequest 7159; + close; + } + if (para_suv01 == 37) { + mes "[Boya]"; + mes "If you finish all of the steps go and get your supplies."; + mes "We offer equipment to those who complete the training."; + next; + mes "[Boya]"; + mes "We might serve you other things."; + mes "If you have any questions, ask the person in charge of the arsenal."; + next; + mes "[Boya]"; + mes "The arsenal is past the blue gate and at the end of the right side of the passage."; + close; + } + if (para_suv01 >= 38) { + mes "[Boya]"; + mes "My boss created all the courses for the training."; + mes "After he manufactured the uniform and supplies he changed his mind and said that he can't give them for free."; + next; + mes "[Boya]"; + mes "People who show their effort for my team and the world can get some supplies."; + mes "That's why these courses were made."; + next; + mes "[Boya]"; + mes "Basically we are supposed to offer these supplies for beginners"; + mes "but if experts want to participate this training, we accept them."; + next; + mes "[Boya]"; + mes "Although the uniform and equipment might be useless."; + mes "participating in this training means they want to become a member of our group."; + next; + mes "[Boya]"; + mes "Yes that's all."; + mes "That's why when we decided a hat design it was really difficult."; + next; + mes "[Boya]"; + mes "Remember this when you use the equipment."; + mes "But if you decide to sell or trade them off, it is none of our concern."; + close; + } + mes "[Boya]"; + mes "What do you want?"; + mes "I doubt that you need more training."; + next; + mes "[Boya]"; + mes "There is nothing more I can teach a battle master such as yourself."; + close; + } + mes "[Boya]"; + mes "You are not in my group are you?"; + mes "I don't have anything to say to outsiders."; + mes "If you want something register with my group."; + next; + mes "[Boya]"; + mes "To register with the Eden Group ask Laime Evenor next to me."; + close; +} + +moc_fild11,180,253,5 script Talking Dog#para03 972,{ + + if (para_suv01 == 1) { + mes "[Talking Dog]"; + mes "kkkkuuuuahhh."; + mes "rrrrrruuuuhh."; + mes "bowwow.."; + next; + mes "[Talking Dog]"; + mes "What's up?"; + mes "You are!"; + mes "A member of the Eden Group."; + mes "Have you come to give me a meal? I don't like drinks."; + next; + switch (select("Boya is really perfect.:Boya is really great.:Boya is really soft.")) { + case 1: + mes "[Talking Dog]"; + mes "Uhh..."; + mes "What are you saying."; + close; + case 2: + mes "[Talking Dog]"; + mes "Ahh... um..."; + mes "Gosh, did you come here to participate in the training?"; + mes "If Boya sent you then you know that it's battle training."; + mes "Bow wow..."; + next; + mes "[Talking Dog]"; + mes "If so, should I start securing this oasis more clearly?"; + mes "Can you see a Condor flying?"; + next; + mes "[Talking Dog]"; + mes "Can you scare them away for me?"; + mes "So people can use this oasis safer and more comfortably."; + next; + mes "[Talking Dog]"; + mes "We should hunt at least 10 Condors, ok?"; + mes "I will sleep for a while."; + mes "Krrrr woo bow..."; + set para_suv01,2; + changequest 7128,7129; + close; + case 3: + mes "[Talking Dog]"; + mes "Are you ok?"; + mes "Haven't you seen a talking dog before?"; + mes "What are you talking about?"; + close; + } + } + if (para_suv01 == 2) { + if (checkquest(7129,HUNTING) == 2) { + mes "[Talking Dog]"; + mes "Woooohh..."; + mes "Great!"; + mes "I can feel my youth from you."; + next; + mes "[Talking Dog]"; + mes "Nevermind."; + mes "Let's find the next target kk!"; + mes "Ok. Let's drive the Desert Wolves out of here."; + next; + mes "[Talking Dog]"; + mes "If they grow up they will become dangerous."; + mes "......"; + next; + mes "[Talking Dog]"; + mes "Why, why are you looking at me like that?"; + mes "They are wolves and I am a nice dog."; + mes "But I haven't always been a dog my entire life."; + next; + mes "[Talking Dog]"; + mes "I will show you that don't have to pity me at all."; + next; + mes "[Talking Dog]"; + mes "They pee wherever and have no shame."; + mes "Just waving their tails when they grow up and biting people without any care!"; + next; + mes "[Talking Dog]"; + mes "You must hunt at least 10!"; + mes "Exactly 10!"; + mes "Go go go!"; + set para_suv01,3; + changequest 7129,7130; + close; + } + mes "[Talking Dog]"; + mes "First lets follow the bald and noisy bird."; + mes "Yes Condors."; + mes "Kill 10 Condors. It seems to easy, right?"; + mes "Oh, if you are tired I will help you."; + next; + mes "-When the dog barked, your HP and SP recovered.-"; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 == 3) { + if (checkquest(7130,HUNTING) == 2) { + mes "[Talking Dog]"; + mes "You are so perfect."; + next; + mes "[Talking Dog]"; + mes "Or not. Hehe, anyway thanks for your help."; + mes "The oasis has almost been secured now."; + mes "Ok, it's the last step!"; + next; + mes "[Talking Dog]"; + mes "There's an annoying monster that hides in the sand and poisons people out of nowhere."; + next; + mes "[Talking Dog]"; + mes "All beautiful things have some poison inside but these actually kill."; + mes "Kill Scorpions which are called the poison of the desert!"; + next; + mes "[Talking Dog]"; + mes "It's the last step so let's make it simple"; + mes "Just hunt 5!"; + mes "Bow wow!"; + set para_suv01,4; + changequest 7130,7131; + close; + } + mes "[Talking Dog]"; + mes "I don't want you to show any pity."; + mes "I am dog with a golden heart."; + next; + mes "[Talking Dog]"; + mes "After hunting the 10 Desert Wolves come back again."; + mes "Oh, if you are tired I will help you."; + next; + mes "-When the dog barked, your HP and SP recovered.-"; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 == 4) { + if (checkquest(7131,HUNTING) == 2) { + mes "[Talking Dog]"; + mes "Um. Excellent."; + mes "You are awesome!"; + next; + mes "[Talking Dog]"; + mes "Thanks to your effort the oasis is secure."; + mes "Don't look around!"; + mes "If I say it's secure!"; + mes "Uhuhuhuh aaaang!"; + next; + mes "[Talking Dog]"; + mes "Here here here."; + mes "If I dig more and more, I can find Scorpions but"; + mes "this oasis will be safer for sure."; + next; + mes "[Talking Dog]"; + mes "You can be proud and confident by yourself and do your best."; + mes "You've helped a lot to make my rest comfortable."; + next; + mes "[Talking Dog]"; + mes "You've helped to conquer the desert,"; + mes "and passed the beginner training steps so I will stamp my feet."; + mes "krrrrreuung. hup."; + next; + mes "[Talking Dog]"; + mes "Go back to the Eden Group headquarters and show it to the flashy Rune Knight."; + mes "Let me say again that you are great!"; + mes "Hooooohooo~"; + set para_suv01,5; + changequest 7131,7132; + close; + } + mes "[Talking Dog]"; + mes "Let's hunt only 5 Scorpions."; + mes "So we can make peace in this oasis."; + next; + mes "[Talking Dog]"; + mes "When I take a nap they won't chew my tail any more."; + mes "Due to his mistake my feet won't be hurt at all."; + next; + mes "[Talking Dog]"; + mes "You can fight."; + mes "I can rest more comfortably."; + mes "Other people are going to be safer too."; + next; + mes "[Talking Dog]"; + mes "Everyone will think fondly of the Eden Group."; + mes "Oh, if you are tired I will help you."; + next; + mes "-When the dog barked, your HP and SP recovered.-"; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 == 5) { + mes "[Talking Dog]"; + mes "kkkkkaaaaauuuunnng."; + mes "oopssss kup."; + next; + mes "[Talking Dog]"; + mes "Why are you still here?"; + mes "You are done here."; + mes "Hooooo bow wow."; + close; + } + if (para_suv01 > 5) { + mes "[Talking Dog]"; + mes "Hey man~ What's going on?"; + mes "What about the Rune Knight?"; + mes "Krrrrr..."; + mes "Hyuk huk..."; + next; + mes "[Talking Dog]"; + mes "The Eden Group is cool."; + mes "They're a really good group."; + mes "They accepted a wandering talking dog."; + mes "Take care and good luck."; + close; + } + mes "Hey look."; + mes "I'm a talking dog."; + mes "Not a wolf."; + mes "I wasn't a dog originally..."; + next; + if (countitem(6219) > 0) { + mes "[Talking Dog]"; + mes "Anyway are you a Eden Group member?"; + mes "Oh good to see you."; + mes "I am also a member of Eden Group."; + mes "Take care and good luck."; + close; + } + mes "[Talking Dog]"; + mes "Why are you looking at me like that?"; + mes "......"; + close; +} + +prt_sewb1,131,262,3 script Timid Cat#para04 422,{ + if (para_suv01 < 6) { + mes "[Timid Cat]"; + mes "Meow..."; + mes "Who are you meow?"; + mes "Why are you here meow?"; + close; + } + if (para_suv01 == 6) { + mes "[Timid Cat]"; + mes "Come on meow..."; + mes "I may be standing here and talking to you like this meow but I am a still a cat meow..."; + next; + mes "[Timid Cat]"; + mes "Dear human you are"; + mes "a member of my group?"; + mes "Re... really...!"; + mes "Dear Boya's help is like a giant and..."; + next; + switch (select("Beautiful Saury:Fresh Mackerel:Beautiful Tuna")) { + case 1: + mes "[Timid Cat]"; + mes "Big and beautiful Saury..."; + mes "I am shy."; + close; + case 2: + mes "[Timid Cat]"; + mes "I want to eat mackerel."; + mes "Where are the big and fresh mackerel meow?"; + close; + case 3: + mes "[Timid Cat]"; + mes "Do you know the big and beautiful tuna?"; + mes "Dear Boya sent you here for sure."; + mes "How do I explain this...?"; + next; + mes "[Timid Cat]"; + mes "Did something pass under my feet just now meow?"; + mes "Do you want to kill a cat."; + mes "The environment here is terrible."; + next; + mes "[Timid Cat]"; + mes "Anyway I'm doing what I was assigned to do."; + mes "So hi, hello and welcome."; + next; + mes "[Timid Cat]"; + mes "Did you come here to have a battle?"; + mes "Hunt those Thief Bugs, hurry up!"; + mes "Hunt at least 10!"; + mes "Meooow!"; + next; + mes "[Timid Cat]"; + mes "I really don't like those nasty crawlers..."; + mes "Meow~!"; + next; + mes "^4d4dffThe cat was suprised by"; + mes "a thief bug and froze in"; + mes "place. Hunt those"; + mes "Thief Bugs around here.^000000"; + set para_suv01,7; + changequest 7133,7134; + close; + } + } + if (para_suv01 == 7) { + if (checkquest(7134,HUNTING) == 2) { + mes "[Timid Cat]"; + mes "Now do you understand the dirty and humid underground sewers?"; + mes "Eeeh look what's next meow."; + next; + mes "[Timid Cat]"; + mes "It's a symbol of dirt next to those Thief Bugs."; + mes "Hunt some Tarou to make the sewers cleaner."; + next; + mes "[Timid Cat]"; + mes "For our members joining this mission."; + mes "Hunt 10 Tarou."; + mes "Easy, ain't it?"; + next; + mes "[Timid Cat]"; + mes "Why didn't I ask you at once? kkk..??"; + mes "Umm........"; + mes "Because it's just a training mission."; + next; + mes "[Timid Cat]"; + mes "Training missions are hard and anoying."; + mes "So go hurry and hunt 10 Tarou."; + set para_suv01,8; + changequest 7134,7135; + close; + } + mes "[Timid Cat]"; + mes "Clean the sewers. Now the first step is hunting Thief Bugs."; + mes "Isn't that simple, meow?"; + next; + mes "[Timid Cat]"; + mes "Take care to check your map so you don't get lost."; + mes "It's a service meeow."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 0,100; + close; + } + if (para_suv01 == 8) { + if (checkquest(7135,HUNTING) == 2) { + mes "[Timid Cat]"; + mes "Great job~!"; + mes "How'd you get rid of those dirty bugs and Tarou. You are brave."; + next; + mes "[Timid Cat]"; + mes "Now have courage because I'm sending you to a stronger opponent."; + mes "But first in order to test your courage, hunt Familiars."; + next; + mes "[Timid Cat]"; + mes "Familiars will bite you so be careful."; + mes "They are mean."; + mes "They scare me so just hunt 5 and that should be enough."; + next; + mes "[Timid Cat]"; + mes "That will show me that you are brave."; + mes "Meow~!"; + next; + mes "[Timid Cat]"; + mes "I don't have anything..."; + mes "......"; + mes "What do you want meow? Familiars are waiting to fight with you, hurry up, move~!"; + set para_suv01,9; + changequest 7135,7136; + close; + } + mes "[Timid Cat]"; + mes "If you can't kill the Tarou you might get all kinds of dirty diseases."; + mes "So be proud of yourself and do your best to kill them."; + next; + mes "[Timid Cat]"; + mes "I will help you a little."; + mes "Here, I have recovered your strengh meow.."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 == 9) { + if (checkquest(7136,HUNTING) == 2) { + mes "[Timid Cat]"; + mes "You are great meow~"; + mes "You killed them so quickly!"; + mes "Meow..."; + next; + mes "[Timid Cat]"; + mes "Now you are not scared of bugs and tarou at all."; + mes "Thanks for participating in the Conquer the Culvert training mission."; + next; + mes "[Timid Cat]"; + mes "Now go back to the headquarters and ask Instructor Boya to make sure he has the beautiful tuna..."; + mes "I will be waiting here."; + next; + mes "[Timid Cat]"; + mes "Do you know how to get to the Eden Group Headquarters?"; + mes "Prontera is the closest city from here."; + mes "Go to Prontera and find an Eden Group Teleporter."; + set para_suv01,10; + changequest 7136,7137; + close; + } + mes "[Timid Cat]"; + mes "Familiars are really scary."; + mes "They're always flying."; + next; + mes "[Timid Cat]"; + mes "It's the last course so cheer up."; + mes "I will help you a little."; + mes "Here, I have recovered your strengh meow.."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 0,100; + close; + } + if (para_suv01 >= 10) { + mes "[Timid Cat]"; + mes "You've completed 'Conquer the Culvert'."; + mes "Go back to the Eden Group headquarters to report to Boya."; + next; + mes "[Timid Cat]"; + mes "Boya might eat my tuna while he is waiting for you."; + close; + } + mes "[Timid Cat]"; + mes "How are you meeow?"; + mes "Did you volunteer to conquer the Culvert?"; + mes "You are a member of the Edgen Group for sure."; + mes "You are helping to make the world a better place."; + close; +} + +pay_arche,41,136,3 script Eden Member Karl#para05 904,{ + if (para_suv01 < 13) { + if (countitem(6219) > 0) { + mes "[Karl]"; + mes "Hey, how are you?"; + mes "Good to see you~"; + mes "Are you going inside?"; + close; + } + mes "[Karl]"; + mes "Umm...?"; + mes "You are not the one I am waiting for."; + close; + } + if (para_suv01 == 13) { + mes "[Karl]"; + mes "Hello?"; + mes "Since I got a report, I was waiting for you."; + mes "You came here to join the training mission, right?"; + next; + mes "[Karl]"; + mes "Have you ever entered this cave before?"; + mes "I don't know if you already heard some stories in this village."; + next; + mes "[Karl]"; + mes "There are many of dead souls that change their appearance as if they are real people and make threatening remarks."; + mes "It's too bad, isn't it?"; + next; + mes "[Karl]"; + mes "That's why we chose this place as step 2 of the battle training mission."; + mes "This step is called 'Conquer Ghost Cave~'."; + mes "Help people to enjoy their nights comfortably."; + next; + mes "[Karl]"; + mes "There are many dangerous things there. Hmm..."; + mes "To you the 1st floor is enough."; + next; + mes "[Karl]"; + mes "Lets conquer the dangerous ghost cave..."; + mes "Kill the bone Skeletons in there."; + next; + mes "[Karl]"; + mes "The bones are from Skeletons."; + mes "Actually Skeletons or just normal bones are all the same but..."; + next; + mes "[Karl]"; + mes "Skeletons are one of the basic undead classes."; + mes "Undead never ever. Hunt 15 undead Skeletons."; + next; + mes "[Karl]"; + mes "If you feel like you're in danger don't hesitate to just leave."; + mes "You're not worried about getting hurt are you?"; + set para_suv01,14; + changequest 7138,7139; + close; + } + if (para_suv01 == 14) { + if (checkquest(7139,HUNTING) == 2) { + mes "[Karl]"; + mes "Did you get how the undead work?"; + mes "As you know undead never die so, blessing of live person it's same as curse to them."; + next; + mes "[Karl]"; + mes "So... skills which can save people like Heal and Resurrection."; + mes "Those things are really strong attacks to undead class."; + next; + mes "[Karl]"; + mes "Anyway... that's it.."; + mes "Next... I guess you already see while you were killing Skeletons."; + mes "Some green things are picking up all of the stuff dropped by the dead monsters."; + next; + mes "[Karl]"; + mes "Do you know Porings? Maybe they are related to them."; + mes "They look really bad, maybe they have been eating poison or something."; + next; + mes "[Karl]"; + mes "Ok if you're ready go and kill those Poporings."; + mes "You should hunt 10 of them."; + next; + set para_suv01,15; + changequest 7139,7140; + close; + } + mes "[Karl]"; + mes "Skeletons are basic undead."; + mes "Use the Heal or Resurrection skill."; + mes "If you can."; + next; + mes "[Karl]"; + mes "Just in case I will recover all your energy."; + mes "It's the last step so be careful."