diff options
Diffstat (limited to 'npc/re/quests/eden/eden_quests.txt')
-rw-r--r-- | npc/re/quests/eden/eden_quests.txt | 618 |
1 files changed, 309 insertions, 309 deletions
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index f1b54a9e7..7ad15eca6 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -94,7 +94,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "[Boya]"; mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you."; mes "Ok, may Freya bless you~!"; - set para_suv01,1; + para_suv01 = 1; setquest 7128; close; } @@ -125,7 +125,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "Anyway..."; mes "That place is nor far from here so, it is a reasonable place for a beginner like you."; mes "Ok, may Freya bless you~!"; - set para_suv01,6; + para_suv01 = 6; setquest 7133; close; } @@ -161,7 +161,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "Anyway..."; mes "That place is not far from here so, come back quickly."; mes "Ok, may Freya bless you~!"; - set para_suv01,13; + para_suv01 = 13; setquest 7138; close; } @@ -197,7 +197,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "Anyway..."; mes "That place is not far from here so, come back quickly."; mes "Ok, blessing you~!!"; - set para_suv01,17; + para_suv01 = 17; setquest 7142; close; } @@ -224,7 +224,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "Ok, may Freya bless you!"; - set para_suv01,24; + para_suv01 = 24; setquest 7147; close; } @@ -251,7 +251,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "Ok, may Freya bless you!"; - set para_suv01,29; + para_suv01 = 29; setquest 7152; close; } @@ -272,7 +272,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "[Boya]"; mes "Tell him that I sent you and follow his directions."; mes "Ok, may Freya bless you!"; - set para_suv01,33; + para_suv01 = 33; setquest 7156; close; } @@ -352,7 +352,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "[Boya]"; mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you."; mes "Ok, may Freya bless you~!"; - set para_suv01,1; + para_suv01 = 1; setquest 7128; close; } @@ -383,7 +383,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "Anyway..."; mes "That place is nor far from here so, it is a reasonable place for a beginner like you."; mes "Ok, may Freya bless you~!"; - set para_suv01,6; + para_suv01 = 6; setquest 7133; close; } @@ -419,7 +419,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "Anyway..."; mes "That place is not far from here so, come back quickly."; mes "Ok, may Freya bless you~!"; - set para_suv01,13; + para_suv01 = 13; setquest 7138; close; } @@ -455,7 +455,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "Anyway..."; mes "That place is not far from here so, come back quickly."; mes "Ok, blessing you~!!"; - set para_suv01,17; + para_suv01 = 17; setquest 7142; close; } @@ -482,7 +482,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "Ok, may Freya bless you!"; - set para_suv01,24; + para_suv01 = 24; setquest 7147; close; } @@ -509,7 +509,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "Ok, may Freya bless you!"; - set para_suv01,29; + para_suv01 = 29; setquest 7152; close; } @@ -530,7 +530,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "[Boya]"; mes "Tell him that I sent you and follow his directions."; mes "Ok, may Freya bless you!"; - set para_suv01,33; + para_suv01 = 33; setquest 7156; close; } @@ -579,7 +579,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "[Boya]"; mes "Inform the manager that I sent you. He will give you some stuff."; mes "Go go go!"; - set para_suv01,11; + para_suv01 = 11; completequest 7132; close; } @@ -610,7 +610,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "[Boya]"; mes "Inform the manager that I sent you. He will give you some stuff."; mes "Go go go!"; - set para_suv01,11; + para_suv01 = 11; completequest 7137; close; } @@ -676,7 +676,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "Anyway..."; mes "That place is not far from here so, come back quickly."; mes "Ok, may Freya bless you~!"; - set para_suv01,13; + para_suv01 = 13; setquest 7138; close; } @@ -712,7 +712,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "Anyway..."; mes "That place is not far from here so, come back quickly."; mes "Ok, blessing you~!!"; - set para_suv01,17; + para_suv01 = 17; setquest 7142; close; } @@ -739,7 +739,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "Ok, may Freya bless you!"; - set para_suv01,24; + para_suv01 = 24; setquest 7147; close; } @@ -766,7 +766,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "Ok, may Freya bless you!"; - set para_suv01,29; + para_suv01 = 29; setquest 7152; close; } @@ -787,7 +787,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "[Boya]"; mes "Tell him that I sent you and follow his directions."; mes "Ok, may Freya bless you!"; - set para_suv01,33; + para_suv01 = 33; setquest 7156; close; } @@ -820,7 +820,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "Choose an equipment that fits your particular set of skills."; - set para_suv01,22; + para_suv01 = 22; completequest 7141; close; } @@ -844,7 +844,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "The person in charge of equipment storage will supply you with what you need."; - set para_suv01,22; + para_suv01 = 22; completequest 7146; close; } @@ -891,7 +891,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "Ok, may Freya bless you!"; - set para_suv01,24; + para_suv01 = 24; setquest 7147; close; } @@ -918,7 +918,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "Ok, may Freya bless you!"; - set para_suv01,29; + para_suv01 = 29; setquest 7152; close; } @@ -939,7 +939,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "[Boya]"; mes "Tell him that I sent you and follow his directions."; mes "Ok, may Freya bless you!"; - set para_suv01,33; + para_suv01 = 33; setquest 7156; close; } @@ -979,7 +979,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; - set para_suv01,37; + para_suv01 = 37; completequest 7151; close; } @@ -1003,7 +1003,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; - set para_suv01,37; + para_suv01 = 37; completequest 7155; close; } @@ -1028,7 +1028,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ next; mes "[Boya]"; mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; - set para_suv01,37; + para_suv01 = 37; completequest 7159; close; } @@ -1127,7 +1127,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{ mes "We should hunt at least 10 Condors, ok?"; mes "I will sleep for a while."; mes "Krrrr woo bow..."; - set para_suv01,2; + para_suv01 = 2; changequest 7128,7129; close; case 3: @@ -1139,7 +1139,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{ } } if (para_suv01 == 2) { - if (checkquest(7129,HUNTING) == 2) { + if (questprogress(7129,HUNTING) == 2) { mes "[Talking Dog]"; mes "Woooohh..."; mes "Great!"; @@ -1170,7 +1170,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{ mes "You must hunt at least 10!"; mes "Exactly 10!"; mes "Go go go!"; - set para_suv01,3; + para_suv01 = 3; changequest 7129,7130; close; } @@ -1186,7 +1186,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{ close; } if (para_suv01 == 3) { - if (checkquest(7130,HUNTING) == 2) { + if (questprogress(7130,HUNTING) == 2) { mes "[Talking Dog]"; mes "You are so perfect."; next; @@ -1206,7 +1206,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{ mes "It's the last step so let's make it simple"; mes "Just hunt 5!"; mes "Bow wow!"; - set para_suv01,4; + para_suv01 = 4; changequest 7130,7131; close; } @@ -1224,7 +1224,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{ close; } if (para_suv01 == 4) { - if (checkquest(7131,HUNTING) == 2) { + if (questprogress(7131,HUNTING) == 2) { mes "[Talking Dog]"; mes "Um. Excellent."; mes "You are awesome!"; @@ -1253,7 +1253,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{ mes "Go back to the Eden Group headquarters and show it to the flashy Rune Knight."; mes "Let me say again that you are great!"; mes "Hooooohooo~"; - set para_suv01,5; + para_suv01 = 5; changequest 7131,7132; close; } @@ -1382,13 +1382,13 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{ mes "a thief bug and froze in"; mes "place. Hunt those"; mes "Thief Bugs around here.^000000"; - set para_suv01,7; + para_suv01 = 7; changequest 7133,7134; close; } } if (para_suv01 == 7) { - if (checkquest(7134,HUNTING) == 2) { + if (questprogress(7134,HUNTING) == 2) { mes "[Timid Cat]"; mes "Now do you understand the dirty and humid underground sewers?"; mes "Eeeh look what's next meow."; @@ -1410,7 +1410,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{ mes "[Timid Cat]"; mes "Training missions are hard and anoying."; mes "So go hurry and hunt 10 Tarou."; - set para_suv01,8; + para_suv01 = 8; changequest 7134,7135; close; } @@ -1426,7 +1426,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{ close; } if (para_suv01 == 8) { - if (checkquest(7135,HUNTING) == 2) { + if (questprogress(7135,HUNTING) == 2) { mes "[Timid Cat]"; mes "Great job~!"; mes "How'd you get rid of those dirty bugs and Tarou. You are brave."; @@ -1448,7 +1448,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{ mes "I don't have anything..."; mes "......"; mes "What do you want meow? Familiars are waiting to fight with you, hurry up, move~!"; - set para_suv01,9; + para_suv01 = 9; changequest 7135,7136; close; } @@ -1464,7 +1464,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{ close; } if (para_suv01 == 9) { - if (checkquest(7136,HUNTING) == 2) { + if (questprogress(7136,HUNTING) == 2) { mes "[Timid Cat]"; mes "You are great meow~"; mes "You killed them so quickly!"; @@ -1482,7 +1482,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{ mes "Do you know how to get to the Eden Group Headquarters?"; mes "Prontera is the closest city from here."; mes "Go to Prontera and find an Eden Group Teleporter."; - set para_suv01,10; + para_suv01 = 10; changequest 7136,7137; close; } @@ -1567,12 +1567,12 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{ mes "[Karl]"; mes "If you feel like you're in danger don't hesitate to just leave."; mes "You're not worried about getting hurt are you?"; - set para_suv01,14; + para_suv01 = 14; changequest 7138,7139; close; } if (para_suv01 == 14) { - if (checkquest(7139,HUNTING) == 2) { + if (questprogress(7139,HUNTING) == 2) { mes "[Karl]"; mes "Did you get how the undead work?"; mes "As you know undead never die so, blessing of live person it's same as curse to them."; @@ -1594,7 +1594,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{ mes "Ok if you're ready go and kill those Poporings."; mes "You should hunt 10 of them."; next; - set para_suv01,15; + para_suv01 = 15; changequest 7139,7140; close; } @@ -1611,7 +1611,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{ close; } if (para_suv01 == 15) { - if (checkquest(7140,HUNTING) == 2) { + if (questprogress(7140,HUNTING) == 2) { mes "[Karl]"; mes "Did you get back what the Poporing stole?"; mes "This cave is really deep and there are lots of precious things that they could have picked up."; @@ -1626,7 +1626,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{ mes "[Karl]"; mes "You might get a new uniform."; mes "Haha. I will keep tabs on your progression."; - set para_suv01,16; + para_suv01 = 16; changequest 7140,7141; close; } @@ -1712,7 +1712,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{ mes "[Cloud]"; mes "In the case of ants, they assist eachother when attacked."; mes "Be careful and kill 15 Pierre ants."; - set para_suv01,18; + para_suv01 = 18; changequest 7142,7143; close; case 2: @@ -1734,7 +1734,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{ } } if (para_suv01 == 18) { - if (checkquest(7143,HUNTING) == 2) { + if (questprogress(7143,HUNTING) == 2) { mes "[Cloud]"; mes "Hey, what was it?"; mes "Maybe you saw an Andre when you were hunting Pierre."; @@ -1751,7 +1751,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{ mes "[Cloud]"; mes "If you can't find Andre go deeper into the cave."; mes "Ah, and be careful of Maya."; - set para_suv01,19; + para_suv01 = 19; changequest 7143,7144; close; } @@ -1764,7 +1764,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{ close; } if (para_suv01 == 19) { - if (checkquest(7144,HUNTING) == 2) { + if (questprogress(7144,HUNTING) == 2) { mes "[Cloud]"; mes "Great. You seem to have killed all of the Andre."; mes "How do you think about fighting ants?"; @@ -1791,7 +1791,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{ mes "[Cloud]"; mes "If you feel you're in too much danger. Just come back."; mes "I will heal you."; - set para_suv01,20; + para_suv01 = 20; changequest 7144,7145; close; } @@ -1803,7 +1803,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{ close; } if (para_suv01 == 20) { - if (checkquest(7145,HUNTING) == 2) { + if (questprogress(7145,HUNTING) == 2) { mes "[Cloud]"; mes "Oh... it might have been an anoying fight."; mes "You finished so fast."; @@ -1815,7 +1815,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{ mes "[Cloud]"; mes "You will get good news."; mes "You did a really good job even under the hot weather."; - set para_suv01,21; + para_suv01 = 21; changequest 7145,7146; close; } @@ -1908,12 +1908,12 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ mes "[Hooksha]"; mes "Good or bad this is how it is going to be."; mes "Even if they are babies