diff options
Diffstat (limited to 'npc/re/other')
-rw-r--r-- | npc/re/other/bulletin_boards.txt | 37 | ||||
-rw-r--r-- | npc/re/other/item_merge.txt | 69 | ||||
-rw-r--r-- | npc/re/other/mail.txt | 19 | ||||
-rw-r--r-- | npc/re/other/mercenary_rent.txt | 16 | ||||
-rw-r--r-- | npc/re/other/pvp.txt | 91 | ||||
-rw-r--r-- | npc/re/other/resetskill.txt | 147 | ||||
-rw-r--r-- | npc/re/other/stone_change.txt | 59 | ||||
-rw-r--r-- | npc/re/other/turbo_track.txt | 14 |
8 files changed, 448 insertions, 4 deletions
diff --git a/npc/re/other/bulletin_boards.txt b/npc/re/other/bulletin_boards.txt new file mode 100644 index 000000000..ecfaaf9ca --- /dev/null +++ b/npc/re/other/bulletin_boards.txt @@ -0,0 +1,37 @@ +//===== Hercules Script ====================================== +//= Bulletin Boards +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= Bulletin Boards for beginners. +//===== Additional Comments: ================================= +//= 1.0 Moved Izlude NPCs to Pre-RE/RE paths. +//= Disabled until proper coordinates are found. +//============================================================ + +/* +- script ::BulletinBoard_iz -1,{ + mes "[Izlude: The Satellite City]"; + mes "Welcome to Izlude, the satellite of Prontera. Izlude was built to support Prontera's defense and to accomodate its burgeoning population."; + next; + mes "[Izlude: The Satellite City]"; + mes "The main buildings here are to accomodate the growth of the Cryptura Academy."; + next; + mes "[Izlude: The Satellite City]"; + mes "Points of interest include the Swordman Association building which allows adventurers to change their job to Swordman, and the Battle Area that is East of Izlude."; + next; + mes "[Izlude: The Satellite City]"; + mes "At the docks, you may take a ship and travel to ^003399Alberta^000000 or ^660000Byalan Island^000000."; + next; + mes "[Izlude: The Satellite City]"; + mes "From Izlude, ^3355FFProntera^000000 is located to the Northwest, and ^006600Payon^000000 is located to the South. Enjoy your travels in the Rune-Midgarts Kingdom."; + close; +} +izlude,25,103,0 duplicate(BulletinBoard_iz) Bulletin Board#5 837 +izlude_a,25,103,0 duplicate(BulletinBoard_iz) Bulletin Board#5_a 837 +izlude_b,25,103,0 duplicate(BulletinBoard_iz) Bulletin Board#5_b 837 +izlude_c,25,103,0 duplicate(BulletinBoard_iz) Bulletin Board#5_c 837 +izlude_d,25,103,0 duplicate(BulletinBoard_iz) Bulletin Board#5_d 837 +*/ diff --git a/npc/re/other/item_merge.txt b/npc/re/other/item_merge.txt new file mode 100644 index 000000000..55004785f --- /dev/null +++ b/npc/re/other/item_merge.txt @@ -0,0 +1,69 @@ +//===== Hercules Script ====================================== +//= Mergician +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= [Official Conversion] +//= Merges items taking up multiple slots in a player's +//= inventory. +//===== Additional Comments: ================================= +//= 1.0 First version, currently useless/disabled. +//============================================================ + +prontera,146,95,3 script Mergician#pron 64,{ + if (checkweight(1301,1) == 0) { + mes "- Wait a second !! -"; + mes "- You are carrying too many items -"; + mes "- or too much weight to proceed. -"; + mes "- Come back after -"; + mes "- arranging your inventory. -"; + close; + } + mes "[Mergician]"; + mes "Do you believe in the miracle of Merge god?? If so, repeat my spell loudly as I pronunce it!!!"; + mes "Merge Merge, Merrrrge!!!"; + next; + switch(select("What is the miracle of Merge?:Merrrrge!!!!:Abandon...")) { + case 1: + mes "[Mergician]"; + mes "There is an order which rules the world and keeps the world to go well."; + next; + mes "[Mergician]"; + mes "But there has been a bad factor which totally jeopardised this rule!!"; + next; + mes "[Mergician]"; + mes "Those things which are separated even if they are composed by the same material!!"; + next; + mes "[Mergician]"; + mes "Have you never experienced this bad incident??"; + mes "The fact that I had ^3131FFthe same potion, but appearing more than twice in your inventory!!