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Diffstat (limited to 'npc/re/merchants/quivers.txt')
-rw-r--r-- | npc/re/merchants/quivers.txt | 120 |
1 files changed, 0 insertions, 120 deletions
diff --git a/npc/re/merchants/quivers.txt b/npc/re/merchants/quivers.txt deleted file mode 100644 index 649da8529..000000000 --- a/npc/re/merchants/quivers.txt +++ /dev/null @@ -1,120 +0,0 @@ -//===== Hercules Script ====================================== -//= Arrow Quivers -//===== By: ================================================== -//= Muad_Dib (Prometheus Project); L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= -//= [Official Conversion] -//= Turns arrows into Arrow Quivers. -//= Breakdown of Subroutine "S_BuyQuiver" -//= arg(0): Type of Arrow to be packaged (item ID). -//= arg(1): How many of each 'getarg(0)' arrow per quiver. -//= arg(2): The cost of making a 'getarg(0)' quiver. -//= arg(3): The quiver given by the NPC (item ID). -//===== Additional Comments: ================================= -//= 1.0 Added Mora NPC. [Euphy] -//= 1.1 Updated to match the official scripts. [Euphy] -//============================================================ - -mora,106,117,3 script Quiver Maker#mora 4_M_RAFLE_GR,{ - if (checkweight(1201,1) == 0) { - mes "[Quiver Maker]"; - mes "You have too many things with you."; - mes "Make some space in your inventory and come back. I'll tell you something interesting."; - close; - } - if (MaxWeight - Weight < 2000) { - mes "[Quiver Maker]"; - mes "You seem worn out with all that stuff."; - mes "Make some space in your inventory and come back. I'll tell you something interesting."; - close; - } - mes "[Quiver Maker]"; - mes "Mora villagers ask what good quivers are. They just don't know how the world works."; - mes "No wonder they don't know a thing about quivers - spreading jam over leaves all day long."; - next; - switch(select("Please make me a quiver.:What's a quiver?")) { - case 1: - mes "[Quiver Maker]"; - mes "At last someone appreciates a quiver!"; - mes "I can make Elven Quivers and Hunting Quivers."; - mes "Which do you need?"; - next; - switch(select("An Elven Quiver:A Hunting Quiver:I don't need a quiver.")) { - case 1: callsub S_BuyQuiver,1773,500,500,12575; //Arrow_Of_Elf_Cntr - case 2: callsub S_BuyQuiver,1774,500,500,12576; //Hunting_Arrow_Cntr - case 3: - mes "[Quiver Maker]"; - mes "You can buy arrows off the tool merchant next to me."; - close; - } - case 2: - mes "[Quiver Maker]"; - mes "An arrow may be thin and light, but carrying hundreds and thousands of arrows is like carrying a whole log."; - next; - mes "[Quiver Maker]"; - mes "But when you have quivers, you can put arrows in them and save weight and space."; - mes "If you're interested in one, I'll stitch one up for you."; - close; - } - end; - -S_BuyQuiver: - if (countitem(getarg(0)) < getarg(1)) { - mes "[Quiver Maker]"; - mes "Bring more than "+getarg(1)+" "+getitemname(getarg(0))+" and I'll make you a quiver."; - close; - } - mes "[Quiver Maker]"; - mes "Oh, I see you have "+getitemname(getarg(0))+" in your hand!"; - mes "Are you interested in using a quiver? It's really convenient!"; - mes "If you're interested, I can trade "+getarg(1)+" of those arrows for one of these quivers for ^FF3131"+getarg(2)+" zeny^000000."; - next; - switch(select("Trade all the arrows you have:Get only one quiver:Don't trade")) { - case 1: - .@arrows = countitem(getarg(0)); - .@quiver = .@arrows / getarg(1); - .@arrows_used = .@quiver * getarg(1); - .@arrow_zeny01 = .@quiver * getarg(2); - mes "The number of arrows you have : ^3131FF"+.@arrows+"^000000"; - mes "The number of quivers available : ^3131FF"+.@quiver+"^000000"; - mes "Zeny needed for trade : ^3131FF"+.@arrow_zeny01+" zeny^000000"; - next; - mes "Trade?"; - next; - if(select("Trade:Don't trade") == 2) { - mes "[Quiver Maker]"; - mes "Hey, you don't doubt my skills, do you?"; - close; - } - break; - case 2: - .@quiver = 1; - .@arrows_used = getarg(1); - .@arrow_zeny01 = getarg(2); - .@zeny_mes = 1; - break; - case 3: - mes "[Quiver Maker]"; - mes "Hey, you don't doubt my skills, do you?"; - close; - } - if (Zeny < .@arrow_zeny01) { - mes "[Quiver Maker]"; - if (.@zeny_mes == 1) - mes "I said I'd accept human coins just for you, and you still don't want to spend the money?"; - else - mes "You really don't expect to get your hands on a masterpiece for nothing, do you?"; - close; - } - mes "[Quiver Maker]"; - mes "Hey, here you are."; - mes "There is ^3131FFsomething you need to know^000000 - try to remember it."; - mes "^FF0000You can't use quivers when your encumbrance is over 70%.^000000"; - mes "You'd better keep that in mind, or you might be in trouble later."; - Zeny -= .@arrow_zeny01; - delitem getarg(0),.@arrows_used; - getitem getarg(3),.@quiver; - close; -} |