don't hesitate."; - set para_suv01,25; + para_suv01 = 25; changequest 7147,7148; close; } if (para_suv01 == 25) { - if (checkquest(7148,HUNTING) == 2) { + if (questprogress(7148,HUNTING) == 2) { mes "[Hooksha]"; mes "Great. Awesome."; mes "It's not very pleasant so let's move on."; @@ -1930,7 +1930,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ mes "Now it's time to hunt 10 Orc Warriors."; mes "If you are in trouble just come back here to safety."; mes "Do you understand?"; - set para_suv01,26; + para_suv01 = 26; changequest 7148,7149; close; } @@ -1946,7 +1946,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ close; } if (para_suv01 == 26) { - if (checkquest(7149,HUNTING) == 2) { + if (questprogress(7149,HUNTING) == 2) { mes "[Hooksha]"; mes "Now you can move on to the next step."; next; @@ -1961,7 +1961,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ mes "[Hooksha]"; mes "You can already feel the strong power from outside..."; mes "Don't hesitate to attack them."; - set para_suv01,27; + para_suv01 = 27; changequest 7149,7150; close; } @@ -1977,7 +1977,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ close; } if (para_suv01 == 27) { - if (checkquest(7150,HUNTING) == 2) { + if (questprogress(7150,HUNTING) == 2) { mes "[Hooksha]"; mes "Great job."; mes "Now you should understand how the orc tribe works here in Orc Village."; @@ -1987,7 +1987,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ mes "[Hooksha]"; mes "Go back and report to the Eden Group headquarters."; mes "I'm sure they will have good news for you."; - set para_suv01,28; + para_suv01 = 28; changequest 7150,7151; close; } @@ -2039,12 +2039,12 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ mes "[Hooksha]"; mes "They will attack you anywhere without hesitating."; mes "May Freya bless you."; - set para_suv01,30; + para_suv01 = 30; changequest 7152,7153; close; } if (para_suv01 == 30) { - if (checkquest(7153,HUNTING) == 2) { + if (questprogress(7153,HUNTING) == 2) { mes "[Hooksha]"; mes "It's different from what you saw in Payon, right?"; mes "Although you managed to kill the Orc Zombies, you can't be sure you are much stronger.."; @@ -2063,7 +2063,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ mes "[Hooksha]"; mes "Ok, cheer up and see you again."; mes "Hunt 20 Orc Skeletons."; - set para_suv01,31; + para_suv01 = 31; changequest 7153,7154; close; } @@ -2076,7 +2076,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ close; } if (para_suv01 == 31) { - if (checkquest(7154,HUNTING) == 2) { + if (questprogress(7154,HUNTING) == 2) { mes "[Hooksha]"; mes "Your training mission has been completed."; mes "Go back to the Eden Group headquarters and report."; @@ -2087,7 +2087,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ mes "I mean not due to you."; mes "Anyway I will inform the group so go there and report."; next; - set para_suv01,32; + para_suv01 = 32; changequest 7154,7155; close; } @@ -2167,12 +2167,12 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{ mes "[Callandiva]"; mes "Okay, go and hunt 15 Merman."; mes "That will be your 1st training mission here."; - set para_suv01,34; + para_suv01 = 34; changequest 7156,7157; close; } if (para_suv01 == 34) { - if (checkquest(7157,HUNTING) == 2) { + if (questprogress(7157,HUNTING) == 2) { mes "[Callandiva]"; mes "Oh, you came back~!"; mes "What did you think of those threatening Mermans?"; @@ -2190,7 +2190,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{ next; mes "[Callandiva]"; mes "Try avoiding the Mermans and hunt 10 Strouf, kill them."; - set para_suv01,35; + para_suv01 = 35; changequest 7157,7158; close; } @@ -2203,7 +2203,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{ close; } if (para_suv01 == 35) { - if (checkquest(7158,HUNTING) == 2) { + if (questprogress(7158,HUNTING) == 2) { mes "[Callandiva]"; mes "Did you kill all the Strouf already?"; mes "I wasn't counting that you'd make it."; @@ -2224,7 +2224,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{ next; mes "[Callandiva]"; mes "Anyway you did great job!"; - set para_suv01,36; + para_suv01 = 36; changequest 7158,7159; close; } @@ -2289,8 +2289,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "One pair of Eden Group Boots I."; mes "One Eden Group Manteau."; mes "A total of 4 supplies, that's all."; - set para_suv01,12; - set para_suv02,1; + para_suv01 = 12; + para_suv02 = 1; getitem 5583,1; //Para_Team_Hat1 getitem 2560,1; //Para_Team_Manteau1 getitem 2456,1; //Para_Team_Boots1 @@ -2353,8 +2353,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 1192,1; //P_Slayer1 getitem 18514,1; //Para_Team_Hat2 getitem 2571,1; //Para_Team_Manteau2 @@ -2368,8 +2368,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Two-handed sword, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 1192,1; //P_Slayer1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2386,8 +2386,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 23; - set para_suv02, 2; + para_suv01 = 23; + para_suv02 = 2; getitem 13423,1; //P_Sabre1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2401,8 +2401,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A One-handed sword, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 13423,1; //P_Sabre1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2434,8 +2434,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 13050,1; //P_Dagger1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2449,8 +2449,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Dagger, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 13050,1; //P_Dagger1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2484,8 +2484,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 13423,1; //P_Sabre1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2499,8 +2499,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A One-handed Sword, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 13423,1; //P_Sabre1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2518,8 +2518,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 16004,1; //P_Mace1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2533,8 +2533,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Mace, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 16004,1; //P_Mace1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2565,8 +2565,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 23; - set para_suv02, 2; + para_suv01 = 23; + para_suv02 = 2; getitem 1747,1; //P_Bow1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2580,8 +2580,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Bow, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 