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+//===== rAthena Script =======================================
+//= Poring War
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.1a
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Poring War
+//===== Additional Comments: =================================
+//= 1.0 First version. [Kisuka][5511]
+//= 1.1 Fixed some typos/bugs. [CalciumKid]
+//= 1.1a Fixed Waiting rooms witht he default MAX_LEVEL [Slim]
+//============================================================
+
+// Poring War Recruiter
+//============================================================
+prt_fild08,159,371,3 script Poring War Recruiter#wop 909,{
+ mes "[Poring]";
+ mes "!!!!!";
+ mes "Whoa-! Humans, ring~!!";
+ mes "Gotta hide, hide, right~!";
+ mes "They're tempting us with Jellopy! Don't be fooled!";
+ next;
+ mes "[Poring]";
+ mes "Hwak!!";
+ mes "Ring, Ring~ What's wrong with you people..?";
+ mes "Hey.. Hey, there. Hu.. Humans...";
+ mes "Poring..";
+ next;
+ mes "[Poring]";
+ mes "I.. I've got some interesting work for ya.. Would you be interested?";
+ mes "We.. we porings need lots and lots of brave human worriers, ring~.";
+ next;
+ switch(select("Alright, I'm with you!:What's that?:Ignore")) {
+ case 1:
+ if (Zeny > 499) {
+ mes "[Poring]";
+ mes "Oh, and there's an entrance fee of 500 zeny, ring.";
+ mes "Have a good time, ring.";
+ delitem 7773,countitem(7773);
+ set Zeny,Zeny-500;
+ close2;
+ warp "poring_w01",112,138;
+ end;
+ }else{
+ mes "[Poring]";
+ mes "Oh, and there's an entrance fee of 500 zeny, ring.";
+ mes "...........";
+ mes "Hey, that's life, ring. We need zeny too you know~!";
+ close;
+ }
+ case 2:
+ mes "[Poring]";
+ mes "That's.. because there's been a.. slight confliction in our.. Ring Society..";
+ mes "So we've got to.............have a battle to settle this problem..";
+ mes "You'll see when you get there!";
+ close;
+ case 3:
+ mes "[Poring]";
+ mes "Huhhhh! Hu.. Humans are so cold and cruel!!!";
+ close;
+ }
+}
+
+// Poring Vending Machine
+//============================================================
+poring_w01,100,97,3 script Poring Vending Machine#w 909,{
+ if (checkweight(714,3) == 0) {
+ mes "- You are carrying too much items in order to use the Vending Machine. -";
+ close;
+ }
+ mes "It's a vending machine. You can use Poring Coints to purchase.";
+ next;
+ if(select("Purchase.:Read the descriptions of goods.") == 1) {
+ mes "You need Poring Coins to purchase items.";
+ mes "You cannot use any zeny.";
+ mes "Item name - Price Poring Coin(P.Co)";
+ next;
+ switch(select("Marvelous Medal - 4 P.Co:Union of Tribe - 20 P.Co:Poring Box - 30 P.Co:Next")) {
+ case 1:
+ callsub S_PoringVending,7515,4;
+ case 2:
+ callsub S_PoringVending,658,20;
+ case 3:
+ callsub S_PoringVending,12109,30;
+ case 4:
+ mes "This is a special item.";
+ mes "Item name - Poring Coin(P.Co)";
+ next;
+ switch(select("Wild Rose - 15 P.Co:Doppelganger - 20 P.Co:Egnigem Cenia - 20 P.Co:Collection Item")) {
+ case 1:
+ callsub S_PoringVending,12300,15;
+ case 2:
+ callsub S_PoringVending,12301,20;
+ case 3:
+ callsub S_PoringVending,12302,20;
+ case 4:
+ mes "Figures of 1st Job Class Characters including Novice are finally on sale!";
+ mes "Figures except for Novice are all ^4d4dffCharacter bound items^000000.";
+ mes "Please be aware before you make a purchase~";
+ mes "Item name - Poring Coin(P.Co)";
+ next;
+ switch(select("Novice Figure - 50 P.Co:Swordman Figure - 100 P.Co:Thief Figure - 100 P.Co:Merchant Figure - 100 P.Co:Acolyte Figure - 100 P.Co:Mage Figure - 100 P.Co:Archer Figure - 100 P.Co:Random Draw - 50 P.Co:Cancel")) {
+ case 1:
+ callsub S_PoringVending,2765,50;
+ case 2:
+ callsub S_PoringVending,2766,100;
+ case 3:
+ callsub S_PoringVending,2770,100;
+ case 4:
+ callsub S_PoringVending,2771,100;
+ case 5:
+ callsub S_PoringVending,2767,100;
+ case 6:
+ callsub S_PoringVending,2768,100;
+ case 7:
+ callsub S_PoringVending,2769,100;
+ case 8:
+ mes "You have chosen Random Draw.";
+ mes "1 of 7 diffeent kinds of figures will be selected.";
+ next;
+ if(select("Draw:Cancel") == 1) {
+ if(countitem(7539) >= 50) {
+ mes "Insert the Poring coin and pull the lever.";
+ mes "Click~ The item came out of the mouth of the Poring with a rumbling sound.";
+ mes "What could it be?";
+ next;
+ switch(rand(1,17)) {
+ case 5: set .@Random_Figure,2766; break; // Swordman_Figure
+ case 6: set .@Random_Figure,2767; break; // Acolyte_Figure
+ case 8: set .@Random_Figure,2770; break; // Thief_Figure
+ case 11: set .@Random_Figure,2771; break; // Merchant_Figure
+ case 13: set .@Random_Figure,2769; break; // Archer_Figure
+ case 14: set .@Random_Figure,2768; break; // Mage_Figure
+ default: set .@Random_Figure,2765; break; // Novice_Figure
+ }
+ mes "A nice " + getitemname(.@Random_Figure) + ".";
+ delitem 7539,50; // Poring_Coin
+ getitem .@Random_Figure,1;
+ close;
+ }else{
+ mes "Not enough coins.";
+ close;
+ }
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "... Maybe next time...";
+ close;
+ case 9:
+ mes "["+strcharinfo(0)+"]";
+ mes "... Maybe next time...";
+ close;
+ }
+ }
+ }
+ }
+ mes "Selling Item List";
+ mes "====================";
+ mes "[Marvelous Medal]";
+ mes " : A medal made of special metal only produced in Hugel.";
+ mes " ";
+ mes "[Union of Tribe]";
+ mes " : A statue with the image of a strong union of Tribes. People believe watching this statue actually helps strengthen the relationships between Tribes.";
+ mes " ";
+ mes "[Poring Box]";
+ mes " : A box wrapped with Poring patterned wrapping paper. Something's inside.";
+ mes " ";
+ mes "[Wild Rose]";
+ mes " : Your friend Wild Rose will come and help you.";
+ mes " ";
+ mes "[Mr. Doppel]";
+ mes " : A young nobe, Doppelganger will come and help you.";
+ mes " ";
+ mes "[Egnigem Cenia]";
+ mes " : A beautiful girl, Egnigem Cenia from Somatology Laboratory, is going to come and help you.";
+ mes " ";
+ mes "[Novice Figure]";
+ mes " : A fine figure of a Novice. Can be equiped as an '^4d4dffaccessory^000000'.";
+ mes " HP + 70, extra effect of HP + 30 when equipped by a Novices.";
+ mes " ";
+ mes "[Swordman Figure]";
+ mes " : A nice figure of a Swordman. Can be equipped as an '^4d4dffaccessory^000000'.";
+ mes " VIT + 1, extra effect of DEF + 2 when equipped by Swordman classes.";
