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Diffstat (limited to 'npc/re/other/dimensional_gap.txt')
-rw-r--r-- | npc/re/other/dimensional_gap.txt | 550 |
1 files changed, 0 insertions, 550 deletions
diff --git a/npc/re/other/dimensional_gap.txt b/npc/re/other/dimensional_gap.txt deleted file mode 100644 index b303f14b7..000000000 --- a/npc/re/other/dimensional_gap.txt +++ /dev/null @@ -1,550 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2016 Hercules Dev Team -//= Copyright (C) 2016 Ridley -//= Copyright (C) 2016 Nova -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Dimensional Gap NPCs -//================= Description =========================================== -//= The Dimensional Gap, or Dimensional Crack, is an opening into the -//= vacuum of time and space that separates dimensions. -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -mid_camp,207,290,6 script Expedition Guide#01 4_M_EIN_SOLDIER,{ - mes("[Expedition Guide]"); - mes("Are you going to enter the ^0000FFDimensional Gap^000000? Please use this Transport Device you see here."); - next(); - if (select("What is the Dimensional Gap?", "End Conversation.") == 2) { - mes("[Expedition Guide]"); - mes("Take care."); - close(); - } - mes("[Expedition Guide]"); - mes("As you know we've already entered through the Dimensional Rift to get to Ash Vacuum right? The Dimensional Gap is an expansion of that initial discovery."); - next(); - mes("[Expedition Guide]"); - mes("A member of the Expedition team found these backdoor passages to get through the Dimensional Rifts."); - next(); - mes("[Expedition Guide]"); - mes("This is like a Rune Midgard Alliance version of the Bifrost bridge so it can connect us to different parts of the New World."); - next(); - mes("[Expedition Guide]"); - mes("Time and space is distorted in the Dimensional Gap. Not all passageways have been discovered so please be sure to use caution when entering an unverified area."); - next(); - mes("[Expedition Guide]"); - mes("Anyone who has become lost here has yet to return."); - close(); -} - -mid_camp,212,290,4 script Expedition Guide#02 4_M_EIN_SOLDIER,{ - mes("[Expedition Guide]"); - mes("Please use a ^0000FFTransport Device^000000 if you wish to travel through the dimensional rift. The insides have not been fully explored yet so please be careful in there."); - close(); -} - -moc_fild22b,225,198,6 duplicate(Expedition Guide#01) Expedition Guide#03 4_M_MOC_SOLDIER -moc_fild22b,223,203,4 duplicate(Expedition Guide#02) Expedition Guide#04 4_M_MOC_SOLDIER -bif_fild01,314,155,6 duplicate(Expedition Guide#01) Expedition Guide#05 4_M_EIN_SOLDIER -bif_fild01,320,154,4 duplicate(Expedition Guide#02) Expedition Guide#06 4_M_EIN_SOLDIER -dic_fild02,236,33,6 duplicate(Expedition Guide#01) Expedition Guide#07 4_M_EIN_SOLDIER -dic_fild02,239,36,4 duplicate(Expedition Guide#02) Expedition Guide#08 4_M_EIN_SOLDIER - -dali,137,87,4 script Allied Forces Soldier 4_M_MOCASS1,{ - mes("[Allied Forces Soldier]"); - mes("This dimensional rift is connected to the Allied Forces ^0000FFExpedition Camp^000000 in Jotunheim."); - next(); - mes("[Allied Forces Soldier]"); - mes("Do not worry, it has been set up after testing hundreds of experiments for safe teleportation."); - close(); -} - -dali,122,60,4 script Morroc Soldier 4_M_MOC_SOLDIER,{ - mes("[Morroc Soldier]"); - mes("This dimensional rift is connected to ^0000FFMorroc^000000 back in Rune Midgard."); - next(); - mes("[Morroc Soldier]"); - mes("This