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Diffstat (limited to 'npc/re/merchants/ticket_refiner.txt')
-rw-r--r-- | npc/re/merchants/ticket_refiner.txt | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/npc/re/merchants/ticket_refiner.txt b/npc/re/merchants/ticket_refiner.txt deleted file mode 100644 index aa768f20b..000000000 --- a/npc/re/merchants/ticket_refiner.txt +++ /dev/null @@ -1,160 +0,0 @@ -//===== Hercules Script ====================================== -//= Ticket Refiner -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.0 -//===== Description: ========================================= -//= [Official Conversion] -//= Refiner that uses +5~9/+11 refine tickets to refine -//= equipment with no chance of failure. -//= NOTE: This NPC is currently disabled on official servers. -//===== Additional Comments: ================================= -//= 1.0 First version. [Euphy] -//============================================================ - -prontera,184,177,6 script Refine Master 4_M_REPAIR,{ - disable_items; - if (countitem(6238) || countitem(6228) || countitem(6229) || countitem(6230) || countitem(6231) || countitem(6456)) - .@bWeaponUp = 1; - if (countitem(6239) || countitem(6232) || countitem(6233) || countitem(6234) || countitem(6235) || countitem(6457)) - .@bArmorUp = 1; - if (!.@bWeaponUp && !.@bArmorUp) { - mes "[Refine Master]"; - mes "Hello!"; - mes "What's up?"; - mes "I'm a specialist"; - mes "for refining items,"; - mes "but I don't work anymore."; - next; - switch(select("I'll go on my way.:Hmm... this makes me curious.")) { - case 1: - mes "[Refine Master]"; - mes "Take care, adventurer."; - close; - case 2: - mes "[Refine Master]"; - mes "Actully, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000..."; - mes "Bye bye~!"; - close; - } - } - emotion e_gasp; - mes "[Refine Master]"; - mes "Greetings!"; - mes "I can refine an item up to the ^006400same level as your ticket^000000."; - mes "You don't have to worry! There's no chance of breaking your item."; - next; - if(select("I'll come back later.:Refine item with ticket.") == 1) { - mes "[Refine Master]"; - mes "Okay."; - mes "You can come again later."; - close; - } - mes "[Refine Master]"; - mes "Which equipment would you like to refine?"; - next; - setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower"; - .@menu$ = ""; - for(.@i = 1; .@i<=10; ++.@i) - .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"- [Empty]")+":"; - .@part = select(.@menu$); - if (!getequipisequiped(.@part)) { - mes "[Refine Master]"; - mes "You have to equip the item you want to refine."; - close; - } - if (!getequipisenableref(.@part)) { - emotion e_otl; - mes "[Refine Master]"; - mes "Oh, I'm sorry."; - mes "This item is impossible to refine."; - close; - } - switch(getequipweaponlv(.@part)) { - default: - case 0: - setarray .@tickets[0],6457,6235,6234,6233,6232,6239; - setarray .@levels[0],5,6,7,8,9,11; - .@type$ = "Armor"; - .@check = .@bArmorUp; - break; - case 1: - case 2: - case 3: - case 4: - setarray .@tickets[0],6456,6231,6230,6229,6228,6238; - setarray .@levels[0],5,6,7,8,9,11; - .@type$ = "Weapon"; - .@check = .@bWeaponUp; - break; - } - if (!.@check) { - emotion e_dots; - mes "[Refine Master]"; - mes "If you want to refine this ^006400"+.@type$+"^000000, please come along with ^006400"+.@type$+" Refine Ticket^000000."; - mes "See you later!"; - close; - } - mes "[Refine Master]"; - mes "Please choose which ^006400"+.@type$+" Refine Ticket^000000 you want to use."; - next; - .@menu$ = ""; - for(.@i = 0; .@i<getarraysize(.@tickets); ++.@i) - .@menu$ += getitemname(.@tickets[.@i])+":"; - .@select = select(.@menu$)-1; - .@ticket_lv = .@levels[.@select]; - .@ticket_id = .@tickets[.@select]; - if (countitem(.@ticket_id) == 0) { - emotion e_what; - mes "[Refine Master]"; - mes getitemname(.@ticket_id)+" is not in your inventory. Did you put it in your storage?"; - mes "Please check again."; - mes "See you later!"; - close; - } - if (getequiprefinerycnt(.@part) >= .@ticket_lv) { - emotion e_swt2; - mes "[Refine Master]"; - mes "^8B4513This item is already refined as much as your deed.^000000"; - mes "Please come along with an item refined less than your ticket."; - close; - } - mes "[Refine Master]"; - mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000."; - mes "May I proceed?"; - next; - if(select("No.:Yes.") == 1) { - emotion e_dots; - mes "[Refine Master]"; - mes "Oh, you changed your mind."; - mes "Ok."; - mes "You can come back later."; - close; - } - mes "[Refine Master]"; - mes "Great."; - mes "As you wish!"; - mes "I have my own special way to refine..."; - mes ".......ka boom!"; - specialeffect EF_SUI_EXPLOSION; - if (countitem(.@ticket_id)) - delitem .@ticket_id,1; - else { - next; - mes "Error!"; - mes "Please report this."; - close; - } - for(.@i = getequiprefinerycnt(.@part); .@i<.@ticket_lv; ++.@i) - successrefitem .@part; - next; - emotion e_ho; - mes "[Refine Master]"; - mes "Alright, here it is~"; - mes "Well, ^0000FF"+strcharinfo(0)+"^000000!"; - mes "Congratulations on your shining "+.@type$+"."; - mes "You look GREAT!"; - mes "Farewell~!"; - close; -} |