diff options
Diffstat (limited to 'npc/re/quests/collection/quest_frilldora.txt')
-rw-r--r-- | npc/re/quests/collection/quest_frilldora.txt | 240 |
1 files changed, 0 insertions, 240 deletions
diff --git a/npc/re/quests/collection/quest_frilldora.txt b/npc/re/quests/collection/quest_frilldora.txt deleted file mode 100644 index f0306d787..000000000 --- a/npc/re/quests/collection/quest_frilldora.txt +++ /dev/null @@ -1,240 +0,0 @@ -//===== rAthena Script ======================================= -//= iRO Repeatable EXP Quests. -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Added Monster Killing quests. -//= Repeatable EXP Quest (Frills) -//===== Additional Comments: ================================= -//= 1.0 First version. -//============================================================ - -moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 725,{ - if (checkquest(60134) != -1) { - if (checkquest(60134,HUNTING) != 2 ) { - mes "[Lemly]"; - mes "Have you finished hunting the 50 Frilldora?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Lemly]"; - mes "Hmm, I don't think you've hunted 50 yet..."; - close; - case 2: - mes "[Lemly]"; - mes "Remember, I need help hunting Frilldora so go and hunt 50 of them."; - close; - case 3: - mes "[Lemly]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Lemly]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60134; - close; - case 2: - mes "[Lemly]"; - mes "Please kill 50 Frilldora."; - close; - } - } - } - else { - mes "[Lemly]"; - mes "Amazing, you did that with speed."; - getexp 30000,23000; - erasequest 60134; - close; - } - } - if (checkquest(60135) != -1) { - if (checkquest(60135,HUNTING) != 2 ) { - mes "[Lemly]"; - mes "Have you finished hunting the 50 Frilldora?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Lemly]"; - mes "Hmm, I don't think you've hunted 100 yet..."; - close; - case 2: - mes "[Lemly]"; - mes "Remember, I need help hunting Frilldora so go and hunt 100 of them."; - close; - case 3: - mes "[Lemly]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Lemly]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60135; - close; - case 2: - mes "[Lemly]"; - mes "Please kill 100 Frilldora."; - close; - } - } - } - else { - mes "[Lemly]"; - mes "Amazing, you did that with speed."; - getexp 30000,23000; - getexp 30000,23000; - erasequest 60135; - close; - } - } - if (checkquest(60136) != -1) { - if (checkquest(60136,HUNTING) != 2 ) { - mes "[Lemly]"; - mes "Have you finished hunting the 150 Frilldora?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Lemly]"; - mes "Hmm, I don't think you've hunted 150 yet..."; - close; - case 2: - mes "[Lemly]"; - mes "Remember, I need help hunting Frilldora so go and hunt 150 of them."; - close; - case 3: - mes "[Lemly]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Lemly]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60136; - close; - case 2: - mes "[Lemly]"; - mes "Please kill 150 Frilldora."; - close; - } - } - } - else { - mes "[Lemly]"; - mes "Amazing, you did that with speed."; - getexp 30000,23000; - getexp 30000,23000; - getexp 30000,23000; - erasequest 60136; - close; - } - } - //for minimum level - if (BaseLevel > 29) { - //for maximum level - if (BaseLevel < 66) { - mes "[Lemly]"; - mes "Hey there cutie!"; - next; - mes "[Lemly]"; - mes "Think you could take some time to give me a hand?"; - next; - switch(select("Sure:No")) { - case 1: - mes "[Lemly]"; - mes "I am looking for lizard ^FF0000Frills^000000."; - next; - mes "[Lemly]"; - mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study."; - next; - switch(select("Gather Items:Hunt Frilldora:Cancel")) { - case 1: - // Item turn in - switch(select("I have some Frills:What did you need?")) { - case 1: - if (countitem(1012) > 24) { - mes "[Lemly]"; - mes "Hey, thank you."; - mes "These are pretty icky though."; - delitem 1012,25; //Lizard_Scruff - getexp 30000,23000; - close; - } - else { - mes "[Lemly]"; - mes "Sigh,"; - mes "Please, don't waste my time."; - next; - mes "[Lemly]"; - mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; - close; - } - case 2: - mes "[Lemly]"; - mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; - close; - } - case 2: - // Kill Count Quest - mes "[Lemly]"; - mes "Ah, ok I think you can help me out by hunting some Frilldora."; - mes "How many would you like to hunt?"; - next; - switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) { - case 1: - mes "[Lemly]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60134; - close; - case 2: - mes "[Lemly]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60135; - close; - case 3: - mes "[Lemly]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60136; - close; - } - case 3: - mes "[Lemly]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Lemly]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Lemly]"; - mes "Hey there."; - next; - mes "[Lemly]"; - mes "These lizards are gross."; - next; - mes "[Lemly]"; - mes "I can't believe I am stuck doing this."; - close; - } - } - else { - mes "[Lemly]"; - mes "What are you doing here?"; - mes "The desert will kill you here!"; - close; - } -} - - |