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-rw-r--r--npc/re/other/hugel_bingo.txt1166
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diff --git a/npc/re/other/hugel_bingo.txt b/npc/re/other/hugel_bingo.txt
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-//===== rAthena Script =======================================
-//= Hugel Bingo script
-//===== By: ==================================================
-//= SinSloth
-//===== Current Version: =====================================
-//= 1.8
-//===== Compatible With: =====================================
-//= Any rAthena Version
-//===== Description: =========================================
-//= Hugel Bingo game
-//===== Additional Comments: =================================
-//= 1.0 - First version. Please report bugs you find out. [SinSloth]
-//= 1.1 - Fixed a minor bug. [SinSloth]
-//= 1.2 - Added some Bingo Staff NPCs. [SinSloth]
-//= 1.3 - Fixed a bug where an AFK-player wasn't warped out of the game,
-//= preventing players from launching another. [SinSloth]
-//= 1.4 - Fixed a minor bug added in the last revision. [SinSloth]
-//= 1.5 - Applied a fix to players locations which were not rotating properly. [SinSloth]
-//= 1.6 - Removed nescesity to win to proceed with quest [Yommy]
-//= 1.7 - Replaced effect numerics with constants. [Samuray22]
-//= 1.8 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
-//============================================================
-
-que_bingo,48,84,5 script Bingo Waiting Room 124,{
- end;
-
-OnInit:
- set $hu_bingoa,0;
- set $hu_bingob,0;
- waitingroom "Bingo Waiting Room - 5 People",50,"Bingo Waiting Room::OnWarp",5,1000;
- end;
-
-OnWarp:
- warpwaitingpc "que_bingo",46,141;
- donpcevent "start#bingo::OnStart";
- enablenpc "plate1#bingo";
- enablenpc "plate2#bingo";
- enablenpc "plate3#bingo";
- enablenpc "plate4#bingo";
- enablenpc "plate5#bingo";
- disablewaitingroomevent;
- end;
-
-OnStart:
- enablewaitingroomevent;
- end;
-}
-
-que_bingo,49,125,0 script plate1#bingo 139,1,1,{
-
-OnInit:
- disablenpc "plate1#bingo";
- disablenpc "plate2#bingo";
- disablenpc "plate3#bingo";
- disablenpc "plate4#bingo";
- disablenpc "plate5#bingo";
- end;
-
-OnTouch:
- if ( zeny < 1000 ) {
- mapannounce "que_bingo","Eukran: Oh it looks like "+strcharinfo(0)+" doesn't have enough money. I'm sorry but I must cancel the game~",1,0xFFAB54;
- setnpctimer 201999,"start#bingo"; // manual reset
- end;
- }
- set Zeny,Zeny -1000;
- set @bingo_a1$,0;
- set @bingo_a2$,0;
- set @bingo_a3$,0;
- set @bingo_a4$,0;
- set @bingo_a5$,0;
- set @bingo_b1$,0;
- set @bingo_b2$,0;
- set @bingo_b3$,0;
- set @bingo_b4$,0;
- set @bingo_b5$,0;
- set @bingo_c1$,0;
- set @bingo_c2$,0;
- set @bingo_c3$,0;
- set @bingo_c4$,0;
- set @bingo_c5$,0;
- set @bingo_d1$,0;
- set @bingo_d2$,0;
- set @bingo_d3$,0;
- set @bingo_d4$,0;
- set @bingo_d5$,0;
- set @bingo_e1$,0;
- set @bingo_e2$,0;
- set @bingo_e3$,0;
- set @bingo_e4$,0;
- set @bingo_e5$,0;
- set @bingo_case,1;
-L_Fill:
- set @bingo_fill,callfunc("Func_Bingo",@bingo_case);
- if(!@bingo_fill)
- {
- mes "The numbers you have entered";
- mes "exceed the limit, or you have";
- mes "already entered these numbers.";
- mes "Please enter your numbers again.";
- next;
- }
- else if(@bingo_fill)
- {
- if(@bingoplate[25] < 10) set @bingo_e5$,"0"+@bingoplate[25]+""; else set @bingo_e5$,@bingoplate[25];
- donpcevent "start#bingo::OnEnter";
- mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
- mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
- mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
- mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
- mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]";
- close;
-
- }
- goto L_Fill;
-
-}
-
-que_bingo,53,121,0 duplicate(plate1#bingo) plate2#bingo 139,1,1
-que_bingo,51,116,0 duplicate(plate1#bingo) plate3#bingo 139,1,1
-que_bingo,46,116,0 duplicate(plate1#bingo) plate4#bingo 139,1,1
-que_bingo,45,121,0 duplicate(plate1#bingo) plate5#bingo 139,1,1
-
-que_bingo,51,51,0 script start#bingo 139,{
-
-OnStart:
- initnpctimer;
- end;
-
-OnEnter:
- if($hu_bingoa == 4)
- {
- set $hu_bingoa,5;
- donpcevent "start2#bingo::OnStart";
- stopnpctimer;
- end;
- }
- set $hu_bingoa,$hu_bingoa +1;
- end;
-
-OnTimer1000:
- mapannounce "que_bingo","Eukran: Hello, everyone! I'm Eukran, your Bingo Guide~",1,0xFFAB54;
- end;
-
-OnTimer6000:
- mapannounce "que_bingo","Eukran: Game participants, please enter the Warp Portal at the bottom of your screen and choose a Bingo Plate by entering a number.",1,0xFFAB54;
- end;
-
-OnTimer11000:
- mapannounce "que_bingo","Eukran: All participants must choose their Bingo Plates within 3 minutes, or the game will be canceled.",1,0xFFAB54;
- end;
-
-OnTimer192000:
- mapannounce "que_bingo","Eukran: Please enter a number in 5 seconds, or the game will be canceled.",1,0xFFAB54;
- end;
-
-OnTimer200000:
- mapannounce "que_bingo","Eukran: I'm sorry, but the game has been canceled. Please come again and enjoy a game of Bingo with us!",1,0xFFAB54;
- end;
-
-OnTimer202000:
- disablenpc "plate1#bingo";
- disablenpc "plate2#bingo";
- disablenpc "plate3#bingo";
- disablenpc "plate4#bingo";
- disablenpc "plate5#bingo";
- end;
-
-OnTimer203000:
- areawarp "que_bingo",44,115,54,126,"que_bingo",40,124;
- enablenpc "out3#bingo";
- end;
-
-OnTimer204000:
- disablenpc "out3#bingo";
- set $hu_bingoa,0;
- set $hu_bingob,0;
- donpcevent "Bingo Waiting Room::OnStart";
- end;
-}
-
-que_bingo,52,52,0 script start2#bingo 139,{
-
-OnStop:
- stopnpctimer;
- end;
-
-OnStart:
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "que_bingo","Eukran: Great, everyone seems to be ready~",1,0xFFAB54;
- disablenpc "plate1#bingo";
- disablenpc "plate2#bingo";
- disablenpc "plate3#bingo";
- disablenpc "plate4#bingo";
- disablenpc "plate5#bingo";
- end;
-
-OnTimer5000:
- mapannounce "que_bingo","Eukran: Now, let the game begin!",1,0xFFAB54;
- setarray $@bingoarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25;
- set .@max_index, 24;
- for(set .@i,0; .@i < 25; set .@i,.@i +1)
- {
- set $@bingo0,rand(0,.@max_index);
- set $bingo[.@i],$@bingoarray[$@bingo0];
- set $@bingoarray[$@bingo0], $@bingoarray[.@max_index];
- set .@max_index, .@max_index - 1;
- }
- end;
-
-OnTimer8000:
- mapannounce "que_bingo","Eukran: I'll announce the Bingo Numbers. If you get 5 lines by matching 5 Bingo Numbers in a straight line on your Bingo Plate, yell out ''Bingo'' to win~",1,0xFFAB54;
- end;
-
-OnTimer10000:
- set $@bingoresult,1;
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer15000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer20000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer25000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer30000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer35000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer40000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer45000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer50000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer55000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer60000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer65000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer70000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer75000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer80000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer85000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer90000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer95000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer100000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer105000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer110000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer115000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer120000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer125000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer130000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer135000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer140000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer145000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer150000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer155000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer160000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer179000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer180000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer199000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer200000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer219000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer220000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer239000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer240000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer259000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer260000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer279000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer280000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer299000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer300000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer319000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer320000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer339000:
- donpcevent "1a#bingo::OnInit";
- end;
-
-OnTimer340000:
- callfunc "Func_BingoResult",$@bingoresult;
- end;
-
-OnTimer440000:
- mapannounce "que_bingo","Eukran: I've announced all of the selected numbers, but I haven't heard anyone yell ''Bingo.''",1,0xFFAB54;
- end;
-
-OnTimer445000:
- mapannounce "que_bingo","Eukran: I'll give you all 10 seconds to check if any of you have won. If no one can yell ''Bingo'' in 10 seconds, this game will end without a winner.",1,0xFFAB54;
- end;
-
-OnTimer460000:
- mapannounce "que_bingo","Eukran: I'm sorry, but this game has ended without a winner. Thanks for playing, everyone~",1,0xFFAB54;
- donpcevent "1a#bingo::OnInit";
- donpcevent "player1#bingo::OnOut";
- donpcevent "player2#bingo::OnOut";
- donpcevent "player3#bingo::OnOut";
