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-rw-r--r--npc/re/merchants/refine.txt420
1 files changed, 240 insertions, 180 deletions
diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt
index 27a09fce7..b1493e12d 100644
--- a/npc/re/merchants/refine.txt
+++ b/npc/re/merchants/refine.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
-//= 1.0a
+//= 1.2
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
@@ -11,20 +11,23 @@
//===== Additional Comments: =================================
//= 1.0 Moved some scripts to Renewal file, optimized "Austry" NPC. [Euphy]
//= 1.0a Added 'disable_items' command. [Euphy]
+//= 1.1 Added Malangdo Refiner "Clink". [Euphy]
+//= 1.2 Added official success calculation, thanks to Helvetica.
+//= The safe/multiple refine feature is now functional. [Euphy]
//============================================================
// +11 and above Refiners
//============================================================
prt_in,90,72,5 script Bestry#prt 826,{
- callfunc "refinenew","Bestry",0,0;
+ callfunc "refinenew","Bestry",0;
end;
}
morocc_in,64,41,5 script Bestry#moc 826,{
- callfunc "refinenew","Bestry",0,0;
+ callfunc "refinenew","Bestry",0;
end;
}
payon_in01,18,132,3 script Bestry#pay 826,{
- callfunc "refinenew","Bestry",0,0;
+ callfunc "refinenew","Bestry",0;
end;
}
@@ -36,10 +39,8 @@ payon_in01,18,132,3 script Bestry#pay 826,{
//= If you enable this function, be sure to edit the value of
//= .@safe to the max safe refine in refine_db.txt as well.
//=
-//= The official script uses a command which seems to generate a
-//= random result upon refining: success, downgrade, or failure.
-//= To enable that feature, set the third argument to '1' in the
-//= function call. Otherwise, the chance in refine_db.txt is used.
+//= On official servers, if an item is unsuccessfully refined
+//= it will break at a 20% rate and downgrade at an 80% rate.
//============================================================
function script refinenew {
disable_items;
@@ -76,16 +77,6 @@ function script refinenew {
mes "refine this item at all...";
close;
}
- //Check if the item is identified... (Don't know why this is in here... but kept it anyway)
- if(!getequipisidentify(.@part)) {
- mes "[" + getarg(0) + "]";
- mes "You can't refine this";
- mes "if you haven't appraised";
- mes "it first. Make sure your";
- mes "stuff is identified before";
- mes "I can refine it.";
- close;
- }
//Check to see if the items is at least +10
if(getequiprefinerycnt(.@part) < 10) {
mes "["+ getarg(0) +"]";
@@ -104,7 +95,12 @@ function script refinenew {
if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
set .@material,6224;
set .@price,100000;
- set .@safe,10;
+ switch(getequipweaponlv(.@part)) {
+ case 1: set .@safe,17; break;
+ case 2: set .@safe,16; break;
+ case 3: set .@safe,15; break;
+ case 4: set .@safe,14; break;
+ }
mes "["+ getarg(0) +"]";
mes "Hmm a weapon, is that ok?";
mes "If you want to refine this weapon,";
@@ -113,7 +109,7 @@ function script refinenew {
} else {
set .@material,6223;
set .@price,100000;
- set .@safe,10;
+ set .@safe,14;
mes "["+ getarg(0) +"]";
mes "Hmm an armor, is that ok?";
mes "If you want to refine this armor,";
@@ -179,19 +175,17 @@ function script refinenew {
mes "You switched the item while I wasn't looking! Get out of here!";
close;
}
- if(getarg(2) == 1){
- set .@rand,rand(1,3);
- if (.@rand == 1) {
- mes "Clang! Clang! Clang! Clang!";
- successrefitem .@part;
- next;
- emotion e_no1;
- mes "["+ getarg(0) +"]";
- mes "Good! Succes!!!";
- mes "I am the best Blacksmith.";
- close;
- }
- if (.@rand == 2) {
+ if (getequippercentrefinery(.@part) > rand(100)) {
+ mes "Clang! Clang! Clang! Clang!";
