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Diffstat (limited to 'npc/re/merchants/refine.txt')
-rw-r--r-- | npc/re/merchants/refine.txt | 499 |
1 files changed, 499 insertions, 0 deletions
diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt new file mode 100644 index 000000000..70e666f82 --- /dev/null +++ b/npc/re/merchants/refine.txt @@ -0,0 +1,499 @@ +//===== rAthena Script ======================================= +//= Renewal Refining NPCs +//===== By: ================================================== +//= rAthena Dev Team +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Renewal-specific refining NPCs and material merchants. +//===== Additional Comments: ================================= +//= 1.0 Moved some scripts to Renewal file, optimized "Austry" NPC. [Euphy] +//============================================================ + +// +11 and above Refiners +//============================================================ +prt_in,90,72,5 script Bestry#prt 826,{ + callfunc "refinenew","Bestry",0,0; + end; +} +morocc_in,64,41,5 script Bestry#moc 826,{ + callfunc "refinenew","Bestry",0,0; + end; +} +payon_in01,18,132,3 script Bestry#pay 826,{ + callfunc "refinenew","Bestry",0,0; + end; +} + +//============================================================ +// +11 and above Refiner Function +//============================================================ +//= To allow auto safe refining/multiple refining set the +//= second argument to '1' in the function call. +//= If you enable this function, be sure to edit the value of +//= .@safe to the max safe refine in refine_db.txt as well. +//= +//= The official script uses a command which seems to generate a +//= random result upon refining: success, downgrade, or failure. +//= To enable that feature, set the third argument to '1' in the +//= function call. Otherwise, the chance in refine_db.txt is used. +//============================================================ +function script refinenew { + mes "["+ getarg(0) +"]"; + mes "I am the best Blacksmith ever!"; + mes "I don't work with normal, boring items."; + mes "But only with items that are level 10 or higher!"; + next; + mes "["+ getarg(0) +"]"; + mes "Anyway, you may use my services if your item is lv 10 or higher."; + mes "What do you want to have refined?"; + next; + + setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for(set .@i,1; .@i<=10; set .@i,.@i+1) { + if(getequipisequiped(.@i)) + set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; + set .@menu$, .@menu$ + ":"; + } + set .@part,select(.@menu$); + if(!getequipisequiped(.@part)) { + mes "[" + getarg(0) + "]"; + mes "You're not wearing"; + mes "anything there that"; + mes "I can refine."; + emotion e_an; + close; + } + //Check if the item is refinable... + if(!getequipisenableref(.@part)) { + mes "[" + getarg(0) + "]"; + mes "I don't think I can"; + mes "refine this item at all..."; + close; + } + //Check if the item is identified... (Don't know why this is in here... but kept it anyway) + if(!getequipisidentify(.@part)) { + mes "[" + getarg(0) + "]"; + mes "You can't refine this"; + mes "if you haven't appraised"; + mes "it first. Make sure your"; + mes "stuff is identified before"; + mes "I can refine it."; + close; + } + //Check to see if the items is at least +10 + if(getequiprefinerycnt(.@part) < 10) { + mes "["+ getarg(0) +"]"; + mes "I said I don't work with Equipment under lv. 10."; + close; + } + if(getequiprefinerycnt(.@part) >= 20) { + mes "["+ getarg(0) +"]"; + mes "I can't refine this"; + mes "any more. This is as"; + mes "refined as it gets!"; + close; + } + set .@refineitemid, getequipid(.@part); // save id of the item + set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count + if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { + set .@material,6224; + set .@price,100000; + set .@safe,10; + mes "["+ getarg(0) +"]"; + mes "Hmm a weapon, is that ok?"; + mes "If you want to refine this weapon,"; + mes "I will need 1 ^003366Bradium^000000 and 100,000 zeny."; + mes "Are you sure you want to continue?"; + } else { + set .@material,6223; + set .@price,100000; + set .