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Diffstat (limited to 'npc/re/merchants/hd_refiner.txt')
-rw-r--r-- | npc/re/merchants/hd_refiner.txt | 306 |
1 files changed, 0 insertions, 306 deletions
diff --git a/npc/re/merchants/hd_refiner.txt b/npc/re/merchants/hd_refiner.txt deleted file mode 100644 index 7c875e995..000000000 --- a/npc/re/merchants/hd_refiner.txt +++ /dev/null @@ -1,306 +0,0 @@ -//===== Hercules Script ====================================== -//= HD Refiners -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.0 -//===== Description: ========================================= -//= [Official Conversion] -//= Refiners that use HD ores to refine equipment. Upon -//= failure, the equipment is not destroyed; rather, its -//= refine level decreases by 1. The success rate is identical -//= to that for Enriched ores. -//= - "Blacksmith Mighty Hammer" only refines from +7~9. -//= - "Basta" only refines from +10 and up. -//===== Additional Comments: ================================= -//= 1.0 First version. [Euphy] -//============================================================ - -// Blacksmith Mighty Hammer (+7~9) -//============================================================ -- script ::MightyHammer -1,{ - disable_items; - mes "[Blacksmith Mighty Hammer]"; - mes "Unlike others, I am a blacksmith who refines a very limited number of items."; - mes "I refine only items that are ^CC0000+7 to +9^000000."; - next; - mes "[Blacksmith Mighty Hammer]"; - mes "My specialty is that even if my refining fails, the refine level decreases by 1 without losing the gear. Isn't it great?"; - next; - mes "[Blacksmith Mighty Hammer]"; - mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?"; - next; - setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - .@menu$ = ""; - for(.@i = 1; .@i<=10; ++.@i) - .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; - .@part = select(.@menu$); - if (!getequipisequiped(.@part)) { - mes "[Blacksmith Mighty Hammer]"; - switch(.@part) { - case 1: - mes "I'm a blacksmith, not a hairstylist."; - break; - case 2: - mes "With my hammer, I will make you a star of the sky."; - break; - case 3: - case 4: - mes "Making artificial hands is not my specialty."; - break; - case 5: - mes "Bring out the item so I can refine it!"; - break; - case 6: - mes "Where is this foot odor coming from?"; - break; - case 7: - case 8: - mes "Where is the accessory?"; - break; - case 9: - mes "What do you want me to refine?"; - break; - case 10: - mes "Huh? What do you want me to do?"; - break; - } - close; - } - if (!getequipisenableref(.@part)) { - mes "[Blacksmith Mighty Hammer]"; - mes "This item can't be refined."; - close; - } - if (getequiprefinerycnt(.@part) < 7 || getequiprefinerycnt(.@part) > 9) { - mes "[Blacksmith Mighty Hammer]"; - mes "I only handle items with refine levels from +7 to +9."; - close; - } - switch(getequipweaponlv(.@part)) { - default: - case 0: - .@price = 20000; - .@material = 6241; //HD_Elunium - break; - case 1: - case 2: - case 3: - case 4: - .@price = 20000; - .@material = 6240; //HD_Oridecon - break; - } - mes "[Blacksmith Mighty Hammer]"; - mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee."; - mes "Do you have them ready?"; - next; - if(select("Yes:No") == 2) { - mes "[Blacksmith Mighty Hammer]"; - mes "I will wait until you are ready."; - close; - } - if (getequippercentrefinery(.@part) < 100) { - mes "[Blacksmith Mighty Hammer]"; - mes "It looks like this item will likely fail to be refined."; - mes "Well, even if it fails, it only decreases by 1 refine level."; - mes "Would you like to continue refining?"; - next; - if(select("Yes:No") == 2) { - mes "[Blacksmith Mighty Hammer]"; - mes "Only those who overcome fear of failure will obtain a masterpiece."; - close; - } - } - if (countitem(.@material) == 0 || Zeny < .@price) { - mes "[Blacksmith Mighty Hammer]"; - mes "Didn't you just say you had everything ready?"; - close; - } - delitem .@material,1; - Zeny -= .@price; - mes "[Blacksmith Mighty Hammer]"; - mes "Tac! Tac! Tac!"; - if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { - successrefitem .@part; - next; - emotion e_no1; - mes "[Blacksmith Mighty Hammer]"; - mes "The sound refreshes my mind everytime I hear it."; - mes "Here, have it. Refine succeeded flawlessly!"; - close; - } - downrefitem .