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Diffstat (limited to 'npc/re/merchants/falcon_flute.txt')
-rw-r--r-- | npc/re/merchants/falcon_flute.txt | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/npc/re/merchants/falcon_flute.txt b/npc/re/merchants/falcon_flute.txt deleted file mode 100644 index 738275d73..000000000 --- a/npc/re/merchants/falcon_flute.txt +++ /dev/null @@ -1,123 +0,0 @@ -//===== rAthena Script ======================================= -//= Falcon Flute Trader -//===== By: ================================================== -//= Masao -//= Credits to Muad_Dib for the translation & Ziu for the -//= Item ID of the Falcon Flute. -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena -//===== Description: ========================================= -//= An NPC which sells you a Falcon Flute so you're able to -//= summon a Falcon wherever you are. -//===== Additional Comments: ================================= -//= 1.0 First Version. [Masao] -//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao] -//============================================================ - -- script Falcon Flute Trader::fflute -1,{ - - if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Ranger || Class == Job_Ranger || Class == Job_Ranger_T) { - mes "[Falcon Flute Trader]"; - mes "Do you need a Falcon?"; - mes "With a magical Flute, you can call your Falcon from anywhere!"; - next; - mes "[Falcon Flute Trader]"; - mes "It's marvelous, isn't it? Ha ha ha!"; - next; - mes "[Falcon Flute Trader]"; - mes "Why I'm selling these Falcon Flutes?"; - mes "It's because I have no clue how they work."; - mes "Ha ha ha!"; - next; - mes "[Falcon Flute Trader]"; - mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000."; - mes "I don't have the Skill, so I don't know how to handle Falcons."; - mes "As it's for now, I may never have a Falcon."; - next; - mes "[Falcon Flute Trader]"; - mes "But I can't give you one for free!"; - mes "I have to make money since i also need to eat!"; - next; - mes "[Falcon Flute Trader]"; - mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?"; - next; - if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper) { - switch (select("Don't buy one:Buy a Falcon Flute")) { - case 1: - mes "[Falcon Flute Trader]"; - mes "That's too bad. If you need one, come back!"; - close; - case 2: - if (Zeny >= 12500) { - if (countitem(12848) >= 1) { - mes "[Falcon Flute Trader]"; - mes "As i can see you already have an Falcon Flute!"; - mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again"; - mes "since the Falcon Flute won't disappear upon usage, isn't that great?"; - close; - } - mes "[Falcon Flute Trader]"; - mes "Here, take this Flute."; - mes "With it you can whistle for your Falcon from anywhere."; - set Zeny, Zeny - 12500; - getitem 12848,1; // Falcon Flute - next; - mes "[Falcon Flute Trader]"; - mes "Just a reminder."; - mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!"; - close; - } - mes "[Falcon Flute Trader]"; - mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!"; - close; - } - } - mes "[Falcon Flute Trader]"; - mes "For Rangers however, I have a special Price of 10,000 zeny!"; - next; - switch (select("Don't buy one:Buy a Falcon flute")) { - case 1: - mes "[Falcon Flute Trader]"; - mes "That's too bad. If you need one, come back!"; - close; - case 2: - if (Zeny >= 10000) { - if (countitem(12848) >= 1) { - mes "[Falcon Flute Trader]"; - mes "As i can see you already have an Falcon Flute!"; - mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again"; - mes "since the Falcon Flute won't disappear upon usage, isn't that great?"; - close; - } - mes "[Falcon Flute Trader]"; - mes "Here take this Flute."; - mes "With it you can whistle for your Falcon from anywhere."; - set Zeny, Zeny - 10000; - getitem 12848,1; // Falcon Flute - next; - mes "[Falcon Flute Trader]"; - mes "Just a reminder."; - mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!"; - close; - } - mes "[Falcon Flute Trader]"; - mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!"; - close; - } - } - if (Class == Job_Baby_Archer || Class == Job_Archer) { - mes "[Falcon Flute Trader]"; - mes "Hello young one!"; - mes "Currently i can't help you,"; - mes "but why don't you return to me when you've become an great Hunter and learned how to handle Falcons properly?"; - close; - } - mes "[Falcon Flute Trader]"; - mes "Isn't it a beautiful Day today?"; - close; -} - -hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51 -pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51 |