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-//===== rAthena Script =======================================
-//= PvP NPCs
-//===== By: ==================================================
-//= kobra_k88; L0ne_W0lf, Elias (og2)
-//===== Current Version: =====================================
-//= 2.2
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= PvP NPCs that are found in the Inns in major cities.
-//= Includes Yoyo Mode, Nightmare Mode, and Event Mode.
-//===== Additional Comments: =================================
-//= 2.0 Narrators/GateKeepers,etc. Translated from the Official 2011 [Elias]
-//= 2.1 Changed PVP Narrator and GateKeeper to Floating NPC [Elias]
-//= 2.2 Some cleaning. [Euphy]
-//============================================================
-
-- script PVP Narrator::pvpe -1,{
- mes "[PVP Narrator]";
- mes "Hello and welcome!";
- mes "I am in charge of";
- mes "explaining the PVP Mode.";
- mes "I am the PVP Narrator!";
- next;
- switch(select("What is PVP?","What are the PVP Modes?","What are the rules for PVP?","Save Position.","End Dialog."))
- {
- case 1:
- mes "[PVP Narrator]";
- mes "In short form";
- mes "PVP means,";
- mes "' Player VS Player Mode '";
- mes "It's a unique place for people";
- mes "To duel with each other.";
- next;
- mes "[PVP Narrator]";
- mes "Just tell the";
- mes "^3355FFGate Keeper^000000";
- mes "That you want to try. He will";
- mes "let you into the PVP square.";
- next;
- mes "[PVP Narrator]";
- mes "But, You need to be at";
- mes "least level 31. And you";
- mes "must pay the 500 zeny";
- mes "entrance fee in order to";
- mes "To enter a PVP Fight Square.";
- break;
- case 2:
- mes "[PVP Narrator]";
- mes "When you are qualified, You";
- mes "can choose one of two Modes.";
- mes "Yoyo Mode, Or";
- mes "Nightmare Mode.";
- next;
- mes "[PVP Narrator]";
- mes "Yoyo Mode is risk free.";
- mes "You can experience PVP";
- mes "without any restriction or";
- mes "punishment. It is recommended";
- mes "that you practice your skills";
- mes "here before you move on.";
- next;
- mes "[PVP Narrator]";
- mes "Nightmare Mode is very";
- mes "dangerous! Please use caution.";
- mes "You will lose some of your real";
- mes "EXP when you are defeated. And";
- mes "There is a small chance that";
- mes "you will drop some equipment.";
- next;
- mes "[PVP Narrator]";
- mes "However, if you win, the";
- mes "rewards can be great!";
- mes "To avoid misunderstanding.";
- mes "You should think it over";
- mes "twice before you go there...";
- mes "Good Luck!";
- break;
- case 3:
- mes "[PVP Narrator]";
- mes "Each of the Fight squares";
- mes "have a row of Narrators to";
- mes "choose from based on your";
- mes "qualifications.";
- next;
- mes "[PVP Narrator]";
- mes "Each Narrator will ask";
- mes "which of the five PVP maps";
- mes "you wish to go to.";
- mes "Choose, and go in!";
- next;
- mes "[PVP Narrator]";
- mes "Each map has a limitation on";
- mes "the number of people who can";
- mes "participate. So you will see";
- mes "figures in the corner showing";
- mes "'Attendee/total'.";
- next;
- mes "[PVP Narrator]";
- mes "Also, there is a hidden EXP";
- mes "value in PVP mode. This EXP";
- mes "score will only apply inside";
- mes "of the PVP zone, so do not";
- mes "worry.";
- next;
- mes "[PVP Narrator]";
- mes "Every player's EXP at the";
- mes "beginning is usually 5 points.";
- mes "If you win, you will";
- mes "increse your EXP by 1 point";
- next;
- mes "[PVP Narrator]";
- mes "In the same way, when you";
