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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2016 Hercules Dev Team
-//= Copyright (C) 2016 Ridley
-//= Copyright (C) 2016 Nova
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Dimensional Gap NPCs
-//================= Description ===========================================
-//= The Dimensional Gap, or Dimensional Crack, is an opening into the
-//= vacuum of time and space that separates dimensions.
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-mid_camp,207,290,6 script Expedition Guide#01 4_M_EIN_SOLDIER,{
- mes("[Expedition Guide]");
- mes("Are you going to enter the ^0000FFDimensional Gap^000000? Please use this Transport Device you see here.");
- next();
- if (select("What is the Dimensional Gap?", "End Conversation.") == 2) {
- mes("[Expedition Guide]");
- mes("Take care.");
- close();
- }
- mes("[Expedition Guide]");
- mes("As you know we've already entered through the Dimensional Rift to get to Ash Vacuum right? The Dimensional Gap is an expansion of that initial discovery.");
- next();
- mes("[Expedition Guide]");
- mes("A member of the Expedition team found these backdoor passages to get through the Dimensional Rifts.");
- next();
- mes("[Expedition Guide]");
- mes("This is like a Rune Midgard Alliance version of the Bifrost bridge so it can connect us to different parts of the New World.");
- next();
- mes("[Expedition Guide]");
- mes("Time and space is distorted in the Dimensional Gap. Not all passageways have been discovered so please be sure to use caution when entering an unverified area.");
- next();
- mes("[Expedition Guide]");
- mes("Anyone who has become lost here has yet to return.");
- close();
-}
-
-mid_camp,212,290,4 script Expedition Guide#02 4_M_EIN_SOLDIER,{
- mes("[Expedition Guide]");
- mes("Please use a ^0000FFTransport Device^000000 if you wish to travel through the dimensional rift. The insides have not been fully explored yet so please be careful in there.");
- close();
-}
-
-moc_fild22b,225,198,6 duplicate(Expedition Guide#01) Expedition Guide#03 4_M_MOC_SOLDIER
-moc_fild22b,223,203,4 duplicate(Expedition Guide#02) Expedition Guide#04 4_M_MOC_SOLDIER
-bif_fild01,314,155,6 duplicate(Expedition Guide#01) Expedition Guide#05 4_M_EIN_SOLDIER
-bif_fild01,320,154,4 duplicate(Expedition Guide#02) Expedition Guide#06 4_M_EIN_SOLDIER
-dic_fild02,236,33,6 duplicate(Expedition Guide#01) Expedition Guide#07 4_M_EIN_SOLDIER
-dic_fild02,239,36,4 duplicate(Expedition Guide#02) Expedition Guide#08 4_M_EIN_SOLDIER
-
-dali,137,87,4 script Allied Forces Soldier 4_M_MOCASS1,{
- mes("[Allied Forces Soldier]");
- mes("This dimensional rift is connected to the Allied Forces ^0000FFExpedition Camp^000000 in Jotunheim.");
- next();
- mes("[Allied Forces Soldier]");
- mes("Do not worry, it has been set up after testing hundreds of experiments for safe teleportation.");
- close();
-}
-
-dali,122,60,4 script Morroc Soldier 4_M_MOC_SOLDIER,{
- mes("[Morroc Soldier]");
- mes("This dimensional rift is connected to ^0000FFMorroc^000000 back in Rune Midgard.");
- next();
- mes("[Morroc Soldier]");
- mes("This is the fastest gateway back to our world. The area is still destroyed but restoration efforts will soon be on the way.");
- close();
-}
-
-dali,51,104,6 script Spledide Soldier 4_M_FAIRYSOLDIER2,{
- mes("[Spledide Soldier]");