is the fastest gateway back to our world. The area is still destroyed but restoration efforts will soon be on the way."); - close(); -} - -dali,51,104,6 script Spledide Soldier 4_M_FAIRYSOLDIER2,{ - mes("[Spledide Soldier]"); - mes("This dimensional rift is connected to the south of ^0000FFBifrost^000000. It enables quick travel to the Splendide frontline."); - next(); - mes("[Spledide Soldier]"); - mes("If we use it properly, it enables us to advance more easily to the capital of the Sapha."); - next(); - mes("[Spledide Soldier]"); - mes("The Mayor has asked us to cooperate as best we can instead of fighting, so I'm under orders not to do anything. Since we have a common enemy we won't fight the Sapha... for now..."); - close(); -} - -dali,56,126,4 script Dispatched Sapha 4_MAN_BENKUNI,{ - mes("[Dispatched Sapha]"); - mes("This dimensional rift is connected to the southern area of the ^0000FFKamidal Mountains^000000 in El Dicastes. I just dropped by for my research, but it is incredible."); - next(); - mes("[Dispatched Sapha]"); - mes("Moreover it is next to the Laphine capital..... Hmm... Do not worry, I do not want to fight in such a place."); - close(); -} - -dali,109,94,4 trader Sundries Merchant 4_M_MERCAT2,{ -OnInit: - sellitem Spectacles; - sellitem Arrow; - sellitem Booby_Trap; - end; -} - -dali,112,95,4 script Logistics Manager 4_M_MERCAT2,{ - mes("[Logistics Manager]"); - mes("Welcome. I am in charge of logistics to take care of your items in this weird place. Do you need to access your storage?"); - next(); - if (select("Open Storage 200 Zeny.", "No Thanks.") == 2) { - mes("[Logistics Manager]"); - mes("Let me know if you change your mind."); - close(); - } - if (basicskillcheck() && getskilllv(NV_BASIC) < 6) { - mes("[Logistics Manager]"); - mes("You are not yet qualified to use the Storage."); - } else if (Zeny < 200) { - mes("[Logistics Manager]"); - mes("You need at least 200 zeny to use the Storage."); - } else { - Zeny -= 200; - openstorage(); - } - close(); -} - -dali,115,85,5 script Party Leader#dali 2_M_SWORDMASTER,{ - if (.dalichatactive) - end; - initnpctimer(); - .dalichatactive = 1; - end; -OnTimer10: - npctalk(_("Attention!!!"), "Party Leader#dali"); - end; -OnTimer2000: - npctalk(_("Here, here. Everybody be quiet and line up!"), "Party Leader#dali"); - end; -OnTimer3000: - npctalk(_("We have now entered the inside of the Dimensional Crack. Where should be go first?"), "Party Leader#dali"); - end; -OnTimer4000: - npctalk(_("Anyone has an opinion?"), "Party Leader#dali"); - end; -OnTimer6000: - npctalk(_("I heard rumors about some magic swordman. Let's go find him."), "Party Member#MONK"); - end; -OnTimer7500: - npctalk(_("We heard about a magic competition being held here!"), "Party Member#WANDERER"); - end; -OnTimer9000: - npctalk(_("Where is it?!"), "Party Member#MONK"); - end; -OnTimer10500: - npctalk(_("Uh, I'm a little bit hungry... I wonder if anybody is selling some warm sweet potatoes or even dumplings..."), "Party Member#CRU"); - end; -OnTimer12000: - npctalk(_("You want to eat again?"), "Party Member#GUILL"); - end; -OnTimer13500: - npctalk(_("I am just wondering about the tournament.."), "Party Member#WANDERER"); - end; -OnTimer15000: - npctalk(_("I need to eat something before doing anything."), "Party Member#CRU"); - end; -OnTimer16500: - npctalk(_("By the way, I also heard about something called the Devil's Tower."), "Party Member#MONK"); - end; -OnTimer18000: - npctalk(_("I just saw