- mes "lose... Your EXP will";
- mes "drop by 5 points.";
- mes "So be careful!";
- next;
- mes "[PVP Narrator]";
- mes "When you are defeated";
- mes "And your EXP is equal";
- mes "to or less than 0,";
- mes "You will be removed from PVP";
- mes "And your duel is finished!";
- next;
- mes "[PVP Narrator]";
- mes "However, If your EXP is more";
- mes "than 0. You can still get help";
- mes "Through other players healing...";
- mes "Do you get it?";
- next;
- mes "[PVP Narrator]";
- mes "The fighting commands inside of";
- mes "PVP Are the same as the normal.";
- mes "All the basic controls are the";
- mes "same.";
- next;
- mes "[PVP Narrator]";
- mes "However, there is one thing...";
- mes "Within the PVP fight square,";
- mes "And in the PVP fighting zones";
- mes "You cannot save your position.";
- mes "Remember well... These rules";
- mes "can help to ensure your victory.";
- break;
- case 4:
- mes "[PVP Narrator]";
- mes "Position saved...";
- mes "Successfully.";
- mes "Thank you very much, We";
- mes "will see you again soon.";
- if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; }
- if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; }
- if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; }
- if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; }
- if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; }
- break;
- case 5:
- mes "[PVP Narrator]";
- mes "In this war between Monsters";
- mes "and Humans. This competition";
- mes "between people, The PVP Mode!";
- mes "Encourages us all to become";
- mes "stronger. Come again.";
- mes "We welcome your challenge!";
- break;
- }
-close;
-}
-
-//PVP Narrator's Duplicates
-morocc_in,144,138,4 duplicate(pvpe) PVP Narrator#pe1 84
-alberta_in,22,146,4 duplicate(pvpe) PVP Narrator#pe2 84
-prt_in,56,140,4 duplicate(pvpe) PVP Narrator#pe3 84
-geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe4 84
-payon_in01,142,50,4 duplicate(pvpe) PVP Narrator#pe5 84
-geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
-
-//Gate Keeper (Floating NPC, Locations below)
-- script Gate Keeper::gkut -1,{
- mes "[Gate Keeper]";
- mes "Glad to be of service.";
- mes "I will open the PVP fight";
- mes "square for you! If you have";
- mes "any questions about the PVP";
- mes "modes or rules, Please ask";
- mes "the Narrator...";
- next;
- switch(select("^FF5533' PvP Nightmare Mode'^000000","^3355FF' PvP Yoyo Mode'^000000","^3355FF' PvP Event Mode'^000000","Quit"))
- {
- case 1:
- mes "[Gate Keeper]";
- mes "I am sorry, but currently the Nightmare mode service is not available.";
- mes "Please use the Yoyo mode instead. We apologize for the inconvenience.";
- break;
- case 2:
- mes "[Gate Keeper]";
- mes "The admission fee is 500 Zeny.";
- mes "Do you want to move";
- mes "to the Yoyo Mode";
- mes "fight square?";
- next;
- switch(select("Move","Cancel")) {
- case 1:
- if ((Zeny > 499) && (BaseLevel > 30)) {
- set Zeny, Zeny - 500;
- warp "pvp_y_room",51,23;
- }
- else {
- mes "[Gate Keeper]";
- mes "Excuse me, but";
- mes "did you not come prepared?";
- mes "Double check that you have the";
- mes "500 Zeny entrance fee, and";
- mes "that you are at least level 31!";
- }
- break;
- case 2:
- mes "[Gate Keeper]";
- mes "In this war between Monsters";
- mes "and Humans. This competition";
- mes "between people, The PVP Mode!";
- mes "Encourages us all to become";
- mes "stronger. Come again.";
- mes "We welcome your challenge!";
- break;
- }
- break;
- case 3:
- mes "[Gate Keeper]";
- mes "Welcome";
- mes "Please double check";
