diff options
Diffstat (limited to 'npc/re/merchants/enchan_mora.txt')
-rw-r--r-- | npc/re/merchants/enchan_mora.txt | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/npc/re/merchants/enchan_mora.txt b/npc/re/merchants/enchan_mora.txt index 6ffdb2ca5..e27446594 100644 --- a/npc/re/merchants/enchan_mora.txt +++ b/npc/re/merchants/enchan_mora.txt @@ -36,7 +36,7 @@ //== Arch Bishop Enchants :: coin_arc ====================== mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "You have too many kinds of things with you to do that. Throw out some of them and try again."; close; } @@ -45,7 +45,7 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ close; } disable_items; - if (countitem(6380) < 10) { + if (countitem(Mora_Coin) < 10) { mes "[Artifice]"; mes "Relics for Archbishops are meant for defense and support!"; next; @@ -86,7 +86,7 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ mes "Go with the light."; close; case 2: - if (countitem(2864) || countitem(2865) || countitem(2866)) { + if (countitem(Light_Of_Cure) || countitem(Seal_Of_Cathedral) || countitem(Ring_Of_Archbishop)) { mes "[Artifice]"; mes "You are already allowed access to our relics by your possession of a Ring!"; close; @@ -116,7 +116,7 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ break; } .@item = .@items[rand(getarraysize(.@items))]; - delitem 6380,10; //Mora_Coin + delitem Mora_Coin,10; getitem .@item,1; mes "[Artifice]"; mes "You have obtained ^aa00aa"+getitemname(.@item)+"^000000. May the Blessing of the Light be with you."; @@ -130,9 +130,9 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ mes "It seems that you have power to control the ring so I cannot exchange it into coins."; close; } - if (countitem(2864)) .@item = 2864; //Light_Of_Cure - else if (countitem(2865)) .@item = 2865; //Seal_Of_Cathedral - else if (countitem(2866)) .@item = 2866; //Ring_Of_Archbishop + if (countitem(Light_Of_Cure)) .@item = 2864; //Light_Of_Cure + else if (countitem(Seal_Of_Cathedral)) .@item = 2865; //Seal_Of_Cathedral + else if (countitem(Ring_Of_Archbishop)) .@item = 2866; //Ring_Of_Archbishop else { mes "[Artifice]"; mes "Did you change something?"; @@ -148,7 +148,7 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ close; case 2: delitem .@item,1; - getitem 6380,10; //Mora_Coin + getitem Mora_Coin,10; mes "[Artifice]"; mes "I think that was an even trade."; close; @@ -157,7 +157,7 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ } mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "You have too many kinds of things with you to do that. Throw out some of them and try again."; close; } @@ -225,13 +225,13 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ .@enchant_type = 4; break; } - if (countitem(6380) < 2 || countitem(.@item) == 0) { + if (countitem(Mora_Coin) < 2 || countitem(.@item) == 0) { mes "[Relice]"; mes "For 2 Mora Coins I can strengthen the relic you have in many ways!"; close; } specialeffect2 EF_REPAIRWEAPON; - delitem 6380,2; //Mora_Coin + delitem Mora_Coin,2; delitem .@item,1; switch(.@enchant_type) { case 1: @@ -335,7 +335,7 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ //== Warlock Enchants :: coin_warrock ====================== mora,104,76,4 script Guardian of Artifacts#p 4_M_MERCAT1,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "You have too many kinds of things with you to do that. Throw out some of them and try again."; close; } @@ -343,7 +343,7 @@ mora,104,76,4 script Guardian of Artifacts#p 4_M_MERCAT1,{ mes "You are carrying too much weight to do that. Reduce the weight and try again."; close; } - if (countitem(6380) < 10) { + if (countitem(Mora_Coin) < 10) { mes "[Guardian of Artifacts]"; mes "My job is to guard the Warlock's ancient artifacts."; next; @@ -394,13 +394,13 @@ mora,104,76,4 script Guardian of Artifacts#p 4_M_MERCAT1,{ setarray .@items[0],2007,2008,2009,2010; //Golden_Rod_Staff,Aqua_Staff,Crimson_Staff,Forest_Staff break; } - if (countitem(6380) < 10) { + if (countitem(Mora_Coin) < 10) { mes "[Guardian of Artifacts]"; mes "Would you please come back when you have enough Coins?"; close; } .@item = .@items[rand(getarraysize(.@items))]; - delitem 6380,10; //Mora_Coin + delitem Mora_Coin,10; getitem .@item,1; mes "[Guardian of Artifacts]"; mes "I have ^aa00aa"+getitemname(.@item)+"^000000 available today. I hope "+((.