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Diffstat (limited to 'npc/re/quests/eden/eden_quests.txt')
-rw-r--r--npc/re/quests/eden/eden_quests.txt618
1 files changed, 309 insertions, 309 deletions
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index f1b54a9e7..7ad15eca6 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -94,7 +94,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "[Boya]";
mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you.";
mes "Ok, may Freya bless you~!";
- set para_suv01,1;
+ para_suv01 = 1;
setquest 7128;
close;
}
@@ -125,7 +125,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "Anyway...";
mes "That place is nor far from here so, it is a reasonable place for a beginner like you.";
mes "Ok, may Freya bless you~!";
- set para_suv01,6;
+ para_suv01 = 6;
setquest 7133;
close;
}
@@ -161,7 +161,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "Anyway...";
mes "That place is not far from here so, come back quickly.";
mes "Ok, may Freya bless you~!";
- set para_suv01,13;
+ para_suv01 = 13;
setquest 7138;
close;
}
@@ -197,7 +197,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "Anyway...";
mes "That place is not far from here so, come back quickly.";
mes "Ok, blessing you~!!";
- set para_suv01,17;
+ para_suv01 = 17;
setquest 7142;
close;
}
@@ -224,7 +224,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "Ok, may Freya bless you!";
- set para_suv01,24;
+ para_suv01 = 24;
setquest 7147;
close;
}
@@ -251,7 +251,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "Ok, may Freya bless you!";
- set para_suv01,29;
+ para_suv01 = 29;
setquest 7152;
close;
}
@@ -272,7 +272,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "[Boya]";
mes "Tell him that I sent you and follow his directions.";
mes "Ok, may Freya bless you!";
- set para_suv01,33;
+ para_suv01 = 33;
setquest 7156;
close;
}
@@ -352,7 +352,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "[Boya]";
mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you.";
mes "Ok, may Freya bless you~!";
- set para_suv01,1;
+ para_suv01 = 1;
setquest 7128;
close;
}
@@ -383,7 +383,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "Anyway...";
mes "That place is nor far from here so, it is a reasonable place for a beginner like you.";
mes "Ok, may Freya bless you~!";
- set para_suv01,6;
+ para_suv01 = 6;
setquest 7133;
close;
}
@@ -419,7 +419,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "Anyway...";
mes "That place is not far from here so, come back quickly.";
mes "Ok, may Freya bless you~!";
- set para_suv01,13;
+ para_suv01 = 13;
setquest 7138;
close;
}
@@ -455,7 +455,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "Anyway...";
mes "That place is not far from here so, come back quickly.";
mes "Ok, blessing you~!!";
- set para_suv01,17;
+ para_suv01 = 17;
setquest 7142;
close;
}
@@ -482,7 +482,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "Ok, may Freya bless you!";
- set para_suv01,24;
+ para_suv01 = 24;
setquest 7147;
close;
}
@@ -509,7 +509,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "Ok, may Freya bless you!";
- set para_suv01,29;
+ para_suv01 = 29;
setquest 7152;
close;
}
@@ -530,7 +530,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "[Boya]";
mes "Tell him that I sent you and follow his directions.";
mes "Ok, may Freya bless you!";
- set para_suv01,33;
+ para_suv01 = 33;
setquest 7156;
close;
}
@@ -579,7 +579,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "[Boya]";
mes "Inform the manager that I sent you. He will give you some stuff.";
mes "Go go go!";
- set para_suv01,11;
+ para_suv01 = 11;
completequest 7132;
close;
}
@@ -610,7 +610,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "[Boya]";
mes "Inform the manager that I sent you. He will give you some stuff.";
mes "Go go go!";
- set para_suv01,11;
+ para_suv01 = 11;
completequest 7137;
close;
}
@@ -676,7 +676,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "Anyway...";
mes "That place is not far from here so, come back quickly.";
mes "Ok, may Freya bless you~!";
- set para_suv01,13;
+ para_suv01 = 13;
setquest 7138;
close;
}
@@ -712,7 +712,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "Anyway...";
mes "That place is not far from here so, come back quickly.";
mes "Ok, blessing you~!!";
- set para_suv01,17;
+ para_suv01 = 17;
setquest 7142;
close;
}
@@ -739,7 +739,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "Ok, may Freya bless you!";
- set para_suv01,24;
+ para_suv01 = 24;
setquest 7147;
close;
}
@@ -766,7 +766,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "Ok, may Freya bless you!";
- set para_suv01,29;
+ para_suv01 = 29;
setquest 7152;
close;
}
@@ -787,7 +787,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "[Boya]";
mes "Tell him that I sent you and follow his directions.";
mes "Ok, may Freya bless you!";
- set para_suv01,33;
+ para_suv01 = 33;
setquest 7156;
close;
}
@@ -820,7 +820,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "Choose an equipment that fits your particular set of skills.";
- set para_suv01,22;
+ para_suv01 = 22;
completequest 7141;
close;
}
@@ -844,7 +844,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "The person in charge of equipment storage will supply you with what you need.";
- set para_suv01,22;
+ para_suv01 = 22;
completequest 7146;
close;
}
@@ -891,7 +891,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "Ok, may Freya bless you!";
- set para_suv01,24;
+ para_suv01 = 24;
setquest 7147;
close;
}
@@ -918,7 +918,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "Ok, may Freya bless you!";
- set para_suv01,29;
+ para_suv01 = 29;
setquest 7152;
close;
}
@@ -939,7 +939,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "[Boya]";
mes "Tell him that I sent you and follow his directions.";
mes "Ok, may Freya bless you!";
- set para_suv01,33;
+ para_suv01 = 33;
setquest 7156;
close;
}
@@ -979,7 +979,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
- set para_suv01,37;
+ para_suv01 = 37;
completequest 7151;
close;
}
@@ -1003,7 +1003,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
- set para_suv01,37;
+ para_suv01 = 37;
completequest 7155;
close;
}
@@ -1028,7 +1028,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
next;
mes "[Boya]";
mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
- set para_suv01,37;
+ para_suv01 = 37;
completequest 7159;
close;
}
@@ -1127,7 +1127,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
mes "We should hunt at least 10 Condors, ok?";
mes "I will sleep for a while.";
mes "Krrrr woo bow...";
- set para_suv01,2;
+ para_suv01 = 2;
changequest 7128,7129;
close;
case 3:
@@ -1139,7 +1139,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
