summaryrefslogtreecommitdiff
path: root/npc/re/other/hugel_bingo.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/re/other/hugel_bingo.txt')
-rw-r--r--npc/re/other/hugel_bingo.txt1166
1 files changed, 1166 insertions, 0 deletions
diff --git a/npc/re/other/hugel_bingo.txt b/npc/re/other/hugel_bingo.txt
new file mode 100644
index 000000000..483ba7f52
--- /dev/null
+++ b/npc/re/other/hugel_bingo.txt
@@ -0,0 +1,1166 @@
+//===== rAthena Script =======================================
+//= Hugel Bingo script
+//===== By: ==================================================
+//= SinSloth
+//===== Current Version: =====================================
+//= 1.8
+//===== Compatible With: =====================================
+//= Any rAthena Version
+//===== Description: =========================================
+//= Hugel Bingo game
+//===== Additional Comments: =================================
+//= 1.0 - First version. Please report bugs you find out. [SinSloth]
+//= 1.1 - Fixed a minor bug. [SinSloth]
+//= 1.2 - Added some Bingo Staff NPCs. [SinSloth]
+//= 1.3 - Fixed a bug where an AFK-player wasn't warped out of the game,
+//= preventing players from launching another. [SinSloth]
+//= 1.4 - Fixed a minor bug added in the last revision. [SinSloth]
+//= 1.5 - Applied a fix to players locations which were not rotating properly. [SinSloth]
+//= 1.6 - Removed nescesity to win to proceed with quest [Yommy]
+//= 1.7 - Replaced effect numerics with constants. [Samuray22]
+//= 1.8 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
+//============================================================
+
+que_bingo,48,84,5 script Bingo Waiting Room 124,{
+ end;
+
+OnInit:
+ set $hu_bingoa,0;
+ set $hu_bingob,0;
+ waitingroom "Bingo Waiting Room - 5 People",50,"Bingo Waiting Room::OnWarp",5,1000;
+ end;
+
+OnWarp:
+ warpwaitingpc "que_bingo",46,141;
+ donpcevent "start#bingo::OnStart";
+ enablenpc "plate1#bingo";
+ enablenpc "plate2#bingo";
+ enablenpc "plate3#bingo";
+ enablenpc "plate4#bingo";
+ enablenpc "plate5#bingo";
+ disablewaitingroomevent;
+ end;
+
+OnStart:
+ enablewaitingroomevent;
+ end;
+}
+
+que_bingo,49,125,0 script plate1#bingo 139,1,1,{
+
+OnInit:
+ disablenpc "plate1#bingo";
+ disablenpc "plate2#bingo";
+ disablenpc "plate3#bingo";
+ disablenpc "plate4#bingo";
+ disablenpc "plate5#bingo";
+ end;
+
+OnTouch:
+ if ( zeny < 1000 ) {
+ mapannounce "que_bingo","Eukran: Oh it looks like "+strcharinfo(0)+" doesn't have enough money. I'm sorry but I must cancel the game~",1,0xFFAB54;
+ setnpctimer 201999,"start#bingo"; // manual reset
+ end;
+ }
+ set Zeny,Zeny -1000;
+ set @bingo_a1$,0;
+ set @bingo_a2$,0;
+ set @bingo_a3$,0;
+ set @bingo_a4$,0;
+ set @bingo_a5$,0;
+ set @bingo_b1$,0;
+ set @bingo_b2$,0;
+ set @bingo_b3$,0;
+ set @bingo_b4$,0;
+ set @bingo_b5$,0;
+ set @bingo_c1$,0;
+ set @bingo_c2$,0;
+ set @bingo_c3$,0;
+ set @bingo_c4$,0;
+ set @bingo_c5$,0;
+ set @bingo_d1$,0;
+ set @bingo_d2$,0;
+ set @bingo_d3$,0;
+ set @bingo_d4$,0;
+ set @bingo_d5$,0;
+ set @bingo_e1$,0;
+ set @bingo_e2$,0;
+ set @bingo_e3$,0;
+ set @bingo_e4$,0;
+ set @bingo_e5$,0;
+ set @bingo_case,1;
+L_Fill:
+ set @bingo_fill,callfunc("Func_Bingo",@bingo_case);
+ if(!@bingo_fill)
+ {
+ mes "The numbers you have entered";
+ mes "exceed the limit, or you have";
+ mes "already entered these numbers.";
+ mes "Please enter your numbers again.";
+ next;
+ }
+ else if(@bingo_fill)
+ {
+ if(@bingoplate[25] < 10) set @bingo_e5$,"0"+@bingoplate[25]+""; else set @bingo_e5$,@bingoplate[25];
+ donpcevent "start#bingo::OnEnter";
+ mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
+ mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
+ mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
+ mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
+ mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]";
+ close;
+
+ }
+ goto L_Fill;
+
+}
+
+que_bingo,53,121,0 duplicate(plate1#bingo) plate2#bingo 139,1,1
+que_bingo,51,116,0 duplicate(plate1#bingo) plate3#bingo 139,1,1
+que_bingo,46,116,0 duplicate(plate1#bingo) plate4#bingo 139,1,1
+que_bingo,45,121,0 duplicate(plate1#bingo) plate5#bingo 139,1,1
+
+que_bingo,51,51,0 script start#bingo 139,{
+
+OnStart:
+ initnpctimer;
+ end;
+
+OnEnter:
+ if($hu_bingoa == 4)
+ {
+ set $hu_bingoa,5;
+ donpcevent "start2#bingo::OnStart";
+ stopnpctimer;
+ end;
+ }
+ set $hu_bingoa,$hu_bingoa +1;
+ end;
+
+OnTimer1000:
+ mapannounce "que_bingo","Eukran: Hello, everyone! I'm Eukran, your Bingo Guide~",1,0xFFAB54;
+ end;
+
+OnTimer6000:
+ mapannounce "que_bingo","Eukran: Game participants, please enter the Warp Portal at the bottom of your screen and choose a Bingo Plate by entering a number.",1,0xFFAB54;
+ end;
+
+OnTimer11000:
+ mapannounce "que_bingo","Eukran: All participants must choose their Bingo Plates within 3 minutes, or the game will be canceled.",1,0xFFAB54;
+ end;
+
+OnTimer192000:
+ mapannounce "que_bingo","Eukran: Please enter a number in 5 seconds, or the game will be canceled.",1,0xFFAB54;
+ end;
+
+OnTimer200000:
