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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Ticket Refiner
-//================= Description ===========================================
-//= Refiner that uses +5~9/+11 refine tickets to refine equipment with no
-//= chance of failure.
-//================= Additional Comments ===================================
-//= NOTE: This NPC is currently disabled on official servers.
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-prontera,184,177,6 script Refine Master 4_M_REPAIR,{
- disable_items;
- if (countitem(Guarantee_Weapon_11Up) || countitem(Guarantee_Weapon_9Up) || countitem(Guarantee_Weapon_8Up) || countitem(Guarantee_Weapon_7Up) || countitem(Guarantee_Weapon_6Up) || countitem(Guarantee_Weapon_5Up))
- .@bWeaponUp = 1;
- if (countitem(Guarantee_Armor_11Up) || countitem(Guarantee_Armor_9Up) || countitem(Guarantee_Armor_8Up) || countitem(Guarantee_Armor_7Up) || countitem(Guarantee_Armor_6Up) || countitem(Guarantee_Armor_5Up))
- .@bArmorUp = 1;
- if (!.@bWeaponUp && !.@bArmorUp) {
- mes "[Refine Master]";
- mes "Hello!";
- mes "What's up?";
- mes "I'm a specialist";
- mes "for refining items,";
- mes "but I don't work anymore.";
- next;
- switch(select("I'll go on my way.", "Hmm... this makes me curious.")) {
- case 1:
- mes "[Refine Master]";
- mes "Take care, adventurer.";
- close;
- case 2:
- mes "[Refine Master]";
- mes "Actully, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000...";
- mes "Bye bye~!";
- close;
- }
- }
- emotion e_gasp;
- mes "[Refine Master]";
- mes "Greetings!";
- mes "I can refine an item up to the ^006400same level as your ticket^000000.";
- mes "You don't have to worry! There's no chance of breaking your item.";
- next;
- if(select("I'll come back later.", "Refine item with ticket.") == 1) {
- mes "[Refine Master]";
- mes "Okay.";
- mes "You can come again later.";
- close;
- }
- mes "[Refine Master]";
- mes "Which equipment would you like to refine?";
- next;
- setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower";
- .@menu$ = "";
- for(.@i = 1; .@i<=10; ++.@i)
- .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"- [Empty]")+":";
- .@part = select(.@menu$);
- if (!getequipisequiped(.@part)) {
- mes "[Refine Master]";
- mes "You have to equip the item you want to refine.";
- close;
- }
- if (!getequipisenableref(.@part)) {
- emotion e_otl;
- mes "[Refine Master]";
- mes "Oh, I'm sorry.";
- mes "This item is impossible to refine.";
- close;
- }
- switch(getequipweaponlv(.@part)) {
- default:
- case 0:
- setarray .@tickets[0],6457,6235,6234,6233,6232,6239;
- setarray .@levels[0],5,6,7,8,9,11;
- .@type$ = "Armor";
- .@check = .@bArmorUp;
- break;
- case 1:
- case 2:
- case 3:
- case 4:
- setarray .@tickets[0],6456,6231,6230,6229,6228,6238;
- setarray .@levels[0],5,6,7,8,9,11;
- .@type$ = "Weapon";
- .@check = .@bWeaponUp;
- break;
- }
- if (!.@check) {
- emotion e_dots;
- mes "[Refine Master]";
- mes "If you want to refine this ^006400"+.@type$+"^000000, please come along with ^006400"+.@type$+" Refine Ticket^000000.";
- mes "See you later!";
- close;
- }
- mes "[Refine Master]";
- mes "Please choose which ^006400"+.@type$+" Refine Ticket^000000 you want to use.";
- next;
- .@menu$ = "";
- for(.@i = 0; .@i<getarraysize(.@tickets); ++.@i)
- .@menu$ += getitemname(.@tickets[.@i])+":";
- .@select = select(.@menu$)-1;
- .@ticket_lv = .@levels[.@select];
- .@ticket_id = .@tickets[.@select];
- if (countitem(.@ticket_id) == 0) {
- emotion e_what;
- mes "[Refine Master]";
- mes getitemname(.@ticket_id)+" is not in your inventory. Did you put it in your storage?";
- mes "Please check again.";
- mes "See you later!";
- close;
- }
- if (getequiprefinerycnt(.@part) >= .@ticket_lv) {
- emotion e_swt2;
- mes "[Refine Master]";
- mes "^8B4513This item is already refined as much as your deed.^000000";
- mes "Please come along with an item refined less than your ticket.";
- close;
- }
- mes "[Refine Master]";
- mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000.";
- mes "May I proceed?";
- next;
- if(select("No.", "Yes.") == 1) {
- emotion e_dots;
- mes "[Refine Master]";
- mes "Oh, you changed your mind.";
- mes "Ok.";
- mes "You can come back later.";
- close;
- }
- mes "[Refine Master]";
- mes "Great.";
- mes "As you wish!";
- mes "I have my own special way to refine...";
- mes ".......ka boom!";
- specialeffect EF_SUI_EXPLOSION;
- if (countitem(.@ticket_id))
- delitem .@ticket_id,1;
- else {
- next;
- mes "Error!";
- mes "Please report this.";
- close;
- }
- for(.@i = getequiprefinerycnt(.@part); .@i<.@ticket_lv; ++.@i)
- successrefitem .@part;
- next;
- emotion e_ho;
- mes "[Refine Master]";
- mes "Alright, here it is~";
- mes "Well, ^0000FF"+strcharinfo(0)+"^000000!";
- mes "Congratulations on your shining "+.@type$+".";
- mes "You look GREAT!";
- mes "Farewell~!";
- close;
-}