^000000 So unpleasant!!!"; + next; + mes "[Mergician]"; + mes "Believe in Mergism. That is the truth."; + mes "Then I can help you be happy and content."; + close; + case 2: + mes "[Mergician]"; + mes "This is the total holy ritual to pray to the Great God, Merge! and I am borrowing the power for a while!!"; + next; + mes "[Mergician]"; + mes "And if you eagerly want to be blessed by Merge, be humble and shout out loud! Merge Merge, Merrrrge!!!"; + next; + switch(select("Merrrrge!:Don't follow what he says.")) { + case 1: +// MergeItem + mes "[Mergician]"; + mes "Merge just heard your wish and let it be realised!"; + mes "Open your inventory to check the miracle!"; + close; + case 2: + mes "[Mergician]"; + mes "You jerk!!! You just broke the whole rhythm! Why can't you get my flow and follow me?! Idiot!"; + close; + } + case 3: + close; + } +} diff --git a/npc/re/other/mail.txt b/npc/re/other/mail.txt new file mode 100644 index 000000000..3aa040ea2 --- /dev/null +++ b/npc/re/other/mail.txt @@ -0,0 +1,19 @@ +//===== Hercules Script ====================================== +//= Mail Boxes +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= [Official Conversion] +//= Pickup and write mail from/to players in game. +//===== Additional Comments: ================================= +//= 1.0 First version, Renewal duplicates. +//============================================================ + +// Izlude +//============================================================ +izlude_a,136,94,0 duplicate(MailBox) Mailbox#iz_a 888 +izlude_b,136,94,0 duplicate(MailBox) Mailbox#iz_b 888 +izlude_c,136,94,0 duplicate(MailBox) Mailbox#iz_c 888 +izlude_d,136,94,0 duplicate(MailBox) Mailbox#iz_d 888 diff --git a/npc/re/other/mercenary_rent.txt b/npc/re/other/mercenary_rent.txt index 0e92f8fc2..9056d56f7 100644 --- a/npc/re/other/mercenary_rent.txt +++ b/npc/re/other/mercenary_rent.txt @@ -4,14 +4,22 @@ //= Daegaladh //===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= Hercules //===== Description: ========================================= //= Sells Lancer, Sword, and Archer mercenaries, //= along with related mercenary items. //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] +//= 1.1 Added Izlude duplicates. [Euphy] //============================================================ -izlude,47,169,5 duplicate(Mercenary Manager#main) Mercenary Manager#Sword 734 -izlude,56,169,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892 +izlude,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Sword 734 +izlude_a,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Swo_a 734 +izlude_b,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Swo_b 734 +izlude_c,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Swo_c 734 +izlude_d,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Swo_d 734 + +izlude,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892 +izlude_a,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_a 892 +izlude_b,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_b 892 +izlude_c,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_c 892 +izlude_d,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_d 892 diff --git a/npc/re/other/pvp.txt b/npc/re/other/pvp.txt new file mode 100644 index 000000000..deebc7b72 --- /dev/null +++ b/npc/re/other/pvp.txt @@ -0,0 +1,91 @@ +//===== Hercules Script ====================================== +//= PvP NPCs +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= PvP NPCs that are found in the Inns in major cities. +//= Includes Yoyo Mode, Nightmare Mode, and Event Mode. +//===== Additional Comments: ================================= +//= 1.0 First version, Renewal. +//============================================================ + +// PVP Warpers +//============================================================ +pvp_y_room,30,85,4 script Fight Square Reception#1 105,{ //5,5 + callfunc "F_PVP_FSRS",50,69; + end; + +OnInit: + waitingroom "LV 50 ~ LV 69",0; + end; +} + +pvp_y_room,38,85,4 script Fight Square Reception#2 105,{ //5,5 + callfunc "F_PVP_FSRS",70,89; + end; + +OnInit: + waitingroom "LV 70 ~ LV 89",0; + end; +} + +pvp_y_room,46,85,4 script Fight Square