+ mes " ";
+ mes "[Merchant Figure]";
+ mes " : A fine figure of a Merchant. Can be equipped as an '^4d4dffaccessory^000000'.";
+ mes " STR + 1, extra effect of CRI + 5 when equipped by Merchant classes.";
+ mes " ";
+ mes "[Thief Figure]";
+ mes " : A fine Figure of a Thief. Can be equipped as an '^4d4dffaccessory^000000'.";
+ mes " AGI + 1, extra effectASPD + 3% when equipped by Thief classes.";
+ mes " ";
+ mes "[Mage Figure]";
+ mes " : A fine figure of a Mage. Can be equipped as an '^4d4dffaccessory^000000'.";
+ mes " INT + 1, an extra SP Recovery increase by 5% when equipped by Mage classes.";
+ mes " ";
+ mes "[Acolyte Figure]";
+ mes " : A fine figure of an Acolyte. Can be equipped as an '^4d4dffaccessory^000000'.";
+ mes " INT + 1, extra effct of SP + 50 when equipped by Acolyte classes.";
+ mes " ";
+ mes "[Archer Figure]";
+ mes " : A fine figure of an Archer. Can be equipped as an '^4d4dffaccessory^000000'.";
+ mes " DEX + 1, extra effct of ATK + 10 when equipped by Archer classes.";
+ close;
+ end;
+
+S_PoringVending:
+ if(countitem(7539) >= getarg(1)) {
+ mes "Click~ The item came out of the mouth of the Poring with a rumbling sound.";
+ delitem 7539,getarg(1); // Poring_Coin
+ getitem getarg(0),1;
+ }else{
+ mes "Not enough coins.";
+ }
+ close;
+}
+
+// Information
+//============================================================
+poring_w01,96,97,3 script Sweet Devi#wop 738,{
+ if (MaxWeight-Weight < 2000 || checkweight(1201,1) == 0) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
+ mes "[Deviruchi]";
+ mes "Oh, Another Human Warrior!";
+ mes "How come so many humans want to join our Poring War these days?";
+ next;
+ mes "[Deviruchi]";
+ mes "Well, whatever, as long as I make money out of it~";
+ mes "Ok, Warriors-! Hahaha How badly have I wanted to shout it out~!!";
+ next;
+ mes "[Deviruchi]";
+ mes "You, brave warrior, are you ready to join the holy battle of Angeling and Deviling?";
+ next;
+ mes "[Deviruchi]";
+ mes "Hehehee, I feel kinda shy now.";
+ mes "Anyway, human. Do you want to join our Poring War?";
+ next;
+ switch(select("Am I qualified to join?:How do I join the war?:Cancel:Let me out of here, please!")) {
+ case 1:
+ mes "[Deviruchi]";
+ mes "No racial discrimination! Anyone can join if they're willing to fight.";
+ mes "But the weird thing is that you humans who used to be our greatest enemies are now our participants.";
+ next;
+ mes "[Deviruchi]";
+ mes "If you really want to fight in the war or whatever.. the Team recruiter's right there.";
+ mes "Also, it's totally up to you which team you want to fight for~";
+ close;
+ case 2:
+ mes "[Deviruchi]";
+ mes "It's simple. You see that Team recruiting room?";
+ mes "Each team is composed of 5 people. As soon as 5 members are collected, the battle starts.";
+ mes "You win if you kill the other team's Porings.";
+ next;
+ mes "[Deviruchi]";
+ mes "This also means that the battle needs the total of 10 members.";
+ next;
+ mes "[Deviruchi]";
+ mes "When all 10 members are collected, those participants get to choose a team. Each team then should have 5 members who are in the SAME party.";
+ next;
+ mes "[Deviruchi]";
+ mes "So, finally, half of the members joins the Angeling Team";
+ mes "and the other half joins the Deviling Team.";
+ next;
+ mes "[Deviruchi]";
+ mes "If you're a member of the Angeling Team, your goal is to kill the Devilings at the other team's base and vice versa.";
+ next;
+ mes "[Deviruchi]";
+ mes "Each team should try killing both Porings in the other team's base. After killing one Poring, you have a limited time to kill the other Poring. Otherwise, the one you killed will come back alive.";
+ next;
+ mes "[Deviruchi]";
+ mes "It's sort of like a capture the flag game but with Porings instead. Understood?";
+ mes "And you need to make sure you know who's in which party.";
+ close;
+ case 3:
+ mes "[" + strcharinfo(0) + "]";
+ mes "hmm, I see.";
+ close;
+ case 4:
+ mes "[Deviruchi]";
+ mes "Oh, Alright. I can help.";
+ mes "I'll send you back to your savepoint.";
+ close2;
+ if(WoP_SaveMap$ != "") {
+ savepoint WoP_SaveMap$,WoP_SaveMap_X,WoP_SaveMap_Y;
+ set WoP_SaveMap$,"";
+ set WoP_SaveMap_X,0;
+ set WoP_SaveMap_Y,0;
+ }
+ warp getsavepoint(0), getsavepoint(1), getsavepoint(2);
+ end;
+ }
+
+OnPCLogoutEvent:
+ getmapxy .@map$,.@x,.@y,0;
+ if (.@map$ == "poring_w02") {
+ if(WoP_SaveMap$ != "") {
+ savepoint WoP_SaveMap$,WoP_SaveMap_X,WoP_SaveMap_Y;
+ set WoP_SaveMap$,"";
+ set WoP_SaveMap_X,0;
+ set WoP_SaveMap_Y,0;
+ }
+ delitem 7773,countitem(7773);
+ set wop_team,0;
+ }
+ end;
+
+OnPCDieEvent:
+ getmapxy .@map$,.@x,.@y,0;
+ if (.@map$ == "poring_w02" && wop_team) {
+ if(getsavepoint(0) != "poring_w02" && WoP_SaveMap$ == "") {
+ set WoP_SaveMap$,getsavepoint(0);
+ set WoP_SaveMap_X,getsavepoint(1);
+ set WoP_SaveMap_Y,getsavepoint(2);
+ }
+ if (wop_team == 1) {
+ savepoint "poring_w02",rand(44,51),rand(76,87);
+ }
+ if (wop_team == 2) {
+ savepoint "poring_w02",rand(146,153),rand(76,87);
+ }
+ }
+ end;
+
+OnPCKillEvent:
+ getmapxy .@map$,.@x,.@y,0;
+ if (.@map$ == "poring_w02" && wop_team) {
+ getnameditem 7773,rid2name(killedrid);
+ }
+ end;
+
+OnInit:
+ removemapflag "poring_w02",mf_partylock;
+ removemapflag "poring_w02",mf_pvp;
+ removemapflag "poring_w02",mf_pvp_noguild;
+ removemapflag "poring_w02",mf_pvp_nocalcrank;
+ set $@wop_teamcount,0;
+ set $@wop_deadcount_a,0;
+ set $@wop_deadcount_d,0;
+ set $@wop_team_a,0;
+ set $@wop_team_d,0;
+ set $@wop_doorcount_a,0;
+ set $@wop_doorcount_d,0;
+ end;
+}
+
+// Poring Registers
+//============================================================
+poring_w01,91,97,3 script Poring#wop_door_all 1002,{
+ end;
+
+OnInit:
+ waitingroom "[Recruiting 10 Battle Participants]",10,"Poring#wop_door_all::OnStartArena",10,500,9;
+ enablewaitingroomevent;
+ end;
+
+OnStartArena:
+ warpwaitingpc "poring_w01",101,70;
+ donpcevent "#wop_warp_rtry::OnReady";
+ disablewaitingroomevent;
+ end;
+
+OnEnable:
+ enablewaitingroomevent;
+ end;
+
+OnDisable:
+ disablewaitingroomevent;
+ end;
+}
+
+poring_w01,91,68,5 script Poring#wop_door_a 1002,{
+ end;
+
+OnInit:
+ waitingroom "[Angeling Team Recruiter]",5,"Poring#wop_door_a::OnStartArena",5,0,9;
+ enablewaitingroomevent;
+ end;
+
+OnStartArena:
+ warpwaitingpc "poring_w02",26,175;
+ disablewaitingroomevent;
