diff options
Diffstat (limited to 'npc/re/merchants/coin_exchange.txt')
-rw-r--r-- | npc/re/merchants/coin_exchange.txt | 352 |
1 files changed, 350 insertions, 2 deletions
diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt index 7ee6a53af..a78491ffc 100644 --- a/npc/re/merchants/coin_exchange.txt +++ b/npc/re/merchants/coin_exchange.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= Hercules //===== Description: ========================================= @@ -12,6 +12,7 @@ //===== Additional Comments: ================================= //= 1.0 First version. [Euphy/Lemongrass] //= 1.1 Added remaining Malangdo traders. [Euphy/Lemongrass] +//= 1.2 Added Eclage traders (not fully complete). [Euphy] //============================================================ // Malangdo @@ -434,7 +435,7 @@ function script F_mal_coin { mes "Ahaaa~"; mes "If you want to buy this stuff,"; mes "you can talk to me"; - mes "when you grow up little more."; + mes "when you grow up a little more."; mes "This stuff is too expensive"; mes "for a child~"; close; @@ -825,3 +826,350 @@ malangdo,150,135,5 script Roving Merchant 495,{ next; } } + +// Eclage +//============================================================ +ecl_in01,66,95,2 script Armor Merchant Naphara 436,{ + mes "[Armor Merchant]"; + mes "Hello, this is Naphara's store, a place of high class goods."; + mes "What would you need?"; + next; + set .@i, select("Str Glove:Int Glove:Agi Glove:Vit Glove:Dex Glove:Luk Glove"); + mes "[Armor Merchant]"; + switch(.@i) { + case 1: // Str Glove + mes "^3131FFStr Glove^000000"; + mes "^3131FFMHP + 100, MSP + 20^000000"; + mes "^3131FFATK+1 increases for every STR+10^000000"; + mes "^3131FFATK +1% added above STR 110^000000"; + set .@item,2917; //Str_Glove + break; + case 2: + mes "^3131FFInt Glove^000000"; + mes "^3131FFMHP + 100, MSP + 20^000000"; + mes "^3131FFMATK+1 increases for every INT+10^000000"; + mes "^3131FFMATK +1% added above INT 110^000000"; + set .@item,2918; //Int_Glove + break; + case 3: + mes "^3131FFAgi Glove^000000"; + mes "^3131FFMHP + 100, MSP + 20^000000"; + mes "^3131FFFLEE+1 increases for every AGI+10^000000"; + mes "^3131FFComplete Flee +1 added above AGI 110^000000"; + set .@item,2919; //Agi_Glove + break; + case 4: + mes "^3131FFVit Glove^000000"; + mes "^3131FFMHP + 100, MSP + 20^000000"; + mes "^3131FFMHP+50 for every VIT+10^000000"; + mes "^3131FFMHP+1% added above VIT 110^000000"; + set .@item,2920; //Vit_Glove + break; + case 5: + mes "^3131FFDex Glove^000000"; + mes "^3131FFMHP + 100, MSP + 20^000000"; + mes "^3131FFHIT+1 increases for every DEX+10^000000"; + mes "^3131FFRanged attack power +1% added above DEX 110^000000"; + set .@item,2921; //Dex_Glove + break; + case 6: + mes "^3131FFLuk Glove^000000"; + mes "^3131FFMHP + 100, MSP + 20^000000"; + mes "^3131FFCRI+1 increases for every LUK+10^000000"; + mes "^3131FFCritical damage +1% added above LUK 110^000000"; + set .@item,2922; //Luk_Glove + break; + } + mes "^3131FFRequired Level: 100^000000"; + mes "^3131FFSlot: 0^000000"; + mes "^3131FFWeight: 10^000000"; + mes "are the characteristic options."; + next; + mes "[Armor Merchant]"; + mes "It costs 10 Splendide Coins."; + mes "Would you like to buy it?"; + next; + if(select("Buy it.:Don't buy it.") == 2) + close; + if (countitem(6081) < 10) { + mes "[Armor Merchant]"; + mes "It seems like you don't have enough coins."; + close; + } + mes "[Armor Merchant]"; + mes "Here you go!"; //custom + delitem 6081,10; //Splendide_Coin + getitem .@item,1; + close; +} + +ecl_in01,64,97,4 script Slot Expert Nattuer#ecl 436,{ + mes "[Slot Expert]"; + mes "I am Slot Expert Nattuer."; + mes "If you bring me an item from my little brother Naphara along with 5 Splendide Coins, I will open up one Slot for you."; + next; + if(select("Activate a Slot.:Forget it.") == 2) + close; + mes "[Slot Expert]"; + mes "Slot activation is an extremely difficult procedure that can fail even with heightened care and the use of a magnifying lens."; + next; + mes "[Slot Expert]"; + mes "Of course, if your heart were as big as that flower-filled land, you wouldn't mind. Right? Should I go for it?"; + next; + if(select("Continue.:Forget it.") == 2) + close; + mes "[Slot Expert]"; + mes "Which item would you like to activate with a Slot?"; + next; + setarray .