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+//===== Hercules Script ======================================
+//= Upgrade Weapon Enchants
+//===== By: ==================================================
+//= Skorm
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
+//= [Official Conversion]
+//= Adds enchantments to Upgrade weapons.
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//= 1.1 Standardizing, grammar and bug fixes. [Euphy]
+//============================================================
+
+prt_in,28,73,3 script Devil Enchant Master#prq 63,{
+ disable_items;
+ if (checkweight(1201,1) == 0) {
+ mes "You are carrying too many items, please reduce it and come back again!";
+ close;
+ }
+ if (MaxWeight - Weight < 10000) {
+ mes "You are over the weight limit, please reduce it and come back again!";
+ close;
+ }
+ mes "[Devil Enchant Master]";
+ mes "Yes?";
+ mes "You are looking for me?";
+ next;
+ switch(select("This is the first time seeing you!:I heard that you are the best!:Please initialize the enchant.")) {
+ case 1:
+ mes "[Devil Enchant Master]";
+ mes "Ha ha ha~ Of course, I am not the kind of person that simply deals with people.";
+ next;
+ mes "[Devil Enchant Master]";
+ mes "Including you! Even if you offer me plenty of money, I will not simply enchant for you!!";
+ next;
+ mes "[Devil Enchant Master]";
+ mes "Have you seen my title? Very few people have this title for a reason!";
+ next;
+ mes "[Devil Enchant Master]";
+ mes "I will only enchant if you bring an ^0000ffEnchant Book^000000 along!";
+ next;
+ mes "[Devil Enchant Master]";
+ mes "Else, I will not enchant for you....";
+ close;
+ case 2:
+ if (!countitem(6484)) {
+ mes "[Devil Enchant Master]";
+ mes "Are you listening to me? I will only do for you if you bring the Enchant Book!";
+ close;
+ }
+ set .@select,1;
+ break;
+ case 3:
+ mes "[Devil Enchant Master]";
+ if (Zeny < 100000) {
+ mes "Initializing will cost 100,000 zeny. It seems you do not have enough zeny...";
+ close;
+ }
+ mes "Initializing will cost 100,000 zeny and confirming whether the weapon is enchanted!";
+ next;
+ if (select("Let me think about it.:Initialize it now!") == 1) {
+ mes "[Devil Enchant Master]";
+ mes "Come back after you have confirmed!";
+ close;
+ }
+ set .@select,2;
+ break;
+ }
+ set .@part, EQI_HAND_R;
+
+ mes "[Devil Enchant Master]";
+ if (!getequipisequiped(.@part)) {
+ mes "Are you trying to remove the enchanted equipment?";
+ close;
+ }
+ setarray .@equip_card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
+ if (!getequipisequiped(.@part)) {
+ mes "It is dangerous to remove equipment during enchant process!";
+ close;
+ }
+ set .@equip_id, getequipid(.@part);
+ set .@item$, "|1292|1394|1491|1585|2015|13071|13115|16019|18112|21000|";
+ if (!compare(.@item$,"|"+.@equip_id+"|")) {
+ mes "I don't want to touch your equipment now!";
+ close;
+ }
+ set .@equip_refine, getequiprefinerycnt(.@part);
+
+ if (.@select == 1) {
+ if (!countitem(6484)) {
+ mes "Are you listening to me? I will only do for you if you bring the Enchant Book!";
+ close;
+ }
+ mes "Which type of effect do you want to enchant?";
+ next;
+ switch(select("Let me think about it.:Physical Series:Magical Series")) {
+ case 1:
+ mes "[Devil Enchant Master]";
+ mes "Come back again after you change your mind!";
+ close;
+ case 2:
+ set .@enc_type,1;
+ break;
+ case 3:
+ set .@enc_type,2;
+ break;
+ }
+ mes "[Devil Enchant Master]";
+ if (.@equip_card[3]) {
+ mes "This equipment has been enchanted! You need to initialize first before you want to enchant it again.";
+ close;
+ }
+ mes "The enchant process might fail, and ^ff0000it will reduce partial refine level^000000, but the slotted card and weapon will not be broken! Are you sure you want to continue?";
+ next;
+ if (select("Next time!:Start now!") == 1) {
+ mes "[Devil Enchant Master]";
+ mes "Come back again after you have decided!";
+ close;
+ }
+ if (.@equip_card[3]) {
+ mes "[Devil Enchant Master]";
+ mes "It seems there's a problem, let me take a look.";
+ close;
+ }
+
+ if (.@enc_type == 1) { // Physical Series
+ set .@i, rand(1,1300);
+ if (.@i < 51) set .@enchant,4734; //Agility5
+ else if (.@i < 76) set .@enchant,4735; //Agility6
+ else if (.@i < 88) set .@enchant,4736; //Agility7
+ else if (.@i < 93) set .@enchant,4737; //Agility8
+ else if (.@i < 95) set .@enchant,4738; //Agility9
+ else if (.@i < 96) set .@enchant,4739; //Agility10
+ else if (.@i < 146) set .@enchant,4724; //Dexterity5
+ else if (.@i < 171) set .@enchant,4725; //Dexterity6
+ else if (.@i < 183) set .@enchant,4726; //Dexterity7
+ else if (.@i < 188) set .@enchant,4727; //Dexterity8
+ else if (.@i < 190) set .@enchant,4728; //Dexterity9
+ else if (.@i < 191) set .@enchant,4729; //Dexterity10
+ else if (.@i < 291) set .@enchant,4704; //Strength5
+ else if (.@i < 341) set .@enchant,4705; //Strength6
+ else if (.@i < 366) set .@enchant,4706; //Strength7
+ else if (.@i < 378) set .@enchant,4707; //Strength8
+ else if (.@i < 383) set .@enchant,4708; //Strength9
+ else if (.@i < 384) set .@enchant,4709; //Strength10
+ else if (.@i < 434) set .@enchant,4754; //Luck5
+ else if (.@i < 459) set .@enchant,4755; //Luck6
+ else if (.@i < 471) set .@enchant,4756; //Luck7
+ else if (.@i < 476) set .@enchant,4757; //Luck8
+ else if (.@i < 478) set .@enchant,4758; //Luck9
+ else if (.@i < 479) set .@enchant,4759; //Luck10
+ else if (.@i < 679) set .@enchant,4744; //Vitality5
+ else if (.@i < 779) set .@enchant,4745; //Vitality6
+ else if (.@i < 829) set .@enchant,4746; //Vitality7
+ else if (.@i < 854) set .@enchant,4747; //Vitality8
+ else if (.@i < 866) set .@enchant,4748; //Vitality9
+ else if (.@i < 867) set .@enchant,4749; //Vitality10
+ else if (.@i < 967) set .@enchant,4808; //Fighting_Spirit4
+ else if (.@i < 992) set .@enchant,4820; //Fighting_Spirit5
+ else if (.@i < 1092) set .@enchant,4835; //Expert_Archer4
+ else if (.@i < 1117) set .@enchant,4836; //Expert_Archer5
+ else if (.@i < 1217) set .@enchant,4835; //Expert_Archer4
+ else if (.@i < 1242) set .@enchant,4836; //Expert_Archer5
+ else set .@enchant,0;
+ } else if (.@enc_type == 2) { // Magical Series
+ set .@i, rand(1,1200);
+ if (.@i < 51) set .@enchant,4714; //Inteligence5
+ else if (.@i < 76) set .@enchant,4715; //Inteligence6
+ else if (.@i < 88) set .@enchant,4716; //Inteligence7
+ else if (.@i < 93) set .@enchant,4717; //Inteligence8
+ else if (.@i < 95) set .@enchant,4718; //Inteligence9
+ else if (.@i < 96) set .@enchant,4719; //Inteligence10