+ if($@wop_teamcount == 0) {
+ set $@wop_teamcount,1;
+ donpcevent "Poring#wop_door_d::OnDevilingStart";
+ donpcevent "#wop_warp_rtry::OnStop";
+ }
+ else if($@wop_teamcount == 1) {
+ donpcevent "#wop_master::OnStart";
+ donpcevent "Poring#wop_door_d::OnStop";
+ stopnpctimer;
+ }
+ end;
+
+OnEnable:
+ enablewaitingroomevent;
+ end;
+
+OnDisable:
+ disablewaitingroomevent;
+ end;
+
+OnAngelingStart:
+ initnpctimer;
+ end;
+
+OnStop:
+ stopnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "poring_w01","The greatest battle of all time, the recruitment for the Deviling Team is over, ring!",0,0xf08080;
+ end;
+
+OnTimer4000:
+ mapannounce "poring_w01","Join the proud Angeling Team with angel wings!!",0,0xf08080;
+ end;
+
+OnTimer8000:
+ mapannounce "poring_w01","You got one minute to join the Angeling Team. The battle will be cancelled in 1 minute if not ready!!",0,0xf08080;
+ donpcevent "#wop_master::OnAngelingWarn";
+ end;
+
+OnTimer13000:
+ mapannounce "poring_w01","This is the time to join the great Angeling Team, ring!",0,0xf08080;
+ end;
+
+OnTimer20000:
+ mapannounce "poring_w01","This battle is the proud of the porings! Ring! Join the Angeling Team!!",0,0xf08080;
+ end;
+
+OnTimer30000:
+ mapannounce "poring_w01","We don't have much time, ring. Don't let the Devilings contaminate you!",0,0xf08080;
+ end;
+
+OnTimer40000:
+ mapannounce "poring_w01","Come! Join us!",0,0xf08080;
+ end;
+
+OnTimer50000:
+ mapannounce "poring_w01","What a pitty! I can't believe that brave warriors are missing!",0,0xf08080;
+ end;
+
+OnTimer55000:
+ mapannounce "poring_w01","Deviling: You can't leave us waiting for ever!! We're going to cancel the battle, ring!",0,0x33FF66;
+ end;
+
+OnTimer55100:
+ donpcevent "Poring#wop_door_a::OnDisable";
+ donpcevent "Poring#wop_door_d::OnDisable";
+ donpcevent "Poring#wop_door_all::OnDisable";
+ set $@wop_teamcount,0;
+ donpcevent "#wop_master::OnAngelingEnd";
+ donpcevent "#wop_warp_rtry::OnEnable";
+ end;
+
+OnTimer58000:
+ mapannounce "poring_w01","...There is nothing we can do, ring... Lets cheer for the next one, ring.",0,0xf08080;
+ donpcevent "#wop_master::OnReset";
+ stopnpctimer;
+ end;
+}
+
+poring_w01,112,68,3 script Poring#wop_door_d 1002,{
+ end;
+
+OnInit:
+ waitingroom "[Deviling Team Recruiter]",5,"Poring#wop_door_d::OnStartArena",5,0,9;
+ enablewaitingroomevent;
+ end;
+
+OnStartArena:
+ warpwaitingpc "poring_w02",170,175;
+ disablewaitingroomevent;
+ if($@wop_teamcount == 0) {
+ set $@wop_teamcount,1;
+ donpcevent "Poring#wop_door_a::OnAngelingStart";
+ donpcevent "#wop_warp_rtry::OnStop";
+ }
+ else if($@wop_teamcount == 1) {
+ donpcevent "#wop_master::OnStart";
+ donpcevent "Poring#wop_door_a::OnStop";
+ stopnpctimer;
+ }
+ end;
+
+OnEnable:
+ enablewaitingroomevent;
+ end;
+
+OnDisable:
+ disablewaitingroomevent;
+ end;
+
+OnDevilingStart:
+ initnpctimer;
+ end;
+
+OnStop:
+ stopnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "poring_w01","No more good people, the recruitment for the Angeling Team is over, ring!",0,0x33FF66;
+ end;
+
+OnTimer4000:
+ mapannounce "poring_w01","Nice members of the Deviling Team! Lets gather, ring!!",0,0x33FF66;
+ end;
+
+OnTimer8000:
+ mapannounce "poring_w01","The battle will be cancelled if the members aren't recruited in one minute!!",0,0x33FF66;
+ donpcevent "#wop_master::OnDevilingWarn";
+ end;
+
+OnTimer13000:
+ mapannounce "poring_w01","This is the time to join the brave Deviling Team, ring!",0,0x33FF66;
+ end;
+
+OnTimer20000:
+ mapannounce "poring_w01","D,E,V,I,L,I,N,G! Deviling Team! Come and join us!",0,0x33FF66;
+ end;
+
+OnTimer30000:
+ mapannounce "poring_w01","There ain't much time left, ring! If you wish to became a member of Deviling Team, Come and Join!",0,0x33FF66;
+ end;
+
+OnTimer40000:
+ mapannounce "poring_w01","D,E,V,I,L,I,N,G! Deviling Team! Come and Join us!!",0,0x33FF66;
+ end;
+
+OnTimer50000:
+ mapannounce "poring_w01","What a pitty! I can't believe there aren't enough players!",0,0x33FF66;
+ end;
+
+OnTimer55000:
+ mapannounce "poring_w01","Angeling: We got no time to wait, stupid Deviling! The battle has been cancelled, ring!",0,0xf08080;
+ end;
+
+OnTimer55100:
+ donpcevent "Poring#wop_door_a::OnDisable";
+ donpcevent "Poring#wop_door_d::OnDisable";
+ donpcevent "Poring#wop_door_all::OnDisable";
+
+ set $@wop_teamcount,0;
+ donpcevent "#wop_master::OnDevilingEnd";
+ donpcevent "#wop_warp_rtry::OnEnable";
+ end;
+
+OnTimer58000:
+ mapannounce "poring_w01","...Ughhhhhh... Tell me that isn't happening, ring! Right, Be ready for the next one, ring!!",0,0x33FF66;
+ donpcevent "#wop_master::OnReset";
+ stopnpctimer;
+ end;
+}
+
+poring_w01,103,70,0 script #wop_warp_rtry 139,13,13,{
+ end;
+
+OnInit:
+ disablenpc "#wop_warp_rtry";
+ end;
+
+OnEnable:
+ enablenpc "#wop_warp_rtry";
+ end;
+
+OnDisable:
+ disablenpc "#wop_warp_rtry";
+ end;
+
+OnReady:
+ initnpctimer;
+ end;
+
+OnStop:
+ stopnpctimer;
+ end;
+
+OnTouch:
+ warp "poring_w01",112,138;
+ end;
+
+OnTimer3000:
+ mapannounce "poring_w01","Porings: I am giving you 1 minute. Choose your team, ring!",0,0xf08080;
+ end;
+
+OnTimer33000:
+ mapannounce "poring_w01","Porings: 30 seconds left! Come on, Choose a team now, ring?!!",0,0xf08080;
+ end;
+
+OnTimer58000:
+ mapannounce "poring_w01","Porings: You sure you're a warrior?!!! I'm disappointed, ring!",0,0xf08080;
+ end;
+
+OnTimer60000:
+ mapannounce "poring_w01","The battle has been canceled since not all teams are full!!",0,0xf08080;
+ end;
+
+OnTimer61000:
+ enablenpc "#wop_warp_rtry";
+ end;
+
+OnTimer65000:
+ disablenpc "#wop_warp_rtry";
+ donpcevent "#wop_master::OnReset";
+ stopnpctimer;
+ end;
+}
+
+// Mr. Doppel
+//============================================================
+poring_w02,26,181,3 script Mr. Doppel#wop_team_a 739,{
+ if (checkweight(714,3) == 0) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
+ set .@a_tname$,getpartyname($@wop_team_a);
+ set .@pname$,getpartyname(getcharid(1));
+ if($@wop_team_a != 0 && $@wop_team_a == getcharid(1)) {
+ mes "[Mr. Doppel]";
+ mes "So, everyone joined the party?";
+ mes "The name of the party is... " + .@pname$ + ", right?";
+ mes "I'll transfer you to the battle staging area.";
+ next;
+ switch(select("No! Wait!:Go to the staging area.")) {
+ case 1:
+ mes "[Mr. Doppel]";
+ mes "What is it now?";
+ mes "Can't you have a little more consideration?";