}
}
if (para_suv01 == 2) {
- if (checkquest(7129,HUNTING) == 2) {
+ if (questprogress(7129,HUNTING) == 2) {
mes "[Talking Dog]";
mes "Woooohh...";
mes "Great!";
@@ -1170,7 +1170,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
mes "You must hunt at least 10!";
mes "Exactly 10!";
mes "Go go go!";
- set para_suv01,3;
+ para_suv01 = 3;
changequest 7129,7130;
close;
}
@@ -1186,7 +1186,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
close;
}
if (para_suv01 == 3) {
- if (checkquest(7130,HUNTING) == 2) {
+ if (questprogress(7130,HUNTING) == 2) {
mes "[Talking Dog]";
mes "You are so perfect.";
next;
@@ -1206,7 +1206,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
mes "It's the last step so let's make it simple";
mes "Just hunt 5!";
mes "Bow wow!";
- set para_suv01,4;
+ para_suv01 = 4;
changequest 7130,7131;
close;
}
@@ -1224,7 +1224,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
close;
}
if (para_suv01 == 4) {
- if (checkquest(7131,HUNTING) == 2) {
+ if (questprogress(7131,HUNTING) == 2) {
mes "[Talking Dog]";
mes "Um. Excellent.";
mes "You are awesome!";
@@ -1253,7 +1253,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
mes "Go back to the Eden Group headquarters and show it to the flashy Rune Knight.";
mes "Let me say again that you are great!";
mes "Hooooohooo~";
- set para_suv01,5;
+ para_suv01 = 5;
changequest 7131,7132;
close;
}
@@ -1382,13 +1382,13 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
mes "a thief bug and froze in";
mes "place. Hunt those";
mes "Thief Bugs around here.^000000";
- set para_suv01,7;
+ para_suv01 = 7;
changequest 7133,7134;
close;
}
}
if (para_suv01 == 7) {
- if (checkquest(7134,HUNTING) == 2) {
+ if (questprogress(7134,HUNTING) == 2) {
mes "[Timid Cat]";
mes "Now do you understand the dirty and humid underground sewers?";
mes "Eeeh look what's next meow.";
@@ -1410,7 +1410,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
mes "[Timid Cat]";
mes "Training missions are hard and anoying.";
mes "So go hurry and hunt 10 Tarou.";
- set para_suv01,8;
+ para_suv01 = 8;
changequest 7134,7135;
close;
}
@@ -1426,7 +1426,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
close;
}
if (para_suv01 == 8) {
- if (checkquest(7135,HUNTING) == 2) {
+ if (questprogress(7135,HUNTING) == 2) {
mes "[Timid Cat]";
mes "Great job~!";
mes "How'd you get rid of those dirty bugs and Tarou. You are brave.";
@@ -1448,7 +1448,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
mes "I don't have anything...";
mes "......";
mes "What do you want meow? Familiars are waiting to fight with you, hurry up, move~!";
- set para_suv01,9;
+ para_suv01 = 9;
changequest 7135,7136;
close;
}
@@ -1464,7 +1464,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
close;
}
if (para_suv01 == 9) {
- if (checkquest(7136,HUNTING) == 2) {
+ if (questprogress(7136,HUNTING) == 2) {
mes "[Timid Cat]";
mes "You are great meow~";
mes "You killed them so quickly!";
@@ -1482,7 +1482,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
mes "Do you know how to get to the Eden Group Headquarters?";
mes "Prontera is the closest city from here.";
mes "Go to Prontera and find an Eden Group Teleporter.";
- set para_suv01,10;
+ para_suv01 = 10;
changequest 7136,7137;
close;
}
@@ -1567,12 +1567,12 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{
mes "[Karl]";
mes "If you feel like you're in danger don't hesitate to just leave.";
mes "You're not worried about getting hurt are you?";
- set para_suv01,14;
+ para_suv01 = 14;
changequest 7138,7139;
close;
}
if (para_suv01 == 14) {
- if (checkquest(7139,HUNTING) == 2) {
+ if (questprogress(7139,HUNTING) == 2) {
mes "[Karl]";
mes "Did you get how the undead work?";
mes "As you know undead never die so, blessing of live person it's same as curse to them.";
@@ -1594,7 +1594,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{
mes "Ok if you're ready go and kill those Poporings.";
mes "You should hunt 10 of them.";
next;
- set para_suv01,15;
+ para_suv01 = 15;
changequest 7139,7140;
close;
}
@@ -1611,7 +1611,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{
close;
}
if (para_suv01 == 15) {
- if (checkquest(7140,HUNTING) == 2) {
+ if (questprogress(7140,HUNTING) == 2) {
mes "[Karl]";
mes "Did you get back what the Poporing stole?";
mes "This cave is really deep and there are lots of precious things that they could have picked up.";
@@ -1626,7 +1626,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{
mes "[Karl]";
mes "You might get a new uniform.";
mes "Haha. I will keep tabs on your progression.";
- set para_suv01,16;
+ para_suv01 = 16;
changequest 7140,7141;
close;
}
@@ -1712,7 +1712,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
mes "[Cloud]";
mes "In the case of ants, they assist eachother when attacked.";
mes "Be careful and kill 15 Pierre ants.";
- set para_suv01,18;
+ para_suv01 = 18;
changequest 7142,7143;
close;
case 2:
@@ -1734,7 +1734,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
}
}
if (para_suv01 == 18) {
- if (checkquest(7143,HUNTING) == 2) {
+ if (questprogress(7143,HUNTING) == 2) {
mes "[Cloud]";
mes "Hey, what was it?";
mes "Maybe you saw an Andre when you were hunting Pierre.";
@@ -1751,7 +1751,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
mes "[Cloud]";
mes "If you can't find Andre go deeper into the cave.";
mes "Ah, and be careful of Maya.";
- set para_suv01,19;
+ para_suv01 = 19;
changequest 7143,7144;
close;
}
@@ -1764,7 +1764,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
close;
}
if (para_suv01 == 19) {
- if (checkquest(7144,HUNTING) == 2) {
+ if (questprogress(7144,HUNTING) == 2) {
mes "[Cloud]";
mes "Great. You seem to have killed all of the Andre.";
mes "How do you think about fighting ants?";
@@ -1791,7 +1791,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
mes "[Cloud]";
mes "If you feel you're in too much danger. Just come back.";
mes "I will heal you.";
- set para_suv01,20;
+ para_suv01 = 20;
changequest 7144,7145;
close;
}
@@ -1803,7 +1803,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
close;
}
if (para_suv01 == 20) {
- if (checkquest(7145,HUNTING) == 2) {
+ if (questprogress(7145,HUNTING) == 2) {
mes "[Cloud]";
mes "Oh... it might have been an anoying fight.";
mes "You finished so fast.";
@@ -1815,7 +1815,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
mes "[Cloud]";
mes "You will get good news.";
mes "You did a really good job even under the hot weather.";
- set para_suv01,21;
+ para_suv01 = 21;
changequest 7145,7146;
close;
}
@@ -1908,12 +1908,12 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "[Hooksha]";
mes "Good or bad this is how it is going to be.";