- mes("This dimensional rift is connected to the south of ^0000FFBifrost^000000. It enables quick travel to the Splendide frontline.");
- next();
- mes("[Spledide Soldier]");
- mes("If we use it properly, it enables us to advance more easily to the capital of the Sapha.");
- next();
- mes("[Spledide Soldier]");
- mes("The Mayor has asked us to cooperate as best we can instead of fighting, so I'm under orders not to do anything. Since we have a common enemy we won't fight the Sapha... for now...");
- close();
-}
-
-dali,56,126,4 script Dispatched Sapha 4_MAN_BENKUNI,{
- mes("[Dispatched Sapha]");
- mes("This dimensional rift is connected to the southern area of the ^0000FFKamidal Mountains^000000 in El Dicastes. I just dropped by for my research, but it is incredible.");
- next();
- mes("[Dispatched Sapha]");
- mes("Moreover it is next to the Laphine capital..... Hmm... Do not worry, I do not want to fight in such a place.");
- close();
-}
-
-dali,109,94,4 trader Sundries Merchant 4_M_MERCAT2,{
-OnInit:
- sellitem Spectacles;
- sellitem Arrow;
- sellitem Booby_Trap;
- end;
-}
-
-dali,112,95,4 script Logistics Manager 4_M_MERCAT2,{
- mes("[Logistics Manager]");
- mes("Welcome. I am in charge of logistics to take care of your items in this weird place. Do you need to access your storage?");
- next();
- if (select("Open Storage 200 Zeny.", "No Thanks.") == 2) {
- mes("[Logistics Manager]");
- mes("Let me know if you change your mind.");
- close();
- }
- if (basicskillcheck() && getskilllv(NV_BASIC) < 6) {
- mes("[Logistics Manager]");
- mes("You are not yet qualified to use the Storage.");
- } else if (Zeny < 200) {
- mes("[Logistics Manager]");
- mes("You need at least 200 zeny to use the Storage.");
- } else {
- Zeny -= 200;
- openstorage();
- }
- close();
-}
-
-dali,115,85,5 script Party Leader#dali 2_M_SWORDMASTER,{
- if (.dalichatactive)
- end;
- initnpctimer();
- .dalichatactive = 1;
- end;
-OnTimer10:
- npctalk(_("Attention!!!"), "Party Leader#dali");
- end;
-OnTimer2000:
- npctalk(_("Here, here. Everybody be quiet and line up!"), "Party Leader#dali");
- end;
-OnTimer3000:
- npctalk(_("We have now entered the inside of the Dimensional Crack. Where should be go first?"), "Party Leader#dali");
- end;
-OnTimer4000:
- npctalk(_("Anyone has an opinion?"), "Party Leader#dali");
- end;
-OnTimer6000:
- npctalk(_("I heard rumors about some magic swordman. Let's go find him."), "Party Member#MONK");
- end;
-OnTimer7500:
- npctalk(_("We heard about a magic competition being held here!"), "Party Member#WANDERER");
- end;
-OnTimer9000:
- npctalk(_("Where is it?!"), "Party Member#MONK");
- end;
-OnTimer10500:
- npctalk(_("Uh, I'm a little bit hungry... I wonder if anybody is selling some warm sweet potatoes or even dumplings..."), "Party Member#CRU");
- end;
-OnTimer12000:
- npctalk(_("You want to eat again?"), "Party Member#GUILL");
- end;
-OnTimer13500:
- npctalk(_("I am just wondering about the tournament.."), "Party Member#WANDERER");
- end;
-OnTimer15000:
- npctalk(_("I need to eat something before doing anything."), "Party Member#CRU");
- end;
-OnTimer16500:
- npctalk(_("By the way, I also heard about something called the Devil's Tower."), "Party Member#MONK");
- end;
-OnTimer18000:
- npctalk(_("I just saw a street trader passing by... Where is he?"), "Party Member#GUILL");
- end;
-OnTimer19500:
- emotion(e_yawn, 0, "Party Member#SURA");
- npctalk(_("Huh? What is this? You still haven't entered?"), "Party Member#SURA");
