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-rw-r--r--npc/re/other/bulletin_boards.txt37
-rw-r--r--npc/re/other/mail.txt19
-rw-r--r--npc/re/other/mercenary_rent.txt25
-rw-r--r--npc/re/other/pvp.txt91
-rw-r--r--npc/re/other/resetskill.txt147
-rw-r--r--npc/re/other/stone_change.txt59
-rw-r--r--npc/re/other/turbo_track.txt14
7 files changed, 0 insertions, 392 deletions
diff --git a/npc/re/other/bulletin_boards.txt b/npc/re/other/bulletin_boards.txt
deleted file mode 100644
index 1d0dbb904..000000000
--- a/npc/re/other/bulletin_boards.txt
+++ /dev/null
@@ -1,37 +0,0 @@
-//===== Hercules Script ======================================
-//= Bulletin Boards
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= Bulletin Boards for beginners.
-//===== Additional Comments: =================================
-//= 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
-//= Disabled until proper coordinates are found.
-//============================================================
-
-/*
-- script ::BulletinBoard_iz -1,{
- mes "[Izlude: The Satellite City]";
- mes "Welcome to Izlude, the satellite of Prontera. Izlude was built to support Prontera's defense and to accomodate its burgeoning population.";
- next;
- mes "[Izlude: The Satellite City]";
- mes "The main buildings here are to accomodate the growth of the Cryptura Academy.";
- next;
- mes "[Izlude: The Satellite City]";
- mes "Points of interest include the Swordman Association building which allows adventurers to change their job to Swordman, and the Battle Area that is East of Izlude.";
- next;
- mes "[Izlude: The Satellite City]";
- mes "At the docks, you may take a ship and travel to ^003399Alberta^000000 or ^660000Byalan Island^000000.";
- next;
- mes "[Izlude: The Satellite City]";
- mes "From Izlude, ^3355FFProntera^000000 is located to the Northwest, and ^006600Payon^000000 is located to the South. Enjoy your travels in the Rune-Midgarts Kingdom.";
- close;
-}
-izlude,25,103,0 duplicate(BulletinBoard_iz) Bulletin Board#5 2_BULLETIN_BOARD
-izlude_a,25,103,0 duplicate(BulletinBoard_iz) Bulletin Board#5_a 2_BULLETIN_BOARD
-izlude_b,25,103,0 duplicate(BulletinBoard_iz) Bulletin Board#5_b 2_BULLETIN_BOARD
-izlude_c,25,103,0 duplicate(BulletinBoard_iz) Bulletin Board#5_c 2_BULLETIN_BOARD
-izlude_d,25,103,0 duplicate(BulletinBoard_iz) Bulletin Board#5_d 2_BULLETIN_BOARD
-*/
diff --git a/npc/re/other/mail.txt b/npc/re/other/mail.txt
deleted file mode 100644
index 42c26db6f..000000000
--- a/npc/re/other/mail.txt
+++ /dev/null
@@ -1,19 +0,0 @@
-//===== Hercules Script ======================================
-//= Mail Boxes
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= [Official Conversion]
-//= Pickup and write mail from/to players in game.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal duplicates.
-//============================================================
-
-// Izlude
-//============================================================
-izlude_a,136,94,0 duplicate(MailBox) Mailbox#iz_a 2_POSTBOX
-izlude_b,136,94,0 duplicate(MailBox) Mailbox#iz_b 2_POSTBOX
-izlude_c,136,94,0 duplicate(MailBox) Mailbox#iz_c 2_POSTBOX
-izlude_d,136,94,0 duplicate(MailBox) Mailbox#iz_d 2_POSTBOX
diff --git a/npc/re/other/mercenary_rent.txt b/npc/re/other/mercenary_rent.txt
deleted file mode 100644
index 21f54b46f..000000000
--- a/npc/re/other/mercenary_rent.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-//===== Hercules Script ======================================
-//= Mercenary related NPCs
-//===== By: ==================================================
-//= Daegaladh
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= Sells Lancer, Sword, and Archer mercenaries,
-//= along with related mercenary items.