+ mapannounce "que_bingo","Eukran: I'm sorry, but the game has been canceled. Please come again and enjoy a game of Bingo with us!",1,0xFFAB54;
+ end;
+
+OnTimer202000:
+ disablenpc "plate1#bingo";
+ disablenpc "plate2#bingo";
+ disablenpc "plate3#bingo";
+ disablenpc "plate4#bingo";
+ disablenpc "plate5#bingo";
+ end;
+
+OnTimer203000:
+ areawarp "que_bingo",44,115,54,126,"que_bingo",40,124;
+ enablenpc "out3#bingo";
+ end;
+
+OnTimer204000:
+ disablenpc "out3#bingo";
+ set $hu_bingoa,0;
+ set $hu_bingob,0;
+ donpcevent "Bingo Waiting Room::OnStart";
+ end;
+}
+
+que_bingo,52,52,0 script start2#bingo 139,{
+
+OnStop:
+ stopnpctimer;
+ end;
+
+OnStart:
+ initnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "que_bingo","Eukran: Great, everyone seems to be ready~",1,0xFFAB54;
+ disablenpc "plate1#bingo";
+ disablenpc "plate2#bingo";
+ disablenpc "plate3#bingo";
+ disablenpc "plate4#bingo";
+ disablenpc "plate5#bingo";
+ end;
+
+OnTimer5000:
+ mapannounce "que_bingo","Eukran: Now, let the game begin!",1,0xFFAB54;
+ setarray $@bingoarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25;
+ set .@max_index, 24;
+ for(set .@i,0; .@i < 25; set .@i,.@i +1)
+ {
+ set $@bingo0,rand(0,.@max_index);
+ set $bingo[.@i],$@bingoarray[$@bingo0];
+ set $@bingoarray[$@bingo0], $@bingoarray[.@max_index];
+ set .@max_index, .@max_index - 1;
+ }
+ end;
+
+OnTimer8000:
+ mapannounce "que_bingo","Eukran: I'll announce the Bingo Numbers. If you get 5 lines by matching 5 Bingo Numbers in a straight line on your Bingo Plate, yell out ''Bingo'' to win~",1,0xFFAB54;
+ end;
+
+OnTimer10000:
+ set $@bingoresult,1;
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer15000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer20000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer25000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer30000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer35000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer40000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer45000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer50000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer55000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer60000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer65000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer70000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer75000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer80000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer85000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer90000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer95000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer100000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer105000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer110000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer115000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer120000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer125000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer130000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer135000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer140000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer145000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer150000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer155000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer160000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer179000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer180000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer199000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer200000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer219000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer220000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer239000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer240000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer259000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer260000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer279000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer280000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer299000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer300000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer319000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer320000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer339000:
+ donpcevent "1a#bingo::OnInit";
+ end;
+
+OnTimer340000:
+ callfunc "Func_BingoResult",$@bingoresult;
+ end;
+
+OnTimer440000:
+ mapannounce "que_bingo","Eukran: I've announced all of the selected numbers, but I haven't heard anyone yell ''Bingo.''",1,0xFFAB54;
+ end;
+
+OnTimer445000:
+ mapannounce "que_bingo","Eukran: I'll give you all 10 seconds to check if any of you have won. If no one can yell ''Bingo'' in 10 seconds, this game will end without a winner.",1,0xFFAB54;
+ end;
+
+OnTimer460000:
+ mapannounce "que_bingo","Eukran: I'm sorry, but this game has ended without a winner. Thanks for playing, everyone~",1,0xFFAB54;
+ donpcevent "1a#bingo::OnInit";