mes "Even if they are babies don't hesitate.";
- set para_suv01,25;
+ para_suv01 = 25;
changequest 7147,7148;
close;
}
if (para_suv01 == 25) {
- if (checkquest(7148,HUNTING) == 2) {
+ if (questprogress(7148,HUNTING) == 2) {
mes "[Hooksha]";
mes "Great. Awesome.";
mes "It's not very pleasant so let's move on.";
@@ -1930,7 +1930,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "Now it's time to hunt 10 Orc Warriors.";
mes "If you are in trouble just come back here to safety.";
mes "Do you understand?";
- set para_suv01,26;
+ para_suv01 = 26;
changequest 7148,7149;
close;
}
@@ -1946,7 +1946,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 26) {
- if (checkquest(7149,HUNTING) == 2) {
+ if (questprogress(7149,HUNTING) == 2) {
mes "[Hooksha]";
mes "Now you can move on to the next step.";
next;
@@ -1961,7 +1961,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "[Hooksha]";
mes "You can already feel the strong power from outside...";
mes "Don't hesitate to attack them.";
- set para_suv01,27;
+ para_suv01 = 27;
changequest 7149,7150;
close;
}
@@ -1977,7 +1977,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 27) {
- if (checkquest(7150,HUNTING) == 2) {
+ if (questprogress(7150,HUNTING) == 2) {
mes "[Hooksha]";
mes "Great job.";
mes "Now you should understand how the orc tribe works here in Orc Village.";
@@ -1987,7 +1987,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "[Hooksha]";
mes "Go back and report to the Eden Group headquarters.";
mes "I'm sure they will have good news for you.";
- set para_suv01,28;
+ para_suv01 = 28;
changequest 7150,7151;
close;
}
@@ -2039,12 +2039,12 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "[Hooksha]";
mes "They will attack you anywhere without hesitating.";
mes "May Freya bless you.";
- set para_suv01,30;
+ para_suv01 = 30;
changequest 7152,7153;
close;
}
if (para_suv01 == 30) {
- if (checkquest(7153,HUNTING) == 2) {
+ if (questprogress(7153,HUNTING) == 2) {
mes "[Hooksha]";
mes "It's different from what you saw in Payon, right?";
mes "Although you managed to kill the Orc Zombies, you can't be sure you are much stronger..";
@@ -2063,7 +2063,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "[Hooksha]";
mes "Ok, cheer up and see you again.";
mes "Hunt 20 Orc Skeletons.";
- set para_suv01,31;
+ para_suv01 = 31;
changequest 7153,7154;
close;
}
@@ -2076,7 +2076,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 31) {
- if (checkquest(7154,HUNTING) == 2) {
+ if (questprogress(7154,HUNTING) == 2) {
mes "[Hooksha]";
mes "Your training mission has been completed.";
mes "Go back to the Eden Group headquarters and report.";
@@ -2087,7 +2087,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "I mean not due to you.";
mes "Anyway I will inform the group so go there and report.";
next;
- set para_suv01,32;
+ para_suv01 = 32;
changequest 7154,7155;
close;
}
@@ -2167,12 +2167,12 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{
mes "[Callandiva]";
mes "Okay, go and hunt 15 Merman.";
mes "That will be your 1st training mission here.";
- set para_suv01,34;
+ para_suv01 = 34;
changequest 7156,7157;
close;
}
if (para_suv01 == 34) {
- if (checkquest(7157,HUNTING) == 2) {
+ if (questprogress(7157,HUNTING) == 2) {
mes "[Callandiva]";
mes "Oh, you came back~!";
mes "What did you think of those threatening Mermans?";
@@ -2190,7 +2190,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{
next;
mes "[Callandiva]";
mes "Try avoiding the Mermans and hunt 10 Strouf, kill them.";
- set para_suv01,35;
+ para_suv01 = 35;
changequest 7157,7158;
close;
}
@@ -2203,7 +2203,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{
close;
}
if (para_suv01 == 35) {
- if (checkquest(7158,HUNTING) == 2) {
+ if (questprogress(7158,HUNTING) == 2) {
mes "[Callandiva]";
mes "Did you kill all the Strouf already?";
mes "I wasn't counting that you'd make it.";
@@ -2224,7 +2224,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{
next;
mes "[Callandiva]";
mes "Anyway you did great job!";
- set para_suv01,36;
+ para_suv01 = 36;
changequest 7158,7159;
close;
}
@@ -2289,8 +2289,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "One pair of Eden Group Boots I.";
mes "One Eden Group Manteau.";
mes "A total of 4 supplies, that's all.";
- set para_suv01,12;
- set para_suv02,1;
+ para_suv01 = 12;
+ para_suv02 = 1;
getitem 5583,1; //Para_Team_Hat1
getitem 2560,1; //Para_Team_Manteau1
getitem 2456,1; //Para_Team_Boots1
@@ -2353,8 +2353,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 1192,1; //P_Slayer1
getitem 18514,1; //Para_Team_Hat2
getitem 2571,1; //Para_Team_Manteau2
@@ -2368,8 +2368,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Two-handed sword, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 1192,1; //P_Slayer1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2386,8 +2386,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01, 23;
- set para_suv02, 2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 13423,1; //P_Sabre1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2401,8 +2401,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A One-handed sword, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 13423,1; //P_Sabre1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2434,8 +2434,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 13050,1; //P_Dagger1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2449,8 +2449,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Dagger, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 13050,1; //P_Dagger1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2484,8 +2484,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 13423,1; //P_Sabre1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2499,8 +2499,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A One-handed Sword, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 13423,1; //P_Sabre1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2518,8 +2518,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 16004,1; //P_Mace1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2533,8 +2533,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Mace, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 16004,1; //P_Mace1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2565,8 +2565,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01, 23;
