diff options
Diffstat (limited to 'npc/re/quests/collection/quest_alligator.txt')
-rw-r--r-- | npc/re/quests/collection/quest_alligator.txt | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/npc/re/quests/collection/quest_alligator.txt b/npc/re/quests/collection/quest_alligator.txt new file mode 100644 index 000000000..263ea2658 --- /dev/null +++ b/npc/re/quests/collection/quest_alligator.txt @@ -0,0 +1,242 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Anolian Skins) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +cmd_fild01,362,256,3 script Cuir#Gator_Hunt 106,{ + if (checkquest(60119) != -1) { + if (checkquest(60119,HUNTING) != 2 ) { + mes "[Cuir]"; + mes "Have you finished hunting the 50 Alligators?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Cuir]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Cuir]"; + mes "Remember, I need help hunting Alligators so go and hunt 50 of them."; + close; + case 3: + mes "[Cuir]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Cuir]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60119; + close; + case 2: + mes "[Cuir]"; + mes "Please kill 50 Alligators."; + close; + } + } + } + else { + mes "[Cuir]"; + mes "Amazing, you did that with speed."; + getexp 68950,43300; + erasequest 60119; + close; + } + } + if (checkquest(60120) != -1) { + if (checkquest(60120,HUNTING) != 2 ) { + mes "[Cuir]"; + mes "Have you finished hunting the 50 Alligators?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Cuir]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Cuir]"; + mes "Remember, I need help hunting Alligators so go and hunt 100 of them."; + close; + case 3: + mes "[Cuir]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Cuir]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60120; + close; + case 2: + mes "[Cuir]"; + mes "Please kill 100 Alligators."; + close; + } + } + } + else { + mes "[Cuir]"; + mes "Amazing, you did that with speed."; + getexp 68950,43300; + getexp 68950,43300; + erasequest 60120; + close; + } + } + if (checkquest(60121) != -1) { + if (checkquest(60121,HUNTING) != 2 ) { + mes "[Cuir]"; + mes "Have you finished hunting the 150 Alligators?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Cuir]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Cuir]"; + mes "Remember, I need help hunting Alligators so go and hunt 150 of them."; + close; + case 3: + mes "[Cuir]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Cuir]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60121; + close; + case 2: + mes "[Cuir]"; + mes "Please kill 150 Alligators."; + close; + } + } + } + else { + mes "[Cuir]"; + mes "Amazing, you did that with speed."; + getexp 68950,43300; + getexp 68950,43300; + getexp 68950,43300; + erasequest 60121; + close; + } + } + //for minimum level + if (BaseLevel > 44) { + //for maximum level + if (BaseLevel < 81) { + mes "[Cuir]"; + mes "You look like a sturdy adventurer!"; + next; + mes "[Cuir]"; + mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete."; + mes "How'd you like to help me out?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Cuir]"; + mes "You can help me out by either hunting Alligators or by gathering items for me."; + mes "Which would you like to do?"; + next; + switch(select("Gather Items:Hunt Alligators:Cancel")) { + case 1: + // Item turn in + mes "[Cuir]"; + mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger."; + next; + switch(select("I have the Anolian Skins:Gators bite!")) { + case 1: + /* + if (checkweight(503,10) == 0) { + mes "[Cuir]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(7003) > 19) { + mes "[Cuir]"; + mes "Thank you for the ^00CE0020 Anolian Skins^000000!"; + mes "I hope you can continue to help me collect these skins."; + mes "The armor creators around the world are clamoring for them."; + delitem 7003,20; //Anolian_Skin + getexp 68950,43300; + //getitem 503,10; //Yellow_Potion + close; + } + else { + mes "[Cuir]"; + mes "I know a gator skin when I see it and I don't see ^00CE0020 Anolian Skins^000000."; + close; + } + case 2: + mes "[Cuir]"; + mes "I need ^00CE0020 Anolian Skins^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Cuir]"; + mes "Ah, ok I think you can help me out by hunting some Alligators."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Alligators:100 Alligators:150 Alligators")) { + case 1: + mes "[Cuir]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60119; + close; + case 2: + mes "[Cuir]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60120; + close; + case 3: + mes "[Cuir]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60121; + close; + } + case 3: + mes "[Cuir]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Cuir]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Cuir]"; + mes "You are too powerful for this task, I need the skins in fair condition, not exploded!"; + next; + close; + } + } + else { + mes "[Cuir]"; + mes "You certainly are brave, but bravery turns to foolishness if you continue going East."; + mes "Perhaps when you are stronger you and I can do business."; + close; + } +} |