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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Kagerou/Oboro Gear Enchants
-//================= Description ===========================================
-//= Adds enchantments to Kagerou/Oboro gear.
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-//== Main NPC :: job_ko ====================================
-que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{
- disable_items;
- mes "[Artisan Tene]";
- mes "Hello? I'm Artisan Tene, the most respectful blacksmith of them all.";
- next;
- mes "[Artisan Tene]";
- mes "How may I help you?";
- next;
- switch (select("Which blacksmith?", "I want to add option.", "I want to remove option.")) {
- case 1: // Which blacksmith?
- mes "[Artisan Tene]";
- mes "Oh! Sorry, I didn't introduce myself.";
- next;
- mes "[Artisan Tene]";
- mes "I can add or remove options from some weapons and armor at a small price.";
- next;
- mes "[Artisan Tene]";
- mes "Oh! Do you want to know the list of weapons and armor I work on?";
- next;
- switch (select("Take a look at the weapon list.", "Take a look at the armor list.")) {
- case 1: // Take a look at the weapon list
- mes "[Artisan Tene]";
- mes "Are you interested in the weapon list?";
- next;
- mes "[Artisan Tene]";
- mes "The weapons I work on are ";
- mes "^ff0000Raksasa Dagger [1]^000000";
- mes "^ff0000Mikatsuki[1]^000000";
- mes "^ff0000Huuma Swirling Petal [2]^000000";
- mes "^ff0000Huuma Fluttering Snow^000000";
- mes "^ff0000Huuma Thunderstorm^000000";
- break;
- case 2: // Take a look at the armor list
- mes "[Artisan Tene]";
- mes "Are you interested in the armor list?";
- next;
- mes "[Artisan Tene]";
- mes "The armor I work on is";
- mes "^ff0000Wolf Armguard [1]^000000";
- mes "^ff0000Crescent Armguard [1]^000000";
- mes "^ff0000Ninja Scale Armor [1]^000000";
- mes "^ff0000Tenebris Latitantes [1]^000000";
- mes "^ff0000Special Ninja Suit [1]^000000";
- break;
- }
- next;
- mes "[Artisan Tene]";
- mes "This is it. I'm still in practice to learn and handle more battlegear.";
- next;
- mes "[Artisan Tene]";
- mes "If you'd like, I can add options to your 4th and 3rd Slots at a small cost.";
- close;
- case 2: // I want to add option
- mes "[Artisan Tene]";
- mes "Oh! You need to add an option.";
- mes "I use the method of adding options to your 4th and 3rd slots of battlegear equipped.";
- next;
- mes "[Artisan Tene]";
- mes "Since I use a stable and unique way of adding options, there are no risks of ^ff0000'Reset Refine'^000000 or ^ff0000'Losing Cards'^000000 equipped.";
- next;
- mes "[Artisan Tene]";
- mes "But since the costs of materials are high, I only ask for a ^5565AA small cost^000000 for my services with the exception of the material expenses.";
- next;
- mes "[Artisan Tene]";
- mes "Ha ha. I must have talked too much. Which class of equipment do you want to add an option to?";
- next;
- switch (select("Weapon...", "Armor...")) {
- case 1:
- mes "[Artisan Tene]";