- set para_suv02, 2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 1747,1; //P_Bow1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2580,8 +2580,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Bow, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 1747,1; //P_Bow1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2614,8 +2614,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 1650,1; //P_Staff1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2629,8 +2629,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Staff, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 1650,1; //P_Staff1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2647,8 +2647,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 16004,1; //P_Mace1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2662,8 +2662,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Mace, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 16004,1; //P_Mace1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2694,8 +2694,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01, 23;
- set para_suv02, 2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 1650,1; //P_Staff1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2709,8 +2709,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Staff, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 1650,1; //P_Staff1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2740,8 +2740,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01, 23;
- set para_suv02, 2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 13112,1; //P_Revolver1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2755,8 +2755,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Revolver, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 13112,1; //P_Revolver1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2774,8 +2774,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "I don't know what weapon will suit you so, you'll get a Dagger.";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 13050,1; //P_Dagger1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2790,8 +2790,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "A Weapon, Uniform and Boots all 3 supplies.";
mes "I don't know what weapon will suit you so, you'll get a Dagger.";
mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
+ para_suv01 = 23;
+ para_suv02 = 2;
getitem 13050,1; //P_Dagger1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2844,8 +2844,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01, 38;
- set para_suv02, 3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 13424,1; //P_Sabre2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -2859,8 +2859,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A One-handed sword, Uniform, and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 13424,1; //P_Sabre2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -2877,8 +2877,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 1193,1; //P_Slayer2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -2892,8 +2892,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Two-handed sword, Uniform, and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 1193,1; //P_Slayer2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -2924,7 +2924,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv02, 3;
+ para_suv02 = 3;
getitem 13051,1; //P_Dagger2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -2938,8 +2938,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Dagger, Uniform, and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 13051,1; //P_Dagger2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -2972,8 +2972,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 1651,1; //P_Staff2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -2987,8 +2987,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Staff, Uniform, and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 1651,1; //P_Staff2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3005,8 +3005,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 16005,1; //P_Mace2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3020,8 +3020,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Mace, Uniform, and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 16005,1; //P_Mace2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3052,8 +3052,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 1748,1; //P_Bow2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3067,8 +3067,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Bow, Uniform, and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 1748,1; //P_Bow2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3098,8 +3098,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 13051,1; //P_Dagger2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3113,8 +3113,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Dagger, Uniform, and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01, 38;
- set para_suv02, 3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 13051,1; //P_Dagger2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3144,8 +3144,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 1651,1; //P_Staff2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3159,8 +3159,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Staff, Uniform, and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 1651,1; //P_Staff2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3193,8 +3193,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 13424,1; //P_Sabre2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3208,8 +3208,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A One-handed sword, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 13424,1; //P_Sabre2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3226,8 +3226,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01, 38;
- set para_suv02, 3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 16005,1; //P_Mace2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3241,8 +3241,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Mace, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 16005,1; //P_Mace2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3273,8 +3273,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 13113,1; //P_Revolver2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3288,8 +3288,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Revolver, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 13113,1; //P_Revolver2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3306,8 +3306,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
getitem 5583,1; //Para_Team_Hat
@@ -3320,8 +3320,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "A Uniform and Boots all 2 supplies.";
mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
+ para_suv01 = 38;
+ para_suv02 = 3;
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
next;
@@ -3379,7 +3379,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