+ donpcevent "player1#bingo::OnOut";
+ donpcevent "player2#bingo::OnOut";
+ donpcevent "player3#bingo::OnOut";
+ donpcevent "player4#bingo::OnOut";
+ donpcevent "player5#bingo::OnOut";
+ set $hu_bingoa,0;
+ donpcevent "Bingo Waiting Room::OnStart";
+ end;
+}
+
+que_bingo,49,125,0 script 1a#bingo 139,1,1,{
+ end;
+
+OnInit:
+ disablenpc "1a#bingo";
+ disablenpc "2a#bingo";
+ disablenpc "3a#bingo";
+ disablenpc "4a#bingo";
+ disablenpc "5a#bingo";
+ disablenpc "6a#bingo";
+ disablenpc "7a#bingo";
+ disablenpc "8a#bingo";
+ disablenpc "9a#bingo";
+ disablenpc "10a#bingo";
+ disablenpc "11a#bingo";
+ disablenpc "12a#bingo";
+ disablenpc "13a#bingo";
+ disablenpc "14a#bingo";
+ disablenpc "15a#bingo";
+ disablenpc "16a#bingo";
+ disablenpc "17a#bingo";
+ disablenpc "18a#bingo";
+ disablenpc "19a#bingo";
+ disablenpc "20a#bingo";
+ disablenpc "21a#bingo";
+ disablenpc "22a#bingo";
+ disablenpc "23a#bingo";
+ disablenpc "24a#bingo";
+ disablenpc "25a#bingo";
+ disablenpc "1b#bingo";
+ disablenpc "2b#bingo";
+ disablenpc "3b#bingo";
+ disablenpc "4b#bingo";
+ disablenpc "5b#bingo";
+ disablenpc "6b#bingo";
+ disablenpc "7b#bingo";
+ disablenpc "8b#bingo";
+ disablenpc "9b#bingo";
+ disablenpc "10b#bingo";
+ disablenpc "11b#bingo";
+ disablenpc "12b#bingo";
+ disablenpc "13b#bingo";
+ disablenpc "14b#bingo";
+ disablenpc "15b#bingo";
+ disablenpc "16b#bingo";
+ disablenpc "17b#bingo";
+ disablenpc "18b#bingo";
+ disablenpc "19b#bingo";
+ disablenpc "20b#bingo";
+ disablenpc "21b#bingo";
+ disablenpc "22b#bingo";
+ disablenpc "23b#bingo";
+ disablenpc "24b#bingo";
+ disablenpc "25b#bingo";
+ disablenpc "1c#bingo";
+ disablenpc "2c#bingo";
+ disablenpc "3c#bingo";
+ disablenpc "4c#bingo";
+ disablenpc "5c#bingo";
+ disablenpc "6c#bingo";
+ disablenpc "7c#bingo";
+ disablenpc "8c#bingo";
+ disablenpc "9c#bingo";
+ disablenpc "10c#bingo";
+ disablenpc "11c#bingo";
+ disablenpc "12c#bingo";
+ disablenpc "13c#bingo";
+ disablenpc "14c#bingo";
+ disablenpc "15c#bingo";
+ disablenpc "16c#bingo";
+ disablenpc "17c#bingo";
+ disablenpc "18c#bingo";
+ disablenpc "19c#bingo";
+ disablenpc "20c#bingo";
+ disablenpc "21c#bingo";
+ disablenpc "22c#bingo";
+ disablenpc "23c#bingo";
+ disablenpc "24c#bingo";
+ disablenpc "25c#bingo";
+ disablenpc "1d#bingo";
+ disablenpc "2d#bingo";
+ disablenpc "3d#bingo";
+ disablenpc "4d#bingo";
+ disablenpc "5d#bingo";
+ disablenpc "6d#bingo";
+ disablenpc "7d#bingo";
+ disablenpc "8d#bingo";
+ disablenpc "9d#bingo";
+ disablenpc "10d#bingo";
+ disablenpc "11d#bingo";
+ disablenpc "12d#bingo";
+ disablenpc "13d#bingo";
+ disablenpc "14d#bingo";
+ disablenpc "15d#bingo";
+ disablenpc "16d#bingo";
+ disablenpc "17d#bingo";
+ disablenpc "18d#bingo";
+ disablenpc "19d#bingo";
+ disablenpc "20d#bingo";
+ disablenpc "21d#bingo";
+ disablenpc "22d#bingo";
+ disablenpc "23d#bingo";
+ disablenpc "24d#bingo";
+ disablenpc "25d#bingo";
+ disablenpc "1e#bingo";
+ disablenpc "2e#bingo";
+ disablenpc "3e#bingo";
+ disablenpc "4e#bingo";
+ disablenpc "5e#bingo";
+ disablenpc "6e#bingo";
+ disablenpc "7e#bingo";
+ disablenpc "8e#bingo";
+ disablenpc "9e#bingo";
+ disablenpc "10e#bingo";
+ disablenpc "11e#bingo";
+ disablenpc "12e#bingo";
+ disablenpc "13e#bingo";
+ disablenpc "14e#bingo";
+ disablenpc "15e#bingo";
+ disablenpc "16e#bingo";
+ disablenpc "17e#bingo";
+ disablenpc "18e#bingo";
+ disablenpc "19e#bingo";
+ disablenpc "20e#bingo";
+ disablenpc "21e#bingo";
+ disablenpc "22e#bingo";
+ disablenpc "23e#bingo";
+ disablenpc "24e#bingo";
+ disablenpc "25e#bingo";
+ end;
+
+OnTouch:
+ if(@bingoplate[1] == $bingo[$@bingoresult -1]){ set @bingo_a1$,"^ff0000- -^000000"; setarray @bingoplate[1],99; }
+ else if(@bingoplate[2] == $bingo[$@bingoresult -1]){ set @bingo_a2$,"^ff0000- -^000000"; setarray @bingoplate[2],99; }
+ else if(@bingoplate[3] == $bingo[$@bingoresult -1]){ set @bingo_a3$,"^ff0000- -^000000"; setarray @bingoplate[3],99; }
+ else if(@bingoplate[4] == $bingo[$@bingoresult -1]){ set @bingo_a4$,"^ff0000- -^000000"; setarray @bingoplate[4],99; }
+ else if(@bingoplate[5] == $bingo[$@bingoresult -1]){ set @bingo_a5$,"^ff0000- -^000000"; setarray @bingoplate[5],99; }
+ else if(@bingoplate[6] == $bingo[$@bingoresult -1]){ set @bingo_b1$,"^ff0000- -^000000"; setarray @bingoplate[6],99; }
+ else if(@bingoplate[7] == $bingo[$@bingoresult -1]){ set @bingo_b2$,"^ff0000- -^000000"; setarray @bingoplate[7],99; }
+ else if(@bingoplate[8] == $bingo[$@bingoresult -1]){ set @bingo_b3$,"^ff0000- -^000000"; setarray @bingoplate[8],99; }
+ else if(@bingoplate[9] == $bingo[$@bingoresult -1]){ set @bingo_b4$,"^ff0000- -^000000"; setarray @bingoplate[9],99; }
+ else if(@bingoplate[10] == $bingo[$@bingoresult -1]){ set @bingo_b5$,"^ff0000- -^000000"; setarray @bingoplate[10],99; }
+ else if(@bingoplate[11] == $bingo[$@bingoresult -1]){ set @bingo_c1$,"^ff0000- -^000000"; setarray @bingoplate[11],99; }
+ else if(@bingoplate[12] == $bingo[$@bingoresult -1]){ set @bingo_c2$,"^ff0000- -^000000"; setarray @bingoplate[12],99; }
+ else if(@bingoplate[13] == $bingo[$@bingoresult -1]){ set @bingo_c3$,"^ff0000- -^000000"; setarray @bingoplate[13],99; }