- mes "So you want to add an option to your weapon. That will be ^ff0000100,000 Zeny for a 1 time service.^000000";
- next;
- mes "[Artisan Tene]";
- mes "^FF0000Ah! I can add an additional option if you equip a one-handed weapon on your right hand because it is easier for me to work on.^000000";
- next;
- mes "[Artisan Tene]";
- mes "Which weapon do you want to add an option to?";
- next;
- switch (select("Later...", "Raksasa Dagger [1]", "Mikatsuki [1]", "Huuma Swirling Petal [2]", "Huuma Fluttering Snow", "Huuma Thunderstorm")) {
- case 1:
- mes "[Artisan Tene]";
- mes "Changed your mind? Very well. Hope to see you later.";
- close;
- case 2:
- .@equip_id = Raksasa_Dagger;
- break;
- case 3:
- .@equip_id = Mikatsuki;
- break;
- case 4:
- .@equip_id = Huuma_Swirling_Petal;
- break;
- case 5:
- .@equip_id = Huuma_Fluttering_Snow;
- break;
- case 6:
- .@equip_id = Huuma_Thunderstorm;
- break;
- }
- .@part = EQI_HAND_R;
- break;
- case 2:
- mes "[Artisan Tene]";
- mes "So you want to add an option to your armor. That will be ^ff0000100,000 Zeny for a 1 time service.^000000";
- next;
- mes "[Artisan Tene]";
- mes "Which armor do you want to add an option to?";
- next;
- switch (select("Later...", "Wolf Armguard [1]", "Crescent Armguard [1]", "Ninja Scale Armor [1]", "Tenebris Latitantes [1]", "Special Ninja Suit [1]")) {
- case 1:
- mes "[Artisan Tene]";
- mes "Changed your mind? Very well. Hope to see you later.";
- close;
- case 2:
- .@part = EQI_HAND_L;
- .@equip_id = Wolf_Armguard;
- break;
- case 3:
- .@part = EQI_HAND_L;
- .@equip_id = Crescent_Armguard;
- break;
- case 4:
- .@part = EQI_ARMOR;
- .@equip_id = Ninja_Scale_Armor;
- break;
- case 5:
- .@part = EQI_ARMOR;
- .@equip_id = Tenebris_Latitantes;
- break;
- case 6:
- .@part = EQI_ARMOR;
- .@equip_id = Special_Ninja_Suit_;
- break;
- }
- break;
- }
- break;
- case 3: // I want to remove option
- mes "[Artisan Tene]";
- mes "You want to remove an option from your item. You didn't like the option?";
- next;
- mes "[Artisan Tene]";
- mes "Sorry but I'm not experienced enough. You've paid me for nothing.";
- next;
- mes "[Artisan Tene]";
- mes "^ff0000Removing an option will be 100,000 Zeny.^000000 Which option from the list of items do you want to remove?";
- next;
- switch(select("Later...", "Raksasa Dagger [1]", "Mikatsuki [1]", "Huuma Swirling Petal [2]", "Huuma Fluttering Snow", "Huuma Thunderstorm", "Wolf Armguard [1]", "Crescent Armguard [1]", "Ninja Scale Armor [1]", "Tenebris Latitantes [1]", "Special Ninja Suit [1]")) {
- case 1:
- mes "[Artisan Tene]";
- mes "Removing options is expensive, isn't it? Sorry. I will work harder in developing my skills and bring down costs as well.";
- close;
- case 2:
- .@part = EQI_HAND_R;
- .@equip_id = Raksasa_Dagger;
- break;
- case 3:
- .@part = EQI_HAND_R;
- .@equip_id = Mikatsuki;
- break;
- case 4:
- .@part = EQI_HAND_R;
- .@equip_id = Huuma_Swirling_Petal;
- break;
- case 5:
- .@part = EQI_HAND_R;
- .@equip_id = Huuma_Fluttering_Snow;
- break;
- case 6:
- .@part = EQI_HAND_R;
- .@equip_id = Huuma_Thunderstorm;