@plural)?"they":"it")+" will come in handy..."; @@ -408,7 +408,7 @@ mora,104,76,4 script Guardian of Artifacts#p 4_M_MERCAT1,{ } mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "You have too many kinds of things with you to do that. Throw out some of them and try again."; close; } @@ -473,13 +473,13 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{ break; } .@item = .@items[(.@select-2)%4]; - if (countitem(6380) < 2 || countitem(.@item) == 0) { + if (countitem(Mora_Coin) < 2 || countitem(.@item) == 0) { mes "[Artifact Crafter]"; mes "You have to have 2 Mora Coins and an item to be reinforced before I can do my work."; close; } specialeffect2 EF_REPAIRWEAPON; - delitem 6380,2; //Mora_Coin + delitem Mora_Coin,2; delitem .@item,1; switch(.@enchant_type) { case 1: @@ -539,7 +539,7 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{ //== Rune Knight, Guillotine Cross, & Ranger Enchants :: new_artifact = mora,152,97,5 script Guardian of Power#pa082 4_F_DOGTRAVELER,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "Reduce the amount of items that you have in your inventory before continuing."; close; } @@ -547,7 +547,7 @@ mora,152,97,5 script Guardian of Power#pa082 4_F_DOGTRAVELER,{ mes "You are carrying too much in your inventory."; close; } - if (countitem(6380) < 10) { + if (countitem(Mora_Coin) < 10) { mes "[Guardian of Power]"; mes "I give Rune Knights, Guillotine Crosses, and Rangers ancient artifacts to help them carry out their missions."; next; @@ -597,12 +597,12 @@ mora,152,97,5 script Guardian of Power#pa082 4_F_DOGTRAVELER,{ mes "Talk to me later then."; close; } - if (countitem(6380) < 10) { + if (countitem(Mora_Coin) < 10) { mes "[Guardian of Power]"; mes "Didn't I tell you to bring the correct amount of Mora Coins?"; close; } - delitem 6380,10; //Mora_Coin + delitem Mora_Coin,10; getitem .@items[.@i],1; mes "[Guardian of Power]"; mes "Thank you for the 10 Mora Coins. Here is your artifact for the "+.@jobs$[.@job]+" job. Come back whenever you get more Mora Coins."; @@ -610,7 +610,7 @@ mora,152,97,5 script Guardian of Power#pa082 4_F_DOGTRAVELER,{ } mora,148,98,3 script Artifact Researcher#new 4_F_MORAFINE2,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "Reduce the amount of items that you have in your inventory before continuing."; close; } @@ -647,7 +647,7 @@ mora,148,98,3 script Artifact Researcher#new 4_F_MORAFINE2,{ @mora_enchant_select = 2; break; } - if (Zeny < 100000 || countitem(6380) == 0) { + if (Zeny < 100000 || countitem(Mora_Coin) == 0) { mes "[Artifact Researcher]"; mes "I'm not giving these services out for free pal. 100,000 zeny and 1 Mora Coin. Is that too much to ask?"; close; @@ -1110,12 +1110,12 @@ L_Socket: mes "I think there was an enhancing limit to the artifacts."; close; } - if (Zeny < 100000 || countitem(6380) == 0) { + if (Zeny < 100000 || countitem(Mora_Coin) == 0) { mes "[Artifact Researcher]"; mes "I'm not going to do the work unless you pay the fee."; close; } - delitem 6380,1; //Mora_Coin + delitem Mora_Coin,1; Zeny -= 100000; delequip .@part; if (.@enchant == 9) { @@ -1142,7 +1142,7 @@ L_Socket: close; } else if (.@select == 2) { - if (Zeny < 100000 || countitem(6380) == 0) { + if (Zeny < 100000 || countitem(Mora_Coin) == 0) { mes "[Artifact Researcher]"; mes "You've got to pay if you want the services."; close; @@ -1150,7 +1150,7 @@ L_Socket: specialeffect2 EF_REPAIRWEAPON; mes "[Artifact Researcher]"; mes "The ability to enhance remains."; - delitem 6380,1; //Mora_Coin + delitem Mora_Coin,1; Zeny -= 100000; delequip .@part; @@ -1167,7 +1167,7 @@ L_Socket: //== Arch Bishop & Warlock Empowering :: relic_change ====== mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "Reduce the amount of items that you have in your inventory before continuing."; close; } @@ -1489,7 +1489,7 @@ L_ShowInfo: function script F_Mora_Enchant { specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",3; - delitem 6380,5; //Mora_Coin + delitem Mora_Coin,5; delitem getarg(0),1; .@i = rand(1,4568); if (.