- mes "That you have the admission or viewing ticket!";
- next;
- if ((countitem(7028) == 0) && (countitem(7029) == 0))
- {
- mes "[Gate Keeper]";
- mes "Eh? You don't have it? Then I";
- mes "am sorry, this fight square is";
- mes "only for people who have";
- mes "admission or viewing tickets.";
- mes "You cannot come in without it.";
- close;
- }
- mes "[Gate Keeper]";
- mes "Yes, thank you for participating. Have fun!";
- warp "pvp_room",51,23;
- break;
- case 4:
- mes "[Gate Keeper]";
- mes "In this war between Monsters";
- mes "and Humans. This competition";
- mes "between people, The PVP Mode!";
- mes "Encourages us all to become";
- mes "stronger. Come again.";
- mes "We welcome your challenge!";
- break;
- }
-close;
-}
-
-//Gate Keeper Duplicates
-morocc_in,144,142,4 duplicate(gkut) Gate Keeper#gke1 83
-alberta_in,26,146,4 duplicate(gkut) Gate Keeper#gke2 83
-prt_in,52,140,4 duplicate(gkut) Gate Keeper#gke3 83
-geffen_in,63,63,4 duplicate(gkut) Gate Keeper#gke4 83
-payon_in01,140,53,4 duplicate(gkut) Gate Keeper#gke5 83
-
-//Fight square Reception Staff (Locations below)
-- script FSRS::fsr -1,{
- if(strnpcinfo(4) == "pvp_y_room") {
- setarray .@Maps$[0],"pvp_y_8-1","pvp_y_8-2","pvp_y_8-3","pvp_y_8-4","pvp_y_8-5";
- setarray .@Name$[0],"Prontera","Izlude","Payon","Alberta","Morroc";
- setarray .@Limit[0],128,128,128,128,128;
- } else {
- setarray .@Maps$[0],"pvp_n_8-1","pvp_n_8-2","pvp_n_8-3","pvp_n_8-4","pvp_n_8-5";
- setarray .@Name$[0],"Sandwich","Lock on","Four Room","Under cross","Compass Room";
- setarray .@Limit[0],64,32,32,32,32;
- }
- for(set .@i,0; .@i<5; set .@i,.@i+1)
- set .@menu$, .@menu$+.@Name$[.@i]+" ["+getmapusers(.@Maps$[.@i])+" / "+.@Limit[.@i]+"]:";
- set .@menu$, .@menu$+"Cancel.";
- set .@i, select(.@menu$)-1;
- if (.@i == 5) close;
- if (getmapusers(.@Maps$[.@i]) >= .@Limit[.@i]) {
- mes "[PVP Fight Square Reception Staff]";
- mes "This map is currently full.";
- }
- else warp .@Maps$[.@i],0,0;
- close;
-
-OnInit:
- waitingroom "Free for all",0;
-end;
-}
-
-//Fight Square Reception Staff
-pvp_y_room,86,85,4 duplicate(fsr) Fight SQ Reception#f1 105
-pvp_n_room,30,85,4 duplicate(fsr) Fight SQ Reception#f2 105
-
-pvp_n_8-4,33,122,0 warp Link_1-11 0,2,pvp_n_8-4,0,0
-pvp_n_8-4,62,84,0 warp Link_1-12 1,1,pvp_n_8-4,0,0
-pvp_n_8-4,49,71,0 warp Link_1-21 1,1,pvp_n_8-4,0,0
-pvp_n_8-4,56,166,0 warp Link_1-22 1,1,pvp_n_8-4,0,0
-pvp_n_8-4,99,180,0 warp Link_1-31 2,1,pvp_n_8-4,0,0
-pvp_n_8-4,137,84,0 warp Link_1-32 1,1,pvp_n_8-4,0,0
-pvp_n_8-4,150,71,0 warp Link_1-41 1,1,pvp_n_8-4,0,0
-pvp_n_8-4,144,166,0 warp Link_1-42 1,1,pvp_n_8-4,0,0
-pvp_n_8-5,30,30,0 warp Link_1-99 3,3,pvp_n_8-5,100,100
-
-// Event Contestant Entrance
-//============================================================
-pvp_room,54,85,4 script Registration Staff#1 105,{
- if (countitem(7028) == 0) {
- mes "[PVP Combat Square Register Staff]";
- mes "Eh? How did you get in here?";
- mes "This is the entrance for players only.";
- mes "For details about viewers please proceed to the Register Staff on your right.";
- close;
- }
-
- if (.pvp_close_n_room == 1 && .pvp_close_s_room == 1 && .pvp_close_w_room == 1 && .pvp_close_e_room == 1) {
- Set .pvp_close_n_room,0;
- Set .pvp_close_s_room,0;
- Set .pvp_close_w_room,0;
- Set .pvp_close_e_room,0;
- }
-
- if (select("Combat Square one :Cancel") == 1) {
- mes "[PVP Combat Square Register Staff]";
- mes "'"+ strcharinfo(0) +"'";
- mes "Are you ready?!";
- next;
- if (select("Yes!:No!") == 1) {
- mes "[PVP Combat Square Register Staff]";