-//===== Additional Comments: =================================
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 Added Izlude duplicates. [Euphy]
-//============================================================
-
-izlude,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Sword 4_M_JOB_KNIGHT2
-izlude_a,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Swo_a 4_M_JOB_KNIGHT2
-izlude_b,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Swo_b 4_M_JOB_KNIGHT2
-izlude_c,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Swo_c 4_M_JOB_KNIGHT2
-izlude_d,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Swo_d 4_M_JOB_KNIGHT2
-
-izlude,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Sword 4_F_HUWOMAN
-izlude_a,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_a 4_F_HUWOMAN
-izlude_b,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_b 4_F_HUWOMAN
-izlude_c,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_c 4_F_HUWOMAN
-izlude_d,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_d 4_F_HUWOMAN
diff --git a/npc/re/other/pvp.txt b/npc/re/other/pvp.txt
deleted file mode 100644
index 61e0817fa..000000000
--- a/npc/re/other/pvp.txt
+++ /dev/null
@@ -1,91 +0,0 @@
-//===== Hercules Script ======================================
-//= PvP NPCs
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= PvP NPCs that are found in the Inns in major cities.
-//= Includes Yoyo Mode, Nightmare Mode, and Event Mode.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal.
-//============================================================
-
-// PVP Warpers
-//============================================================
-pvp_y_room,30,85,4 script Fight Square Reception#1 8W_SOLDIER,{ //5,5
- callfunc "F_PVP_FSRS",50,69;
- end;
-
-OnInit:
- waitingroom "LV 50 ~ LV 69",0;
- end;
-}
-
-pvp_y_room,38,85,4 script Fight Square Reception#2 8W_SOLDIER,{ //5,5
- callfunc "F_PVP_FSRS",70,89;
- end;
-
-OnInit:
- waitingroom "LV 70 ~ LV 89",0;
- end;
-}
-
-pvp_y_room,46,85,4 script Fight Square Reception#3 8W_SOLDIER,{ //5,5
- callfunc "F_PVP_FSRS",90,99;
- end;
-
-OnInit:
- waitingroom "LV 90 ~ LV 99",0;
- end;
-}
-
-pvp_y_room,54,85,4 script Fight Square Reception#8 8W_SOLDIER,{
- callfunc "F_PVP_FSRS";
- end;
-
-OnInit:
- waitingroom "Free for all",0;
- end;
-}
-
-pvp_y_room,62,85,4 script Fight Square Reception#4 8W_SOLDIER,{
- //if (ADVJOB > 0) {
- if (Upper == 1) {
- mes "[PVP Fight Square Reception Staff]";
- mes "You have been transcended.";
- mes "You are not allowed to enter.";
- close;
- }
- callfunc "F_PVP_FSRS";
- end;
-
-OnInit:
- waitingroom "Normal Jobs Only",0;
- end;
-}
-
-pvp_y_room,70,85,4 script Fight Square Reception#5 8W_SOLDIER,{
- //if (ADVJOB == 0) {
- if (Upper != 1) {
- mes "[PVP Fight Square Reception Staff]";
- mes "You have not transcended.";
- mes "You are not allowed to enter.";
- close;
- }
- callfunc "F_PVP_FSRS";
- end;
-
-OnInit:
- waitingroom "Trans Jobs Only",0;
- end;
-}
-
-pvp_n_room,86,85,4 script Fight Square Reception#n 8W_SOLDIER,{
- callfunc "F_PVP_FSRS";
- end;
-
-OnInit:
- waitingroom "Free for all",0;
- end;
-}
diff --git a/npc/re/other/resetskill.txt b/npc/re/other/resetskill.txt
deleted file mode 100644
index a237fcf24..000000000
--- a/npc/re/other/resetskill.txt
+++ /dev/null
@@ -1,147 +0,0 @@
-//===== Hercules Script ======================================
-//= Hypnotist
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= [Official Conversion]
-//= Stat and skill resetter for expanded first class under
-//= base level 50 and normal first class.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal script.