- end;
-OnTimer20000:
- npctalk(_("I am curious about the Faceworms I heard about from a Laphine."), "Party Member#MONK");
- end;
-OnTimer21000:
- npctalk(_("Can I come back after having a meal?"), "Party Member#CRU");
- end;
-OnTimer22500:
- npctalk(_("Can you even catch that?"), "Party Member#WANDERER");
- npctalk(_("Are you awake?"), "Party Member#SHADOW");
- end;
-OnTimer24000:
- emotion(e_an, 0, "Party Member#SURA");
- npctalk(_("Why are you still here?"), "Party Member#SURA");
- end;
-OnTimer24500:
- npctalk(_("Hang on a bit. The merchant is going to pass by soon."), "Party Member#GUILL");
- end;
-OnTimer25500:
- npctalk(_("That is your wish...."), "Party Member#MONK");
- end;
-OnTimer27000:
- npctalk(_("I want to buy cold grape juice~"), "Party Member#CRU");
- end;
-OnTimer28500:
- npctalk(_("I have no idea. There might be an accident up front."), "Party Member#SHADOW");
- end;
-OnTimer30000:
- npctalk(_("What? How dare you?!"), "Party Member#WANDERER");
- end;
-OnTimer31500:
- npctalk(_("Give me a sip of juice."), "Party Member#GUILL");
- end;
-OnTimer32000:
- npctalk(_("Cough~ Cough~"), "Party Member#EINOLD");
- end;
-OnTimer33000:
- emotion(e_an, 0, "Party Member#SURA");
- end;
-OnTimer34000:
- npctalk(_("Damn! I am pissed off! I came here because I heard only a party is allowed to get in!"), "Party Member#SURA");
- end;
-OnTimer36000:
- npctalk(_("Are you going to hit me? Do it!"), "Party Member#MONK");
- emotion(e_ag, 0, "Party Member#MONK");
- npctalk(_("You pay for your food."), "Party Member#CRU");
- end;
-OnTimer37500:
- emotion(e_an, 0, "Party Member#SURA");
- end;
-OnTimer39000:
- npctalk(_("Whatever, I'm not eating."), "Party Member#WANDERER");
- npctalk(_("So mean.. I won't eat then."), "Party Member#GUILL");
- npctalk(_("Right.. I should have entered with another group!"), "Party Member#SHADOW");
- end;
-OnTimer40500:
- emotion(e_gg, 0, "Party Member#CRU");
- npctalk(_("Hey. Are you pissed off?"), "Party Member#CRU");
- end;
-OnTimer42000:
- npctalk(_("Not at all."), "Party Member#GUILL");
- end;
-OnTimer43500:
- emotion(e_gg, 0, "Party Member#MONK");
- npctalk(_("Look at him snoozing. Hehe."), "Party Member#MONK");
- end;
-OnTimer45000:
- emotion(e_yawn, 0, "Party Member#SURA");
- npctalk(_("Bah, I don't care. I'm gonna take a nap, so wake me up when we're ready."), "Party Member#SURA");
- end;
-OnTimer46500:
- emotion(e_gg, 0, "Party Member#CRU");
- npctalk(_("You are upset!!"), "Party Member#CRU");
- npctalk(_("Can I get back before I die..."), "Party Member#WANDERER");
- npctalk(_("What? You, we gotta talk! I've been too nice to you!"), "Party Member#EINOLD");
- end;
-OnTimer48000:
- npctalk(_("Excuse me..... everyone.............?"), "Party Leader#dali");
- end;
-OnTimer49500:
- emotion(e_ag, 0, "Party Member#GUILL");
- npctalk(_("No!!!!!!!!!"), "Party Member#GUILL");
- npctalk(_("Whatever~"), "Party Member#MONK");
- end;
-OnTimer51000:
- emotion(e_sob, 0, "Party Leader#dali");
- npctalk(_("Please listen to me...."), "Party Leader#dali");
- npctalk(_("He's angry all right...."), "Party Member#WANDERER");
- npctalk(_("Take a nap. I am sleepy too, so we'll take shifts."), "Party Member#SHADOW");
- end;
-OnTimer52500:
- .dalichatactive = 0;
- stopnpctimer();
- end;
-}
-
-dali,117,81,7 script Party Member#WANDERER 4_F_WANDERER,{
- end;
-}
-
-dali,117,79,5 script Party Member#CRU 4_F_CRU,{
- end;
-}
-