+ mes "You don't have much time. Decide now!";
+ next;
+ mes "[Mr. Doppel]";
+ mes "If you don't get there in time, you won't make it to the battle.";
+ close;
+ case 2:
+ if((getpartyleader(getcharid(1),2) == getcharid(0))) {
+ mes "[Mr. Doppel]";
+ mes "So, you are the leader. Before going to the battlefield, you should check all your members.";
+ next;
+ switch(select("Very well. I'll be the last.:I am the last. Send me to the battlefield.")) {
+ case 1:
+ mes "[Mr. Doppel]";
+ mes "First, make sure all the members are in your party.";
+ close;
+ case 2:
+ mes "[Mr. Doppel]";
+ mes "Very well. Nice you have done everything on time.";
+ delitem 7773,countitem(7773);
+ close2;
+ set wop_team,0;
+ warp "poring_w02",44,82;
+ end;
+ }
+ }
+ else {
+ mes "[Mr. Doppel]";
+ mes "Right. I'm gonna send you to the battle staging area.";
+ mes "Wait for all the other party members there.";
+ delitem 7773,countitem(7773);
+ close2;
+ set wop_team,0;
+ warp "poring_w02",44,82;
+ end;
+ }
+ }
+ }
+ else {
+ if((getpartyleader(getcharid(1),2) == getcharid(0))) {
+ if($@wop_team_a == 0) {
+ mes "[Mr. Doppel]";
+ mes "So, you are the party leader of Angeling Team.";
+ mes "Are you sure all the members are in your party?";
+ mes "First, lets register your party name, after, we'll check the members.";
+ next;
+ mes "[Mr. Doppel]";
+ mes "Lets see... The name of the party is...";
+ mes " ";
+ mes "^4d4dff " + .@pname$ + " ^000000";
+ mes " ";
+ mes "Right? That is the name you wish?";
+ next;
+ switch(select("No! You're wrong.:Yes. I would like to register that name.:Cancel")) {
+ case 1:
+ mes "[Mr. Doppel]";
+ mes "Hey, I don't have all day! Make your mind and register as fast as you can.";
+ mes "Don't forget to let all the members join the party. Only the members of a registered party can join the battle.";
+ close;
+ case 2:
+ mes "[Mr. Doppel]";
+ mes "So, I'll register your party name as - " +.@pname$ + " -.";
+ mes "Now, Tell your ^4d4dffmembers to confirm your party^000000.";
+ mes "I'll send you to the battlefield as soon as I confirm your party.";
+ set $@wop_team_a,getcharid(1);
+ mapannounce "poring_w02","The registration of the Angeling Team has been confirmed. The party members must confirm their team with Mr. Doppel.",0,0x33FF66;
+ close;
+ case 3:
+ mes "[Mr. Doppel]";
+ mes "The clock is ticking. Make up your mind and register as soon as you can.";
+ close;
+ }
+ }
+ else {
+ mes "[Mr. Doppel]";
+ mes "So, you are the leader of the party.";
+ mes "Haven't you finished the party registration yet?";
+ mes "You must stay on the one that has been registered!";
+ next;
+ mes "[Mr. Doppel]";
+ mes "The name of the party is ";
+ mes " " + .@a_tname$ + " ";
+ mes "Please, confirm.";
+ close;
+ }
+ }
+ else {
+ mes "[Mr. Doppel]";
+ mes "If you aren't a registered member of the party, you can't join the battle.";
+ next;
+ mes "[Mr. Doppel]";
+ mes "I'll check again and, after the registeration of the party name, you'll be sent to the battlefield.";
+ mes "We must stay together as a party, since this is a team game. Otherwise, we'll have problems.";
+ close;
+ }
+ }
+
+OnInit:
+ disablenpc "Mr. Doppel#wop_team_a";
+ end;
+
+OnEnable:
+ enablenpc "Mr. Doppel#wop_team_a";
+ end;
+
+OnDisable:
+ disablenpc "Mr. Doppel#wop_team_a";
+ end;
+}
+
+poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
+ if (checkweight(714,3) == 0) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
+ set .@d_tname$,getpartyname($@wop_team_d);
+ set .@pname$,getpartyname(getcharid(1));
+ if($@wop_team_d != 0 && $@wop_team_d == getcharid(1)) {
+ mes "[Mr. Doppel]";
+ mes "So, everyone joined the party?";
+ mes "The name of the party is... " + .@pname$ + ", right?";
+ mes "I'll transfer you to the battle staging area.";
+ next;
+ switch(select("No! Wait!:Go to the staging area.")) {
+ case 1:
+ mes "[Mr. Doppel]";
+ mes "What is it now?";
+ mes "Can't you have a little more consideration?";
+ mes "You don't have much time. Decide now!";
+ next;
+ mes "[Mr. Doppel]";
+ mes "If you don't get there in time, you won't make it to the battle.";
+ close;
+ case 2:
+ if((getpartyleader(getcharid(1),2) == getcharid(0))) {
+ mes "[Mr. Doppel]";
+ mes "So, you are the leader. Before going to the battlefield, you should check all your members.";
+ next;
+ switch(select("Very well. I'll be the last.:I am the last. Send me to the battlefield.")) {
+ case 1:
+ mes "[Mr. Doppel]";
+ mes "First, make sure all the members are in your party.";
+ close;
+ case 2:
+ mes "[Mr. Doppel]";
+ mes "Very well. Nice you have done everything on time.";
+ delitem 7773,countitem(7773);
+ close2;
+ set wop_team,0;
+ warp "poring_w02",153,82;
+ end;
+ }
+ }else{
+ mes "[Mr. Doppel]";
+ mes "Right. I'm gonna send you to the battle staging area.";
+ mes "Wait for all the other party members there.";
+ delitem 7773,countitem(7773);
+ close2;
+ set wop_team,0;
+ warp "poring_w02",153,82;
+ end;
+ }
+ }
+ }else{
+ if((getpartyleader(getcharid(1),2) == getcharid(0))) {
+ if($@wop_team_d == 0) {
+ mes "[Mr. Doppel]";
+ mes "So, you are the party leader of Deviling Team.";
+ mes "Are you sure all the members are in your party?";
+ mes "First, lets register your party name, after, we'll check the members.";
+ next;
+ mes "[Mr. Doppel]";
+ mes "Lets see... The name of the party is...";
+ mes " ";
+ mes "^4d4dff " + .@pname$ + " ^000000";
+ mes " ";
+ mes "Right? That is the name you wish?";
+ next;
+ switch(select("No! You're wrong.:Yes. I would like to register that name.:Cancel")) {
+ case 1:
+ mes "[Mr. Doppel]";
+ mes "Hey, I don't have all day! Make your mind and register as fast as you can.";
+ mes "Don't forget to let all the members join the party. Only the members of a registered party can join the battle.";
+ close;
+ case 2:
+ mes "[Mr. Doppel]";
+ mes "So, I'll register your party name as - " + .@pname$ + " -.";
+ mes "Now, Tell your ^4d4dffmembers to confirm your party^000000.";
+ mes "I'll send you to the battlefield as soon as I confirm your party.";
+ set $@wop_team_d,getcharid(1);
+ mapannounce "poring_w02","The registration of the Deviling Team has been confirmed. The party members must confirm their team with Mr. Doppel.",0,0x33FF66;
+ close;
+ case 3:
+ mes "[Mr. Doppel]";
+ mes "The clock is ticking. Make up your mind and register as soon as you can.";