a street trader passing by... Where is he?"), "Party Member#GUILL"); - end; -OnTimer19500: - emotion(e_yawn, 0, "Party Member#SURA"); - npctalk(_("Huh? What is this? You still haven't entered?"), "Party Member#SURA"); - end; -OnTimer20000: - npctalk(_("I am curious about the Faceworms I heard about from a Laphine."), "Party Member#MONK"); - end; -OnTimer21000: - npctalk(_("Can I come back after having a meal?"), "Party Member#CRU"); - end; -OnTimer22500: - npctalk(_("Can you even catch that?"), "Party Member#WANDERER"); - npctalk(_("Are you awake?"), "Party Member#SHADOW"); - end; -OnTimer24000: - emotion(e_an, 0, "Party Member#SURA"); - npctalk(_("Why are you still here?"), "Party Member#SURA"); - end; -OnTimer24500: - npctalk(_("Hang on a bit. The merchant is going to pass by soon."), "Party Member#GUILL"); - end; -OnTimer25500: - npctalk(_("That is your wish...."), "Party Member#MONK"); - end; -OnTimer27000: - npctalk(_("I want to buy cold grape juice~"), "Party Member#CRU"); - end; -OnTimer28500: - npctalk(_("I have no idea. There might be an accident up front."), "Party Member#SHADOW"); - end; -OnTimer30000: - npctalk(_("What? How dare you?!"), "Party Member#WANDERER"); - end; -OnTimer31500: - npctalk(_("Give me a sip of juice."), "Party Member#GUILL"); - end; -OnTimer32000: - npctalk(_("Cough~ Cough~"), "Party Member#EINOLD"); - end; -OnTimer33000: - emotion(e_an, 0, "Party Member#SURA"); - end; -OnTimer34000: - npctalk(_("Damn! I am pissed off! I came here because I heard only a party is allowed to get in!"), "Party Member#SURA"); - end; -OnTimer36000: - npctalk(_("Are you going to hit me? Do it!"), "Party Member#MONK"); - emotion(e_ag, 0, "Party Member#MONK"); - npctalk(_("You pay for your food."), "Party Member#CRU"); - end; -OnTimer37500: - emotion(e_an, 0, "Party Member#SURA"); - end; -OnTimer39000: - npctalk(_("Whatever, I'm not eating."), "Party Member#WANDERER"); - npctalk(_("So mean.. I won't eat then."), "Party Member#GUILL"); - npctalk(_("Right.. I should have entered with another group!"), "Party Member#SHADOW"); - end; -OnTimer40500: - emotion(e_gg, 0, "Party Member#CRU"); - npctalk(_("Hey. Are you pissed off?"), "Party Member#CRU"); - end; -OnTimer42000: - npctalk(_("Not at all."), "Party Member#GUILL"); - end; -OnTimer43500: - emotion(e_gg, 0, "Party Member#MONK"); - npctalk(_("Look at him snoozing. Hehe."), "Party Member#MONK"); - end; -OnTimer45000: - emotion(e_yawn, 0, "Party Member#SURA"); - npctalk(_("Bah, I don't care. I'm gonna take a nap, so wake me up when we're ready."), "Party Member#SURA"); - end; -OnTimer46500: - emotion(e_gg, 0, "Party Member#CRU"); - npctalk(_("You are upset!!"), "Party Member#CRU"); - npctalk(_("Can I get back before I die..."), "Party Member#WANDERER"); - npctalk(_("What? You, we gotta talk! I've been too nice to you!"), "Party Member#EINOLD"); - end; -OnTimer48000: - npctalk(_("Excuse me..... everyone.............?"), "Party Leader#dali"); - end; -OnTimer49500: - emotion(e_ag, 0, "Party Member#GUILL"); - npctalk(_("No!!!!!!!!!"), "Party Member#GUILL"); - npctalk(_("Whatever~"), "Party Member#MONK"); - end; -OnTimer51000: - emotion(e_sob, 0, "Party Leader#dali"); - npctalk(_("Please listen to me...."), "Party Leader#dali"); - npctalk(_("He's angry all right...."), "Party Member#WANDERER"); - npctalk(_("Take a nap. I am sleepy too, so we'll take shifts."), "Party Member#SHADOW"); - end; -OnTimer52500: - .dalichatactive = 0; - stopnpctimer(); - end; -} - -dali,117,81,7 