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Diffstat (limited to 'npc/re/merchants/inn.txt')
-rw-r--r-- | npc/re/merchants/inn.txt | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/npc/re/merchants/inn.txt b/npc/re/merchants/inn.txt new file mode 100644 index 000000000..8c366d783 --- /dev/null +++ b/npc/re/merchants/inn.txt @@ -0,0 +1,279 @@ +//===== rAthena Script ======================================= +//= Inn Npcs +//===== By: ================================================== +//= Darkchild (1.1) +//= Playtester (1.2) +//===== Current Version: ===================================== +//= 3.0a +//===== Compatible With: ===================================== +//= rAthena 1.0+ +//===== Description: ========================================= +//= Inn Npcs, Save and Heal +//============================================================ +//= variables: +//= arg0 - name of npc +//= arg1 - name of the inn +//= arg2 - map to save at +//= arg3, arg4 - x and y cord. to save at +//= @cost - cost of renting a room +//===== Additional Comments: ================================= +//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script) +//= I added it to all of them though [Darkchild] +//= 1.1a Minor bug fixes and optimizations. Switched from @variables +//= to arguments.[kobra_k88] +//= 1.2 Rewrote inn script [Playtester] +//= 1.3 Added (finally) Rachel Inn Maid. Official warp +//= and save points[erKURITA] +//= 1.4 Added Hugel inn [erKurita] +//= 1.5 Added "end;" after warping the player. [L0ne_W0lf] +//= - Small corrections to the prontera Inns. +//= - Removed the Cancel dialog. +//= 1.6 More fixes, changed progression of "Rest"ing. +//= - Corrected Morroc NPCs. [L0ne_W0lf] +//= 1.7 Corrected Payon NPC. [L0ne_W0lf] +//= 1.8 Corrected Geffen NPC. [L0ne_W0lf] +//= 1.9 Added the Inn for Al De baran. [L0ne_W0lf] +//= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf] +//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 2.1a Corrected a little Typo error. (bugreport:536 & 537) [Samuray22] +//= 2.2 Small update to Vein's Inn Master. [L0ne_W0lf] +//= 2.3 Added Lighthalzen Inn from Lighthalzen town file. [L0ne_W0lf] +//= 2.4 Fixed Inn Employee#Ahlma warping to same destination as save point, bugreport: 191. +//= 2.5 Added Moskovia Gostinitsa (Inn) from jA +//= 2.6 Updated Alberta inn to official. [L0ne_W0lf] +//= 2.7 Removed Morroc Inns as per episode 12.1. [L0ne_W0lf] +//= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka] +//= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka] +//= 3.0 Added Brasilis inn receptionist. [L0ne_W0lf] +//= 3.0a Updated dialog for Brasilis inn. [L0ne_W0lf] +//============================================================ + + +//======================== Prontera =================================== +// West Side Inn ------------------- +prt_in,244,135,2 script Inn Employee#Sammy 53,{ + + callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130; + warp "prt_in",247,104; end; +} +// East Side Inn ------------------ +prt_in,61,141,2 script Inn Employee#Ahlma 53,{ + + callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136; + warp "prt_in",60,166; end; +} + +//======================== Alberta ==================================== +alberta_in,32,142,3 script Inn Employee#Jennie 53,{ + + callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142; + warp "alberta_in",18,188; end; +} + +//====================== Geffen ====================================== +geffen_in,70,64,5 script Inn Employee#Cena 53,{ + + callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59; + warp "geffen_in",31,31; end; +} + +//======================= Payon ====================================== +payon_in01,132,62,5 script Inn Employee#Ahee 53,{ + + callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61; + warp "payon_in01",132,11; end; +} + +//======================== Morocc ==================================== +// North East -------------------------- +/* +morocc_in,147,141,3 script Inn Employee#Hasna 53,{ + + callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140; + warp "morocc_in",173,135; end; +} +// South -------------------------------- +morocc_in,80,100,5 script Inn Employee#Manar 53,{ + + callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95; + warp "morocc_in",79,123; end; +} +*/ + +//====================== Aldebaran =================================== +aldeba_in,92,58,5 script Inn Maid#Rilim 53,{ + + callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50; + warp "aldeba_in",92,112; end; +} + +//======================== Rachel ==================================== +ra_in01,376,69,4 script Inn Keeper#Annie 931,{ + + callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58; + warp "ra_in01",384,128; end; +} + +//====================== Lighthalzen ================================= +lhz_in02,230,284,4 script Hotel Employee#01 86,{ + mes "[Hotel Employee]"; + mes "Welcome to"; + mes "the Royal Dragon,"; + mes "where you can find the"; + mes "finest accomodations"; + mes "and the best service."; + next; + switch(select("Save Point:Rest - 5,000 zeny:Cancel")) { + case 1: + savepoint "lhz_in02",209,275; + mes "[Hotel Employee]"; + mes "Thank you, your"; + mes "Respawn Point has"; + mes "been saved here in"; + mes "the Royal Dragon."; + close; + case 2: + if(Zeny < 5000) { + mes "[Hotel Employee]"; + mes "I'm sorry, but"; + mes "you need 5,000 zeny"; + mes "in order to check in."; + close; + } + set Zeny,Zeny - 5000; + mes "[Hotel Employee]"; + mes "Thank you~"; + mes "I hope you enjoy"; + mes "your stay in the"; + mes "Royal Dragon."; + close2; + warp "lhz_in02",219,150; + percentheal 100,100; + sc_start SC_BLESSING,240000,10; + skilleffect AL_BLESSING,0; + end; + case 3: + mes "[Hotel Employee]"; + mes "Thank you and"; + mes "have a nice day."; + close; + } +} + +//======================== Hugel ==================================== +hu_in01,246,107,3 script Inn Maid#Receptionist 53,{ + + callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95; + warp "hu_in01",267,5; end; +} + +//======================== Veins ==================================== +ve_in,157,219,5 script Inn Master#Receptionist 709,{ + mes "[Inn Master]"; + mes "Good day~"; + mes "Welcome to the"; + mes "most comfortable"; + mes "inn here in Veins~"; + next; + switch(select("Save:Take a Rest -> 5000 zeny:Quit")) { + case 1: + mes "[Inn Master]"; + mes "Your Respawn Point"; + mes "has been saved in Veins."; + mes "Enjoy your stay in town~"; + savepoint "ve_in",157,209; + close; + case 2: + mes "[Inn Master]"; + if(Zeny < 5000){ + mes "I'm sorry, but I don't"; + mes "think you have enough"; + mes "money to check in. The"; + mes "service charge is 5,000 zeny."; + close; + } + mes "Enjoy your stay~"; + close2; + set Zeny,Zeny - 5000; + percentheal 100,100; + warp "ve_in",184,228; + end; + case 3: + mes "[Inn Master]"; + mes "Please come again."; + close; + } +} + +//======================== Brasilis ================================= +bra_in01,27,24,3 script Hotel Keeper#bra1 478,{ + mes "[Hotel Keeper]"; + mes "Welcome to the beautiful Brasilis Hotel."; + next; + switch(select("Save:Rest -5000 zeny")) { + case 1: + mes "[Hotel Keeper]"; + mes "Do you want to save here at the Brasilis Hotel?"; + next; + switch(select("No thank you.:Absolutely.")) { + case 1: + mes "[Hotel Keeper]"; + mes "Ok then, enjoy your stay."; + close; + case 2: + mes "[Hotel Keeper]"; + mes "Your respawn has been saved here at the hotel. I hope that you enjoy your stay here in Brasilis."; + savepoint "bra_in01",144,69; + close; + } + case 2: + if (Zeny > 4999) { + mes "[Hotel Keeper]"; + mes "I will show you a great room."; + close2; + set zeny,zeny-5000; + percentheal 100,100; + warp "bra_in01",144,69; + end; + } + else { + mes "[Hotel Keeper]"; + mes "I'm sorry, but the service charge is 5,000 zeny per night."; + close; + } + } +} + +//======================= Inn Function ============================== +function script F_InnMaid { + mes getarg(0); + mes "Welcome to"; + mes getarg(1) + "."; + mes "How may I help you?"; + next; + switch(select("Save:Take a Rest -> 5000 zeny:Cancel")) { + case 1: + mes getarg(0); + mes "Your respawn point"; + mes "has been saved."; + mes "Thank you,"; + mes "please come again."; + savepoint getarg(2),getarg(3),getarg(4); + close; + case 2: + mes getarg(0); + if(Zeny < 5000){ + mes "I'm sorry, but the service charge is 5,000 zeny. Please make sure that you have enough money to check in next time, okay?"; + close; + } + mes "Thank you."; + mes "I hope you"; + mes "enjoy your rest~"; + close2; + set Zeny,Zeny - 5000; + percentheal 100,100; + return; + case 3: + close; + } +} |