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 == 15) { + if (checkquest(7140,HUNTING) == 2) { + mes "[Karl]"; + mes "Did you get back what the Poporing stole?"; + mes "This cave is really deep and there are lots of precious things that they could have picked up."; + next; + mes "[Karl]"; + mes "You did really great job. Excellent."; + mes "The 1st floor is safer now. Thanks for helping."; + next; + mes "[Karl]"; + mes "You've completed all of the training missions so go back to the headquarters and get approval from the flashy Rune Knight."; + next; + mes "[Karl]"; + mes "You might get a new uniform."; + mes "Haha. I will keep tabs on your progression."; + set para_suv01,16; + changequest 7140,7141; + close; + } + mes "[Karl]"; + mes "Poporings are stronger than you expect."; + mes "If you treat them the same as a normal Poring it will get you in trouble."; + next; + mes "[Karl]"; + mes "Just in case I will recover all your energy."; + mes "It's the last step so be careful."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 0,100; + close; + } + if (para_suv01 >= 16) { + mes "[Karl]"; + mes "I already informed Boya at the Eden Group headquarters."; + mes "If you go there he will give you a big welcome."; + next; + mes "[Karl]"; + mes "You will get a new uniform, aren't you excited?"; + mes "Hahaha.."; + close; + } + mes "[Karl]"; + mes "Killing undead?"; + mes "Do your best to make the world safer."; + mes "It's one of the goals of the Eden Group."; + close; +} + +anthell01,29,264,5 script Eden Member Cloud#para06 899,{ + + if (para_suv01 < 17) { + if (countitem(6219) > 0) { + mes "[Cloud]"; + mes "Oops."; + mes "You are a member of my group."; + mes "Why did you come here, are you looking for danger?"; + next; + mes "[Cloud]"; + mes "One of the strongest boss monsters is in here."; + mes "Be careful when exploring here."; + close; + } + mes "[Cloud ]"; + mes "What are you looking at?"; + mes "We are not related to each other, are we..."; + close; + } + if (para_suv01 == 17) { + mes "[Cloud]"; + mes "Hello?"; + mes "Why did you come here, looking for danger?"; + next; + switch (select("Conquer Ant Hell:Just wanted to meet you:Where am I?")) { + case 1: + mes "[Cloud]"; + mes "Uh. Conquer Ant Hell? Did you say that?"; + mes "You are a trainee."; + mes "You have come to the right place."; + next; + mes "[Cloud]"; + mes "At first I will explain about Ant Hell."; + mes "Ants dug a cave in the sand and it is linked to the surface. That's Ant Hell."; + next; + mes "[Cloud]"; + mes "Sand flowed into the hole gradually."; + mes "If anyone steps on the hole they will fall into the cave through the hole in the sand.."; + next; + mes "[Cloud]"; + mes "It's hard to survive from there."; + mes "To us it seems like a normal happening so it isn't a matter of survival like to normal people."; + next; + mes "[Cloud]"; + mes "Many kinds of ants have come to live here."; + mes "There is a boss monster named Maya so you should be more cautious."; + next; + mes "[Cloud]"; + mes "Ok let's try to hunt the weakest ant first."; + mes "Pierre is the name of the weakest ant."; + mes "They are just down here."; + next; + mes "[Cloud]"; + mes "In the case of ants, they assist eachother when attacked."; + mes "Be careful and kill 15 Pierre ants."; + set para_suv01,18; + changequest 7142,7143; + close; + case 2: + mes "[Cloud]"; + mes "......"; + mes "Haha... are you joking?"; + mes "You are exhausted from the extremely hot weather in the desert."; + next; + mes "[Cloud]"; + mes "I am a busy man."; + mes "One of the trainees was planning to visit me but that person still hasn't showed yet. I am getting nervous."; + close; + case 3: + mes "[Cloud]"; + mes "Where you are?"; + mes "You are in Anth Hell southwest of Morroc."; + mes "Morroc is the closest city, northeast of here."; + close; + } + } + if (para_suv01 == 18) { + if (checkquest(7143,HUNTING) == 2) { + mes "[Cloud]"; + mes "Hey, what was it?"; + mes "Maybe you saw an Andre when you were hunting Pierre."; + next; + mes "[Cloud]"; + mes "Well, now let's hunt Andre aswel."; + mes "Ahah the way you're looking at me, ''why didn't I ask you to do this all at once'' right?"; + next; + mes "[Cloud]"; + mes "Ain't it more fun this way?"; + mes "Hey, now your next target is 15 Andre!"; + mes "You are strong so it will be fine!"; + next; + mes "[Cloud]"; + mes "If you can't find Andre go deeper into the cave."; + mes "Ah, and be careful of Maya."; + set para_suv01,19; + changequest 7143,7144; + close; + } + mes "[Cloud]"; + mes "What do you think of Ant Hell?"; + mes "Can you stay longer?"; + mes "Ok, I will recover your strengh so, keep going."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 == 19) { + if (checkquest(7144,HUNTING) == 2) { + mes "[Cloud]"; + mes "Great. You seem to have killed all of the Andre."; + mes "How do you think about fighting ants?"; + mes "Was it good?"; + next; + mes "[Cloud]"; + mes "Hey, cheer up."; + mes "To conquer Ant Hell you have one step left."; + mes "You might have guessed your next target already."; + next; + mes "[Cloud]"; + mes "Vitata!"; + mes "How can I say... He seems like honey."; + mes "Pierre is a worker. Andre is a guardian and so... Vitata is like a mother."; + next; + mes "[Cloud]"; + mes "They are really kind to kids and women but don't show any pity to ants."; + mes "Hunt the Vitata who takes care of the ant eggs."; + next; + mes "[Cloud]"; + mes "If somebody falls into Ant Hell it might be a bit safer than before."; + mes "Now it's the last step so cheer up and let's kill 10 Vitata."; + next; + mes "[Cloud]"; + mes "If you feel you're in too much danger. Just come back."; + mes "I will heal you."; + set para_suv01,20; + changequest 7144,7145; + close; + } + mes "[Cloud]"; + mes "See, to cheer you up I will heal you until you finish the training."; + mes "Chin up and cheer up."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 == 20) { + if (checkquest(7145,HUNTING) == 2) { + mes "[Cloud]"; + mes "Oh... it might have been an anoying fight."; + mes "You finished so fast."; + next; + mes "[Cloud]"; + mes "Good job. Go back to the headquarters and report."; + mes "You've completed the training quickly."; + next; + mes "[Cloud]"; + mes "You will get good news."; + mes "You did a really good job even under the hot weather."; + set para_suv01,21; + changequest 7145,7146; + close; + } + mes "[Cloud]"; + mes "See, to cheer up I will heal you until you finish the training."; + mes "Chin up and cheer up."; + next; + mes "[Cloud]"; + mes "Just Vitata, isn't that an easy opponent?"; + mes "If you see Maya just run away."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 >= 21) { + mes "[Cloud]"; + mes "It's enough to say that you've conquered Ant Hell."; + mes "Aren't you getting used to it here?"; + next; + mes "[Cloud]"; + mes "Go back to the headquarters and report that you completed the mission, hurry up"; + mes "you will receive good news."; + mes "You will receive the Eden Group uniform aswel."; + close; + } + mes "[Cloud]"; + mes "I am really proud of the Eden Group."; + mes "Does the uniform look good on me?"; + mes "Haha..."; + close; +} + +in_orcs01,38,175,3 script Eden Member Hooksha 803,{ + if (para_suv01 < 24) { + if (countitem(6219) > 0) { + mes "[Hooksha]"; + mes "Unbelievable why did you come here?"; + mes "Um... You are not on the third step of the training?"; + mes "Yeeee~ I'm excited~"; + next; + mes "[Hooksha]"; + mes "I am a little bored waiting for trainees. Where are they?"; + close; + } + mes "[Hooksha]"; + mes "Hello."; + mes "Why did you come here?"; + mes "Umm... Aaaaa..."; + next; + mes "[Hooksha]"; + mes "Why don't you join my group?"; + mes "If you have interest in joining us,"; + mes "you won't regret your decision."; + close; + } + if (para_suv01 == 24) { + mes "[Hooksha]"; + mes "Hello."; + mes "Are you a trainee?"; + mes "Yeah I can tell."; + mes "So shall we begin?"; + next; + mes "[Hooksha]"; + mes "Actually I don't like this training mission much but anyway let me explain it to you."; + next; + mes "[Hooksha]"; + mes "As you know this is Orc Village."; + mes "Orcs don't like humans."; + mes "They don't try to communicate with us. When they see humans they immediately attack us."; + next; + mes "[Hooksha]"; + mes "Sadly humans don't want to communicate with them either."; + mes "So we decided to take a strong approach towards them."; + mes "Actually we'd like to get rid of them all."; + next; + mes "[Hooksha]"; + mes "We're trying to conquer Orc Village."; + mes "It's the proper place to finish the beginners training mission for an adventurer like you."; + next; + mes "[Hooksha]"; + mes "That's why we've chosen this place for this mission."; + mes "Ok, we don't have a lot of time so let's begin."; + mes "First let's eliminate the weakest one."; + next; + mes "[Hooksha]"; + mes "It's better to kill them before they grow up."; + mes "Hunt 10 Orc Babies."; + mes "Don't pity them because when they grow up they become aggressive Orc Warriors."; + next; + mes "[Hooksha]"; + mes "Good or bad this is how it is going to be."; + mes "Even if they are babies don't hesitate."; + set para_suv01,25; + changequest 7147,7148; + close; + } + if (para_suv01 == 25) { + if (checkquest(7148,HUNTING) == 2) { + mes "[Hooksha]"; + mes "Great. Awesome."; + mes "It's not very pleasant so let's move on."; + next; + mes "[Hooksha]"; + mes "On the next step we will fight with Orc Warriors."; + mes "When Orc Babies grow up they become strong Orc Warriors."; + next; + mes "[Hooksha]"; + mes "They all are powerful warriors."; + mes "When you were fighting Orc Babies, you probably have been attacked by them."; + next; + mes "[Hooksha]"; + mes "Now it's time to hunt 10 Orc Warriors."; + mes "If you are in trouble just come back here to safety."; + mes "Do you understand?"; + set para_suv01,26; + changequest 7148,7149; + close; + } + mes "[Hooksha]"; + mes "There are Orc Warriors, Orc Ladies and Orc Babies in Orc Village."; + mes "They are really aggressive."; + next; + mes "[Hooksha]"; + mes "You look tired I will recover your health."; + mes "If you are in trouble just come back here to safety."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 == 26) { + if (checkquest(7149,HUNTING) == 2) { + mes "[Hooksha]"; + mes "Now you can move on to the next step."; + next; + mes "[Hooksha]"; + mes "Exactly... now it's time to hunt Orc Ladies."; + mes "If you want to conquer Orc Village completely, you should kill them before they have more Orc Babies."; + next; + mes "[Hooksha]"; + mes "But you don't need to kill all of them."; + mes "Go and hunt 10 Orc Ladies."; + next; + mes "[Hooksha]"; + mes "You can already feel the strong power from outside..."; + mes "Don't hesitate to attack them."; + set para_suv01,27; + changequest 7149,7150; + close; + } + mes "[Hooksha]"; + mes "You should be exhausted by now."; + mes "But you still have more targets, understand."; + next; + mes "[Hooksha]"; + mes "You look tired, I will recover your health."; + mes "If you are in trouble just come back here to safety."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 == 27) { + if (checkquest(7150,HUNTING) == 2) { + mes "[Hooksha]"; + mes "Great job."; + mes "Now you should understand how the orc tribe works here in Orc Village."; + mes "You've followed the training mission well under hot and humid circumstances."; + mes "You have now completed the 'Conquer Orc Village!' training mission. Congratulations."; + next; + mes "[Hooksha]"; + mes "Go back and report to the Eden Group headquarters."; + mes "I'm sure they will have good news for you."; + set para_suv01,28; + changequest 7150,7151; + close; + } + mes "[Hooksha]"; + mes "Orc Lady is the last target."; + mes "Cheer up~!"; + next; + mes "[Hooksha]"; + mes "You look tired, I will recover your health."; + mes "If you are in trouble just come back here to safety."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 == 28) { + mes "[Hooksha]"; + mes "You have completed the training mission."; + mes "Go back to the Eden Group headquarters and report there."; + close; + } + if (para_suv01 == 29) { + mes "[Hooksha]"; + mes "Have you come here to join in the training?"; + mes "You look like an expert."; + next; + mes "[Hooksha]"; + mes "This isn't a good place to talk so let's hurry."; + mes "This place is linked with the dungeon of Orc Village."; + next; + mes "[Hooksha]"; + mes "Can you see that way."; + mes "There is a cave under the ground, normal orcs don't come here."; + next; + mes "[Hooksha]"; + mes "The safest place is in here."; + mes "There are many undead monsters down there."; + next; + mes "[Hooksha]"; + mes "The undead monsters are dangerous and threatening."; + mes "Don't hesitate when fighting them."; + next; + mes "[Hooksha]"; + mes "Now hunt those undead monsters down there."; + next; + mes "[Hooksha]"; + mes "Try to hunt 20 Orc zombies in the dungeon."; + mes "They are really well organized."; + next; + mes "[Hooksha]"; + mes "They will attack you anywhere without hesitating."; + mes "May Freya bless you."; + set para_suv01,30; + changequest 7152,7153; + close; + } + if (para_suv01 == 30) { + if (checkquest(7153,HUNTING) == 2) { + mes "[Hooksha]"; + mes "It's different from what you saw in Payon, right?"; + mes "Although you managed to kill the Orc Zombies, you can't be sure you are much stronger.."; + next; + mes "[Hooksha]"; + mes "So don't go deeper into that cave or you will die for sure."; + next; + mes "[Hooksha]"; + mes "The next target is the Orc Skeleton who was walking next to the Orc Zombies."; + mes "Hunt 20 Orc Skeletons."; + next; + mes "[Hooksha]"; + mes "It's the last step of the training mission in the Orc Dungeon."; + mes "It's all up to you."; + next; + mes "[Hooksha]"; + mes "Ok, cheer up and see you again."; + mes "Hunt 20 Orc Skeletons."; + set para_suv01,31; + changequest 7153,7154; + close; + } + mes "[Hooksha]"; + mes "Can you stay longer?"; + mes "You look tired, I will recover your health."; + mes "If you are in trouble just come back here to safety."