script Party Member#WANDERER 4_F_WANDERER,{ - end; -} - -dali,117,79,5 script Party Member#CRU 4_F_CRU,{ - end; -} - -dali,118,83,3 script Party Member#MONK 4_F_MONK,{ - end; -} - -dali,119,76,7 script Party Member#SHADOW 4_F_SHADOWCHASER,{ - end; -} - -dali,119,78,2 script Party Member#GUILL 4_M_JPNOJI,{ - end; -} - -dali,120,77,4 script Party Member#SURA 4_F_SURA,{ - end; -} - -dali,120,81,3 script Party Member#EINOLD 4_M_EINOLD,{ - end; -} - -dali,102,83,5 script Merchant Prince#HUMERC 4_M_HUMERCHANT,2,2,{ - mes("[Prince Canet]"); - mes("Who're you?"); - next(); - mes("[Prince Canet]"); - mes("What do you want? You looking something in particular?"); - next(); - mes("[Prince Canet]"); - mes("So some enforcers have been cracking down on merchants lately. I can not sell anything."); - next(); - mes("[Prince Canet]"); - mes("Come here..."); - next(); - mes("[Jumpy Knight]"); - mes("I knew you would be here!! No illegal trading is allowed here! Don't you know?"); - hideoffnpc("Jumpy Knight#JP_RUN"); - next(); - mes("[Prince Canet]"); - mes("Says who?"); - next(); - mes("[Jumpy Knight]"); - mes("Ok, then show me your permit."); - next(); - mes("[Prince Canet]"); - mes("Permit\r" - "No one's in charge here!"); - next(); - mes("[Prince Canet]"); - mes("You! If you need anything come to me ok?"); - next(); - mes("[Jumpy Knight]"); - mes("I will catch you!"); - hideonnpc("Merchant Prince#HUMERC"); - close2(); - hideonnpc("Jumpy Knight#JP_RUN"); - enablenpc("Merchant Prince#HUMERC2"); - hideoffnpc("Merchant Prince#HUMERC2"); - disablenpc("Merchant Prince#HUMERC"); - end; - -OnTouch: - mes("[Prince Canet]"); - mes("Cold juice!\r" - "Apple, grape, orange~\r" - "Anything you want!"); - next(); - mes("[Prince Canet]"); - mes("Sweet potato, dumpling~\r" - "Here we have delicious desserts~"); - close(); -} - -dali,105,82,1 script Jumpy Knight#JP_RUN 4_M_JP_RUN,{ - end; - -OnInit: - hideonnpc("Jumpy Knight#JP_RUN"); - end; -} - -dali,63,112,7 script Merchant Prince#HUMERC2 4_M_HUMERCHANT,2,2,{ - mes("[Prince Canet]"); - mes("You need to pay a toll to get past here."); - next(); - select("What toll?"); - mes("[Prince Canet]"); - mes("You did not know?\r" - "500 zeny"); - next(); - mes("[Jumpy Knight]"); - mes("You there! Stop right there!"); - hideoffnpc("Jumpy Knight#JP_RUN2"); - next(); - mes("[Prince Canet]"); - mes("Ugh! How are you always following me? Got some kind of crush on me or something? I don't think you and I make a good match..."); - next(); - mes("[Jumpy Knight]"); - mes("Why don't we find out then?"); - next(); - mes("[Prince Canet]"); - mes("That's it no more talking.\r" - "I'm outta here~"); - next(); - mes("[Jumpy Knight]"); - mes("Keep running you sneaky coward!"); - hideonnpc("Merchant Prince#HUMERC2"); - close2(); - hideonnpc("Jumpy Knight#JP_RUN2"); - hideoffnpc("Merchant Prince#HUMERC3"); - disablenpc("Merchant Prince#HUMERC2"); - end; - -OnInit: - disablenpc("Merchant Prince#HUMERC2"); - end; -OnTouch: - mes("[Prince Canet]"); - mes("500 zeny"); - close(); -} - -dali,67,113,3 script Jumpy Knight#JP_RUN2 4_M_JP_RUN,{ - end; - -OnInit: - hideonnpc("Jumpy Knight#JP_RUN2"); - end; -} - -dali,89,97,3 script Merchant Prince#HUMERC3 4_M_HUMERCHANT,{ - mes("[Prince Canet]"); - mes("You are lucky that you have met up with me.\r" - "Who am I?