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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Masao
-//= Copyright (C) Chilly
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Eden Group Quests - Mission [86 - 90]
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ ¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä ============
-//= ============ ============================================= ============
-//= ============ ¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á ============
-//================= Description ===========================================
-//= Repetable Quests for Players between Baselevel 86 - 90.
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-moc_para01,48,175,3 script 86-90 Mission Board 4_BOARD3,{
- if (countitem(Para_Team_Mark) < 1 && countitem(Para_Team_Mark_) < 1) {
- mes "Wait a minute!";
- mes "-You need to have an-";
- mes "-^4d4dff'Eden Group Mark'^000000-";
- mes "-to receive these missions.-";
- next;
- switch(select("Just walk away.", "^0000FFEden Group^000000 missions?", "How can I be a member of the ^0000FFEden Group^000000?")) {
- case 1:
- close;
- case 2:
- mes "::The Eden Group Missions";
- mes "::are basically missions";
- mes "::requested by";
- mes "::people from all around the kingdom.";
- mes "::We just categorize them.";
- next;
- mes "::In the Eden Group,";
- mes "::we sorted out the missions";
- mes "::according to the level of difficulty.";
- mes "::According to this level,";
- mes "::you can find";
- mes "::missions that";
- mes "::suit you.";
- next;
- mes "::When you are done,";
- mes "::you can come back";
- mes "::to the mission board.";
- next;
- mes "::Then you will be";
- mes "::rewarded!!";
- mes "::Simple, isn't it!!";
- mes "::No commission required!!";
- close;
- case 3:
- mes "::You can become a member";
- mes "::of the Eden Group";
- mes "::to ^0000FFLaime Evenor^000000,";
- mes "::who is waiting on the 1st floor.";
- next;
- mes "::If you become a member,";
- mes "::you will get an";
- mes "::\"^006400Eden Group Mark^000000\".";
- mes "::Then you will be able";
- mes "::to see the mission board.";
- close;
- }
- }
- if (BaseLevel < 86 || BaseLevel > 90) {
- // Quest IDs: 4167-4180
- // Quest cooldown IDs: 4198-4211
- setarray .@names$[0],
- "Dragon Tail","Spring Rabbit","Pest",
- "Bathory","Alarm",
- "Baba Yaga","Yao Jun","Firelock Soldier","Zipper Bear",
- "Ground Petite","Rafflesia","Venomous","Pitman","Yellow Novus";
- setarray .@exp[0],
- 76000,82000,82000,
- 72000,76000,
- 72000,78000,82000,80000,
- 72000,72000,72000,86000,80000;
- mes "You must be within level 86-90 to accept these missions.";
- for(.@quest = 4167; .@quest<=4180; ++.@quest) {
- .@hunting = questprogress(.@quest,HUNTING);
- if (.@hunting == 1) {
- next;
- mes ":: You cannot proceed in";
- mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000.";
- mes ":: The registration to the mission";
- mes ":: is cancelled.";
- erasequest .@quest;
- close;
- } else if (.@hunting == 2) {
- next;
- mes ":: You added information";
- mes ":: about the mission";
- mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000";
- mes ":: on the mission board.";
- mes ":: You've got a";
- mes ":: salutary experience.";
- erasequest .@quest;
- getexp .@exp[.@quest-4167],0;
- close;
- }
- }
- close;
- }
- mes "[86-90 Mission Board]";
- mes "There are several requests on this board.";
- next;
- switch(select("^8B4513Turtle Island^000000", "^8B4513Clock Tower Dungeon^000000", "^8B4513Expansion Towns^000000", "^8B4513Other Regions^000000")) {
- case 1:
- mes "^8B4513Turtle Island^000000.";
- mes "Which monster will you hunt or have you finished hunting?";
- next;
- switch(select("^0000FFDragon Tail^000000", "^0000FFSpring Rabbit^000000", "^0000FFPest^000000")) {
- case 1: callsub L_Quest,4167,"Dragon Tail",76000,"µå·¡°ïÅ×ÀÏÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
