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Diffstat (limited to 'npc/re/merchants/hd_refiner.txt')
-rw-r--r-- | npc/re/merchants/hd_refiner.txt | 308 |
1 files changed, 308 insertions, 0 deletions
diff --git a/npc/re/merchants/hd_refiner.txt b/npc/re/merchants/hd_refiner.txt new file mode 100644 index 000000000..897986cd6 --- /dev/null +++ b/npc/re/merchants/hd_refiner.txt @@ -0,0 +1,308 @@ +//===== rAthena Script ======================================= +//= HD Refiners +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Refiners that use HD ores to refine equipment. Upon +//= failure, the equipment is not destroyed; rather, its +//= refine level decreases by 1. The success rate is identical +//= to that for Enriched ores. +//= - "Blacksmith Mighty Hammer" only refines from +7~9. +//= - "Basta" only refines from +10 and up. +//===== Additional Comments: ================================= +//= 1.0 First version. [Euphy] +//============================================================ + +// Blacksmith Mighty Hammer (+7~9) +//============================================================ +- script ::MightyHammer -1,{ + disable_items; + mes "[Blacksmith Mighty Hammer]"; + mes "Unlike others, I am a blacksmith who refines a very limited number of items."; + mes "I refine only items that are ^CC0000+7 to +9^000000."; + next; + mes "[Blacksmith Mighty Hammer]"; + mes "My specialty is that even if my refining fails, the refine level decreases by 1 without losing the gear. Isn't it great?"; + next; + mes "[Blacksmith Mighty Hammer]"; + mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?"; + next; + setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for(set .@i,1; .@i<=10; set .@i,.@i+1) + set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; + set .@part, select(.@menu$); + if (!getequipisequiped(.@part)) { + mes "[Blacksmith Mighty Hammer]"; + switch(.@part) { + case 1: + mes "I'm a blacksmith, not a hairstylist."; + break; + case 2: + mes "With my hammer, I will make you a star of the sky."; + break; + case 3: + case 4: + mes "Making artificial hands is not my specialty."; + break; + case 5: + mes "Bring out the item so I can refine it!"; + break; + case 6: + mes "Where is this foot odor coming from?"; + break; + case 7: + case 8: + mes "Where is the accessory?"; + break; + case 9: + mes "What do you want me to refine?"; + break; + case 10: + mes "Huh? What do you want me to do?"; + break; + } + close; + } + if (!getequipisenableref(.@part)) { + mes "[Blacksmith Mighty Hammer]"; + mes "This item can't be refined."; + close; + } + if (getequiprefinerycnt(.@part) < 7 || getequiprefinerycnt(.@part) > 9) { + mes "[Blacksmith Mighty Hammer]"; + mes "I only handle items with refine levels from +7 to +9."; + close; + } + switch(getequipweaponlv(.@part)) { + default: + case 0: + set .@price,20000; + set .@material,6241; //HD_Elunium + break; + case 1: + case 2: + case 3: + case 4: + set .@price,20000; + set .@material,6240; //HD_Oridecon + break; + } + mes "[Blacksmith Mighty Hammer]"; + mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee."; + mes "Do you have them ready?"; + next; + if(select("Yes:No") == 2) { + mes "[Blacksmith Mighty Hammer]"; + mes "I will wait until you are ready."; + close; + } + if (getequippercentrefinery(.@part) < 100) { + mes "[Blacksmith Mighty Hammer]"; + mes "It looks like this item will likely fail to be refined."; + mes "Well, even if it fails, it only decreases by 1 refine level."; + mes "Would you like to continue refining?"; + next; + if(select("Yes:No") == 2) { + mes "[Blacksmith Mighty Hammer]"; + mes "Only those who overcome fear of failure will obtain a masterpiece."; + close; + } + } + if (countitem(.@material) == 0 || Zeny < .@price) { + mes "[Blacksmith Mighty Hammer]"; + mes "Didn't you just say you had everything ready?"; + close; + } + delitem .@material,1; + set Zeny, Zeny-.@price; + mes "[Blacksmith Mighty Hammer]"; + mes "Tac! Tac! Tac!"; + if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { + successrefitem .@part; + next; + emotion e_no1; + mes "[Blacksmith Mighty Hammer]"; + mes "The sound refreshes my mind everytime I hear it."; + mes "Here, have it. Refine succeeded flawlessly!"; + close; + } + downrefitem .