-//= 1.1 Added Izlude duplicates. [Euphy]
-//============================================================
-
-izlude,127,175,3 script Hypnotist#novice 4_F_TELEPORTER,{
- mes "[Hypnotist]";
- mes "Greetings, adventurer.";
- mes "I'm a member of the Hypnotist";
- mes "Academy sent here to Izlude";
- mes "to provide Skill Reset services";
- mes "to certain First Class characters for a really good price: free!";
- next;
- mes "[Hypnotist]";
- mes "Although I offer unlimited";
- mes "stat/skill resets for now, I have";
- mes "two conditions that must be";
- mes "fulfilled. First, you must be";
- mes "lower than ^FF0000Base Level 50^000000.";
- next;
- mes "[Hypnotist]";
- mes "Second, you must be a";
- mes "^FF0000Swordman, Acolyte, Mage,";
- mes "Thief, Archer, Merchant,";
- mes "Taekwon Boy, or Taekwon Girl,";
- mes "Gunslinger and Ninja^000000";
- mes "Job character to qualify.";
- mes "Now, do you have any questions?";
- next;
- switch(select("^FF0000Stat/Skill Reset?:Reset stats:Reset skills^000000:Cancel")) {
- case 1:
- mes "[Hypnotist]";
- mes "Stat/Skill Resets allow adventuers";
- mes "to redistribute their Skill";
- mes "Points if they are unhappy";
- mes "with their current skills.";
- next;
- mes "[Hypnotist]";
- mes "Before proceeding with";
- mes "a Stat/Skill Reset, you must";
- mes "reduce all of the weight";
- mes "of all carried items on your";
- mes "character to 0. You can put";
- mes "extra items in Kafra Storage.";
- next;
- mes "[Hypnotist]";
- mes "Ah, it's also important";
- mes "to remove your ^FF0000Pushcart^000000";
- mes "if you have one equipped.";
- mes "Otherwise, hypnosis won't";
- mes "work, or will backfire...";
- close;
- case 2:
- .@str$ = "Stat";
- case 3:
- if (.@str$ == "")
- .@str$ = "Skill";
- mes "[Hypnotist]";
- mes "Are you sure that you";
- mes "want to proceed with";
- mes "my ^FF0000"+.@str$+" Reset^000000 service?";
- next;
- if(select("Yes:Cancel") == 1)
- break;
- case 4:
- mes "[Hypnotist]";
- mes "Thank you, and good";
- mes "luck on your adventures.";
- mes "Please travel in safety~";
- close;
- }
- if ((Class >= Job_Swordman && Class <= Job_Thief) || Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja) {
- if (checkcart()) {
- mes "[Hypnotist]";
- mes "Oh! Please remove your";
- mes "Pushcart before proceeding";
- mes "with the "+.@str$+" Reset service.";
- mes "Thanks for cooperating~";
- close;
- }
- if (Weight != 0) {
- mes "[Hypnotist]";
- mes "If you're here for my "+.@str$;
- mes "Reset service, please";
- mes "remember that you can't";
- mes "reset your "+.@str$+"s until the";
- mes "^FF0000weight of your carried items in";
- mes "your Inventory is reduced to 0^000000.";
- next;
- mes "[Hypnotist]";
- mes "Why don't you place your";
- mes "things into the Kafra Storage";
- mes "for now? That way, you can";
- mes "safely keep all of your goods.";
- close;
- }
- if (BaseLevel >= 50 && (Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja)) {
- mes "[Hypnotist]";
- mes "I'm sorry, but characters";
- mes "with Base Levels higher";
- mes "than 50 are ineligible for the";
- mes .@str$+" Reset service I provide.";
- close;
- }
- mes "[Hypnotist]";
- mes "Thank you for using";
- mes "my "+.@str$+" Redistribution";
- mes "services. Oh, and best";
- mes "of luck to you on your";
- mes "travels, adventurer.";
- if (.@str$ == "Stat")
- resetstatus;
- else
- resetskill;