- break;
- case 7:
- .@part = EQI_HAND_L;
- .@equip_id = Wolf_Armguard;
- break;
- case 8:
- .@part = EQI_HAND_L;
- .@equip_id = Crescent_Armguard;
- break;
- case 9:
- .@part = EQI_ARMOR;
- .@equip_id = Ninja_Scale_Armor;
- break;
- case 10:
- .@part = EQI_ARMOR;
- .@equip_id = Tenebris_Latitantes;
- break;
- case 11:
- .@part = EQI_ARMOR;
- .@equip_id = Special_Ninja_Suit_;
- break;
- }
- mes "[Artisan Tene]";
- mes "You want to reset ^44B7BC" + getitemname(.@equip_id) + "^000000?";
- next;
- mes "[Artisan Tene]";
- mes "The cost is the same but I do provide a service to remove only the option on the 3rd slot and leave the 4th slot as is. Are you interested?";
- next;
- switch (select("Reset only the 3rd Slot.", "Reset all.")) {
- case 1:
- mes "[Artisan Tene]";
- mes "Very well. I will reset only your 3rd slot.";
- next;
- .@only_3rd = true;
- break;
- case 2:
- mes "[Artisan Tene]";
- mes "Very well. I will reset all slots.";
- next;
- break;
- }
- .@remove = true;
- break;
- }
- if (getequipisequiped(.@part) == 0) {
- mes "[Artisan Tene]";
- mes "You will have to equip all items before ^44B7BC" + getitemname(.@equip_id) + "^000000.";
- close;
- }
- if (Zeny < 100000) { // Custom Translation
- mes "[Artisan Tene]";
- mes "I'm sorry, but you don't have enough Zeny!";
- next;
- mes "[Artisan Tene]";
- mes "Our charge is very low, so please bear with me.";
- close;
- }
- if (getequipid(.@part) != .@equip_id) {
- mes "[Artisan Tene]";
- mes "I don't think this is the equipment you requested.";
- next;
- mes "[Artisan Tene]";
- mes "I cannot work on equipment other than those from my list.";
- close;
- }
-
- .@equip_refine = getequiprefinerycnt(.@part);
- setarray .@equip_card, getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
-
- .@enchants = callsub(S_IsEnchanted, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]);
- // Initialization
- if (.@remove) {
- if (!.@enchants) {
- mes "[Artisan Tene]";
- mes "This equipment is is not enchanted. Please check again."; //custom translation
- close;
- }
- if (.@only_3rd && .@enchants < 2) {
- mes "[Artisan Tene]";
- mes "The third slot is is not enchanted. Please check again."; //custom translation
- close;
- }
- .@equip_card[2] = 0;
- if (!.@only_3rd)
- .@equip_card[3] = 0;
- progressbar "ffff00",2;
- Zeny -= 100000;
- delequip .@part;
- getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
-
- mes "[Artisan Tene]";
- mes "Initialization complete.";
- close;
- }
-
- // Enchantment
- if (.@equip_refine <= 4) .@ko_type01 = 1;
- else if (.@equip_refine <= 7) .@ko_type01 = 2;
- else if (.@equip_refine <= 9) .@ko_type01 = 3;
- else if (.@equip_refine <= 12) .@ko_type01 = 4;
- else .@ko_type01 = 5;
-
- //custom translations
- .@available_slots = callsub(S_CanEnchant, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]);
- if (!.@available_slots) {
- mes "[Artisan Tene]";
- mes "This equipment cannot be further enchanted.";
- next;
- mes "[Artisan Tene]";
- mes "If you are not satisfied with the enchantments, I suggest that you initialize.";
