summaryrefslogtreecommitdiff
path: root/npc/re/quests/eden/91-99.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/re/quests/eden/91-99.txt')
-rw-r--r--npc/re/quests/eden/91-99.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt
index e6744e80f..707cde268 100644
--- a/npc/re/quests/eden/91-99.txt
+++ b/npc/re/quests/eden/91-99.txt
@@ -80,8 +80,8 @@ moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
110000,138000,118000,96000,134000;
mes "You must be within level 91-99 to accept these missions.";
for(set .@quest,4181; .@quest<=4196; set .@quest,.@quest+1) {
- set .@hunting, checkquest(.@quest,HUNTING);
- if (.@hunting == 0 || .@hunting == 1) {
+ .@hunting = questprogress(.@quest,HUNTING);
+ if (.@hunting == 1) {
next;
mes ":: You cannot proceed in";
mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000.";
@@ -161,14 +161,14 @@ moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
L_Quest:
set .@quest1, getarg(0);
set .@quest2, .@quest1+31;
- set .@playtime, checkquest(.@quest2,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(.@quest2,PLAYTIME);
+ if (.@playtime == 1) {
mes "[91-99 Mission Board]";
mes "You need to wait 3 hours before you can take this mission again.";
close;
}
- set .@hunting, checkquest(.@quest1,HUNTING);
- if (.@hunting == 0 || .@hunting == 1) {
+ .@hunting = questprogress(.@quest1,HUNTING);
+ if (.@hunting == 1) {
mes "[91-99 Mission Board]";
mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";
close;
@@ -177,7 +177,7 @@ L_Quest:
mes "You have completed the hunting.";
mes "Please accept this reward as a compensation.";
erasequest .@quest1;
- if (.@playtime > -1) erasequest .@quest2;
+ if (.@playtime) erasequest .@quest2;
setquest .@quest2;
// Job Experience calculation.
@@ -207,7 +207,7 @@ L_Quest:
if(select("I'll hunt them.:No thanks.") == 1) {
mes "[91-99 Mission Board]";
mes "When you have completed the mission, post it on this board and collect your reward.";
- if (.@playtime > -1) erasequest .@quest2;
+ if (.@playtime) erasequest .@quest2;
setquest .@quest1;
}
close;