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path: root/npc/re/merchants/enchan_mora.txt
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-rw-r--r--npc/re/merchants/enchan_mora.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/re/merchants/enchan_mora.txt b/npc/re/merchants/enchan_mora.txt
index fe2b21754..46979c82b 100644
--- a/npc/re/merchants/enchan_mora.txt
+++ b/npc/re/merchants/enchan_mora.txt
@@ -230,7 +230,7 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{
mes "For 2 Mora Coins I can strengthen the relic you have in many ways!";
close;
}
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
delitem Mora_Coin,2;
delitem .@item,1;
switch(.@enchant_type) {
@@ -478,7 +478,7 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{
mes "You have to have 2 Mora Coins and an item to be reinforced before I can do my work.";
close;
}
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
delitem Mora_Coin,2;
delitem .@item,1;
switch(.@enchant_type) {
@@ -1119,18 +1119,18 @@ L_Socket:
Zeny -= 100000;
delequip .@part;
if (.@enchant == 9) {
- specialeffect2 EF_SUI_EXPLOSION;
+ specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
mes "[Artifact Researcher]";
mes "This!";
mes "I... I'm sorry but the equipment has been destroyed.";
close;
}
if (.@enchant == 0) {
- specialeffect2 EF_SHIELDCHARGE;
+ specialeffect(EF_SHIELDCHARGE, AREA, playerattached());
mes "[Artifact Researcher]";
mes "Since the balance of power does not match, the given existing ability has been destroyed. It is unfortunate but please try again next time.";
} else {
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
mes "[Artifact Researcher]";
// Replacing original dialogue since it doesn't make sense.
//mes "The artifact ^990000"+.@slot+" will have the first enhancement retained.";
@@ -1147,7 +1147,7 @@ L_Socket:
mes "You've got to pay if you want the services.";
close;
}
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
mes "[Artifact Researcher]";
mes "The ability to enhance remains.";
delitem Mora_Coin,1;
@@ -1487,7 +1487,7 @@ L_ShowInfo:
//== Other Enchants :: sangjo ==============================
function script F_Mora_Enchant {
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
progressbar "ffff00",3;
delitem Mora_Coin,5;
delitem getarg(0),1;