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Diffstat (limited to 'npc/re/quests/eden/86-90.txt')
-rw-r--r-- | npc/re/quests/eden/86-90.txt | 231 |
1 files changed, 158 insertions, 73 deletions
diff --git a/npc/re/quests/eden/86-90.txt b/npc/re/quests/eden/86-90.txt index 4ac5bbb19..33dcf87ac 100644 --- a/npc/re/quests/eden/86-90.txt +++ b/npc/re/quests/eden/86-90.txt @@ -3,109 +3,194 @@ //===== By: ================================================== //= Chilly //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Description: ========================================= //= Repetable Quests for Players between Baselevel 86 - 90. //===== Additional Comments: ================================= //= 1.0 First Version. [Chilly] //= 1.1 Some little improvements here and there. [Masao] //= 1.2 Optimized. [Euphy] +//= 1.3 Updated to match the official script. [Euphy] //============================================================ -moc_para01,48,175,3 script Mission [86 - 90] 857,{ +moc_para01,48,175,3 script 86-90 Mission Board 857,{ if (countitem(6219) < 1) { - mes "- Only members of the -"; - mes "- Eden Group can read -"; - mes "- this bulletin board. -"; - close; - } - if (BaseLevel < 86) { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; + mes "Wait a minute!"; + mes "-You need to have an-"; + mes "-^4d4dff'Eden Group Mark'^000000-"; + mes "-to receive these missions.-"; + next; + switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) { + case 1: + close; + case 2: + mes "::The Eden Group Missions"; + mes "::are basically missions"; + mes "::requested by"; + mes "::people from all around the kingdom."; + mes "::We just categorize them."; + next; + mes "::In the Eden Group,"; + mes "::we sorted out the missions"; + mes "::according to the level of difficulty."; + mes "::According to this level,"; + mes "::you can find"; + mes "::missions that"; + mes "::suit you."; + next; + mes "::When you are done,"; + mes "::you can come back"; + mes "::to the mission board."; + next; + mes "::Then you will be"; + mes "::rewarded!!"; + mes "::Simple, isn't it!!"; + mes "::No commission required!!"; + close; + case 3: + mes "::You can become a member"; + mes "::of the Eden Group"; + mes "::to ^0000FFLaime Evenor^000000,"; + mes "::who is waiting on the 1st floor."; + next; + mes "::If you become a member,"; + mes "::you will get an"; + mes "::\"^006400Eden Group Mark^000000\"."; + mes "::Then you will be able"; + mes "::to see the mission board."; + close; + } } - if (BaseLevel > 90) { - setarray .@Exp[0],76000,82000,82000,72000,76000,72000,117000,82000,120000,72000,72000,72000,86000,80000; - setarray .@Mob$[0],"Dragon Tail","Spring Rabbit","Pest","Bathory","Alarm","Baba Yaga","Hyegun","Antique Firelock","Zipper Bear","Earth Petite","Rafflesia","Venomous","Pitman","Yellow Novus"; - for(set .@i,0; .@i<14; set .@i,.@i+1) - if (checkquest(4167+.@i,HUNTING) == 2) { - mes "You hunted all 30 "+.@Mob$[.@i]+"."; - mes "Thank you very much."; + if (BaseLevel < 86 || BaseLevel > 90) { + // Quest IDs: 4167-4180 + // Quest cooldown IDs: 4198-4211 + setarray .@names$[0], + "Dragon Tail","Spring Rabbit","Pest", + "Bathory","Alarm", + "Baba Yaga","Yao Jun","Firelock Soldier","Zipper Bear", + "Ground Petite","Rafflesia","Venomous","Pitman","Yellow Novus"; + setarray .@exp[0], + 76000,82000,82000, + 72000,76000, + 72000,78000,82000,80000, + 72000,72000,72000,86000,80000; + mes "You must be within level 86-90 to accept these missions."; + for(set .