@noslots[0],2917,2918,2919,2920,2921,2922; + setarray .@slotted[0],2923,2924,2925,2926,2927,2928; + set .@i, select("Str Glove:Int Glove:Ag Glove:Vit Glove:Dex Glove:Luk Glove")-1; + set .@item, .@noslots[.@i]; + set .@new_item, .@slotted[.@i]; + mes "[Slot Expert]"; + mes "Let's confirm for the last time. Is the one you want "+getitemname(.@item)+"?"; + next; + if(select("Yes:No") == 2) { + mes "[Slot Expert]"; + mes "Why don't you talk to me when you know for sure."; + close; + } + if (countitem(.@item) == 0) { + mes "[Slot Expert]"; + mes "You don't have that item. Why don't you talk to me when you know for sure."; + close; + } + if (countitem(6081) < 5) { + mes "[Slot Expert]"; + mes "You don't have enough coins. Why don't you talk to me when you know for sure."; //custom + close; + } + delitem 6081,5; //Splendide_Coin + delitem .@item,1; + //custom to the end + if (rand(100) < 5) { + mes "[Slot Expert]"; + mes "Oh no, it failed! I'm sorry, but I warned you this could happen. Better luck next time."; + close; + } + mes "[Slot Expert]"; + mes "Success! I've activated the slot."; + getitem .@new_item,1; + close; +} + +ecl_in01,67,39,4 script Replication Expert Palt 445,{ + emotion e_lv; + mes "[Paltu]"; + mes "Woohoo- Greetings. What are you looking for? Lots of goods here."; + next; + switch(select("No thanks.:Replication?:I know you got lots up your sleeve!")) { + case 1: + emotion e_an; + mes "[Paltu]"; + mes "Really? Hmm?"; + close; + case 2: + mes "[Paltu]"; + mes "One can say that there's no one better in Eclage than I at utilizing magic resistance."; + next; + mes "[Paltu]"; + mes "I'll give you a good price whatever it is. Just trust me."; + next; + select("Could you do something for me?"); + emotion e_no1; + mes "[Paltu]"; + mes "Hey, I like your attitude."; + next; + mes "[Paltu]"; + mes "Ah- you know the hat you're wearing?"; + next; + emotion e_what; + mes "[Paltu]"; + mes "Don't you have any of those hats lying around in storage that are solid but too ugly to wear? You do, right?"; + next; + select("........."); + emotion e_dots,1; + emotion e_heh; + mes "[Paltu]"; + mes "See! I knew it. I knew it from the first minute."; + next; + mes "[Paltu]"; + mes "If you bring me ^ff0000 50 Splendide Coins and the ingredients^000000, I'll make you a new hat in the same shape but worn as a ^ff0000Costume^000000."; + next; + mes "[Paltu]"; + mes "Hmm, what was it...?"; + mes "I think you adventurers call them ^0571B0Costumes^000000? right?"; + next; + select("Yes~ What do you need?"); + mes "[Paltu]"; + mes "I need 1 ^0571B0hat to replicate^000000 and"; + mes "I need ^E1281E 4 Crystal Mirrors^000000 for magic resistance, ^E1281E 1 Fairy Magic Powder^000000 as the catalyst, and ^E1281E Emerald, Ruby, Sapphire, Topaz, and Zircon, 10 of each^000000, to be used for amplifying the magic power."; + next; + emotion e_no; + mes "[Paltu]"; + mes "There's quite a lot of ingredients, right? Well, I can't do anything about that. Dealing with magic power is not a joke."; + next; + select("Which hats can be replicated?"); + mes "[Paltu]"; + mes "Oh! You're pretty sharp!"; + mes "Almost forgot the most important thing."; + next; + mes "[Paltu]"; + mes "Hats that I can replicate are:"; + mes "^0571B0Frog Hat, Romantic Flower, Magestic Goat, Blush, Valkyrie Helm, Deviruchi Hat, Assassin Mask, Elven Ears, Hahoe Mask, and Boys Cap^000000 a total of 10 types."; + next; + mes "[Paltu]"; + mes "What do you think? I'll make it happen as long as I have the ingredients and the compensation."; + next; + if(select("I'll do it later.:Show me what you got!") == 1) { + emotion e_dots; + mes "[Paltu]"; + mes "What? Are you kidding me? Please tell me you are!"; + close; + } + break; + case 3: + break; + } + mes "[Paltu]"; + mes "Oh wow."; + mes "You made the right call. I thought I was going to starve to death because the Laphines have no interest in pretty hats."; + next; + mes "[Paltu]"; + mes "I'll make it a great deal for you. You really should know I'm giving you a good deal here."; + next; + mes "[Paltu]"; + mes "Is there something you had in mind? Why don't you take a look?"; + next; + setarray .