1747,1; //P_Bow1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2614,8 +2614,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 1650,1; //P_Staff1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2629,8 +2629,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Staff, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 1650,1; //P_Staff1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2647,8 +2647,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 16004,1; //P_Mace1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2662,8 +2662,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Mace, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 16004,1; //P_Mace1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2694,8 +2694,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 23; - set para_suv02, 2; + para_suv01 = 23; + para_suv02 = 2; getitem 1650,1; //P_Staff1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2709,8 +2709,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Staff, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 1650,1; //P_Staff1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2740,8 +2740,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 23; - set para_suv02, 2; + para_suv01 = 23; + para_suv02 = 2; getitem 13112,1; //P_Revolver1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2755,8 +2755,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Revolver, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 13112,1; //P_Revolver1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2774,8 +2774,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "I don't know what weapon will suit you so, you'll get a Dagger."; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 13050,1; //P_Dagger1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2790,8 +2790,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "A Weapon, Uniform and Boots all 3 supplies."; mes "I don't know what weapon will suit you so, you'll get a Dagger."; mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; + para_suv01 = 23; + para_suv02 = 2; getitem 13050,1; //P_Dagger1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2844,8 +2844,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 38; - set para_suv02, 3; + para_suv01 = 38; + para_suv02 = 3; getitem 13424,1; //P_Sabre2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -2859,8 +2859,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A One-handed sword, Uniform, and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 13424,1; //P_Sabre2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -2877,8 +2877,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 1193,1; //P_Slayer2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -2892,8 +2892,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Two-handed sword, Uniform, and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 1193,1; //P_Slayer2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -2924,7 +2924,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv02, 3; + para_suv02 = 3; getitem 13051,1; //P_Dagger2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -2938,8 +2938,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Dagger, Uniform, and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 13051,1; //P_Dagger2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -2972,8 +2972,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 1651,1; //P_Staff2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -2987,8 +2987,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Staff, Uniform, and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 1651,1; //P_Staff2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3005,8 +3005,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 16005,1; //P_Mace2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3020,8 +3020,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Mace, Uniform, and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 16005,1; //P_Mace2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3052,8 +3052,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 1748,1; //P_Bow2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3067,8 +3067,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Bow, Uniform, and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 1748,1; //P_Bow2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3098,8 +3098,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 13051,1; //P_Dagger2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3113,8 +3113,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Dagger, Uniform, and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01, 38; - set para_suv02, 3; + para_suv01 = 38; + para_suv02 = 3; getitem 13051,1; //P_Dagger2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3144,8 +3144,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 1651,1; //P_Staff2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3159,8 +3159,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Staff, Uniform, and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 1651,1; //P_Staff2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3193,8 +3193,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 13424,1; //P_Sabre2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3208,8 +3208,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A One-handed sword, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 13424,1; //P_Sabre2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3226,8 +3226,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 38; - set para_suv02, 3; + para_suv01 = 38; + para_suv02 = 3; getitem 16005,1; //P_Mace2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3241,8 +3241,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Mace, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 16005,1; //P_Mace2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3273,8 +3273,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 13113,1; //P_Revolver2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3288,8 +3288,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Revolver, Uniform and Boots all 3 supplies."; mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 13113,1; //P_Revolver2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3306,8 +3306,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat @@ -3320,8 +3320,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "A Uniform and Boots all 2 supplies."; mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; + para_suv01 = 38; + para_suv02 = 3; getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; @@ -3379,7 +3379,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ next; mes "[Michael]"; mes "Here you are."; - set para_suv02,4; + para_suv02 = 4; delitem 5583,1; getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4701; close; @@ -3401,7 +3401,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ next; mes "[Michael]"; mes "Here you are."; - set para_suv02,4; + para_suv02 = 4; delitem 5583,1; getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4731; close; @@ -3423,7 +3423,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ next; mes "[Michael]"; mes "Here you are."; - set para_suv02,4; + para_suv02 = 4; delitem 5583,1; getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4741; close; @@ -3445,7 +3445,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ next; mes "[Michael]"; mes "Here you are."; - set para_suv02,4; + para_suv02 = 4; delitem 5583,1; getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4711; close; @@ -3467,7 +3467,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ next; mes "[Michael]"; mes "Here you are."; - set para_suv02, 4; + para_suv02 = 4; delitem 5583,1; getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4721; close; @@ -3489,7 +3489,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ next; mes "[Michael]"; mes "Here you are."; - set para_suv02, 4; + para_suv02 = 4; delitem 5583,1; getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4751; close; @@ -3851,7 +3851,7 @@ moc_para01,23,35,4 script Instructor Ur 4_M_KNIGHT_BLACK,{ callsub L_GiveQuest; mes "Great! I want you to go find ^0000FFRomeo in Comodo^000000."; next; - set para_suv01,39; + para_suv01 = 39; setquest 7214; mes "[Instructor Ur]"; mes "You should see him near the entrance to the ^0000FFNorth Cave in Comodo^000000."; @@ -3871,7 +3871,7 @@ moc_para01,23,35,4 script Instructor Ur 4_M_KNIGHT_BLACK,{ callsub L_GiveQuest; mes "Great! I want you to go find ^0000FFJohan in Glast Heim^000000."; next; - set para_suv01,43; + para_suv01 = 43; setquest 7219; mes "[Instructor Ur]"; mes "You should see him near the entrance of the ^0000FFGlast Heim Church^000000."; @@ -3891,7 +3891,7 @@ moc_para01,23,35,4 script Instructor Ur 4_M_KNIGHT_BLACK,{ callsub L_GiveQuest; mes "Great! I want you to go find ^0000FFKiren in Einbroch^000000."; next; - set para_suv01,46; + para_suv01 = 46; setquest 7223; mes "[Instructor Ur]"; mes "You should see her near the ^0000FFSouth Enterance^000000 outside of town."; @@ -3911,7 +3911,7 @@ moc_para01,23,35,4 script Instructor Ur 4_M_KNIGHT_BLACK,{ callsub L_GiveQuest; mes "Great! I want you to go find ^0000FFNaomi in Ice Dungeon^000000."; next; - set para_suv01,49; + para_suv01 = 49; setquest 7229; mes "[Instructor Ur]"; mes "You should see her near the ^0000FFEntrance^000000 when you enter the dungeon."; @@ -3931,7 +3931,7 @@ moc_para01,23,35,4 script Instructor Ur 4_M_KNIGHT_BLACK,{ callsub L_GiveQuest; mes "Great! I want you to go find ^0000FFMargaret in the Expedition Camp^000000."; next; - set para_suv01,52; + para_suv01 = 52; setquest 7233; mes "[Instructor Ur]"; mes "You should see her near the ^0000FFBuilding in the Center^000000 of the Expedition Camp."; @@ -3973,9 +3973,9 @@ L_GiveQuest: L_CompleteQuest: mes "Done already? Great work!"; next; - set para_suv01, getarg(1); + para_suv01 = getarg(1); completequest getarg(0); - if (para_suv02 < getarg(2)) set para_suv02, getarg(2); + if (para_suv02 < getarg(2)) para_suv02 = getarg(2); mes "[Instructor Ur]"; L_Toren: mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; @@ -3993,14 +3993,14 @@ comodo,173,354,6 script Romeo#01 1_M_JOBTESTER,{ mes "[Romeo]"; mes "Before we begin, I want to test you."; next; - set romeo,1; + romeo = 1; changequest 7214,7215; mes "[Romeo]"; mes "Enter the cave and kill ^0000FF3 Stalactic Golems^000000, then return to me."; close; } if (romeo == 1) { - if (checkquest(7215,HUNTING) == 2) { + if (questprogress(7215,HUNTING) == 2) { mes "[Romeo]"; mes "You did it? Thats all the proof I needed."; next; @@ -4008,7 +4008,7 @@ comodo,173,354,6 script Romeo#01 1_M_JOBTESTER,{ mes "You should then have no trouble killing ^0000FF10 more Stalactic Golems^000000, right?"; next; getexp 10000,10000; - set romeo,2; + romeo = 2; changequest 7215,7216; mes "[Romeo]"; mes "^0000FFMeet me at the north-east exit of the cave^000000 when you are done, I will be waiting for you outside."; @@ -4033,7 +4033,7 @@ comodo,173,354,6 script Romeo#01 1_M_JOBTESTER,{ um_fild01,34,280,6 script Romeo#02 1_M_JOBTESTER,{ if (romeo == 2) { - if (checkquest(7216,HUNTING) == 2) { + if (questprogress(7216,HUNTING) == 2) { mes "[Romeo]"; mes "Wow, you have arrived sooner than I expected."; next; @@ -4041,7 +4041,7 @@ um_fild01,34,280,6 script Romeo#02 1_M_JOBTESTER,{ mes "There is only one more thing I need you to do for me."; next; getexp 10000,10000; - set romeo,3; + romeo = 3; changequest 7216,7217; mes "[Romeo]"; mes "Bring me ^0000FF5 Shoulder Pads and 7 Sharp Leafs^000000."; @@ -4059,8 +4059,8 @@ um_fild01,34,280,6 script Romeo#02 1_M_JOBTESTER,{ delitem 7196,5; // Shoulder Pad delitem 7100,7; // Sharp Leaf getexp 10000,10000; - set romeo,4; - set para_suv01,40; + romeo = 4; + para_suv01 = 40; changequest 7217,7218; mes "[Romeo]"; mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; @@ -4091,14 +4091,14 @@ glast_01,195,131,6 script Johan 4_F_SISTER,{ mes "[Johan]"; mes "I don't need to explain anything to you."; next; - set johan,1; + johan = 1; changequest 7219,7220; mes "[Johan]"; mes "Go kill ^0000FF20 Wraiths^000000."; close; } if (johan == 1) { - if (checkquest(7220,HUNTING) == 2) { + if (questprogress(7220,HUNTING) == 2) { mes "[Johan]"; mes "Good."; next; @@ -4106,7 +4106,7 @@ glast_01,195,131,6 script Johan 4_F_SISTER,{ mes "Next I want you to kill ^0000FF10 Evil Druids^000000."; next; getexp 20000,20000; - set johan,2; + johan = 2; changequest 7220,7221; mes "[Johan]"; mes "This time kill them quickly, I don't like to wait."; @@ -4117,7 +4117,7 @@ glast_01,195,131,6 script Johan 4_F_SISTER,{ close; } if (johan == 2) { - if (checkquest(7221,HUNTING) == 2) { + if (questprogress(7221,HUNTING) == 2) { mes "[Johan]"; mes "Hmmmm, better."; next; @@ -4125,7 +4125,7 @@ glast_01,195,131,6 script Johan 4_F_SISTER,{ mes "Ok, I'm done with you."; next; getexp 20000,20000; - set johan,3; + johan = 3; changequest 7221,7222; mes "[Johan]"; mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; @@ -4156,14 +4156,14 @@ ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{ mes "[Kiren]"; mes "You must be a member of the Paradise Group, come help me for a second."; next; - set kiren,1; + kiren = 1; changequest 7223,7224; mes "[kiren]"; mes "Can you kill ^0000FF30 Porcellios^000000 for me and then return