@safe,10; + mes "["+ getarg(0) +"]"; + mes "Hmm an armor, is that ok?"; + mes "If you want to refine this armor,"; + mes "I will need 1 ^003366Carnium^000000 and 100,000 zeny."; + mes "Are you sure you want to continue?"; + } + next; + if(select("Yes:No") == 2){ + mes "["+ getarg(0) +"]"; + mes "Well, no challenge is one way..."; + mes "No risk... that could be wise."; + close; + } + if(getarg(1) != 1) { + if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { + mes "["+ getarg(0) +"]"; + mes "This weapon already has been refined serveral times."; + mes "It could be destroyed if you try more."; + mes "It won't break 100%, but is has a small chance."; + next; + mes "["+ getarg(0) +"]"; + mes "You could have the upgrade level of the weapon decreased,"; + mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it."; + } else { + mes "["+ getarg(0) +"]"; + mes "This armor already has been refined serveral times."; + mes "It could be destroyed if you try more."; + mes "It won't break 100%, but is has a small chance."; + next; + mes "["+ getarg(0) +"]"; + mes "You could have the upgrade level of the armor decreased,"; + mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it."; + } + next; + mes "["+ getarg(0) +"]"; + mes "Do you want me to refine it?"; + mes "I think I gave you enough warnings."; + next; + if(select("Yes.:No.") == 2) { + mes "["+ getarg(0) +"]"; + mes "Well, no challenge is one way.."; + mes "No risk.. that could be wise."; + close; + } + if(countitem(.@material) < 1 || Zeny < .@price) { + mes "["+ getarg(0) +"]"; + mes "Hm, it seems you don't have enough materials or money."; + mes "Please check it out."; + close; + } + set Zeny,Zeny - .@price; + delitem .@material,1; + if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?) + mes "[" + getarg(0) + "]"; + mes "Look here... you don't have any items on..."; + close; + } + if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item + mes "[" + getarg(0) + "]"; + emotion e_an; + mes "Wait a second..."; + mes "Do you think I'm stupid?!"; + mes "You switched the item while I wasn't looking! Get out of here!"; + close; + } + if(getarg(2) == 1){ + set .@rand,rand(1,3); + if (.@rand == 1) { + mes "Clang! Clang! Clang! Clang!"; + successrefitem .@part; + next; + emotion e_no1; + mes "["+ getarg(0) +"]"; + mes "Good! Succes!!!"; + mes "I am the best Blacksmith."; + close; + } + if (.@rand == 2) { + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang! Clang!"; + downrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Ahhh!!!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my!"; + mes "The upgrade level has dropped..."; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang!"; + failedrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Hmmm!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my! I've failed to refine stuff..."; + mes "I didn't mean it!"; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + set .@rand,rand(100); + if (getequippercentrefinery(.@part) > .@rand) { + mes "Clang! Clang! Clang! Clang!"; + successrefitem .@part; + next; + emotion e_no1; + mes "["+ getarg(0) +"]"; + mes "Good! Succes!!!"; + mes "I am the best Blacksmith."; + close; + } + if (getequippercentrefinery(.@part) < .@rand) { + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang! Clang!"; + downrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Ahhh!!!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my!"; + mes "The upgrade level has dropped..."; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang!"; + failedrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Hmmm!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my! I've failed to refine stuff..."; + mes "I didn't mean it!"; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } +// New +11 and above Refining Functions ======================== + if(getequiprefinerycnt(.@part) < .@safe) { + mes "[" + getarg(0) + "]"; + mes "I can refine this to the safe limit or a desired number of times. It's your choice."; + next; + set .@menu2,select("To the safe limit, please.","I'll decide how many times.","I've changed my mind..."); + } else + set .@menu2,2; + switch(.@menu2){ + case 1: + set .@refinecnt,.@safe - getequiprefinerycnt(.@part); + break; + case 2: + next; + mes "[" + getarg(0) + "]"; + mes "How many times would you like me to refine your item?"; + next; + input .@refinecnt; + set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part); + if (.@refinecnt < 1 || .@refinecheck > 10) { + mes "[" + getarg(0) + "]"; + mes "I can't refine this item that many times."; + close; + } + if(.@refinecheck > .@safe) { + set .@refinecheck,.