@i <= 3168) { @@ -1519,7 +1519,7 @@ function script F_Mora_Enchant { return 1; } mora,105,176,4 script Master Tailor#pa0829 4_ELEPHANT,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "You have too many kinds of things with you to do that. Throw out some of them and try again."; close; } @@ -1527,13 +1527,13 @@ mora,105,176,4 script Master Tailor#pa0829 4_ELEPHANT,{ mes "You are carrying too much weight to do that. Reduce the weight and try again."; close; } - if (countitem(6380) < 5 || countitem(15024) < 1) { + if (countitem(Mora_Coin) < 5 || countitem(Army_Padding) < 1) { mes "[Master Tailor]"; mes "With my touch, I can turn a typical army padding into a piece of art. I'm Kay the Master Tailor, creating art with army paddings."; next; mes "[Master Tailor]"; mes "Well, what's in a name? I can turn your army padding into a piece of art if you bring ^ff00005 Mora Coins and an Army Padding^000000."; - if (countitem(6380)) { + if (countitem(Mora_Coin)) { next; mes "[Master Tailor]"; mes "I happen to have a few army paddings in stock. Would you like to buy one? The price is 1 Mora Coin. So cheap."; @@ -1545,8 +1545,8 @@ mora,105,176,4 script Master Tailor#pa0829 4_ELEPHANT,{ mes "Come back for one if you change your mind."; close; case 2: - delitem 6380,1; //Mora_Coin - getitem 15024,1; //Army_Padding + delitem Mora_Coin,1; + getitem Army_Padding,1; mes "[Master Tailor]"; mes "Here it is."; mes "It's very nice and fluffy. Please come back."; @@ -1586,7 +1586,7 @@ mora,105,176,4 script Master Tailor#pa0829 4_ELEPHANT,{ mes "The villagers keep me busy enough."; close; case 2: - if (countitem(6380) < 5 || countitem(15024) == 0) { + if (countitem(Mora_Coin) < 5 || countitem(Army_Padding) == 0) { mes "[Master Tailor]"; mes "It looks like you don't have everything you need."; next; @@ -1611,7 +1611,7 @@ mora,105,176,4 script Master Tailor#pa0829 4_ELEPHANT,{ } mora,123,177,6 script Pendant Crafter#pa0829 4_ELEPHANT,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "You have too many kinds of things with you to do that. Throw out some of them and try again."; close; } @@ -1619,7 +1619,7 @@ mora,123,177,6 script Pendant Crafter#pa0829 4_ELEPHANT,{ mes "You are carrying too much weight to do that. Reduce the weight and try again."; close; } - if (countitem(6380) < 5 || countitem(2858) == 0) { + if (countitem(Mora_Coin) < 5 || countitem(Pendant_Of_Guardian) == 0) { mes "[Pendant Crafter]"; mes "My job is to polish the stone in a Guardian's Pendant, and then carve a symbol with special power on it."; next; @@ -1658,7 +1658,7 @@ mora,123,177,6 script Pendant Crafter#pa0829 4_ELEPHANT,{ mes "Come back when you're not in a hurry. I always have a lot of time on my hands."; close; case 2: - if (countitem(6380) < 5 || countitem(2858) == 0) { + if (countitem(Mora_Coin) < 5 || countitem(Pendant_Of_Guardian) == 0) { mes "[Pendant Crafter]"; mes "It looks like you don't have everything you need."; next; @@ -1667,7 +1667,7 @@ mora,123,177,6 script Pendant Crafter#pa0829 4_ELEPHANT,{ close; } if (callfunc("F_Mora_Enchant",2858) == 0) { - getitem 2858,1; //Pendant_Of_Guardian + getitem Pendant_Of_Guardian,1; mes "[Pendant Crafter]"; mes "What~!!"; mes "What on earth is wrong with it!!"; @@ -1681,7 +1681,7 @@ mora,123,177,6 script Pendant Crafter#pa0829 4_ELEPHANT,{ } mora,134,166,4 script Bulberry Westhood#pa0829 4_ELEPHANT,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "You have too many kinds of things with you to do that. Throw out some of them and try again."; close; } @@ -1689,7 +1689,7 @@ mora,134,166,4 script Bulberry Westhood#pa0829 4_ELEPHANT,{ mes "You are carrying too much weight to do that. Reduce the weight and try again."; close; } - if (countitem(6380) < 5 || countitem(2568) == 0) { + if (countitem(Mora_Coin) < 5 || countitem(Muffler_Of_Roki) == 0) { mes "[Bulberry Westhood]"; mes "I'm Bulberry Westhood, keeping the tradition of quality hoods alive."; next; @@ -1739,7 +1739,7 @@ mora,134,166,4 script Bulberry Westhood#pa0829 4_ELEPHANT,{ mes "You say 'later' when you can have the best quality item right away? Well, have it your own way."; close; case 2: - if (countitem(6380) < 5 || countitem(2568) == 0) { + if (countitem(Mora_Coin) < 5 || countitem(Muffler_Of_Roki) == 0) { mes "[Bulberry Westhood]"; mes "It looks like you don't everything you need."; next; @@ -1748,7 +1748,7 @@ mora,134,166,4 script Bulberry Westhood#pa0829 4_ELEPHANT,{ close; } if (callfunc("F_Mora_Enchant",2568) == 0) { - getitem 2568,1; //Muffler_Of_Roki + getitem Muffler_Of_Roki,1; mes "[Bulberry Westhood]"; mes "Aaarrgghh, this is impossible!"; mes "My! My Loki's Scarf!...."; |