- close;
- }
- mes "[Artisan Tene]";
- if (.@available_slots < 2)
- mes "The fourth slot has already been enchanted. Shall I enchant the third slot as well?";
- else
- mes "This equipment is not currently enchanted. Shall I enchant the fourth slot?";
- next;
- if (select("Do it later", "Do it now") == 1) {
- mes "[Artisan Tene]";
- mes "Very well. Hope to see you later.";
- close;
- }
- mes "[Artisan Tene]";
- if (.@available_slots < 2)
- mes "Starting to enchant the third slot.";
- else
- mes "Starting to enchant the fourth slot.";
- next;
- if (.@available_slots >= 2) { // slot 4
- .@r = rand(1,1000);
- switch (.@ko_type01) {
- case 1:
- if (.@r <= 200) .@e_socket04 = Mdef2;
- else if (.@r <= 350) .@e_socket04 = Mdef4;
- else if (.@r <= 450) .@e_socket04 = Mdef6;
- else if (.@r <= 500) .@e_socket04 = Mdef8;
- else if (.@r <= 700) .@e_socket04 = Def3;
- else if (.@r <= 850) .@e_socket04 = Def6;
- else if (.@r <= 950) .@e_socket04 = Def9;
- else .@e_socket04 = Def12;
- .@enchant = .@e_socket04;
- break;
- case 2:
- if (.@r <= 90) .@d_socket04 = Mdef2;
- else if (.@r <= 170) .@d_socket04 = Mdef4;
- else if (.@r <= 240) .@d_socket04 = Mdef6;
- else if (.@r <= 300) .@d_socket04 = Mdef8;
- else if (.@r <= 390) .@d_socket04 = Def3;
- else if (.@r <= 470) .@d_socket04 = Def6;
- else if (.@r <= 540) .@d_socket04 = Def9;
- else if (.@r <= 600) .@d_socket04 = Def12;
- else if (.@r <= 660) .@d_socket04 = Strength1;
- else if (.@r <= 720) .@d_socket04 = Inteligence1;
- else if (.@r <= 780) .@d_socket04 = Vitality1;
- else if (.@r <= 840) .@d_socket04 = Dexterity1;
- else if (.@r <= 900) .@d_socket04 = Agility1;
- else .@d_socket04 = Luck1;
- .@enchant = .@d_socket04;
- break;
- case 3:
- if (.@r <= 90) .@c_socket04 = Strength1;
- else if (.@r <= 180) .@c_socket04 = Inteligence1;
- else if (.@r <= 270) .@c_socket04 = Vitality1;
- else if (.@r <= 360) .@c_socket04 = Dexterity1;
- else if (.@r <= 450) .@c_socket04 = Agility1;
- else if (.@r <= 600) .@c_socket04 = Luck1;
- else if (.@r <= 660) .@c_socket04 = Strength2;
- else if (.@r <= 720) .@c_socket04 = Inteligence2;
- else if (.@r <= 780) .@c_socket04 = Vitality2;
- else if (.@r <= 840) .@c_socket04 = Dexterity2;
- else if (.@r <= 900) .@c_socket04 = Agility2;
- else .@c_socket04 = Luck2;
- .@enchant = .@c_socket04;
- break;
- case 4:
- if (.@r <= 70) .@b_socket04 = Strength1;
- else if (.@r <= 140) .@b_socket04 = Inteligence1;
- else if (.@r <= 210) .@b_socket04 = Vitality1;
- else if (.@r <= 280) .@b_socket04 = Dexterity1;
- else if (.@r <= 350) .@b_socket04 = Agility1;
- else if (.@r <= 440) .@b_socket04 = Luck1;
- else if (.@r <= 495) .@b_socket04 = Strength2;
- else if (.@r <= 550) .@b_socket04 = Inteligence2;
- else if (.@r <= 605) .@b_socket04 = Vitality2;
- else if (.@r <= 660) .@b_socket04 = Dexterity2;
- else if (.@r <= 715) .@b_socket04 = Agility2;
- else if (.@r <= 800) .@b_socket04 = Luck2;
- else if (.@r <= 860) .@b_socket04 = HP100;
- else if (.@r <= 910) .@b_socket04 = HP200;
- else if (.@r <= 950) .@b_socket04 = HP300;
