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Diffstat (limited to 'npc/re/quests/eden/91-99.txt')
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diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt deleted file mode 100644 index 328cc4474..000000000 --- a/npc/re/quests/eden/91-99.txt +++ /dev/null @@ -1,240 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) Chilly -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Eden Group Quests - Mission [91 - 99] -//================= File Encoding ========================================= -//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. -//= -If the encoding is correct, the next three lines have the same length- -//= ============ ¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä ============ -//= ============ ============================================= ============ -//= ============ ¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á ============ -//================= Description =========================================== -//= Repetable Quests for Players between Baselevel 91 - 99. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{ - if (countitem(Para_Team_Mark) < 1 && countitem(Para_Team_Mark_) < 1) { - mes "Wait a minute!"; - mes "-You need to have an-"; - mes "-^4d4dff'Eden Group Mark'^000000-"; - mes "-to receive these missions.-"; - next; - switch(select("Just walk away.", "^0000FFEden Group^000000 missions?", "How can I be a member of the ^0000FFEden Group^000000?")) { - case 1: - close; - case 2: - mes "::The Eden Group Missions"; - mes "::are basically missions"; - mes "::requested by"; - mes "::people from all around the kingdom."; - mes "::We just categorize them."; - next; - mes "::In the Eden Group,"; - mes "::we sorted out the missions"; - mes "::according to the level of difficulty."; - mes "::According to this level,"; - mes "::you can find"; - mes "::missions that"; - mes "::suit you."; - next; - mes "::When you are done,"; - mes "::you can come back"; - mes "::to the mission board."; - next; - mes "::Then you will be"; - mes "::rewarded!!"; - mes "::Simple, isn't it!!"; - mes "::No commission required!!"; - close; - case 3: - mes "::You can become a member"; - mes "::of the Eden Group"; - mes "::to ^0000FFLaime Evenor^000000,"; - mes "::who is waiting on the 1st floor."; - next; - mes "::If you become a member,"; - mes "::you will get an"; - mes "::\"^006400Eden Group Mark^000000\"."; - mes "::Then you will be able"; - mes "::to see the mission board."; - close; - } - } - if (BaseLevel < 91 || BaseLevel > 99) { - // Quest IDs: 4181-4196 - // Quest cooldown IDs: 4212-4227 - setarray .@names$[0], - "Solider","Freezer","Heater", - "Injustice","Rybio","Dark Priest", - "Stapo","Roween","Siroma", - "Shinobi","Evil Nymph", - "Deviruchi","Mineral","Kaho","Neraid","Disguise"; - setarray .@exp[0], - 90000,94000,114000, - 96000,96000,146000, - 96000,102000,110000, - 102000,108000, - 110000,138000,118000,96000,134000; - mes "You must be within level 91-99 to accept these missions."; - for(.@quest = 4181; .@quest<=4196; ++.@quest) { - .@hunting = questprogress(.@quest,HUNTING); - if (.@hunting == 1) { - next; - mes ":: You cannot proceed in"; - mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000."; - mes ":: The registration to the mission"; - mes ":: is cancelled."; - erasequest .@quest; - close; - } else if (.@hunting == 2) { - next; - mes ":: You added information"; - mes ":: about the mission"; - mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000"; - mes ":: on the mission board."; - mes ":: You've got a"; - mes ":: salutary experience."; - erasequest .@quest; - getexp .@exp[.@quest-4181],0; - close; - } - } - close; - } - mes "[91-99 Mission Board]"; - mes "There are several requests on this board."; - next; - switch(select("^8B4513Turtle Island^000000", "^8B4513Glast Heim^000000", "^8B4513Rachel / Veins^000000", "^8B4513Expansion Cities^000000", "^8B4513Other regions^000000")) { - case 1: - mes "^8B4513Turtle Island^000000."; - mes "Which monster will you hunt or have you finished hunting?"; - next; - switch(select("^0000FFSolider^000000", "^0000FFFreezer^000000", "^0000FFHeater^000000")) { - case 1: callsub L_Quest,4181,"Solider",90000,"¼Ö¸®´õÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000."; - case 2: callsub L_Quest,4182,"Freezer",94000,"ÇÁ¸®ÀúÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000."; - case 3: callsub L_Quest,4183,"Heater",114000,"È÷ÅÍÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000."; - } - case 2: - mes "^8B4513Glast Heim^000000."; - mes "Which monster will you hunt or have you finished hunting?"; - next; - switch(select("^0000FFInjustice^000000", "^0000FFRybio^000000", "^0000FFDark Priest^000000")) { - case 1: callsub L_Quest,4184,"Injustice",96000,"ÀÎÀú½ºÆ¼½ºÄ«µå","There is a monster only found in ^8B4513Glast Heim prison^000000."; - case 2: callsub L_Quest,4185,"Rybio",96000,"¸®ºñ¿ÀÄ«µå","There is a monster only found in ^8B4513Glast Heim prison^000000."; - case 3: callsub L_Quest,4186,"Dark Priest",146000,"´ÙÅ©ÇÁ¸®½ºÆ®Ä«µå","There is a monster only found in ^8B4513Glast Heim prison^000000."; - } - case 3: - mes "^8B4513Rachel / Veins^000000."; - mes "Which monster will you hunt or have you finished hunting?"; - next; - switch(select("^0000FFStapo^000000", "^0000FFRoween^000000", "^0000FFSiroma^000000")) { - case 1: callsub L_Quest,4187,"Stapo",96000,"½ºÅÂÆ÷Ä«µå","There is a monster only found in ^8B4513Veins^000000."; - case 2: callsub L_Quest,4188,"Roween",102000,"·Î¿ìÀ©Ä«µå","There is a monster only found in ^8B4513Rachel^000000."; - case 3: callsub L_Quest,4189,"Siroma",110000,"½Ã·Î¸¶Ä«µå","There is a monster only found in ^8B4513Ice Dungeon^000000."; - } - case 4: - mes "^8B4513Expansion Cities^000000."; - mes "Which monster will you hunt or have you finished hunting?"; - next; - switch(select("^0000FFShinobi^000000", "^0000FFEvil Nymph^000000")) { - case 1: callsub L_Quest,4190,"Shinobi",102000,"½Ã³ëºñÄ«µå","There is a monster only found in ^8B4513Amatsu Dungeon^000000."; - case 2: callsub L_Quest,4191,"Evil Nymph",108000,"¿ä¼±³àÄ«µå","There is a monster only found in ^8B4513Kunlun Dungeon^000000."; - } - case 5: - mes "Other Regions."; - mes "Which monster will you hunt or have you finished hunting?"; - next; - switch(select("^0000FFDeviruchi^000000", "^0000FFMineral^000000", "^0000FFKaho^000000", "^0000FFNeraid^000000", "^0000FFDisguise^000000")) { - case 1: callsub L_Quest,4192,"Deviruchi",110000,"µ¥ºñ·çÄ¡Ä«µå","There is a monster only found in ^8B4513Geffen Dungeon^000000."; - case 2: callsub L_Quest,4193,"Mineral",138000,"¹Ì³×¶ö","There is a monster only found in ^8B4513Einbech Dungeon^000000."; - case 3: callsub L_Quest,4194,"Kaho",118000,"īȣīµå","There is a monster found in ^8B4513Nogg Road Magma 1^000000."; - case 4: callsub L_Quest,4195,"Neraid",96000,"³×·¹À̵åÄ«µå","There is a monster only found in ^8B4513Comodo Dungeon^000000."; - case 5: callsub L_Quest,4196,"Disguise",134000,"µð½º°¡ÀÌÁîÄ«µå","There is a monster only found in ^8B4513Nifflheim^000000."; - } - } - end; - -//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"}; -L_Quest: - .@quest1 = getarg(0); - .@quest2 = .@quest1+31; - .@playtime = questprogress(.@quest2,PLAYTIME); - if (.@playtime == 1) { - mes "[91-99 Mission Board]"; - mes "You need to wait 3 hours before you can take this mission again."; - close; - } - .@hunting = questprogress(.@quest1,HUNTING); - if (.@hunting == 1) { - mes "[91-99 Mission Board]"; - mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?"; - close; - } else if (.@hunting == 2) { - mes "[91-99 Mission Board]"; - mes "You have completed the hunting."; - mes "Please accept this reward as a compensation."; - erasequest .@quest1; - if (.@playtime) erasequest .@quest2; - setquest .@quest2; - - // Job Experience calculation. - if (JobLevel < 56) .@jexp = 67000; - else if (JobLevel > 55 && JobLevel < 61) .@jexp = 94000; - else if (JobLevel > 60 && JobLevel < 66) .@jexp = 141000; - else if (JobLevel > 65 && JobLevel < 69) .@jexp = 212000; - else if (JobLevel >= 69) .@jexp = 311000; - - getexp getarg(2),.@jexp; - close; - }/* else if (.@hunting == 3) { -// recall_completequest .@quest1 - erasequest .@quest1; - mes "[91-99 Mission Board]"; - mes "You have re-accepted the "+getarg(1)+" Hunting mission."; - close; - }*/ else { - mes "[91-99 Mission Board]"; - mes getarg(4); - next; - if (getarg(3) != "") cutin getarg(3),3; - mes "[91-99 Mission Board]"; - mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board."; - next; - if (getarg(3) != "") cutin getarg(3),255; - if(select("I'll hunt them.", "No thanks.") == 1) { - mes "[91-99 Mission Board]"; - mes "When you have completed the mission, post it on this board and collect your reward."; - if (.@playtime) erasequest .@quest2; - setquest .@quest1; - } - close; - } -} |