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 == 31) { + if (checkquest(7154,HUNTING) == 2) { + mes "[Hooksha]"; + mes "Your training mission has been completed."; + mes "Go back to the Eden Group headquarters and report."; + mes "I would like to say more in detail but I'm getting so tired."; + next; + mes "[Hooksha]"; + mes "Recently trainees have come here more and more so, I can't sleep at all."; + mes "I mean not due to you."; + mes "Anyway I will inform the group so go there and report."; + next; + set para_suv01,32; + changequest 7154,7155; + close; + } + mes "[Hooksha]"; + mes "Can you stay longer?"; + mes "You look tired I will recover your health."; + mes "If you are in trouble just come back here to safety."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; + } + if (para_suv01 == 32) { + mes "[Hooksha]"; + mes "Don't you have to report back to the Eden Group headquarters?"; + mes "I am so tired leave me alone."; + close; + } + if (para_suv01 > 32) { + mes "[Hooksha]"; + mes "Uh? What Orc? Explore the dungeon?"; + mes "You are having such a hard time."; + next; + mes "[Hooksha]"; + mes "This place is really good to take a rest because Orcs don't come here."; + mes "Ho hum..."; + close; + } +} + +iz_dun04,43,46,3 script Eden Member Callandiva 745,{ + + if (para_suv01 < 33) { + if (countitem(6219) > 0) { + mes "[Callandiva]"; + mes "How did you get so deep in this ocean city?"; + mes "Ah, that symbol is of our group."; + mes "You're a trainee for sure."; + next; + mes "[Callandiva]"; + mes "What? You aren't?"; + mes "I... see... I see..."; + mes "Ok... keep going."; + close; + } + mes "[Callandiva]"; + mes "Mysteriously although we're under the sea you can still breathe here."; + mes "Do you know why?"; + next; + mes "[Callandiva]"; + mes "Let's see due to the moisture my skin is so soft."; + mes "My fingers and toes are not attached to each other amazing."; + next; + mes "[Callandiva]"; + mes "I was really shocked and scared when the Eden Group dispatched me here."; + mes "Now I love this environment so much."; + mes "It's really calm..."; + close; + } + if (para_suv01 == 33) { + mes "[Callandiva]"; + mes "How did you get so deep in this ocean city?"; + mes "Ah, that symbol is of our group."; + mes "You're a trainee for sure."; + next; + mes "[Callandiva]"; + mes "Good to see you!"; + mes "Alright, look down."; + mes "Ancient buildings are sleeping under the water. They were actually built under the sea."; + next; + mes "[Callandiva]"; + mes "As you know we don't have any trouble living here."; + mes "But if you see over there... yes right there."; + next; + mes "[Callandiva]"; + mes "Can you see a humanoid fish with a very threatening spear?"; + mes "He is called a Merman and is a really professional warrior."; + next; + mes "[Callandiva]"; + mes "Okay, go and hunt 15 Merman."; + mes "That will be your 1st training mission here."; + set para_suv01,34; + changequest 7156,7157; + close; + } + if (para_suv01 == 34) { + if (checkquest(7157,HUNTING) == 2) { + mes "[Callandiva]"; + mes "Oh, you came back~!"; + mes "What did you think of those threatening Mermans?"; + mes "Actually, I thought that you would chicken out~"; + next; + mes "[Callandiva]"; + mes "Good your next opponent will be...~"; + mes "Yes, this one..."; + mes "The monster that is holding a trident."; + next; + mes "[Callandiva]"; + mes "His main abilities are magical."; + mes "The monster is called Strouf!"; + mes "Now, it's time to fight with a real magician!"; + next; + mes "[Callandiva]"; + mes "Try avoiding the Mermans and hunt 10 Strouf, kill them."; + set para_suv01,35; + changequest 7157,7158; + close; + } + mes "[Callandiva]"; + mes "Oh are you tired?"; + mes "Mermans are not easy opponents."; + mes "I will help you recover so cheer up."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 0,100; + close; + } + if (para_suv01 == 35) { + if (checkquest(7158,HUNTING) == 2) { + mes "[Callandiva]"; + mes "Did you kill all the Strouf already?"; + mes "I wasn't counting that you'd make it."; + mes "I have eyes on the top of my head haha."; + next; + mes "[Callandiva]"; + mes "Of course I'm just kidding."; + mes "Don't look at me like that~ it was a joke~!"; + mes "Now you're feeling more at ease about this."; + next; + mes "[Callandiva]"; + mes "Go back to the headquarters and report it.~"; + mes "You will receive the last uniform from the Eden Group headquarters."; + next; + mes "[Callandiva]"; + mes "This training mission is made for beginners."; + mes "So it might be useless to you or not."; + next; + mes "[Callandiva]"; + mes "Anyway you did great job!"; + set para_suv01,36; + changequest 7158,7159; + close; + } + mes "[Callandiva]"; + mes "Oh are you tired?"; + mes "Strouf are not easy opponents."; + mes "I can help you recover so cheer up."; +// UseSkillToPC 28 10 99 60 + percentheal 100,100; + close; + } + if (para_suv01 >= 36) { + mes "[Callandiva]"; + mes "I won't give help to you anymore."; + mes "Go back to our headquarters and report about this training mission."; + close; + } + mes "[Callandiva]"; + mes "Mysteriously although we're under the sea you can still breathe here."; + mes "Do you know why?"; + next; + mes "[Callandiva]"; + mes "Let's see due to the moisture my skin is so soft."; + mes "My fingers and toes are not attached to each other amazing."; + next; + mes "[Callandiva]"; + mes "I was really shocked and scared when the Eden Group dispatched me here."; + mes "Now I love this environment so much."; + mes "It's really calm..."; + close; +} + +moc_para01,112,96,5 script Administrator Michael 967,{ + + mes "[Michael]"; + mes "Why did you come here?"; + next; + switch (select("To get supplies:Where is here?:Upgrade equipment")) { + case 1: + if (para_suv01 == 11) { + mes "[Michael]"; + mes "If you've completed step 1"; + mes "we can supply you with a Eden Group Hat, Uniform, Manteau and Boots."; + mes "^4d4dffCheck your inventory first.^000000"; + next; + switch (select("Let me check my inventory:I have enough room.")) { + case 1: + mes "[Michael]"; + mes "Make sure you have enough room for the supplies."; + close; + case 2: + mes "[Michael]"; + mes "Two of the supplies, the ^4d4dffHat and Manteau^000000,"; + mes "will only be given out once."; + mes "So treat them with caution and care."; + next; + mes "[Michael]"; + mes "As for the Boots and the Uniforms, you will receive better quality ones based on your course grades."; + next; + mes "[Michael]"; + mes "One Eden Group Hat."; + mes "One Eden Group Uniform I."; + mes "One pair of Eden Group Boots I."; + mes "One Eden Group Manteau."; + mes "A total of 4 supplies, that's all."; + set para_suv01,12; + set para_suv02,1; + getitem 5583,1; //Para_Team_Hat1 + getitem 2560,1; //Para_Team_Manteau1 + getitem 2456,1; //Para_Team_Boots1 + getitem 15009,1; //Para_Team_Uniform1 + next; + mes "[Michael]"; + mes "Is that correct?"; + mes "It is manufactured for beginners so they don't have the best effect but they're still cheaper than equipment in the shops."; + next; + mes "[Michael]"; + mes "We made them especially for the Eden Group."; + close; + } + } + if (para_suv01 == 22) { + mes "[Michael]"; + mes "If you've completed step 2, we offer extra weapons including the basic equipment."; + next; + mes "[Michael]"; + mes "We have chosen the proper weapon for each class."; + mes "But we can't support some classes that can't join us."; + next; + mes "[Michael]"; + mes "We can't manufacture all of the weapons in the world, don't you agree?"; + next; + mes "[Michael]"; + mes "We will supply 1 Weapon, Shoes and Uniform so a total of three things."; + mes "Also we supply extra things to consider some members who can't use some of the supplies."; + next; + mes "[Michael]"; + mes "^4d4dffPlease check your inventory to get those items.^000000"; + next; + switch (select("I will make more space.:I have got enough space.")) { + case 1: + mes "[Michael]"; + mes "Make enough space."; + close; + case 2: + if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader){ + mes "[Michael]"; + mes "What kind of weapon do you want?"; + mes "We have one and Two-handed swords."; + mes "Here are the options."; + next; + mes "[Michael]"; + mes "Eden Slayer I: Two-handed sword. attack 162."; + mes "Eden Saber I: One-handed sword. attack 147."; + mes "Both are Lv. 2 and the required level is 26."; + next; + mes "[Michael]"; + mes "They also can't be traded with other players or be refined."; + next; + switch (select("Eden Slayer I:Eden Sabre I")) { + case 1: + mes "[Michael]"; + mes "You've chosen the Eden Slayer I."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 1192,1; //P_Slayer1 + getitem 18514,1; //Para_Team_Hat2 + getitem 2571,1; //Para_Team_Manteau2 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Two-handed sword, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 1192,1; //P_Slayer1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + case 2: + mes "[Michael]"; + mes "You've chosen the Eden Sabre I."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01, 23; + set para_suv02, 2; + getitem 13423,1; //P_Sabre1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A One-handed sword, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 13423,1; //P_Sabre1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + mes "This is what we strive for."; + close; + } + } if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Dagger I: Dagger. MATK+60, attack 124."; + mes "It is Lv. 2 and the required level is 26."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Dagger I."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 13050,1; //P_Dagger1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Dagger, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 13050,1; //P_Dagger1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + mes "This is what we strive for."; + close; + } + if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) { + mes "[Michael]"; + mes "What kind of weapon do you want?"; + mes "We have a mace and a One-handed sword."; + mes "Here are the options."; + next; + mes "[Michael]"; + mes "Eden Saber I: One-handed sword. attack 147."; + mes "Eden Mace I: Mace. attack 142."; + mes "Both are level 2 and the required level is 26."; + next; + mes "[Michael]"; + mes "They also can't be traded with other players or be refined."; + next; + switch (select("Eden Sabre I:Eden Mace I")) { + case 1: + mes "[Michael]"; + mes "You've chosen the Eden Sabre I."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 13423,1; //P_Sabre1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A One-handed Sword, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 13423,1; //P_Sabre1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + mes "This is what we strive for."; + close; + case 2: + mes "[Michael]"; + mes "You've chosen the Eden Mace I."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 16004,1; //P_Mace1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Mace, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 16004,1; //P_Mace1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Bow I: Bow. attack 82."; + mes "It is Lv. 2 and the required level is 26."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Bow I."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01, 23; + set para_suv02, 2; + getitem 1747,1; //P_Bow1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Bow, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 1747,1; //P_Bow1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { + mes "[Michael]"; + mes "What kind of weapon do you want?"; + mes "We have a mace and a staff."; + mes "Here are the options."; + next; + mes "[Michael]"; + mes "Eden Mace I: Mace. attack 142."; + mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60."; + mes "Both are Lv. 2 and the required level is 26."; + next; + mes "[Michael]"; + mes "They also can't be traded with other players or be refined."; + next; + switch (select("Eden Staff I:Eden Mace I")) { + case 1: + mes "[Michael]"; + mes "You've chosen the Eden Staff I."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 1650,1; //P_Staff1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Staff, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 1650,1; //P_Staff1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + case 2: + mes "[Michael]"; + mes "You've chosen the Eden Mace I."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 16004,1; //P_Mace1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Mace, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 16004,1; //P_Mace1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60."; + mes "It is Lv. 2 and the required level is 26."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Staff I."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01, 23; + set para_suv02, 2; + getitem 1650,1; //P_Staff1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Staff, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 1650,1; //P_Staff1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + if (Class == Job_Gunslinger) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Revolver I: Revolver. HIT-5, attack 44."; + mes "It is Lv. 2 and the required level is 26."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Revolver I."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01, 23; + set para_suv02, 2; + getitem 13112,1; //P_Revolver1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Revolver, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 13112,1; //P_Revolver1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + mes "[Michael]"; + mes "Let me see... you will receive.."; + mes "the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "I don't know what weapon will suit you so, you'll get a Dagger."; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 13050,1; //P_Dagger1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Weapon, Uniform and Boots all 3 supplies."; + mes "I don't know what weapon will suit you so, you'll get a Dagger."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 13050,1; //P_Dagger1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + if (para_suv01 == 37) { + mes "[Michael]"; + mes "You've completed the last training course."; + mes "It's time for you to receive a new weapon."; + next; + mes "[Michael]"; + mes "We have more upgraded weapons, uniforms and boots."; + mes "Ah, in case of the weapon that was made only for 1st jobs."; + mes "So, I can't offer them to higher jobs."; + next; + mes "[Michael]"; + mes "^4d4dffPlease check you inventory to get those supplies.^000000"; + next; + switch (select("I'll come back.:I have enough room.")) { + case 1: + mes "[Michael]"; + mes "Make sure you have enough room."; + close; + case 2: + if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) { + mes "[Michael]"; + mes "What kind of weapon do you want?"; + mes "We have one and Two-handed swords."; + mes "Here are the options."; + next; + mes "[Michael]"; + mes "Eden Saber II: One-handed sword. attack 170."; + mes "Eden Slayer II: Two-handed sword. attack 185."; + mes "Both of them are Lv. 2 weapons and the required level is 40."; + next; + mes "[Michael]"; + mes "They also can't be traded with other players or be refined."; + next; + switch (select("Eden Saber II:Eden Slayer II")) { + case 1: + mes "[Michael]"; + mes "You've chosen the Eden Sabre II."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01, 38; + set para_suv02, 3; + getitem 13424,1; //P_Sabre2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A One-handed sword, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13424,1; //P_Sabre2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + case 2: + mes "[Michael]"; + mes "You've chosen the Eden Slayer II."