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Diffstat (limited to 'npc/re/quests/eden/91-99.txt')
-rw-r--r-- | npc/re/quests/eden/91-99.txt | 249 |
1 files changed, 173 insertions, 76 deletions
diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt index bf80c2a7c..21ae3cfe1 100644 --- a/npc/re/quests/eden/91-99.txt +++ b/npc/re/quests/eden/91-99.txt @@ -3,114 +3,211 @@ //===== By: ================================================== //= Chilly //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Description: ========================================= //= Repetable Quests for Players between Baselevel 91 - 99. //===== Additional Comments: ================================= //= 1.0 First Version. [Chilly] //= 1.1 Some little improvements here and there. [Masao] //= 1.2 Optimized. [Euphy] +//= 1.3 Updated to match the official script. [Euphy] //============================================================ -moc_para01,48,177,3 script Mission [91 - 99] 857,{ +moc_para01,48,177,3 script 91-99 Mission Board 857,{ if (countitem(6219) < 1) { - mes "- Only members of the -"; - mes "- Eden Group can read -"; - mes "- this bulletin board. -"; - close; - } - if (BaseLevel < 91) { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; + mes "Wait a minute!"; + mes "-You need to have an-"; + mes "-^4d4dff'Eden Group Mark'^000000-"; + mes "-to receive these missions.-"; + next; + switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) { + case 1: + close; + case 2: + mes "::The Eden Group Missions"; + mes "::are basically missions"; + mes "::requested by"; + mes "::people from all around the kingdom."; + mes "::We just categorize them."; + next; + mes "::In the Eden Group,"; + mes "::we sorted out the missions"; + mes "::according to the level of difficulty."; + mes "::According to this level,"; + mes "::you can find"; + mes "::missions that"; + mes "::suit you."; + next; + mes "::When you are done,"; + mes "::you can come back"; + mes "::to the mission board."; + next; + mes "::Then you will be"; + mes "::rewarded!!"; + mes "::Simple, isn't it!!"; + mes "::No commission required!!"; + close; + case 3: + mes "::You can become a member"; + mes "::of the Eden Group"; + mes "::to ^0000FFLaime Evenor^000000,"; + mes "::who is waiting on the 1st floor."; + next; + mes "::If you become a member,"; + mes "::you will get an"; + mes "::\"^006400Eden Group Mark^000000\"."; + mes "::Then you will be able"; + mes "::to see the mission board."; + close; + } } - if (BaseLevel > 99) { - setarray .@Exp[0],90000,94000,114000,96000,96000,146000,96000,102000,110000,102000,108000,110000,138000,118000,96000,134000; - setarray .@Mob$[0],"Solider","Freezer","Heater","Injustice","Rybio","Dark Priest","Stapo","Roween","Siroma","Shinobi","Evil Nymph","Deviruchi","Mineral","Kaho","Neraid","Disguise"; - for(set .@i,0; .@i<16; set .@i,.@i+1) - if (checkquest(4181+.@i,HUNTING) == 2) { - mes "You hunted all 30 "+.@Mob$[.@i]+"."; - mes "Thank you very much."; + if (BaseLevel < 91 || BaseLevel > 99) { + // Quest IDs: 4181-4196 + // Quest cooldown IDs: 4212-4227 + setarray .@names$[0], + "Solider","Freezer","Heater", + "Injustice","Rybio","Dark Priest", + "Stapo","Roween","Siroma", + "Shinobi","Evil Nymph", + "Deviruchi","Mineral","Kaho","Neraid","Disguise"; + setarray .@exp[0], + 90000,94000,114000, + 96000,96000,146000, + 96000,102000,110000, + 102000,108000, + 110000,138000,118000,96000,134000; + mes "You must be within level 91-99 to accept these missions."; + for(set .@quest,4181; .@quest<=4196; set .@quest,.@quest+1) { + set .@hunting, checkquest(.@quest,HUNTING); + if (.@hunting == 0 || .