+ successrefitem .@part;
+ next;
+ emotion e_no1;
+ mes "["+ getarg(0) +"]";
+ mes "Good! Succes!!!";
+ mes "I am the best Blacksmith.";
+ close;
+ } else {
+ if (rand(100) < 80) {
mes "["+ getarg(0) +"]";
mes "Clang! Clang! Clang! Clang!";
downrefitem .@part;
@@ -209,72 +203,26 @@ function script refinenew {
mes "["+ getarg(0) +"]";
mes "I will do a better job next time! Don't worry!";
close;
+ } else {
+ mes "["+ getarg(0) +"]";
+ mes "Clang! Clang! Clang!";
+ failedrefitem .@part;
+ next;
+ emotion (!rand(5))?e_cash:e_omg;
+ mes "["+ getarg(0) +"]";
+ mes "Hmmm!";
+ next;
+ mes "["+ getarg(0) +"]";
+ mes "Oh my! I've failed to refine stuff...";
+ mes "I didn't mean it!";
+ mes "There could've been made an mistake even though I am the best ever.";
+ mes "It was out of my hands.";
+ next;
+ mes "["+ getarg(0) +"]";
+ mes "I will do a better job next time! Don't worry!";
+ close;
}
- mes "["+ getarg(0) +"]";
- mes "Clang! Clang! Clang!";
- failedrefitem .@part;
- next;
- emotion (!rand(5))?e_cash:e_omg;
- mes "["+ getarg(0) +"]";
- mes "Hmmm!";
- next;
- mes "["+ getarg(0) +"]";
- mes "Oh my! I've failed to refine stuff...";
- mes "I didn't mean it!";
- mes "There could've been made an mistake even though I am the best ever.";
- mes "It was out of my hands.";
- next;
- mes "["+ getarg(0) +"]";
- mes "I will do a better job next time! Don't worry!";
- close;
}
- set .@rand,rand(100);
- if (getequippercentrefinery(.@part) > .@rand) {
- mes "Clang! Clang! Clang! Clang!";
- successrefitem .@part;
- next;
- emotion e_no1;
- mes "["+ getarg(0) +"]";
- mes "Good! Succes!!!";
- mes "I am the best Blacksmith.";
- close;
- }
- if (getequippercentrefinery(.@part) < .@rand) {
- mes "["+ getarg(0) +"]";
- mes "Clang! Clang! Clang! Clang!";
- downrefitem .@part;
- next;
- emotion (!rand(5))?e_cash:e_omg;
- mes "["+ getarg(0) +"]";
- mes "Ahhh!!!";
- next;
- mes "["+ getarg(0) +"]";
- mes "Oh my!";
- mes "The upgrade level has dropped...";
- mes "There could've been made an mistake even though I am the best ever.";
- mes "It was out of my hands.";
- next;
- mes "["+ getarg(0) +"]";
- mes "I will do a better job next time! Don't worry!";
- close;
- }
- mes "["+ getarg(0) +"]";
- mes "Clang! Clang! Clang!";
- failedrefitem .@part;
- next;
- emotion (!rand(5))?e_cash:e_omg;
- mes "["+ getarg(0) +"]";
- mes "Hmmm!";
- next;
- mes "["+ getarg(0) +"]";
- mes "Oh my! I've failed to refine stuff...";
- mes "I didn't mean it!";
- mes "There could've been made an mistake even though I am the best ever.";
- mes "It was out of my hands.";
- next;
- mes "["+ getarg(0) +"]";
- mes "I will do a better job next time! Don't worry!";
- close;
}
// New +11 and above Refining Functions ========================
if(getequiprefinerycnt(.@part) < .@safe) {
@@ -289,13 +237,12 @@ function script refinenew {
set .@refinecnt,.@safe - getequiprefinerycnt(.@part);
break;
case 2:
- next;
mes "[" + getarg(0) + "]";
mes "How many times would you like me to refine your item?";
next;
input .@refinecnt;
set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part);
- if (.@refinecnt < 1 || .@refinecheck > 10) {
+ if (.@refinecnt < 1 || .@refinecheck > 20) {
mes "[" + getarg(0) + "]";
mes "I can't refine this item that many times.";
close;
@@ -313,7 +260,6 @@ function script refinenew {
}
break;
case 3:
- next;
mes "[" + getarg(0) + "]";
mes "You said so... So be it.";
close;
@@ -347,20 +293,13 @@ function script refinenew {
mes "Get out before I stun you with my Hammer!!";
close;
}
- if(getarg(2) == 1){
- set .@rand,rand(1,3);
- if (.@rand == 1) {
- mes "["+ getarg(0) +"]";
- mes "Clang! Clang! Clang! Clang!";
- successrefitem .@part;
- next;
- emotion e_no1;
- mes "["+ getarg(0) +"]";