next;
mes "[Michael]";
mes "Here you are.";
- set para_suv02,4;
+ para_suv02 = 4;
delitem 5583,1;
getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4701;
close;
@@ -3401,7 +3401,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
next;
mes "[Michael]";
mes "Here you are.";
- set para_suv02,4;
+ para_suv02 = 4;
delitem 5583,1;
getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4731;
close;
@@ -3423,7 +3423,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
next;
mes "[Michael]";
mes "Here you are.";
- set para_suv02,4;
+ para_suv02 = 4;
delitem 5583,1;
getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4741;
close;
@@ -3445,7 +3445,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
next;
mes "[Michael]";
mes "Here you are.";
- set para_suv02,4;
+ para_suv02 = 4;
delitem 5583,1;
getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4711;
close;
@@ -3467,7 +3467,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
next;
mes "[Michael]";
mes "Here you are.";
- set para_suv02, 4;
+ para_suv02 = 4;
delitem 5583,1;
getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4721;
close;
@@ -3489,7 +3489,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
next;
mes "[Michael]";
mes "Here you are.";
- set para_suv02, 4;
+ para_suv02 = 4;
delitem 5583,1;
getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4751;
close;
@@ -3851,7 +3851,7 @@ moc_para01,23,35,4 script Instructor Ur 4_M_KNIGHT_BLACK,{
callsub L_GiveQuest;
mes "Great! I want you to go find ^0000FFRomeo in Comodo^000000.";
next;
- set para_suv01,39;
+ para_suv01 = 39;
setquest 7214;
mes "[Instructor Ur]";
mes "You should see him near the entrance to the ^0000FFNorth Cave in Comodo^000000.";
@@ -3871,7 +3871,7 @@ moc_para01,23,35,4 script Instructor Ur 4_M_KNIGHT_BLACK,{
callsub L_GiveQuest;
mes "Great! I want you to go find ^0000FFJohan in Glast Heim^000000.";
next;
- set para_suv01,43;
+ para_suv01 = 43;
setquest 7219;
mes "[Instructor Ur]";
mes "You should see him near the entrance of the ^0000FFGlast Heim Church^000000.";
@@ -3891,7 +3891,7 @@ moc_para01,23,35,4 script Instructor Ur 4_M_KNIGHT_BLACK,{
callsub L_GiveQuest;
mes "Great! I want you to go find ^0000FFKiren in Einbroch^000000.";
next;
- set para_suv01,46;
+ para_suv01 = 46;
setquest 7223;
mes "[Instructor Ur]";
mes "You should see her near the ^0000FFSouth Enterance^000000 outside of town.";
@@ -3911,7 +3911,7 @@ moc_para01,23,35,4 script Instructor Ur 4_M_KNIGHT_BLACK,{
callsub L_GiveQuest;
mes "Great! I want you to go find ^0000FFNaomi in Ice Dungeon^000000.";
next;
- set para_suv01,49;
+ para_suv01 = 49;
setquest 7229;
mes "[Instructor Ur]";
mes "You should see her near the ^0000FFEntrance^000000 when you enter the dungeon.";
@@ -3931,7 +3931,7 @@ moc_para01,23,35,4 script Instructor Ur 4_M_KNIGHT_BLACK,{
callsub L_GiveQuest;
mes "Great! I want you to go find ^0000FFMargaret in the Expedition Camp^000000.";
next;
- set para_suv01,52;
+ para_suv01 = 52;
setquest 7233;
mes "[Instructor Ur]";
mes "You should see her near the ^0000FFBuilding in the Center^000000 of the Expedition Camp.";
@@ -3973,9 +3973,9 @@ L_GiveQuest:
L_CompleteQuest:
mes "Done already? Great work!";
next;
- set para_suv01, getarg(1);
+ para_suv01 = getarg(1);
completequest getarg(0);
- if (para_suv02 < getarg(2)) set para_suv02, getarg(2);
+ if (para_suv02 < getarg(2)) para_suv02 = getarg(2);
mes "[Instructor Ur]";
L_Toren:
mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!";
@@ -3993,14 +3993,14 @@ comodo,173,354,6 script Romeo#01 1_M_JOBTESTER,{
mes "[Romeo]";
mes "Before we begin, I want to test you.";
next;
- set romeo,1;
+ romeo = 1;
changequest 7214,7215;
mes "[Romeo]";
mes "Enter the cave and kill ^0000FF3 Stalactic Golems^000000, then return to me.";
close;
}
if (romeo == 1) {
- if (checkquest(7215,HUNTING) == 2) {
+ if (questprogress(7215,HUNTING) == 2) {
mes "[Romeo]";
mes "You did it? Thats all the proof I needed.";
next;
@@ -4008,7 +4008,7 @@ comodo,173,354,6 script Romeo#01 1_M_JOBTESTER,{
mes "You should then have no trouble killing ^0000FF10 more Stalactic Golems^000000, right?";
next;
getexp 10000,10000;
- set romeo,2;
+ romeo = 2;
changequest 7215,7216;
mes "[Romeo]";
mes "^0000FFMeet me at the north-east exit of the cave^000000 when you are done, I will be waiting for you outside.";
@@ -4033,7 +4033,7 @@ comodo,173,354,6 script Romeo#01 1_M_JOBTESTER,{
um_fild01,34,280,6 script Romeo#02 1_M_JOBTESTER,{
if (romeo == 2) {
- if (checkquest(7216,HUNTING) == 2) {
+ if (questprogress(7216,HUNTING) == 2) {
mes "[Romeo]";
mes "Wow, you have arrived sooner than I expected.";
next;
@@ -4041,7 +4041,7 @@ um_fild01,34,280,6 script Romeo#02 1_M_JOBTESTER,{
mes "There is only one more thing I need you to do for me.";
next;
getexp 10000,10000;
- set romeo,3;
+ romeo = 3;
changequest 7216,7217;
mes "[Romeo]";
mes "Bring me ^0000FF5 Shoulder Pads and 7 Sharp Leafs^000000.";
@@ -4059,8 +4059,8 @@ um_fild01,34,280,6 script Romeo#02 1_M_JOBTESTER,{
delitem 7196,5; // Shoulder Pad
delitem 7100,7; // Sharp Leaf
getexp 10000,10000;
- set romeo,4;
- set para_suv01,40;
+ romeo = 4;
+ para_suv01 = 40;
changequest 7217,7218;
mes "[Romeo]";
mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
@@ -4091,14 +4091,14 @@ glast_01,195,131,6 script Johan 4_F_SISTER,{
mes "[Johan]";
mes "I don't need to explain anything to you.";
next;
- set johan,1;
+ johan = 1;
changequest 7219,7220;
mes "[Johan]";
mes "Go kill ^0000FF20 Wraiths^000000.";
close;
}
if (johan == 1) {
- if (checkquest(7220,HUNTING) == 2) {
+ if (questprogress(7220,HUNTING) == 2) {
mes "[Johan]";
mes "Good.";
next;
@@ -4106,7 +4106,7 @@ glast_01,195,131,6 script Johan 4_F_SISTER,{
mes "Next I want you to kill ^0000FF10 Evil Druids^000000.";
next;
getexp 20000,20000;
- set johan,2;
+ johan = 2;
changequest 7220,7221;
mes "[Johan]";
mes "This time kill them quickly, I don't like to wait.";
@@ -4117,7 +4117,7 @@ glast_01,195,131,6 script Johan 4_F_SISTER,{
close;
}
if (johan == 2) {
- if (checkquest(7221,HUNTING) == 2) {
+ if (questprogress(7221,HUNTING) == 2) {
mes "[Johan]";
mes "Hmmmm, better.";
next;
@@ -4125,7 +4125,7 @@ glast_01,195,131,6 script Johan 4_F_SISTER,{
mes "Ok, I'm done with you.";
next;
getexp 20000,20000;
- set johan,3;
+ johan = 3;
changequest 7221,7222;
mes "[Johan]";
mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
@@ -4156,14 +4156,14 @@ ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{
mes "[Kiren]";
mes "You must be a member of the Paradise Group, come help me for a second.";
next;
- set kiren,1;
+ kiren = 1;
changequest 7223,7224;
mes "[kiren]";
mes "Can you kill ^0000FF30 Porcellios^000000 for me and then return to me?";
close;
}