@hunting == 1) { next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; + mes ":: You cannot proceed in"; + mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000."; + mes ":: The registration to the mission"; + mes ":: is cancelled."; + erasequest .@quest; + close; + } else if (.@hunting == 2) { next; - erasequest 4181+.@i; - getexp .@Exp[.@i],311000; - mes "Wooohoo!"; - mes "Good luck."; + mes ":: You added information"; + mes ":: about the mission"; + mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000"; + mes ":: on the mission board."; + mes ":: You've got a"; + mes ":: salutary experience."; + erasequest .@quest; + getexp .@exp[.@quest-4181],0; close; } - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; + } close; } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; + mes "[91-99 Mission Board]"; + mes "There are several requests on this board."; next; - switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) { + switch(select("^8B4513Turtle Island^000000:^8B4513Glast Heim^000000:^8B4513Rachel / Veins^000000:^8B4513Expansion Cities^000000:^8B4513Other regions^000000")) { case 1: - switch(select("Solider:Freezer:Heater")) { - case 1: callsub L_Quest,4181,"Solider",90000; - case 2: callsub L_Quest,4182,"Freezer",94000; - case 3: callsub L_Quest,4183,"Heater",114000; + mes "^8B4513Turtle Island^000000."; + mes "Which monster will you hunt or have you finished hunting?"; + next; + switch(select("^0000FFSolider^000000:^0000FFFreezer^000000:^0000FFHeater^000000")) { + case 1: callsub L_Quest,4181,"Solider",90000,"¼Ö¸®´õÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000."; + case 2: callsub L_Quest,4182,"Freezer",94000,"ÇÁ¸®ÀúÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000."; + case 3: callsub L_Quest,4183,"Heater",114000,"È÷ÅÍÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000."; } case 2: - switch(select("Injustice:Rybio:Dark Priest")) { - case 1: callsub L_Quest,4184,"Injustice",96000; - case 2: callsub L_Quest,4185,"Rybio",96000; - case 3: callsub L_Quest,4186,"Dark Priest",146000; + mes "^8B4513Glast Heim^000000."; + mes "Which monster will you hunt or have you finished hunting?"; + next; + switch(select("^0000FFInjustice^000000:^0000FFRybio^000000:^0000FFDark Priest^000000")) { + case 1: callsub L_Quest,4184,"Injustice",96000,"ÀÎÀú½ºÆ¼½ºÄ«µå","There is a monster only found in ^8B4513Glast Heim prison^000000."; + case 2: callsub L_Quest,4185,"Rybio",96000,"¸®ºñ¿ÀÄ«µå","There is a monster only found in ^8B4513Glast Heim prison^000000."; + case 3: callsub L_Quest,4186,"Dark Priest",146000,"´ÙÅ©ÇÁ¸®½ºÆ®Ä«µå","There is a monster only found in ^8B4513Glast Heim prison^000000."; } case 3: - switch(select("Stapo:Roween:Siroma")) { - case 1: callsub L_Quest,4187,"Stapo",96000; - case 2: callsub L_Quest,4188,"Roween",102000; - case 3: callsub L_Quest,4189,"Siroma",110000; + mes "^8B4513Rachel / Veins^000000."; + mes "Which monster will you hunt or have you finished hunting?"; + next; + switch(select("^0000FFStapo^000000:^0000FFRoween^000000:^0000FFSiroma^000000")) { + case 1: callsub L_Quest,4187,"Stapo",96000,"½ºÅÂÆ÷Ä«µå","There is a monster only found in ^8B4513Veins^000000."; + case 2: callsub L_Quest,4188,"Roween",102000,"·Î¿ìÀ©Ä«µå","There is a monster only found in ^8B4513Rachel^000000."; + case 3: callsub L_Quest,4189,"Siroma",110000,"½Ã·Î¸¶Ä«µå","There is a monster only found in ^8B4513Ice Dungeon^000000."; } case 4: - switch(select("Shinobi:Evil Nymph")) { - case 1: callsub L_Quest,4190,"Shinobi",102000; - case 2: callsub L_Quest,4191,"Evil Nymph",108000; + mes "^8B4513Expansion Cities^000000."; + mes "Which monster will you hunt or have you finished hunting?"; + next; + switch(select("^0000FFShinobi^000000:^0000FFEvil Nymph^000000")) { + case 1: callsub