\r" - "I'm here to become a merchant King."); - next(); - mes("[Prince Canet]"); - mes("I might be working a street stall now but I'll have an actual shop some day."); - next(); - mes("[Prince Canet]"); - mes("It's my first day so I'm having a major sale."); - next(); - mes("[Prince Canet]"); - mes("Let's see I've got a... Ring of something! Sword of stuff! A backpack of some sort!"); - next(); - mes("[Prince Canet]"); - mes("Tell me if you need anything,"); - hideoffnpc("Jumpy Knight#JP_RUN3"); - next(); - mes("[Prince Canet]"); - mes("What are you doing here? This is my spot for a shop Get outta my turf!"); - next(); - mes("[Jumpy Knight]"); - mes("Bah!!\r" - "You're gonna regret those words!"); - next(); - mes("[Prince Canet]"); - mes("I'm shaking..."); - hideonnpc("Merchant Prince#HUMERC3"); - close2(); - hideonnpc("Jumpy Knight#JP_RUN3"); - enablenpc("Merchant Prince#HUMERC"); - hideoffnpc("Merchant Prince#HUMERC"); - end; - -OnInit: - hideonnpc("Merchant Prince#HUMERC3"); - end; -} - -dali,89,94,7 script Jumpy Knight#JP_RUN3 4_M_JP_RUN,{ - end; - -OnInit: - hideonnpc("Jumpy Knight#JP_RUN3"); - end; -} - -dali02,58,123,3 script Curious Knight#KY_KNT 4_M_KY_KNT,{ - mes("[Curious Knight]"); - mes("The Royal Guard in here was desperate for help. We entered through a secret place in the palace."); - next(); - mes("[Curious Knight]"); - mes("We were whisked away here... No idea where I am but I have to establish a base here for the Knighthood."); - close(); -} - -dali02,51,112,5 script Confused Thief#DST_SOL 4_DST_SOLDIER,{ - mes("[Confused Thief]"); - mes("One minute I'm in a bar... The next minute I'm here... What is this place?"); - next(); - mes("[Confused Thief]"); - mes("There's no night or day in here. Hmm, something has to be valuable in this place..."); - close(); -} - -dali02,65,115,5 script Adventurous Rafflesia#ra 4_M_RAFLE_GR,{ - mes("[Adventurous Rafflesia]"); - mes("No no this has to be Thanatos Tower... I sense dark magic here."); - next(); - mes("[Guide]"); - mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!"); - next(); - mes("[Tourist]"); - mes("Is this place the famous Prontera? It is dark just like a big city!"); - next(); - mes("[Traveller]"); - mes("I hear a ticking clock. This place must be Geffen!"); - close(); -} - -dali02,68,117,5 script Guide#ra 4_M_RAFLE_GR,{ - mes("[Guide]"); - mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!"); - next(); - mes("[Tourist]"); - mes("Is this place the famous Prontera It is dark just like a big city!"); - next(); - mes("[Traveller]"); - mes("I hear a ticking clock. This place must be Geffen!"); - next(); - mes("[Adventurous Rafflesia]"); - mes("No no this has to be Thanatos Tower... I sense dark magic here."); - close(); -} - -dali02,65,119,5 script Tourist#ra 4_M_RAFLE_GR,{ - mes("[Tourist]"); - mes("Is this place the famous Prontera? It is dark just like a big city!"); - next(); - mes("[Adventurous Rafflesia]"); - mes("No no this has to be Thanatos Tower... I sense dark magic here."); - next(); - mes("[Guide]"); - mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!"); - next(); - mes("[Traveller]"); - mes("I hear a ticking clock. This place must be Geffen!"); - close(); -} - -dali02,69,122,5 script Traveller#ra 4_M_RAFLE_GR,{ - mes("[Traveller]"); - mes("I hear a ticking clock. This place must be Geffen!"); - next(); - mes("[Guide]"); - mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!"); - next(); - mes("[Tourist]"); - mes("Is this place the famous Prontera? It is dark just like a big city!"); - next(); - mes("[Adventurous Rafflesia]"); - mes("No no this has to be Thanatos Tower... I sense dark magic here."); - close(); -} |