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,38; + set para_suv02,3; + getitem 1193,1; //P_Slayer2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Two-handed sword, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 1193,1; //P_Slayer2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Dagger II: Dagger. MATK+70, attack 158."; + mes "It is Lv. 2 and the required level is 40."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Dagger II."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv02, 3; + getitem 13051,1; //P_Dagger2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Dagger, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13051,1; //P_Dagger2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { + mes "[Michael]"; + mes "What kind of weapon do you want?"; + mes "We have a mace and a staff."; + mes "Here are the options."; + next; + mes "[Michael]"; + mes "Eden Mace II: Mace. attack 163."; + mes "Eden Staff II: Staff. INT+3, MATK+150, attack 60."; + mes "Both of them are Lv. 2 weapons and the required level is 40."; + next; + mes "[Michael]"; + mes "They also can't be traded with other players or be refined."; + next; + switch (select("Eden Staff II:Eden Mace II")) { + case 1: + mes "[Michael]"; + mes "You've chosen the Eden Staff II."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,38; + set para_suv02,3; + getitem 1651,1; //P_Staff2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Staff, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 1651,1; //P_Staff2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + case 2: + mes "[Michael]"; + mes "You've chosen the Eden Mace II."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,38; + set para_suv02,3; + getitem 16005,1; //P_Mace2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Mace, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 16005,1; //P_Mace2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Bow II: Bow. attack 82."; + mes "It is Lv. 2 and the required level is 40."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Bow II."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,38; + set para_suv02,3; + getitem 1748,1; //P_Bow2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Bow, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 1748,1; //P_Bow2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + if (Class == Job_Novice || Class == Job_Novice_High || Class == Job_SuperNovice || Class == Job_Soul_Linker || Class == Job_Ninja) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Dagger II: Dagger. MATK+70, attack 158."; + mes "It is Lv. 2 and the required level is 40."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Dagger II."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,38; + set para_suv02,3; + getitem 13051,1; //P_Dagger2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Dagger, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01, 38; + set para_suv02, 3; + getitem 13051,1; //P_Dagger2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Staff II: Staff. INT+3, MATK+155, attack 60."; + mes "It is Lv. 2 and the required level is 40."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Staff II."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,38; + set para_suv02,3; + getitem 1651,1; //P_Staff2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Staff, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 1651,1; //P_Staff2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) { + mes "[Michael]"; + mes "What kind of weapon do you want?"; + mes "We have a mace and a one-handed sword."; + mes "Here are the options."; + next; + mes "[Michael]"; + mes "Eden Saber II: One-handed sword. attack 170."; + mes "Eden Mace II: Mace. attack 163."; + mes "Both of them are Lv. 2 weapons and the required level is 40."; + next; + mes "[Michael]"; + mes "They also can't be traded with other players or be refined."; + next; + switch (select("Eden Saber II:Eden Mace II")) { + case 1: + mes "[Michael]"; + mes "You've chosen the Eden Sabre II."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,38; + set para_suv02,3; + getitem 13424,1; //P_Sabre2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A One-handed sword, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13424,1; //P_Sabre2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + case 2: + mes "[Michael]"; + mes "You've chosen the Eden Mace II."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01, 38; + set para_suv02, 3; + getitem 16005,1; //P_Mace2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Mace, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 16005,1; //P_Mace2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + if (Class == Job_Gunslinger) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Revolver II: Revolver. HIT-5, attack 60."; + mes "It is Lv. 2 and the required level is 40."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Revolver II."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,38; + set para_suv02,3; + getitem 13113,1; //P_Revolver2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Revolver, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13113,1; //P_Revolver2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + mes "[Michael]"; + mes "Let me see... you will receive.."; + mes "the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,38; + set para_suv02,3; + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Uniform and Boots all 2 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + mes "[Michael]"; + mes "Wait...I will check the record..."; + mes "..."; + mes "...hummmm."; + next; + mes "[Michael]"; + mes "Sorry, but I can't find any record that you can obtain supplies."; + mes "Are you sure?"; + close; + } + case 2: + mes "[Michael]"; + mes "We store weapons, armor and other goods which were created by the Eden Group here."; + mes "We also have a lot of special stuff."; + next; + mes "[Michael]"; + mes "To prepare for emergencies, we hav enough equipment and supplies for an entire army."; + mes "Frankly... we don't have a use for it now but in case soemthing happens like in Morroc."; + next; + mes "[Michael]"; + mes "Just take a look around and don't touch anything."; + next; + mes "[Michael]"; + mes "If I make a mistake, Reke will punish me."; + close; + case 3: + mes "[Michael]"; + mes "You mean upgrading equipment, right?"; + mes "We can only upgrade the Eden Group Hat."; + if (para_suv02 == 3) { + if (countitem(5583) > 0) { + mes "[Michael]"; + mes "What status bonus do you want to upgrade?"; + next; + switch (select("Upgrade STR:Upgrade AGI:Upgrade VIT:Upgrade INT:Upgrade DEX:Upgrade LUK:Nevermind.")) { + case 1: + mes "[Michael]"; + mes "I see."; + mes "I will ^4d4dffUpgrade STR^000000."; + mes "Are you sure?"; + next; + switch (select("Yes I am.:No wait.")) { + case 1: + mes "[Michael]"; + mes "I will start to upgrade."; + next; + mes "[Michael]"; + mes "Here you are."; + set para_suv02,4; + delitem 5583,1; + getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4701; + close; + case 2: + mes "[Michael]"; + mes "Don't you want to upgrade?"; + close; + } + case 2: + mes "[Michael]"; + mes "I see."; + mes "I will ^4d4dffUpgrade AGI^000000."; + mes "Are you sure?"; + next; + switch (select("Yes I am.:No wait.")) { + case 1: + mes "[Michael]"; + mes "I will start to upgrade."; + next; + mes "[Michael]"; + mes "Here you are."; + set para_suv02,4; + delitem 5583,1; + getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4731; + close; + case 2: + mes "[Michael]"; + mes "Don't you want to upgrade?"; + close; + } + case 3: + mes "[Michael]"; + mes "I see."; + mes "I will ^4d4dffUpgrade VIT^000000."; + mes "Are you sure?"; + next; + switch (select("Yes I am.:No wait.")) { + case 1: + mes "[Michael]"; + mes "I will start to upgrade."; + next; + mes "[Michael]"; + mes "Here you are."; + set para_suv02,4; + delitem 5583,1; + getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4741; + close; + case 2: + mes "[Michael]"; + mes "Don't you want to upgrade?"; + close; + } + case 4: + mes "[Michael]"; + mes "I see."; + mes "I will ^4d4dffUpgrade INT^000000."; + mes "Are you sure?"; + next; + switch (select("Yes I am.:No wait.")) { + case 1: + mes "[Michael]"; + mes "I will start to upgrade."; + next; + mes "[Michael]"; + mes "Here you are."; + set para_suv02,4; + delitem 5583,1; + getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4711; + close; + case 2: + mes "[Michael]"; + mes "Don't you want to upgrade?"; + close; + } + case 5: + mes "[Michael]"; + mes "I see."; + mes "I will ^4d4dffUpgrade DEX^000000."; + mes "Are you sure?"; + next; + switch (select("Yes I am.:No wait.")) { + case 1: + mes "[Michael]"; + mes "I will start to upgrade."; + next; + mes "[Michael]"; + mes "Here you are."; + set para_suv02, 4; + delitem 5583,1; + getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4721; + close; + case 2: + mes "[Michael]"; + mes "Don't you want to upgrade?"; + close; + } + case 6: + mes "[Michael]"; + mes "I see."; + mes "I will ^4d4dffUpgrade LUK^000000."; + mes "Are you sure?"; + next; + switch (select("Yes I am.:No wait.")) { + case 1: + mes "[Michael]"; + mes "I will start to upgrade."; + next; + mes "[Michael]"; + mes "Here you are."; + set para_suv02, 4; + delitem 5583,1; + getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4751; + close; + case 2: + mes "[Michael]"; + mes "Don't you want to upgrade?"; + close; + } + case 7: + mes "[Michael]"; + mes "Why? It'll be beter than it is."; + mes "Anyway, we can only offer you one Hat."; + next; + mes "[Michael]"; + mes "What you do with it is up to you."; + close; + } + } + mes "[Michael]"; + mes "First come with a Hat that you want me to upgrade."; + mes "Make sure that it's in your inventory, got it?"; + close; + } + if (para_suv02 == 4) { + mes "[Michael]"; + mes "Umm, didn't you upgrade this already?"; + mes "According to the records"; + mes ""+strcharinfo(0)+": Has already upgraded their Hat."; + next; + mes "[Michael]"; + mes "We can only offer 1 upgrade."; + mes "Sorry but I can't do it twice."; + close; + } + mes "[Michael]"; + mes "You haven't received all the supplies up to step 3."; + mes "Upgrading your Hat is a special service."; + next; + mes "[Michael]"; + mes "Sorry but I can't help you."; + close; + } +} + +moc_para01,179,44,3 script Chef 820,{ + + mes "[Chef]"; + mes "What's up?"; + mes "Do you want a Meal? Or do you have other business?"; + next; + switch (select("Order a meal.:Talk.")) { + case 1: + mes "[Chef]"; + mes "Choose one of the three course meals A, B or C."; + mes "Do you want a explanation?"; + next; + switch (select("I want a explanation.:Order course meal A:Order course meal B:Order course meal C:End Conversation.")) { + case 1: + mes "[Chef]"; + mes "Uh? what do you want to know?"; + next; + switch (select("About course meal A.:About course meal B.:About course meal C.:End Conversation.")) { + case 1: + mes "[Chef]"; + mes "Course meal A is for nomal people."; + mes "It has three kinds of dishes and the main is...."; + mes " "; + mes "-Chef is trying to point to a dish in the picture. There is a black roll.-"; + next; + mes "[Chef]"; + mes "It's made of sea grass so, it's dry like paper."; + mes "It's a roll with steamed rice, vegetables and meat inside."; + mes "It seems simple but it is really good and healthy."; + next; + mes "[Chef]"; + mes "The ingredients mix well with the spicy sauce."; + mes "It is also mixed with chopped meat like sausages."; + next; + mes "[Chef]"; + mes "It's simple and cheap so it is really popular with everyone."; + mes "Just 3,000 Zeny."; + mes "You will feel satisfied after eating it."; + close; + case 2: + mes "[Chef]"; + mes "Um course meal B is."; + mes "I make a sauce with aromatic vegetables and meat in a soup."; + next; + mes "[Chef]"; + mes "The meat is boiled so it is fork tender in the soup."; + mes "When the soup is almost done I add noodles for the finishing touch."; + next; + mes "[Chef]"; + mes "It's a good dish to share with your friends."; + mes "It's 4,000 Zeny."; + mes "It's a very fun dish to enjoy."; + close; + case 3: + mes "[Chef]"; + mes "Now for course meal C..."; + mes "It's a masterpiece of meat... Legend of the meat class!"; + next; + mes "[Chef]"; + mes "Beef, bacon,"; + mes "strip loin,"; + mes "rib eye roll"; + mes "..."; + next; + mes "[Chef]"; + mes "Do you need more information?"; + mes "Don't worry."; + mes "I use the besk oak to smoke it."; + mes "Ah, it's 5,000 Zeny. Cheap isn't it? I only use the best meat so don't worry."; + close; + case 4: + mes "[Chef]"; + mes "I don't have enough time to chat with you..."; + close; + } + case 2: + mes "[Chef]"; + mes "Course meal A?"; + mes "Ah, Kim-dduck-soon."; + mes "It's the representative meal for normal citizens."; + next; + if (countitem(6219) > 0) { + if (Zeny > 2699) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "- After eating the meal, You feel a little bit full."; + mes "You've recovered some HP and SP. -"; + set Zeny, Zeny - 2700; + percentheal 50,0; + percentheal 0,50; + close; + } + mes "[Chef]"; + mes "This meal costs 3,000 zeny but I will serve it for 2,700."; + mes "Since you are a eden member you get a 10% discount so, it's 2,700 zeny."; + close; + } + if (Zeny > 2999) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "- After eating the meal, You feel a little bit full."; + mes "You've recovered some HP and SP. -"; + set Zeny, Zeny - 3000; + percentheal 50,0; + percentheal 0,50; + close; + } + mes "[Chef]"; + mes "This meal costs 3,000 zeny."; + mes "How many times do I have to tell you?"; + close; + case 3: + mes "[Chef]"; + mes "Course meal B?"; + mes "This food with meat and vegetables in hot soup has it's origins from nomadic life under the cold and dry nature."; + next; + if (countitem(6219) > 0) { + if (Zeny > 3599) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "- After eating the meal, You feel a little bit full."; + mes "You've recovered some HP and SP. -"; + set Zeny, Zeny - 3600; + percentheal 75,0; + percentheal 0,75; + close; + } + mes "[Chef]"; + mes "This meal costs 4,000 zeny but I will serve it for 3,600."; + mes "Since you are a eden member you get a 10% discount so, it's 3,600 zeny."; + close; + } + if (Zeny > 3999) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "- After eating the meal, You feel a little bit full."; + mes "You've recovered some HP and SP. -"; + set Zeny, Zeny - 4000; + percentheal 75,0; + percentheal 0,75; + close; + } + mes "[Chef]"; + mes "This meal costs 4,000 zeny."; + mes "How many times do I have to tell you?"; + close; + case 4: + if (countitem(6219) > 0) { + if (Zeny > 4499) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "- The Rib Eye Roll is grilled on the oak."; + mes "- After eating the meal, You feel a little bit full."; + mes "You've recovered your HP and SP. -"; + set Zeny, Zeny - 4500; + percentheal 100,0; + percentheal 0,100; + close; + } + mes "[Chef]"; + mes "This meal costs 5,000 zeny but I will serve it for 4,500."; + mes "Since you are a eden member you get a 10% discount so, it's 4,500 zeny."; + close; + } + if (Zeny > 4999) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "Hey, here you are."; + mes "- The Rib Eye Roll is grilled on the oak."; + mes "- After eating the meal, You feel a little bit full."; + mes "You've recovered your HP and SP. -"; + set Zeny, Zeny - 5000; + percentheal 100,0; + percentheal 0,100; + close; + } + mes "[Chef]"; + mes "This meal costs 