- donpcevent "player4#bingo::OnOut";
- donpcevent "player5#bingo::OnOut";
- set $hu_bingoa,0;
- donpcevent "Bingo Waiting Room::OnStart";
- end;
-}
-
-que_bingo,49,125,0 script 1a#bingo 139,1,1,{
- end;
-
-OnInit:
- disablenpc "1a#bingo";
- disablenpc "2a#bingo";
- disablenpc "3a#bingo";
- disablenpc "4a#bingo";
- disablenpc "5a#bingo";
- disablenpc "6a#bingo";
- disablenpc "7a#bingo";
- disablenpc "8a#bingo";
- disablenpc "9a#bingo";
- disablenpc "10a#bingo";
- disablenpc "11a#bingo";
- disablenpc "12a#bingo";
- disablenpc "13a#bingo";
- disablenpc "14a#bingo";
- disablenpc "15a#bingo";
- disablenpc "16a#bingo";
- disablenpc "17a#bingo";
- disablenpc "18a#bingo";
- disablenpc "19a#bingo";
- disablenpc "20a#bingo";
- disablenpc "21a#bingo";
- disablenpc "22a#bingo";
- disablenpc "23a#bingo";
- disablenpc "24a#bingo";
- disablenpc "25a#bingo";
- disablenpc "1b#bingo";
- disablenpc "2b#bingo";
- disablenpc "3b#bingo";
- disablenpc "4b#bingo";
- disablenpc "5b#bingo";
- disablenpc "6b#bingo";
- disablenpc "7b#bingo";
- disablenpc "8b#bingo";
- disablenpc "9b#bingo";
- disablenpc "10b#bingo";
- disablenpc "11b#bingo";
- disablenpc "12b#bingo";
- disablenpc "13b#bingo";
- disablenpc "14b#bingo";
- disablenpc "15b#bingo";
- disablenpc "16b#bingo";
- disablenpc "17b#bingo";
- disablenpc "18b#bingo";
- disablenpc "19b#bingo";
- disablenpc "20b#bingo";
- disablenpc "21b#bingo";
- disablenpc "22b#bingo";
- disablenpc "23b#bingo";
- disablenpc "24b#bingo";
- disablenpc "25b#bingo";
- disablenpc "1c#bingo";
- disablenpc "2c#bingo";
- disablenpc "3c#bingo";
- disablenpc "4c#bingo";
- disablenpc "5c#bingo";
- disablenpc "6c#bingo";
- disablenpc "7c#bingo";
- disablenpc "8c#bingo";
- disablenpc "9c#bingo";
- disablenpc "10c#bingo";
- disablenpc "11c#bingo";
- disablenpc "12c#bingo";
- disablenpc "13c#bingo";
- disablenpc "14c#bingo";
- disablenpc "15c#bingo";
- disablenpc "16c#bingo";
- disablenpc "17c#bingo";
- disablenpc "18c#bingo";
- disablenpc "19c#bingo";
- disablenpc "20c#bingo";
- disablenpc "21c#bingo";
- disablenpc "22c#bingo";
- disablenpc "23c#bingo";
- disablenpc "24c#bingo";
- disablenpc "25c#bingo";
- disablenpc "1d#bingo";
- disablenpc "2d#bingo";
- disablenpc "3d#bingo";
- disablenpc "4d#bingo";
- disablenpc "5d#bingo";
- disablenpc "6d#bingo";
- disablenpc "7d#bingo";
- disablenpc "8d#bingo";
- disablenpc "9d#bingo";
- disablenpc "10d#bingo";
- disablenpc "11d#bingo";
- disablenpc "12d#bingo";
- disablenpc "13d#bingo";
- disablenpc "14d#bingo";
- disablenpc "15d#bingo";
- disablenpc "16d#bingo";
- disablenpc "17d#bingo";
- disablenpc "18d#bingo";
- disablenpc "19d#bingo";
- disablenpc "20d#bingo";
- disablenpc "21d#bingo";
- disablenpc "22d#bingo";
- disablenpc "23d#bingo";
- disablenpc "24d#bingo";
- disablenpc "25d#bingo";
- disablenpc "1e#bingo";
- disablenpc "2e#bingo";
- disablenpc "3e#bingo";
- disablenpc "4e#bingo";
- disablenpc "5e#bingo";
- disablenpc "6e#bingo";
- disablenpc "7e#bingo";
- disablenpc "8e#bingo";
- disablenpc "9e#bingo";
- disablenpc "10e#bingo";
- disablenpc "11e#bingo";
- disablenpc "12e#bingo";
- disablenpc "13e#bingo";
- disablenpc "14e#bingo";
- disablenpc "15e#bingo";
- disablenpc "16e#bingo";
- disablenpc "17e#bingo";
- disablenpc "18e#bingo";
- disablenpc "19e#bingo";
- disablenpc "20e#bingo";
- disablenpc "21e#bingo";
- disablenpc "22e#bingo";
- disablenpc "23e#bingo";
- disablenpc "24e#bingo";
- disablenpc "25e#bingo";
- end;
-
-OnTouch:
- if(@bingoplate[1] == $bingo[$@bingoresult -1]){ set @bingo_a1$,"^ff0000- -^000000"; setarray @bingoplate[1],99; }
- else if(@bingoplate[2] == $bingo[$@bingoresult -1]){ set @bingo_a2$,"^ff0000- -^000000"; setarray @bingoplate[2],99; }
- else if(@bingoplate[3] == $bingo[$@bingoresult -1]){ set @bingo_a3$,"^ff0000- -^000000"; setarray @bingoplate[3],99; }
- else if(@bingoplate[4] == $bingo[$@bingoresult -1]){ set @bingo_a4$,"^ff0000- -^000000"; setarray @bingoplate[4],99; }
- else if(@bingoplate[5] == $bingo[$@bingoresult -1]){ set @bingo_a5$,"^ff0000- -^000000"; setarray @bingoplate[5],99; }
- else if(@bingoplate[6] == $bingo[$@bingoresult -1]){ set @bingo_b1$,"^ff0000- -^000000"; setarray @bingoplate[6],99; }
- else if(@bingoplate[7] == $bingo[$@bingoresult -1]){ set @bingo_b2$,"^ff0000- -^000000"; setarray @bingoplate[7],99; }
- else if(@bingoplate[8] == $bingo[$@bingoresult -1]){ set @bingo_b3$,"^ff0000- -^000000"; setarray @bingoplate[8],99; }
- else if(@bingoplate[9] == $bingo[$@bingoresult -1]){ set @bingo_b4$,"^ff0000- -^000000"; setarray @bingoplate[9],99; }
- else if(@bingoplate[10] == $bingo[$@bingoresult -1]){ set @bingo_b5$,"^ff0000- -^000000"; setarray @bingoplate[10],99; }
- else if(@bingoplate[11] == $bingo[$@bingoresult -1]){ set @bingo_c1$,"^ff0000- -^000000"; setarray @bingoplate[11],99; }
- else if(@bingoplate[12] == $bingo[$@bingoresult -1]){ set @bingo_c2$,"^ff0000- -^000000"; setarray @bingoplate[12],99; }
- else if(@bingoplate[13] == $bingo[$@bingoresult -1]){ set @bingo_c3$,"^ff0000- -^000000"; setarray @bingoplate[13],99; }