if (kiren == 1) {
- if (checkquest(7224,HUNTING) == 2) {
+ if (questprogress(7224,HUNTING) == 2) {
mes "[Kiren]";
mes "Wow, most people spend twice as long as you did to kill those Porcellios!";
next;
@@ -4171,7 +4171,7 @@ ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{
mes "I think you need a challenge.";
next;
getexp 30000,30000;
- set kiren,2;
+ kiren = 2;
changequest 7224,7226;
setquest 7227;
mes "[Kiren]";
@@ -4183,7 +4183,7 @@ ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{
close;
}
if (kiren == 2) {
- if ((checkquest(7226,HUNTING) == 2) && (checkquest(7227,HUNTING) == 2)) {
+ if ((questprogress(7226,HUNTING) == 2) && (questprogress(7227,HUNTING) == 2)) {
mes "[Kiren]";
mes "Incredible, you set a new record!";
next;
@@ -4191,7 +4191,7 @@ ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{
mes "I have never seen anyone kill them all so fast, you are good at this.";
next;
getexp 30000,30000;
- set kiren,3;
+ kiren = 3;
changequest 7226,7228;
completequest 7227;
mes "[Kiren]";
@@ -4223,14 +4223,14 @@ ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{
mes "[Naomi]";
mes "I blame those annoying Siromas.";
next;
- set naomi,1;
+ naomi = 1;
changequest 7229,7230;
mes "[Naomi]";
mes "Can you kill ^0000FF30 Siromas^000000 for me, please?";
close;
}
if (naomi == 1) {
- if (checkquest(7230,HUNTING) == 2) {
+ if (questprogress(7230,HUNTING) == 2) {
mes "[Naomi]";
mes "Thank you, but there are still so many Siromas here!";
next;
@@ -4238,7 +4238,7 @@ ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{
mes "I need to make a special drink to stay warm, please help me make it.";
next;
getexp 40000,40000;
- set naomi,2;
+ naomi = 2;
changequest 7230,7231;
mes "[Naomi]";
mes "Can you kill another ^0000FF30 Siromas^000000 and bring me ^0000FF30 Ice Cubics, 1 Milk and 1 Sweet Sauce^000000?";
@@ -4249,7 +4249,7 @@ ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{
close;
}
if (naomi == 2) {
- if ((checkquest(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) {
+ if ((questprogress(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) {
mes "[Naomi]";
mes "Yay, you did it!";
next;
@@ -4260,7 +4260,7 @@ ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{
delitem 519,1; // Milk
delitem 7453,1; // Sweet Sauce
getexp 40000,40000;
- set naomi,3;
+ naomi = 3;
changequest 7231,7232;
mes "[Naomi]";
mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
@@ -4291,7 +4291,7 @@ mid_camp,212,229,4 script Margaret 4_F_HUWOMAN,{
mes "[Margaret]";
mes "I have two friends here in the New World which need your help.";
next;
- set margaret,1;
+ margaret = 1;
changequest 7233,7234;
mes "[Margaret]";
mes "Please start by helping the ^0000FFParadise Dispatch in Manuk Field^000000.";
@@ -4306,7 +4306,7 @@ mid_camp,212,229,4 script Margaret 4_F_HUWOMAN,{
mes "[Margaret]";
mes "Ah good, you were able to help him.";
next;
- set margaret,4;
+ margaret = 4;
mes "[Margaret]";
mes "Next can you help the ^0000FFParadise Dispatch in Splendide Field^000000, please?";
close;
@@ -4323,7 +4323,7 @@ mid_camp,212,229,4 script Margaret 4_F_HUWOMAN,{
mes "[Margaret]";
mes "Thanks for helping them, I knew you could do it.";
next;
- set margaret,7;
+ margaret = 7;
changequest 7234,7237;
mes "[Margaret]";
mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
@@ -4342,14 +4342,14 @@ man_fild01,43,234,2 script Paradise Dispatch#01 4_DST_SOLDIER,{
mes "[Paradise Dispatch]";
mes "The plant monsters in this area have a long ranged attack.";
next;
- set margaret,2;
+ margaret = 2;
changequest 7234,7235;
mes "[Paradise Dispatch]";
mes "Can you please kill ^0000FF1 Nepenthes^000000 so I can go back to the camp?";
close;
}
if (margaret == 2) {
- if (checkquest(7235,HUNTING) == 2) {
+ if (questprogress(7235,HUNTING) == 2) {
mes "[Paradise Dispatch]";
mes "Thanks!";
next;
@@ -4357,7 +4357,7 @@ man_fild01,43,234,2 script Paradise Dispatch#01 4_DST_SOLDIER,{
mes "Ok, I'm out of here.";
next;
getexp 50000,50000;
- set margaret,3;
+ margaret = 3;
changequest 7235,7234;
mes "[Paradise Dispatch]";
mes "Head back to ^0000FFMargaret^000000 and tell her thanks for me too!";
@@ -4388,14 +4388,14 @@ spl_fild02,377,149,4 script Paradise Dispatch#02 4_M_DST_MASTER,{
mes "[Paradise Dispatch]";
mes "Ok, lets get started!";
next;
- set margaret,5;
+ margaret = 5;
changequest 7234,7236;
mes "[Paradise Dispatch]";
mes "Kill ^0000FF5 Pinguicula^000000 and then return to me.";
close;
}
if (margaret == 5) {
- if (checkquest(7236,HUNTING) == 2) {
+ if (questprogress(7236,HUNTING) == 2) {
mes "[Paradise Dispatch]";
mes "You make it look so easy, but I couldn't even kill 1...";
next;
@@ -4403,7 +4403,7 @@ spl_fild02,377,149,4 script Paradise Dispatch#02 4_M_DST_MASTER,{
mes "Now is my chance to run to Splendide!";
next;
getexp 50000,50000;
- set margaret,6;
+ margaret = 6;
changequest 7236,7234;
mes "[Paradise Dispatch]";
mes "Head back to ^0000FFMargaret^000000, I will be ok now.";
@@ -4549,9 +4549,9 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
getitem 2571,1; //Paradise Mantle II
getitem 2473,1; //Paradise Boots IV
getitem 15031,1; //Paradise Uniform IV
- set para_suv02,14;
+ para_suv02 = 14;
if (para_suv01 > 40)
- set para_suv01, para_suv01+1;
+ para_suv01 += 1;
if (Class == Job_Taekwon) {
mes "I'm sorry, but Teakwon Class can't wear any of our weapons...";
next;
@@ -4562,7 +4562,7 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
if (para_suv02 == 14) {
setarray .@check[0],18514,2571,2473,15031;
setarray .@item$[0],"Hat","Mantle","Boots","Uniform";
- for(set .@i,0; .@i<4; set .@i,.@i+1)
+ for(.@i = 0; .@i<4; ++.@i)
if (countitem(.@check[.@i]) < 1) {
mes "[Toren]";
mes "Where is the Paradise "+.@item$[.@i]+" I gave you?";
@@ -4604,13 +4604,13 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
mes "Alright, but I'll need a few items for the enchantment process.";
next;
if (BaseLevel >= 90) {
- set paragearenchant,1;
+ paragearenchant = 1;
setquest 7239;
mes "[Toren]";
mes "Just bring me ^0000FF20 Used Iron Plates^000000.";
close;
}
- set paragearenchant,2;
+ paragearenchant = 2;
setquest 7238;
mes "[Toren]";
mes "Just bring me ^0000FF20 Iron Ores and 10 Irons^000000.";
@@ -4622,7 +4622,7 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
mes "Thanks, that's what I needed!";
next;
delitem 7319,20; // Used Iron Plate
- set paragearenchant,3;
+ paragearenchant = 3;
changequest 7239,7240;
mes "[Toren]";
mes "Give me a second to prepare before I enchant your gears.";
@@ -4639,7 +4639,7 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
next;
delitem 1002,20; // Iron Ore
delitem 998,10; // Iron
- set paragearenchant,3;
+ paragearenchant = 3;
changequest 7238,7240;
mes "[Toren]";