@part; + next; + emotion e_omg; + mes "[Blacksmith Mighty Hammer]"; + mes "Oops!!"; + next; + mes "[Blacksmith Mighty Hammer]"; + mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm."; + close; +} +prt_in,59,54,3 duplicate(MightyHammer) Mighty Hammer#prt 826 +morocc_in,65,30,3 duplicate(MightyHammer) Mighty Hammer#morocc 826 +payon,148,176,3 duplicate(MightyHammer) Mighty Hammer#pay 826 +alberta_in,16,56,3 duplicate(MightyHammer) Mighty Hammer#alb 826 +yuno_in01,171,18,3 duplicate(MightyHammer) Mighty Hammer#yuno 826 +ein_in01,22,82,3 duplicate(MightyHammer) Mighty Hammer#ein 826 +lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 826 + +// iRO NPC locations: +// moc_para01,38,185,4 duplicate(MightyHammer) Mighty Hammer#ed 826 +// payon,174,133,4 duplicate(MightyHammer) Mighty Hammer#im 826 + +// Basta (+10 and up) +//============================================================ +- script ::Basta -1,{ + disable_items; + mes "[Basta]"; + mes "I'm the best Blacksmith in the whole world, Basta."; + mes "But I don't provide a normal refine service."; + mes "I only refine equipment ^CC0000over +10^000000."; + next; + mes "[Basta]"; + mes "Which equipment do you want to refine?"; + next; + setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for(set .@i,1; .@i<=10; set .@i,.@i+1) + set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; + set .@part, select(.@menu$); + if (!getequipisequiped(.@part)) { + mes "[Basta]"; + switch(.@part) { + case 1: + mes "Is your head an equipment?"; + break; + case 2: + mes "What do you want me to do?"; + break; + case 3: + case 4: + mes "Making artificial hands is not my specialty."; + break; + case 5: + mes "Do you even know what a robe is?"; + break; + case 6: + mes "If you want to refine your feet, don't come to me, try running a marathon."; + break; + case 7: + case 8: + mes "Where is the accessory?"; + break; + case 9: + mes "Well... I don't see any equipment worth refining."; + break; + case 10: + mes "I can't make you smart. Go see a school teacher for that."; + break; + } + close; + } + if (!getequipisenableref(.@part)) { + mes "[Basta]"; + mes "Even I cannot refine this item. There's no way."; + close; + } + if (getequiprefinerycnt(.@part) < 10) { + mes "[Basta]"; + mes "Haven't I told you? I only refine equipments that are +10 and above."; + close; + } + if (getequiprefinerycnt(.@part) == 20) { + mes "[Basta]"; + mes "This weapon is perfect, no need to refine it anymore~"; + close; + } + switch(getequipweaponlv(.@part)) { + default: + case 0: + set .@price,100000; + set .@material,6225; //HD_Carnium + set .@type$,"armor"; + break; + case 1: + case 2: + case 3: + case 4: + set .@price,100000; + set .@material,6226; //HD_Bradium + set .@type$,"weapon"; + break; + } + mes "[Basta]"; + mes "Hmm... is this the one you want to refine?"; + mes "To refine this equipment, I need 1 ^ff9999"+getitemname(.@material)+"^000000 and 100,000 zeny as a fee."; + mes "Do you really want to refine this?"; + next; + if(select("Yes:No") == 2) { + mes "[Basta]"; + mes "Okay. If that's what you want..."; + close; + } + if (getequippercentrefinery(.@part) < 100) { + mes "[Basta]"; + mes "This "+.@type$+" has already been refined pretty high."; + mes "If you try to refine it more, the refine level could decrease."; + next; + mes "[Basta]"; + mes "I am different from the blacksmiths in others places."; + mes "It is impossible that the refine level will drop by, say, 3 or 4... that sounds scary."; + mes "Here it can only decrease by 1 level."; + next; + mes "[Basta]"; + mes "Compared to other blacksmiths, the risk is smaller."; + mes "I've given all precautions. Do you want to try it?"; + next; + if(select("Yes:No") == 2) { + mes "[Basta]"; + mes "Well~"; + mes "Not challenging at all could also be a kind of wisdom in life."; + close; + } + } + if (countitem(.@material) == 0 || Zeny < .@price) { + mes "[Basta]"; + mes "Hmm... You didn't bring all the materials needed."; + mes "Come back when you have them all."; + close; + } + delitem .@material,1; + set Zeny, Zeny-.@price; + mes "Pow! Pow! Pow! Pow!"; + if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { + successrefitem .@part; + next; + emotion e_no1; + mes "[Basta]"; + mes "Great! Nicely done!!"; + mes "I really am the best blacksmith in the whole wide world!"; + close; + } + downrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "[Basta]"; + mes "Aaaaaaaaaaak!!!"; + next; + mes "[Basta]"; + mes "Damn it!"; + mes "Refining failed and refine level has decreased!"; + mes "Even the best blacksmith in the world doesn't guarantee 100% success!"; + mes "Too bad."; + next; + mes "[Basta]"; + mes "I'll do better next time! Don't worry!"; + close; +} +prt_in,57,54,3 duplicate(Basta) Basta#prt 826 +morocc_in,68,30,3 duplicate(Basta) Basta#morocc 826 +payon,148,174,3 duplicate(Basta) Basta#payon 826 +alberta_in,18,56,3 duplicate(Basta) Basta#alberta 826 +yuno_in01,173,18,3 duplicate(Basta) Basta#yuno 826 +ein_in01,24,82,3 duplicate(Basta) Basta#einbroch 826 +lhz_in02,280,17,3 duplicate(Basta) Basta#lighthalzen 826 |