- else if(@bingoplate[14] == $bingo[$@bingoresult -1]){ set @bingo_c4$,"^ff0000- -^000000"; setarray @bingoplate[14],99; }
- else if(@bingoplate[15] == $bingo[$@bingoresult -1]){ set @bingo_c5$,"^ff0000- -^000000"; setarray @bingoplate[15],99; }
- else if(@bingoplate[16] == $bingo[$@bingoresult -1]){ set @bingo_d1$,"^ff0000- -^000000"; setarray @bingoplate[16],99; }
- else if(@bingoplate[17] == $bingo[$@bingoresult -1]){ set @bingo_d2$,"^ff0000- -^000000"; setarray @bingoplate[17],99; }
- else if(@bingoplate[18] == $bingo[$@bingoresult -1]){ set @bingo_d3$,"^ff0000- -^000000"; setarray @bingoplate[18],99; }
- else if(@bingoplate[19] == $bingo[$@bingoresult -1]){ set @bingo_d4$,"^ff0000- -^000000"; setarray @bingoplate[19],99; }
- else if(@bingoplate[20] == $bingo[$@bingoresult -1]){ set @bingo_d5$,"^ff0000- -^000000"; setarray @bingoplate[20],99; }
- else if(@bingoplate[21] == $bingo[$@bingoresult -1]){ set @bingo_e1$,"^ff0000- -^000000"; setarray @bingoplate[21],99; }
- else if(@bingoplate[22] == $bingo[$@bingoresult -1]){ set @bingo_e2$,"^ff0000- -^000000"; setarray @bingoplate[22],99; }
- else if(@bingoplate[23] == $bingo[$@bingoresult -1]){ set @bingo_e3$,"^ff0000- -^000000"; setarray @bingoplate[23],99; }
- else if(@bingoplate[24] == $bingo[$@bingoresult -1]){ set @bingo_e4$,"^ff0000- -^000000"; setarray @bingoplate[24],99; }
- else if(@bingoplate[25] == $bingo[$@bingoresult -1]){ set @bingo_e5$,"^ff0000- -^000000"; setarray @bingoplate[25],99; }
- set @bingowin,0;
- if(@bingoplate[1] == @bingoplate[2] && @bingoplate[1] == @bingoplate[3] && @bingoplate[1] == @bingoplate[4] && @bingoplate[1] == @bingoplate[5]) set @bingowin,@bingowin +1;
- if(@bingoplate[6] == @bingoplate[7] && @bingoplate[6] == @bingoplate[8] && @bingoplate[6] == @bingoplate[9] && @bingoplate[6] == @bingoplate[10]) set @bingowin,@bingowin +1;
- if(@bingoplate[11] == @bingoplate[12] && @bingoplate[11] == @bingoplate[13] && @bingoplate[11] == @bingoplate[14] && @bingoplate[11] == @bingoplate[15]) set @bingowin,@bingowin +1;
- if(@bingoplate[16] == @bingoplate[17] && @bingoplate[16] == @bingoplate[18] && @bingoplate[16] == @bingoplate[19] && @bingoplate[16] == @bingoplate[20]) set @bingowin,@bingowin +1;
- if(@bingoplate[21] == @bingoplate[22] && @bingoplate[21] == @bingoplate[23] && @bingoplate[21] == @bingoplate[24] && @bingoplate[21] == @bingoplate[25]) set @bingowin,@bingowin +1;
- if(@bingoplate[1] == @bingoplate[6] && @bingoplate[1] == @bingoplate[11] && @bingoplate[1] == @bingoplate[16] && @bingoplate[1] == @bingoplate[21]) set @bingowin,@bingowin +1;
- if(@bingoplate[2] == @bingoplate[7] && @bingoplate[2] == @bingoplate[12] && @bingoplate[2] == @bingoplate[17] && @bingoplate[2] == @bingoplate[22]) set @bingowin,@bingowin +1;
- if(@bingoplate[3] == @bingoplate[8] && @bingoplate[3] == @bingoplate[13] && @bingoplate[3] == @bingoplate[18] && @bingoplate[3] == @bingoplate[23]) set @bingowin,@bingowin +1;
- if(@bingoplate[4] == @bingoplate[9] && @bingoplate[4] == @bingoplate[14] && @bingoplate[4] == @bingoplate[19] && @bingoplate[4] == @bingoplate[24]) set @bingowin,@bingowin +1;
- if(@bingoplate[5] == @bingoplate[10] && @bingoplate[5] == @bingoplate[15] && @bingoplate[5] == @bingoplate[20] && @bingoplate[5] == @bingoplate[25]) set @bingowin,@bingowin +1;
- if(@bingoplate[1] == @bingoplate[7] && @bingoplate[1] == @bingoplate[13] && @bingoplate[1] == @bingoplate[19] && @bingoplate[1] == @bingoplate[25]) set @bingowin,@bingowin +1;
- if(@bingoplate[5] == @bingoplate[9] && @bingoplate[5] == @bingoplate[13] && @bingoplate[5] == @bingoplate[17] && @bingoplate[5] == @bingoplate[21]) set @bingowin,@bingowin +1;
- if($@bingoresult == 1 || $@bingoresult == 21) mes "[ "+$@bingoresult+"st Number - "+$bingo[$@bingoresult -1]+" ]";
- else if($@bingoresult == 2 || $@bingoresult == 22) mes "[ "+$@bingoresult+"nd Number - "+$bingo[$@bingoresult -1]+" ]";
- else if($@bingoresult == 3 || $@bingoresult == 23) mes "[ "+$@bingoresult+"rd Number - "+$bingo[$@bingoresult -1]+" ]";
- else mes "[ "+$@bingoresult+"th Number - "+$bingo[$@bingoresult -1]+" ]";
- mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
- mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
- mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
- mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
- mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]";
- mes "[Currently Finished Lines - "+@bingowin+" ]";
- if($@bingoresult > 15)
- {
- if(@bingowin > 4)
- {
- next;
- mes "We just have made 5 lines!";
- mes "Say ^ff0000Bingo^000000!";
- mes "W-we just matched";
- mes "5 numbers in a row!";
- mes "Quickly, say ''^FF0000Bingo^000000!''";
- mes "Remember, you'll only";
- mes "have one chance to say it!";
- input @bingoyell$;
- if(@bingoyell$ == "Bingo")
- {
- if($hu_bingoa == 5)
- {
- set $hu_bingoa,6;
- donpcevent "start2#bingo::OnStop";
- set $@bingowinner$,strcharinfo(0);
- donpcevent "win1a#bingo::OnWin";
- close;
-
- }
- else if($hu_bingoa == 6)
- {
- next;
- mes "Oh no! I'm sorry, but";
- mes "someone already yelled";
- mes "''bingo'' before you did.";