- close;
- } else {
- mes "[Hypnotist]";
- mes "I'm sorry, but your";
- mes "Job Class doesn't qualify";
- mes "for the "+.@str$+" Reset service";
- mes "that I provide. I can only";
- mes "offer "+.@str$+" Resets to the";
- mes "following Jobs...";
- next;
- mes "[Hypnotist]";
- mes "^FF0000Swordman, Acolyte,";
- mes "Mage, Thief, Archer,";
- mes "Merchant, Taekwon";
- mes "Boy, Taekwon Girl,";
- mes "Gunslinder and Ninja^000000.";
- close;
- }
-}
-izlude_a,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_a 4_F_TELEPORTER
-izlude_b,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_b 4_F_TELEPORTER
-izlude_c,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_c 4_F_TELEPORTER
-izlude_d,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_d 4_F_TELEPORTER
diff --git a/npc/re/other/stone_change.txt b/npc/re/other/stone_change.txt
deleted file mode 100644
index f99ae28c5..000000000
--- a/npc/re/other/stone_change.txt
+++ /dev/null
@@ -1,59 +0,0 @@
-//===== Hercules Script ======================================
-//= Stone Changer
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= [Official Conversion]
-//= Organizes ores in a player's inventory.
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//============================================================
-
-geffen_in,99,174,5 script Ore Tester#sorty 8_F_GIRL,{
- mes "[Ore Tester Sorty]";
- mes "Do you have ^3131FFany same type of ores in your inventories^000000 which take many spaces?";
- mes "I can distinguish your ores and organize them right away~!";
- next;
- switch(select("Refine my Ore.:Cancel.")) {
- case 1:
- mes "[Ore Tester Sorty]";
- mes "At the moment I can only distinguish ^FF0000Steel^000000, ^FF0000Iron^000000, ^FF0000Iron Ore^000000, and ^FF0000Rough Oridecon^000000 and organize them.";
- mes "Please note that ^3131FFother items are unable^000000!";
- next;
- mes "[Ore Tester Sorty]";
- mes "So, would you like me to organize your ores?";
- next;
- .@i = select("Steel, please.:Iron, please.:Iron Ore, please.:Rough Oridecon, please.:No, thanks.");
- if (.@i == 5) {
- mes "[Ore Tester Sorty]";
- mes "Huh, I really hate messy people!";
- close;
- }
- setarray .@ores[0],999,998,1002,756;
- .@item = .@ores[.@i-1];
- if (countitem(.@item) == 0) {
- mes "[Ore Tester Sorty]";
- mes "You don't have any "+getitemname(.@item)+"...";
- close;
- }
- while(1) {
- if (countitem(.@item)) {
- .@count = countitem(.@item);
- .@total += .@count;
- delitem .@item, .@count;
- } else {
- getitem .@item, .@total;
- break;
- }
- }
- mes "[Ore Tester Sorty]";
- mes "It's done. Looks great! Don't you think so?";
- close;
- case 2:
- mes "[Ore Tester Sorty]";
- mes "It seems that your bag is clean? Huhu! You might be the master of cleaning!";
- close;
- }
-}
diff --git a/npc/re/other/turbo_track.txt b/npc/re/other/turbo_track.txt
deleted file mode 100644
index b975093a8..000000000
--- a/npc/re/other/turbo_track.txt
+++ /dev/null
@@ -1,14 +0,0 @@
-//===== Hercules Script ======================================
-//= Turbo Track
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= [Official Conversion]
-//= Renewal duplicates.
-//===== Additional Comments: =================================
-//= 1.0 Split Mount Manager NPC.
-//============================================================
-
-alde_gld,181,199,5 duplicate(MountManager_turbo) Mount Manager 4_F_RACING