- mes "Good! Succes!!!";
- mes "I am the best Blacksmith.";
- close;
- }
- if (.@rand == 2) {
+ if (getequippercentrefinery(.@part) > rand(100)) {
+ mes "Clang! Clang! Clang! Clang!";
+ successrefitem .@part;
+ set .@refinecnt,.@refinecnt - 1;
+ next;
+ } else {
+ if (rand(100) < 80) {
mes "["+ getarg(0) +"]";
mes "Clang! Clang! Clang! Clang!";
downrefitem .@part;
@@ -378,75 +317,31 @@ function script refinenew {
mes "["+ getarg(0) +"]";
mes "I will do a better job next time! Don't worry!";
close;
+ } else {
+ mes "["+ getarg(0) +"]";
+ mes "Clang! Clang! Clang!";
+ failedrefitem .@part;
+ next;
+ emotion (!rand(5))?e_cash:e_omg;
+ mes "["+ getarg(0) +"]";
+ mes "Hmmm!";
+ next;
+ mes "["+ getarg(0) +"]";
+ mes "Oh my! I've failed to refine stuff...";
+ mes "I didn't mean it!";
+ mes "There could've been made an mistake even though I am the best ever.";
+ mes "It was out of my hands.";
+ next;
+ mes "["+ getarg(0) +"]";
+ mes "I will do a better job next time! Don't worry!";
+ close;
}
- mes "["+ getarg(0) +"]";
- mes "Clang! Clang! Clang!";
- failedrefitem .@part;
- next;
- emotion (!rand(5))?e_cash:e_omg;
- mes "["+ getarg(0) +"]";
- mes "Hmmm!";
- next;
- mes "["+ getarg(0) +"]";
- mes "Oh my! I've failed to refine stuff...";
- mes "I didn't mean it!";
- mes "There could've been made an mistake even though I am the best ever.";
- mes "It was out of my hands.";
- next;
- mes "["+ getarg(0) +"]";
- mes "I will do a better job next time! Don't worry!";
- close;
- }
- set .@rand,rand(100);
- if (getequippercentrefinery(.@part) > .@rand) {
- mes "Clang! Clang! Clang! Clang!";
- successrefitem .@part;
- next;
- emotion e_no1;
- mes "["+ getarg(0) +"]";
- mes "Good! Succes!!!";
- mes "I am the best Blacksmith.";
- close;
}
- if (getequippercentrefinery(.@part) < .@rand) {
- mes "["+ getarg(0) +"]";
- mes "Clang! Clang! Clang! Clang!";
- downrefitem .@part;
- next;
- emotion (!rand(5))?e_cash:e_omg;
- mes "["+ getarg(0) +"]";
- mes "Ahhh!!!";
- next;
- mes "["+ getarg(0) +"]";
- mes "Oh my!";
- mes "The upgrade level has dropped...";
- mes "There could've been made an mistake even though I am the best ever.";
- mes "It was out of my hands.";
- next;
- mes "["+ getarg(0) +"]";
- mes "I will do a better job next time! Don't worry!";
- close;
- }
- mes "["+ getarg(0) +"]";
- mes "Clang! Clang! Clang!";
- failedrefitem .@part;
- next;
- emotion (!rand(5))?e_cash:e_omg;
- mes "["+ getarg(0) +"]";
- mes "Hmmm!";
- next;
- mes "["+ getarg(0) +"]";
- mes "Oh my! I've failed to refine stuff...";
- mes "I didn't mean it!";
- mes "There could've been made an mistake even though I am the best ever.";
- mes "It was out of my hands.";
- next;
- mes "["+ getarg(0) +"]";
- mes "I will do a better job next time! Don't worry!";
- close;
}
- mes "[" + getarg(0) + "]";
- mes "All finished... Come again soon.";
+ emotion e_no1;
+ mes "["+ getarg(0) +"]";
+ mes "Good! Succes!!!";
+ mes "I am the best Blacksmith.";
close;
}
@@ -499,3 +394,168 @@ function script refinenew {
prt_in,85,71,5 duplicate(Austry#ref) Austry#prt 826
payon_in01,14,125,5 duplicate(Austry#ref) Austry#pay 826
morocc_in,60,38,5 duplicate(Austry#ref) Austry#moc 826
+
+// Malangdo Refiner
+//============================================================
+malangdo,224,172,6 script Clink#mal_normal 544,{
+ disable_items;
+ mes "[Clink]";
+ mes "My cool dad Holink said I have the world's greatest refine hammer!!";
+ mes "Meow Meow~";
+ mes "Who do you think I am?";
+ mes "Yes!!! You!! You want to refine?";
+ next;
+ setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
+ set .@menu$,"";
+ for(set .@i,1; .@i<=10; set .@i,.@i+1)
+ set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Empty]")+":";