@quest,4167; .@quest<=4180; set .@quest,.@quest+1) { + set .@hunting, checkquest(.@quest,HUNTING); + if (.@hunting == 0 || .@hunting == 1) { next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; + mes ":: You cannot proceed in"; + mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000."; + mes ":: The registration to the mission"; + mes ":: is cancelled."; + erasequest .@quest; + close; + } else if (.@hunting == 2) { next; - erasequest 4167+.@i; - getexp .@Exp[.@i],0; - mes "Wooohoo!"; - mes "Good luck."; + mes ":: You added information"; + mes ":: about the mission"; + mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000"; + mes ":: on the mission board."; + mes ":: You've got a"; + mes ":: salutary experience."; + erasequest .@quest; + getexp .@exp[.@quest-4167],0; close; } - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; + } close; } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; + mes "[86-90 Mission Board]"; + mes "There are several requests on this board."; next; - switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { + switch(select("^8B4513Turtle Island^000000:^8B4513Clock Tower Dungeon^000000:^8B4513Expansion Towns^000000:^8B4513Other Regions^000000")) { case 1: - switch(select("Dragon Tail:Spring Rabbit:Pest")) { - case 1: callsub L_Quest,4167,"Dragon Tail",76000; - case 2: callsub L_Quest,4168,"Spring Rabbit",82000; - case 3: callsub L_Quest,4169,"Pest",82000; + mes "^8B4513Turtle Island^000000."; + mes "Which monster will you hunt or have you finished hunting?"; + next; + switch(select("^0000FFDragon Tail^000000:^0000FFSpring Rabbit^000000:^0000FFPest^000000")) { + case 1: callsub L_Quest,4167,"Dragon Tail",76000,"µå·¡°ïÅ×ÀÏÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s"; + case 2: callsub L_Quest,4168,"Spring Rabbit",82000,"½ºÇÁ¸µ·¡ºøÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s"; + case 3: callsub L_Quest,4169,"Pest",82000,"Æ佺Ʈīµå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s"; } case 2: - switch(select("Bathory:Alarm")) { - case 1: callsub L_Quest,4170,"Bathory",72000; - case 2: callsub L_Quest,4171,"Alarm",76000; + mes "^8B4513Clock Tower Dungeon^000000."; + mes "Which monster will you hunt or have you finished hunting?"; + next; + switch(select("^0000FFBathory^000000:^0000FFAlarm^000000")) { + case 1: callsub L_Quest,4170,"Bathory",72000,"¹Ù¼Ò¸®Ä«µå","The Clock Tower Dungeon is full of dangerous monsters."; + case 2: callsub L_Quest,4171,"Alarm",76000,"¾Ë¶÷Ä«µå","The Clock Tower Dungeon is full of dangerous monsters."; } case 3: - switch(select("Baba Yaga:Hyegun:Antique Firelock:Zipper Bear")) { - case 1: callsub L_Quest,4172,"Baba Yaga",72000; - case 2: callsub L_Quest,4173,"Hyegun",117000; - case 3: callsub L_Quest,4174,"Antique Firelock",82000; - case 4: callsub L_Quest,4175,"Zipper Bear",120000; + mes "^8B4513Expansion Cities^000000"; + mes "Which monster will you hunt or have you finished hunting?"; + next; + switch(select("^0000FFBaba Yaga^000000:^0000FFYao Jun^000000:^0000FFFirelock Soldier^000000:^0000FFZipper Bear^000000")) { + case 1: callsub L_Quest,4172,"Baba Yaga",72000,"","The witch Baba Yaga can be found in the outskirts of Moscovia."; + case 2: callsub L_Quest,4173,"Yao Jun",117000,"Çý±ºÄ«µå","There are human-like monsters that roam around the dungeon in Louyang."; + case 3: callsub L_Quest,4174,"Firelock Soldier",82000,"±¸½ÄÁ¶ÃѺ´Ä«µå","There are human-like monsters that roam around