+ close;
+ }
+ }else{
+ mes "[Mr. Doppel]";
+ mes "So, you are the leader of the party.";
+ mes "Haven't you finished the party registration yet?";
+ mes "You must stay on the one that has been registered!";
+ next;
+ mes "[Mr. Doppel]";
+ mes "The name of the party is ";
+ mes " " + .@d_tname$ + " ";
+ mes "Please, confirm.";
+ close;
+ }
+ }else{
+ mes "[Mr. Doppel]";
+ mes "If you aren't a registered member of the party, you can't join the battle.";
+ next;
+ mes "[Mr. Doppel]";
+ mes "I'll check again and, after the registeration of the party name, you'll be sent to the battlefield.";
+ mes "We must stay together as a party, since this is a team game. Otherwise, we'll have problems.";
+ close;
+ }
+ }
+
+OnInit:
+ disablenpc "Mr. Doppel#wop_team_d";
+ end;
+
+OnEnable:
+ enablenpc "Mr. Doppel#wop_team_d";
+ end;
+
+OnDisable:
+ disablenpc "Mr. Doppel#wop_team_d";
+ end;
+}
+
+poring_w02,1,1,0 script #wop_master -1,{
+ end;
+
+OnReset:
+ removemapflag "poring_w02",mf_partylock;
+ removemapflag "poring_w02",mf_pvp;
+ removemapflag "poring_w02",mf_pvp_noguild;
+ removemapflag "poring_w02",mf_pvp_nocalcrank;
+ mapwarp "poring_w02","poring_w01",112,138;
+ donpcevent "#wop_angellium1::OnReset";
+ donpcevent "#wop_angellium2::OnReset";
+ donpcevent "#wop_devillium1::OnReset";
+ donpcevent "#wop_devillium2::OnReset";
+ set $@wop_team_a,0;
+ set $@wop_team_d,0;
+ set $@wop_deadcount_a,0;
+ set $@wop_deadcount_d,0;
+ set $@wop_teamcount,0;
+ set $@wop_doorcount_a,0;
+ set $@wop_doorcount_d,0;
+ donpcevent "#wop_warp_a::OnDisable";
+ donpcevent "#wop_warp_d::OnDisable";
+ donpcevent "#wop_warp_rtry::OnDisable";
+ donpcevent "Poring#wop_door_a::OnEnable";
+ donpcevent "Poring#wop_door_d::OnEnable";
+ donpcevent "Poring#wop_door_all::OnEnable";
+ stopnpctimer;
+ end;
+
+Onstart:
+ initnpctimer;
+ end;
+
+OnAngelingWarn:
+ mapannounce "poring_w02","Deviling Team Recruitment is complete. The battle will be canceled automatically if the Angeling Team Recruitment isn't ready in 1 minute.",0,0xf08080;
+ end;
+
+OnDevilingWarn:
+ mapannounce "poring_w02","Angeling Team Recruitment is complete. The battle will be canceled automatically if the Deviling Team Recruitment isn't ready in 1 minute.",0,0xf08080;
+ end;
+
+OnDevilingEnd:
+ mapannounce "poring_w02","Deviling Team Recruitment failed. The battle will be canceled shortly.",0,0xf08080;
+ end;
+
+OnAngelingEnd:
+ mapannounce "poring_w02","Angeling Team Recruitment failed. The battle will be canceled shortly.",0,0xf08080;
+ end;
+
+OnStop:
+ stopnpctimer;
+ end;
+
+OnAngelingWin:
+ removemapflag "poring_w02",mf_partylock;
+ removemapflag "poring_w02",mf_pvp;
+ removemapflag "poring_w02",mf_pvp_noguild;
+ removemapflag "poring_w02",mf_pvp_nocalcrank;
+ mapannounce "poring_w02","Mr. Doppel: Angeling Team of party " + getpartyname($@wop_team_a) + " won the battle!",0,0xf08080;
+ donpcevent "Deviruchi#wop_endmaster::OnEnable";
+ stopnpctimer;
+ end;
+
+OnDevilingWin:
+ removemapflag "poring_w02",mf_partylock;
+ removemapflag "poring_w02",mf_pvp;
+ removemapflag "poring_w02",mf_pvp_noguild;
+ removemapflag "poring_w02",mf_pvp_nocalcrank;
+ mapannounce "poring_w02","Mr. Doppel: Deviling Team of party " + getpartyname($@wop_team_d) + " won the battle!",0,0xf08080;
+ donpcevent "Deviruchi#wop_endmaster::OnEnable";
+ stopnpctimer;
+ end;
+
+OnTimer5000:
+ mapannounce "poring_w02","Mr. Doppel: Welcome to all the warriors that have come to fight the battle.",0,0xf08080;
+ donpcevent "Mr. Doppel#wop_team_a::OnEnable";
+ donpcevent "Mr. Doppel#wop_team_d::OnEnable";
+ end;
+
+OnTimer8000:
+ mapannounce "poring_w02","Mr. Doppel: Each member of the team must join the group, and the leader will register their team name.",0,0xf08080;
+ end;
+
+OnTimer12000:
+ mapannounce "poring_w02","Mr. Doppel: You have 50 seconds. Join the group, register it's name and go to the battlefield.",0,0xf08080;
+ end;
+
+OnTimer32000:
+ mapannounce "poring_w02","Mr. Doppel: You still have 30 seconds. Join the group, register it's name and go to the battlefield.",0,0xf08080;
+ end;
+
+OnTimer62000:
+ mapannounce "poring_w02","Mr. Doppel: Time is up. The rules will be explained shortly before the battle.",0,0xf08080;
+ end;
+
+OnTimer70000:
+ mapannounce "poring_w02","Mr. Doppel: All ready? Let me explain the battle rules.",0,0xf08080;
+ end;
+
+OnTimer75000:
+ mapannounce "poring_w02","Mr. Doppel: The Angeling Team has to protect 2 Angelings on their bases and, at the same time, eliminate the Devilings on their Deviling Team bases, and vice-versa.",0,0xf08080;
+ end;
+
+OnTimer80000:
+ mapannounce "poring_w02","Mr. Doppel: Your team wins if you eliminate the 2 monsters of the enemy team. The rules are as simple as that.",0,0xf08080;
+ end;
+
+OnTimer85000:
+ mapannounce "poring_w02","Mr. Doppel: But the Angelings or the Devilings return to life after a certain period of time, so it's important to eliminate the other Poring quickly, after you have eliminated the first.",0,0xf08080;
+ end;
+
+OnTimer90000:
+ mapannounce "poring_w02","Mr. Doppel: Also know that those Porings are furious and will attack everybody, it doesnt matter to what team they belong.",0,0xf08080;
+ end;
+
+OnTimer95000:
+ mapannounce "poring_w02","Mr. Doppel: Basically, the Porings are natural enemies of the humans, so the attack is innevitable, even if both are on the same team.",0,0xf08080;
+ end;
+
+OnTimer100000:
+ mapannounce "poring_w02","Mr. Doppel: In certain areas, you will need War Badges that are obtained by eliminating members of the other team. Alright, lets begin!",0,0xf08080;
+ setmapflag "poring_w02",mf_partylock;
+ setmapflag "poring_w02",mf_pvp;
+ setmapflag "poring_w02",mf_pvp_noguild;
+ setmapflag "poring_w02",mf_pvp_nocalcrank;
+ donpcevent "#wop_warp_a::OnEnable";
+ donpcevent "#wop_warp_d::OnEnable";
+ donpcevent "#wop_angellium1::OnAngelingSpawn";
+ donpcevent "#wop_angellium2::OnAngelingSpawn";
+ donpcevent "#wop_devillium1::OnDevilingSpawn";
+ donpcevent "#wop_devillium2::OnDevilingSpawn";
+ end;
+
+OnTimer700000:
+ mapannounce "poring_w02","Mr. Doppel: Time is up. Soon, you will be teleported to the Winners Stage.",0,0xf08080;
+ removemapflag "poring_w02",mf_partylock;
+ removemapflag "poring_w02",mf_pvp;
+ removemapflag "poring_w02",mf_pvp_noguild;
+ removemapflag "poring_w02",mf_pvp_nocalcrank;
