diff options
Diffstat (limited to 'npc/re/other/arena/arena_lvl50.txt')
-rw-r--r-- | npc/re/other/arena/arena_lvl50.txt | 1108 |
1 files changed, 1108 insertions, 0 deletions
diff --git a/npc/re/other/arena/arena_lvl50.txt b/npc/re/other/arena/arena_lvl50.txt new file mode 100644 index 000000000..73d15ef4c --- /dev/null +++ b/npc/re/other/arena/arena_lvl50.txt @@ -0,0 +1,1108 @@ +//===== rAthena Script ======================================== +//= Izlude Arena lvl 50 +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= Any Athena Version +//===== Description: ========================================= +//= Izlude Battle Arena Level 50 +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Replaced effect numerics with constants. [Samuray22] +//============================================================ + +arena_room,64,138,5 script lvl 50s Waiting Room 124,{ + end; + +OnInit: + waitingroom "Individual : lvl 50 or higher",50,"lvl 50s Waiting Room::OnStartArena",1,1000,50; + enablewaitingroomevent; + end; + +OnStartArena: + warpwaitingpc "force_1-1",99,12; + donpcevent "arena#50::Onstart"; + disablewaitingroomevent; + end; + +Onstart: + enablewaitingroomevent; + end; +} + +force_1-1,99,20,4 script Heel and Toe#arena 124,{ + end; + +OnInit: + set $@mapcount50, 0; + end; + +Onstart: + initnpctimer; + set $arena_min50st,gettime(2); + set $arena_sec50st,gettime(1); + end; + +OnTimer3000: + mapannounce "force_1-1","Good day, my name is Heel and Toe, the guide of Time Force Battle for lvl 50s!",0; + end; + +OnTimer4000: + mapannounce "force_1-1","Remember your right decision will save a lot of your time!",0; + end; + +OnTimer5000: + mapannounce "force_1-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 5 minutes from now.",0; + end; + +OnTimer60000: + set $@mapcount50, getmapusers ("force_1-1"); + if ($@mapcount50 == 0) { + donpcevent "Heel and Toe#arena::Onfailclearstage"; + } + mapannounce "force_1-1","Remaining Time : 4 minutes ",0; + end; + +OnTimer120000: + set $@mapcount50, getmapusers ("force_1-1"); + if ($@mapcount50 == 0) { + donpcevent "Heel and Toe#arena::Onfailclearstage"; + } + mapannounce "force_1-1","Remaining Time : 3 minutes ",0; + end; + +OnTimer180000: + set $@mapcount50, getmapusers ("force_1-1"); + if ($@mapcount50 == 0) { + donpcevent "Heel and Toe#arena::Onfailclearstage"; + } + mapannounce "force_1-1","Remaining Time : 2 minutes ",0; +end; +OnTimer240000: + set $@mapcount50, getmapusers ("force_1-1"); + if ($@mapcount50 == 0) { + donpcevent "Heel and Toe#arena::Onfailclearstage"; + } + mapannounce "force_1-1","Remaining Time : 1 minute ",0; + end; + +OnTimer300000: + mapannounce "force_1-1","Your time is over. I hope you had a good time~",0; + end; + +OnTimer305000: +OnTimer306000: +OnTimer307000: +OnTimer308000: +OnTimer309000: +OnTimer310000: +OnTimer311000: +OnTimer312000: +OnTimer313000: +OnTimer314000: + mapwarp "force_1-1","prt_are_in",126,190,0,0; + end; + +OnTimer315000: + mapwarp "force_1-1","prt_are_in",126,190,0,0; + donpcevent "Heel and Toe#arena::Onfailclearstage"; + end; + +Ontimeroff: + stopnpctimer; + end; + +Onfailclearstage: + donpcevent "cast#50::Ontimeover1"; + mapwarp "force_1-1","prt_are_in",126,190,0,0; + donpcevent "Heel and Toe#arena::Ontimeroff"; + donpcevent "arena#50::Onreset_all"; + donpcevent "alloff#50::Onon"; + donpcevent "lvl 50s Waiting Room::Onstart"; + end; + +On01_start: + mapannounce "force_1-1","In order to clear this battle, you must kill all Smokies!",0; + end; + +On01_end: + mapannounce "force_1-1","A door to the north room has opened!",0; + end; + +On02_start: + mapannounce "force_1-1","Please escape to the door from monsters!",0; + end; + +On02_end: + mapannounce "force_1-1","A door to the north room has opened!",0; + end; + +On03_start: + mapannounce "force_1-1","In order to clear this battle, you must kill all Karakasa!",0; + end; + +On03_end: + mapannounce "force_1-1","Clear! A door to the east room has opened!",0; + end; + +On04_start: + mapannounce "force_1-1","In order to clear this battle, you must kill all Kobolds and escape to the east room!",0; + end; + +On04_end: + mapannounce "force_1-1","A door to the east room has opened!",0; + end; + +On05_start: + mapannounce "force_1-1","In order to clear this battle, you must kill