Reception#3 105,{ //5,5 + callfunc "F_PVP_FSRS",90,99; + end; + +OnInit: + waitingroom "LV 90 ~ LV 99",0; + end; +} + +pvp_y_room,54,85,4 script Fight Square Reception#8 105,{ + callfunc "F_PVP_FSRS"; + end; + +OnInit: + waitingroom "Free for all",0; + end; +} + +pvp_y_room,62,85,4 script Fight Square Reception#4 105,{ + //if (ADVJOB > 0) { + if (Upper == 1) { + mes "[PVP Fight Square Reception Staff]"; + mes "You have been transcended."; + mes "You are not allowed to enter."; + close; + } + callfunc "F_PVP_FSRS"; + end; + +OnInit: + waitingroom "Normal Jobs Only",0; + end; +} + +pvp_y_room,70,85,4 script Fight Square Reception#5 105,{ + //if (ADVJOB == 0) { + if (Upper != 1) { + mes "[PVP Fight Square Reception Staff]"; + mes "You have not transcended."; + mes "You are not allowed to enter."; + close; + } + callfunc "F_PVP_FSRS"; + end; + +OnInit: + waitingroom "Trans Jobs Only",0; + end; +} + +pvp_n_room,86,85,4 script Fight Square Reception#n 105,{ + callfunc "F_PVP_FSRS"; + end; + +OnInit: + waitingroom "Free for all",0; + end; +} diff --git a/npc/re/other/resetskill.txt b/npc/re/other/resetskill.txt new file mode 100644 index 000000000..7e14c9537 --- /dev/null +++ b/npc/re/other/resetskill.txt @@ -0,0 +1,147 @@ +//===== Hercules Script ====================================== +//= Hypnotist +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= +//= [Official Conversion] +//= Stat and skill resetter for expanded first class under +//= base level 50 and normal first class. +//===== Additional Comments: ================================= +//= 1.0 First version, Renewal script. +//= 1.1 Added Izlude duplicates. [Euphy] +//============================================================ + +izlude,127,175,3 script Hypnotist#novice 124,{ + mes "[Hypnotist]"; + mes "Greetings, adventurer."; + mes "I'm a member of the Hypnotist"; + mes "Academy sent here to Izlude"; + mes "to provide Skill Reset services"; + mes "to certain First Class characters for a really good price: free!"; + next; + mes "[Hypnotist]"; + mes "Although I offer unlimited"; + mes "stat/skill resets for now, I have"; + mes "two conditions that must be"; + mes "fulfilled. First, you must be"; + mes "lower than ^FF0000Base Level 50^000000."; + next; + mes "[Hypnotist]"; + mes "Second, you must be a"; + mes "^FF0000Swordman, Acolyte, Mage,"; + mes "Thief, Archer, Merchant,"; + mes "Taekwon Boy, or Taekwon Girl,"; + mes "Gunslinger and Ninja^000000"; + mes "Job character to qualify."; + mes "Now, do you have any questions?"; + next; + switch(select("^FF0000Stat/Skill Reset?:Reset stats:Reset skills^000000:Cancel")) { + case 1: + mes "[Hypnotist]"; + mes "Stat/Skill Resets allow adventuers"; + mes "to redistribute their Skill"; + mes "Points if they are unhappy"; + mes "with their current skills."; + next; + mes "[Hypnotist]"; + mes "Before proceeding with"; + mes "a Stat/Skill Reset, you must"; + mes "reduce all of the weight"; + mes "of all carried items on your"; + mes "character to 0. You can put"; + mes "extra items in Kafra Storage."; + next; + mes "[Hypnotist]"; + mes "Ah, it's also important"; + mes "to remove your ^FF0000Pushcart^000000"; + mes "if you have one equipped."; + mes "Otherwise, hypnosis won't"; + mes "work, or will backfire..."; + close; + case 2: + set .@str$,"Stat"; + case 3: + if (.@str$ == "") + set .@str$,"Skill"; + mes "[Hypnotist]"; + mes "Are you sure that you"; + mes "want to proceed with"; + mes "my ^FF0000"+.@str$+" Reset^000000 service?"; + next; + if(select("Yes:Cancel") == 1) + break; + case 4: + mes "[Hypnotist]"; + mes "Thank you, and good"; + mes "luck on your adventures."; + mes "Please travel in safety~"; + close; + } + if ((Class >= Job_Swordman && Class <= Job_Thief) || Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja) { + if (checkcart()) { + mes "[Hypnotist]"; + mes "Oh! Please remove your"; + mes "Pushcart before proceeding"; + mes "with the "+.@str$+" Reset service."; + mes "Thanks for cooperating~"; + close; + } + if (Weight != 0) { + mes "[Hypnotist]"; + mes "If you're here for my "+.@str$; + mes "Reset service, please"; + mes "remember that you can't"; + mes "reset your "+.