+ donpcevent "#wop_angellium1::OnReset";
+ donpcevent "#wop_angellium2::OnReset";
+ donpcevent "#wop_devillium1::OnReset";
+ donpcevent "#wop_devillium2::OnReset";
+ end;
+
+OnTimer703000:
+ donpcevent "Deviruchi#wop_endmaster::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+poring_w02,51,82,0 script #wop_warp_a 139,1,1,{
+ end;
+
+OnInit:
+ disablenpc "#wop_warp_a";
+ end;
+
+OnEnable:
+ enablenpc "#wop_warp_a";
+ specialeffect EF_MAPPILLAR2,AREA,"#wop_warp_a";
+ end;
+
+OnDisable:
+ disablenpc "#wop_warp_a";
+ end;
+
+OnTouch:
+ set wop_team,1;
+ warp "poring_w02",57,82;
+ end;
+}
+
+poring_w02,146,82,0 script #wop_warp_d 139,1,1,{
+ end;
+
+OnInit:
+ disablenpc "#wop_warp_d";
+ end;
+
+OnEnable:
+ enablenpc "#wop_warp_d";
+ specialeffect EF_MAPPILLAR2,AREA,"#wop_warp_d";
+ end;
+
+OnDisable:
+ disablenpc "#wop_warp_d";
+ end;
+
+OnTouch:
+ set wop_team,2;
+ warp "poring_w02",140,82;
+ end;
+}
+
+// Poring Spawn
+//============================================================
+poring_w02,80,82,0 script #wop_angellium1 -1,{
+ end;
+
+OnReset:
+ killmonster "poring_w02","#wop_angellium1::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnAngelingSpawn:
+ monster "poring_w02",80,82,"Angeling",1766,1,"#wop_angellium1::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set $@wop_deadcount_a,$@wop_deadcount_a + 1;
+ if($@wop_deadcount_a == 1) {
+ mapannounce "poring_w02","Mr. Doppel: The Angeling on the 1st base has been killed! 1 point lost!!",0,0x00ff00;
+ initnpctimer;
+ }
+ else {
+ donpcevent "#wop_angellium1::OnReset";
+ donpcevent "#wop_angellium2::OnReset";
+ donpcevent "#wop_devillium1::OnReset";
+ donpcevent "#wop_devillium2::OnReset";
+ donpcevent "#wop_master::OnDevilingWin";
+ }
+ end;
+
+OnTimer120000:
+ set $@wop_deadcount_a,$@wop_deadcount_a - 1;
+ donpcevent "#wop_angellium1::OnAngelingSpawn";
+ mapannounce "poring_w02","Mr. Doppel: The Angeling on the 1st base has been revived! 1 point gained!!",0,0x00ff00;
+ stopnpctimer;
+}
+
+poring_w02,98,41,0 script #wop_angellium2 -1,{
+ end;
+
+OnReset:
+ killmonster "poring_w02","#wop_angellium2::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnAngelingSpawn:
+ monster "poring_w02",98,41,"Angeling",1766,1,"#wop_angellium2::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set $@wop_deadcount_a,$@wop_deadcount_a + 1;
+ if($@wop_deadcount_a == 1) {
+ mapannounce "poring_w02","Mr. Doppel: The Angeling on the 2nd base has been killed! 1 point lost!!",0,0x00ff00;
+ initnpctimer;
+ }
+ else {
+ donpcevent "#wop_angellium1::OnReset";
+ donpcevent "#wop_angellium2::OnReset";
+ donpcevent "#wop_devillium1::OnReset";
+ donpcevent "#wop_devillium2::OnReset";
+ donpcevent "#wop_master::OnDevilingWin";
+ }
+ end;
+
+OnTimer120000:
+ set $@wop_deadcount_a,$@wop_deadcount_a - 1;
+ donpcevent "#wop_angellium2::OnAngelingSpawn";
+ mapannounce "poring_w02","Mr. Doppel: The Angeling on the 2nd base has been revived! 1 point gained!!",0,0x00ff00;
+ stopnpctimer;
+ end;
+}
+
+poring_w02,116,82,0 script #wop_devillium1 -1,{
+ end;
+
+OnReset:
+ killmonster "poring_w02","#wop_devillium1::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnDevilingSpawn:
+ monster "poring_w02",116,82,"Deviling",1767,1,"#wop_devillium1::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set $@wop_deadcount_d,$@wop_deadcount_d + 1;
+ if($@wop_deadcount_d == 1) {
+ mapannounce "poring_w02","Mr. Doppel: The Deviling on the 1st base has been killed! 1 point lost!!",0,0x00ff00;
+ initnpctimer;
+ }
+ else {
+ donpcevent "#wop_devillium1::OnReset";
+ donpcevent "#wop_devillium2::OnReset";
+ donpcevent "#wop_devillium1::OnReset";
+ donpcevent "#wop_devillium2::OnReset";
+ donpcevent "#wop_master::OnAngelingWin";
+ }
+ end;
+
+OnTimer120000:
+ set $@wop_deadcount_d,$@wop_deadcount_d - 1;
+ donpcevent "#wop_devillium1::OndevilingSpawn";
+ mapannounce "poring_w02","Mr. Doppel: The Deviling on the 1st base has been revived! 1 point gained!!",0,0x00ff00;
+ stopnpctimer;
+ end;
+}
+
+poring_w02,98,124,0 script #wop_devillium2 -1,{
+ end;
+
+OnReset:
+ killmonster "poring_w02","#wop_devillium2::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OndevilingSpawn:
+ monster "poring_w02",98,124,"Deviling",1767,1,"#wop_devillium2::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set $@wop_deadcount_d,$@wop_deadcount_d + 1;
+ if($@wop_deadcount_d == 1) {
+ mapannounce "poring_w02","Mr. Doppel: The deviling on the 2nd base has been killed! 1 point lost!!",0,0x00ff00;
+ initnpctimer;
+ }
+ else {
+ donpcevent "#wop_devillium1::OnReset";
+ donpcevent "#wop_devillium2::OnReset";
+ donpcevent "#wop_devillium1::OnReset";
+ donpcevent "#wop_devillium2::OnReset";
+ donpcevent "#wop_master::OnAngelingWin";
+ }
+ end;
+
+OnTimer120000:
+ set $@wop_deadcount_d,$@wop_deadcount_d - 1;
+ donpcevent "#wop_devillium2::OndevilingSpawn";
+ mapannounce "poring_w02","Mr. Doppel: The deviling on the 2nd base has been revived! 1 point gained!!",0,0x00ff00;
+ stopnpctimer;
+}
+
+// Deviruchi
+//============================================================
+poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
+ if (MaxWeight-Weight < 2000 || checkweight(1201,1) == 0) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
+ set .@a_point,$@wop_deadcount_a;
+ set .@d_point,$@wop_deadcount_d;
+ if(getcharid(1) == $@wop_team_a) {
+ if(.@a_point < .@d_point) {
+ mes "[Devi]";
+ mes "Good work!";
+ mes "Thanks to you, we increased our chances of victory.";
+ mes "Please, accept these Poring Coins as a sign of our appreciation.";
+ next;
+ if(wop_team == 1) {
+ mes "[Devi]";
+ mes "Goodbye, my human friend.";
+ close2;
+ getitem 7539,3; // Poring_Coin
+ warp "prt_fild08",150,370;
+ end;
+ }
+ else {
+ mes "[Devi]";
+ mes "Wait a minute, you look suspicious!!";
+ mes "Ah, I got it! You are on the side of the Devilings?!";
+ mes "You are spying on us!";
+ mes "I will never forgive you!";
+ close2;
+ percentheal 99,0;
+ warp "prt_fild08",150,370;
+ end;
+ }
+ }
+ else if(.@a_point == .@d_point) {
+ mes "[Devi]";
+ mes "You did the best you could.";
+ mes "I' ts a shame the battle was tied...";
+ mes "Even so, thanks for coming to fight for us. Please, accept this Poring Coin.";
+ next;
+ if(wop_team == 1) {
+ mes "[Devi]";
+ mes "Goodbye, my human friend.";
+ close2;
+ getitem 7539,1; // Poring_Coin