@part; - next; - emotion e_omg; - mes "[Blacksmith Mighty Hammer]"; - mes "Oops!!"; - next; - mes "[Blacksmith Mighty Hammer]"; - mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm."; - close; -} -prt_in,59,54,3 duplicate(MightyHammer) Mighty Hammer#prt 4_M_DWARF -morocc_in,65,30,3 duplicate(MightyHammer) Mighty Hammer#morocc 4_M_DWARF -payon,148,176,3 duplicate(MightyHammer) Mighty Hammer#pay 4_M_DWARF -alberta_in,16,56,3 duplicate(MightyHammer) Mighty Hammer#alb 4_M_DWARF -yuno_in01,171,18,3 duplicate(MightyHammer) Mighty Hammer#yuno 4_M_DWARF -ein_in01,22,82,3 duplicate(MightyHammer) Mighty Hammer#ein 4_M_DWARF -lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF - -// iRO NPC locations: -// moc_para01,38,185,4 duplicate(MightyHammer) Mighty Hammer#ed 4_M_DWARF -// payon,174,133,4 duplicate(MightyHammer) Mighty Hammer#im 4_M_DWARF - -// Basta (+10 and up) -//============================================================ -- script ::Basta -1,{ - disable_items; - mes "[Basta]"; - mes "I'm the best Blacksmith in the whole world, Basta."; - mes "But I don't provide a normal refine service."; - mes "I only refine equipment ^CC0000over +10^000000."; - next; - mes "[Basta]"; - mes "Which equipment do you want to refine?"; - next; - setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - .@menu$ = ""; - for(.@i = 1; .@i<=10; ++.@i) - .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; - .@part = select(.@menu$); - if (!getequipisequiped(.@part)) { - mes "[Basta]"; - switch(.@part) { - case 1: - mes "Is your head an equipment?"; - break; - case 2: - mes "What do you want me to do?"; - break; - case 3: - case 4: - mes "Making artificial hands is not my specialty."; - break; - case 5: - mes "Do you even know what a robe is?"; - break; - case 6: - mes "If you want to refine your feet, don't come to me, try running a marathon."; - break; - case 7: - case 8: - mes "Where is the accessory?"; - break; - case 9: - mes "Well... I don't see any equipment worth refining."; - break; - case 10: - mes "I can't make you smart. Go see a school teacher for that."; - break; - } - close; - } - if (!getequipisenableref(.@part)) { - mes "[Basta]"; - mes "Even I cannot refine this item. There's no way."; - close; - } - if (getequiprefinerycnt(.@part) < 10) { - mes "[Basta]"; - mes "Haven't I told you? I only refine equipments that are +10 and above."; - close; - } - if (getequiprefinerycnt(.@part) == 20) { - mes "[Basta]"; - mes "This weapon is perfect, no need to refine it anymore~"; - close; - } - switch(getequipweaponlv(.@part)) { - default: - case 0: - .@price = 100000; - .@material = 6225; //HD_Carnium - .@type$ = "armor"; - break; - case 1: - case 2: - case 3: - case 4: - .@price = 100000; - .@material = 6226; //HD_Bradium - .@type$ = "weapon"; - break; - } - mes "[Basta]"; - mes "Hmm... is this the one you want to refine?"; - mes "To refine this equipment, I need 1 ^ff9999"+getitemname(.@material)+"^000000 and 100,000 zeny as a fee."; - mes "Do you really want to refine this?"; - next; - if(select("Yes:No") == 2) { - mes "[Basta]"; - mes "Okay. If that's what you want..."; - close; - } - if (getequippercentrefinery(.@part) < 100) { - mes "[Basta]"; - mes "This "+.@type$+" has already been refined pretty high."; - mes "If you try to refine it more, the refine level could decrease."; - next; - mes "[Basta]"; - mes "I am different from the blacksmiths in others places."; - mes "It is impossible that the refine level will drop by, say, 3 or 4... that sounds scary."; - mes "Here it can only decrease by 1 level."; - next; - mes "[Basta]"; - mes "Compared to other blacksmiths, the risk is smaller."; - mes "I've given all precautions. Do you want to try it?"; - next; - if(select("Yes:No") == 2) { - mes "[Basta]"; - mes "Well~"; - mes "Not challenging at all could also be a kind of wisdom in life."; - close; - } - } - if (countitem(.@material) == 0 || Zeny < .@price) { - mes "[Basta]"; - mes "Hmm... You didn't bring all the materials needed."; - mes "Come back when you have them all."; - close; - } - delitem .@material,1; - Zeny -= .@price; - mes "Pow! Pow! Pow! Pow!"; - if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { - successrefitem .@part; - next; - emotion e_no1; - mes "[Basta]"; - mes "Great! Nicely done!!"; - mes "I really am the best blacksmith in the whole wide world!"; - close; - } - downrefitem .@part; - next; - emotion (!rand(5))?e_cash:e_omg; - mes "[Basta]"; - mes "Aaaaaaaaaaak!!!"; - next; - mes "[Basta]"; - mes "Damn it!"; - mes "Refining failed and refine level has decreased!"; - mes "Even the best blacksmith in the world doesn't guarantee 100% success!"; - mes "Too bad."; - next; - mes "[Basta]"; - mes "I'll do better next time! Don't worry!"; - close; -} -prt_in,57,54,3 duplicate(Basta) Basta#prt 4_M_DWARF -morocc_in,68,30,3 duplicate(Basta) Basta#morocc 4_M_DWARF -payon,148,174,3 duplicate(Basta) Basta#payon 4_M_DWARF -alberta_in,18,56,3 duplicate(Basta) Basta#alberta 4_M_DWARF -yuno_in01,173,18,3 duplicate(Basta) Basta#yuno 4_M_DWARF -ein_in01,24,82,3 duplicate(Basta) Basta#einbroch 4_M_DWARF -lhz_in02,280,17,3 duplicate(Basta) Basta#lighthalzen 4_M_DWARF |