to me?"; close; } if (kiren == 1) { - if (checkquest(7224,HUNTING) == 2) { + if (questprogress(7224,HUNTING) == 2) { mes "[Kiren]"; mes "Wow, most people spend twice as long as you did to kill those Porcellios!"; next; @@ -4171,7 +4171,7 @@ ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{ mes "I think you need a challenge."; next; getexp 30000,30000; - set kiren,2; + kiren = 2; changequest 7224,7226; setquest 7227; mes "[Kiren]"; @@ -4183,7 +4183,7 @@ ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{ close; } if (kiren == 2) { - if ((checkquest(7226,HUNTING) == 2) && (checkquest(7227,HUNTING) == 2)) { + if ((questprogress(7226,HUNTING) == 2) && (questprogress(7227,HUNTING) == 2)) { mes "[Kiren]"; mes "Incredible, you set a new record!"; next; @@ -4191,7 +4191,7 @@ ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{ mes "I have never seen anyone kill them all so fast, you are good at this."; next; getexp 30000,30000; - set kiren,3; + kiren = 3; changequest 7226,7228; completequest 7227; mes "[Kiren]"; @@ -4223,14 +4223,14 @@ ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{ mes "[Naomi]"; mes "I blame those annoying Siromas."; next; - set naomi,1; + naomi = 1; changequest 7229,7230; mes "[Naomi]"; mes "Can you kill ^0000FF30 Siromas^000000 for me, please?"; close; } if (naomi == 1) { - if (checkquest(7230,HUNTING) == 2) { + if (questprogress(7230,HUNTING) == 2) { mes "[Naomi]"; mes "Thank you, but there are still so many Siromas here!"; next; @@ -4238,7 +4238,7 @@ ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{ mes "I need to make a special drink to stay warm, please help me make it."; next; getexp 40000,40000; - set naomi,2; + naomi = 2; changequest 7230,7231; mes "[Naomi]"; mes "Can you kill another ^0000FF30 Siromas^000000 and bring me ^0000FF30 Ice Cubics, 1 Milk and 1 Sweet Sauce^000000?"; @@ -4249,7 +4249,7 @@ ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{ close; } if (naomi == 2) { - if ((checkquest(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) { + if ((questprogress(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) { mes "[Naomi]"; mes "Yay, you did it!"; next; @@ -4260,7 +4260,7 @@ ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{ delitem 519,1; // Milk delitem 7453,1; // Sweet Sauce getexp 40000,40000; - set naomi,3; + naomi = 3; changequest 7231,7232; mes "[Naomi]"; mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; @@ -4291,7 +4291,7 @@ mid_camp,212,229,4 script Margaret 4_F_HUWOMAN,{ mes "[Margaret]"; mes "I have two friends here in the New World which need your help."; next; - set margaret,1; + margaret = 1; changequest 7233,7234; mes "[Margaret]"; mes "Please start by helping the ^0000FFParadise Dispatch in Manuk Field^000000."; @@ -4306,7 +4306,7 @@ mid_camp,212,229,4 script Margaret 4_F_HUWOMAN,{ mes "[Margaret]"; mes "Ah good, you were able to help him."; next; - set margaret,4; + margaret = 4; mes "[Margaret]"; mes "Next can you help the ^0000FFParadise Dispatch in Splendide Field^000000, please?"; close; @@ -4323,7 +4323,7 @@ mid_camp,212,229,4 script Margaret 4_F_HUWOMAN,{ mes "[Margaret]"; mes "Thanks for helping them, I knew you could do it."; next; - set margaret,7; + margaret = 7; changequest 7234,7237; mes "[Margaret]"; mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; @@ -4342,14 +4342,14 @@ man_fild01,43,234,2 script Paradise Dispatch#01 4_DST_SOLDIER,{ mes "[Paradise Dispatch]"; mes "The plant monsters in this area have a long ranged attack."; next; - set margaret,2; + margaret = 2; changequest 7234,7235; mes "[Paradise Dispatch]"; mes "Can you please kill ^0000FF1 Nepenthes^000000 so I can go back to the camp?"; close; } if (margaret == 2) { - if (checkquest(7235,HUNTING) == 2) { + if (questprogress(7235,HUNTING) == 2) { mes "[Paradise Dispatch]"; mes "Thanks!"; next; @@ -4357,7 +4357,7 @@ man_fild01,43,234,2 script Paradise Dispatch#01 4_DST_SOLDIER,{ mes "Ok, I'm out of here."; next; getexp 50000,50000; - set margaret,3; + margaret = 3; changequest 7235,7234; mes "[Paradise Dispatch]"; mes "Head back to ^0000FFMargaret^000000 and tell her thanks for me too!"; @@ -4388,14 +4388,14 @@ spl_fild02,377,149,4 script Paradise Dispatch#02 4_M_DST_MASTER,{ mes "[Paradise Dispatch]"; mes "Ok, lets get started!"; next; - set margaret,5; + margaret = 5; changequest 7234,7236; mes "[Paradise Dispatch]"; mes "Kill ^0000FF5 Pinguicula^000000 and then return to me."; close; } if (margaret == 5) { - if (checkquest(7236,HUNTING) == 2) { + if (questprogress(7236,HUNTING) == 2) { mes "[Paradise Dispatch]"; mes "You make it look so easy, but I couldn't even kill 1..."; next; @@ -4403,7 +4403,7 @@ spl_fild02,377,149,4 script Paradise Dispatch#02 4_M_DST_MASTER,{ mes "Now is my chance to run to Splendide!"; next; getexp 50000,50000; - set margaret,6; + margaret = 6; changequest 7236,7234; mes "[Paradise Dispatch]"; mes "Head back to ^0000FFMargaret^000000, I will be ok now."; @@ -4549,9 +4549,9 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ getitem 2571,1; //Paradise Mantle II getitem 2473,1; //Paradise Boots IV getitem 15031,1; //Paradise Uniform IV - set para_suv02,14; + para_suv02 = 14; if (para_suv01 > 40) - set para_suv01, para_suv01+1; + para_suv01 += 1; if (Class == Job_Taekwon) { mes "I'm sorry, but Teakwon Class can't wear any of our weapons..."; next; @@ -4562,7 +4562,7 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ if (para_suv02 == 14) { setarray .@check[0],18514,2571,2473,15031; setarray .@item$[0],"Hat","Mantle","Boots","Uniform"; - for(set .@i,0; .@i<4; set .@i,.@i+1) + for(.@i = 0; .@i<4; ++.@i) if (countitem(.@check[.@i]) < 1) { mes "[Toren]"; mes "Where is the Paradise "+.@item$[.@i]+" I gave you?"; @@ -4604,13 +4604,13 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ mes "Alright, but I'll need a few items for the enchantment process."; next; if (BaseLevel >= 90) { - set paragearenchant,1; + paragearenchant = 1; setquest 7239; mes "[Toren]"; mes "Just bring me ^0000FF20 Used Iron Plates^000000."; close; } - set paragearenchant,2; + paragearenchant = 2; setquest 7238; mes "[Toren]"; mes "Just bring me ^0000FF20 Iron Ores and 10 Irons^000000."; @@ -4622,7 +4622,7 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ mes "Thanks, that's what I needed!"; next; delitem 7319,20; // Used Iron Plate - set paragearenchant,3; + paragearenchant = 3; changequest 7239,7240; mes "[Toren]"; mes "Give me a second to prepare before I enchant your gears."; @@ -4639,7 +4639,7 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ next; delitem 1002,20; // Iron Ore delitem 998,10; // Iron - set paragearenchant,3; + paragearenchant = 3; changequest 7238,7240; mes "[Toren]"; mes "Give me a second to prepare before I enchant your gears."; @@ -4660,54 +4660,54 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ mes "Now pick which gear you would like me to enchant."; next; setarray .