+ set .@part, select(.@menu$);
+ if (!getequipisequiped(.@part)) {
+ mes "[Clink]";
+ switch(.@part) {
+ case 1:
+ mes "Dad said. There's no cure for stupidity...";
+ break;
+ case 2:
+ mes "There's nothing to see here!!";
+ break;
+ case 3:
+ mes "What an arrogant left hand this is!";
+ break;
+ case 4:
+ mes "What an arrogant right hand this is!";
+ break;
+ case 5:
+ mes "Get that dirty thing off my face!!";
+ break;
+ case 6:
+ mes "Kyaong~! Do not provoke me.";
+ break;
+ case 7:
+ case 8:
+ mes "Where is the accessory?";
+ break;
+ case 9:
+ case 10:
+ mes "Are you talking about the other head part?";
+ break;
+ }
+ close;
+ }
+ if (!getequipisenableref(.@part)) {
+ mes "[Clink]";
+ mes "This can't be refined!!";
+ close;
+ }
+ if (getequiprefinerycnt(.@part) >= 10) {
+ mes "[Clink]";
+ mes "Perfect refining. Did I do this for you?";
+ close;
+ }
+ mes "[Clink]";
+ switch(getequipweaponlv(.@part)) {
+ default:
+ case 0: // Armor
+ set .@price,2000;
+ set .@material,985; //Elunium
+ set .@type$,"armor";
+ mes "Hmm, an armor refine? Someone like you?";
+ break;
+ case 1: // Level 1 Weapon
+ set .@price,50;
+ set .@material,1010; //Phracon
+ set .@type$,"weapon";
+ mes "A level 1 weapon?";
+ mes "Urr... Annoying... Okay, let's try...";
+ break;
+ case 2: // Level 2 Weapon
+ set .@price,200;
+ set .@material,1011; //Emveretarcon
+ set .@type$,"weapon";
+ mes "A level 2 weapon?";
+ break;
+ case 3: // Level 3 Weapon
+ set .@price,20000;
+ set .@material,984; //Oridecon
+ set .@type$,"weapon";
+ mes "Woot!! A level 3 weapon? Impressive~";
+ break;
+ case 4: // Level 4 Weapon
+ set .@price,50000;
+ set .@material,984; //Oridecon
+ set .@type$,"weapon";
+ mes "Wow!... A level 4 weapon~!!";
+ break;
+ }
+ mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny. Do you have them?";
+ next;
+ if(select("Yes, I do!!:Forget about it!!") == 2) {
+ mes "[Clink]";
+ mes "I knew it!!";
+ mes "I knew you were not worth trying my magical refining hammer for.";
+ close;
+ }
+ if (getequippercentrefinery(.@part) < 100) {
+ mes "[Clink]";
+ mes "Wow!!";
+ mes "This "+.@type$+" has been refined quite a bit, huh?";
+ mes "You do know that this might break, right?";
+ next;
+ mes "[Clink]";
+ mes "If you break the "+.@type$+", you can never use it again.";
+ mes "Cards and enchant effects...";
+ mes "the ^ff0000whole thing will disappear^000000.";
+ mes "You still up for this~?";
+ next;
+ if(select("Yes, I am!!:Forget about it!!") == 2) {
+ mes "[Clink]";
+ mes "I knew it!!";
+ mes "You can't even take this big step. Don't think about refining...";
+ close;
+ }
+ }
+ if (countitem(.@material) == 0 || Zeny < .@price) {
+ mes "[Clink]";
+ mes "Hey you!! Didn't I tell you";
+ mes "that you need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny??!!";
+ close;
+ }
+ delitem .@material,1;
+ set Zeny, Zeny-.@price;
+ if (getequippercentrefinery(.@part) <= rand(100)) {
+ failedrefitem .@part;
+ mes "[Clink]";
+ mes "Cry Hammer!! Cry!!!";
+ next;
+ switch(rand(1,5)) {
+ case 1: emotion e_sob; break;
+ case 2: emotion e_swt2; break;
+ case 3: emotion e_wah; break;
+ case 4: emotion e_hmm; break;
+ case 5: emotion e_lv2; break;
+ }
+ mes "[Clink]";
+ mes "Huh?! I failed?!";
+ next;
+ mes "[Clink]";
+ mes "Arrgg~ It's all~ Broken...? What a pity~";
+ next;
+ mes "[Clink]";
+ mes "Hey...!! Get me another one.";
+ mes "This is not possible.";
+ mes "How can my hammer fail from refining?";
+ close;
+ }
+ successrefitem .@part;
+ mes "[Clink]";
+ mes "Cry Hammer!! Cry!!!";
+ next;
+ emotion e_kis;
+ mes "[Clink]";
+ mes "Ok!! Perfect!!";
+ mes "There's nothing I can't refine";
+ mes "with this special hammer.";
+ mes "You can praise me!!";
+ mes "What a day!!";
+ close;
+}