+ warp "prt_fild08",150,370;
+ end;
+ }
+ else {
+ mes "[Devi]";
+ mes "Wait a minute, you look suspicious!!";
+ mes "Ah, I got it! You are on the side of the Devilings?!";
+ mes "You are spying on us!";
+ mes "It must have been you that made us tie the battle!!";
+ mes "I will never forgive you!";
+ close2;
+ percentheal 99,0;
+ warp "prt_fild08",150,370;
+ end;
+ }
+ }
+ else {
+ if(wop_team == 1) {
+ mes "[Devi]";
+ mes "Well, I guess we had bad luck...";
+ mes "I cant give you anything, since we lost and everything...";
+ next;
+ mes "[Devi]";
+ mes "Goodbye, my human friend.";
+ close2;
+ warp "prt_fild08",150,370;
+ end;
+ }
+ else {
+ mes "[Devi]";
+ mes "Wait a minute... There is a traitor here!";
+ mes "Ah, I got it! You are on the side of the Devilings?!";
+ mes "You are spying on us, Angelings!";
+ next;
+ mes "[Devi]";
+ mes "You should be ashamed!";
+ close2;
+ percentheal 99,0;
+ warp "prt_fild08",150,370;
+ end;
+ }
+ }
+ }
+ else if(getcharid(1) == $@wop_team_d) {
+ if (.@a_point > .@d_point) {
+ mes "[Devi]";
+ mes "Good work!";
+ mes "Thanks to you, we increased our chances of victory.";
+ mes "Please, accept these Poring Coins as a sign of our appreciation.";
+ next;
+ if (wop_team == 2) {
+ mes "[Devi]";
+ mes "Goodbye, my human friend.";
+ close2;
+ getitem 7539,3; // Poring_Coin
+ warp "prt_fild08",150,370;
+ end;
+ }
+ else {
+ mes "[Devi]";
+ mes "Wait a minute, you look suspicious!!";
+ mes "Ah, I got it! You are on the side of the Angelings?!";
+ mes "You are spying on us!!";
+ mes "I will never forgive you!";
+ close2;
+ percentheal 99,0;
+ warp "prt_fild08",150,370;
+ end;
+ }
+ }
+ else if(.@a_point == .@d_point) {
+ mes "[Devi]";
+ mes "You did the best you could.";
+ mes "It's a shame the battle was tied...";
+ mes "Even so, thanks for coming to fight for us. Please, accept this Poring Coin.";
+ next;
+ if(wop_team == 2) {
+ mes "[Devi]";
+ mes "Goodbye, my human friend.";
+ close2;
+ getitem 7539,1; // Poring_Coin
+ warp "prt_fild08",150,370;
+ end;
+ }
+ else {
+ mes "[Devi]";
+ mes "Wait a minute, you look suspicious!!";
+ mes "Ah, I got it! You are on the side of the Angelings?!";
+ mes "You are spying on us!";
+ mes "It must have been you that made us tie the battle!!";
+ mes "I will never forgive you!";
+ close2;
+ percentheal 99,0;
+ warp "prt_fild08",150,370;
+ end;
+ }
+ }
+ else {
+ if(wop_team == 2) {
+ mes "[Devi]";
+ mes "Well, I guess we had bad luck...";
+ mes "I cant give you anything, since we lost and everything...";
+ next;
+ mes "[Devi]";
+ mes "I will allow you to return to your human world.";
+ close2;
+ warp "prt_fild08",150,370;
+ end;
+ }
+ else {
+ mes "[Devi]";
+ mes "Wait a minute, you look suspicious!!";
+ mes "Ah, I got it! You are on the side of the Angelings?!";
+ mes "You are spying on us, Devilings!";
+ next;
+ mes "[Devi]";
+ mes "You should be ashamed!";
+ close2;
+ percentheal 99,0;
+ warp "prt_fild08",150,370;
+ end;
+ }
+ }
+ }
+ else {
+ mes "[Devi]";
+ mes "This is weird...Your party name ain't registered.";
+ mes "Im sorry, but rules are rules. I can't help you if your party ain't registered.";
+ close;
+ }
+OnInit:
+ disablenpc "Deviruchi#wop_endmaster";
+ end;
+
+OnEnable:
+ enablenpc "Deviruchi#wop_endmaster";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Deviruchi#wop_endmaster";
+ end;
+
+OnTimer3000:
+ mapwarp "poring_w02","poring_w02",99,196;
+ end;
+
+OnTimer5000:
+ mapannounce "poring_w02","Mr. Doppel: Allow me to offer a souvenir to the humans that fought bravely for the Porings! Please, speak to Devi.",0,0x00ff00;
+ end;
+
+OnTimer65000:
+ mapannounce "poring_w02","Mr. Doppel: Time is up! Let me teleport you.",0,0x00ff00;
+ end;
+
+OnTimer68000:
+ mapwarp "poring_w02","poring_w01",112,138;
+ end;
+
+OnTimer68100:
+ donpcevent "#wop_master::OnStop";
+ donpcevent "#wop_devillium1::OnReset";
+ donpcevent "#wop_devillium2::OnReset";
+ donpcevent "#wop_angellium1::OnReset";
+ donpcevent "#wop_angellium2::OnReset";
+ set $@wop_team_a,0;
+ set $@wop_team_d,0;
+ set $@wop_deadcount_a,0;
+ set $@wop_deadcount_d,0;
+ set $@wop_teamcount,0;
+ set $@wop_doorcount_a,0;
+ set $@wop_doorcount_d,0;
+ donpcevent "#wop_warp_a::OnDisable";
+ donpcevent "#wop_warp_d::OnDisable";
+ donpcevent "Mr. Doppel#wop_team_a::OnDisable";
+ donpcevent "Mr. Doppel#wop_team_d::OnDisable";
+ donpcevent "#wop_warp_rtry::OnDisable";
+ donpcevent "Poring#wop_door_a::OnReset";
+ donpcevent "Poring#wop_door_d::OnReset";
+ donpcevent "Poring#wop_door_all::OnReset";
+ stopnpctimer;
+ end;
+}
+
+// Gate Guardian
+//============================================================
+poring_w02,99,52,0 script Angeling Guardian#wop_da 111,{
+ cutin "wop_emb0" + $@wop_doorcount_a,1;
+ if($@wop_doorcount_a < 4) {
+ if (wop_team == 2) {
+ mes "There is a device to equip the War Badges.";
+ mes "I can see the empty slots to equip the Badges.";
+ next;
+ switch(select("Equip War Badge.:Cancel.")) {
+ case 1:
+ if(countitem(7773)) {
+ if($@wop_doorcount_a < 4) {
+ mes "War Badge equipped.";
+ delitem 7773,1; // War_Badge
+ set $@wop_doorcount_a,$@wop_doorcount_a + 1;
+ cutin "wop_emb0" + $@wop_doorcount_a,1;
+ if($@wop_doorcount_a == 4) {
+ next;
+ mes "Gate Activated.";
+ donpcevent "#aroom_ingate_wop::OnEnable";
+ donpcevent "#aroom_outgate_wop::OnEnable";
+ }
+ close2;
+ }
+ else {
+ mes "All War Badges equipped.";
+ mes "No need to equip any more.";
+ close2;
+ }
+ }
+ else {
+ mes "^4d4dff - War Badge missing. You can obtain a War badge by killing members of the other team. - ^000000";
+ close2;
+ }
+ break;
+ case 2:
+ mes "Cancel.";
+ close2;
+ }
+ }
+ else {
+ mes "There is a device to equip a War Badge.";
+ mes "Be carefull to not allow the enemy to take and equip your War Badge here.";
+ close2;
+ }
+ }
+ else {
+ mes "All War Badges have been equipped.";
+ close2;
+ }
+ cutin "",255;
+ end;
+
+OnInit:
+ set $@wop_doorcount_a,0;
+ end;
+}
+
+poring_w02,103,52,0 script #aroom_ingate_wop 139,1,1,{
+ end;
+
+OnInit:
+ disablenpc "#aroom_ingate_wop";
+ end;
+
+OnEnable:
+ enablenpc "#aroom_ingate_wop";
+ end;
+
+OnDisable:
+ disablenpc "#aroom_ingate_wop";
+ end;
+
+OnTouch:
+ warp "poring_w02",99,49;
+ end;
+}
+
+poring_w02,93,51,0 script #aroom_outgate_wop 139,1,1,{
+ end;
+
+OnInit:
+ disablenpc "#aroom_outgate_wop";
+ end;
+
+OnEnable:
+ enablenpc "#aroom_outgate_wop";