- mes "I'm sorry, but you missed";
- mes "your chance! Better luck,";
- mes "next time, alright?";
- close;
- }
- }
- else
- {
- next;
- mes "I'm sorry, but you";
- mes "said it wrong. Next time,";
- mes "make sure that you yell";
- mes "out the word, ''^FF0000Bingo^000000,'' okay?";
- close;
- }
- }
- close;
- }
- close;
-}
-
-que_bingo,49,125,0 duplicate(1a#bingo) 2a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 3a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 4a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 5a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 6a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 7a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 8a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 9a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 10a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 11a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 12a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 13a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 14a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 15a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 16a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 17a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 18a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 19a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 20a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 21a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 22a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 23a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 24a#bingo 139,1,1
-que_bingo,49,125,0 duplicate(1a#bingo) 25a#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 1b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 2b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 3b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 4b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 5b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 6b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 7b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 8b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 9b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 10b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 11b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 12b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 13b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 14b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 15b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 16b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 17b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 18b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 19b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 20b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 21b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 22b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 23b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 24b#bingo 139,1,1
-que_bingo,53,121,0 duplicate(1a#bingo) 25b#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 1c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 2c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 3c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 4c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 5c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 6c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 7c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 8c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 9c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 10c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 11c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 12c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 13c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 14c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 15c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 16c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 17c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 18c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 19c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 20c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 21c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 22c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 23c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 24c#bingo 139,1,1