L_Quest,4190,"Shinobi",102000,"½Ã³ëºñÄ«µå","There is a monster only found in ^8B4513Amatsu Dungeon^000000."; + case 2: callsub L_Quest,4191,"Evil Nymph",108000,"¿ä¼±³àÄ«µå","There is a monster only found in ^8B4513Kunlun Dungeon^000000."; } case 5: - switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) { - case 1: callsub L_Quest,4192,"Deviruchi",110000; - case 2: callsub L_Quest,4193,"Mineral",138000; - case 3: callsub L_Quest,4194,"Kaho",118000; - case 4: callsub L_Quest,4195,"Neraid",96000; - case 5: callsub L_Quest,4196,"Disguise",134000; + mes "Other Regions."; + mes "Which monster will you hunt or have you finished hunting?"; + next; + switch(select("^0000FFDeviruchi^000000:^0000FFMineral^000000:^0000FFKaho^000000:^0000FFNeraid^000000:^0000FFDisguise^000000")) { + case 1: callsub L_Quest,4192,"Deviruchi",110000,"µ¥ºñ·çÄ¡Ä«µå","There is a monster only found in ^8B4513Geffen Dungeon^000000."; + case 2: callsub L_Quest,4193,"Mineral",138000,"¹Ì³×¶ö","There is a monster only found in ^8B4513Einbech Dungeon^000000."; + case 3: callsub L_Quest,4194,"Kaho",118000,"īȣīµå","There is a monster found in ^8B4513Nogg Road Magma 1^000000."; + case 4: callsub L_Quest,4195,"Neraid",96000,"³×·¹À̵åÄ«µå","There is a monster only found in ^8B4513Comodo Dungeon^000000."; + case 5: callsub L_Quest,4196,"Disguise",134000,"µð½º°¡ÀÌÁîÄ«µå","There is a monster only found in ^8B4513Nifflheim^000000."; } } end; + +//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"}; L_Quest: - if (checkquest(getarg(0),HUNTING) == 2) { - mes "You hunted all 30 "+getarg(1)+"."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest getarg(0); - getexp getarg(2),311000; - mes "Wooohoo!"; - mes "Good luck."; + set .@quest1, getarg(0); + set .@quest2, .@quest1+31; + set .@playtime, checkquest(.@quest2,PLAYTIME); + if (.@playtime == 0 || .@playtime == 1) { + mes "[91-99 Mission Board]"; + mes "You need to wait 3 hours before you can take this mission again."; close; } - if (checkquest(getarg(0)) == -1) { - setquest getarg(0); - mes "Please hunt 30 "+getarg(1)+" and return here."; + set .@hunting, checkquest(.@quest1,HUNTING); + if (.@hunting == 0 || .@hunting == 1) { + mes "[91-99 Mission Board]"; + mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?"; + close; + } else if (.@hunting == 2) { + mes "[91-99 Mission Board]"; + mes "You have completed the hunting."; + mes "Please accept this reward as a compensation."; + erasequest .@quest1; + if (.@playtime > -1) erasequest .@quest2; + setquest .@quest2; + + // Job Experience calculation. + if (JobLevel > 50 && JobLevel < 56) set .@jexp,67000; + else if (JobLevel > 55 && JobLevel < 61) set .@jexp,94000; + else if (JobLevel > 60 && JobLevel < 66) set .@jexp,141000; + else if (JobLevel > 65 && JobLevel < 69) set .@jexp,212000; + else if (JobLevel == 69) set .@jexp,311000; + + getexp getarg(2),.@jexp; + close; + }/* else if (.@hunting == 3) { +// recall_completequest .@quest1 + erasequest .@quest1; + mes "[91-99 Mission Board]"; + mes "You have re-accepted the "+getarg(1)+" Hunting mission."; + close; + }*/ else { + mes "[91-99 Mission Board]"; + mes getarg(4); + next; + if (getarg(3) != "") cutin getarg(3),3; + mes "[91-99 Mission Board]"; + mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board."; + next; + if (getarg(3) != "") cutin getarg(3),255; + if(select("I'll hunt them.:No thanks.") == 1) { + mes "[91-99 Mission Board]"; + mes "When you have completed the mission, post it on this board and collect your reward."; + if (.@playtime > -1) erasequest .@quest2; + setquest .@quest1; + } close; } - mes "Umm? You didn't hunt"; - mes "all 30 "+getarg(1)+" yet..."; - mes "Will you check again?"; - close; } |