+ else if(@bingoplate[14] == $bingo[$@bingoresult -1]){ set @bingo_c4$,"^ff0000- -^000000"; setarray @bingoplate[14],99; }
+ else if(@bingoplate[15] == $bingo[$@bingoresult -1]){ set @bingo_c5$,"^ff0000- -^000000"; setarray @bingoplate[15],99; }
+ else if(@bingoplate[16] == $bingo[$@bingoresult -1]){ set @bingo_d1$,"^ff0000- -^000000"; setarray @bingoplate[16],99; }
+ else if(@bingoplate[17] == $bingo[$@bingoresult -1]){ set @bingo_d2$,"^ff0000- -^000000"; setarray @bingoplate[17],99; }
+ else if(@bingoplate[18] == $bingo[$@bingoresult -1]){ set @bingo_d3$,"^ff0000- -^000000"; setarray @bingoplate[18],99; }
+ else if(@bingoplate[19] == $bingo[$@bingoresult -1]){ set @bingo_d4$,"^ff0000- -^000000"; setarray @bingoplate[19],99; }
+ else if(@bingoplate[20] == $bingo[$@bingoresult -1]){ set @bingo_d5$,"^ff0000- -^000000"; setarray @bingoplate[20],99; }
+ else if(@bingoplate[21] == $bingo[$@bingoresult -1]){ set @bingo_e1$,"^ff0000- -^000000"; setarray @bingoplate[21],99; }
+ else if(@bingoplate[22] == $bingo[$@bingoresult -1]){ set @bingo_e2$,"^ff0000- -^000000"; setarray @bingoplate[22],99; }
+ else if(@bingoplate[23] == $bingo[$@bingoresult -1]){ set @bingo_e3$,"^ff0000- -^000000"; setarray @bingoplate[23],99; }
+ else if(@bingoplate[24] == $bingo[$@bingoresult -1]){ set @bingo_e4$,"^ff0000- -^000000"; setarray @bingoplate[24],99; }
+ else if(@bingoplate[25] == $bingo[$@bingoresult -1]){ set @bingo_e5$,"^ff0000- -^000000"; setarray @bingoplate[25],99; }
+ set @bingowin,0;
+ if(@bingoplate[1] == @bingoplate[2] && @bingoplate[1] == @bingoplate[3] && @bingoplate[1] == @bingoplate[4] && @bingoplate[1] == @bingoplate[5]) set @bingowin,@bingowin +1;
+ if(@bingoplate[6] == @bingoplate[7] && @bingoplate[6] == @bingoplate[8] && @bingoplate[6] == @bingoplate[9] && @bingoplate[6] == @bingoplate[10]) set @bingowin,@bingowin +1;
+ if(@bingoplate[11] == @bingoplate[12] && @bingoplate[11] == @bingoplate[13] && @bingoplate[11] == @bingoplate[14] && @bingoplate[11] == @bingoplate[15]) set @bingowin,@bingowin +1;
+ if(@bingoplate[16] == @bingoplate[17] && @bingoplate[16] == @bingoplate[18] && @bingoplate[16] == @bingoplate[19] && @bingoplate[16] == @bingoplate[20]) set @bingowin,@bingowin +1;
+ if(@bingoplate[21] == @bingoplate[22] && @bingoplate[21] == @bingoplate[23] && @bingoplate[21] == @bingoplate[24] && @bingoplate[21] == @bingoplate[25]) set @bingowin,@bingowin +1;
+ if(@bingoplate[1] == @bingoplate[6] && @bingoplate[1] == @bingoplate[11] && @bingoplate[1] == @bingoplate[16] && @bingoplate[1] == @bingoplate[21]) set @bingowin,@bingowin +1;
+ if(@bingoplate[2] == @bingoplate[7] && @bingoplate[2] == @bingoplate[12] && @bingoplate[2] == @bingoplate[17] && @bingoplate[2] == @bingoplate[22]) set @bingowin,@bingowin +1;
+ if(@bingoplate[3] == @bingoplate[8] && @bingoplate[3] == @bingoplate[13] && @bingoplate[3] == @bingoplate[18] && @bingoplate[3] == @bingoplate[23]) set @bingowin,@bingowin +1;
+ if(@bingoplate[4] == @bingoplate[9] && @bingoplate[4] == @bingoplate[14] && @bingoplate[4] == @bingoplate[19] && @bingoplate[4] == @bingoplate[24]) set @bingowin,@bingowin +1;
+ if(@bingoplate[5] == @bingoplate[10] && @bingoplate[5] == @bingoplate[15] && @bingoplate[5] == @bingoplate[20] && @bingoplate[5] == @bingoplate[25]) set @bingowin,@bingowin +1;
+ if(@bingoplate[1] == @bingoplate[7] && @bingoplate[1] == @bingoplate[13] && @bingoplate[1] == @bingoplate[19] && @bingoplate[1] == @bingoplate[25]) set @bingowin,@bingowin +1;
+ if(@bingoplate[5] == @bingoplate[9] && @bingoplate[5] == @bingoplate[13] && @bingoplate[5] == @bingoplate[17] && @bingoplate[5] == @bingoplate[21]) set @bingowin,@bingowin +1;
+ if($@bingoresult == 1 || $@bingoresult == 21) mes "[ "+$@bingoresult+"st Number - "+$bingo[$@bingoresult -1]+" ]";
+ else if($@bingoresult == 2 || $@bingoresult == 22) mes "[ "+$@bingoresult+"nd Number - "+$bingo[$@bingoresult -1]+" ]";
+ else if($@bingoresult == 3 || $@bingoresult == 23) mes "[ "+$@bingoresult+"rd Number - "+$bingo[$@bingoresult -1]+" ]";
+ else mes "[ "+$@bingoresult+"th Number - "+$bingo[$@bingoresult -1]+" ]";
+ mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
+ mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
+ mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
+ mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
+ mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]";
+ mes "[Currently Finished Lines - "+@bingowin+" ]";
+ if($@bingoresult > 15)
+ {
+ if(@bingowin > 4)
+ {
+ next;
+ mes "We just have made 5 lines!";
+ mes "Say ^ff0000Bingo^000000!";
+ mes "W-we just matched";
+ mes "5 numbers in a row!";
+ mes "Quickly, say ''^FF0000Bingo^000000!''";
+ mes "Remember, you'll only";
+ mes "have one chance to say it!";
+ input @bingoyell$;
+ if(@bingoyell$ == "Bingo")
+ {
+ if($hu_bingoa == 5)
+ {
+ set $hu_bingoa,6;
+ donpcevent "start2#bingo::OnStop";
+ set $@bingowinner$,strcharinfo(0);
+ donpcevent "win1a#bingo::OnWin";
+ close;
+
+ }
+ else if($hu_bingoa == 6)
+ {
+ next;
+ mes "Oh no! I'm sorry, but";