-que_bingo,51,116,0 duplicate(1a#bingo) 25c#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 1d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 2d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 3d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 4d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 5d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 6d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 7d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 8d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 9d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 10d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 11d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 12d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 13d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 14d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 15d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 16d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 17d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 18d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 19d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 20d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 21d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 22d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 23d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 24d#bingo 139,1,1
-que_bingo,46,116,0 duplicate(1a#bingo) 25d#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 1e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 2e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 3e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 4e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 5e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 6e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 7e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 8e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 9e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 10e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 11e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 12e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 13e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 14e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 15e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 16e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 17e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 18e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 19e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 20e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 21e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 22e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 23e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 24e#bingo 139,1,1
-que_bingo,45,121,0 duplicate(1a#bingo) 25e#bingo 139,1,1
-
-
-que_bingo,79,19,0 script win1a#bingo 139,4,4,{
- end;
-
-OnWin:
- initnpctimer;
- end;
-
-OnTimer1000:
- donpcevent "1a#bingo::OnInit";
- enablenpc "win2a#bingo";
- enablenpc "win2b#bingo";
- enablenpc "win2c#bingo";
- enablenpc "win2d#bingo";
- enablenpc "win2e#bingo";
- end;
-}
-
-que_bingo,49,125,0 script win2a#bingo 139,1,1,{
- end;
-
-OnInit:
- disablenpc "win2a#bingo";
- disablenpc "win2b#bingo";
- disablenpc "win2c#bingo";
- disablenpc "win2d#bingo";
- disablenpc "win2e#bingo";
- end;
-
-OnTouch:
- if($@bingowinner$ != strcharinfo(0)) end;
- specialeffect EF_SUI_EXPLOSION;
- soundeffect "tming_success.wav",1;
- if($@bingoresult == 16) getitem 7515,50;
- else getitem 7515,1;
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "que_bingo","Eukran: Wow, Bingo! It's Bingo!",1,0xFFAB54;
- end;
-
-OnTimer5000:
- mapannounce "que_bingo","Eukran: "+$@bingowinner$+" has said Bingo!",1,0xFFAB54;
- end;
-
-OnTimer10000:
- if($@bingoresult == 16) mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 50 Marvelous Medals.",1,0xFFAB54;
- else mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 1 Marvelous Medal.",1,0xFFAB54;
- end;
-
-OnTimer15000:
- mapannounce "que_bingo","Eukran: Thank you all for participating in the game. See you next time!",1,0xFFAB54;
- end;
-
-OnTimer20000:
- donpcevent "end#bingo::OnEnd";
- donpcevent "win2a#bingo::OnInit";
- end;
-}
-
-que_bingo,53,121,0 duplicate(win2a#bingo) win2b#bingo 139,1,1
-que_bingo,51,116,0 duplicate(win2a#bingo) win2c#bingo 139,1,1
-que_bingo,46,116,0 duplicate(win2a#bingo) win2d#bingo 139,1,1
-que_bingo,45,121,0 duplicate(win2a#bingo) win2e#bingo 139,1,1
-
-que_bingo,89,59,0 script end#bingo 139,4,4,{
- end;
-
-OnEnd:
- initnpctimer;
- end;
-
-OnTimer1000:
- enablenpc "end1a#bingo";
- enablenpc "end1b#bingo";
- enablenpc "end1c#bingo";
- enablenpc "end1d#bingo";
- enablenpc "end1e#bingo";
- end;
-
-OnTimer5000:
- disablenpc "end1a#bingo";
- disablenpc "end1b#bingo";
- disablenpc "end1c#bingo";
- disablenpc "end1d#bingo";
- disablenpc "end1e#bingo";
- set $hu_bingoa,0;
- donpcevent "Bingo Waiting Room::OnStart";
- areawarp "que_bingo",69,108,30,135,"hugel",59,207;
- end;
-}
-
-que_bingo,49,125,0 script end1a#bingo 139,1,1,{
-
-OnInit:
- disablenpc "end1a#bingo";
- disablenpc "end1b#bingo";
- disablenpc "end1c#bingo";
- disablenpc "end1d#bingo";
- disablenpc "end1e#bingo";
- end;
-
-OnTouch:
- if(hg_ma1 == 6) warp "que_bingo",45,186;
- else warp "que_bingo",40,121;
- end;
-}
-
-que_bingo,53,121,0 duplicate(end1a#bingo) end1b#bingo 139,1,1
-que_bingo,51,116,0 duplicate(end1a#bingo) end1c#bingo 139,1,1
-que_bingo,46,116,0 duplicate(end1a#bingo) end1d#bingo 139,1,1
-que_bingo,45,121,0 duplicate(end1a#bingo) end1e#bingo 139,1,1
-
