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-//===== Hercules Script ======================================
-//= HD Refiners
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= [Official Conversion]
-//= Refiners that use HD ores to refine equipment. Upon
-//= failure, the equipment is not destroyed; rather, its
-//= refine level decreases by 1. The success rate is identical
-//= to that for Enriched ores.
-//= - "Blacksmith Mighty Hammer" only refines from +7~9.
-//= - "Basta" only refines from +10 and up.
-//===== Additional Comments: =================================
-//= 1.0 First version. [Euphy]
-//============================================================
-
-// Blacksmith Mighty Hammer (+7~9)
-//============================================================
-- script ::MightyHammer -1,{
- disable_items;
- mes "[Blacksmith Mighty Hammer]";
- mes "Unlike others, I am a blacksmith who refines a very limited number of items.";
- mes "I refine only items that are ^CC0000+7 to +9^000000.";
- next;
- mes "[Blacksmith Mighty Hammer]";
- mes "My specialty is that even if my refining fails, the refine level decreases by 1 without losing the gear. Isn't it great?";
- next;
- mes "[Blacksmith Mighty Hammer]";
- mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?";
- next;
- setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
- .@menu$ = "";
- for(.@i = 1; .@i<=10; ++.@i)
- .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":";
- .@part = select(.@menu$);
- if (!getequipisequiped(.@part)) {
- mes "[Blacksmith Mighty Hammer]";
- switch(.@part) {
- case 1:
- mes "I'm a blacksmith, not a hairstylist.";
- break;
- case 2:
- mes "With my hammer, I will make you a star of the sky.";
- break;
- case 3:
- case 4:
- mes "Making artificial hands is not my specialty.";
- break;
- case 5:
- mes "Bring out the item so I can refine it!";
- break;
- case 6:
- mes "Where is this foot odor coming from?";
- break;
- case 7:
- case 8:
- mes "Where is the accessory?";
- break;
- case 9:
- mes "What do you want me to refine?";
- break;
- case 10:
- mes "Huh? What do you want me to do?";
- break;
- }
- close;
- }
- if (!getequipisenableref(.@part)) {
- mes "[Blacksmith Mighty Hammer]";
- mes "This item can't be refined.";
- close;
- }
- if (getequiprefinerycnt(.@part) < 7 || getequiprefinerycnt(.@part) > 9) {
- mes "[Blacksmith Mighty Hammer]";
- mes "I only handle items with refine levels from +7 to +9.";
- close;
- }
- switch(getequipweaponlv(.@part)) {
- default:
- case 0:
- .@price = 20000;
- .@material = 6241; //HD_Elunium
- break;
- case 1:
- case 2:
- case 3:
- case 4:
- .@price = 20000;
- .@material = 6240; //HD_Oridecon
- break;
- }
- mes "[Blacksmith Mighty Hammer]";
- mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee.";
- mes "Do you have them ready?";
- next;
- if(select("Yes:No") == 2) {
- mes "[Blacksmith Mighty Hammer]";
- mes "I will wait until you are ready.";
- close;
- }
- if (getequippercentrefinery(.@part) < 100) {
- mes "[Blacksmith Mighty Hammer]";
- mes "It looks like this item will likely fail to be refined.";
- mes "Well, even if it fails, it only decreases by 1 refine level.";
- mes "Would you like to continue refining?";
- next;
- if(select("Yes:No") == 2) {
- mes "[Blacksmith Mighty Hammer]";
- mes "Only those who overcome fear of failure will obtain a masterpiece.";
- close;
- }
- }
- if (countitem(.@material) == 0 || Zeny < .@price) {
- mes "[Blacksmith Mighty Hammer]";
- mes "Didn't you just say you had everything ready?";
- close;
- }
- delitem .@material,1;
- Zeny -= .@price;
- mes "[Blacksmith Mighty Hammer]";
- mes "Tac! Tac! Tac!";
- if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
- successrefitem .@part;
- next;
- emotion e_no1;
- mes "[Blacksmith Mighty Hammer]";
- mes "The sound refreshes my mind everytime I hear it.";
- mes "Here, have it. Refine succeeded flawlessly!";
- close;
- }
- downrefitem .@part;
- next;
- emotion e_omg;
- mes "[Blacksmith Mighty Hammer]";
- mes "Oops!!";
- next;
- mes "[Blacksmith Mighty Hammer]";
- mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm.";
- close;
-}
-prt_in,59,54,3 duplicate(MightyHammer) Mighty Hammer#prt 4_M_DWARF
-morocc_in,65,30,3 duplicate(MightyHammer) Mighty Hammer#morocc 4_M_DWARF
-payon,148,176,3 duplicate(MightyHammer) Mighty Hammer#pay 4_M_DWARF
-alberta_in,16,56,3 duplicate(MightyHammer) Mighty Hammer#alb 4_M_DWARF
-yuno_in01,171,18,3 duplicate(MightyHammer) Mighty Hammer#yuno 4_M_DWARF
-ein_in01,22,82,3 duplicate(MightyHammer) Mighty Hammer#ein 4_M_DWARF
-lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF
-
-// iRO NPC locations:
-// moc_para01,38,185,4 duplicate(MightyHammer) Mighty Hammer#ed 4_M_DWARF
-// payon,174,133,4 duplicate(MightyHammer) Mighty Hammer#im 4_M_DWARF
-
-// Basta (+10 and up)
-//============================================================
-- script ::Basta -1,{
- disable_items;
- mes "[Basta]";
- mes "I'm the best Blacksmith in the whole world, Basta.";
- mes "But I don't provide a normal refine service.";
- mes "I only refine equipment ^CC0000over +10^000000.";
- next;
- mes "[Basta]";
- mes "Which equipment do you want to refine?";
- next;
- setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
- .@menu$ = "";
- for(.@i = 1; .@i<=10; ++.@i)
- .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":";
- .@part = select(.@menu$);
- if (!getequipisequiped(.@part)) {
- mes "[Basta]";
- switch(.@part) {
- case 1:
- mes "Is your head an equipment?";
- break;
- case 2:
- mes "What do you want me to do?";
- break;
- case 3:
- case 4:
- mes "Making artificial hands is not my specialty.";
- break;
- case 5:
- mes "Do you even know what a robe is?";
- break;
- case 6:
- mes "If you want to refine your feet, don't come to me, try running a marathon.";
- break;
- case 7:
- case 8:
- mes "Where is the accessory?";
- break;
- case 9:
- mes "Well... I don't see any equipment worth refining.";
- break;
- case 10:
- mes "I can't make you smart. Go see a school teacher for that.";
- break;
- }
- close;
- }
- if (!getequipisenableref(.@part)) {
- mes "[Basta]";
- mes "Even I cannot refine this item. There's no way.";
- close;
- }
- if (getequiprefinerycnt(.@part) < 10) {
- mes "[Basta]";
- mes "Haven't I told you? I only refine equipments that are +10 and above.";
- close;
- }
- if (getequiprefinerycnt(.@part) == 20) {
- mes "[Basta]";
- mes "This weapon is perfect, no need to refine it anymore~";
- close;
- }
- switch(getequipweaponlv(.@part)) {
- default:
- case 0:
- .@price = 100000;
- .@material = 6225; //HD_Carnium
- .@type$ = "armor";
- break;
- case 1:
- case 2:
- case 3:
- case 4:
- .@price = 100000;
- .@material = 6226; //HD_Bradium
- .@type$ = "weapon";
- break;
- }
- mes "[Basta]";
- mes "Hmm... is this the one you want to refine?";
- mes "To refine this equipment, I need 1 ^ff9999"+getitemname(.@material)+"^000000 and 100,000 zeny as a fee.";
- mes "Do you really want to refine this?";
- next;
- if(select("Yes:No") == 2) {
- mes "[Basta]";
- mes "Okay. If that's what you want...";
- close;
- }
- if (getequippercentrefinery(.@part) < 100) {
- mes "[Basta]";
- mes "This "+.@type$+" has already been refined pretty high.";
- mes "If you try to refine it more, the refine level could decrease.";
- next;
- mes "[Basta]";
- mes "I am different from the blacksmiths in others places.";
- mes "It is impossible that the refine level will drop by, say, 3 or 4... that sounds scary.";
- mes "Here it can only decrease by 1 level.";
- next;
- mes "[Basta]";
- mes "Compared to other blacksmiths, the risk is smaller.";
- mes "I've given all precautions. Do you want to try it?";
- next;
- if(select("Yes:No") == 2) {
- mes "[Basta]";
- mes "Well~";
- mes "Not challenging at all could also be a kind of wisdom in life.";
- close;
- }
- }
- if (countitem(.@material) == 0 || Zeny < .@price) {
- mes "[Basta]";
- mes "Hmm... You didn't bring all the materials needed.";
- mes "Come back when you have them all.";
- close;
- }
- delitem .@material,1;
- Zeny -= .@price;
- mes "Pow! Pow! Pow! Pow!";
- if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
- successrefitem .@part;
- next;
- emotion e_no1;
- mes "[Basta]";
- mes "Great! Nicely done!!";
- mes "I really am the best blacksmith in the whole wide world!";
- close;
- }
- downrefitem .@part;
- next;
- emotion (!rand(5))?e_cash:e_omg;
- mes "[Basta]";
- mes "Aaaaaaaaaaak!!!";
- next;
- mes "[Basta]";
- mes "Damn it!";
- mes "Refining failed and refine level has decreased!";
- mes "Even the best blacksmith in the world doesn't guarantee 100% success!";
- mes "Too bad.";
- next;
- mes "[Basta]";
- mes "I'll do better next time! Don't worry!";
- close;
-}
-prt_in,57,54,3 duplicate(Basta) Basta#prt 4_M_DWARF
-morocc_in,68,30,3 duplicate(Basta) Basta#morocc 4_M_DWARF
-payon,148,174,3 duplicate(Basta) Basta#payon 4_M_DWARF
-alberta_in,18,56,3 duplicate(Basta) Basta#alberta 4_M_DWARF
-yuno_in01,173,18,3 duplicate(Basta) Basta#yuno 4_M_DWARF
-ein_in01,24,82,3 duplicate(Basta) Basta#einbroch 4_M_DWARF
-lhz_in02,280,17,3 duplicate(Basta) Basta#lighthalzen 4_M_DWARF