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diff --git a/npc/re/quests/collection/quest_alligator.txt b/npc/re/quests/collection/quest_alligator.txt
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-//===== rAthena Script =======================================
-//= iRO Repeatable EXP Quests.
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Added Monster Killing quests.
-//= Repeatable EXP Quest (Anolian Skins)
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//============================================================
-
-cmd_fild01,362,256,3 script Cuir#Gator_Hunt 106,{
- if (checkquest(60119) != -1) {
- if (checkquest(60119,HUNTING) != 2 ) {
- mes "[Cuir]";
- mes "Have you finished hunting the 50 Alligators?";
- next;
- switch(select("Yes:No:I want to quit")) {
- case 1:
- mes "[Cuir]";
- mes "Hmm, I don't think you've hunted 50 yet...";
- close;
- case 2:
- mes "[Cuir]";
- mes "Remember, I need help hunting Alligators so go and hunt 50 of them.";
- close;
- case 3:
- mes "[Cuir]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Cuir]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60119;
- close;
- case 2:
- mes "[Cuir]";
- mes "Please kill 50 Alligators.";
- close;
- }
- }
- }
- else {
- mes "[Cuir]";
- mes "Amazing, you did that with speed.";
- getexp 68950,43300;
- erasequest 60119;
- close;
- }
- }
- if (checkquest(60120) != -1) {
- if (checkquest(60120,HUNTING) != 2 ) {
- mes "[Cuir]";
- mes "Have you finished hunting the 50 Alligators?";
- next;
- switch(select("Yes:No:I want to quit")) {
- case 1:
- mes "[Cuir]";
- mes "Hmm, I don't think you've hunted 100 yet...";
- close;
- case 2:
- mes "[Cuir]";
- mes "Remember, I need help hunting Alligators so go and hunt 100 of them.";
- close;
- case 3:
- mes "[Cuir]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Cuir]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60120;
- close;
- case 2:
- mes "[Cuir]";
- mes "Please kill 100 Alligators.";
- close;
- }
- }
- }
- else {
- mes "[Cuir]";
- mes "Amazing, you did that with speed.";
- getexp 68950,43300;
- getexp 68950,43300;
- erasequest 60120;
- close;
- }
- }
- if (checkquest(60121) != -1) {
- if (checkquest(60121,HUNTING) != 2 ) {
- mes "[Cuir]";
- mes "Have you finished hunting the 150 Alligators?";
- next;
- switch(select("Yes:No:I want to quit")) {
- case 1:
- mes "[Cuir]";
- mes "Hmm, I don't think you've hunted 150 yet...";
- close;
- case 2:
- mes "[Cuir]";
- mes "Remember, I need help hunting Alligators so go and hunt 150 of them.";
- close;
- case 3:
- mes "[Cuir]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Cuir]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60121;
- close;
- case 2:
- mes "[Cuir]";
- mes "Please kill 150 Alligators.";
- close;
- }
- }
- }
- else {
- mes "[Cuir]";
- mes "Amazing, you did that with speed.";
- getexp 68950,43300;
- getexp 68950,43300;
- getexp 68950,43300;
- erasequest 60121;
- close;
- }
- }
- //for minimum level
- if (BaseLevel > 44) {
- //for maximum level
- if (BaseLevel < 81) {
- mes "[Cuir]";
- mes "You look like a sturdy adventurer!";
- next;
- mes "[Cuir]";
- mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete.";
- mes "How'd you like to help me out?";
- next;
- switch(select("Sure:No")) {
- case 1:
- mes "[Cuir]";
- mes "You can help me out by either hunting Alligators or by gathering items for me.";
- mes "Which would you like to do?";
- next;
- switch(select("Gather Items:Hunt Alligators:Cancel")) {
- case 1:
- // Item turn in
- mes "[Cuir]";
- mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger.";
- next;
- switch(select("I have the Anolian Skins:Gators bite!")) {
- case 1:
- /*
- if (checkweight(503,10) == 0) {
- mes "[Cuir]";
- mes "Hey, it looks like that the weight on";
- mes "your back will crush you. Come back";
- mes "after you have lost some weight.";
- close;
- }
- */
- if (countitem(7003) > 19) {
- mes "[Cuir]";
- mes "Thank you for the ^00CE0020 Anolian Skins^000000!";
- mes "I hope you can continue to help me collect these skins.";
- mes "The armor creators around the world are clamoring for them.";
- delitem 7003,20; //Anolian_Skin
- getexp 68950,43300;
- //getitem 503,10; //Yellow_Potion
- close;
- }
- else {
- mes "[Cuir]";
- mes "I know a gator skin when I see it and I don't see ^00CE0020 Anolian Skins^000000.";
- close;
- }
- case 2:
- mes "[Cuir]";
- mes "I need ^00CE0020 Anolian Skins^000000.";
- close;
- }
- case 2:
- // Kill Count Quest
- mes "[Cuir]";
- mes "Ah, ok I think you can help me out by hunting some Alligators.";
- mes "How many would you like to hunt?";
- next;
- switch(select("50 Alligators:100 Alligators:150 Alligators")) {
- case 1:
- mes "[Cuir]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60119;
- close;
- case 2:
- mes "[Cuir]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60120;
- close;
- case 3:
- mes "[Cuir]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60121;
- close;
- }
- case 3:
- mes "[Cuir]";
- mes "If you change your mind, please come back.";
- close;
- }
- case 2:
- mes "[Cuir]";
- mes "If you change your mind, please come back.";
- close;
- }
- }
- else {
- mes "[Cuir]";
- mes "You are too powerful for this task, I need the skins in fair condition, not exploded!";
- next;
- close;
- }
- }
- else {
- mes "[Cuir]";
- mes "You certainly are brave, but bravery turns to foolishness if you continue going East.";
- mes "Perhaps when you are stronger you and I can do business.";
- close;
- }
-}