- case 2: callsub L_Quest,4168,"Spring Rabbit",82000,"½ºÇÁ¸µ·¡ºøÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
- case 3: callsub L_Quest,4169,"Pest",82000,"Æ佺Ʈīµå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
- }
- case 2:
- mes "^8B4513Clock Tower Dungeon^000000.";
- mes "Which monster will you hunt or have you finished hunting?";
- next;
- switch(select("^0000FFBathory^000000", "^0000FFAlarm^000000")) {
- case 1: callsub L_Quest,4170,"Bathory",72000,"¹Ù¼Ò¸®Ä«µå","The Clock Tower Dungeon is full of dangerous monsters.";
- case 2: callsub L_Quest,4171,"Alarm",76000,"¾Ë¶÷Ä«µå","The Clock Tower Dungeon is full of dangerous monsters.";
- }
- case 3:
- mes "^8B4513Expansion Cities^000000";
- mes "Which monster will you hunt or have you finished hunting?";
- next;
- switch(select("^0000FFBaba Yaga^000000", "^0000FFYao Jun^000000", "^0000FFFirelock Soldier^000000", "^0000FFZipper Bear^000000")) {
- case 1: callsub L_Quest,4172,"Baba Yaga",72000,"","The witch Baba Yaga can be found in the outskirts of Moscovia.";
- case 2: callsub L_Quest,4173,"Yao Jun",117000,"Çý±ºÄ«µå","There are human-like monsters that roam around the dungeon in Louyang.";
- case 3: callsub L_Quest,4174,"Firelock Soldier",82000,"±¸½ÄÁ¶ÃѺ´Ä«µå","There are human-like monsters that roam around the dungeon in Amatsu.","s";
- case 4: callsub L_Quest,4175,"Zipper Bear",120000,"ÁöÆÛº£¾îÄ«µå","There are bear monsters swarming in the Kunlun dungeon.";
- }
- case 4:
- mes "[86-90 Mission Board]";
- mes "Here is a list of random requests to hunt monsters in other regions of Rune Midgard.";
- mes "Which monster will you hunt or have you finished hunting?";
- next;
- switch(select("^0000FFGround Petite^000000", "^0000FFRafflesia^000000", "^0000FFVenomous^000000", "^0000FFPitman^000000", "^0000FFYellow Novus^000000")) {
- case 1: callsub L_Quest,4176,"Ground Petite",72000,"Áö»ó»Ú¶ìÄ«µå","There are dragon type monsters swarming the western region of Geffen.";
- case 2: callsub L_Quest,4177,"Rafflesia",72000,"¶óÇ÷¹½Ã¾ÆÄ«µå","There are plant type monsters infesting the fields of Lighthalzen.";
- case 3: callsub L_Quest,4178,"Venomous",72000,"º£³ë¸Ó½º","There are formless monsters floating around the fields of Einbroch.";
- case 4: callsub L_Quest,4179,"Pitman",86000,"Ç͸Ç","There are undead monsters pushing a cart around the fields and dungeons of Einbroch.";
- case 5: callsub L_Quest,4180,"Yellow Novus",80000,"¿»·Î¿ì³ë¹ö½º","There are yellow dragon type monsters terrorizing the fields of Hugel.";
- }
- }
- end;
-
-//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"};
-L_Quest:
- .@quest1 = getarg(0);
- .@quest2 = .@quest1+31;
- .@playtime = questprogress(.@quest2,PLAYTIME);
- if (.@playtime == 1) {
- mes "[86-90 Mission Board]";
- mes "You need to wait 3 hours before you can take this mission again.";
- close;
- }
- .@hunting = questprogress(.@quest1,HUNTING);
- if (.@hunting == 1) {
- mes "[86-90 Mission Board]";
- mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";
- close;
- } else if (.@hunting == 2) {
- mes "[86-90 Mission Board]";
- mes "You have completed the hunting.";
- mes "Please accept this reward as a compensation.";
- erasequest .@quest1;
- if (.@playtime) erasequest .@quest2;
- setquest .@quest2;
- getexp getarg(2),0;
- close;
- }/* else if (.@hunting == 3) {
-// recall_completequest .@quest1
- erasequest .@quest1;
- mes "[86-90 Mission Board]";
- mes "You have re-accepted the "+getarg(1)+" Hunting mission.";
- close;
- }*/ else {
- mes "[86-90 Mission Board]";
- mes getarg(4);
- next;
- if (getarg(3) != "") cutin getarg(3),3;
- mes "[86-90 Mission Board]";
- mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board.";
- next;
- if (getarg(3) != "") cutin getarg(3),255;
- if(select("I'll hunt them.", "No thanks.") == 1) {
- mes "[86-90 Mission Board]";
- mes "When you have completed the mission, post it on this board and collect your reward.";
- if (.@playtime) erasequest .@quest2;
- setquest .@quest1;
- }
- close;
- }
-}