@item[0],2571,2473,15031; - set .@i, select("Paradise Mantle II.:Paradise Boots IV.:Paradise Uniform IV.")-1; + .@i = select("Paradise Mantle II.:Paradise Boots IV.:Paradise Uniform IV.")-1; if (countitem(.@item[.@i]) < 1) { mes "[Toren]"; mes "Bring one and I'll enchant it."; close; } - set .@paragearcount, .@item[.@i]; + .@paragearcount = .@item[.@i]; mes "[Toren]"; mes "Here we go!"; close2; specialeffect2 EF_MAPPILLAR; progressbar "ffff00",4; - set .@enc_paragear,rand(1,42); - if (.@enc_paragear == 1) set .@addpart,4763; - else if (.@enc_paragear == 2) set .@addpart,4765; - else if (.@enc_paragear == 3) set .@addpart,4790; - else if (.@enc_paragear == 4) set .@addpart,4794; - else if (.@enc_paragear < 7) set .@addpart,4762; - else if (.@enc_paragear < 9) set .@addpart,4764; - else if (.@enc_paragear < 11) set .@addpart,4789; - else if (.@enc_paragear < 13) set .@addpart,4793; - else if (.@enc_paragear < 15) set .@addpart,4701; - else if (.@enc_paragear < 17) set .@addpart,4711; - else if (.@enc_paragear < 19) set .@addpart,4721; - else if (.@enc_paragear < 21) set .@addpart,4731; - else if (.@enc_paragear < 23) set .@addpart,4741; - else if (.@enc_paragear < 25) set .@addpart,4751; - else if (.@enc_paragear < 28) set .@addpart,4788; - else if (.@enc_paragear < 31) set .@addpart,4792; - else if (.@enc_paragear < 35) set .@addpart,4787; - else if (.@enc_paragear < 39) set .@addpart,4791; - else if (.@enc_paragear < 43) set .@addpart,4786; - set .@addpart2,4701+(10*rand(6)); + .@enc_paragear = rand(1,42); + if (.@enc_paragear == 1) .@addpart = 4763; + else if (.@enc_paragear == 2) .@addpart = 4765; + else if (.@enc_paragear == 3) .@addpart = 4790; + else if (.@enc_paragear == 4) .@addpart = 4794; + else if (.@enc_paragear < 7) .@addpart = 4762; + else if (.@enc_paragear < 9) .@addpart = 4764; + else if (.@enc_paragear < 11) .@addpart = 4789; + else if (.@enc_paragear < 13) .@addpart = 4793; + else if (.@enc_paragear < 15) .@addpart = 4701; + else if (.@enc_paragear < 17) .@addpart = 4711; + else if (.@enc_paragear < 19) .@addpart = 4721; + else if (.@enc_paragear < 21) .@addpart = 4731; + else if (.@enc_paragear < 23) .@addpart = 4741; + else if (.@enc_paragear < 25) .@addpart = 4751; + else if (.@enc_paragear < 28) .@addpart = 4788; + else if (.@enc_paragear < 31) .@addpart = 4792; + else if (.@enc_paragear < 35) .@addpart = 4787; + else if (.@enc_paragear < 39) .@addpart = 4791; + else if (.@enc_paragear < 43) .@addpart = 4786; + .@addpart2 = 4701+(10*rand(6)); delitem .@paragearcount,1; getitem2 .@paragearcount, 1, 1, 0, 0, 0, 0, .@addpart2, .@addpart; - set paragearenchant,4; + paragearenchant = 4; changequest 7240,7241; mes "[Toren]"; mes "It is finished! Come back tomorrow if you want to enchant more."; close; } - if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) != 2)) { + if ((paragearenchant == 4) && (questprogress(7241,PLAYTIME) != 2)) { mes "[Toren]"; mes "Please come back tomorrow if you want to enchant more."; close; } - if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) == 2)) { - set paragearenchant,0; + if ((paragearenchant == 4) && (questprogress(7241,PLAYTIME) == 2)) { + paragearenchant = 0; erasequest 7241; mes "[Toren]"; mes "Another day, another piece of equipment to enchant!"; @@ -4718,14 +4718,14 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ L_Select: next; mes "[Toren]"; - set .@menu$,""; - for(set .@i,0; .@i<getargcount(); set .@i,.@i+3) { - set .@menu$, .@menu$+getarg(.@i+1)+".:"; + .@menu$ = ""; + for(.@i = 0; .@i<getargcount(); .@i += 3) { + .@menu$ += getarg(.@i+1)+".:"; mes getarg(.@i+1)+": "+getarg(.@i+2)+"."; mes " "; } next; - set .@i, select(.@menu$)-1; + .@i = select(.@menu$)-1; getitem getarg(.@i*3),1; mes "[Toren]"; return; @@ -4901,8 +4901,8 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ mes "[Weapons Expert]"; mes "There are only 2 to choose from, which one would you like?"; next; - if(select("Atk + 3%:Matk + 3%") == 1) set paraweaponenchant,4767; - else set paraweaponenchant,4806; + if(select("Atk + 3%:Matk + 3%") == 1) paraweaponenchant = 4767; + else paraweaponenchant = 4806; callsub L_GetWeapon; mes "[Weapons Expert]"; mes "OK, gimmy a sec."; @@ -4911,7 +4911,7 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ progressbar "ffff00",4; delitem paraweaponcount,1; getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, 0, paraweaponenchant; - set para_suv01,45; + para_suv01 = 45; mes "[Weapons Expert]"; mes "All done."; close; @@ -4927,8 +4927,8 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ mes "[Weapons Expert]"; mes "There are only 2 to choose from, which one would you like?"; next; - if(select("Atk + 3%:Matk + 3%") == 1) set paraweaponenchant,4767; - else set paraweaponenchant,4806; + if(select("Atk + 3%:Matk + 3%") == 1) paraweaponenchant = 4767; + else paraweaponenchant = 4806; callsub L_GetWeapon; mes "[Weapons Expert]"; mes "Gotcha, now for the second enchantment."; @@ -4942,27 +4942,27 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ next; switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) { case 1: - if (paraweaponenchant == 4767) set paraweaponenchant2,4060; - if (paraweaponenchant == 4806) set paraweaponenchant2,4472; + if (paraweaponenchant == 4767) paraweaponenchant2 = 4060; + if (paraweaponenchant == 4806) paraweaponenchant2 = 4472; break; case 2: - if (paraweaponenchant == 4767) set paraweaponenchant2,4068; - if (paraweaponenchant == 4806) set paraweaponenchant2,4470; + if (paraweaponenchant == 4767) paraweaponenchant2 = 4068; + if (paraweaponenchant == 4806) paraweaponenchant2 = 4470; break; case 3: - if (paraweaponenchant == 4767) set paraweaponenchant2,4063; - if (paraweaponenchant == 4806) set paraweaponenchant2,4476; + if (paraweaponenchant == 4767) paraweaponenchant2 = 4063; + if (paraweaponenchant == 4806) paraweaponenchant2 = 4476; break; case 4: - if (paraweaponenchant == 4767) set paraweaponenchant2,4080; - if (paraweaponenchant == 4806) set paraweaponenchant2,4469; + if (paraweaponenchant == 4767) paraweaponenchant2 = 4080; + if (paraweaponenchant == 4806) paraweaponenchant2 = 4469; break; case 5: - if (paraweaponenchant == 4767) set paraweaponenchant2,4118; - if (paraweaponenchant == 4806) set paraweaponenchant2,4471; + if (paraweaponenchant == 4767) paraweaponenchant2 = 4118; + if (paraweaponenchant == 4806) paraweaponenchant2 = 4471; break; case 6: - set paraweaponenchant2,4805; + paraweaponenchant2 = 4805; break; } mes "[Weapons Expert]"; @@ -4972,7 +4972,7 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ progressbar "ffff00",4; delitem paraweaponcount,1; getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, paraweaponenchant2, paraweaponenchant; - set para_suv01,48; + para_suv01 = 48; mes "[Weapons Expert]"; mes "All done."; close; @@ -4988,8 +4988,8 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ mes "[Weapons Expert]"; mes "There are only 2 to choose from, which one would you like?"; next; - if(select("Atk + 3%:Matk + 3%") == 1) set paraweaponenchant,4767; - else set paraweaponenchant,4806; + if(select("Atk + 3%:Matk + 3%") == 1) paraweaponenchant = 4767; + else paraweaponenchant = 4806; callsub L_GetWeapon; mes "[Weapons Expert]"; mes "Gotcha, on to the next one."; @@ -5007,27 +5007,27 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ next; switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) { case 1: - if (paraweaponenchant == 4767) set paraweaponenchant2,4060; - if (paraweaponenchant == 4806) set paraweaponenchant2,4472; + if (paraweaponenchant == 4767) paraweaponenchant2 = 4060; + if (paraweaponenchant == 4806) paraweaponenchant2 = 4472; break; case 2: - if (paraweaponenchant == 4767) set paraweaponenchant2,4068; - if (paraweaponenchant == 4806) set paraweaponenchant2,4470; + if (paraweaponenchant == 4767) paraweaponenchant2 = 4068; + if (paraweaponenchant == 4806) paraweaponenchant2 = 4470; break; case 3: - if (paraweaponenchant == 4767) set paraweaponenchant2,4063; - if (paraweaponenchant == 4806) set paraweaponenchant2,4476; + if (paraweaponenchant == 4767) paraweaponenchant2 = 4063; + if (paraweaponenchant == 4806) paraweaponenchant2 = 4476; break; case 4: - if (paraweaponenchant == 4767) set paraweaponenchant2,4080; - if (paraweaponenchant == 4806) set paraweaponenchant2,4469; + if (paraweaponenchant == 4767) paraweaponenchant2 = 4080; + if (paraweaponenchant == 4806) paraweaponenchant2 = 4469; break; case 5: - if (paraweaponenchant == 4767) set paraweaponenchant2,4118; - if (paraweaponenchant == 4806) set paraweaponenchant2,4471; + if (paraweaponenchant == 4767) paraweaponenchant2 = 4118; + if (paraweaponenchant == 4806) paraweaponenchant2 = 4471; break; case 6: - set paraweaponenchant2,4805; + paraweaponenchant2 = 4805; break; } mes "[Weapons Expert]"; @@ -5042,27 +5042,27 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ next; switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) { case 1: - if (paraweaponenchant == 4767) set paraweaponenchant3,4060; - if (paraweaponenchant == 4806) set paraweaponenchant3,4472; + if (paraweaponenchant == 4767) paraweaponenchant3 = 4060; + if (paraweaponenchant == 4806) paraweaponenchant3 = 4472; break; case 2: - if (paraweaponenchant == 4767) set paraweaponenchant3,4068; - if (paraweaponenchant == 4806) set paraweaponenchant3,4470; + if (paraweaponenchant == 4767) paraweaponenchant3 = 4068; + if (paraweaponenchant == 4806) paraweaponenchant3 = 4470; break; case 3: - if (paraweaponenchant == 4767) set paraweaponenchant3,4063; - if (paraweaponenchant == 4806) set paraweaponenchant3,4476; + if (paraweaponenchant == 4767) paraweaponenchant3 = 4063; + if (paraweaponenchant == 4806) paraweaponenchant3 = 4476; break; case 4: - if (paraweaponenchant == 4767) set paraweaponenchant3,4080; - if (paraweaponenchant == 4806) set paraweaponenchant3,4469; + if (paraweaponenchant == 4767) paraweaponenchant3 = 4080; + if (paraweaponenchant == 4806) paraweaponenchant3 = 4469; break; case 5: - if (paraweaponenchant == 4767) set paraweaponenchant3,4118; - if (paraweaponenchant == 4806) set paraweaponenchant3,4471; + if (paraweaponenchant == 4767) paraweaponenchant3 = 4118; + if (paraweaponenchant == 4806) paraweaponenchant3 = 4471; break; case 6: - set paraweaponenchant3,4805; + paraweaponenchant3 = 4805; break; } mes "[Weapons Expert]"; @@ -5072,7 +5072,7 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ progressbar "ffff00",4; delitem paraweaponcount,1; getitem2 paraweaponcount, 1, 1, 0, 0, 0, paraweaponenchant3, paraweaponenchant2, paraweaponenchant; - set para_suv01,54; + para_suv01 = 54; mes "[Weapons Expert]"; mes "All done."; close; @@ -5090,33 +5090,33 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ L_Select: next; mes "[Weapons Expert]"; - set .@menu$,""; - for(set .@i,0; .@i<getargcount(); set .@i,.@i+3) { - set .@menu$, .@menu$+getarg(.@i+1)+".:"; + .@menu$ = ""; + for(.@i = 0; .@i<getargcount(); .@i += 3) { + .@menu$ += getarg(.@i+1)+".:"; mes getarg(.@i+1)+": "+getarg(.@i+2)+"."; mes " "; } next; - set .@i, select(.@menu$)-1; + .@i = select(.@menu$)-1; getitem getarg(.@i*3),1; mes "[Weapons Expert]"; return; L_GetWeapon: - if (countitem(1197)) set paraweaponcount,1197; - else if (countitem(1289)) set paraweaponcount,1289; - else if (countitem(1391)) set paraweaponcount,1391; - else if (countitem(1434)) set paraweaponcount,1434; - else if (countitem(1583)) set paraweaponcount,1583; - else if (countitem(1658)) set paraweaponcount,1658; - else if (countitem(1831)) set paraweaponcount,1831; - else if (countitem(1931)) set paraweaponcount,1931; - else if (countitem(1986)) set paraweaponcount,1986; - else if (countitem(13066)) set paraweaponcount,13066; - else if (countitem(13114)) set paraweaponcount,13114; - else if (countitem(13310)) set paraweaponcount,13310; - else if (countitem(13434)) set paraweaponcount,13434; - else if (countitem(16014)) set paraweaponcount,16014; - else if (countitem(18106)) set paraweaponcount,18106; + if (countitem(1197)) paraweaponcount = 1197; + else if (countitem(1289)) paraweaponcount = 1289; + else if (countitem(1391)) paraweaponcount = 1391; + else if (countitem(1434)) paraweaponcount = 1434; + else if (countitem(1583)) paraweaponcount = 1583; + else if (countitem(1658)) paraweaponcount = 1658; + else if (countitem(1831)) paraweaponcount = 1831; + else if (countitem(1931)) paraweaponcount = 1931; + else if (countitem(1986)) paraweaponcount = 1986; + else if (countitem(13066)) paraweaponcount = 13066; + else if (countitem(13114)) paraweaponcount = 13114; + else if (countitem(13310)) paraweaponcount = 13310; + else if (countitem(13434)) paraweaponcount = 13434; + else if (countitem(16014)) paraweaponcount = 16014; + else if (countitem(18106)) paraweaponcount = 18106; return; } @@ -5127,7 +5127,7 @@ sec_in02,25,33,4 script Assistant#para_suvquest 4_M_BABYCAT,{ if (callfunc("F_GM_NPC",1854,0) == 1) { mes "Please select the variable you want to modify."; next; - set .@var, select("para_suv01:para_suv02"); + .@var = select("para_suv01:para_suv02"); mes "Enter the modified value"; next; input .@input,0,9999; |