- else if (.@r <= 980) .@b_socket04 = SP50;
- else .@b_socket04 = SP100;
- .@enchant = .@b_socket04;
- break;
- case 5:
- if (.@r <= 59) .@a_socket04 = Strength2;
- else if (.@r <= 118) .@a_socket04 = Inteligence2;
- else if (.@r <= 177) .@a_socket04 = Vitality2;
- else if (.@r <= 236) .@a_socket04 = Dexterity2;
- else if (.@r <= 295) .@a_socket04 = Agility2;
- else if (.@r <= 354) .@a_socket04 = Luck2;
- else if (.@r <= 413) .@a_socket04 = HP100;
- else if (.@r <= 472) .@a_socket04 = HP200;
- else if (.@r <= 530) .@a_socket04 = HP300;
- else if (.@r <= 589) .@a_socket04 = SP50;
- else if (.@r <= 648) .@a_socket04 = SP100;
- else if (.@r <= 707) .@a_socket04 = Strength3;
- else if (.@r <= 765) .@a_socket04 = Inteligence3;
- else if (.@r <= 824) .@a_socket04 = Vitality3;
- else if (.@r <= 883) .@a_socket04 = Dexterity3;
- else if (.@r <= 942) .@a_socket04 = Agility3;
- else .@a_socket04 = Luck3;
- .@enchant = .@a_socket04;
- break;
- }
- .@equip_card[2] = .@enchant;
- } else if (.@available_slots == 1) { // slot 3
- .@r = rand(1,1000);
- switch (.@ko_type01) {
- case 1:
- if (.@r <= 125) .@e_socket03 = Mdef2;
- else if (.@r <= 250) .@e_socket03 = Mdef4;
- else if (.@r <= 375) .@e_socket03 = Mdef6;
- else if (.@r <= 500) .@e_socket03 = Mdef8;
- else if (.@r <= 625) .@e_socket03 = Def3;
- else if (.@r <= 750) .@e_socket03 = Def6;
- else if (.@r <= 875) .@e_socket03 = Def9;
- else .@e_socket03 = Def12;
- .@enchant = .@e_socket03;
- break;
- case 2:
- if (.@r <= 100) .@d_socket03 = Mdef2;
- else if (.@r <= 190) .@d_socket03 = Mdef4;
- else if (.@r <= 270) .@d_socket03 = Mdef6;
- else if (.@r <= 340) .@d_socket03 = Mdef8;
- else if (.@r <= 440) .@d_socket03 = Def3;
- else if (.@r <= 530) .@d_socket03 = Def6;
- else if (.@r <= 610) .@d_socket03 = Def9;
- else if (.@r <= 680) .@d_socket03 = Def12;
- else if (.@r <= 720) .@d_socket03 = Strength1;
- else if (.@r <= 760) .@d_socket03 = Inteligence1;
- else if (.@r <= 800) .@d_socket03 = Vitality1;
- else if (.@r <= 850) .@d_socket03 = Dexterity1;
- else if (.@r <= 880) .@d_socket03 = Agility1;
- else .@d_socket03 = Luck1;
- .@enchant = .@d_socket03;
- break;
- case 3:
- if (.@r <= 100) .@c_socket03 = Strength1;
- else if (.@r <= 200) .@c_socket03 = Inteligence1;
- else if (.@r <= 305) .@c_socket03 = Vitality1;
- else if (.@r <= 410) .@c_socket03 = Dexterity1;
- else if (.@r <= 500) .@c_socket03 = Agility1;
- else if (.@r <= 700) .@c_socket03 = Luck1;
- else if (.@r <= 750) .@c_socket03 = Strength2;
- else if (.@r <= 780) .@c_socket03 = Inteligence2;
- else if (.@r <= 830) .@c_socket03 = Vitality2;
- else if (.@r <= 880) .@c_socket03 = Dexterity2;
- else if (.@r <= 900) .@c_socket03 = Agility2;
- else .@c_socket03 = Luck2;
- .@enchant = .@c_socket03;
- break;
- case 4:
- if (.@r <= 70) .@b_socket03 = Strength1;
- else if (.@r <= 160) .@b_socket03 = Inteligence1;
- else if (.@r <= 250) .@b_socket03 = Vitality1;
- else if (.@r <= 340) .@b_socket03 = Dexterity1;
- else if (.@r <= 400) .@b_socket03 = Agility1;