+ mes "someone already yelled";
+ mes "''bingo'' before you did.";
+ mes "I'm sorry, but you missed";
+ mes "your chance! Better luck,";
+ mes "next time, alright?";
+ close;
+ }
+ }
+ else
+ {
+ next;
+ mes "I'm sorry, but you";
+ mes "said it wrong. Next time,";
+ mes "make sure that you yell";
+ mes "out the word, ''^FF0000Bingo^000000,'' okay?";
+ close;
+ }
+ }
+ close;
+ }
+ close;
+}
+
+que_bingo,49,125,0 duplicate(1a#bingo) 2a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 3a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 4a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 5a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 6a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 7a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 8a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 9a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 10a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 11a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 12a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 13a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 14a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 15a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 16a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 17a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 18a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 19a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 20a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 21a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 22a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 23a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 24a#bingo 139,1,1
+que_bingo,49,125,0 duplicate(1a#bingo) 25a#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 1b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 2b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 3b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 4b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 5b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 6b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 7b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 8b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 9b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 10b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 11b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 12b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 13b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 14b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 15b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 16b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 17b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 18b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 19b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 20b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 21b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 22b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 23b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 24b#bingo 139,1,1
+que_bingo,53,121,0 duplicate(1a#bingo) 25b#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 1c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 2c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 3c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 4c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 5c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 6c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 7c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 8c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 9c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 10c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 11c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 12c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 13c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 14c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 15c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 16c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 17c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 18c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 19c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 20c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 21c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 22c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 23c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 24c#bingo 139,1,1