all monsters except obstructor monsters!",0; + end; + +On05_end: + mapannounce "force_1-1","Clear! A door to the south room has opened!",0; + end; + +On06_start: + mapannounce "force_1-1","In order to clear this battle, you must kill all Drops and escape to the south room!",0; + end; + +On06_end: + mapannounce "force_1-1","A door to the south room has opened!",0; + end; + +On07_start: + mapannounce "force_1-1","In order to clear this battle, you must get rid of a Red Plant in the center of this room while dodging attacks from Hydras!",0; + end; + +On07_end: + mapannounce "force_1-1","Clear! A door to the west room has opened!",0; + end; + +On08_start: + mapannounce "force_1-1","Please escape to the north exit!",0; + end; + +On09_start: + mapannounce "force_1-1","In order to clear this battle, you must defeat a Vocal!",0; + end; + +On09_end: + mapannounce "force_1-1","Boss Clear! - A door at the north has opened. Thank you. ",0; + end; + +} + +force_1-1,10,56,4 script arena#50 139,{ + +Onreset_01: + donpcevent "force_01ex#50::Onreset"; + donpcevent "force_02start#50::Onon"; + enablenpc "force_01_02#50"; + enablenpc "force_02_03#50"; + end; + +Onreset_02: + donpcevent "force_02mob#50::Onreset"; + donpcevent "force_03start#50::Onon"; + end; + +Onreset_03: + enablenpc "force_03_04#50"; + donpcevent "force_04start#50::Onon"; + donpcevent "force_03ex#50::Onreset"; + end; + +Onreset_04: + enablenpc "force_04_05#50"; + donpcevent "force_05start#50::Onon"; + donpcevent "force_04ex#50::Onreset"; + end; + +Onreset_05: + enablenpc "force_05_06#50"; + donpcevent "force_06start#50::Onon"; + donpcevent "force_05ex#50::Onreset"; + end; + +Onreset_06: + enablenpc "force_06_07#50"; + donpcevent "force_07start#50::Onon"; + donpcevent "force_06ex#50::Onreset"; + end; + +Onreset_07: + enablenpc "force_07_08#50"; + donpcevent "force_07ex#50::Onreset"; + donpcevent "force_08start#50::Onon"; + end; + +Onreset_08: + donpcevent "force_09start#50::Onon"; + enablenpc "force_08_09#50"; + end; + +Onreset_09: + enablenpc "force_exit#50"; + end; + +Onstart: + disablenpc "force_01_02#50"; + disablenpc "force_02_03#50"; + disablenpc "force_03_04#50"; + disablenpc "force_04_05#50"; + disablenpc "force_05_06#50"; + disablenpc "force_06_07#50"; + disablenpc "force_07_08#50"; + disablenpc "force_08_09#50"; + disablenpc "force_exit#50"; + donpcevent "Heel and Toe#arena::Ontimeroff"; + donpcevent "force_01mob#50::Onreset"; + donpcevent "force_02mob#50::Onreset"; + donpcevent "force_03mob#50::Onreset"; + donpcevent "force_04mob#50::Onreset"; + donpcevent "force_05mob#50::Onreset"; + donpcevent "force_06mob#50::Onreset"; + donpcevent "force_07mob#50::Onreset"; + donpcevent "force_09mob#50::Onreset"; + donpcevent "force_01ex#50::Onreset"; + donpcevent "force_03ex#50::Onreset"; + donpcevent "force_04ex#50::Onreset"; + donpcevent "force_05ex#50::Onreset"; + donpcevent "force_06ex#50::Onreset"; + donpcevent "force_07ex#50::Onreset"; + donpcevent "force_08ex#50::Onreset"; + donpcevent "force_09ex#50::Onreset"; + enablenpc "force_08_01#50"; + donpcevent "force_01start#50::Onon"; + donpcevent "Heel and Toe#arena::Onstart"; + end; + +Onreset_all: + donpcevent "force_01mob#50::Onreset"; + donpcevent "force_02mob#50::Onreset"; + donpcevent "force_03mob#50::Onreset"; + donpcevent "force_04mob#50::Onreset"; + donpcevent "force_05mob#50::Onreset"; + donpcevent "force_06mob#50::Onreset"; + donpcevent "force_07mob#50::Onreset"; + donpcevent "force_09mob#50::Onreset"; + donpcevent "force_01ex#50::Onreset"; + donpcevent "force_03ex#50::Onreset"; + donpcevent "force_04ex#50::Onreset"; + donpcevent "force_05ex#50::Onreset"; + donpcevent "force_06ex#50::Onreset"; + donpcevent "force_07ex#50::Onreset"; + donpcevent "force_08ex#50::Onreset"; + donpcevent "force_09ex#50::Onreset"; + end; + +} + +force_1-1,62,26,1 script force_08_01#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On01_start"; + warp "force_1-1",40,26; + end; + +} + +force_1-1,25,44,1 script force_01_02#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On02_start"; + warp "force_1-1",25,69; + end; + +} + +force_1-1,25,134,1 script force_02_03#50 45,1,1,{ + +OnTouch: + donpcevent "arena#50::Onreset_02"; + donpcevent "Heel and Toe#arena::On03_start"; + warp "force_1-1",25,159; + end; + +} + +force_1-1,44,174,1 