-que_bingo,50,138,1 script out3#bingo 139,5,8,{
-
-OnInit:
- disablenpc "out3#bingo";
- end;
-
-OnTouch:
- warp "que_bingo",40,121;
- end;
-}
-
-que_bingo,49,136,0 script go3#bingo 45,1,1,{
-
-OnTouch:
- switch($hu_bingob)
- {
- case 0: warp "que_bingo",49,125; break;
- case 1: warp "que_bingo",53,121; break;
- case 2: warp "que_bingo",51,116; break;
- case 3: warp "que_bingo",46,116; break;
- case 4: warp "que_bingo",45,121; break;
- }
- set $hu_bingob,$hu_bingob +1;
- if($hu_bingob == 5) set $hu_bingob,0;
- end;
-}
-
-function script Func_Bingo {
-
-
- for( set .@i,getarg(0); .@i < 26; set .@i,.@i +1)
- {
- if(@bingoplate[1] < 10) set @bingo_a1$,"0"+@bingoplate[1]+""; else set @bingo_a1$,@bingoplate[1];
- if(@bingoplate[2] < 10) set @bingo_a2$,"0"+@bingoplate[2]+""; else set @bingo_a2$,@bingoplate[2];
- if(@bingoplate[3] < 10) set @bingo_a3$,"0"+@bingoplate[3]+""; else set @bingo_a3$,@bingoplate[3];
- if(@bingoplate[4] < 10) set @bingo_a4$,"0"+@bingoplate[4]+""; else set @bingo_a4$,@bingoplate[4];
- if(@bingoplate[5] < 10) set @bingo_a5$,"0"+@bingoplate[5]+""; else set @bingo_a5$,@bingoplate[5];
- if(.@i > 5) mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
- else
- {
- switch(.@i)
- {
- case 1: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
- case 2: mes "["+@bingo_a1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
- case 3: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
- case 4: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ^ff0000[__]^000000 [ ]"; break;
- case 5: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ^ff0000[__]^000000"; break;
- }
- }
- if(@bingoplate[6] < 10) set @bingo_b1$,"0"+@bingoplate[6]+""; else set @bingo_b1$,@bingoplate[6];
- if(@bingoplate[7] < 10) set @bingo_b2$,"0"+@bingoplate[7]+""; else set @bingo_b2$,@bingoplate[7];
- if(@bingoplate[8] < 10) set @bingo_b3$,"0"+@bingoplate[8]+""; else set @bingo_b3$,@bingoplate[8];
- if(@bingoplate[9] < 10) set @bingo_b4$,"0"+@bingoplate[9]+""; else set @bingo_b4$,@bingoplate[9];
- if(@bingoplate[10] < 10) set @bingo_b5$,"0"+@bingoplate[10]+""; else set @bingo_b5$,@bingoplate[10];
- if(.@i > 10) mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
- else if(.@i < 6) mes "[ ] [ ] [ ] [ ] [ ]";
- else
- {
- switch(.@i)
- {
- case 6: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
- case 7: mes "["+@bingo_b1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
- case 8: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
- case 9: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ^ff0000[__]^000000 [ ]"; break;
- case 10: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ^ff0000[__]^000000"; break;
- }
- }
- if(@bingoplate[11] < 10) set @bingo_c1$,"0"+@bingoplate[11]+""; else set @bingo_c1$,@bingoplate[11];
- if(@bingoplate[12] < 10) set @bingo_c2$,"0"+@bingoplate[12]+""; else set @bingo_c2$,@bingoplate[12];
- if(@bingoplate[13] < 10) set @bingo_c3$,"0"+@bingoplate[13]+""; else set @bingo_c3$,@bingoplate[13];
- if(@bingoplate[14] < 10) set @bingo_c4$,"0"+@bingoplate[14]+""; else set @bingo_c4$,@bingoplate[14];
- if(@bingoplate[15] < 10) set @bingo_c5$,"0"+@bingoplate[15]+""; else set @bingo_c5$,@bingoplate[15];
- if(.@i > 15) mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
- else if(.@i < 11) mes "[ ] [ ] [ ] [ ] [ ]";
- else
- {
- switch(.@i)
- {
- case 11: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
- case 12: mes "["+@bingo_c1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
- case 13: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
- case 14: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ^ff0000[__]^000000 [ ]"; break;
- case 15: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ^ff0000[__]^000000"; break;
- }
- }
- if(@bingoplate[16] < 10) set @bingo_d1$,"0"+@bingoplate[16]+""; else set @bingo_d1$,@bingoplate[16];
- if(@bingoplate[17] < 10) set @bingo_d2$,"0"+@bingoplate[17]+""; else set @bingo_d2$,@bingoplate[17];
- if(@bingoplate[18] < 10) set @bingo_d3$,"0"+@bingoplate[18]+""; else set @bingo_d3$,@bingoplate[18];
- if(@bingoplate[19] < 10) set @bingo_d4$,"0"+@bingoplate[19]+""; else set @bingo_d4$,@bingoplate[19];
- if(@bingoplate[20] < 10) set @bingo_d5$,"0"+@bingoplate[20]+""; else set @bingo_d5$,@bingoplate[20];
- if(.@i > 20) mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
- else if(.@i < 16) mes "[ ] [ ] [ ] [ ] [ ]";
- else
- {
- switch(.@i)
- {
- case 16: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
- case 17: mes "["+@bingo_d1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
- case 18: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
- case 19: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ^ff0000[__]^000000 [ ]"; break;
- case 20: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ^ff0000[__]^000000"; break;
- }
- }
- if(@bingoplate[21] < 10) set @bingo_e1$,"0"+@bingoplate[21]+""; else set @bingo_e1$,@bingoplate[21];
- if(@bingoplate[22] < 10) set @bingo_e2$,"0"+@bingoplate[22]+""; else set @bingo_e2$,@bingoplate[22];
- if(@bingoplate[23] < 10) set @bingo_e3$,"0"+@bingoplate[23]+""; else set @bingo_e3$,@bingoplate[23];