+que_bingo,51,116,0 duplicate(1a#bingo) 25c#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 1d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 2d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 3d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 4d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 5d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 6d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 7d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 8d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 9d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 10d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 11d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 12d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 13d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 14d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 15d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 16d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 17d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 18d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 19d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 20d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 21d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 22d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 23d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 24d#bingo 139,1,1
+que_bingo,46,116,0 duplicate(1a#bingo) 25d#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 1e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 2e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 3e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 4e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 5e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 6e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 7e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 8e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 9e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 10e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 11e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 12e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 13e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 14e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 15e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 16e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 17e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 18e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 19e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 20e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 21e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 22e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 23e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 24e#bingo 139,1,1
+que_bingo,45,121,0 duplicate(1a#bingo) 25e#bingo 139,1,1
+
+
+que_bingo,79,19,0 script win1a#bingo 139,4,4,{
+ end;
+
+OnWin:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ donpcevent "1a#bingo::OnInit";
+ enablenpc "win2a#bingo";
+ enablenpc "win2b#bingo";
+ enablenpc "win2c#bingo";
+ enablenpc "win2d#bingo";
+ enablenpc "win2e#bingo";
+ end;
+}
+
+que_bingo,49,125,0 script win2a#bingo 139,1,1,{
+ end;
+
+OnInit:
+ disablenpc "win2a#bingo";
+ disablenpc "win2b#bingo";
+ disablenpc "win2c#bingo";
+ disablenpc "win2d#bingo";
+ disablenpc "win2e#bingo";
+ end;
+
+OnTouch:
+ if($@bingowinner$ != strcharinfo(0)) end;
+ specialeffect EF_SUI_EXPLOSION;
+ soundeffect "tming_success.wav",1;
+ if($@bingoresult == 16) getitem 7515,50;
+ else getitem 7515,1;
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "que_bingo","Eukran: Wow, Bingo! It's Bingo!",1,0xFFAB54;
+ end;
+
+OnTimer5000:
+ mapannounce "que_bingo","Eukran: "+$@bingowinner$+" has said Bingo!",1,0xFFAB54;
+ end;
+
+OnTimer10000:
+ if($@bingoresult == 16) mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 50 Marvelous Medals.",1,0xFFAB54;
+ else mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 1 Marvelous Medal.",1,0xFFAB54;
+ end;
+
+OnTimer15000:
+ mapannounce "que_bingo","Eukran: Thank you all for participating in the game. See you next time!",1,0xFFAB54;
+ end;
+
+OnTimer20000:
+ donpcevent "end#bingo::OnEnd";
+ donpcevent "win2a#bingo::OnInit";
+ end;
+}
+
+que_bingo,53,121,0 duplicate(win2a#bingo) win2b#bingo 139,1,1
+que_bingo,51,116,0 duplicate(win2a#bingo) win2c#bingo 139,1,1
+que_bingo,46,116,0 duplicate(win2a#bingo) win2d#bingo 139,1,1
+que_bingo,45,121,0 duplicate(win2a#bingo) win2e#bingo 139,1,1
+
+que_bingo,89,59,0 script end#bingo 139,4,4,{
+ end;
+
+OnEnd:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ enablenpc "end1a#bingo";
+ enablenpc "end1b#bingo";
+ enablenpc "end1c#bingo";
+ enablenpc "end1d#bingo";
+ enablenpc "end1e#bingo";
+ end;
+
+OnTimer5000:
+ disablenpc "end1a#bingo";
+ disablenpc "end1b#bingo";
+ disablenpc "end1c#bingo";
+ disablenpc "end1d#bingo";
+ disablenpc "end1e#bingo";
+ set $hu_bingoa,0;
+ donpcevent "Bingo Waiting Room::OnStart";
+ areawarp "que_bingo",69,108,30,135,"hugel",59,207;
+ end;
+}
+
+que_bingo,49,125,0 script end1a#bingo 139,1,1,{
+
+OnInit:
+ disablenpc "end1a#bingo";
+ disablenpc "end1b#bingo";
+ disablenpc "end1c#bingo";
+ disablenpc "end1d#bingo";
+ disablenpc "end1e#bingo";
+ end;
+
+OnTouch:
+ if(hg_ma1 == 6) warp "que_bingo",45,186;
+ else warp "que_bingo",40,121;
+ end;
+}
+
+que_bingo,53,121,0 duplicate(end1a#bingo) end1b#bingo 139,1,1
+que_bingo,51,116,0 duplicate(end1a#bingo) end1c#bingo 139,1,1
+que_bingo,46,116,0 duplicate(end1a#bingo) end1d#bingo 139,1,1
