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diff --git a/npc/re/merchants/shadow_refiner.txt b/npc/re/merchants/shadow_refiner.txt
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-//===== Hercules Script ======================================
-//= Shadow Refiner
-//===== By: ==================================================
-//= Dastgir
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= [Aegis Conversion]
-//===== Additional Comments: =================================
-//= 1.0 First Version [Dastgir]
-//============================================================
-
-itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{
- disable_items;
- mes "[Shadow Blacksmith]";
- mes "Do you want to refine a Shadow item?.";
- mes "Please choose the part you want to refine.";
- next;
- setarray .@position$[0],"Armor","Weapon","Shield","Shoes","Earring","Pendant";
- for (.@i=EQI_SHADOW_ARMOR; .@i<=EQI_SHADOW_ACC_L; .@i++){
- .@menu$ = .@menu$+((getequipisequiped(.@i))?getequipname(.@i):"^8C8C8C"+.@position$[.@i-EQI_SHADOW_ARMOR]+" [Not Equipped]^000000")+":";
- }
- .@menu$ = .@menu$+"Refine Info";
- .@SelectedPart = select(.@menu$)+EQI_SHADOW_ARMOR-1;
- if (.@SelectedPart == EQI_SHADOW_ACC_L+1){ // Refine Info
- mes "[Shadow Blacksmith]";
- mes "Shadow item will gain extra bonus effect by the refine level, same as normal weapon/armour items.";
- next;
- mes "[Shadow Blacksmith]";
- mes "Following are refining effect for each Shadow item parts.";
- mes "Weapon: ATK, MATK + 1 increase for each +1 refine success.";
- mes "Etc: HP + 10 increase for each +1 refine success.";
- next;
- mes "[Shadow Blacksmith]";
- mes "You need Oridecon and Elunium for Shadow item refine ingredient, along with refine fee 20000 zeny.";
- next;
- mes "[Shadow Blacksmith]";
- mes "When +5 or higher refining Shadow item can be destroyed, please use Enriched or HD ingredient for the refinement.";
- close;
- }
- while(1){
- mes "[Shadow Blacksmith]";
- mes "20000 zeny will be spent as a refine fee.";
- mes "Choose the ingredient and start refining.";
- next;
- .@index = 0;
- if (.@SelectedPart != EQI_SHADOW_WEAPON)
- .@index = 1;
- setarray .@s_weapon1[0],Oridecon,Elunium;
- setarray .@s_weapon2[0],Enriched_Oridecon,Enriched_Elunium;
- setarray .@s_weapon3[0],HD_Oridecon,HD_Elunium;
- if (countitem(.@s_weapon1[.@index]))
- .@mate$[0] = getitemname(.@s_weapon1[.@index]);
- else{
- .@mate$[0] = "^8C8C8C"+ getitemname(.@s_weapon1[.@index]) +"^000000";
- .@miss[0] = 1;
- }
- if (countitem(.@s_weapon2[.@index]))
- .@mate$[1] = getitemname(.@s_weapon2[.@index]);
- else{
- .@mate$[1] = "^8C8C8C"+ getitemname(.@s_weapon2[.@index]) +"^000000";
- .@miss[1] = 1;
- }
- if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_weapon3[.@index]))
- .@mate$[2] = getitemname(.@s_weapon3[.@index]);
- else {
- .@mate$[2] = "^8C8C8C"+ getitemname(.@s_weapon3[.@index]) +"^000000";
- .@miss[2] = 1;
- }
- //-----------------------------------------------------------------------------
- .@option = select("Cancel",.@mate$[0],.@mate$[1],.@mate$[2]);
- if (.@option == 1){
- mes "[Shadow Blacksmith]";
- mes "You've cancelled refining.";
- close;
- }
- .@option -= 2;
- if (.@option==2){ //HD
- if (getequiprefinerycnt(.@SelectedPart) < 7){
- mes "[Shadow Blacksmith]";
- mes "HD ingredient is only possible to use for +7 or higher refine level items.";
- close;
- }
- .@hoihoi = 1;
- }
- if (.@miss[.@option]){
- mes "[Shadow Blacksmith]";
- mes "You do not have proper ingredient for this refining.";
- close;
- }
- .@choose = getd(".@s_weapon"+(.@option+1)+"["+ .@index +"]");
- if (Zeny < 20000) {
- mes "[Shadow Blacksmith]";
- mes "You do not have enough refine fee.";
- close;
- }
- if (getequiprefinerycnt(.@SelectedPart) > 9) {
- mes "[Shadow Blacksmith]";
- mes "Shadow item refining is only possible until +10 level.";
- close;
- }
- if (!getequipisenableref(.@SelectedPart)) {
- mes "[Shadow Blacksmith]";
- mes "This item cannot be refined.";
- close;
- }
- if (getequippercentrefinery(.@SelectedPart) < 100) {
- mes "[Shadow Blacksmith]";
- mes "Safety guaranteed refine limit for shadow item is until +4.";
- if (!.@hoihoi) {
- mes "If you try more refining, item might get broken when failed. Still want to refine?";
- }
- else {
- mes "If you try more refining, item refine level might go down when failed. Still want to refine?";
- }
- next;
- if (select("Proceed","Cancel") == 2) {
- mes "[Shadow Blacksmith]";
- mes "You've cancelled refining.";
- close;
- }
- }
- //-----------------------------------------------------------------------------
- mes "[Shadow Blacksmith]";
- mes "Here we go--!!!";
- next;
- if (Zeny < 20000) {
- mes "[Shadow Blacksmith]";
- mes "You do not have enough refine fee.";
- close;
- }
- if (!countitem(.@choose)) {
- mes "[Shadow Blacksmith]";
- mes "You do not have enough "+ getitemname(.@choose) +".";
- close;
- }
- delitem .@choose,1;
- Zeny -= 20000;
- if (getequippercentrefinery(.@SelectedPart) > rand(100) || getequippercentrefinery(.@SelectedPart) > rand(100)) {
- successrefitem .@SelectedPart;
- mes "[Shadow Blacksmith]";
- mes "Refine was successful.";
- next;
- }
- else {
- if (.@hoihoi)
- downrefitem .@SelectedPart;
- else
- failedrefitem .@SelectedPart;
- mes "[Shadow Blacksmith]";
- mes "Oh no.. Refine was failed.";
- close;
- }
- }
-}