the dungeon in Amatsu.","s"; + case 4: callsub L_Quest,4175,"Zipper Bear",120000,"ÁöÆÛº£¾îÄ«µå","There are bear monsters swarming in the Kunlun dungeon."; } case 4: - switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) { - case 1: callsub L_Quest,4176,"Earth Petite",72000; - case 2: callsub L_Quest,4177,"Rafflesia",72000; - case 3: callsub L_Quest,4178,"Venomous",72000; - case 4: callsub L_Quest,4179,"Pitman",86000; - case 5: callsub L_Quest,4180,"Yellow Novus",80000; + mes "[86-90 Mission Board]"; + mes "Here is a list of random requests to hunt monsters in other regions of Rune Midgard."; + mes "Which monster will you hunt or have you finished hunting?"; + next; + switch(select("^0000FFGround Petite^000000:^0000FFRafflesia^000000:^0000FFVenomous^000000:^0000FFPitman^000000:^0000FFYellow Novus^000000")) { + case 1: callsub L_Quest,4176,"Ground Petite",72000,"Áö»ó»Ú¶ìÄ«µå","There are dragon type monsters swarming the western region of Geffen."; + case 2: callsub L_Quest,4177,"Rafflesia",72000,"¶óÇ÷¹½Ã¾ÆÄ«µå","There are plant type monsters infesting the fields of Lighthalzen."; + case 3: callsub L_Quest,4178,"Venomous",72000,"º£³ë¸Ó½º","There are formless monsters floating around the fields of Einbroch."; + case 4: callsub L_Quest,4179,"Pitman",86000,"Ç͸Ç","There are undead monsters pushing a cart around the fields and dungeons of Einbroch."; + case 5: callsub L_Quest,4180,"Yellow Novus",80000,"¿»·Î¿ì³ë¹ö½º","There are yellow dragon type monsters terrorizing the fields of Hugel."; } } end; + +//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"}; L_Quest: - if (checkquest(getarg(0),HUNTING) == 2) { - mes "You hunted all 30 "+getarg(1)+"."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest getarg(0); - getexp getarg(2),0; - mes "Wooohoo!"; - mes "Good luck."; + set .@quest1, getarg(0); + set .@quest2, .@quest1+31; + set .@playtime, checkquest(.@quest2,PLAYTIME); + if (.@playtime == 0 || .@playtime == 1) { + mes "[86-90 Mission Board]"; + mes "You need to wait 3 hours before you can take this mission again."; close; } - if (checkquest(getarg(0)) == -1) { - setquest getarg(0); - mes "Please hunt 30 "+getarg(1)+" and return here."; + set .@hunting, checkquest(.@quest1,HUNTING); + if (.@hunting == 0 || .@hunting == 1) { + mes "[86-90 Mission Board]"; + mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?"; + close; + } else if (.@hunting == 2) { + mes "[86-90 Mission Board]"; + mes "You have completed the hunting."; + mes "Please accept this reward as a compensation."; + erasequest .@quest1; + if (.@playtime > -1) erasequest .@quest2; + setquest .@quest2; + getexp getarg(2),0; + close; + }/* else if (.@hunting == 3) { +// recall_completequest .@quest1 + erasequest .@quest1; + mes "[86-90 Mission Board]"; + mes "You have re-accepted the "+getarg(1)+" Hunting mission."; + close; + }*/ else { + mes "[86-90 Mission Board]"; + mes getarg(4); + next; + if (getarg(3) != "") cutin getarg(3),3; + mes "[86-90 Mission Board]"; + mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board."; + next; + if (getarg(3) != "") cutin getarg(3),255; + if(select("I'll hunt them.:No thanks.") == 1) { + mes "[86-90 Mission Board]"; + mes "When you have completed the mission, post it on this board and collect your reward."; + if (.@playtime > -1) erasequest .@quest2; + setquest .@quest1; + } close; } - mes "Umm? You didn't hunt"; - mes "all 30 "+getarg(1)+" yet..."; - mes "Will you check again?"; - close; } |