5,000 zeny."; + mes "How many times do I have to tell you?"; + close; + case 5: + mes "[Chef]"; + mes "It's up to you."; + close; + } + case 2: + if (countitem(6219) > 0) { + mes "[Chef]"; + mes "Most jobs should be managed by yourself. So it might be difficult, right?"; + mes "Actually it's harmful so they have requested continuously."; + next; + mes "[Chef]"; + mes "Can't we all work together by helping each other out?"; + mes "Anyway, you..."; + next; + if (para_suv01 == 0) { + if (BaseLevel < 41) { + mes "[Chef]"; + mes "How are you?"; + mes "Ah... now you don't look like a beginner."; + mes "Do you want to know some good information?"; + next; + mes "[Chef]"; + mes "The Eden Group... sometimes receives jobs."; + mes "But they also manufacture armor and weapons by themselves."; + next; + mes "[Chef]"; + mes "If you want, you can get a uniform from the Eden Group."; + next; + mes "[Chef]"; + mes "To get it you need to complete their missions."; + mes "If you have any interest, meet Instructor Boya at the desk."; + close; + } + mes "[Chef]"; + mes "You look like an expert..."; + mes "umm emm.. "; + mes "umm emm.. ummm.."; + next; + mes "[Chef]"; + mes "Yes! I found a thing that you are missing!"; + mes "You didn't get eden group uniform?"; + next; + mes "[Chef]"; + mes "Hmm, it's not neccessary but if you remain with the eden group, it would be a good symbol."; + next; + mes "[Chef]"; + mes "You can't get it easily but.."; + mes "If you have an interest, ask Instructor Boya at the desk."; + close; + } + mes "[Chef]"; + mes "Sure, the uniform goes well with you."; + mes "Oh, sure."; + mes "The leader makes the designs these days."; + next; + mes "[Chef]"; + mes "Ahah..especially the hat."; + mes "To.. me.. the hat... um."; + mes "It goes well with Laime but with Luke... I don't know.."; + next; + switch (select("What about the hat?:Luke?")) { + case 1: + mes "[Chef]"; + mes "Nothing. It's so cute."; + mes "I am concerned about the ribbon."; + mes "But, it is essential that I wear this hat.."; + next; + mes "[Chef]"; + mes "Hahahah I don't care."; + mes "I don't care at all!"; + mes "Hahaha.. aaaahahahaha... "; + close; + case 2: + mes "[Chef]"; + mes "He is a knife expert."; + mes "One of our guard leaders."; + mes "Who is also in charge of the security in this office."; + next; + mes "[Chef]"; + mes "Almost everyone just hired wonders about him."; + mes "But Laime and Luke are totally different."; + next; + mes "[Chef]"; + mes "The leaders have worked together for a long time."; + mes "But the leader wants to hide his past..."; + next; + mes "[Chef]"; + mes "What I guess is... he might be a son of a rich family."; + mes "Rumor is that Luke was the family guard."; + mes "Laime was a servant? Wasn't she?"; + mes "What do you think about my story?"; + next; + select("....."); + mes "[Chef]"; + mes "............"; + mes "Ahah..hey~ even if I talked useless things don't look at me like that"; + mes "but it's really true that three people established this Eden Group."; + close; + } + } + mes "[Chef]"; + mes "Uh? Missions. Did you find the right place?"; + mes "Also let me se... you are not one of our members. How can I give you work?"; + next; + mes "[Chef]"; + mes "Just eat in the restaurant."; + mes "We serve meals to everyone."; + mes "I am pretty sure they taste great!"; + close; + } +} + +moc_para01,23,35,4 script Instructor Ur 468,{ + if (countitem(6219) > 0) { + if (BaseLevel < 60) { + mes "[Instructor Ur]"; + mes "Umm. You should raise your level more!"; + mes "You need to be at least level 60!"; + mes "I'm sorry but those are the rules."; + close; + } + if ((BaseLevel >= 60) && (BaseLevel < 70) && (para_suv01 < 39)) { + mes "[Instructor Ur]"; + mes "You are just in time! I have a new quest for you, would you like to start it now?"; + next; + switch(select("Yes!:No, thanks.")) { + case 1: + mes "[Instructor Ur]"; + mes "Great! I want you to go find ^0000FFRomeo in Comodo^000000."; + next; + set para_suv01,39; + setquest 7214; + mes "[Instructor Ur]"; + mes "You should see him near the entrance to the ^0000FFNorth Cave in Comodo^000000."; + close; + case 2: + mes "[Instructor Ur]"; + mes "Thats to bad. I have some nice rewards i could have given to you for helping me."; + close; + } + } + if ((para_suv01 == 39) && (romeo < 4)) { + mes "[Instructor Ur]"; + mes "What are you waiting for? Go find ^0000FFRomeo in Comodo^000000."; + next; + mes "[Instructor Ur]"; + mes "You should see him near the entrance to the ^0000FFNorth Cave in Comodo^000000."; + close; + } + if ((para_suv01 == 40) && (romeo == 4)) { + mes "[Instructor Ur]"; + mes "Done already? Great work!"; + next; + set para_suv01,41; + completequest 7218; + if (para_suv02 < 5) { + set para_suv02,5; + } + mes "[Instructor Ur]"; + mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; + close; + } + if (para_suv01 == 41) { + mes "[Instructor Ur]"; + mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; + close; + } + if ((para_suv01 == 42) && (BaseLevel < 70)) { + mes "[Instructor Ur]"; + mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level 70^000000."; + close; + } + if ((BaseLevel >= 70) && (BaseLevel < 80) && (para_suv01 < 39 || para_suv01 == 42)) { + mes "[Instructor Ur]"; + mes "You are just in time! I have a new quest for you, would you like to start it now?"; + next; + switch(select("Yes!:No, thanks.")) { + case 1: + mes "[Instructor Ur]"; + mes "Great! I want you to go find ^0000FFJohan in Glast Heim^000000."; + next; + set para_suv01,43; + setquest 7219; + mes "[Instructor Ur]"; + mes "You should see him near the entrance of the ^0000FFGlast Heim Church^000000."; + close; + case 2: + mes "[Instructor Ur]"; + mes "Thats to bad. I have some nice rewards i could have given to you for helping me."; + close; + } + } + if ((para_suv01 == 43) && (johan < 3)) { + mes "[Instructor Ur]"; + mes "What are you waiting for? Go find ^0000FFJohan in Glast Heim^000000."; + next; + mes "[Instructor Ur]"; + mes "You should see him near the entrance of the ^0000FFGlast Heim Church^000000."; + close; + } + if ((para_suv01 == 43) && (johan == 3)) { + mes "[Instructor Ur]"; + mes "Done already? Great work!"; + next; + set para_suv01,44; + completequest 7222; + if (para_suv02 < 7) { + set para_suv02,7; + } + mes "[Instructor Ur]"; + mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; + close; + } + if (para_suv01 == 44) { + mes "[Instructor Ur]"; + mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; + close; + } + if ((para_suv01 == 45) && (BaseLevel < 80)) { + mes "[Instructor Ur]"; + mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level 80^000000."; + close; + } + if ((BaseLevel >= 80) && (BaseLevel < 90) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45)) { + mes "[Instructor Ur]"; + mes "You are just in time! I have a new quest for you, would you like to start it now?"; + next; + switch(select("Yes!:No, thanks.")) { + case 1: + mes "[Instructor Ur]"; + mes "Great! I want you to go find ^0000FFKiren in Einbroch^000000."; + next; + set para_suv01,46; + setquest 7223; + mes "[Instructor Ur]"; + mes "You should see her near the ^0000FFSouth Enterance^000000 outside of town."; + close; + case 2: + mes "[Instructor Ur]"; + mes "Thats to bad. I have some nice rewards i could have given to you for helping me."; + close; + } + } + if ((para_suv01 == 46) && (kiren < 3)) { + mes "[Instructor Ur]"; + mes "What are you waiting for? Go find ^0000FFKiren in Einbroch^000000."; + next; + mes "[Instructor Ur]"; + mes "You should see her near the ^0000FFSouth Enterance^000000 outside of town."; + close; + } + if ((para_suv01 == 46) && (kiren == 3)) { + mes "[Instructor Ur]"; + mes "Done already? Great work!"; + next; + set para_suv01,47; + completequest 7228; + if (para_suv02 < 9) { + set para_suv02,9; + } + mes "[Instructor Ur]"; + mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; + close; + } + if (para_suv01 == 47) { + mes "[Instructor Ur]"; + mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; + close; + } + if ((para_suv01 == 48) && (BaseLevel < 90)) { + mes "[Instructor Ur]"; + mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level 90^000000."; + close; + } + if ((BaseLevel >= 90) && (BaseLevel < 100) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45 || para_suv01 == 48)) { + mes "[Instructor Ur]"; + mes "You are just in time! I have a new quest for you, would you like to start it now?"; + next; + switch(select("Yes!:No, thanks.")) { + case 1: + mes "[Instructor Ur]"; + mes "Great! I want you to go find ^0000FFNaomi in Ice Dungeon^000000."; + next; + set para_suv01,49; + setquest 7229; + mes "[Instructor Ur]"; + mes "You should see her near the ^0000FFEnterance^000000 when you enter the dungeon."; + close; + case 2: + mes "[Instructor Ur]"; + mes "Thats to bad. I have some nice rewards i could have given to you for helping me."; + close; + } + } + if ((para_suv01 == 49) && (naomi < 3)) { + mes "[Instructor Ur]"; + mes "What are you waiting for? Go find ^0000FFNaomi in Ice Dungeon^000000."; + next; + mes "[Instructor Ur]"; + mes "You should see her near the ^0000FFEnterance^000000 when you enter the dungeon."; + close; + } + if ((para_suv01 == 49) && (naomi == 3)) { + mes "[Instructor Ur]"; + mes "Done already? Great work!"; + next; + set para_suv01,50; + completequest 7232; + if (para_suv02 < 11) { + set para_suv02,11; + } + mes "[Instructor Ur]"; + mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; + close; + } + if (para_suv01 == 50) { + mes "[Instructor Ur]"; + mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; + close; + } + if ((BaseLevel >= 100) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45 || para_suv01 == 48 || para_suv01 == 51)) { + mes "[Instructor Ur]"; + mes "You are just in time! I have a new quest for you, would you like to start it now?"; + next; + switch(select("Yes!:No, thanks.")) { + case 1: + mes "[Instructor Ur]"; + mes "Great! I want you to go find ^0000FFMargaret in the Expedition Camp^000000."; + next; + set para_suv01,52; + setquest 7233; + mes "[Instructor Ur]"; + mes "You should see her near the ^0000FFBuilding in the Center^000000 of the Expedition Camp."; + close; + case 2: + mes "[Instructor Ur]"; + mes "Thats too bad. I had some nice rewards to give you."; + close; + } + } + if ((para_suv01 == 52) && (margaret < 7)) { + mes "[Instructor Ur]"; + mes "What are you waiting for? Go find ^0000FFMargaret in the Expedition Camp^000000."; + next; + mes "[Instructor Ur]"; + mes "You should see her near the ^0000FFBuilding in the Center^000000 of the Expedition Camp."; + close; + } + if ((para_suv01 == 52) && (margaret == 7)) { + mes "[Instructor Ur]"; + mes "Done already? Great work!"; + next; + set para_suv01,53; + completequest 7237; + if (para_suv02 < 13) { + set para_suv02,13; + } + mes "[Instructor Ur]"; + mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; + close; + } + if (para_suv01 == 53) { + mes "[Instructor Ur]"; + mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; + close; + } + if (para_suv01 > 53) { + mes "[Instructor Ur]"; + mes "I'm out of rewards to give to you. But don't worry, there are much better gears out there for you to obtain."; + close; + } + } + mes "[Instructor Ur]"; + mes "You are not in my group are you?"; + mes "I don't have anything to say to outsiders."; + mes "If you want something register with my group."; + next; + mes "[Instructor Ur]"; + mes "To register with the Eden Group ask Laime Evenor next to me."; + close; +} + +comodo,173,354,6 script Romeo#01 55,{ + if ((para_suv01 == 39) && (romeo < 1)) { + mes "[Romeo]"; + mes "Ah, there you are."; + next; + mes "[Romeo]"; + mes "Before we begin, I want to test you."; + next; + set romeo,1; + changequest 7214,7215; + mes "[Romeo]"; + mes "Enter the cave and kill ^0000FF3 Stalactic Golems^000000, then return to me."; + close; + } + if (romeo == 1) { + if (checkquest(7215,HUNTING) == 2) { + mes "[Romeo]"; + mes "You did it? Thats all the proof I needed."; + next; + mes "[Romeo]"; + mes "You should then have no trouble killing ^0000FF10 more Stalactic Golems^000000, right?"; + next; + getexp 10000,10000; + set romeo,2; + changequest 7215,7216; + mes "[Romeo]"; + mes "^0000FFMeet me at the north-east exit of the cave^000000 when you are done, I will be waiting for you outside."; + close; + } + mes "[Romeo]"; + mes "Don't give up, I'm only asking you to kill ^0000FF3 Stalactic Golems^000000."; + close; + } + if (romeo == 2) { + mes "[Romeo]"; + mes "You should then have no trouble killing ^0000FF10 more Stalactic Golems^000000, right?"; + next; + mes "[Romeo]"; + mes "After you have killed all ^0000FF10 Stalactic Golems^000000, ^0000FFmeet me at the north-east exit of the cave^000000. I will be waiting for you outside."; + close; + } + mes "[Romeo]"; + mes "The person I'm waiting for is late..."; + close; +} + +um_fild01,34,280,6 script Romeo#02 55,{ + if (romeo == 2) { + if (checkquest(7216,HUNTING) == 2) { + mes "[Romeo]"; + mes "Wow, you have arrived sooner than I expected."; + next; + mes "[Romeo]"; + mes "There is only one more thing I need you to do for me."; + next; + getexp 10000,10000; + set romeo,3; + changequest 7216,7217; + mes "[Romeo]"; + mes "Bring me ^0000FF5 Shoulder Pads and 7 Sharp Leafs^000000."; + close; + } + mes "[Romeo]"; + mes "You are early, but you didn't kill ^0000FF10 Stalactic Golems^000000 like I asked you to do."; + close; + } + if (romeo == 3) { + if ((countitem(7196) >= 5) && (countitem(7100) >= 7)) { + mes "[Romeo]"; + mes "Your work here is done my friend."; + next; + delitem 7196,5; // Shoulder Pad + delitem 7100,7; // Sharp Leaf + getexp 10000,10000; + set romeo,4; + set para_suv01,40; + changequest 7217,7218; + mes "[Romeo]"; + mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; + close; + } + mes "[Romeo]"; + mes "Bring me ^0000FF5 Shoulder Pads and 7 Sharp Leafs^000000."; + close; + } + if (romeo == 4) { + mes "[Romeo]"; + mes "Thank you again for all your help."; + next; + mes "[Romeo]"; + mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; + close; + } + mes "[Romeo]"; + mes "What is taking so long..."; + close; +} + +glast_01,195,131,6 script Johan 95,{ + if ((para_suv01 == 43) && (johan < 1)) { + mes "[Johan]"; + mes "..."; + next; + mes "[Johan]"; + mes "I don't need to explain anything to you."; + next; + set johan,1; + changequest 7219,7220; + mes "[Johan]"; + mes "Go kill ^0000FF20 Wraiths^000000."; + close; + } + if (johan == 1) { + if (checkquest(7220,HUNTING) == 2) { + mes "[Johan]"; + mes "Good."; + next; + mes "[Johan]"; + mes "Next I want you to kill ^0000FF10 Evil Druids^000000."; + next; + getexp 20000,20000; + set johan,2; + changequest 7220,7221; + mes "[Johan]"; + mes "This time kill them quickly, I don't like to wait."; + close; + } + mes "[Johan]"; + mes "... ^0000FF20 Wraiths^000000 shouldn't take this long."; + close; + } + if (johan == 2) { + if (checkquest(7221,HUNTING) == 2) { + mes "[Johan]"; + mes "Hmmmm, better."; + next; + mes "[Johan]"; + mes "Ok, I'm done with you."; + next; + getexp 20000,20000; + set johan,3; + changequest 7221,7222; + mes "[Johan]"; + mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; + close; + } + mes "[Johan]"; + mes "Hurry up, it is only ^0000FF10 Evil Druids^000000."; + close; + } + if (johan == 3) { + mes "[Johan]"; + mes "Why are you still here?"; + next; + mes "[Johan]"; + mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; + close; + } + mes "[Johan]"; + mes "Go away... I'm busy."; + close; +} + +ein_fild08,172,359,4 script Kiren 989,{ + if ((para_suv01 == 46) && (kiren < 1)) { + mes "[Kiren]"; + mes "Hey there."; + next; + mes "[Kiren]"; + mes "You must be a member of the Paradise Group, come help me for a second."; + next; + set kiren,1; + changequest 7223,7224; + mes "[kiren]"; + mes "Can you kill ^0000FF30 Porcellios^000000 for me and then return to me?"; + close; + } + if (kiren == 1) { + if (checkquest(7224,HUNTING) == 2) { + mes "[Kiren]"; + mes "Wow, most people spend twice as long as you did to kill those Porcellios!"; + next; + mes "[Kiren]"; + mes "I think you need a challenge."; + next; + getexp 30000,30000; + set kiren,2; + changequest 7224,7226; + setquest 7227; + mes "[Kiren]"; + mes "How about this: Kill ^0000FF30 Venomous and 5 Teddy Bears^000000."; + close; + } + mes "[Kiren]"; + mes "Come back to me when you have killed the ^0000FF30 Porcellios^000000."; + close; + } + if (kiren == 2) { + if ((checkquest(7226,HUNTING) == 2) && (checkquest(7227,HUNTING) == 2)) { + mes "[Kiren]"; + mes "Incredible, you set a new record!"; + next; + mes "[Kiren]"; + mes "I have never seen anyone kill them all so fast, you are good at this."; + next; + getexp 30000,30000; + set kiren,3; + changequest 7226,7228; + completequest 7227; + mes "[Kiren]"; + mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; + close; + } + mes "[Kiren]"; + mes "Remember, you need to kill ^0000FF30 Venomous and 5 Teddy Bears^000000."; + close; + } + if (kiren == 3) { + mes "[Kiren]"; + mes "Don't worry, nobody else has beaten your record yet."; + next; + mes "[Kiren]"; + mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; + close; + } + mes "[Kiren]"; + mes "Be careful, there are some fast monsters around here."; + close; +} + +ice_dun01,154,13,6 script Naomi 726,{ + if ((para_suv01 == 49) && (naomi < 1)) { + mes "[Naomi]"; + mes "It is so cold in here."; + next; + mes "[Naomi]"; + mes "I blame those annoying Siromas."; + next; + set naomi,1; + changequest 7229,7230; + mes "[Naomi]"; + mes "Can you kill ^0000FF30 Siromas^000000 for me, please?"; + close; + } + if (naomi == 1) { + if (checkquest(7230,HUNTING) == 2) { + mes "[Naomi]"; + mes "Thank you, but there are still so many Siromas here!"; + next; + mes "[Naomi]"; + mes "I need to make a special drink to stay warm, please help me make it."; + next; + getexp 40000,40000; + set naomi,2; + changequest 7230,7231; + mes "[Naomi]"; + mes "Can you kill another ^0000FF30 Siromas^000000 and bring me ^0000FF30 Ice Cubics, 1 Milk and 1 Sweet Sauce^000000?"; + close; + } + mes "[Naomi]"; + mes "Please kill ^0000FF30 Siromas^000000, I just hate them."; + close; + } + if (naomi == 2) { + if ((checkquest(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) { + mes "[Naomi]"; + mes "Yay, you did it!"; + next; + mes "[Naomi]"; + mes "I will be fine now, don't worry about me."; + next; + delitem 7066,30; // Ice Cubic + delitem 519,1; // Milk + delitem 7453,1; // Sweet Sauce + getexp 40000,40000; + set naomi,3; + changequest 7231,7232; + mes "[Naomi]"; + mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; + close; + } + mes "[Naomi]"; + mes "Can you kill another ^0000FF30 Siromas^000000 and bring me ^0000FF30 Ice Cubics, 1 Milk and 1 Sweet Sauce^000000?"; + close; + } + if (naomi == 3) { + mes "[Naomi]"; + mes "I will be fine now, don't worry about me."; + next; + mes "[Naomi]"; + mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; + close; + } + mes "[Naomi]"; + mes "So... cold..."; + close; +} + +mid_camp,212,229,4 script Margaret 893,{ + if ((para_suv01 == 52) && (margaret < 1)) { + mes "[Margaret]"; + mes "Oh, hello there."; + next; + mes "[Margaret]"; + mes "I have two friends here in the New World which need your help."; + next; + set margaret,1; + changequest 7233,7234; + mes "[Margaret]"; + mes "Please start by helping the ^0000FFParadise Dispatch in Manuk Field^000000."; + close; + } + if (margaret == 1 || margaret == 2) { + mes "[Margaret]"; + mes "Please start by helping the ^0000FFParadise Dispatch in Manuk Field^000000."; + close; + } + if (margaret == 3) { + mes "[Margaret]"; + mes "Ah good, you were able to help him."; + next; + set margaret,4; + mes "[Margaret]"; + mes "Next can you help the ^0000FFParadise Dispatch in Splendide Field^000000, please?"; + close; + } + if (margaret == 4 || margaret == 5) { + mes "[Margaret]"; + mes "Next can you help the ^0000FFParadise Dispatch in Splendide Field^000000, please?"; + close; + } + if (margaret == 6) { + mes "[Margaret]"; + mes "Haha, so he still wants a zoom out hack..."; + next; + mes "[Margaret]"; + mes "Thanks for helping them, I knew you could do it."; + next; + set margaret,7; + changequest 7234,7237; + mes "[Margaret]"; + mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; + close; + } + mes "[Margaret]"; + mes "The New World... What a beautiful place!"; + close; +} + +man_fild01,43,234,2 script Paradise Dispatch#01 939,{ + if (margaret == 1) { + mes "[Paradise Dispatch]"; + mes "Hey you, can you help me here?"; + next; + mes "[Paradise Dispatch]"; + mes "The plant monsters in this area have a long ranged attack."; + next; + set margaret,2; + changequest 7234,7235; + mes "[Paradise Dispatch]"; + mes "Can you please kill ^0000FF1 Nepenthes^000000 so I can go back to the camp?"; + close; + } + if (margaret == 2) { + if (checkquest(7235,HUNTING) == 2) { + mes "[Paradise Dispatch]"; + mes "Thanks!"; + next; + mes "[Paradise Dispatch]"; + mes "Ok, I'm out of here."; + next; + getexp 50000,50000; + set margaret,3; + changequest 7235,7234; + mes "[Paradise Dispatch]"; + mes "Head back to ^0000FFMargaret^000000 and tell her thanks for me too!"; + close; + } + mes "[Paradise Dispatch]"; + mes "Can you kill ^0000FF1 Nepenthes^000000 so I can go back to the camp?"; + close; + } + if (margaret == 3) { + mes "[Paradise Dispatch]"; + mes "..."; + next; + mes "[Paradise Dispatch]"; + mes "Don't rush me, just head back to ^0000FFMargaret^000000."; + close; + } + mes "[Paradise Dispatch]"; + mes "Those Nepenthes are so scary!"; + close; +} + +spl_fild02,377,149,4 script Paradise Dispatch#02 946,{ + if (margaret == 4) { + mes "[Paradise Dispatch]"; + mes "So Margaret sent you to help me?"; + next; + mes "[Paradise Dispatch]"; + mes "Ok, lets get started!"; + next; + set margaret,5; + changequest 7234,7236; + mes "[Paradise Dispatch]"; + mes "Kill ^0000FF5 Pinguicula^000000 and then return to me."; + close; + } + if (margaret == 5) { + if (checkquest(7236,HUNTING) == 2) { + mes "[Paradise Dispatch]"; + mes "You make it look so easy, but I couldn't even kill 1..."; + next; + mes "[Paradise Dispatch]"; + mes "Now is my chance to run to Splendide!"; + next; + getexp 50000,50000; + set margaret,6; + changequest 7236,7234; + mes "[Paradise Dispatch]"; + mes "Head back to ^0000FFMargaret^000000, I will be ok now."; + close; + } + mes "[Paradise Dispatch]"; + mes "Kill ^0000FF5 Pinguicula^000000 and return to me."; + close; + } + if (margaret == 6) { + mes "[Paradise Dispatch]"; + mes "Now, if only I had a hack for zooming out more..."; + next; + mes "[Paradise Dispatch]"; + mes "Head back to ^0000FFMargaret^000000, I will be ok now."; + close; + } + mes "[Paradise Dispatch]"; + mes "I need a hack to zoom out more so I can see if it is safe..."; + close; +} + +moc_para01,111,83,3 script Toren 813,{ + if (checkweight(1101,5) == 0) { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "to many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + mes "[Toren]"; + mes "Hello adventurer, what can I do for you?"; + next; + switch(select("Where is my reward?:I want an enchantment!")) { + case 1: + if (para_suv02 == 5 || para_suv02 == 7 || para_suv02 == 9 || para_suv02 == 11 || para_suv02 == 13) { + mes "[Toren]"; + mes "You must be ^0000FF" + strcharinfo(0) + "^000000, right? Instructor Ur told me about you."; + next; + mes "[Toren]"; + mes "Here is a set of our advanced gears for you to use, wear them proudly as a member of the ^33CC33Paradise Group^000000 and don't think about selling them to anyone else."; + next; + if (BaseJob == Job_Swordman || BaseJob == Job_Knight || BaseJob == Job_Crusader || BaseJob == Job_Knight2 || BaseJob == Job_Crusader2 || Class == Job_Lord_Knight || Class == Job_Paladin || Class == Job_Lord_Knight2 || Class == Job_Paladin2) { + mes "[Toren]"; + mes "Swordman Class gets a choice of weapons, would you like to have a sword or a spear?"; + next; + mes "[Toren]"; + mes "Slayer: Two-handed Sword, 200 Atk."; + mes " "; + mes "Saber: One-handed Sword, 185 Atk."; + mes " "; + mes "Spear: One-handed, 165 Atk."; + next; + switch(select("Slayer.:Saber.:Spear.")) { + case 1: + getitem 1197,1; //P.Slayer III + break; + case 2: + getitem 13434,1; //P.Saber III + break; + case 3: + getitem 1434,1; //P.Spear I + break; + } + } + if (BaseJob == Job_Merchant || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist || Class == Job_Whitesmith || Class == Job_Creator) { + mes "[Toren]"; + mes "Merchant Class gets a choice of weapons, would you like to have a axe, dagger or a sword?"; + next; + mes "[Toren]"; + mes "Axe: Two-handed, 195 Atk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + mes " "; + mes "Sword: One-handed, 185 Atk."; + next; + switch(select("Axe.:Dagger.:Sword.")) { + case 1: + getitem 1391,1; //P.Two-Handed Axe I + break; + case 2: + getitem 13066,1; //P.Dagger III + break; + case 3: + getitem 13434,1; //P.Saber III + break; + } + } + if (BaseJob == Job_Assassin || Class == Job_Assassin_Cross) { + mes "[Toren]"; + mes "Assassin Class gets a choice of weapons, would you like to have a katar, dagger or a sword?"; + next; + mes "[Toren]"; + mes "Katar: Two-handed, 155 Atk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + mes " "; + mes "Sword: One-handed, 185 Atk."; + next; + switch(select("Katar.:Dagger.:Sword.")) { + case 1: + getitem 1289,1; //P.Katar I + break; + case 2: + getitem 13066,1; //P.Dagger III + break; + case 3: + getitem 13434,1; //P.Saber III + break; + } + } + if (BaseJob == Job_Rogue || Class == Job_Stalker) { + mes "[Toren]"; + mes "Rogue Class gets a choice of weapons, would you like to have a dagger, bow or a sword?"; + next; + mes "[Toren]"; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + mes " "; + mes "Bow: Two-handed, 140 Atk."; + mes " "; + mes "Sword: One-handed, 185 Atk."; + next; + switch(select("Dagger.:Bow.:Sword")) { + case 1: + getitem 13066,1; //P.Dagger III + break; + case 2: + getitem 18106,1; //P.Bow III + break; + case 3: + getitem 13434,1; //P.Saber III + break; + } + } + if (BaseJob == Job_Thief) { + mes "[Toren]"; + mes "Thief Class gets a choice of weapons, would you like to have a dagger or a sword?"; + next; + mes "[Toren]"; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + mes " "; + mes "Sword: One-handed, 185 Atk."; + next; + switch(select("Dagger.:Sword.")) { + case 1: + getitem 13066,1; //P.Dagger III + break; + case 2: + getitem 13434,1; //P.Saber III + break; + } + } + if (BaseJob == Job_Bard || Class == Job_Clown) { + mes "[Toren]"; + mes "Bard Class gets a choice of weapons, would you like to have a guitar, bow or a dagger?"; + next; + mes "[Toren]"; + mes "Guitar: One-handed, 125 Atk."; + mes " "; + mes "Bow: Two-handed, 140 Atk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + next; + switch(select("Guitar.:Bow.:Dagger.")) { + case 1: + getitem 1931,1; //P.Guitar I + break; + case 2: + getitem 18106,1; //P.Bow III + break; + case 3: + getitem 13066,1; //P.Dagger III + break; + } + } + if (BaseJob == Job_Dancer || Class == Job_Gypsy) { + mes "[Toren]"; + mes "Dancer Class gets a choice of weapons, would you like to have a whip, bow or a dagger?"; + next; + mes "[Toren]"; + mes "Whip: One-handed, 125 Atk."; + mes " "; + mes "Bow: Two-handed, 140 Atk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + next; + switch(select("Whip.:Bow.:Dagger.")) { + case 1: + getitem 1986,1; //P.Tail I + break; + case 2: + getitem 18106,1; //P.Bow III + break; + case 3: + getitem 13066,1; //P.Dagger III + break; + } + } + if (BaseJob == Job_Archer || BaseJob == Job_Hunter || Class == Job_Sniper) { + mes "[Toren]"; + mes "Archer Class gets a choice of weapons, would you like to have a bow or a dagger?"; + next; + mes "[Toren]"; + mes "Bow: Two-handed, 140 Atk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + next; + switch(select("Bow.:Dagger.")) { + case 1: + getitem 18106,1; //P.Bow III + break; + case 2: + getitem 13066,1; //P.Dagger III + break; + } + } + if (BaseJob == Job_Priest || Class == Job_High_Priest) { + mes "[Toren]"; + mes "Priest Class gets a choice of weapons, would you like to have a staff, mace or a book?"; + next; + mes "[Toren]"; + mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; + mes " "; + mes "Mace: One-handed, 172 Atk."; + mes " "; + mes "Book: One-handed, 135 Atk, Matk 110."; + next; + switch(select("Staff.:Mace.:Book.")) { + case 1: + getitem 1658,1; //P.Staff III + break; + case 2: + getitem 16014,1; //P.Mace III + break; + case 3: + getitem 1583,1; //P.Book I + break; + } + } + if (BaseJob == Job_Monk || Class == Job_Champion) { + mes "[Toren]"; + mes "Monk Class gets a choice of weapons, would you like to have a knuckle, mace or a staff?"; + next; + mes "[Toren]"; + mes "Knuckle: One-handed, 120 Atk."; + mes " "; + mes "Mace: One-handed, 172 Atk."; + mes " "; + mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; + next; + switch(select("Knuckle.:Mace.:Staff.")) { + case 1: + getitem 1831,1; //P.Knuckle I + break; + case 2: + getitem 16014,1; //P.Mace III + break; + case 3: + getitem 1658,1; //P.Staff III + break; + } + } + if (BaseJob == Job_Acolyte) { + mes "[Toren]"; + mes "Acolyte Class gets a choice of weapons, would you like to ave a staff or a mace?"; + next; + mes "[Toren]"; + mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; + mes " "; + mes "Mace: One-handed, 172 Atk."; + next; + switch(select("Staff.:Mace.")) { + case 1: + getitem 1658,1; //P.Staff III + break; + case 2: + getitem 16014,1; //P.Mace III + break; + } + } + if (BaseJob == Job_Sage || Class == Job_Professor) { + mes "[Toren]"; + mes "Sage Class gets a choice of weapons, would you like to have a staff, book or a dagger?"; + next; + mes "[Toren]"; + mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; + mes " "; + mes "Book: One-handed, 135 Atk, 110 Matk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, Matk 80."; + next; + switch(select("Staff.:Book.:Dagger.")) { + case 1: + getitem 1658,1; //P.Staff III + break; + case 2: + getitem 1583,1; //P.Book I + break; + case 3: + getitem 13066,1; //P.Dagger III + break; + } + } + if (BaseJob == Job_Mage || BaseJob == Job_Wizard || Class == Job_High_Wizard || Class == Job_Soul_Linker) { + mes "[Toren]"; + mes "Mage and Soul Linker Class gets a choice of weapons, would you like to have a staff or a dagger?"; + next; + mes "[Toren]"; + mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; + mes " "; + mes "Dagger: One-handed, 165 Atk, Matk 80."; + next; + switch(select("Staff.:Dagger.")) { + case 1: + getitem 1658,1; //P.Staff III + break; + case 2: + getitem 13066,1; //P.Dagger III + break; + } + } + if (Class == Job_Ninja) { + mes "[Toren]"; + mes "Ninja Class gets a choice of weapons, would you like to have a huuma suriken or a dagger?"; + next; + mes "[Toren]"; + mes "Huuma Suriken: Two-handed, 170 Atk, 50 Matk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, Matk 80."; + next; + switch(select("Huuma Suriken.:Dagger.")) { + case 1: + getitem 13310,1; //P.Huuma Suriken I + break; + case 2: + getitem 13066,1; //P.Dagger III + break; + } + } + if (Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) { + getitem 1583,1; //P.Book I + } + if (Class == Job_Gunslinger) { + getitem 13114,1; //P.Revolver III + } + if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseJob == Job_SuperNovice2) { + getitem 13066,1; //P.Dagger III + } + getitem 18514,1; //Paradise Hat II + getitem 2571,1; //Paradise Mantle II + getitem 2473,1; //Paradise Boots IV + getitem 15031,1; //Paradise Uniform IV + if(para_suv02 == 5){ + set para_suv02,6; + } + if(para_suv02 == 7){ + set para_suv02,8; + } + if(para_suv02 == 9){ + set para_suv02,10; + } + if(para_suv02 == 11){ + set para_suv02,12; + } + if(para_suv02 == 13){ + set para_suv02,14; + } + if (Class == Job_Taekwon) { + mes "[Toren]"; + mes "I'm sorry, but Teakwon Class can't wear any of our weapons..."; + next; + } + mes "[Toren]"; + mes "See you later, and good luck on your adventures!"; + close; + } + if ((para_suv02 == 14) && (countitem(18514) < 1)) { + mes "[Toren]"; + mes "Where is the Paradise Hat I gave you?"; + next; + mes "[Toren]"; + mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; + next; + switch(select("Ok.","No, thanks.")) { + case 1: + if (Zeny >= 250000) { + set Zeny, Zeny - 250000; + getitem 18514,1; //Paradise Hat II + mes "[Toren]"; + mes "These advanced gears are not easy to make, please take better care of this one."; + close; + } + mes "[Toren]"; + mes "You dont have enough zeny."; + close; + case 2: + mes "[Toren]"; + mes "Come back if you change your mind."; + close; + } + } + if ((para_suv02 == 14) && (countitem(2571) < 1)) { + mes "[Toren]"; + mes "Where is the Paradise Mantle I gave you?"; + next; + mes "[Toren]"; + mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; + next; + switch(select("Ok.","No, thanks.")) { + case 1: + if (Zeny >= 250000) { + set Zeny, Zeny - 250000; + getitem 2571,1; //Paradise Mantle II + mes "[Toren]"; + mes "These advanced gears are not easy to make, please take better care of this one."; + close; + } + mes "[Toren]"; + mes "You dont have enough zeny."; + close; + case 2: + mes "[Toren]"; + mes "Come back if you change your mind."; + close; + } + } + if ((para_suv02 == 14) && (countitem(2473) < 1)) { + mes "[Toren]"; + mes "Where is the Paradise Boots I gave you?"; + next; + mes "[Toren]"; + mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; + next; + switch(select("Ok.","No, thanks.")) { + case 1: + if (Zeny >= 250000) { + set Zeny, Zeny - 250000; + getitem 2473,1; //Paradise Boots IV + mes "[Toren]"; + mes "These advanced gears are not easy to make, please take better care of this one."; + close; + } + mes "[Toren]"; + mes "You dont have enough zeny."; + close; + case 2: + mes "[Toren]"; + mes "Come back if you change your mind."; + close; + } + } + if ((para_suv02 == 14) && (countitem(15031) < 1)) { + mes "[Toren]"; + mes "Where is the Paradise Uniform I gave you?"; + next; + mes "[Toren]"; + mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; + next; + switch(select("Ok.","No, thanks.")) { + case 1: + if (Zeny >= 250000) { + set Zeny, Zeny - 250000; + getitem 15031,1; //Paradise Uniform IV + mes "[Toren]"; + mes "These advanced gears are not easy to make, please take better care of this one."; + close; + } + mes "[Toren]"; + mes "You dont have enough zeny."; + close; + case 2: + mes "[Toren]"; + mes "Come back if you change your mind."; + close; + } + } + if (para_suv02 == 14) { + mes "[Toren]"; + mes "I already gave you the most advanced gears we have to offer."; + close; + } + mes "[Toren]"; + mes "You need to complete quests given to you by ^0000FFInstructor Ur^000000 if you want a reward."; + close; + case 2: + if (para_suv02 < 14) { + mes "[Toren]"; + mes "First you need the ^0000FFAdvanced Paradise Gears^000000."; + close; + } + if (paragearenchant < 1) { + mes "[Toren]"; + mes "Alright, but I'll need a few items for the enchantment process."; + next; + if (BaseLevel >= 90) { + set paragearenchant,1; + setquest 7239; + mes "[Toren]"; + mes "Just bring me ^0000FF20 Used Iron Plates^000000."; + close; + } + set paragearenchant,2; + setquest 7238; + mes "[Toren]"; + mes "Just bring me ^0000FF20 Iron Ores and 10 Irons^000000."; + close; + } + if (paragearenchant == 1) { + if (countitem(7319) >= 20) { + mes "[Toren]"; + mes "Thanks, that's what I needed!"; + next; + delitem 7319,20; // Used Iron Plate + set paragearenchant,3; + changequest 7239,7240; + mes "[Toren]"; + mes "Give me a second to prepare before I enchant your gears."; + close; + } + mes "[Toren]"; + mes "Just bring me ^0000FF20 Used Iron Plates^000000."; + close; + } + if (paragearenchant == 2) { + if ((countitem(1002) >= 20) && (countitem(998) >= 10)) { + mes "[Toren]"; + mes "Thanks, that's what I needed!"; + next; + delitem 1002,20; // Iron Ore + delitem 998,10; // Iron + set paragearenchant,3; + changequest 7238,7240; + mes "[Toren]"; + mes "Give me a second to prepare before I enchant your gears."; + close; + } + mes "[Toren]"; + mes "Just bring me ^0000FF20 Iron Ores and 10 Irons^000000."; + close; + } + if (paragearenchant == 3) { + mes "[Toren]"; + mes "Before we begin I would like to mention that this enchantment proccess ^FF0000can not fail^000000."; + next; + mes "[Toren]"; + mes "I am able to add 2 enchantments at once, and if something is already enchanted I will ^FF0000re-do the current enchantments^000000 for you."; + next; + mes "[Toren]"; + mes "Now pick which gear you would like me to enchant."; + next; + switch(select("Paradise Mantle II.:Paradise Boots IV.:Paradise Uniform IV.")) { + case 1: + if (countitem(2571) < 1) { + mes "[Toren]"; + mes "Bring one and I'll enchant it."; + close; + } + else { + set .@paragearcount,2571; + } + break; + case 2: + if (countitem(2473) < 1) { + mes "[Toren]"; + mes "Bring one and I'll enchant it."; + close; + } + else { + set .@paragearcount,2473; + } + break; + case 3: + if (countitem(15031) < 1) { + mes "[Toren]"; + mes "Bring one and I'll enchant it."; + close; + } + else { + set .@paragearcount,15031; + } + break; + } + mes "[Toren]"; + mes "Here we go!"; + close2; + specialeffect2 EF_MAPPILLAR; + progressbar "ffff00",4; + set .@enc_paragear,rand(1,42); + if (.@enc_paragear == 1) { + set .@addpart,4763; + } + else if (.@enc_paragear == 2) { + set .@addpart,4765; + } + else if (.@enc_paragear == 3) { + set .@addpart,4790; + } + else if (.@enc_paragear == 4) { + set .@addpart,4794; + } + else if ((.@enc_paragear > 4) && (.@enc_paragear < 7)) { + set .@addpart,4762; + } + else if ((.@enc_paragear > 6) && (.@enc_paragear < 9)) { + set .@addpart,4764; + } + else if ((.@enc_paragear > 8) && (.@enc_paragear < 11)) { + set .@addpart,4789; + } + else if ((.@enc_paragear > 10) && (.@enc_paragear < 13)) { + set .@addpart,4793; + } + else if ((.@enc_paragear > 12) && (.@enc_paragear < 15)) { + set .@addpart,4701; + } + else if ((.@enc_paragear > 14) && (.@enc_paragear < 17)) { + set .@addpart,4711; + } + else if ((.@enc_paragear > 16) && (.@enc_paragear < 19)) { + set .@addpart,4721; + } + else if ((.@enc_paragear > 18) && (.@enc_paragear < 21)) { + set .@addpart,4731; + } + else if ((.@enc_paragear > 20) && (.@enc_paragear < 23)) { + set .@addpart,4741; + } + else if ((.@enc_paragear > 22) && (.@enc_paragear < 25)) { + set .@addpart,4751; + } + else if ((.@enc_paragear > 24) && (.@enc_paragear < 28)) { + set .@addpart,4788; + } + else if ((.@enc_paragear > 27) && (.@enc_paragear < 31)) { + set .@addpart,4792; + } + else if ((.@enc_paragear > 30) && (.@enc_paragear < 35)) { + set .@addpart,4787; + } + else if ((.@enc_paragear > 34) && (.@enc_paragear < 39)) { + set .@addpart,4791; + } + else if ((.@enc_paragear > 38) && (.@enc_paragear < 43)) { + set .@addpart,4786; + } + set .@enc_paragear2,rand(1,6); + if (.@enc_paragear2 == 1) { + set .@addpart2,4701; + } + else if (.@enc_paragear2 == 2) { + set .@addpart2,4711; + } + else if (.@enc_paragear2 == 3) { + set .@addpart2,4721; + } + else if (.@enc_paragear2 == 4) { + set .@addpart2,4731; + } + else if (.@enc_paragear2 == 5) { + set .@addpart2,4741; + } + else if (.@enc_paragear2 == 6) { + set .@addpart2,4751; + } + delitem .@paragearcount,1; + getitem2 .@paragearcount, 1, 1, 0, 0, 0, 0, .@addpart2, .@addpart; + set paragearenchant,4; + changequest 7240,7241; + mes "[Toren]"; + mes "It is finished! Come back tomorrow if you want to enchant more."; + close; + } + if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) != 2)) { + mes "[Toren]"; + mes "Please come back tomorrow if you want to enchant more."; + close; + } + if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) == 2)) { + set paragearenchant,0; + erasequest 7241; + mes "[Toren]"; + mes "Another day, another piece of equipment to enchant!"; + close; + } + } +} + +moc_para01,112,79,3 script Weapons Expert 851,{ + if (checkweight(1101,5) == 0) { + mes "^3355FFWait a second!"; + mes "Right now, you are carrying"; + mes "to many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + mes "[Weapons Expert]"; + mes "Hello adventurer, what can I do for you today?"; + next; + switch(select("Where is my reward?","I want an enchantment!")) { + case 1: + if ((para_suv02 == 14) && (countitem(1197) < 1) && (countitem(1289) < 1) && (countitem(1391) < 1) && (countitem(1434) < 1) && (countitem(1583) < 1) && (countitem(1658) < 1) && (countitem(1831) < 1) && (countitem(1931) < 1) && (countitem(1986) < 1) && (countitem(13066) < 1) && (countitem(13114) < 1) && (countitem(13310) < 1) && (countitem(13434) < 1) && (countitem(16014) < 1) && (countitem(18106) < 1)) { + mes "[Weapons Expert]"; + mes "Where is the Paradise Weapon I gave you?"; + next; + mes "[Weapons Expert]"; + mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; + next; + switch(select("Ok.","No, thanks.")) { + case 1: + if (Zeny >= 250000) { + if (Class == Job_Taekwon) { + mes "[Weapons Expert]"; + mes "Wait... Your Class doesn't have a weapon."; + close; + } + set Zeny, Zeny - 250000; + if (BaseJob == Job_Swordman || BaseJob == Job_Knight || BaseJob == Job_Crusader || BaseJob == Job_Knight2 || BaseJob == Job_Crusader2 || Class == Job_Lord_Knight || Class == Job_Paladin || Class == Job_Lord_Knight2 || Class == Job_Paladin2) { + mes "[Weapons Expert]"; + mes "Swordman Class gets a choice of weapons, would you like to have a sword or a spear?"; + next; + mes "[Weapons Expert]"; + mes "Slayer: Two-handed Sword, 200 Atk."; + mes " "; + mes "Saber: One-handed Sword, 185 Atk."; + mes " "; + mes "Spear: One-handed, 165 Atk."; + next; + switch(select("Slayer.:Saber.:Spear.")) { + case 1: + getitem 1197,1; //P.Slayer III + break; + case 2: + getitem 13434,1; //P.Saber III + break; + case 3: + getitem 1434,1; //P.Spear I + break; + } + } + if (BaseJob == Job_Merchant || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist || Class == Job_Whitesmith || Class == Job_Creator) { + mes "[Weapons Expert]"; + mes "Merchant Class gets a choice of weapons, would you like to have an axe, dagger or a sword?"; + next; + mes "[Weapons Expert]"; + mes "Axe: Two-handed, 195 Atk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + mes " "; + mes "Sword: One-handed, 185 Atk."; + next; + switch(select("Axe.:Dagger.:Sword.")) { + case 1: + getitem 1391,1; //P.Two-Handed Axe I + break; + case 2: + getitem 13066,1; //P.Dagger III + break; + case 3: + getitem 13434,1; //P.Saber III + break; + } + } + if (BaseJob == Job_Assassin || Class == Job_Assassin_Cross) { + mes "[Weapons Expert]"; + mes "Assassin Class gets a choice of weapons, would you like to have a katar, dagger or a sword?"; + next; + mes "[Weapons Expert]"; + mes "Katar: Two-handed, 155 Atk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + mes " "; + mes "Sword: One-handed, 185 Atk."; + next; + switch(select("Katar.:Dagger.:Sword.")) { + case 1: + getitem 1289,1; //P.Katar I + break; + case 2: + getitem 13066,1; //P.Dagger III + break; + case 3: + getitem 13434,1; //P.Saber III + break; + } + } + if (BaseJob == Job_Rogue || Class == Job_Stalker) { + mes "[Weapons Expert]"; + mes "Rogue Class gets a choice of weapons, would you like to have a dagger, bow or a sword?"; + next; + mes "[Weapons Expert]"; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + mes " "; + mes "Bow: Two-handed, 140 Atk."; + mes " "; + mes "Sword: One-handed, 185 Atk."; + next; + switch(select("Dagger.:Bow.:Sword")) { + case 1: + getitem 13066,1; //P.Dagger III + break; + case 2: + getitem 18106,1; //P.Bow III + break; + case 3: + getitem 13434,1; //P.Saber III + break; + } + } + if (BaseJob == Job_Thief) { + mes "[Weapons Expert]"; + mes "Thief Class gets a choice of weapons, would you like to have a dagger or a sword?"; + next; + mes "[Weapons Expert]"; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + mes " "; + mes "Sword: One-handed, 185 Atk."; + next; + switch(select("Dagger.:Sword.")) { + case 1: + getitem 13066,1; //P.Dagger III + break; + case 2: + getitem 13434,1; //P.Saber III + break; + } + } + if (BaseJob == Job_Bard || Class == Job_Clown) { + mes "[Weapons Expert]"; + mes "Bard Class gets a choice of weapons, would you like to have a guitar, bow or a dagger?"; + next; + mes "[Weapons Expert]"; + mes "Guitar: One-handed, 125 Atk."; + mes " "; + mes "Bow: Two-handed, 140 Atk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + next; + switch(select("Guitar.:Bow.:Dagger.")) { + case 1: + getitem 1931,1; //P.Guitar I + break; + case 2: + getitem 18106,1; //P.Bow III + break; + case 3: + getitem 13066,1; //P.Dagger III + break; + } + } + if (BaseJob == Job_Dancer || Class == Job_Gypsy) { + mes "[Weapons Expert]"; + mes "Dancer Class gets a choice of weapons, would you like to have a whip, bow or a dagger?"; + next; + mes "[Weapons Expert]"; + mes "Whip: One-handed, 125 Atk."; + mes " "; + mes "Bow: Two-handed, 140 Atk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + next; + switch(select("Whip.:Bow.:Dagger.")) { + case 1: + getitem 1986,1; //P.Tail I + break; + case 2: + getitem 18106,1; //P.Bow III + break; + case 3: + getitem 13066,1; //P.Dagger III + break; + } + } + if (BaseJob == Job_Archer || BaseJob == Job_Hunter || Class == Job_Sniper) { + mes "[Weapons Expert]"; + mes "Archer Class gets a choice of weapons, would you like to have a bow or a dagger?"; + next; + mes "[Weapons Expert]"; + mes "Bow: Two-handed, 140 Atk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, 80 Matk."; + next; + switch(select("Bow.:Dagger.")) { + case 1: + getitem 18106,1; //P.Bow III + break; + case 2: + getitem 13066,1; //P.Dagger III + break; + } + } + if (BaseJob == Job_Priest || Class == Job_High_Priest) { + mes "[Weapons Expert]"; + mes "Priest Class gets a choice of weapons, would you like to have a staff, mace or a book?"; + next; + mes "[Weapons Expert]"; + mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; + mes " "; + mes "Mace: One-handed, 172 Atk."; + mes " "; + mes "Book: One-handed, 135 Atk, Matk 110."; + next; + switch(select("Staff.:Mace.:Book.")) { + case 1: + getitem 1658,1; //P.Staff III + break; + case 2: + getitem 16014,1; //P.Mace III + break; + case 3: + getitem 1583,1; //P.Book I + break; + } + } + if (BaseJob == Job_Monk || Class == Job_Champion) { + mes "[Weapons Expert]"; + mes "Monk Class gets a choice of weapons, would you like to have a knuckle, mace or a staff?"; + next; + mes "[Weapons Expert]"; + mes "Knuckle: One-handed, 120 Atk."; + mes " "; + mes "Mace: One-handed, 172 Atk."; + mes " "; + mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; + next; + switch(select("Knuckle.:Mace.:Staff.")) { + case 1: + getitem 1831,1; //P.Knuckle I + break; + case 2: + getitem 16014,1; //P.Mace III + break; + case 3: + getitem 1658,1; //P.Staff III + break; + } + } + if (BaseJob == Job_Acolyte) { + mes "[Weapons Expert]"; + mes "Acolyte Class gets a choice of weapons, would you like to have a staff or a mace?"; + next; + mes "[Weapons Expert]"; + mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; + mes " "; + mes "Mace: One-handed, 172 Atk."; + next; + switch(select("Staff.:Mace.")) { + case 1: + getitem 1658,1; //P.Staff III + break; + case 2: + getitem 16014,1; //P.Mace III + break; + } + } + if (BaseJob == Job_Sage || Class == Job_Professor) { + mes "[Weapons Expert]"; + mes "Sage Class gets a choice of weapons, would you like to have a staff, book or a dagger?"; + next; + mes "[Weapons Expert]"; + mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; + mes " "; + mes "Book: One-handed, 135 Atk, 110 Matk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, Matk 80."; + next; + switch(select("Staff.:Book.:Dagger.")) { + case 1: + getitem 1658,1; //P.Staff III + break; + case 2: + getitem 1583,1; //P.Book I + break; + case 3: + getitem 13066,1; //P.Dagger III + break; + } + } + if (BaseJob == Job_Mage || BaseJob == Job_Wizard || Class == Job_High_Wizard || Class == Job_Soul_Linker) { + mes "[Weapons Expert]"; + mes "Mage and Soul Linker Class gets a choice of weapons, would you like to have a staff or a dagger?"; + next; + mes "[Weapons Expert]"; + mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; + mes " "; + mes "Dagger: One-handed, 165 Atk, Matk 80."; + next; + switch(select("Staff.:Dagger.")) { + case 1: + getitem 1658,1; //P.Staff III + break; + case 2: + getitem 13066,1; //P.Dagger III + break; + } + } + if (Class == Job_Ninja) { + mes "[Weapons Expert]"; + mes "Ninja Class gets a choice of weapons, would you like to have a huuma suriken or a dagger?"; + next; + mes "[Weapons Expert]"; + mes "Huuma Suriken: Two-handed, 170 Atk, 50 Matk."; + mes " "; + mes "Dagger: One-handed, 165 Atk, Matk 80."; + next; + switch(select("Huuma Suriken.:Dagger.")) { + case 1: + getitem 13310,1; //P.Huuma Suriken I + break; + case 2: + getitem 13066,1; //P.Dagger III + break; + } + } + if (Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) { + getitem 1583,1; //P.Book I + } + if (Class == Job_Gunslinger) { + getitem 13114,1; //P.Revolver III + } + if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseJob == Job_SuperNovice2) { + getitem 13066,1; //P.Dagger III + } + mes "[Weapons Expert]"; + mes "These weapons aren't easy to make, please take better care of this one."; + close; + } + mes "[Weapons Expert]"; + mes "You dont have enough zeny."; + close; + case 2: + mes "[Weapons Expert]"; + mes "Come back if you change your mind."; + close; + } + } + mes "[Weapons Expert]"; + mes "My reward for you is enchantments on your ^0000FFParadise Weapon^000000."; + next; + mes "[Weapons Expert]"; + mes "The number of enchantments I can give you depends on which level of ^0000FFAdvanced Paradise Quests^000000 you have completed."; + close; + case 2: + if (para_suv02 < 14) { + mes "[Weapons Expert]"; + mes "First you need the ^0000FFAdvanced Paradise Gears^000000."; + close; + } + if ((countitem(1197) < 1) && (countitem(1289) < 1) && (countitem(1391) < 1) && (countitem(1434) < 1) && (countitem(1583) < 1) && (countitem(1658) < 1) && (countitem(1831) < 1) && (countitem(1931) < 1) && (countitem(1986) < 1) && (countitem(13066) < 1) && (countitem(13114) < 1) && (countitem(13310) < 1) && (countitem(13434) < 1) && (countitem(16014) < 1) && (countitem(18106) < 1)) { + mes "[Weapons Expert]"; + mes "Did you sell your new Paradise Weapon? No enchantments for you."; + close; + } + if (para_suv01 < 44) { + mes "[Weapons Expert]"; + mes "You haven't completed enough quests for an enchantment yet."; + next; + mes "[Weapons Expert]"; + mes "Make sure to pick a weapon from Toren too."; + close; + } + if (para_suv01 == 44) { + mes "[Weapons Expert]"; + mes "It seems you have earned your first weapon enchantment."; + next; + mes "[Weapons Expert]"; + mes "There are only 2 to choose from, which one would you like?"; + next; + switch(select("Atk + 3%","Matk + 3%")) { + case 1: + set paraweaponenchant,4767; + break; + case 2: + set paraweaponenchant,4806; + break; + } + if (countitem(1197) == 1) { + set paraweaponcount,1197; + } + if (countitem(1289) == 1) { + set paraweaponcount,1289; + } + if (countitem(1391) == 1) { + set paraweaponcount,1391; + } + if (countitem(1434) == 1) { + set paraweaponcount,1434; + } + if (countitem(1583) == 1) { + set paraweaponcount,1583; + } + if (countitem(1658) == 1) { + set paraweaponcount,1658; + } + if (countitem(1831) == 1) { + set paraweaponcount,1831; + } + if (countitem(1931) == 1) { + set paraweaponcount,1931; + } + if (countitem(1986) == 1) { + set paraweaponcount,1986; + } + if (countitem(13066) == 1) { + set paraweaponcount,13066; + } + if (countitem(13114) == 1) { + set paraweaponcount,13114; + } + if (countitem(13310) == 1) { + set paraweaponcount,13310; + } + if (countitem(13434) == 1) { + set paraweaponcount,13434; + } + if (countitem(16014) == 1) { + set paraweaponcount,16014; + } + if (countitem(18106) == 1) { + set paraweaponcount,18106; + } + mes "[Weapons Expert]"; + mes "OK, gimmy a sec."; + close2; + specialeffect2 EF_MAPPILLAR; + progressbar "ffff00",4; + delitem paraweaponcount,1; + getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, 0, paraweaponenchant; + set para_suv01,45; + mes "[Weapons Expert]"; + mes "All done."; + close; + } + if (para_suv01 == 47) { + mes "[Weapons Expert]"; + mes "It seems you have earned your second weapon enchantment."; + next; + if (paraweaponenchant < 1) { + mes "[Weapons Expert]"; + mes "Before I do the second enchantment, you need to pick the first one."; + next; + mes "[Weapons Expert]"; + mes "There are only 2 to choose from, which one would you like?"; + next; + switch(select("Atk + 3%","Matk + 3%")) { + case 1: + set paraweaponenchant,4767; + break; + case 2: + set paraweaponenchant,4806; + break; + } + if (countitem(1197) == 1) { + set paraweaponcount,1197; + } + if (countitem(1289) == 1) { + set paraweaponcount,1289; + } + if (countitem(1391) == 1) { + set paraweaponcount,1391; + } + if (countitem(1434) == 1) { + set paraweaponcount,1434; + } + if (countitem(1583) == 1) { + set paraweaponcount,1583; + } + if (countitem(1658) == 1) { + set paraweaponcount,1658; + } + if (countitem(1831) == 1) { + set paraweaponcount,1831; + } + if (countitem(1931) == 1) { + set paraweaponcount,1931; + } + if (countitem(1986) == 1) { + set paraweaponcount,1986; + } + if (countitem(13066) == 1) { + set paraweaponcount,13066; + } + if (countitem(13114) == 1) { + set paraweaponcount,13114; + } + if (countitem(13310) == 1) { + set paraweaponcount,13310; + } + if (countitem(13434) == 1) { + set paraweaponcount,13434; + } + if (countitem(16014) == 1) { + set paraweaponcount,16014; + } + if (countitem(18106) == 1) { + set paraweaponcount,18106; + } + mes "[Weapons Expert]"; + mes "Gotcha, now for the second enchantment."; + next; + } + mes "[Weapons Expert]"; + mes "This one is a little different, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with."; + next; + mes "[Weapons Expert]"; + mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?"; + next; + switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) { + case 1: + if (paraweaponenchant == 4767) { + set paraweaponenchant2,4060; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant2,4472; + } + break; + case 2: + if (paraweaponenchant == 4767) { + set paraweaponenchant2,4068; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant2,4470; + } + break; + case 3: + if (paraweaponenchant == 4767) { + set paraweaponenchant2,4063; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant2,4476; + } + break; + case 4: + if (paraweaponenchant == 4767) { + set paraweaponenchant2,4080; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant2,4469; + } + break; + case 5: + if (paraweaponenchant == 4767) { + set paraweaponenchant2,4118; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant2,4471; + } + break; + case 6: + set paraweaponenchant2,4805; + break; + } + mes "[Weapons Expert]"; + mes "OK, gimmy a sec."; + close2; + specialeffect2 EF_MAPPILLAR; + progressbar "ffff00",4; + delitem paraweaponcount,1; + getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, paraweaponenchant2, paraweaponenchant; + set para_suv01,48; + mes "[Weapons Expert]"; + mes "All done."; + close; + } + if (para_suv01 == 50 || para_suv01 == 53) { + mes "[Weapons Expert]"; + mes "It seems you have earned your third weapon enchantment."; + next; + if (paraweaponenchant < 1) { + mes "[Weapons Expert]"; + mes "Before I do the other enchantments, you need to pick the first one."; + next; + mes "[Weapons Expert]"; + mes "There are only 2 to choose from, which one would you like?"; + next; + switch(select("Atk + 3%","Matk + 3%")) { + case 1: + set paraweaponenchant,4767; + break; + case 2: + set paraweaponenchant,4806; + break; + } + if (countitem(1197) == 1) { + set paraweaponcount,1197; + } + if (countitem(1289) == 1) { + set paraweaponcount,1289; + } + if (countitem(1391) == 1) { + set paraweaponcount,1391; + } + if (countitem(1434) == 1) { + set paraweaponcount,1434; + } + if (countitem(1583) == 1) { + set paraweaponcount,1583; + } + if (countitem(1658) == 1) { + set paraweaponcount,1658; + } + if (countitem(1831) == 1) { + set paraweaponcount,1831; + } + if (countitem(1931) == 1) { + set paraweaponcount,1931; + } + if (countitem(1986) == 1) { + set paraweaponcount,1986; + } + if (countitem(13066) == 1) { + set paraweaponcount,13066; + } + if (countitem(13114) == 1) { + set paraweaponcount,13114; + } + if (countitem(13310) == 1) { + set paraweaponcount,13310; + } + if (countitem(13434) == 1) { + set paraweaponcount,13434; + } + if (countitem(16014) == 1) { + set paraweaponcount,16014; + } + if (countitem(18106) == 1) { + set paraweaponcount,18106; + } + mes "[Weapons Expert]"; + mes "Gotcha, on to the next one."; + next; + } + if (paraweaponenchant2 < 1) { + mes "[Weapons Expert]"; + mes "Before I do the third enchantment, you need to pick the second one."; + next; + mes "[Weapons Expert]"; + mes "This one is a little different, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with."; + next; + mes "[Weapons Expert]"; + mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?"; + next; + switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) { + case 1: + if (paraweaponenchant == 4767) { + set paraweaponenchant2,4060; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant2,4472; + } + break; + case 2: + if (paraweaponenchant == 4767) { + set paraweaponenchant2,4068; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant2,4470; + } + break; + case 3: + if (paraweaponenchant == 4767) { + set paraweaponenchant2,4063; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant2,4476; + } + break; + case 4: + if (paraweaponenchant == 4767) { + set paraweaponenchant2,4080; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant2,4469; + } + break; + case 5: + if (paraweaponenchant == 4767) { + set paraweaponenchant2,4118; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant2,4471; + } + break; + case 6: + set paraweaponenchant2,4805; + break; + } + mes "[Weapons Expert]"; + mes "Gotcha, now for the third one."; + next; + } + mes "[Weapons Expert]"; + mes "The third enchantment is the same as the second one, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with."; + next; + mes "[Weapons Expert]"; + mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?"; + next; + switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) { + case 1: + if (paraweaponenchant == 4767) { + set paraweaponenchant3,4060; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant3,4472; + } + break; + case 2: + if (paraweaponenchant == 4767) { + set paraweaponenchant3,4068; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant3,4470; + } + break; + case 3: + if (paraweaponenchant == 4767) { + set paraweaponenchant3,4063; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant3,4476; + } + break; + case 4: + if (paraweaponenchant == 4767) { + set paraweaponenchant3,4080; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant3,4469; + } + break; + case 5: + if (paraweaponenchant == 4767) { + set paraweaponenchant3,4118; + } + if (paraweaponenchant == 4806) { + set paraweaponenchant3,4471; + } + break; + case 6: + set paraweaponenchant3,4805; + break; + } + mes "[Weapons Expert]"; + mes "OK, gimmy a sec."; + close2; + specialeffect2 EF_MAPPILLAR; + progressbar "ffff00",4; + delitem paraweaponcount,1; + getitem2 paraweaponcount, 1, 1, 0, 0, 0, paraweaponenchant3, paraweaponenchant2, paraweaponenchant; + set para_suv01,54; + mes "[Weapons Expert]"; + mes "All done."; + close; + } + if (para_suv01 > 53) { + mes "[Weapons Expert]"; + mes "That is the maximum number of enchanments I can do, enjoy them."; + close; + } + mes "[Weapons Expert]"; + mes "I've already enchanted your weapon, you need to complete more quests for the next enchantment."; + close; + } +} + +/* sec_in02,25,33,4 script Assistant 422,{ + mes "Password"; + next; + input .@input; + if (.@input == 1854) { + mes "Please select the variable you want to modify."; + next; + switch (select("para_suv01:para_suv02")) { + case 1: + mes "Enter the modified value"; + next; + input .@input; + mes "Value of para_suv01 has been changed to "+.@input+"."; + set para_suv01,.@input; + close; + case 2: + mes "Enter the modified value"; + next; + input .@input; + mes "Value of para_suv02 has been changed to "+.@input+"."; + set para_suv02,.@input; + close; + } + } + mes "......meow wee."; + close; +}*/ diff --git a/npc/re/quests/eden/eden_service.txt b/npc/re/quests/eden/eden_service.txt new file mode 100644 index 000000000..5479ba092 --- /dev/null +++ b/npc/re/quests/eden/eden_service.txt @@ -0,0 +1,64 @@ +//===== rAthena Script ======================================= +// Eden Group Quests - Service NPCs +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= Any rAthena SVN +//===== Description: ========================================= +//= Paradise Group storage access. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Replaced 2nd NPC with duplicate function. [Masao] +//============================================================ + +- script Goods Cabinet#00::pggc -1,{ + mes "It is a Goods Storage Cabinet."; + mes "A message is written on a piece of paper."; + next; + mes "+ Cabinet is exclusively +"; + mes "+ for the Eden group +"; + mes "If you want to use this"; + mes "cabinet please check"; + mes "the following:"; + next; + mes "1.Are you a member"; + mes " of Eden group?"; + mes "2.Have you learned"; + mes " enough basic skills?"; + mes "3.Cabinet fee is"; + mes " ^4d4dff500 zeny^000000!"; + next; + if (countitem(6219) > 0) { + mes "You need to insert zeny to use the cabinet."; + mes "Cost : 500 Zeny "; + mes "Would you like to use it?"; + next; + switch (select("Use the Cabinet.:Cancel.")) { + case 1: + if (Zeny > 499) { + if (getskilllv("NV_BASIC") < 6) { + mes "The cabinet is not working for me."; + mes "Maybe I am not yet qualified to use Cabinet."; + close; + } + set Zeny, Zeny - 500; + close2; + openstorage; + end; + } + mes "I don't have enough zeny."; + mes "I need at least 500 zeny to use the Cabinet."; + close; + case 2: + mes "I will use it next time."; + close; + } + } + mes "I need an Eden Group Mark to use this Cabinet."; + close; +} + +moc_para01,173,120,0 duplicate(pggc) Goods Cabinet#01 111 +moc_para01,170,120,0 duplicate(pggc) Goods Cabinet#02 111 |