+que_bingo,45,121,0 duplicate(end1a#bingo) end1e#bingo 139,1,1
+
+que_bingo,50,138,1 script out3#bingo 139,5,8,{
+
+OnInit:
+ disablenpc "out3#bingo";
+ end;
+
+OnTouch:
+ warp "que_bingo",40,121;
+ end;
+}
+
+que_bingo,49,136,0 script go3#bingo 45,1,1,{
+
+OnTouch:
+ switch($hu_bingob)
+ {
+ case 0: warp "que_bingo",49,125; break;
+ case 1: warp "que_bingo",53,121; break;
+ case 2: warp "que_bingo",51,116; break;
+ case 3: warp "que_bingo",46,116; break;
+ case 4: warp "que_bingo",45,121; break;
+ }
+ set $hu_bingob,$hu_bingob +1;
+ if($hu_bingob == 5) set $hu_bingob,0;
+ end;
+}
+
+function script Func_Bingo {
+
+
+ for( set .@i,getarg(0); .@i < 26; set .@i,.@i +1)
+ {
+ if(@bingoplate[1] < 10) set @bingo_a1$,"0"+@bingoplate[1]+""; else set @bingo_a1$,@bingoplate[1];
+ if(@bingoplate[2] < 10) set @bingo_a2$,"0"+@bingoplate[2]+""; else set @bingo_a2$,@bingoplate[2];
+ if(@bingoplate[3] < 10) set @bingo_a3$,"0"+@bingoplate[3]+""; else set @bingo_a3$,@bingoplate[3];
+ if(@bingoplate[4] < 10) set @bingo_a4$,"0"+@bingoplate[4]+""; else set @bingo_a4$,@bingoplate[4];
+ if(@bingoplate[5] < 10) set @bingo_a5$,"0"+@bingoplate[5]+""; else set @bingo_a5$,@bingoplate[5];
+ if(.@i > 5) mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
+ else
+ {
+ switch(.@i)
+ {
+ case 1: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
+ case 2: mes "["+@bingo_a1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
+ case 3: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
+ case 4: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ^ff0000[__]^000000 [ ]"; break;
+ case 5: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ^ff0000[__]^000000"; break;
+ }
+ }
+ if(@bingoplate[6] < 10) set @bingo_b1$,"0"+@bingoplate[6]+""; else set @bingo_b1$,@bingoplate[6];
+ if(@bingoplate[7] < 10) set @bingo_b2$,"0"+@bingoplate[7]+""; else set @bingo_b2$,@bingoplate[7];
+ if(@bingoplate[8] < 10) set @bingo_b3$,"0"+@bingoplate[8]+""; else set @bingo_b3$,@bingoplate[8];
+ if(@bingoplate[9] < 10) set @bingo_b4$,"0"+@bingoplate[9]+""; else set @bingo_b4$,@bingoplate[9];
+ if(@bingoplate[10] < 10) set @bingo_b5$,"0"+@bingoplate[10]+""; else set @bingo_b5$,@bingoplate[10];
+ if(.@i > 10) mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
+ else if(.@i < 6) mes "[ ] [ ] [ ] [ ] [ ]";
+ else
+ {
+ switch(.@i)
+ {
+ case 6: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
+ case 7: mes "["+@bingo_b1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
+ case 8: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
+ case 9: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ^ff0000[__]^000000 [ ]"; break;
+ case 10: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ^ff0000[__]^000000"; break;
+ }
+ }
+ if(@bingoplate[11] < 10) set @bingo_c1$,"0"+@bingoplate[11]+""; else set @bingo_c1$,@bingoplate[11];
+ if(@bingoplate[12] < 10) set @bingo_c2$,"0"+@bingoplate[12]+""; else set @bingo_c2$,@bingoplate[12];
+ if(@bingoplate[13] < 10) set @bingo_c3$,"0"+@bingoplate[13]+""; else set @bingo_c3$,@bingoplate[13];
+ if(@bingoplate[14] < 10) set @bingo_c4$,"0"+@bingoplate[14]+""; else set @bingo_c4$,@bingoplate[14];
+ if(@bingoplate[15] < 10) set @bingo_c5$,"0"+@bingoplate[15]+""; else set @bingo_c5$,@bingoplate[15];
+ if(.@i > 15) mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
+ else if(.@i < 11) mes "[ ] [ ] [ ] [ ] [ ]";
+ else
+ {
+ switch(.@i)
+ {
+ case 11: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
+ case 12: mes "["+@bingo_c1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
+ case 13: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
+ case 14: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ^ff0000[__]^000000 [ ]"; break;
+ case 15: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ^ff0000[__]^000000"; break;
+ }
+ }
+ if(@bingoplate[16] < 10) set @bingo_d1$,"0"+@bingoplate[16]+""; else set @bingo_d1$,@bingoplate[16];
+ if(@bingoplate[17] < 10) set @bingo_d2$,"0"+@bingoplate[17]+""; else set @bingo_d2$,@bingoplate[17];
+ if(@bingoplate[18] < 10) set @bingo_d3$,"0"+@bingoplate[18]+""; else set @bingo_d3$,@bingoplate[18];
+ if(@bingoplate[19] < 10) set @bingo_d4$,"0"+@bingoplate[19]+""; else set @bingo_d4$,@bingoplate[19];
+ if(@bingoplate[20] < 10) set @bingo_d5$,"0"+@bingoplate[20]+""; else set @bingo_d5$,@bingoplate[20];
+ if(.@i > 20) mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
+ else if(.@i < 16) mes "[ ] [ ] [ ] [ ] [ ]";
+ else
+ {
+ switch(.@i)
+ {
+ case 16: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
+ case 17: mes "["+@bingo_d1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
+ case 18: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
+ case 19: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ^ff0000[__]^000000 [ ]"; break;
+ case 20: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ^ff0000[__]^000000"; break;
+ }
+ }
+ if(@bingoplate[21] < 10) set @bingo_e1$,"0"+@bingoplate[21]+""; else set @bingo_e1$,@bingoplate[21];
+ if(@bingoplate[22] < 10) set @bingo_e2$,"0"+@bingoplate[22]+""; else set @bingo_e2$,@bingoplate[22];