@items[0], + 5447, //Frog_Cap + 2269, //Centimental_Flower + 2256, //Magestic_Goat + 5040, //Blush + 5171, //Valkyrie_Helm + 5038, //Deviruchi_Cap + 5096, //Assassin_Mask_ + 2286, //Elven_Ears + 5176, //Hahoe_Mask + 5016; //Boy's_Cap + setarray .@costumes[0], + 19548, //C_Frog_Cap + 19552, //C_Centimental_Flower + 19549, //C_Magestic_Goat + 19550, //C_Blush + 19546, //C_Valkyrie_Helm + 19547, //C_Deviruchi_Cap + 19553, //C_Assassin_Mask_ + 19551, //C_Elven_Ears + 0, //-- not implemented? -- + 19545; //C_Boys_Cap + if (countitem(6081) >= 50 && countitem(747) >= 4 && countitem(6395) >= 1 && countitem(721) >= 10 && countitem(723) >= 10 && countitem(726) >= 10 && countitem(728) >= 10 && countitem(729) >= 10) + set .@item_check,1; + for(set .@i,0; .@i<getarraysize(.@items); set .@i,.@i+1) { + if (.@item_check && countitem(.@items[.@i])) + set .@menu$, .@menu$+getitemname(.@items[.@i])+":"; //custom + else + set .@menu$, .@menu$+getitemname(.@items[.@i])+" (^777777Insufficient ingredients^000000):"; + } + set .@i, select(.@menu$)-1; + set .@item, .@items[.@i]; + set .@new_item, .@costumes[.@i]; + mes "[Paltu]"; + mes "Is ^0571B0"+getitemname(.@item)+"^000000 what you wanted?"; + next; + if (.@item_check == 0 || countitem(.@item) == 0) { + emotion e_sob; + mes "[Paltu]"; + mes "Ay... Credit purchases are difficult for me."; + next; + mes "[Paltu]"; + mes "^0571B0"+getitemname(.@item)+"^000000 and"; + mes "^E1281E50 Splendide Coins, 4 Crystal Mirrors, 1 Fairy Magic Powder, 10 of each Emerald, Ruby, Sapphire, Topaz, and Zircon^000000 are necessary."; + next; + mes "[Paltu]"; + mes "I'm in a tight spot myself. Please consider my situation also."; + close; + } + //custom to the end + if(select("Continue.:Forget it.") == 2) + close; + delitem .@item,1; + delitem 6081,50; //Splendide_Coin + delitem 747,4; //Crystal_Mirror + delitem 6395,1; //Angel_Magic_Power + delitem 721,10; //Azure_Jewel + delitem 723,10; //Cardinal_Jewel + delitem 726,10; //Blue_Jewel + delitem 728,10; //Golden_Jewel + delitem 729,10; //Bluish_Green_Jewel + getitem .@new_item,1; + mes "[Paltu]"; + mes "Thank you so much! As promised, here is your costume."; + close; +} + +ecl_in01,33,98,4 script Herb Merchant Plafina#e 443,{ + mes "[Herb Merchant]"; + mes "Welcome, this is Plafina's Herb Store where only the freshest herbs are provided~!"; + next; + switch(select("Snow Flip:Peony Mommy:Slapping Herb:Yggdrasil Dust:End conversation")) { + case 1: + mes "[Herb Merchant]"; + mes "Snow Flip has special effects on ^3131FFBurning, Bleeding, Deep Sleep, Sleep^000000."; + set .@item,12812; //Snow_Flip + set .@cost,5; + break; + case 2: + mes "[Herb Merchant]"; + mes "Peony Mamy has special effects on ^3131FFFrost, Frozen, Freezing^000000."; + set .@item,12813; //Peony_Mommy + set .@cost,5; + break; + case 3: + mes "[Herb Merchant]"; + mes "Slapping Herb has special effects on ^3131FFStun, Fear, Chaos, Hallucination^000000."; + set .@item,12814; //Slapping_Herb + set .@cost,1; + break; + case 4: + mes "[Herb Merchant]"; + mes "Yggdrasil Dust has special effects on ^3131FFBlind, Curse, Decrease Agility, Reverse Orcish^000000."; + set .@item,12815; //Yggdrasil_Dust + set .@cost,1; + break; + case 5: + mes "[Herb Merchant]"; + mes "Come back anytime."; + close; + } + mes "Requires 5 seconds between uses."; + mes "It costs "+.@cost+" Splendide Coin"+((.@cost == 1)?"":"s")+" for each."; + next; + switch(select("Buy 1.:Buy 10.:Don't buy.")) { + case 1: + set .@amount,1; + break; + case 2: + set .@amount,10; + break; + case 3: + close; + } + set .@price,.@amount*.@cost; + mes "[Herb Merchant]"; + mes "Would you like to buy "+.@amount+" "+getitemname(.@item)+"?"; + next; + if(select("Buy.:Don't buy.") == 2) + close; + if (countitem(6081) < .@price) { + mes "[Herb Merchant]"; + mes "You don't have enough coins."; + close; + } + mes "[Herb Merchant]"; + mes "Here are your herbs."; //custom + delitem 6081,.@price; //Splendide_Coin + getitem .@item,.@amount; + end; +} |