+ else if (.@i < 146) set .@enchant,4724; //Dexterity5
+ else if (.@i < 171) set .@enchant,4725; //Dexterity6
+ else if (.@i < 183) set .@enchant,4726; //Dexterity7
+ else if (.@i < 188) set .@enchant,4727; //Dexterity8
+ else if (.@i < 190) set .@enchant,4728; //Dexterity9
+ else if (.@i < 191) set .@enchant,4729; //Dexterity10
+ else if (.@i < 291) set .@enchant,4734; //Agility5
+ else if (.@i < 341) set .@enchant,4735; //Agility6
+ else if (.@i < 366) set .@enchant,4736; //Agility7
+ else if (.@i < 378) set .@enchant,4737; //Agility8
+ else if (.@i < 383) set .@enchant,4738; //Agility9
+ else if (.@i < 384) set .@enchant,4739; //Agility10
+ else if (.@i < 484) set .@enchant,4754; //Luck5
+ else if (.@i < 534) set .@enchant,4755; //Luck6
+ else if (.@i < 559) set .@enchant,4756; //Luck7
+ else if (.@i < 571) set .@enchant,4757; //Luck8
+ else if (.@i < 576) set .@enchant,4758; //Luck9
+ else if (.@i < 577) set .@enchant,4759; //Luck10
+ else if (.@i < 777) set .@enchant,4744; //Vitality5
+ else if (.@i < 877) set .@enchant,4745; //Vitality6
+ else if (.@i < 927) set .@enchant,4746; //Vitality7
+ else if (.@i < 952) set .@enchant,4747; //Vitality8
+ else if (.@i < 964) set .@enchant,4748; //Vitality9
+ else if (.@i < 969) set .@enchant,4749; //Vitality10
+ else if (.@i < 1069) set .@enchant,4812; //Spell4
+ else if (.@i < 1094) set .@enchant,4826; //Spell5
+ else if (.@i < 1119) set .@enchant,4761; //Matk2
+ else if (.@i < 1124) set .@enchant,4806; //Matk3
+ else set .@enchant,0;
+ } else {
+ mes "[Devil Enchant Master]";
+ mes "Hmm! This item is having a problem, please check it again!";
+ close;
+ }
+ mes "[Devil Enchant Master]";
+ if (.@equip_card[3]) {
+ mes "This item has been enchanted!";
+ close;
+ }
+ if (!countitem(6484)) {
+ mes "Are you listening to me? I will only do for you if you bring the Enchant Book!";
+ close;
+ }
+ if (.@enchant == 0) {
+ specialeffect EF_SHIELDCHARGE;
+ mes "Oh! Unbelievable!! It failed!! Please come again!";
+ set .@lost_refine, rand(0,.@equip_refine);
+ set .@equip_refine, .@equip_refine - .@lost_refine;
+ } else {
+ specialeffect EF_REPAIRWEAPON;
+ mes "The slot ^9900004^000000 has been enchanted!";
+ }
+ delitem 6484,1; //Enchant_Book
+ delequip .@part;
+
+// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@enchant
+ getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant;
+
+ if (.@lost_refine) {
+ next;
+ mes "[Devil Enchant Master]";
+ mes "The failure has reduced the refine by "+.@lost_refine+" level"+((.@lost_refine == 1)?"":"s")+"! Don't be depressed!";
+ }
+ close;
+ } else if (.@select == 2) {
+ if (Zeny < 100000) {
+ mes "You need to bring some money to initialize!!";
+ close;
+ }
+ if (.@equip_card[3] < 4700) { // Armor Enchant System
+ mes "This item is not enchanted!";
+ close;
+ }
+ if (!getequipisequiped(.@part)) {
+ mes "Are you unequipping now?";
+ close;
+ }
+ specialeffect EF_REPAIRWEAPON;
+ mes "I initialized the enchant effects.";
+ set Zeny, Zeny - 100000;
+ delequip .@part;
+
+// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] 0
+ getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],0;
+
+ close;
+ } else {
+ mes "It seems you have chosen the wrong job??";
+ close;
+ }
+} \ No newline at end of file