-dali,118,83,3 script Party Member#MONK 4_F_MONK,{
- end;
-}
-
-dali,119,76,7 script Party Member#SHADOW 4_F_SHADOWCHASER,{
- end;
-}
-
-dali,119,78,2 script Party Member#GUILL 4_M_JPNOJI,{
- end;
-}
-
-dali,120,77,4 script Party Member#SURA 4_F_SURA,{
- end;
-}
-
-dali,120,81,3 script Party Member#EINOLD 4_M_EINOLD,{
- end;
-}
-
-dali,102,83,5 script Merchant Prince#HUMERC 4_M_HUMERCHANT,2,2,{
- mes("[Prince Canet]");
- mes("Who're you?");
- next();
- mes("[Prince Canet]");
- mes("What do you want? You looking something in particular?");
- next();
- mes("[Prince Canet]");
- mes("So some enforcers have been cracking down on merchants lately. I can not sell anything.");
- next();
- mes("[Prince Canet]");
- mes("Come here...");
- next();
- mes("[Jumpy Knight]");
- mes("I knew you would be here!! No illegal trading is allowed here! Don't you know?");
- hideoffnpc("Jumpy Knight#JP_RUN");
- next();
- mes("[Prince Canet]");
- mes("Says who?");
- next();
- mes("[Jumpy Knight]");
- mes("Ok, then show me your permit.");
- next();
- mes("[Prince Canet]");
- mes("Permit\r"
- "No one's in charge here!");
- next();
- mes("[Prince Canet]");
- mes("You! If you need anything come to me ok?");
- next();
- mes("[Jumpy Knight]");
- mes("I will catch you!");
- hideonnpc("Merchant Prince#HUMERC");
- close2();
- hideonnpc("Jumpy Knight#JP_RUN");
- enablenpc("Merchant Prince#HUMERC2");
- hideoffnpc("Merchant Prince#HUMERC2");
- disablenpc("Merchant Prince#HUMERC");
- end;
-
-OnTouch:
- mes("[Prince Canet]");
- mes("Cold juice!\r"
- "Apple, grape, orange~\r"
- "Anything you want!");
- next();
- mes("[Prince Canet]");
- mes("Sweet potato, dumpling~\r"
- "Here we have delicious desserts~");
- close();
-}
-
-dali,105,82,1 script Jumpy Knight#JP_RUN 4_M_JP_RUN,{
- end;
-
-OnInit:
- hideonnpc("Jumpy Knight#JP_RUN");
- end;
-}
-
-dali,63,112,7 script Merchant Prince#HUMERC2 4_M_HUMERCHANT,2,2,{
- mes("[Prince Canet]");
- mes("You need to pay a toll to get past here.");
- next();
- select("What toll?");
- mes("[Prince Canet]");
- mes("You did not know?\r"
- "500 zeny");
- next();
- mes("[Jumpy Knight]");
- mes("You there! Stop right there!");
- hideoffnpc("Jumpy Knight#JP_RUN2");
- next();
- mes("[Prince Canet]");
- mes("Ugh! How are you always following me? Got some kind of crush on me or something? I don't think you and I make a good match...");
- next();
- mes("[Jumpy Knight]");
- mes("Why don't we find out then?");
- next();
- mes("[Prince Canet]");
- mes("That's it no more talking.\r"
- "I'm outta here~");
- next();
- mes("[Jumpy Knight]");
- mes("Keep running you sneaky coward!");
- hideonnpc("Merchant Prince#HUMERC2");
- close2();
- hideonnpc("Jumpy Knight#JP_RUN2");
- hideoffnpc("Merchant Prince#HUMERC3");
- disablenpc("Merchant Prince#HUMERC2");
- end;
-
-OnInit:
- disablenpc("Merchant Prince#HUMERC2");
- end;
-OnTouch:
- mes("[Prince Canet]");
- mes("500 zeny");
- close();
-}
-
-dali,67,113,3 script Jumpy Knight#JP_RUN2 4_M_JP_RUN,{
- end;
-
-OnInit:
- hideonnpc("Jumpy Knight#JP_RUN2");
- end;
-}
-
-dali,89,97,3 script Merchant Prince#HUMERC3 4_M_HUMERCHANT,{
- mes("[Prince Canet]");
- mes("You are lucky that you have met up with me.\r"
- "Who am I?\r"
- "I'm here to become a merchant King.");
- next();
- mes("[Prince Canet]");
- mes("I might be working a street stall now but I'll have an actual shop some day.");
- next();
- mes("[Prince Canet]");
- mes("It's my first day so I'm having a major sale.");
