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Diffstat (limited to 'npc/re/merchants/shadow_refiner.txt')
-rw-r--r-- | npc/re/merchants/shadow_refiner.txt | 177 |
1 files changed, 0 insertions, 177 deletions
diff --git a/npc/re/merchants/shadow_refiner.txt b/npc/re/merchants/shadow_refiner.txt deleted file mode 100644 index 4e5049e5f..000000000 --- a/npc/re/merchants/shadow_refiner.txt +++ /dev/null @@ -1,177 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2015 Hercules Dev Team -//= Copyright (C) Dastgir -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Shadow Refiner -//================= Description =========================================== -//= Shadow item refiner -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{ - disable_items; - mes "[Shadow Blacksmith]"; - mes "Do you want to refine a Shadow item?."; - mes "Please choose the part you want to refine."; - next; - setarray .@position$[0],"Armor","Weapon","Shield","Shoes","Earring","Pendant"; - for (.@i=EQI_SHADOW_ARMOR; .@i<=EQI_SHADOW_ACC_L; .@i++){ - .@menu$ = .@menu$+((getequipisequiped(.@i))?getequipname(.@i):"^8C8C8C"+.@position$[.@i-EQI_SHADOW_ARMOR]+" [Not Equipped]^000000")+":"; - } - .@menu$ = .@menu$+"Refine Info"; - .@SelectedPart = select(.@menu$)+EQI_SHADOW_ARMOR-1; - if (.@SelectedPart == EQI_SHADOW_ACC_L+1){ // Refine Info - mes "[Shadow Blacksmith]"; - mes "Shadow item will gain extra bonus effect by the refine level, same as normal weapon/armour items."; - next; - mes "[Shadow Blacksmith]"; - mes "Following are refining effect for each Shadow item parts."; - mes "Weapon: ATK, MATK + 1 increase for each +1 refine success."; - mes "Etc: HP + 10 increase for each +1 refine success."; - next; - mes "[Shadow Blacksmith]"; - mes "You need Oridecon and Elunium for Shadow item refine ingredient, along with refine fee 20000 zeny."; - next; - mes "[Shadow Blacksmith]"; - mes "When +5 or higher refining Shadow item can be destroyed, please use Enriched or HD ingredient for the refinement."; - close; - } - while(1){ - mes "[Shadow Blacksmith]"; - mes "20000 zeny will be spent as a refine fee."; - mes "Choose the ingredient and start refining."; - next; - .@index = 0; - if (.@SelectedPart != EQI_SHADOW_WEAPON) - .@index = 1; - setarray .@s_weapon1[0],Oridecon,Elunium; - setarray .@s_weapon2[0],Enriched_Oridecon,Enriched_Elunium; - setarray .@s_weapon3[0],HD_Oridecon,HD_Elunium; - if (countitem(.@s_weapon1[.@index])) - .@mate$[0] = getitemname(.@s_weapon1[.@index]); - else{ - .@mate$[0] = "^8C8C8C"+ getitemname(.@s_weapon1[.@index]) +"^000000"; - .@miss[0] = 1; - } - if (countitem(.@s_weapon2[.@index])) - .@mate$[1] = getitemname(.@s_weapon2[.@index]); - else{ - .@mate$[1] = "^8C8C8C"+ getitemname(.@s_weapon2[.@index]) +"^000000"; - .@miss[1] = 1; - } - if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_weapon3[.@index])) - .@mate$[2] = getitemname(.@s_weapon3[.@index]); - else { - .@mate$[2] = "^8C8C8C"+ getitemname(.@s_weapon3[.@index]) +"^000000"; - .@miss[2] = 1; - } - //----------------------------------------------------------------------------- - .@option = select("Cancel",.@mate$[0],.@mate$[1],.@mate$[2]); - if (.@option == 1){ - mes "[Shadow Blacksmith]"; - mes "You've cancelled refining."; - close; - } - .@option -= 2; - if (.@option==2){ //HD - if (getequiprefinerycnt(.@SelectedPart) < 7){ - mes "[Shadow Blacksmith]"; - mes "HD ingredient is only possible to use for +7 or higher refine level items."; - close; - } - .@hoihoi = 1; - } - if (.@miss[.@option]){ - mes "[Shadow Blacksmith]"; - mes "You do not have proper ingredient for this refining."; - close; - } - .@choose = getd(".@s_weapon"+(.@option+1)+"["+ .@index +"]"); - if (Zeny < 20000) { - mes "[Shadow Blacksmith]"; - mes "You do not have enough refine fee."; - close; - } - if (getequiprefinerycnt(.@SelectedPart) > 9) { - mes "[Shadow Blacksmith]"; - mes "Shadow item refining is only possible until +10 level."; - close; - } - if (!getequipisenableref(.@SelectedPart)) { - mes "[Shadow Blacksmith]"; - mes "This item cannot be refined."; - close; - } - if (getequippercentrefinery(.@SelectedPart) < 100) { - mes "[Shadow Blacksmith]"; - mes "Safety guaranteed refine limit for shadow item is until +4."; - if (!.@hoihoi) { - mes "If you try more refining, item might get broken when failed. Still want to refine?"; - } - else { - mes "If you try more refining, item refine level might go down when failed. Still want to refine?"; - } - next; - if (select("Proceed","Cancel") == 2) { - mes "[Shadow Blacksmith]"; - mes "You've cancelled refining."; - close; - } - } - //----------------------------------------------------------------------------- - mes "[Shadow Blacksmith]"; - mes "Here we go--!!!"; - next; - if (Zeny < 20000) { - mes "[Shadow Blacksmith]"; - mes "You do not have enough refine fee."; - close; - } - if (!countitem(.@choose)) { - mes "[Shadow Blacksmith]"; - mes "You do not have enough "+ getitemname(.@choose) +"."; - close; - } - delitem .@choose,1; - Zeny -= 20000; - if (getequippercentrefinery(.@SelectedPart) > rand(100) || getequippercentrefinery(.@SelectedPart) > rand(100)) { - successrefitem .@SelectedPart; - mes "[Shadow Blacksmith]"; - mes "Refine was successful."; - next; - } - else { - if (.@hoihoi) - downrefitem .@SelectedPart; - else - failedrefitem .@SelectedPart; - mes "[Shadow Blacksmith]"; - mes "Oh no.. Refine was failed."; - close; - } - } -} |