mes "Give me a second to prepare before I enchant your gears.";
@@ -4660,54 +4660,54 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
mes "Now pick which gear you would like me to enchant.";
next;
setarray .@item[0],2571,2473,15031;
- set .@i, select("Paradise Mantle II.:Paradise Boots IV.:Paradise Uniform IV.")-1;
+ .@i = select("Paradise Mantle II.:Paradise Boots IV.:Paradise Uniform IV.")-1;
if (countitem(.@item[.@i]) < 1) {
mes "[Toren]";
mes "Bring one and I'll enchant it.";
close;
}
- set .@paragearcount, .@item[.@i];
+ .@paragearcount = .@item[.@i];
mes "[Toren]";
mes "Here we go!";
close2;
specialeffect2 EF_MAPPILLAR;
progressbar "ffff00",4;
- set .@enc_paragear,rand(1,42);
- if (.@enc_paragear == 1) set .@addpart,4763;
- else if (.@enc_paragear == 2) set .@addpart,4765;
- else if (.@enc_paragear == 3) set .@addpart,4790;
- else if (.@enc_paragear == 4) set .@addpart,4794;
- else if (.@enc_paragear < 7) set .@addpart,4762;
- else if (.@enc_paragear < 9) set .@addpart,4764;
- else if (.@enc_paragear < 11) set .@addpart,4789;
- else if (.@enc_paragear < 13) set .@addpart,4793;
- else if (.@enc_paragear < 15) set .@addpart,4701;
- else if (.@enc_paragear < 17) set .@addpart,4711;
- else if (.@enc_paragear < 19) set .@addpart,4721;
- else if (.@enc_paragear < 21) set .@addpart,4731;
- else if (.@enc_paragear < 23) set .@addpart,4741;
- else if (.@enc_paragear < 25) set .@addpart,4751;
- else if (.@enc_paragear < 28) set .@addpart,4788;
- else if (.@enc_paragear < 31) set .@addpart,4792;
- else if (.@enc_paragear < 35) set .@addpart,4787;
- else if (.@enc_paragear < 39) set .@addpart,4791;
- else if (.@enc_paragear < 43) set .@addpart,4786;
- set .@addpart2,4701+(10*rand(6));
+ .@enc_paragear = rand(1,42);
+ if (.@enc_paragear == 1) .@addpart = 4763;
+ else if (.@enc_paragear == 2) .@addpart = 4765;
+ else if (.@enc_paragear == 3) .@addpart = 4790;
+ else if (.@enc_paragear == 4) .@addpart = 4794;
+ else if (.@enc_paragear < 7) .@addpart = 4762;
+ else if (.@enc_paragear < 9) .@addpart = 4764;
+ else if (.@enc_paragear < 11) .@addpart = 4789;
+ else if (.@enc_paragear < 13) .@addpart = 4793;
+ else if (.@enc_paragear < 15) .@addpart = 4701;
+ else if (.@enc_paragear < 17) .@addpart = 4711;
+ else if (.@enc_paragear < 19) .@addpart = 4721;
+ else if (.@enc_paragear < 21) .@addpart = 4731;
+ else if (.@enc_paragear < 23) .@addpart = 4741;
+ else if (.@enc_paragear < 25) .@addpart = 4751;
+ else if (.@enc_paragear < 28) .@addpart = 4788;
+ else if (.@enc_paragear < 31) .@addpart = 4792;
+ else if (.@enc_paragear < 35) .@addpart = 4787;
+ else if (.@enc_paragear < 39) .@addpart = 4791;
+ else if (.@enc_paragear < 43) .@addpart = 4786;
+ .@addpart2 = 4701+(10*rand(6));
delitem .@paragearcount,1;
getitem2 .@paragearcount, 1, 1, 0, 0, 0, 0, .@addpart2, .@addpart;
- set paragearenchant,4;
+ paragearenchant = 4;
changequest 7240,7241;
mes "[Toren]";
mes "It is finished! Come back tomorrow if you want to enchant more.";
close;
}
- if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) != 2)) {
+ if ((paragearenchant == 4) && (questprogress(7241,PLAYTIME) != 2)) {
mes "[Toren]";
mes "Please come back tomorrow if you want to enchant more.";
close;
}
- if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) == 2)) {
- set paragearenchant,0;
+ if ((paragearenchant == 4) && (questprogress(7241,PLAYTIME) == 2)) {
+ paragearenchant = 0;
erasequest 7241;
mes "[Toren]";
mes "Another day, another piece of equipment to enchant!";
@@ -4718,14 +4718,14 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
L_Select:
next;
mes "[Toren]";
- set .@menu$,"";
- for(set .@i,0; .@i<getargcount(); set .@i,.@i+3) {
- set .@menu$, .@menu$+getarg(.@i+1)+".:";
+ .@menu$ = "";
+ for(.@i = 0; .@i<getargcount(); .@i += 3) {
+ .@menu$ += getarg(.@i+1)+".:";
mes getarg(.@i+1)+": "+getarg(.@i+2)+".";
mes " ";
}
next;
- set .@i, select(.@menu$)-1;
+ .@i = select(.@menu$)-1;
getitem getarg(.@i*3),1;
mes "[Toren]";
return;
@@ -4901,8 +4901,8 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{
mes "[Weapons Expert]";
mes "There are only 2 to choose from, which one would you like?";
next;
- if(select("Atk + 3%:Matk + 3%") == 1) set paraweaponenchant,4767;
- else set paraweaponenchant,4806;
+ if(select("Atk + 3%:Matk + 3%") == 1) paraweaponenchant = 4767;
+ else paraweaponenchant = 4806;
callsub L_GetWeapon;
mes "[Weapons Expert]";
mes "OK, gimmy a sec.";
@@ -4911,7 +4911,7 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{
progressbar "ffff00",4;
delitem paraweaponcount,1;
getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, 0, paraweaponenchant;
- set para_suv01,45;
+ para_suv01 = 45;
mes "[Weapons Expert]";
mes "All done.";
close;
@@ -4927,8 +4927,8 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{
mes "[Weapons Expert]";
mes "There are only 2 to choose from, which one would you like?";
next;
- if(select("Atk + 3%:Matk + 3%") == 1) set paraweaponenchant,4767;
- else set paraweaponenchant,4806;
+ if(select("Atk + 3%:Matk + 3%") == 1) paraweaponenchant = 4767;
+ else paraweaponenchant = 4806;
callsub L_GetWeapon;
mes "[Weapons Expert]";
mes "Gotcha, now for the second enchantment.";
@@ -4942,27 +4942,27 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{
next;
switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) {
case 1:
- if (paraweaponenchant == 4767) set paraweaponenchant2,4060;
- if (paraweaponenchant == 4806) set paraweaponenchant2,4472;
+ if (paraweaponenchant == 4767) paraweaponenchant2 = 4060;
+ if (paraweaponenchant == 4806) paraweaponenchant2 = 4472;
break;
case 2:
- if (paraweaponenchant == 4767) set paraweaponenchant2,4068;
- if (paraweaponenchant == 4806) set paraweaponenchant2,4470;
+ if (paraweaponenchant == 4767) paraweaponenchant2 = 4068;
+ if (paraweaponenchant == 4806) paraweaponenchant2 = 4470;
break;
case 3:
- if (paraweaponenchant == 4767) set paraweaponenchant2,4063;
- if (paraweaponenchant == 4806) set paraweaponenchant2,4476;
+ if (paraweaponenchant == 4767) paraweaponenchant2 = 4063;
+ if (paraweaponenchant == 4806) paraweaponenchant2 = 4476;
break;
case 4:
- if (paraweaponenchant == 4767) set paraweaponenchant2,4080;
- if (paraweaponenchant == 4806) set paraweaponenchant2,4469;
+ if (paraweaponenchant == 4767) paraweaponenchant2 = 4080;
+ if (paraweaponenchant == 4806) paraweaponenchant2 = 4469;
break;
case 5:
- if (paraweaponenchant == 4767) set paraweaponenchant2,4118;
- if (paraweaponenchant == 4806) set paraweaponenchant2,4471;
+ if (paraweaponenchant == 4767) paraweaponenchant2 = 4118;
+ if (paraweaponenchant == 4806) paraweaponenchant2 = 4471;
break;
case 6:
- set paraweaponenchant2,4805;