script force_03_04#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On04_start"; + warp "force_1-1",69,174; + end; + +} + +force_1-1,134,174,1 script force_04_05#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On05_start"; + warp "force_1-1",159,174; + end; + +} + +force_1-1,174,155,1 script force_05_06#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On06_start"; + warp "force_1-1",174,130; + end; + +} + +force_1-1,174,65,1 script force_06_07#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On07_start"; + warp "force_1-1",174,40; + end; + +} + +force_1-1,155,26,1 script force_07_08#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On08_start"; + warp "force_1-1",132,26; + enablenpc "force_08_09#50"; + end; + +} + +force_1-1,99,54,1 script force_08_09#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On09_start"; + warp "force_1-1",99,82; + end; + +} + +force_1-1,99,124,1 script force_exit#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::Ontimeroff"; + donpcevent "#arn_timer_50::Onon"; + mapwarp "force_1-1","prt_are_in",22,191,0,0; + end; + +} + +force_1-1,1,1,1 script force_01start#50 -1,{ +Onon: + donpcevent "force_01mob#50::Onon"; +end; + +} + +force_1-1,10,56,4 script force_01ex#50 139,{ + +Onreset: + killmonster "force_1-1","force_01ex#50::OnMobEx"; + end; + +Onsummonmob1: + monster "force_1-1",25,26,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",15,25,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",30,25,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",25,31,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",24,19,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",25,28,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",18,23,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",24,25,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",23,18,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",20,18,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",35,31,"Hydra",1579,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",35,28,"Hydra",1579,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",35,25,"Hydra",1579,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",35,21,"Hydra",1579,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",26,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",26,15,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",26,14,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",23,17,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",23,18,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",23,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",29,20,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",23,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",19,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",32,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + end; + +OnMobEx: + end; + +} + +force_1-1,10,56,4 script force_01mob#50 139,{ + +Onon: + donpcevent "force_01ex#50::Onsummonmob1"; + monster "force_1-1",25,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; + monster "force_1-1",18,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; + monster "force_1-1",32,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; + monster "force_1-1",25,32,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; + monster "force_1-1",25,18,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; + set $force_01_50,5; + end; + +Onreset: + killmonster "force_1-1","force_01mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_01_50,$force_01_50 -1; + if ($force_01_50 < 1) { + donpcevent "Heel and Toe#arena::On01_end"; + donpcevent "arena#50::Onreset_01"; + } + end; +} + +force_1-1,1,1,1 script force_02start#50 -1,{ + +Onon: + donpcevent "force_02mob#50::Onsummonmob2"; + end; +} + +force_1-1,10,56,4 script force_02mob#50 139,{ + +Onreset: + killmonster "force_1-1","force_02mob#50::OnMobEx"; + end; + +Onsummonmob2: + monster "force_1-1",24,76,"Familiar",1419,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",28,76,"Familiar",1419,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",24,86,"Familiar",1419,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",26,86,"Ghoul",1423,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",25,100,"Ghoul",1423,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",26,118,"Ghoul",1423,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",28,79,"Mummy",1393,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",23,87,"Mummy",1393,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",28,99,"Mummy",1393,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",23,112,"Mummy",1393,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",28,128,"Mummy",1393,1,"force_02mob#50::OnMobEx"; + end; + +OnMobEx: + end; +} + +force_1-1,1,1,1 script force_03start#50 -1,{ + +Onon: + donpcevent "force_03mob#50::Onon"; + end; +} + +force_1-1,10,56,4 script force_03ex#50 139,{ + +Onreset: + killmonster "force_1-1","force_03ex#50::OnMobEx"; + end; + +Onsummonmob_03: + monster "force_1-1",26,173,"Hydra",1579,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",21,173,"Hydra",1579,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",31,173,"Hydra",1579,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",26,186,"Marse",1551,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",26,161,"Marse",1551,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",13,173,"Marse",1551,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",38,173,"Marse",1551,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",29,174,"Marse",1551,1,"force_03ex#50::OnMobEx"; + end; + +OnMobEx: + end; +} + +force_1-1,20,56,4 script force_03mob#50 139,{ + +Onon: + donpcevent "force_03ex#50::Onsummonmob_03"; + monster "force_1-1",23,174,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; + monster "force_1-1",18,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; + monster "force_1-1",33,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; + monster "force_1-1",26,181,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; + monster "force_1-1",26,166,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; + set $force_03_50,5; + end; + +Onreset: + killmonster "force_1-1","force_03mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_03_50,$force_03_50 -1; + donpcevent "force_03mob#50::Onsummonmob_03"; + if ($force_03_50 < 1) { + donpcevent "Heel and Toe#arena::On03_end"; + donpcevent "arena#50::Onreset_03"; + } + end; +} + +force_1-1,1,1,1 script force_04start#50 -1,{ + +Onon: + donpcevent "force_04mob#50::Onon"; +end; + +} + +force_1-1,10,56,4 script force_04ex#50 139,{ + +Onreset: + killmonster "force_1-1","force_04ex#50::OnMobEx"; + end; + +Onsummonmob_04: + monster "force_1-1",99,174,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",103,174,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",107,174,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",111,176,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",115,176,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",119,172,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",95,178,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",100,178,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",105,172,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",110,172,"Flora",1575,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",115,172,"Flora",1575,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",120,172,"Flora",1575,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",125,172,"Flora",1575,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",105,178,"Flora",1575,1,"force_04ex#50::OnMobEx"; + end; + +OnMobEx: + end; + +} + +force_1-1,22,56,4 script force_04mob#50 139,{ + +Onon: + donpcevent "force_04ex#50::Onsummonmob_04"; + monster "force_1-1",85,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath"; + monster "force_1-1",95,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath"; + monster "force_1-1",120,172,"Kobold",1545,1,"force_04mob#50::OnMobDeath"; + set $force_04_50,3; + end; +Onreset: + killmonster "force_1-1","force_04mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_04_50,$force_04_50 -1; + if ($force_04_50 < 1) { + donpcevent "Heel and Toe#arena::On04_end"; + donpcevent "arena#50::Onreset_04"; + } + end; +} + +force_1-1,1,1,1 script force_05start#50 -1,{ + +Onon: + donpcevent "force_05mob#50::Onon"; + end; +} + +force_1-1,10,56,4 script force_05ex#50 139,{ + +Onreset: + killmonster "force_1-1","force_05ex#50::OnMobEx"; + end; + +Onsummonmob_05: + set $@randmonster50,rand(1,2); + switch($@randmonster50) { + case 1: + monster "force_1-1",174,174,"Desert Wolf",1432,1,"force_05ex#50::OnMobEx"; + break; + case 2: + monster "force_1-1",173,173,"Zerom",1470,1,"force_05ex#50::OnMobEx"; + break; + } + end; + +OnMobEx: + end; +} + +force_1-1,24,56,4 script force_05mob#50 139,{ + +Onon: + monster "force_1-1",173,166,"Hydra",1579,1,"force_05mob#50::OnMobDeath"; + monster "force_1-1",171,170,"Hydra",1579,1,"force_05mob#50::OnMobDeath"; + monster "force_1-1",177,170,"Hydra",1579,1,"force_05mob#50::OnMobDeath"; + monster "force_1-1",183,173,"Orc Lady",1452,1,"force_05mob#50::OnMobDeath"; + monster "force_1-1",173,173,"Orc Lady",1452,1,"force_05mob#50::OnMobDeath"; + monster "force_1-1",181,173,"Golem",1540,1,"force_05mob#50::OnMobDeath"; + monster "force_1-1",171,177,"Golem",1540,1,"force_05mob#50::OnMobDeath"; + set $force_05_50,7; + end; + +Onreset: + killmonster "force_1-1","force_05mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_05_50,$force_05_50 -1; + if ($force_05_50 < 1) { + donpcevent "Heel and Toe#arena::On05_end"; + donpcevent "arena#50::Onreset_05"; + } + else donpcevent "force_05ex#50::Onsummonmob_05"; + end; + +} + +force_1-1,1,1,1 script force_06start#50 -1,{ + +Onon: + donpcevent "force_06mob#50::Onon"; + end; +} + +force_1-1,10,56,4 script force_06ex#50 139,{ + +Onreset: + killmonster "force_1-1","force_06ex#50::OnMobEx"; + end; + +Onsummonmob_06: + monster "force_1-1",173,118,"Smokie",1561,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",173,108,"Smokie",1561,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",173,99,"Smokie",1561,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",171,108,"Golem",1540,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",171,99,"Skel Worker",1469,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",171,85,"Skel Worker",1469,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",171,90,"Golem",1540,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",171,79,"Scorpion",1559,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",175,118,"Scorpion",1559,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",175,108,"Sandman",1558,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",175,99,"Sandman",1558,1,"force_06ex#50::OnMobEx"; + end; + +OnMobEx: + end; +} + +force_1-1,18,56,4 script force_06mob#50 139,{ + +Onon: + donpcevent "force_06ex#50::Onsummonmob_06"; + monster "force_1-1",173,90,"Drops",1572,1,"force_06mob#50::OnMobDeath"; + monster "force_1-1",173,79,"Drops",1572,1,"force_06mob#50::OnMobDeath"; + monster "force_1-1",172,70,"Drops",1572,1,"force_06mob#50::OnMobDeath"; + monster "force_1-1",175,70,"Drops",1572,1,"force_06mob#50::OnMobDeath"; + monster "force_1-1",171,118,"Drops",1572,1,"force_06mob#50::OnMobDeath"; + set $force_06_50,5; + end; + +Onreset: + killmonster "force_1-1","force_06mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_06_50,$force_06_50 -1; + if ($force_06_50 < 1) { + donpcevent "Heel and Toe#arena::On06_end"; + donpcevent "arena#50::Onreset_06"; + } + end; +} + +force_1-1,1,1,1 script force_07start#50 -1,{ + +Onon: + donpcevent "force_07mob#50::Onon"; + end; +} + +force_1-1,12,56,4 script force_07ex#50 139,{ + +Onreset: + killmonster "force_1-1","force_07ex#50::OnMobEx"; + end; + +Onsummonmob_07: + monster "force_1-1",163,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",167,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",171,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",175,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",179,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",183,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",183,32,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",183,28,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",183,24,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",183,20,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",183,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",179,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",175,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",171,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",167,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,20,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,24,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,28,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,32,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,31,"Punk",1481,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,23,"Punk",1481,1,"force_07ex#50::OnMobEx"; + end; + +OnMobEx: + end; +} + +force_1-1,18,56,4 script force_07mob#50 139,{ + +Onon: + donpcevent "force_07ex#50::Onsummonmob_07"; + monster "force_1-1",174,25,"Red Plant",1078,1,"force_07mob#50::OnMobDeath"; + set $force_07_50,1; + end; + +Onreset: + killmonster "force_1-1","force_07mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_07_50,$force_07_50 -1; + if ($force_07_50 < 1) { + donpcevent "Heel and Toe#arena::On07_end"; + donpcevent "arena#50::Onreset_07"; + } + end; +} + +force_1-1,1,1,1 script force_08start#50 -1,{ + +Onon: + donpcevent "force_08ex#50::Onon"; + end; +} + +force_1-1,18,56,4 script force_08ex#50 139,{ + +Onon: + donpcevent "arena#50::Onreset_08"; + end; +} + +force_1-1,1,1,1 script force_09start#50 -1,{ + +Onon: + donpcevent "force_09mob#50::Onon"; + end; +} + +force_1-1,10,56,4 script force_09ex#50 139,{ + +Onreset: + killmonster "force_1-1","force_09ex#50::OnMobEx"; + end; + +Onsummonmob_09: + monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",105,94,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + end; + +OnMobEx: + end; +} + +force_1-1,16,56,4 script force_09mob#50 139,{ + +Onon: + monster "force_1-1",99,99,"Vocal",1581,1,"force_09mob#50::OnMobDeath"; + donpcevent "force_09ex#50::Onsummonmob_09"; + set $force_09_50,1; + end; + +Onreset: + killmonster "force_1-1","force_09mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_09_50,$force_09_50 -1; + if ($force_09_50 < 1) { + donpcevent "Heel and Toe#arena::On09_end"; + donpcevent "arena#50::Onreset_09"; + donpcevent "arena#50::Onreset_all"; + set $arena_min50end,gettime(2); + set $arena_sec50end,gettime(1); + } + end; +} + +prt_are_in,129,188,3 script Staff#50-1 67,{ + + mes "[Staff]"; + mes "You did a good job."; + mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Uh huh!"; + mes "You already have enough arena points."; + mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; + next; + } + else set arena_point, arena_point + 1; + mes "[Staff]"; + mes "Let me guide you outside. I hope you had a good time."; + close2; + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + end; +} + +prt_are_in,25,188,3 script Staff#50-2 67,{ + + if($arena_min50end < $arena_min50st) + { + if($arena_sec50end < $arena_sec50st) + { + set @record_min50,60 - $arena_min50st + $arena_min50end -1; + set @record_sec50,60 - $arena_sec50st + $arena_sec50end; + } + else + { + set @record_min50,60 - $arena_min50st + $arena_min50end; + set @record_sec50,$arena_sec50end - $arena_sec50st; + } + } + else + { + if($arena_sec50end < $arena_sec50st) + { + set @record_min50,$arena_min50end - $arena_min50st -1; + set @record_sec50,60 - $arena_sec50st + $arena_sec50end; + } + else + { + set @record_min50,$arena_min50end - $arena_min50st; + set @record_sec50,$arena_sec50end - $arena_sec50st; + } + } + set @gap50,(60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50); + mes "[Staff]"; + mes "Wow, you did a good job~ "; + mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; + mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; + next; + mes "[Staff]"; + mes "is "+@record_min50+"minutes "+@record_sec50+"seconds."; + mes "Congratulations!"; + next; + mes "[Staff]"; + mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000."; + next; + mes "[Staff]"; + mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds."; + next; + if (@gap50 < 0) { + mes "[Staff]"; + mes "Although you failed to make a new record, I hope you will succeed next time."; + next; + if (arena_point > 29980) { + mes "[Staff]"; + mes "Then let me reward you with some arena points....eh?"; + mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; + next; + mes "[Staff]"; + mes "You can check the amount of arena points you have in the arena waiting room."; + next; + mes "[Staff]"; + mes "I hope you had a good time and let me guide you to the entrance of arena."; + mes "Thank you."; + close2; + } + else + { + set arena_point, arena_point + 20; + mes "[Staff]"; + mes "Let me reward you some arena points."; + mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; + next; + mes "[Staff]"; + mes "Let me guide you to the entrance of arena."; + mes "See you later~"; + close2; + } + specialeffect2 EF_EXIT; + donpcevent "cast#50::Onnomal1"; + warp "arena_room",100,75; + donpcevent "#arn_timer_50::Onstop"; + donpcevent "alloff#50::Onon"; + donpcevent "lvl 50s Waiting Room::Onstart"; + end; + } + else + { + emotion e_omg; + mes "[Staff]"; + mes "Wow! You have renewed the record!"; + mes "What a great job!"; + next; + mes "[Staff]"; + mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(0)+"^000000."; + set $top_50min, @record_min50; + set $top_50sec, @record_sec50; + set $arena_50topn$,strcharinfo(0); + donpcevent "Vendigos::Onlinerec_50"; + next; + if (arena_point > 29950) { + mes "[Staff]"; + mes "Then let me reward you with some arena points....eh?"; + mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; + next; + mes "[Staff]"; + mes "You can check the amount of arena points you have in the arena waiting room."; + next; + mes "[Staff]"; + mes "I hope you had a good time and let me guide you to the entrance of arena."; + mes "Thank you."; + close2; + } + else + { + mes "[Staff]"; + mes "Let me reward you with some arena points."; + mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; + next; + set arena_point, arena_point + 50; + mes "[Staff]"; + mes "Let me reward you some arena points."; + mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; + next; + mes "[Staff]"; + mes "Let me guide you to the entrance of arena."; + mes "See you later~"; + close2; + } + specialeffect2 EF_HIT5; + donpcevent "cast#50::Onnomal2"; + warp "arena_room",100,75; + donpcevent "#arn_timer_50::Onstop"; + donpcevent "alloff#50::Onon"; + donpcevent "lvl 50s Waiting Room::Onstart"; + end; + } +} + +prt_are_in,14,195,3 script #arn_timer_50 139,{ + +Onon: + initnpctimer; + end; + +OnTimer2000: + mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 50s.",0,0xFFCE00; + end; + +OnTimer3000: + mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; + end; + +OnTimer4000: + mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; + end; + +OnTimer60000: + donpcevent "cast#50::Ontimeover2"; + donpcevent "arn_warp_50::Onout"; + donpcevent "#arn_timer_50::Onstop"; + donpcevent "alloff#50::Onon"; + donpcevent "lvl 50s Waiting Room::Onstart"; + end; + +Onstop: + stopnpctimer; + end; + +} + +prt_are_in,1,1,1 script arn_warp_50 -1,{ + +Onout: + areawarp "prt_are_in",14,194,29,180,"arena_room",100,75; + end; +} + +force_1-1,10,55,4 script cast#50 139,{ +Ontimeover1: + mapannounce "force_1-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; + end; +Ontimeover2: + mapannounce "force_1-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00; + end; +Onnomal1: + mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00; + end; +Onnomal2: + mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00; + end; +} + +force_1-1,100,60,3 script alloff#50 139,{ + +Onon: + mapwarp "force_1-1","prt_are_in",126,190,0,0; + donpcevent "force_01mob#50::Onreset"; + donpcevent "force_02mob#50::Onreset"; + donpcevent "force_03mob#50::Onreset"; + donpcevent "force_04mob#50::Onreset"; + donpcevent "force_05mob#50::Onreset"; + donpcevent "force_06mob#50::Onreset"; + donpcevent "force_07mob#50::Onreset"; + donpcevent "force_09mob#50::Onreset"; + donpcevent "force_01ex#50::Onreset"; + donpcevent "force_03ex#50::Onreset"; + donpcevent "force_04ex#50::Onreset"; + donpcevent "force_05ex#50::Onreset"; + donpcevent "force_06ex#50::Onreset"; + donpcevent "force_07ex#50::Onreset"; + donpcevent "force_08ex#50::Onreset"; + donpcevent "force_09ex#50::Onreset"; + donpcevent "Heel and Toe#arena::Ontimeroff"; + disablenpc "Heel and Toe#arena"; + disablenpc "force_01_02#50"; + disablenpc "force_02_03#50"; + disablenpc "force_03_04#50"; + disablenpc "force_04_05#50"; + disablenpc "force_05_06#50"; + disablenpc "force_06_07#50"; + disablenpc "force_07_08#50"; + disablenpc "force_08_09#50"; + disablenpc "force_exit#50"; + disablenpc "arena#50"; + donpcevent "#arn_timer_50::Onstop"; + enablenpc "Heel and Toe#arena"; + enablenpc "arena#50"; + end; + +OnInit: + if(!$top_50min && !$top_50sec) set $top_50min,5; + end; + +} |