+ end;
+
+OnDisable:
+ disablenpc "#aroom_outgate_wop";
+ end;
+
+OnTouch:
+ warp "poring_w02",99,54;
+ end;
+}
+
+poring_w02,98,113,0 script Deviling Guardian#wop_dd 111,{
+ cutin "wop_emb0" + $@wop_doorcount_d,1;
+ if($@wop_doorcount_d < 4) {
+ if (wop_team == 1) {
+ mes "There is a device to equip the War Badges.";
+ mes "I can see the empty slots to equip the Badges.";
+ next;
+ switch(select("Equip War Badge.:Cancel.")) {
+ case 1:
+ if(countitem(7773)) {
+ if($@wop_doorcount_d < 4) {
+ mes "War Badge equipped.";
+ delitem 7773,1; // War_Badge
+ set $@wop_doorcount_d,$@wop_doorcount_d + 1;
+ cutin "wop_emb0" + $@wop_doorcount_d,1;
+ if($@wop_doorcount_d == 4) {
+ next;
+ mes "Gate Activated.";
+ donpcevent "#droom_ingate_wop::OnEnable";
+ donpcevent "#droom_outgate_wop::OnEnable";
+ }
+ close2;
+ }
+ else {
+ mes "All War Badges equipped.";
+ mes "No need to equip any more.";
+ close2;
+ }
+ }
+ else {
+ mes "^4d4dff - War Badge missing. You can obtain a War badge by killing members of the other team. - ^000000";
+ close2;
+ }
+ break;
+ case 2:
+ mes "Cancel.";
+ close2;
+ }
+ }
+ else {
+ mes "There is a device to equip a War Badge.";
+ mes "Be carefull to not allow the enemy to take and equip your War Badge here.";
+ close2;
+ }
+ }
+ else {
+ mes "All War Badges have been equipped.";
+ close2;
+ }
+ cutin "",255;
+ end;
+
+OnInit:
+ set $@wop_doorcount_d,0;
+ end;
+}
+
+poring_w02,93,113,0 script #droom_ingate_wop 139,1,1,{
+ end;
+
+OnInit:
+ disablenpc "#droom_ingate_wop";
+ end;
+
+OnEnable:
+ enablenpc "#droom_ingate_wop";
+ end;
+
+OnDisable:
+ disablenpc "#droom_ingate_wop";
+ end;
+
+OnTouch:
+ warp "poring_w02",98,116;
+ end;
+}
+
+poring_w02,103,114,0 script #droom_outgate_wop 139,1,1,{
+ end;
+
+OnInit:
+ disablenpc "#droom_outgate_wop";
+ end;
+
+OnEnable:
+ enablenpc "#droom_outgate_wop";
+ end;
+
+OnDisable:
+ disablenpc "#droom_outgate_wop";
+ end;
+
+OnTouch:
+ warp "poring_w02",98,111;
+ end;
+}
+
+// Other NPCs
+//============================================================
+- script Angeling Side Poring#wpa -1,{
+ end;
+}
+
+- script Deviling Side Marin#wpd -1,{
+ end;
+}
+
+poring_w01,79,102,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa1 1002
+poring_w01,80,107,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa2 1002
+poring_w01,84,108,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa3 1002
+poring_w01,84,112,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa4 1002
+poring_w01,88,112,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa5 1002
+
+poring_w01,114,112,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd1 1242
+poring_w01,117,111,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd2 1242
+poring_w01,117,108,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd3 1242
+poring_w01,122,108,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd4 1242
+poring_w01,121,105,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd5 1242
+
+poring_w01,84,108,3 script #wop_ex_1 139,3,3,{
+ end;
+
+OnTouch:
+ mes "[Porings]";
+ mes "P~ooooooooo -!!!";
+ mes "Let's teach them a lesson, ring!";
+ mes "We are no longer betting our lives for Jellopies, ring!!!";
+ next;
+ mes "[Porings]";
+ mes "Let's go! Let's fight! Let's win, win, win!!!";
+ emotion e_go,0,"Angeling Side Poring#wa1";
+ emotion e_go,0,"Angeling Side Poring#wa2";
+ emotion e_go,0,"Angeling Side Poring#wa3";
+ emotion e_go,0,"Angeling Side Poring#wa4";
+ emotion e_go,0,"Angeling Side Poring#wa5";
+ next;
+ if(wop_team == 1) {
+ mes "[Porings]";
+ mes "Ohhhhhh, there he is, the warrior that fought for us!!";
+ mes "Oh my god... Nice, ring!";
+ mes "Poring~ Poring~ Poooooo~";
+ mes "Party of Angeling~ Popopo, Poring!";
+ }
+ else if(wop_team == 2) {
+ mes "[Porings]";
+ mes "Wait, YOU! Aren't you on the side of the Devilings?!";
+ mes "Get out now! Leave!!";
+ mes "Booooo~ Boo~ Boooo~";
+ emotion e_omg,0,"Angeling Side Poring#wa1";
+ emotion e_an,0,"Angeling Side Poring#wa2";
+ emotion e_omg,0,"Angeling Side Poring#wa3";
+ emotion e_an,0,"Angeling Side Poring#wa4";
+ emotion e_gasp,0,"Angeling Side Poring#wa5";
+ }
+ else {
+ mes "[Porings]";
+ mes "Hey, human. How about fighting for us Porings on Angeling's side??!";
+ emotion e_hlp,0,"Angeling Side Poring#wa1";
+ emotion e_go,0,"Angeling Side Poring#wa2";
+ emotion e_hlp,0,"Angeling Side Poring#wa3";
+ emotion e_go,0,"Angeling Side Poring#wa4";
+ emotion e_go,0,"Angeling Side Poring#wa5";
+ }
+ next;
+ mes "[Porings]";
+ mes "Party of Angeling~ Popopo, Poring!";
+ mes "Victory~ Victory~ Pooooooo~";
+ next;
+ mes "- Porings are cheerfully shouting for the victory. -";
+ close;
+}
+
+poring_w01,119,107,3 script #wop_ex_2 139,3,3,{
+ end;
+
+OnTouch:
+ mes "[Marins]";
+ mes "Woooooaaaaaaaaaaa!";
+ mes "Finally, it's time for us to teach those stupid pigs a lesson!!";
+ mes "Those Porings with low-grades are all idiots!!";
+ next;
+ mes "[Marins]";
+ mes "Let's go! Let's fight! Fight for Triumph!!!!";
+ emotion e_go,0,"Deviling Side Marin#wd1";
+ emotion e_go,0,"Deviling Side Marin#wd2";
+ emotion e_go,0,"Deviling Side Marin#wd3";
+ emotion e_go,0,"Deviling Side Marin#wd4";
+ emotion e_go,0,"Deviling Side Marin#wd5";
+ next;
+ if(wop_team == 2) {
+ mes "[Marins]";
+ mes "Ohhhh... Here is the warrior that fought for us!!";
+ mes "Amazing!";
+ mes "This proves that humans recognize us as true monsters!!";
+ }
+ else if(wop_team == 1) {
+ mes "[Marins]";
+ mes "Wait, YOU! Aren't you on the side of the Angelings?!";
+ mes "Get out now! Leave!!";
+ mes "Booooo~ Boo~ Boooo~";
+ emotion e_omg,0,"Deviling Side Marin#wd1";
+ emotion e_an,0,"Deviling Side Marin#wd2";
+ emotion e_omg,0,"Deviling Side Marin#wd3";
+ emotion e_an,0,"Deviling Side Marin#wd4";
+ emotion e_gasp,0,"Deviling Side Marin#wd5";
+ }
+ else {
+ mes "[Marins]";
+ mes "Hey, human. Don't you wanna fight for Deviling, the noble of darkness? What do you say?!";
+ emotion e_hlp,0,"Deviling Side Marin#wd1";
+ emotion e_go,0,"Deviling Side Marin#wd2";
+ emotion e_hlp,0,"Deviling Side Marin#wd3";
+ emotion e_go,0,"Deviling Side Marin#wd4";
+ emotion e_go,0,"Deviling Side Marin#wd5";
+ }
+ next;
+ mes "[Marins]";
+ mes "The world's Best Miraculous Poring! Deviling has it all! Go, Deviling, Go-!!";
+ next;
+ mes "- Marins are cheerfully shouting for the victory. -";
+ close;
+}