@refinecheck - .@safe; + mes "[" + getarg(0) + "]"; + mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; + next; + if(select("Yes...","No...") == 2){ + mes "[" + getarg(0) + "]"; + mes "You said so... So be it."; + close; + } + } + break; + case 3: + next; + mes "[" + getarg(0) + "]"; + mes "You said so... So be it."; + close; + } + set .@fullprice,.@price * .@refinecnt; + mes "[" + getarg(0) + "]"; + mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; + next; + if(select("Yes","No...") == 2){ + mes "[" + getarg(0) + "]"; + mes "You said so... So be it."; + close; + } + if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) { + mes "[" + getarg(0) + "]"; + mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes."; + close; + } + set Zeny,Zeny - .@fullprice; + delitem .@material,.@refinecnt; + while(.@refinecnt){ + if (getequipisequiped(.@part) == 0) { + mes "[" + getarg(0) + "]"; + mes "Look here... you don't have any items on..."; + close; + } + if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) { + mes "[" + getarg(0) + "]"; + mes "Clang... No, but did you imagine I could be so stupid?!"; + mes "You changed it..."; + mes "Get out before I stun you with my Hammer!!"; + close; + } + if(getarg(2) == 1){ + set .@rand,rand(1,3); + if (.@rand == 1) { + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang! Clang!"; + successrefitem .@part; + next; + emotion e_no1; + mes "["+ getarg(0) +"]"; + mes "Good! Succes!!!"; + mes "I am the best Blacksmith."; + close; + } + if (.@rand == 2) { + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang! Clang!"; + downrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Ahhh!!!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my!"; + mes "The upgrade level has dropped..."; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang!"; + failedrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Hmmm!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my! I've failed to refine stuff..."; + mes "I didn't mean it!"; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + set .@rand,rand(100); + if (getequippercentrefinery(.@part) > .@rand) { + mes "Clang! Clang! Clang! Clang!"; + successrefitem .@part; + next; + emotion e_no1; + mes "["+ getarg(0) +"]"; + mes "Good! Succes!!!"; + mes "I am the best Blacksmith."; + close; + } + if (getequippercentrefinery(.@part) < .@rand) { + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang! Clang!"; + downrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Ahhh!!!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my!"; + mes "The upgrade level has dropped..."; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang!"; + failedrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Hmmm!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my! I've failed to refine stuff..."; + mes "I didn't mean it!"; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + mes "[" + getarg(0) + "]"; + mes "All finished... Come again soon."; + close; +} + +// Ori/Elu to Carnium/Bradium Refiners +//============================================================ +- script Austry#ref -1,{ + mes "[Austry]"; + mes "If you bring me 3"; + mes "Oridecon or Elunium"; + mes "I can exchange them for"; + mes "Bradium or Carnium."; + mes "Just give me 50,000z."; + next; + switch(select("Oridecon to Bradium.:Elunium to Carnium.:Purified Bradium to Carnium.:No thanks.")) { + case 1: + setarray .@i[0],984,3,6224; //Oridecon -> Bradium + break; + case 2: + setarray .@i[0],985,3,6223; //Elunium -> Carnium + break; + case 3: + setarray .@i[0],6090,1,6223; //Purified_Bradium -> Carnium + break; + case 4: + mes "[Austry]"; + mes "Hmm..."; + close; + } + if (countitem(.@i[0]) >= .@i[1] && Zeny >= 50000) { + delitem .@i[0],.@i[1]; + set Zeny, Zeny - 50000; + getitem .@i[2],1; + mes "[Austry]"; + if (.@i[0] == 6090) { + mes "Refining with Purified Bradium"; + mes "is a little expensive. I can"; + mes "trade it for some Carnium."; + } else + mes "Ok! Here is your "+getitemname(.@i[2])+"."; + mes "Take it and use it well."; + close; + } + mes "[Austry]"; + mes "You better not be trying"; + mes "to cheat me because you"; + mes "don't have enough zeny"; + mes "or "+getitemname(.@i[0])+"."; + close; +} +prt_in,85,71,5 duplicate(Austry#ref) Austry#prt 826 +payon_in01,14,125,5 duplicate(Austry#ref) Austry#pay 826 +morocc_in,60,38,5 duplicate(Austry#ref) Austry#moc 826 |