+ if(@bingoplate[23] < 10) set @bingo_e3$,"0"+@bingoplate[23]+""; else set @bingo_e3$,@bingoplate[23];
+ if(@bingoplate[24] < 10) set @bingo_e4$,"0"+@bingoplate[24]+""; else set @bingo_e4$,@bingoplate[24];
+ if(.@i < 21) mes "[ ] [ ] [ ] [ ] [ ]";
+ else
+ {
+ switch(.@i)
+ {
+ case 21: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
+ case 22: mes "["+@bingo_e1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
+ case 23: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
+ case 24: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ^ff0000[__]^000000 [ ]"; break;
+ case 25: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ^ff0000[__]^000000"; break;
+ }
+ }
+ next;
+ input .@bingoinput;
+ if(.@bingoinput < 1 || .@bingoinput > 25) { set @bingo_case,.@i; return 0; }
+ if(.@i > 1)
+ {
+ for(set .@j,.@i; .@j > 0; set .@j,.@j -1)
+ {
+ if(.@bingoinput == @bingoplate[.@j -1]) { set @bingo_case,.@i; return 0; }
+ }
+ }
+ setarray @bingoplate[.@i],.@bingoinput;
+ }
+ return 1;
+}
+
+function script Func_BingoResult {
+
+ if(getarg(0) == 1 || getarg(0) == 21) mapannounce "que_bingo","Eukran: The "+getarg(0)+"st number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
+ else if(getarg(0) == 2 || getarg(0) == 22) mapannounce "que_bingo","Eukran: The "+getarg(0)+"nd number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
+ else if(getarg(0) == 3 || getarg(0) == 23) mapannounce "que_bingo","Eukran: The "+getarg(0)+"rd number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
+ else mapannounce "que_bingo","Eukran: The "+getarg(0)+"th number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
+ enablenpc ""+getarg(0)+"a#bingo";
+ enablenpc ""+getarg(0)+"b#bingo";
+ enablenpc ""+getarg(0)+"c#bingo";
+ enablenpc ""+getarg(0)+"d#bingo";
+ enablenpc ""+getarg(0)+"e#bingo";
+ set getarg(0),getarg(0) +1;
+ end;
+}
+
+que_bingo,49,31,4 script Arcade Helper#1 47,{
+
+ mes "[Helper]";
+ mes "If you'd like to play";
+ mes "a game of bingo, then";
+ mes "please proceed this way.";
+ close;
+}
+
+que_bingo,42,31,4 script Arcade Helper#2 66,{
+
+ mes "[Helper]";
+ mes "If you'd like to spectate";
+ mes "a game of bingo, then";
+ mes "please proceed this way.";
+ close;
+
+}
+
+que_bingo,54,17,5 script Arcade Owner 712,{
+
+ mes "[Arcade Owner]";
+ mes "Welcome to the";
+ mes "Bingo Game Arcade.";
+ mes "Care to play a game of";
+ mes "bingo? If you have any";
+ mes "questions, feel free to ask.";
+ next;
+ switch( select( "Rules for Bingo:Bingo Room:Marvelous Medals" ) )
+ {
+ case 1:
+ mes "[Arcade Owner]";
+ mes "The rules for playing bingo";
+ mes "are simple. First, take a board";
+ mes "with 25 boxes organized so that";
+ mes "there are five rows and five";
+ mes "columns. Then, number the";
+ mes "boxes in any order you like.";
+ next;
+ mes "[Arcade Owner]";
+ mes "Of course, you must use";
+ mes "the numbers 1 through 25.";
+ mes "When everyone's bingo board";
+ mes "is ready, the game will begin.";
+ mes "Our game coordinator will call out a number from 1 to 25 at random.";
+ next;
+ mes "[Arcade Owner]";
+ mes "Each time the coordinator";
+ mes "calls out a number, make sure";
+ mes "that you mark the corresponding";
+ mes "numbered square on your bingo";
+ mes "board. Now, these are the";
+ mes "conditions for winning...";
+ next;
+ mes "[Arcade Owner]";
+ mes "If you can make a line of";
+ mes "5 squares in a row, horizontally, vertically, or diagonally, using";
+ mes "the numbers called out by the";
+ mes "coordinator, you quickly yell";
+ mes "the word, ''Bingo.''";
+ next;
+ mes "[Arcade Owner]";
+ mes "If you are the first to yell";
+ mes "the word, ''Bingo,'' you'll";
+ mes "win! But if someone beats you";
+ mes "to it, then it can't be helped.";
+ mes "Anyway, it costs 1,000 zeny";
+ mes "to play each bingo game~";
+ close;
+ break;
+ case 2:
+ mes "[Arcade Owner]";
+ mes "Ah, if you want to join a";
+ mes "bingo game, enter the right";
+ mes "door. There must be at least";
+ mes "5 people to play a game, so";
+ mes "you may need to wait until";
+ mes "that requirement is fulfilled.";
+ next;
+ mes "[Arcade Owner]";
+ mes "If you just want to";
+ mes "watch the bingo game,";
+ mes "then you may enter the";
+ mes "left door as a spectator";
+ mes "in the Bingo Room.";
+ close;
+ break;
+ case 3:
+ mes "[Arcade Owner]";
+ mes "When you win a bingo";
+ mes "game, you will be rewarded";
+ mes "with ''Marvelous Medals,''";
+ mes "which can only be used within";
+ mes "this arcade. You also can't^FFFFFF ^000000 trade medals with other players.";
+ next;
+ mes "[Arcade Owner]";
+ mes "You usually get 1 Marvelous";
+ mes "Medal for winning a bingo game,";
+ mes "but you can win 50 at one time";
+ mes "under special conditions. You";
+ mes "can also play Monster Racing";
+ mes "games to win more medals.";
+ next;
+ mes "[Arcade Owner]";
+ mes "Collect as many Marvelous";
+ mes "Medals as you can, and trade";
+ mes "them for products in the Monster^FFFFFF ^000000 Racing Arena. I hear there's also";
+ mes "a place in Einbroch where you can^FFFFFF ^000000 use them, but I wouldn't know.";
+ close;
+ break;
+ }
+
+}