diff options
Diffstat (limited to 'npc/re/quests/collection/quest_pupa.txt')
-rw-r--r-- | npc/re/quests/collection/quest_pupa.txt | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/npc/re/quests/collection/quest_pupa.txt b/npc/re/quests/collection/quest_pupa.txt new file mode 100644 index 000000000..b6088a49f --- /dev/null +++ b/npc/re/quests/collection/quest_pupa.txt @@ -0,0 +1,233 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Chrysalis) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +gef_fild04,191,54,3 script Halgus#Pupa_Hunt 123,{ + if (checkquest(60110) != -1) { + if (checkquest(60110,HUNTING) != 2 ) { + mes "[Halgus]"; + mes "Have you gotten rid of the Pupa?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Halgus]"; + mes "Hmm, I don't think you've gotten rid of 50 Pupa yet..."; + close; + case 2: + mes "[Halgus]"; + mes "Remember, get rid of 50 of those Pupa from the field."; + close; + case 3: + mes "[Halgus]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Halgus]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60110; + close; + case 2: + mes "[Halgus]"; + mes "Remember, get rid of 50 of those Pupa from the field."; + close; + } + } + } + else { + mes "[Halgus]"; + mes "Oh thank you so much."; + mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; + getexp 385,30; + erasequest 60110; + close; + } + } + if (checkquest(60111) != -1) { + if (checkquest(60111,HUNTING) != 2 ) { + mes "[Halgus]"; + mes "Have you gotten rid of the Pupa?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Halgus]"; + mes "Hmm, I don't think you've gotten rid of 100 Pupa yet..."; + close; + case 2: + mes "[Halgus]"; + mes "Remember, get rid of 100 of those Pupa from the field."; + close; + case 3: + mes "[Halgus]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Halgus]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60111; + close; + case 2: + mes "[Halgus]"; + mes "Remember, get rid of 100 of those Pupa from the field."; + close; + } + } + } + else { + mes "[Halgus]"; + mes "Oh thank you so much."; + mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; + getexp 385,30; + getexp 385,30; + erasequest 60111; + close; + } + } + if (checkquest(60112) != -1) { + if (checkquest(60112,HUNTING) != 2 ) { + mes "[Halgus]"; + mes "Have you gotten rid of the Pupa?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Halgus]"; + mes "Hmm, I don't think you've gotten rid of 150 Pupa yet..."; + close; + case 2: + mes "[Halgus]"; + mes "Remember, get rid of 150 of those Pupa from the field."; + close; + case 3: + mes "[Halgus]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Halgus]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60112; + close; + case 2: + mes "[Halgus]"; + mes "Remember, get rid of 150 of those Pupa from the field."; + close; + } + } + } + else { + mes "[Halgus]"; + mes "Oh thank you so much."; + mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; + getexp 385,30; + getexp 385,30; + getexp 385,30; + erasequest 60112; + close; + } + } + //for minimum level + if (BaseLevel > 1) { + //for maximum level + if (BaseLevel < 21) { + mes "[Halgus]"; + mes "New here are you?"; + mes "Well look, I like helping new faces around here."; + mes "And lets be honest, you are not the prettiest looking face I've seen."; + next; + mes "[Halgus]"; + mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly."; + mes "Do you mind helping me get rid of some Pupa to clear out this field?"; + next; + switch(select("Sure, I don't mind:No")) { + case 1: + mes "[Halgus]"; + mes "Really? What would you like to do to help?"; + next; + switch(select("Gather Items:Get rid of Pupa:Cancel")) { + case 1: + // Item turn in + mes "[Halgus]"; + mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well."; + next; + switch(select("I have Chrysalis:What did you need?")) { + case 1: + if (countitem(915) > 24) { + mes "[Halgus]"; + mes "Amazing you found so many that fast."; + mes "Like I promised, give me the Chrysalis and I will reward you with my wisdom."; + delitem 915,25; //Chrysalis + getexp 385,30; + close; + } + else { + mes "[Halgus]"; + mes "I need ^00CE0025 Chrysalis^000000 and no less please."; + close; + } + case 2: + mes "[Halgus]"; + mes "I need ^00CE0025 Chrysalis^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Halgus]"; + mes "Thank you so much!"; + mes "How many would you like to get rid of?"; + next; + switch(select("50 Pupa:100 Pupa:150 Pupa")) { + case 1: + mes "[Halgus]"; + mes "If you can get rid of 50 of those Pupa from the field I will be grateful."; + setquest 60110; + close; + case 2: + mes "[Halgus]"; + mes "If you can get rid of 100 of those Pupa from the field I will be grateful."; + setquest 60111; + close; + case 3: + mes "[Halgus]"; + mes "If you can get rid of 150 of those Pupa from the field I will be grateful."; + setquest 60112; + close; + } + case 3: + mes "[Halgus]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Halgus]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Halgus]"; + mes "You could probably easily help me out, but I want to give charity to those who are not as strong as you."; + close; + } + } + else { + mes "[Halgus]"; + mes "Please return to me when you are a little stronger."; + close; + } +} |