+ paraweaponenchant2 = 4805;
break;
}
mes "[Weapons Expert]";
@@ -4972,7 +4972,7 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{
progressbar "ffff00",4;
delitem paraweaponcount,1;
getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, paraweaponenchant2, paraweaponenchant;
- set para_suv01,48;
+ para_suv01 = 48;
mes "[Weapons Expert]";
mes "All done.";
close;
@@ -4988,8 +4988,8 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{
mes "[Weapons Expert]";
mes "There are only 2 to choose from, which one would you like?";
next;
- if(select("Atk + 3%:Matk + 3%") == 1) set paraweaponenchant,4767;
- else set paraweaponenchant,4806;
+ if(select("Atk + 3%:Matk + 3%") == 1) paraweaponenchant = 4767;
+ else paraweaponenchant = 4806;
callsub L_GetWeapon;
mes "[Weapons Expert]";
mes "Gotcha, on to the next one.";
@@ -5007,27 +5007,27 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{
next;
switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) {
case 1:
- if (paraweaponenchant == 4767) set paraweaponenchant2,4060;
- if (paraweaponenchant == 4806) set paraweaponenchant2,4472;
+ if (paraweaponenchant == 4767) paraweaponenchant2 = 4060;
+ if (paraweaponenchant == 4806) paraweaponenchant2 = 4472;
break;
case 2:
- if (paraweaponenchant == 4767) set paraweaponenchant2,4068;
- if (paraweaponenchant == 4806) set paraweaponenchant2,4470;
+ if (paraweaponenchant == 4767) paraweaponenchant2 = 4068;
+ if (paraweaponenchant == 4806) paraweaponenchant2 = 4470;
break;
case 3:
- if (paraweaponenchant == 4767) set paraweaponenchant2,4063;
- if (paraweaponenchant == 4806) set paraweaponenchant2,4476;
+ if (paraweaponenchant == 4767) paraweaponenchant2 = 4063;
+ if (paraweaponenchant == 4806) paraweaponenchant2 = 4476;
break;
case 4:
- if (paraweaponenchant == 4767) set paraweaponenchant2,4080;
- if (paraweaponenchant == 4806) set paraweaponenchant2,4469;
+ if (paraweaponenchant == 4767) paraweaponenchant2 = 4080;
+ if (paraweaponenchant == 4806) paraweaponenchant2 = 4469;
break;
case 5:
- if (paraweaponenchant == 4767) set paraweaponenchant2,4118;
- if (paraweaponenchant == 4806) set paraweaponenchant2,4471;
+ if (paraweaponenchant == 4767) paraweaponenchant2 = 4118;
+ if (paraweaponenchant == 4806) paraweaponenchant2 = 4471;
break;
case 6:
- set paraweaponenchant2,4805;
+ paraweaponenchant2 = 4805;
break;
}
mes "[Weapons Expert]";
@@ -5042,27 +5042,27 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{
next;
switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) {
case 1:
- if (paraweaponenchant == 4767) set paraweaponenchant3,4060;
- if (paraweaponenchant == 4806) set paraweaponenchant3,4472;
+ if (paraweaponenchant == 4767) paraweaponenchant3 = 4060;
+ if (paraweaponenchant == 4806) paraweaponenchant3 = 4472;
break;
case 2:
- if (paraweaponenchant == 4767) set paraweaponenchant3,4068;
- if (paraweaponenchant == 4806) set paraweaponenchant3,4470;
+ if (paraweaponenchant == 4767) paraweaponenchant3 = 4068;
+ if (paraweaponenchant == 4806) paraweaponenchant3 = 4470;
break;
case 3:
- if (paraweaponenchant == 4767) set paraweaponenchant3,4063;
- if (paraweaponenchant == 4806) set paraweaponenchant3,4476;
+ if (paraweaponenchant == 4767) paraweaponenchant3 = 4063;
+ if (paraweaponenchant == 4806) paraweaponenchant3 = 4476;
break;
case 4:
- if (paraweaponenchant == 4767) set paraweaponenchant3,4080;
- if (paraweaponenchant == 4806) set paraweaponenchant3,4469;
+ if (paraweaponenchant == 4767) paraweaponenchant3 = 4080;
+ if (paraweaponenchant == 4806) paraweaponenchant3 = 4469;
break;
case 5:
- if (paraweaponenchant == 4767) set paraweaponenchant3,4118;
- if (paraweaponenchant == 4806) set paraweaponenchant3,4471;
+ if (paraweaponenchant == 4767) paraweaponenchant3 = 4118;
+ if (paraweaponenchant == 4806) paraweaponenchant3 = 4471;
break;
case 6:
- set paraweaponenchant3,4805;
+ paraweaponenchant3 = 4805;
break;
}
mes "[Weapons Expert]";
@@ -5072,7 +5072,7 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{
progressbar "ffff00",4;
delitem paraweaponcount,1;
getitem2 paraweaponcount, 1, 1, 0, 0, 0, paraweaponenchant3, paraweaponenchant2, paraweaponenchant;
- set para_suv01,54;
+ para_suv01 = 54;
mes "[Weapons Expert]";
mes "All done.";
close;
@@ -5090,33 +5090,33 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{
L_Select:
next;
mes "[Weapons Expert]";
- set .@menu$,"";
- for(set .@i,0; .@i<getargcount(); set .@i,.@i+3) {
- set .@menu$, .@menu$+getarg(.@i+1)+".:";
+ .@menu$ = "";
+ for(.@i = 0; .@i<getargcount(); .@i += 3) {
+ .@menu$ += getarg(.@i+1)+".:";
mes getarg(.@i+1)+": "+getarg(.@i+2)+".";
mes " ";
}
next;
- set .@i, select(.@menu$)-1;
+ .@i = select(.@menu$)-1;
getitem getarg(.@i*3),1;
mes "[Weapons Expert]";
return;
L_GetWeapon:
- if (countitem(1197)) set paraweaponcount,1197;
- else if (countitem(1289)) set paraweaponcount,1289;
- else if (countitem(1391)) set paraweaponcount,1391;
- else if (countitem(1434)) set paraweaponcount,1434;
- else if (countitem(1583)) set paraweaponcount,1583;
- else if (countitem(1658)) set paraweaponcount,1658;
- else if (countitem(1831)) set paraweaponcount,1831;
- else if (countitem(1931)) set paraweaponcount,1931;
- else if (countitem(1986)) set paraweaponcount,1986;
- else if (countitem(13066)) set paraweaponcount,13066;
- else if (countitem(13114)) set paraweaponcount,13114;
- else if (countitem(13310)) set paraweaponcount,13310;
- else if (countitem(13434)) set paraweaponcount,13434;
- else if (countitem(16014)) set paraweaponcount,16014;
- else if (countitem(18106)) set paraweaponcount,18106;
+ if (countitem(1197)) paraweaponcount = 1197;
+ else if (countitem(1289)) paraweaponcount = 1289;
+ else if (countitem(1391)) paraweaponcount = 1391;
+ else if (countitem(1434)) paraweaponcount = 1434;
+ else if (countitem(1583)) paraweaponcount = 1583;
+ else if (countitem(1658)) paraweaponcount = 1658;
+ else if (countitem(1831)) paraweaponcount = 1831;
+ else if (countitem(1931)) paraweaponcount = 1931;
+ else if (countitem(1986)) paraweaponcount = 1986;
+ else if (countitem(13066)) paraweaponcount = 13066;
+ else if (countitem(13114)) paraweaponcount = 13114;
+ else if (countitem(13310)) paraweaponcount = 13310;
+ else if (countitem(13434)) paraweaponcount = 13434;
+ else if (countitem(16014)) paraweaponcount = 16014;
+ else if (countitem(18106)) paraweaponcount = 18106;
return;
}
@@ -5127,7 +5127,7 @@ sec_in02,25,33,4 script Assistant#para_suvquest 4_M_BABYCAT,{
if (callfunc("F_GM_NPC",1854,0) == 1) {
mes "Please select the variable you want to modify.";
next;
- set .@var, select("para_suv01:para_suv02");
+ .@var = select("para_suv01:para_suv02");
mes "Enter the modified value";
next;
input .@input,0,9999;