@str$+"s until the"; + mes "^FF0000weight of your carried items in"; + mes "your Inventory is reduced to 0^000000."; + next; + mes "[Hypnotist]"; + mes "Why don't you place your"; + mes "things into the Kafra Storage"; + mes "for now? That way, you can"; + mes "safely keep all of your goods."; + close; + } + if (BaseLevel >= 50 && (Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja)) { + mes "[Hypnotist]"; + mes "I'm sorry, but characters"; + mes "with Base Levels higher"; + mes "than 50 are ineligible for the"; + mes .@str$+" Reset service I provide."; + close; + } + mes "[Hypnotist]"; + mes "Thank you for using"; + mes "my "+.@str$+" Redistribution"; + mes "services. Oh, and best"; + mes "of luck to you on your"; + mes "travels, adventurer."; + if (.@str$ == "Stat") + resetstatus; + else + resetskill; + close; + } else { + mes "[Hypnotist]"; + mes "I'm sorry, but your"; + mes "Job Class doesn't qualify"; + mes "for the "+.@str$+" Reset service"; + mes "that I provide. I can only"; + mes "offer "+.@str$+" Resets to the"; + mes "following Jobs..."; + next; + mes "[Hypnotist]"; + mes "^FF0000Swordman, Acolyte,"; + mes "Mage, Thief, Archer,"; + mes "Merchant, Taekwon"; + mes "Boy, Taekwon Girl,"; + mes "Gunslinder and Ninja^000000."; + close; + } +} +izlude_a,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_a 124 +izlude_b,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_b 124 +izlude_c,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_c 124 +izlude_d,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_d 124 diff --git a/npc/re/other/stone_change.txt b/npc/re/other/stone_change.txt new file mode 100644 index 000000000..a6b903273 --- /dev/null +++ b/npc/re/other/stone_change.txt @@ -0,0 +1,59 @@ +//===== Hercules Script ====================================== +//= Stone Changer +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= [Official Conversion] +//= Organizes ores in a player's inventory. +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +geffen_in,99,174,5 script Ore Tester#sorty 700,{ + mes "[Ore Tester Sorty]"; + mes "Do you have ^3131FFany same type of ores in your inventories^000000 which take many spaces?"; + mes "I can distinguish your ores and organize them right away~!"; + next; + switch(select("Refine my Ore.:Cancel.")) { + case 1: + mes "[Ore Tester Sorty]"; + mes "At the moment I can only distinguish ^FF0000Steel^000000, ^FF0000Iron^000000, ^FF0000Iron Ore^000000, and ^FF0000Rough Oridecon^000000 and organize them."; + mes "Please note that ^3131FFother items are unable^000000!"; + next; + mes "[Ore Tester Sorty]"; + mes "So, would you like me to organize your ores?"; + next; + set .@i, select("Steel, please.:Iron, please.:Iron Ore, please.:Rough Oridecon, please.:No, thanks."); + if (.@i == 5) { + mes "[Ore Tester Sorty]"; + mes "Huh, I really hate messy people!"; + close; + } + setarray .@ores[0],999,998,1002,756; + set .@item, .@ores[.@i-1]; + if (countitem(.@item) == 0) { + mes "[Ore Tester Sorty]"; + mes "You don't have any "+getitemname(.@item)+"..."; + close; + } + while(1) { + if (countitem(.@item)) { + set .@count, countitem(.@item); + set .@total, .@total + .@count; + delitem .@item, .@count; + } else { + getitem .@item, .@total; + break; + } + } + mes "[Ore Tester Sorty]"; + mes "It's done. Looks great! Don't you think so?"; + close; + case 2: + mes "[Ore Tester Sorty]"; + mes "It seems that your bag is clean? Huhu! You might be the master of cleaning!"; + close; + } +} diff --git a/npc/re/other/turbo_track.txt b/npc/re/other/turbo_track.txt new file mode 100644 index 000000000..129f4bcc8 --- /dev/null +++ b/npc/re/other/turbo_track.txt @@ -0,0 +1,14 @@ +//===== Hercules Script ====================================== +//= Turbo Track +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= [Official Conversion] +//= Renewal duplicates. +//===== Additional Comments: ================================= +//= 1.0 Split Mount Manager NPC. +//============================================================ + +alde_gld,181,199,5 duplicate(MountManager_turbo) Mount Manager 845 |