diff options
Diffstat (limited to 'npc/re/quests/collection/quest_alligator.txt')
-rw-r--r-- | npc/re/quests/collection/quest_alligator.txt | 242 |
1 files changed, 0 insertions, 242 deletions
diff --git a/npc/re/quests/collection/quest_alligator.txt b/npc/re/quests/collection/quest_alligator.txt deleted file mode 100644 index 263ea2658..000000000 --- a/npc/re/quests/collection/quest_alligator.txt +++ /dev/null @@ -1,242 +0,0 @@ -//===== rAthena Script ======================================= -//= iRO Repeatable EXP Quests. -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Added Monster Killing quests. -//= Repeatable EXP Quest (Anolian Skins) -//===== Additional Comments: ================================= -//= 1.0 First version. -//============================================================ - -cmd_fild01,362,256,3 script Cuir#Gator_Hunt 106,{ - if (checkquest(60119) != -1) { - if (checkquest(60119,HUNTING) != 2 ) { - mes "[Cuir]"; - mes "Have you finished hunting the 50 Alligators?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Cuir]"; - mes "Hmm, I don't think you've hunted 50 yet..."; - close; - case 2: - mes "[Cuir]"; - mes "Remember, I need help hunting Alligators so go and hunt 50 of them."; - close; - case 3: - mes "[Cuir]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Cuir]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60119; - close; - case 2: - mes "[Cuir]"; - mes "Please kill 50 Alligators."; - close; - } - } - } - else { - mes "[Cuir]"; - mes "Amazing, you did that with speed."; - getexp 68950,43300; - erasequest 60119; - close; - } - } - if (checkquest(60120) != -1) { - if (checkquest(60120,HUNTING) != 2 ) { - mes "[Cuir]"; - mes "Have you finished hunting the 50 Alligators?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Cuir]"; - mes "Hmm, I don't think you've hunted 100 yet..."; - close; - case 2: - mes "[Cuir]"; - mes "Remember, I need help hunting Alligators so go and hunt 100 of them."; - close; - case 3: - mes "[Cuir]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Cuir]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60120; - close; - case 2: - mes "[Cuir]"; - mes "Please kill 100 Alligators."; - close; - } - } - } - else { - mes "[Cuir]"; - mes "Amazing, you did that with speed."; - getexp 68950,43300; - getexp 68950,43300; - erasequest 60120; - close; - } - } - if (checkquest(60121) != -1) { - if (checkquest(60121,HUNTING) != 2 ) { - mes "[Cuir]"; - mes "Have you finished hunting the 150 Alligators?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Cuir]"; - mes "Hmm, I don't think you've hunted 150 yet..."; - close; - case 2: - mes "[Cuir]"; - mes "Remember, I need help hunting Alligators so go and hunt 150 of them."; - close; - case 3: - mes "[Cuir]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Cuir]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60121; - close; - case 2: - mes "[Cuir]"; - mes "Please kill 150 Alligators."; - close; - } - } - } - else { - mes "[Cuir]"; - mes "Amazing, you did that with speed."; - getexp 68950,43300; - getexp 68950,43300; - getexp 68950,43300; - erasequest 60121; - close; - } - } - //for minimum level - if (BaseLevel > 44) { - //for maximum level - if (BaseLevel < 81) { - mes "[Cuir]"; - mes "You look like a sturdy adventurer!"; - next; - mes "[Cuir]"; - mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete."; - mes "How'd you like to help me out?"; - next; - switch(select("Sure:No")) { - case 1: - mes "[Cuir]"; - mes "You can help me out by either hunting Alligators or by gathering items for me."; - mes "Which would you like to do?"; - next; - switch(select("Gather Items:Hunt Alligators:Cancel")) { - case 1: - // Item turn in - mes "[Cuir]"; - mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger."; - next; - switch(select("I have the Anolian Skins:Gators bite!")) { - case 1: - /* - if (checkweight(503,10) == 0) { - mes "[Cuir]"; - mes "Hey, it looks like that the weight on"; - mes "your back will crush you. Come back"; - mes "after you have lost some weight."; - close; - } - */ - if (countitem(7003) > 19) { - mes "[Cuir]"; - mes "Thank you for the ^00CE0020 Anolian Skins^000000!"; - mes "I hope you can continue to help me collect these skins."; - mes "The armor creators around the world are clamoring for them."; - delitem 7003,20; //Anolian_Skin - getexp 68950,43300; - //getitem 503,10; //Yellow_Potion - close; - } - else { - mes "[Cuir]"; - mes "I know a gator skin when I see it and I don't see ^00CE0020 Anolian Skins^000000."; - close; - } - case 2: - mes "[Cuir]"; - mes "I need ^00CE0020 Anolian Skins^000000."; - close; - } - case 2: - // Kill Count Quest - mes "[Cuir]"; - mes "Ah, ok I think you can help me out by hunting some Alligators."; - mes "How many would you like to hunt?"; - next; - switch(select("50 Alligators:100 Alligators:150 Alligators")) { - case 1: - mes "[Cuir]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60119; - close; - case 2: - mes "[Cuir]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60120; - close; - case 3: - mes "[Cuir]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60121; - close; - } - case 3: - mes "[Cuir]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Cuir]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Cuir]"; - mes "You are too powerful for this task, I need the skins in fair condition, not exploded!"; - next; - close; - } - } - else { - mes "[Cuir]"; - mes "You certainly are brave, but bravery turns to foolishness if you continue going East."; - mes "Perhaps when you are stronger you and I can do business."; - close; - } -} |