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-rw-r--r--npc/re/quests/eden/91-99.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt
index 707cde268..ba3e8c479 100644
--- a/npc/re/quests/eden/91-99.txt
+++ b/npc/re/quests/eden/91-99.txt
@@ -79,7 +79,7 @@ moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
102000,108000,
110000,138000,118000,96000,134000;
mes "You must be within level 91-99 to accept these missions.";
- for(set .@quest,4181; .@quest<=4196; set .@quest,.@quest+1) {
+ for(.@quest = 4181; .@quest<=4196; ++.@quest) {
.@hunting = questprogress(.@quest,HUNTING);
if (.@hunting == 1) {
next;
@@ -159,8 +159,8 @@ moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"};
L_Quest:
- set .@quest1, getarg(0);
- set .@quest2, .@quest1+31;
+ .@quest1 = getarg(0);
+ .@quest2 = .@quest1+31;
.@playtime = questprogress(.@quest2,PLAYTIME);
if (.@playtime == 1) {
mes "[91-99 Mission Board]";
@@ -181,11 +181,11 @@ L_Quest:
setquest .@quest2;
// Job Experience calculation.
- if (JobLevel > 50 && JobLevel < 56) set .@jexp,67000;
- else if (JobLevel > 55 && JobLevel < 61) set .@jexp,94000;
- else if (JobLevel > 60 && JobLevel < 66) set .@jexp,141000;
- else if (JobLevel > 65 && JobLevel < 69) set .@jexp,212000;
- else if (JobLevel == 69) set .@jexp,311000;
+ if (JobLevel > 50 && JobLevel < 56) .@jexp = 67000;
+ else if (JobLevel > 55 && JobLevel < 61) .@jexp = 94000;
+ else if (JobLevel > 60 && JobLevel < 66) .@jexp = 141000;
+ else if (JobLevel > 65 && JobLevel < 69) .@jexp = 212000;
+ else if (JobLevel == 69) .@jexp = 311000;
getexp getarg(2),.@jexp;
close;