- else if (.@r <= 500) .@b_socket03 = Luck1;
- else if (.@r <= 540) .@b_socket03 = Strength2;
- else if (.@r <= 580) .@b_socket03 = Inteligence2;
- else if (.@r <= 625) .@b_socket03 = Vitality2;
- else if (.@r <= 670) .@b_socket03 = Dexterity2;
- else if (.@r <= 700) .@b_socket03 = Agility2;
- else if (.@r <= 800) .@b_socket03 = Luck2;
- else if (.@r <= 860) .@b_socket03 = HP100;
- else if (.@r <= 900) .@b_socket03 = HP200;
- else if (.@r <= 920) .@b_socket03 = HP300;
- else if (.@r <= 965) .@b_socket03 = SP50;
- else .@b_socket03 = SP100;
- .@enchant = .@b_socket03;
- break;
- case 5:
- if (.@r <= 59) .@a_socket03 = Strength2;
- else if (.@r <= 118) .@a_socket03 = Inteligence2;
- else if (.@r <= 177) .@a_socket03 = Vitality2;
- else if (.@r <= 236) .@a_socket03 = Dexterity2;
- else if (.@r <= 295) .@a_socket03 = Agility2;
- else if (.@r <= 354) .@a_socket03 = Luck2;
- else if (.@r <= 413) .@a_socket03 = HP100;
- else if (.@r <= 472) .@a_socket03 = HP200;
- else if (.@r <= 530) .@a_socket03 = HP300;
- else if (.@r <= 589) .@a_socket03 = SP50;
- else if (.@r <= 648) .@a_socket03 = SP100;
- else if (.@r <= 707) .@a_socket03 = Strength3;
- else if (.@r <= 765) .@a_socket03 = Inteligence3;
- else if (.@r <= 824) .@a_socket03 = Vitality3;
- else if (.@r <= 883) .@a_socket03 = Dexterity3;
- else if (.@r <= 942) .@a_socket03 = Agility3;
- else .@a_socket03 = Luck3;
- .@enchant = .@a_socket03;
- break;
- }
- .@equip_card[2] = .@equip_card[3];
- .@equip_card[3] = .@enchant;
- } else {
- mes "[Artisan Tene]";
- mes "An unknown error has occurred. Please contact customer service. *^_^*";
- close;
- }
- progressbar "0xFFFF00",2;
- Zeny -= 100000;
- delequip .@part;
-
- getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
-
- mes "[Artisan Tene]";
- mes "^44B7BC" + getitemname(.@equip_id) + "^000000";
- mes "The equipment has been enchanted."; //custom translation
- close;
-
-/**
- * Checks if the item having the given card set is enchanted
- *
- * callsub(S_IsEnchanted, <card1>, <card2>, <card3>, <card4>)
- *
- * @param card1, card2, card3, card4: card IDs in the respective slots
- * @return the amount of enchants ({0, 1, 2})
- */
-S_IsEnchanted:
- .@card1 = getarg(0);
- .@card2 = getarg(1);
- .@card3 = getarg(2);
- .@card4 = getarg(3);
- if (.@card1 == -256 || .@card1 == 254 || .@card1 == 255)
- return 0;
- if (.@card3 >= 4700 && .@card3 < 5000) {
- if (.@card4 >= 4700 && .@card4 < 5000) {
- return 2;
- }
- return 1;
- }
- return 0;
-
-/**
- * Checks if the item can be enchanted
- *
- * callsub(S_CanEnchant, <card1>, <card2>, <card3>, <card4>)
- *
- * @param card1, card2, card3, card4: card IDs in the respective slots
- * @return the amount of available enchant slots ({2, 1, 0})
- */
-S_CanEnchant:
- .@card1 = getarg(0);
- .@card2 = getarg(1);
- .@card3 = getarg(2);
- .@card4 = getarg(3);
- if (.@card1 != 0)
- return 0;
- if (.@card2 != 0)
- return 0;
- if (.@card3 != 0)
- return 0;
- if (.@card4 != 0) {
- if (.@card4 < 4700 || .@card4 >= 5000)
- return 0;
- return 1;
- }
- return 2;
-}