- next();
- mes("[Prince Canet]");
- mes("Let's see I've got a... Ring of something! Sword of stuff! A backpack of some sort!");
- next();
- mes("[Prince Canet]");
- mes("Tell me if you need anything,");
- hideoffnpc("Jumpy Knight#JP_RUN3");
- next();
- mes("[Prince Canet]");
- mes("What are you doing here? This is my spot for a shop Get outta my turf!");
- next();
- mes("[Jumpy Knight]");
- mes("Bah!!\r"
- "You're gonna regret those words!");
- next();
- mes("[Prince Canet]");
- mes("I'm shaking...");
- hideonnpc("Merchant Prince#HUMERC3");
- close2();
- hideonnpc("Jumpy Knight#JP_RUN3");
- enablenpc("Merchant Prince#HUMERC");
- hideoffnpc("Merchant Prince#HUMERC");
- end;
-
-OnInit:
- hideonnpc("Merchant Prince#HUMERC3");
- end;
-}
-
-dali,89,94,7 script Jumpy Knight#JP_RUN3 4_M_JP_RUN,{
- end;
-
-OnInit:
- hideonnpc("Jumpy Knight#JP_RUN3");
- end;
-}
-
-dali02,58,123,3 script Curious Knight#KY_KNT 4_M_KY_KNT,{
- mes("[Curious Knight]");
- mes("The Royal Guard in here was desperate for help. We entered through a secret place in the palace.");
- next();
- mes("[Curious Knight]");
- mes("We were whisked away here... No idea where I am but I have to establish a base here for the Knighthood.");
- close();
-}
-
-dali02,51,112,5 script Confused Thief#DST_SOL 4_DST_SOLDIER,{
- mes("[Confused Thief]");
- mes("One minute I'm in a bar... The next minute I'm here... What is this place?");
- next();
- mes("[Confused Thief]");
- mes("There's no night or day in here. Hmm, something has to be valuable in this place...");
- close();
-}
-
-dali02,65,115,5 script Adventurous Rafflesia#ra 4_M_RAFLE_GR,{
- mes("[Adventurous Rafflesia]");
- mes("No no this has to be Thanatos Tower... I sense dark magic here.");
- next();
- mes("[Guide]");
- mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
- next();
- mes("[Tourist]");
- mes("Is this place the famous Prontera? It is dark just like a big city!");
- next();
- mes("[Traveller]");
- mes("I hear a ticking clock. This place must be Geffen!");
- close();
-}
-
-dali02,68,117,5 script Guide#ra 4_M_RAFLE_GR,{
- mes("[Guide]");
- mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
- next();
- mes("[Tourist]");
- mes("Is this place the famous Prontera It is dark just like a big city!");
- next();
- mes("[Traveller]");
- mes("I hear a ticking clock. This place must be Geffen!");
- next();
- mes("[Adventurous Rafflesia]");
- mes("No no this has to be Thanatos Tower... I sense dark magic here.");
- close();
-}
-
-dali02,65,119,5 script Tourist#ra 4_M_RAFLE_GR,{
- mes("[Tourist]");
- mes("Is this place the famous Prontera? It is dark just like a big city!");
- next();
- mes("[Adventurous Rafflesia]");
- mes("No no this has to be Thanatos Tower... I sense dark magic here.");
- next();
- mes("[Guide]");
- mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
- next();
- mes("[Traveller]");
- mes("I hear a ticking clock. This place must be Geffen!");
- close();
-}
-
-dali02,69,122,5 script Traveller#ra 4_M_RAFLE_GR,{
- mes("[Traveller]");
- mes("I hear a ticking clock. This place must be Geffen!");
- next();
- mes("[Guide]");
- mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
- next();
- mes("[Tourist]");
- mes("Is this place the famous Prontera? It is dark just like a big city!");
- next();
- mes("[Adventurous Rafflesia]");
- mes("No no this has to be Thanatos Tower... I sense dark magic here.");
- close();
-}