- mes "OK! I will send you inside";
- mes "Good luck!";
- close2;
- delitem 7028,1; //Invite_For_Duel
- while(1) {
- switch(rand(1,4)) {
- case 1:
- if (.pvp_close_n_room == 0) {
- set .pvp_close_n_room,1;
- warp "pvp_2vs2",40,59;
- end;
- }
- case 2:
- if (.pvp_close_s_room == 0) {
- set .pvp_close_s_room,1;
- warp "pvp_2vs2",59,40;
- end;
- }
- case 3:
- if (.pvp_close_w_room == 0) {
- set .pvp_close_w_room,1;
- warp "pvp_2vs2",20,40;
- end;
- }
- case 4:
- if (.pvp_close_e_room == 0) {
- set .pvp_close_e_room,1;
- warp "pvp_2vs2",40,20;
- end;
- }
- }
- }
- }
- mes "[PVP Combat Square Register Staff]";
- mes "Come back anytime you are ready.";
- close;
- }
- close;
-
-OnInit:
- Set .pvp_close_n_room,0;
- Set .pvp_close_s_room,0;
- Set .pvp_close_w_room,0;
- Set .pvp_close_e_room,0;
- waitingroom "Combat Square players entrance only",0;
- end;
-}
-
-// Spectator Entrance
-//============================================================
-- script Spectator's Entrance#dum::PVPSpectator -1,{
- if (countitem(7029) == 0) {
- mes "[PVP Compete Square Register Staff]";
- mes "This is the entrance for viewers.";
- mes "For details about players entrance please proceed to the Register Staff on your left.";
- close;
- }
-
- if (select("Compete Square one:Cancel") == 1) {
- mes "[PVP Combat Square Register Staff]";
- mes "You got it, thanks for participating. Have fun!";
- close2;
- delitem 7029,1; //Admission_For_Duel
- switch(rand(1,4)) {
- case 1: warp "pvp_2vs2",39,7; end;
- case 2: warp "pvp_2vs2",39,73; end;
- case 3: warp "pvp_2vs2",7,39; end;
- case 4: warp "pvp_2vs2",73,39; end;
- }
- }
- close;
-
-OnInit:
- waitingroom "Compete Square viewer's entrance",0;
- end;
-}
-
-pvp_room,62,85,4 duplicate(PVPSpectator) Spectator's Entrance#1 105
-pvp_room,70,85,4 duplicate(PVPSpectator) Spectator's Entrance#2 105
-pvp_room,78,85,4 duplicate(PVPSpectator) Spectator's Entrance#3 105
-pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 105
-
-// Spectator Warps
-//============================================================
-- script Combat Square Staff#dum::PVPSpecWarp -1,{
-OnTouch:
- mes "[Combat Square Staff]";
- mes "May I help you?";
- if (select("To the center viewer seat.:Leave Combat Square.") == 1) {
- warp "pvp_2vs2",38,38;
- end;
- }
- warp "pvp_room",84,39;
- end;
-}
-
-pvp_2vs2,5,4,0 duplicate(PVPSpecWarp) Combat Square Staff#1 45,1,1,{
-pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff#2 45,1,1
-pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff#3 45,1,1
-pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 45,1,1
-pvp_2vs2,40,40,0 script Combat Square Staff#5 45,1,1,{
- mes "[Combat Square Staff]";
- mes "May I help you?";
- if (select("To the side viewer seat.:Leave Combat Square.") == 1) {
- switch(rand(1,4)) {
- case 1: warp "pvp_2vs2",39,7; end;
- case 2: warp "pvp_2vs2",39,73; end;
- case 3: warp "pvp_2vs2",7,39; end;
- case 4: warp "pvp_2vs2",73,39; end;
- }
- }
- warp "pvp_c_room",84,39;
- end;
-}
-
-// PVP Area Exit warp
-//============================================================
-pvp_room,51,19,0 script out#eventpvp 45,4,2,{
-OnTouch:
- mes "[Combat Square Staff]";
- mes "Did you have fun in Combat Square?";
- mes "May I ask where you want to go?";
- next;
- switch(select("Prontera.:Morocc.:Geffen.:Payon.:Alberta.:Cancel.")) {
- case 1: warp "prontera",107,60; end;
- case 2: warp "morocc",157,96; end;
- case 3: warp "geffen",120,36; end;
- case 4: warp "payon",96,100; end;
- case 5: warp "alberta",41,243; end;
- case 6: close;
- }
-}