diff options
Diffstat (limited to 'npc/re/quests/eden/100-110.txt')
-rw-r--r-- | npc/re/quests/eden/100-110.txt | 64 |
1 files changed, 33 insertions, 31 deletions
diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt index 68b4429f6..a4a45099b 100644 --- a/npc/re/quests/eden/100-110.txt +++ b/npc/re/quests/eden/100-110.txt @@ -4,6 +4,8 @@ //= Capuche //===== Current Version: ===================================== //= 1.1 +//===== File Encoding ======================================== +//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. //===== Compatible With: ===================================== //= Hercules //===== Description: ========================================= @@ -31,7 +33,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ mes "- You need to have an -"; mes "- ^4d4dff'Eden Group Mark'^000000 -"; mes "- to receive these missions. -"; - close; + close2; } else if (BaseLevel < 100) { mes "You're not a mature enough adventurer. You should be at least base level 100. So basically at least a third class."; @@ -166,7 +168,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13004,PLAYTIME) == 1) mes "You just finished a request. It is important that you rest for a while. There will always be a requests waiting for you."; else if (questprogress(13003,HUNTING) == 1) { - cutin "ij��ī��",3; //carat_card + cutin "ij·µÄ«µå",3; //carat_card mes "This request is to clear ^0000FF30^000000 ^FF0000Carat^000000 inside of Glastheim castle's first floor."; next; cutin "gelca01",2; @@ -178,7 +180,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13003,13004,106000,148000; } else { - cutin "ij��ī��",3; //carat_card + cutin "ij·µÄ«µå",3; //carat_card mes "This request is from a merchant from Morroc who is somehow losing business from these monsters in Glastheim."; next; mes "[Gelkah]"; @@ -191,7 +193,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13006,PLAYTIME) == 1) mes "You just finished a request. Please take a rest. There will always be a request for you."; else if (questprogress(13005,HUNTING) == 1) { - cutin "��ũ���콺ī��",3; //arclouse_card + cutin "¾ÆÅ©¶ó¿ì½ºÄ«µå",3; //arclouse_card mes "Please clear ^FF000022 Arclouse^000000."; next; cutin "gelca01",2; @@ -204,7 +206,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13005,13006,106000,148000; } else { - cutin "��ũ���콺ī��",3; //arclouse_card + cutin "¾ÆÅ©¶ó¿ì½ºÄ«µå",3; //arclouse_card mes "Do you know there are beans used as food here in Rune Midgard? When an Arclouse rolls, it resembles a bean."; next; mes "[Gelkah]"; @@ -223,7 +225,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13008,PLAYTIME) == 1) mes "You just finished a request. Adventure is important but taking a rest is important too. There will always be a request waiting for."; else if (questprogress(13007,HUNTING) == 1) { - cutin "�Ƴ��ī��",3; //anolian_card + cutin "¾Æ³î¸®¾ÈÄ«µå",3; //anolian_card mes "A monk is on a pilgrimage and seeks protection against some alligator-like creatures."; next; mes "[Gelkah]"; @@ -238,7 +240,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13007,13008,112000,186500; } else { - cutin "�Ƴ��ī��",3; //anolian_card + cutin "¾Æ³î¸®¾ÈÄ«µå",3; //anolian_card mes "Glastheim seems to be a good sacred place not only to adventurers but also to monks. I have no idea what really attracts them there."; next; mes "[Gelkah]"; @@ -251,7 +253,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13010,PLAYTIME) == 1) mes "You just finished a request. Adventure is important but taking a rest is important too. There will always be a request waiting for."; else if (questprogress(13009,HUNTING) == 1) { - cutin "����ī��",3; //sting_card + cutin "½ºÆÃÄ«µå",3; //sting_card mes "There are many Sting monsters in the underground waterway and underground cave so it will be easy to clear."; next; mes "[Gelkah]"; @@ -266,7 +268,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13009,13010,112000,186500; } else { - cutin "����ī��",3; //sting_card + cutin "½ºÆÃÄ«µå",3; //sting_card mes "Have you heard about a monk's pilgrimage? There are so many Stings in the underground waterway and cave so they disturb the peaceful monks."; next; mes "[Gelkah]"; @@ -279,7 +281,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13012,PLAYTIME) == 1) mes "You just finished a request. Adventure is important but taking a rest is important too. Pilgrimage will be continued so there will be another request again."; else if (questprogress(13011,HUNTING) == 1) { - cutin "���������ν�ī��",3; //majoruros_card + cutin "¸ÞÀÌÀú¿ì·Î½ºÄ«µå",3; //majoruros_card mes "I wonder what the reason is behind these monk pilgrimages and why they keep doing it... There must be a hidden reason."; next; mes "[Gelkah]"; @@ -295,7 +297,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13011,13012,112000,252000; } else { - cutin "���������ν�ī��",3; //majoruros_card + cutin "¸ÞÀÌÀú¿ì·Î½ºÄ«µå",3; //majoruros_card mes "The monk's pilgrimage destination is on the 2nd floor of the Glastheim castle underground cave. It is not an easy journey but will be a good experience."; next; mes "[Gelkah]"; @@ -313,7 +315,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13014,PLAYTIME) == 1) mes "You just finished a request. Adventure is important but taking a rest is important too. Please take a rest. There will always be a request for you."; else if (questprogress(13013,HUNTING) == 1) { - cutin "�ɱ�ŧ��ī��",3; //pinguicula_card + cutin "ÇɱÍŧ¶óÄ«µå",3; //pinguicula_card mes "Outbound space is mysterious.. Monsters are unique."; next; mes "[Gelkah]"; @@ -329,7 +331,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13013,13014,106000,148000; } else { - cutin "�ɱ�ŧ��ī��",3; //pinguicula_card + cutin "ÇɱÍŧ¶óÄ«µå",3; //pinguicula_card mes "Pinguicula is one of the first monsters that adventurers encounter when they step into the Ash Vacuum. They expect us to reduce monsters around the Expedition Camp."; next; mes "[Gelkah]"; @@ -342,7 +344,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13016,PLAYTIME) == 1) mes "You just finished a request. Adventure is important but taking a rest is important too. Please take a rest. This request is not worth working so hard."; else if (questprogress(13015,HUNTING) == 1) { - cutin "���ÿö󺣽���ī��",3; //luciola_vespa_card + cutin "·ç½Ã¿Ã¶óº£½ºÆÄÄ«µå",3; //luciola_vespa_card mes "This is a strange request and a strange reason but we should accept it anyway."; next; mes "[Gelkah]"; @@ -357,7 +359,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13015,13016,112000,186500; } else { - cutin "���ÿö󺣽���ī��",3; //luciola_vespa_card + cutin "·ç½Ã¿Ã¶óº£½ºÆÄÄ«µå",3; //luciola_vespa_card mes "This is a very personal request. It is unusual but this request is from an adventurer who is friendly with Rohtert.. It is requested by Pretty Boy. Why did he write this?"; next; mes "[Gelkah]"; @@ -381,7 +383,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13018,PLAYTIME) == 1) mes "You just finished a request. Adventure is important but taking a rest is important too."; else if (questprogress(13017,HUNTING) == 1) { - cutin "����Ʈ����ī��",3; //desert_wolf_card + cutin "µ¥ÀúÆ®¿ïÇÁÄ«µå",3; //desert_wolf_card mes "Have you read old books? That is about an adventurer who was fighting with big wolves and it ended up with a friendship. It's called Samba's with Wolves."; next; mes "[Gelkah]"; @@ -397,7 +399,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13017,13018,106000,148000; } else { - cutin "����Ʈ����ī��",3; //desert_wolf_card + cutin "µ¥ÀúÆ®¿ïÇÁÄ«µå",3; //desert_wolf_card mes "The Ice cave is directly north of Rachel. The problem is that the Wolves frighten tourists when they are heading to see the Ice cave."; next; mes "[Gelkah]"; @@ -410,7 +412,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13020,PLAYTIME) == 1) mes "You just finished a request. Adventure is important but taking a rest is important too."; else if (questprogress(13019,HUNTING) == 1) { - cutin "�����̾�ī��",3; //snowier_card + cutin "½º³ëÀ̾îÄ«µå",3; //snowier_card mes "Rough breath, insecure eyes, freezing cold.. It is not easy request so get yourself warm."; next; mes "[Gelkah]"; @@ -426,7 +428,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13019,13020,106000,148000; } else { - cutin "�����̾�ī��",3; //snowier_card + cutin "½º³ëÀ̾îÄ«µå",3; //snowier_card mes "People who have been to ice dungeon say there are noisy monsters disturbing their visits. Please clear them if you can put up with it."; next; mes "[Gelkah]"; @@ -439,7 +441,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13022,PLAYTIME) == 1) mes "You just finished a request. Adventure is important but taking a rest is important too."; else if (questprogress(13021,HUNTING) == 1) { - cutin "���̽�Ƽźī��",3; //ice_titan_card + cutin "¾ÆÀ̽ºÆ¼ÅºÄ«µå",3; //ice_titan_card mes "Please clear ^FF000030 Ice Titan^000000 at the Ice cave."; next; cutin "gelca01",2; @@ -452,7 +454,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13021,13022,112000,186500; } else { - cutin "���̽�Ƽźī��",3; //ice_titan_card + cutin "¾ÆÀ̽ºÆ¼ÅºÄ«µå",3; //ice_titan_card mes "Have you been to Ice cave north of Rachel? There are monsters called as Ice Titans deep in the dungeon. Scholars want to determine if they are golems or not."; next; mes "[Gelkah]"; @@ -470,7 +472,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13024,PLAYTIME) == 1) mes "You just finished a request. Thanks for keeping memory.. but You should take a rest."; else if (questprogress(13023,HUNTING) == 1) { - cutin "����Ʈ�޾��׷�ī��",3; //nightmare_terror_card + cutin "³ªÀÌÆ®¸Þ¾îÅ×·¯Ä«µå",3; //nightmare_terror_card mes "The memory of a girl is important ! Please clear ^FF000030 Nightmare Terror^000000."; next; cutin "gelca01",2; @@ -482,7 +484,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13023,13024,106000,148000; } else { - cutin "����Ʈ�޾��׷�ī��",3; //nightmare_terror_card + cutin "³ªÀÌÆ®¸Þ¾îÅ×·¯Ä«µå",3; //nightmare_terror_card mes "This request is from a client that is sad because the magma dungeon is full of monsters when she came back to return after breaking up with her lover. Apparently, she spent a lot of time with him there and wants some peace."; next; mes "[Gelkah]"; @@ -495,7 +497,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13026,PLAYTIME) == 1) mes "You just finished a request. Did you take enough time to cool down? Take enough rest."; else if (questprogress(13025,HUNTING) == 1) { - cutin "���ߵ�����ī��",3; //flying_deleter_card + cutin "°øÁßµô¸®ÅÍÄ«µå",3; //flying_deleter_card mes "A client showed a wonderful dance to a lover. One day, they were attacked from a Deleter while they are dancing in the magma dungeon."; next; mes "[Gelkah]"; @@ -515,7 +517,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13025,13026,106000,148000; } else { - cutin "���ߵ�����ī��",3; //flying_deleter_card + cutin "°øÁßµô¸®ÅÍÄ«µå",3; //flying_deleter_card mes "A client showed a wonderful dance to a lover. One day, they were attacked from a Deleter while they are dancing in the magma dungeon."; next; mes "[Gelkah]"; @@ -537,7 +539,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13041,PLAYTIME) == 1) mes "I think you should rest a bit. Even adventurers need their rest right?"; else if (questprogress(13040,HUNTING) == 1) { - cutin "�θ��縮ī��",3; //loli_ruri_card + cutin "·Î¸®·ç¸®Ä«µå",3; //loli_ruri_card mes "Eden Group is planning to send a notice that unmature adventurers are not sent to night time requests because it is too dangerous."; next; mes "[Gelkah]"; @@ -556,7 +558,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13040,13041,112000,186500; } else { - cutin "�θ��縮ī��",3; //loli_ruri_card + cutin "·Î¸®·ç¸®Ä«µå",3; //loli_ruri_card mes "A secret society requested the protection of the Eden Group from the Loli Ruris because they believe that they have mental powers."; next; mes "[Gelkah]"; @@ -572,7 +574,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13043,PLAYTIME) == 1) mes "Adventure is important but taking a rest is important too."; else if (questprogress(13042,HUNTING) == 1) { - cutin "�޵λ�ī��",3; //medusa_card + cutin "¸ÞµÎ»çÄ«µå",3; //medusa_card mes "I do not know why master likes this kind of request. He also used to say any request is a good request for an adventurer..."; next; mes "[Gelkah]"; @@ -588,7 +590,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13042,13043,106000,148000; } else { - cutin "�޵λ�ī��",3; //medusa_card + cutin "¸ÞµÎ»çÄ«µå",3; //medusa_card mes "This is a request from a hair designer in Alberta. He wants to know if the snakes on the Medusa's head are really snakes or fancy hair..."; next; mes "[Gelkah]"; @@ -604,7 +606,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ if (questprogress(13045,PLAYTIME) == 1) mes "The request from Sphinx is done. Please take a rest."; else if (questprogress(13044,HUNTING) == 1) { - cutin "�ƴ�����ī��",3; //anubis_card + cutin "¾Æ´©ºñ½ºÄ«µå",3; //anubis_card mes "I shoud investigate about the client by myself but for now please clear ^FF000020 Anubis^000000 on the 4th floor of Sphinx dungeon."; next; cutin "gelca01",2; @@ -618,7 +620,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ callsub S_Quest,13044,13045,112000,186500; } else { - cutin "�ƴ�����ī��",3; //anubis_card + cutin "¾Æ´©ºñ½ºÄ«µå",3; //anubis_card mes "An anonymous client sent a request to help clear monsters in Sphinx dungeon because adventurers hardly visit Morocc anymore. The monsters seem to be running rampant there."; next; mes "[Gelkah]"; |