- if(@bingoplate[24] < 10) set @bingo_e4$,"0"+@bingoplate[24]+""; else set @bingo_e4$,@bingoplate[24];
- if(.@i < 21) mes "[ ] [ ] [ ] [ ] [ ]";
- else
- {
- switch(.@i)
- {
- case 21: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
- case 22: mes "["+@bingo_e1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
- case 23: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
- case 24: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ^ff0000[__]^000000 [ ]"; break;
- case 25: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ^ff0000[__]^000000"; break;
- }
- }
- next;
- input .@bingoinput;
- if(.@bingoinput < 1 || .@bingoinput > 25) { set @bingo_case,.@i; return 0; }
- if(.@i > 1)
- {
- for(set .@j,.@i; .@j > 0; set .@j,.@j -1)
- {
- if(.@bingoinput == @bingoplate[.@j -1]) { set @bingo_case,.@i; return 0; }
- }
- }
- setarray @bingoplate[.@i],.@bingoinput;
- }
- return 1;
-}
-
-function script Func_BingoResult {
-
- if(getarg(0) == 1 || getarg(0) == 21) mapannounce "que_bingo","Eukran: The "+getarg(0)+"st number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
- else if(getarg(0) == 2 || getarg(0) == 22) mapannounce "que_bingo","Eukran: The "+getarg(0)+"nd number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
- else if(getarg(0) == 3 || getarg(0) == 23) mapannounce "que_bingo","Eukran: The "+getarg(0)+"rd number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
- else mapannounce "que_bingo","Eukran: The "+getarg(0)+"th number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
- enablenpc ""+getarg(0)+"a#bingo";
- enablenpc ""+getarg(0)+"b#bingo";
- enablenpc ""+getarg(0)+"c#bingo";
- enablenpc ""+getarg(0)+"d#bingo";
- enablenpc ""+getarg(0)+"e#bingo";
- set getarg(0),getarg(0) +1;
- end;
-}
-
-que_bingo,49,31,4 script Arcade Helper#1 47,{
-
- mes "[Helper]";
- mes "If you'd like to play";
- mes "a game of bingo, then";
- mes "please proceed this way.";
- close;
-}
-
-que_bingo,42,31,4 script Arcade Helper#2 66,{
-
- mes "[Helper]";
- mes "If you'd like to spectate";
- mes "a game of bingo, then";
- mes "please proceed this way.";
- close;
-
-}
-
-que_bingo,54,17,5 script Arcade Owner 712,{
-
- mes "[Arcade Owner]";
- mes "Welcome to the";
- mes "Bingo Game Arcade.";
- mes "Care to play a game of";
- mes "bingo? If you have any";
- mes "questions, feel free to ask.";
- next;
- switch( select( "Rules for Bingo:Bingo Room:Marvelous Medals" ) )
- {
- case 1:
- mes "[Arcade Owner]";
- mes "The rules for playing bingo";
- mes "are simple. First, take a board";
- mes "with 25 boxes organized so that";
- mes "there are five rows and five";
- mes "columns. Then, number the";
- mes "boxes in any order you like.";
- next;
- mes "[Arcade Owner]";
- mes "Of course, you must use";
- mes "the numbers 1 through 25.";
- mes "When everyone's bingo board";
- mes "is ready, the game will begin.";
- mes "Our game coordinator will call out a number from 1 to 25 at random.";
- next;
- mes "[Arcade Owner]";
- mes "Each time the coordinator";
- mes "calls out a number, make sure";
- mes "that you mark the corresponding";
- mes "numbered square on your bingo";
- mes "board. Now, these are the";
- mes "conditions for winning...";
- next;
- mes "[Arcade Owner]";
- mes "If you can make a line of";
- mes "5 squares in a row, horizontally, vertically, or diagonally, using";
- mes "the numbers called out by the";
- mes "coordinator, you quickly yell";
- mes "the word, ''Bingo.''";
- next;
- mes "[Arcade Owner]";
- mes "If you are the first to yell";
- mes "the word, ''Bingo,'' you'll";
- mes "win! But if someone beats you";
- mes "to it, then it can't be helped.";
- mes "Anyway, it costs 1,000 zeny";
- mes "to play each bingo game~";
- close;
- break;
- case 2:
- mes "[Arcade Owner]";
- mes "Ah, if you want to join a";
- mes "bingo game, enter the right";
- mes "door. There must be at least";
- mes "5 people to play a game, so";
- mes "you may need to wait until";
- mes "that requirement is fulfilled.";
- next;
- mes "[Arcade Owner]";
- mes "If you just want to";
- mes "watch the bingo game,";
- mes "then you may enter the";
- mes "left door as a spectator";
- mes "in the Bingo Room.";
- close;
- break;
- case 3:
- mes "[Arcade Owner]";
- mes "When you win a bingo";
- mes "game, you will be rewarded";
- mes "with ''Marvelous Medals,''";
- mes "which can only be used within";
- mes "this arcade. You also can't^FFFFFF ^000000 trade medals with other players.";
- next;
- mes "[Arcade Owner]";
- mes "You usually get 1 Marvelous";
- mes "Medal for winning a bingo game,";
- mes "but you can win 50 at one time";
- mes "under special conditions. You";
- mes "can also play Monster Racing";
- mes "games to win more medals.";
- next;
- mes "[Arcade Owner]";
- mes "Collect as many Marvelous";
- mes "Medals as you can, and trade";
- mes "them for products in the Monster^FFFFFF ^000000 Racing Arena. I hear there's also";
- mes "a place in Einbroch where you can^FFFFFF ^000000 use them, but I wouldn't know.";
- close;
- break;
- }
-
-}